Files
core2026/app/game-engine/test/npcPolicyLifecycle.test.ts
T
Hide_D 630bc29100 fix: 특수 유저 커맨드의 Ref 호환 경계를 보강한다
수뇌 국가 설정과 NPC 정책을 actor-bound ENGINE mutation으로 옮기고, 추방·등용·점령·멸망·아이템 폐기의 특수 분기를 Ref와 맞춘다.

요청 ID를 사용자·프로필별로 격리하고 토너먼트 손상 projection을 fail-closed하며 실제 DB 및 Ref 차등 회귀를 보강한다.
2026-08-24 12:10:57 +00:00

471 lines
15 KiB
TypeScript

import { describe, expect, it } from 'vitest';
import type { TurnCommandEnv, TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic';
import { asRecord } from '@sammo-ts/common';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { AutorunNationPolicy } from '../src/turn/ai/policies.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { applyNpcPolicyMutation } from '../src/turn/npcPolicyMutation.js';
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
const general: TurnGeneral = {
id: 1,
userId: 'owner-1',
name: 'NPC군주',
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 75, strength: 40, intelligence: 70 },
turnTime: new Date('0185-01-01T00:00:00Z'),
recentWarTime: null,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24 },
penalty: {},
officerLevel: 12,
experience: 0,
dedication: 0,
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 0,
crewTypeId: 1100,
train: 0,
atmos: 0,
age: 30,
npcState: 2,
};
const snapshot: TurnWorldSnapshot = {
generals: [general],
cities: [
{
id: 1,
name: '허창',
nationId: 1,
level: 7,
state: 0,
population: 100_000,
populationMax: 200_000,
agriculture: 1_000,
agricultureMax: 2_000,
commerce: 1_000,
commerceMax: 2_000,
security: 1_000,
securityMax: 2_000,
supplyState: 1,
frontState: 0,
defence: 1_000,
defenceMax: 2_000,
wall: 1_000,
wallMax: 2_000,
meta: {},
},
],
nations: [
{
id: 1,
name: '위',
color: '#777777',
capitalCityId: 1,
chiefGeneralId: 1,
gold: 10_000,
rice: 20_000,
power: 0,
level: 3,
typeCode: 'che_법가',
meta: { tech: 3_000, preserved: 'yes', _updatedAt: '2026-01-01T00:00:00.000Z' },
},
],
troops: [{ id: 101, nationId: 1, name: '선봉부대' }],
diplomacy: [],
events: [],
initialEvents: [],
scenarioConfig: {
stat: { total: 300, min: 10, max: 80, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 65 },
iconPath: '',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'basic' },
},
scenarioMeta: {
title: 'test',
startYear: 180,
life: null,
fiction: null,
history: [],
ignoreDefaultEvents: false,
},
map: {
id: 'test',
name: 'test',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
},
};
const state: TurnWorldState = {
id: 1,
currentYear: 185,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0185-01-01T00:00:00Z'),
meta: { killturn: 24 },
};
const commandEnv: TurnCommandEnv = {
baseGold: 1_000,
baseRice: 1_000,
develCost: 18,
maxResourceActionAmount: 10_000,
minAvailableRecruitPop: 30_000,
trainDelta: 5,
atmosDelta: 5,
maxTrainByCommand: 100,
maxAtmosByCommand: 100,
sabotageDefaultProb: 0.5,
sabotageProbCoefByStat: 0.01,
sabotageDefenceCoefByGeneralCount: 0.01,
sabotageDamageMin: 1,
sabotageDamageMax: 10,
defaultCrewTypeId: 1100,
maxGeneral: 100,
defaultNpcGold: 1_000,
defaultNpcRice: 1_000,
defaultSpecialDomestic: null,
defaultSpecialWar: null,
openingPartYear: 3,
initialNationGenLimit: 10,
maxTechLevel: 10,
techLevelIncYear: 5,
initialAllowedTechLevel: 1,
};
const unitSet: UnitSetDefinition = {
id: 'basic',
name: 'basic',
defaultCrewTypeId: 1100,
armTypes: { 1: '보병' },
crewTypes: [
{
id: 1100,
armType: 1,
name: '보병',
attack: 100,
defence: 150,
speed: 7,
avoid: 10,
magicCoef: 0,
cost: 9,
rice: 9,
requirements: [],
attackCoef: {},
defenceCoef: {},
info: [],
initSkillTrigger: null,
phaseSkillTrigger: null,
iActionList: null,
},
],
};
describe('NPC policy lifecycle', () => {
it('applies CAS-protected semantic policy changes and the next AI instance consumes them without scheduler changes', () => {
const world = new InMemoryTurnWorld(state, snapshot, { schedule });
const first = applyNpcPolicyMutation({
world,
acceptedAt: new Date('2026-02-03T04:05:06.000Z'),
command: {
type: 'setNpcPolicy',
userId: 'owner-1',
generalId: 1,
nationId: 1,
requestId: 'npc-policy-values',
expectedUpdatedAt: '2026-01-01T00:00:00.000Z',
mutation: { kind: 'nationPolicy', values: { reqNationGold: 4_321 } },
},
});
expect(first).toMatchObject({
type: 'setNpcPolicy',
ok: true,
nationId: 1,
updatedAt: expect.stringMatching(/^2026-02-03T04:05:06\.000Z#[0-9a-f]{16}$/),
});
if (!first.ok) {
throw new Error(first.reason);
}
world.updateNation(1, {
meta: {
...world.getNationById(1)!.meta,
_updatedAt: '2026-02-03T04:05:06.500Z#unrelated-setting',
},
});
const second = applyNpcPolicyMutation({
world,
acceptedAt: new Date('2026-02-03T04:05:07.000Z'),
command: {
type: 'setNpcPolicy',
userId: 'owner-1',
generalId: 1,
nationId: 1,
requestId: 'npc-policy-priority',
expectedUpdatedAt: first.updatedAt,
mutation: { kind: 'nationPriority', priority: ['천도'] },
},
});
expect(second).toMatchObject({
type: 'setNpcPolicy',
ok: true,
nationId: 1,
updatedAt: expect.stringMatching(/^2026-02-03T04:05:07\.000Z#[0-9a-f]{16}$/),
});
if (!second.ok) {
throw new Error(second.reason);
}
const nation = world.getNationById(1)!;
expect(nation.meta).toMatchObject({
preserved: 'yes',
npc_nation_policy: {
values: { reqNationGold: 4_321 },
priority: ['천도'],
valueSetter: 'NPC군주',
prioritySetter: 'NPC군주',
},
});
const policy = new AutorunNationPolicy({
general: world.getGeneralById(1)!,
aiOptions: null,
nationPolicy: asRecord(nation.meta).npc_nation_policy as Record<string, unknown>,
serverPolicy: null,
nation,
env: commandEnv,
scenarioConfig: snapshot.scenarioConfig,
unitSet,
});
expect(policy.reqNationGold).toBe(4_321);
expect(policy.priority).toEqual(['천도']);
expect(policy.reqNpcDevelGold).toBe(540);
expect(policy.reqNpcWarGold).toBe(3_900);
expect(policy.reqNpcWarRice).toBe(3_900);
const beforeConflict = structuredClone(world.getNationById(1)?.meta);
expect(
applyNpcPolicyMutation({
world,
acceptedAt: new Date('2026-02-03T04:05:08.000Z'),
command: {
type: 'setNpcPolicy',
userId: 'owner-1',
generalId: 1,
nationId: 1,
expectedUpdatedAt: '2026-01-01T00:00:00.000Z',
mutation: { kind: 'nationPolicy', values: { reqNationGold: 9_999 } },
},
})
).toMatchObject({
type: 'setNpcPolicy',
ok: false,
code: 'CONFLICT',
currentUpdatedAt: second.updatedAt,
});
expect(world.getNationById(1)?.meta).toEqual(beforeConflict);
expect(asRecord(asRecord(world.getNationById(1)?.meta).npc_nation_policy).values).toEqual({
reqNationGold: 4_321,
});
expect(world.getState()).toMatchObject({ currentYear: 185, currentMonth: 1, tickSeconds: 600 });
});
it('requires an exact nullable revision when policy metadata has never been versioned', () => {
const noRevisionSnapshot = structuredClone(snapshot);
delete noRevisionSnapshot.nations[0]!.meta._npcPolicyUpdatedAt;
delete noRevisionSnapshot.nations[0]!.meta._updatedAt;
const world = new InMemoryTurnWorld(state, noRevisionSnapshot, { schedule });
const initialMeta = structuredClone(world.getNationById(1)?.meta);
expect(
applyNpcPolicyMutation({
world,
acceptedAt: new Date('2026-02-03T04:05:06.000Z'),
command: {
type: 'setNpcPolicy',
userId: 'owner-1',
generalId: 1,
nationId: 1,
expectedUpdatedAt: '2026-01-01T00:00:00.000Z',
mutation: { kind: 'nationPriority', priority: ['천도'] },
},
})
).toMatchObject({ type: 'setNpcPolicy', ok: false, code: 'CONFLICT', currentUpdatedAt: null });
expect(world.getNationById(1)?.meta).toEqual(initialMeta);
const accepted = applyNpcPolicyMutation({
world,
acceptedAt: new Date('2026-02-03T04:05:07.000Z'),
command: {
type: 'setNpcPolicy',
requestId: 'initial-null-revision',
userId: 'owner-1',
generalId: 1,
nationId: 1,
expectedUpdatedAt: null,
mutation: { kind: 'nationPriority', priority: ['천도'] },
},
});
expect(accepted).toMatchObject({
type: 'setNpcPolicy',
ok: true,
nationId: 1,
updatedAt: expect.stringMatching(/^2026-02-03T04:05:07\.000Z#[0-9a-f]{16}$/),
});
if (!accepted.ok) {
throw new Error(accepted.reason);
}
expect(world.getNationById(1)?.meta).toMatchObject({
preserved: 'yes',
_npcPolicyUpdatedAt: accepted.updatedAt,
npc_nation_policy: { priority: ['천도'] },
});
});
it('validates and merges policy intent against current ENGINE state without materialising defaults', () => {
const world = new InMemoryTurnWorld(
{
...state,
clockBaseTime: new Date('0185-01-01T00:00:00.000Z'),
clockTick: 0,
clockMode: 'manual',
clockWallAnchor: new Date('2026-01-01T00:00:00.000Z'),
lastTurnTick: 0,
},
snapshot,
{ schedule }
);
world.updateNation(1, {
meta: {
...world.getNationById(1)!.meta,
npc_nation_policy: { values: { reqNationRice: 456 }, preserved: 'root' },
},
});
const result = applyNpcPolicyMutation({
world,
acceptedAt: new Date('2026-02-03T04:05:06.000Z'),
command: {
type: 'setNpcPolicy',
userId: 'owner-1',
generalId: 1,
nationId: 1,
expectedUpdatedAt: '2026-01-01T00:00:00.000Z',
mutation: {
kind: 'nationPolicy',
values: {
reqNationGold: -100,
safeRecruitCityPopulationRatio: -0.5,
CombatForce: {},
SupportForce: [101],
},
},
},
});
expect(result).toMatchObject({
type: 'setNpcPolicy',
ok: true,
nationId: 1,
updatedAt: expect.stringMatching(/^2026-02-03T04:05:06\.000Z#[0-9a-f]{16}$/),
});
expect(asRecord(world.getNationById(1)?.meta).npc_nation_policy).toEqual({
values: {
reqNationRice: 456,
reqNationGold: 0,
safeRecruitCityPopulationRatio: -0.5,
CombatForce: {},
SupportForce: [101],
},
preserved: 'root',
valueSetter: 'NPC군주',
valueSetTime: '0185-01-01 09:00:00',
});
});
it('rejects stale authority, empty input, malformed combat targets, and lost CAS inside ENGINE', () => {
const world = new InMemoryTurnWorld(state, snapshot, { schedule });
const baseCommand = {
type: 'setNpcPolicy' as const,
userId: 'owner-1',
generalId: 1,
nationId: 1,
expectedUpdatedAt: '2026-01-01T00:00:00.000Z',
};
const acceptedAt = new Date('2026-02-03T04:05:06.000Z');
expect(
applyNpcPolicyMutation({
world,
acceptedAt,
command: { ...baseCommand, mutation: { kind: 'nationPolicy', values: {} } },
})
).toMatchObject({ ok: false, code: 'BAD_REQUEST' });
expect(
applyNpcPolicyMutation({
world,
acceptedAt,
command: {
...baseCommand,
mutation: { kind: 'nationPolicy', values: { CombatForce: { 101: [1, 1, 1] } } },
},
})
).toMatchObject({ ok: false, code: 'BAD_REQUEST', reason: '101의 입력양식이 올바르지 않습니다.' });
expect(
applyNpcPolicyMutation({
world,
acceptedAt,
command: {
...baseCommand,
mutation: { kind: 'nationPolicy', values: { CombatForce: { 101: [1, 1] } } },
},
})
).toMatchObject({
ok: false,
code: 'BAD_REQUEST',
reason: '101의 도시 , 가 올바른 도시 번호가 아닙니다.',
});
expect(
applyNpcPolicyMutation({
world,
acceptedAt,
command: { ...baseCommand, mutation: { kind: 'nationPriority', priority: [] } },
})
).toMatchObject({ ok: false, code: 'BAD_REQUEST' });
expect(
applyNpcPolicyMutation({
world,
acceptedAt,
command: {
...baseCommand,
expectedUpdatedAt: '1999-01-01T00:00:00.000Z',
mutation: { kind: 'nationPriority', priority: ['천도'] },
},
})
).toMatchObject({ ok: false, code: 'CONFLICT' });
world.updateGeneral(1, { officerLevel: 2 });
expect(
applyNpcPolicyMutation({
world,
acceptedAt,
command: { ...baseCommand, mutation: { kind: 'nationPriority', priority: ['천도'] } },
})
).toMatchObject({ ok: false, code: 'FORBIDDEN' });
});
});