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core2026/app/game-engine/test/monthlyCoreEventPersistence.integration.test.ts
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TypeScript

import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import type { City, MapDefinition, Nation } from '@sammo-ts/logic';
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
import { createIncomeHandler } from '../src/turn/incomeHandler.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import {
createNewYearHandler,
createNoticeToHistoryLogHandler,
createProcessIncomeActionHandler,
createResetOfficerLockHandler,
} from '../src/turn/monthlyCoreEventAction.js';
import { createMonthlyEventHandler, type MonthlyEventActionHandler } from '../src/turn/monthlyEventHandler.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const generalId = 992_401;
const cityId = 992_401;
const nationId = 992_401;
const fixtureYear = 2190;
const map: MapDefinition = {
id: 'monthly-core-event-persistence',
name: 'monthly-core-event-persistence',
cities: [],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
};
integration('core monthly event action persistence', () => {
let db: GamePrismaClient;
let closeDb: (() => Promise<void>) | undefined;
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
closeDb = () => connector.disconnect();
await db.logEntry.deleteMany({ where: { year: fixtureYear } });
await db.general.deleteMany({ where: { id: generalId } });
await db.city.deleteMany({ where: { id: cityId } });
await db.nation.deleteMany({ where: { id: nationId } });
await db.worldState.deleteMany();
});
afterAll(async () => {
await db.logEntry.deleteMany({ where: { year: fixtureYear } });
await db.general.deleteMany({ where: { id: generalId } });
await db.city.deleteMany({ where: { id: cityId } });
await db.nation.deleteMany({ where: { id: nationId } });
await db.worldState.deleteMany({ where: { scenarioCode: 'monthly-core-event-persistence' } });
await closeDb?.();
});
it('commits explicit income, formatted logs, NewYear state, and reset locks in one flush', async () => {
const nation: Nation = {
id: nationId,
name: '갑국',
color: '#777777',
capitalCityId: cityId,
chiefGeneralId: generalId,
gold: 10_000,
rice: 20_000,
power: 0,
level: 1,
typeCode: 'che_중립',
meta: { rate: 20, bill: 0, chief_set: 1 },
};
const city: City = {
id: cityId,
name: '갑성',
nationId,
level: 4,
state: 0,
population: 10_000,
populationMax: 20_000,
agriculture: 1_000,
agricultureMax: 2_000,
commerce: 1_000,
commerceMax: 2_000,
security: 1_000,
securityMax: 2_000,
supplyState: 1,
frontState: 0,
defence: 500,
defenceMax: 1_000,
wall: 500,
wallMax: 1_000,
conflict: {},
meta: { trust: 80, trade: 100, officer_set: 1 },
};
const general: TurnGeneral = {
id: generalId,
name: '갑장',
nationId,
cityId,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
experience: 0,
dedication: 100,
officerLevel: 5,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 100,
crewTypeId: 1100,
train: 50,
atmos: 50,
age: 30,
npcState: 0,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24, belong: 3 },
turnTime: new Date(`${fixtureYear}-06-01T00:00:00.000Z`),
};
await db.nation.create({
data: {
id: nation.id,
name: nation.name,
color: nation.color,
capitalCityId: cityId,
gold: nation.gold,
rice: nation.rice,
tech: 0,
level: nation.level,
typeCode: nation.typeCode,
meta: nation.meta,
},
});
await db.city.create({
data: {
id: city.id,
name: city.name,
level: city.level,
nationId,
population: city.population,
populationMax: city.populationMax,
agriculture: city.agriculture,
agricultureMax: city.agricultureMax,
commerce: city.commerce,
commerceMax: city.commerceMax,
security: city.security,
securityMax: city.securityMax,
trust: 80,
trade: 100,
defence: city.defence,
defenceMax: city.defenceMax,
wall: city.wall,
wallMax: city.wallMax,
region: 1,
meta: city.meta,
},
});
await db.general.create({
data: {
id: general.id,
name: general.name,
nationId,
cityId,
officerLevel: general.officerLevel,
npcState: general.npcState,
leadership: general.stats.leadership,
strength: general.stats.strength,
intel: general.stats.intelligence,
experience: general.experience,
dedication: general.dedication,
gold: general.gold,
rice: general.rice,
crew: general.crew,
crewTypeId: general.crewTypeId,
train: general.train,
atmos: general.atmos,
age: general.age,
turnTime: general.turnTime,
meta: general.meta,
},
});
const worldRow = await db.worldState.create({
data: {
scenarioCode: 'monthly-core-event-persistence',
currentYear: fixtureYear,
currentMonth: 6,
tickSeconds: 600,
config: {},
meta: { hiddenSeed: 'monthly-core-event-persistence' },
},
});
const events: TurnWorldSnapshot['events'] = [
{
id: 1,
targetCode: 'month',
priority: 1,
condition: true,
action: [
['NoticeToHistoryLog', '<S>경계 알림</>', 6],
['NewYear'],
['ResetOfficerLock'],
['ProcessIncome', 'gold'],
],
meta: {},
},
];
const snapshot: TurnWorldSnapshot = {
scenarioConfig: {
stat: {
total: 300,
min: 10,
max: 100,
npcTotal: 150,
npcMax: 50,
npcMin: 10,
chiefMin: 70,
},
iconPath: '',
map: {},
const: { baseGold: 0, baseRice: 0 },
environment: { mapName: map.id, unitSet: 'default' },
},
scenarioMeta: {
title: 'monthly core event persistence',
startYear: fixtureYear,
life: null,
fiction: null,
history: [],
ignoreDefaultEvents: false,
},
map,
diplomacy: [],
events,
initialEvents: [],
generals: [general],
cities: [city],
nations: [nation],
troops: [],
};
const state: TurnWorldState = {
id: worldRow.id,
currentYear: fixtureYear,
currentMonth: 6,
tickSeconds: 600,
lastTurnTime: general.turnTime,
meta: { hiddenSeed: 'monthly-core-event-persistence' },
};
let world: InMemoryTurnWorld | null = null;
const incomeHandler = createIncomeHandler({
getWorld: () => world,
scenarioConfig: snapshot.scenarioConfig,
nationTraits: new Map(),
});
const actions = new Map<string, MonthlyEventActionHandler>([
['NoticeToHistoryLog', createNoticeToHistoryLogHandler({ getWorld: () => world })],
['NewYear', createNewYearHandler({ getWorld: () => world })],
['ResetOfficerLock', createResetOfficerLockHandler({ getWorld: () => world })],
['ProcessIncome', createProcessIncomeActionHandler(incomeHandler)],
]);
world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
calendarHandler: createMonthlyEventHandler({
getWorld: () => world,
startYear: fixtureYear,
actions,
}),
});
const hooks = await createDatabaseTurnHooks(databaseUrl!, world);
try {
await world.advanceMonth(new Date(`${fixtureYear}-07-01T00:00:00.000Z`));
await hooks.hooks.flushChanges?.({
lastTurnTime: `${fixtureYear}-07-01T00:00:00.000Z`,
processedGenerals: 0,
processedTurns: 0,
durationMs: 0,
partial: false,
});
expect(
await db.general.findUnique({ where: { id: generalId }, select: { age: true, meta: true } })
).toEqual({
age: 31,
meta: expect.objectContaining({ belong: 4 }),
});
expect(
await db.nation.findUnique({ where: { id: nationId }, select: { gold: true, rice: true, meta: true } })
).toEqual({
gold: 10_210,
rice: 20_000,
meta: expect.objectContaining({ chief_set: 0, prev_income_gold: 210 }),
});
expect(await db.city.findUnique({ where: { id: cityId }, select: { meta: true } })).toEqual({
meta: expect.objectContaining({ officer_set: 0 }),
});
expect(
await db.logEntry.findMany({
where: { year: fixtureYear },
orderBy: { id: 'asc' },
select: { category: true, text: true },
})
).toEqual(
expect.arrayContaining([
{
category: 'HISTORY',
text: `<S>◆</>${fixtureYear}년 7월:<S>경계 알림</>`,
},
{
category: 'ACTION',
text: `<C>●</>7월:<C>${fixtureYear}</>년이 되었습니다.`,
},
{
category: 'HISTORY',
text: `<C>●</>${fixtureYear}년 7월:<W><b>【지급】</b></>봄이 되어 봉록에 따라 자금이 지급됩니다.`,
},
])
);
} finally {
await hooks.close();
}
});
});