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core2026/app/game-engine/test/generalTurnLegacyCompatibility.test.ts
T

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TypeScript

import { describe, expect, it } from 'vitest';
import type { TurnSchedule } from '@sammo-ts/logic/turn/calendar.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { createTurnTestHarness } from './helpers/turnTestHarness.js';
const start = new Date('0200-01-01T00:00:00.000Z');
const schedule: TurnSchedule = { entries: [{ startMinute: 0, tickMinutes: 10 }] };
const map = {
id: 'general-turn-test',
name: '장수턴 테스트',
cities: [
{
id: 1,
name: '테스트성',
level: 1,
region: 1,
position: { x: 0, y: 0 },
connections: [],
max: {
population: 50_000,
agriculture: 1_000,
commerce: 1_000,
security: 1_000,
defence: 1_000,
wall: 1_000,
},
initial: {
population: 10_000,
agriculture: 500,
commerce: 500,
security: 500,
defence: 500,
wall: 500,
},
},
],
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
};
const makeGeneral = (patch: Partial<TurnGeneral> = {}): TurnGeneral => ({
id: 1,
name: '테스트장수',
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 80, strength: 70, intelligence: 60 },
experience: 0,
dedication: 0,
officerLevel: 1,
role: {
personality: null,
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 2_000,
rice: 2_000,
crew: 0,
crewTypeId: 1,
train: 40,
atmos: 40,
age: 30,
npcState: 0,
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: { killturn: 24 },
turnTime: start,
...patch,
});
const makeSnapshot = (general: TurnGeneral): TurnWorldSnapshot => ({
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {
develCost: 100,
trainDelta: 30,
atmosDelta: 30,
maxTrainByCommand: 100,
maxAtmosByCommand: 100,
initialNationGenLimit: 10,
},
environment: { mapName: map.id, unitSet: 'test' },
},
scenarioMeta: {
title: '장수턴 테스트',
startYear: 200,
life: null,
fiction: 0,
history: [],
ignoreDefaultEvents: false,
},
map,
unitSet: { id: 'test', name: 'test', crewTypes: [] },
nations: [
{
id: 1,
name: '테스트국',
color: '#000000',
capitalCityId: 1,
chiefGeneralId: null,
gold: 10_000,
rice: 10_000,
power: 0,
level: 1,
typeCode: 'che_중립',
meta: { gennum: 1, tech: 0 },
},
],
cities: [
{
id: 1,
name: '테스트성',
nationId: 1,
level: 1,
state: 0,
population: 10_000,
populationMax: 50_000,
agriculture: 500,
agricultureMax: 1_000,
commerce: 500,
commerceMax: 1_000,
security: 500,
securityMax: 1_000,
supplyState: 1,
frontState: 0,
defence: 500,
defenceMax: 1_000,
wall: 500,
wallMax: 1_000,
meta: { trust: 50, trade: 100, region: 1 },
},
],
generals: [general],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
});
const makeState = (): TurnWorldState => ({
id: 1,
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: start,
meta: { killturn: 24 },
});
describe('legacy general-turn execution contract', () => {
it('runs injury recovery and troop rice consumption before the reserved command', async () => {
const general = makeGeneral({ injury: 25, crew: 200, rice: 1 });
const harness = await createTurnTestHarness({
snapshot: makeSnapshot(general),
state: makeState(),
schedule,
map,
collectLogs: true,
});
await harness.runOneTick();
const updated = harness.world.getGeneralById(1)!;
expect(updated.injury).toBe(15);
expect(updated.crew).toBe(0);
expect(updated.rice).toBe(0);
expect(harness.world.getCityById(1)!.population).toBe(10_200);
expect(harness.getCollectedLogs().some((log) => log.text.includes('소집해제'))).toBe(true);
});
it('persists pre-turn stacking and applies the inherited 60-turn cooldown', async () => {
const general = makeGeneral({
role: {
personality: null,
specialDomestic: null,
specialWar: 'che_격노',
items: { horse: null, weapon: null, book: null, item: null },
},
});
const harness = await createTurnTestHarness({
snapshot: makeSnapshot(general),
state: makeState(),
schedule,
map,
collectLogs: true,
});
const turns = harness.reservedTurnStore.getGeneralTurns(1);
turns[0] = { action: 'che_전투특기초기화', args: {} };
turns[1] = { action: 'che_전투특기초기화', args: {} };
await harness.runOneTick();
expect(harness.world.getGeneralById(1)!.lastTurn).toEqual({
command: '전투 특기 초기화',
term: 1,
});
expect(harness.world.getGeneralById(1)!.role.specialWar).toBe('che_격노');
await harness.runOneTick();
const updated = harness.world.getGeneralById(1)!;
expect(updated.role.specialWar).toBeNull();
expect(updated.meta['next_execute_전투 특기 초기화']).toBe(2460);
expect(updated.meta.prev_types_special2).toEqual(['che_격노']);
});
it('preserves the legacy battle-readiness term reset instead of making its reward reachable', async () => {
const general = makeGeneral({ crew: 1_000, train: 40, atmos: 40 });
const harness = await createTurnTestHarness({
snapshot: makeSnapshot(general),
state: makeState(),
schedule,
map,
collectLogs: true,
});
const turns = harness.reservedTurnStore.getGeneralTurns(1);
for (let idx = 0; idx < 4; idx += 1) {
turns[idx] = { action: 'che_전투태세', args: {} };
}
for (let idx = 0; idx < 4; idx += 1) {
await harness.runOneTick();
}
const updated = harness.world.getGeneralById(1)!;
expect(updated.lastTurn).toEqual({ command: '전투태세', term: 1 });
expect(updated.experience).toBe(0);
expect(updated.train).toBe(40);
expect(updated.atmos).toBe(40);
});
it('skips commands for blocked generals while advancing the queue once', async () => {
const general = makeGeneral({ injury: 20, meta: { killturn: 5, block: 3 } });
const harness = await createTurnTestHarness({
snapshot: makeSnapshot(general),
state: makeState(),
schedule,
map,
collectLogs: true,
});
harness.reservedTurnStore.getGeneralTurns(1)[0] = { action: 'che_요양', args: {} };
await harness.runOneTick();
const updated = harness.world.getGeneralById(1)!;
expect(updated.injury).toBe(10);
expect(updated.experience).toBe(0);
expect(updated.meta.killturn).toBe(4);
expect(updated.meta.inherit_lived_month).toBe(1);
expect(updated.meta.myset).toBe(3);
expect(harness.reservedTurnStore.getGeneralTurn(1, 0).action).toBe('휴식');
expect(harness.getCollectedLogs().some((log) => log.text.includes('악성유저'))).toBe(true);
});
});