- Implemented end-to-end integration tests covering database reset, bootstrap admin creation, demo user provisioning, scenario installation, and general creation.
- Added support for deterministic seeding and auto admin general creation.
- Created a new package for integration tests with necessary configurations and scripts.
- Updated various modules to support new features, including admin user handling and scenario seeding.
- Enhanced error handling and validation in the join and orchestrator modules.
- Added new installation options to GatewayAdminActionRecord and implemented parsing logic in gatewayOrchestrator.ts.
- Updated resolveResetSeedInfo to accommodate new scenario installation parameters.
- Introduced a new scenario catalog module to manage scenario previews and details.
- Enhanced AdminView.vue to include a comprehensive installation form with various configuration options.
- Implemented scenario listing and selection functionality in the frontend.
- Updated profile repository to support scenario updates.
- Added tests to cover new functionalities and ensure stability.
- Added support for city selection in MapViewer, allowing users to click on cities to view details.
- Integrated map layout data to improve city rendering and positioning.
- Introduced SelectedCityPanel to display information about the selected city.
- Updated map asset handling with utility functions for building asset URLs.
- Enhanced state management in mapViewer store to track selected city.
- Improved responsiveness and styling of map components.
- Added new API endpoint for loading map layouts from legacy data.
- Added session initialization in main.ts to manage user sessions.
- Updated router to include a new route for joining or creating a general.
- Enhanced session store with methods for managing session tokens and user profiles.
- Introduced new components for displaying city, general, nation, and command information.
- Implemented loading states and error handling in the main view.
- Created a skeleton loader component for better user experience during data fetching.
- Updated TypeScript definitions for route metadata to include new authentication requirements.
- Add index.html as the entry point for the application.
- Create App.vue to serve as the main application component with RouterView.
- Implement global styles in main.css using Tailwind CSS.
- Set up TypeScript definitions for Vue components in env.d.ts.
- Configure Vue Router with routes for home, public, login, and not found views.
- Extend RouteMeta interface to include authentication-related metadata.
- Create a Pinia store for session management with status tracking.
- Implement TRPC client for API communication with session token handling.
- Develop views for Login, Main, Not Found, and Public with basic structure.
- Configure TypeScript for Node with tsconfig.node.json.
- Set up Vite configuration for the project with Vue and Tailwind CSS plugins.
- Updated multiple command specifications across various files to replace 'args' with 'availabilityArgs' for better clarity and consistency in argument handling.
- Removed empty 'args' objects in several command specifications to streamline the code.
- Ensured that all relevant commands in both general and nation action directories reflect these changes.
- Introduced `argsSchema` property in `TurnCommandSpecBase` to enforce argument validation using Zod.
- Refactored argument parsing in multiple action modules (e.g., `che_NPC능동`, `che_강행`, `che_건국`, etc.) to utilize Zod schemas for improved type safety and validation.
- Removed redundant manual checks for argument types and replaced them with Zod's validation mechanisms.
- Enhanced code maintainability and readability by centralizing argument validation logic.
- Introduced `policies.ts` to define AI policies for generals and nations, including priority actions and flags.
- Implemented `AutorunGeneralPolicy` class to manage general-specific actions based on AI options and server/nation policies.
- Implemented `AutorunNationPolicy` class to handle nation-specific actions, including resource requirements and combat strategies.
- Added types for AI context and world view in `types.ts` to facilitate interaction with game state and entities.