Commit Graph
39 Commits
Author SHA1 Message Date
Hide_D a55c190e4e test: expand nation command differential matrix 2026-07-26 01:28:11 +00:00
Hide_D b26b4d42e9 fix: complete general command success differential coverage 2026-07-26 01:05:30 +00:00
Hide_D 5f390a46b9 feat(engine): migrate monthly pre-update boundary 2026-07-25 21:36:34 +00:00
Hide_D 1fef287b6b fix: align reserved turn commands with legacy 2026-07-25 14:16:59 +00:00
Hide_D a83f7a44e3 fix: guard incomplete general lifespans 2026-07-25 08:57:53 +00:00
Hide_D a8869a77c2 Merge branch 'codex/p0-general-turn-lifecycle'
# Conflicts:
#	app/game-engine/src/turn/databaseHooks.ts
#	app/game-engine/src/turn/inMemoryWorld.ts
#	app/game-engine/src/turn/reservedTurnHandler.ts
#	packages/infra/src/turnEngineDb.ts
2026-07-25 08:48:10 +00:00
Hide_D 45ba960474 feat: complete general turn lifecycle 2026-07-25 08:42:57 +00:00
Hide_D 79257e8559 feat: complete legacy general turn compatibility 2026-07-25 08:15:19 +00:00
Hide_D 85f134fd12 feat: preserve legacy nation turn execution 2026-07-25 06:17:32 +00:00
Hide_D 952c0d28c6 feat: add new general actions for border return, gifting, disbanding, founding nations, and fierce training
- Implemented '접경귀환' action for returning to a home city within 3 spaces.
- Added '증여' action for transferring resources between generals with constraints.
- Created '해산' action to disband a faction, resetting generals and cities.
- Developed '건국' action for founding a new nation with specified attributes.
- Introduced '맹훈련' action for training generals, enhancing their stats.
- Added tests for the new actions to ensure functionality and constraints are respected.
2026-02-07 06:10:28 +00:00
Hide_D ded90dfb08 feat: 환경 제약 조건 개선 및 테스트 케이스 수정 2026-02-07 05:31:06 +00:00
Hide_D 568084927c feat: integrate unique lottery system into general actions
- Added `tryApplyUniqueLottery` function to various action definitions to apply unique item rewards based on specific actions.
- Enhanced the `uniqueLottery.ts` module to handle unique item acquisition and logging.
- Created unit tests for the unique lottery feature to ensure proper functionality during general commands.
- Updated action definitions to include unique item acquisition for actions such as training, technology research, and item procurement.
2026-02-04 12:03:47 +00:00
Hide_D f199427ff1 refactor: rename RNG method from nextFloat to nextFloat1 for consistency across the codebase 2026-01-24 13:58:12 +00:00
Hide_D 2ea8e11f50 feat: createNoopDaemonTransport 함수 추가 및 토너먼트 상태 처리 개선, 캘린더 핸들러 반환 타입 수정 2026-01-24 11:36:01 +00:00
Hide_D 01f26edbeb feat: 프론트 상태 핸들러 추가 및 예약 턴 핸들러와 통합 2026-01-24 11:05:12 +00:00
Hide_D 9c8f901f7b feat: GeneralAI 디버그 상태 추가 및 예약 턴 핸들러에 AI 상태 전달 기능 구현 2026-01-24 10:57:30 +00:00
Hide_D 2964c8ea59 feat: NPC 징병 및 예약 턴 핸들러 개선, 대형 테스트 맵 인구 수정 2026-01-24 10:32:38 +00:00
Hide_D 753abdaf47 feat: NPC 세금 처리 로직 및 관련 핸들러 추가, 대형 테스트 맵 수정 2026-01-24 10:06:55 +00:00
Hide_D 3ce1f441d0 feat: add unification handler and inheritance system
- Implemented `unificationHandler.ts` to manage nation unification logic, including inheritance point calculations and logging.
- Created `InheritView.vue` for frontend management of inheritance points, buffs, and logs.
- Added database migration for new inheritance tables: `inheritance_point`, `inheritance_log`, `inheritance_result`, and `inheritance_user_state`.
- Developed inheritance buff logic in `inheritBuff.ts` to apply buffs during domestic and war actions.
2026-01-18 10:59:04 +00:00
Hide_D 07ea17dacf feat: refactor utility functions for improved consistency and usability; consolidate parsing logic 2026-01-17 12:36:58 +00:00
Hide_D 550910811c feat(ai): add autorun policies for general and nation management
- Introduced `policies.ts` to define AI policies for generals and nations, including priority actions and flags.
- Implemented `AutorunGeneralPolicy` class to manage general-specific actions based on AI options and server/nation policies.
- Implemented `AutorunNationPolicy` class to handle nation-specific actions, including resource requirements and combat strategies.
- Added types for AI context and world view in `types.ts` to facilitate interaction with game state and entities.
2026-01-11 14:49:42 +00:00
Hide_D 3ec7e66948 constraint 실패 후 실패 검사 결과 항목을 직접 반환. 2026-01-10 13:16:43 +00:00
Hide_D 77185f1d49 건국 커맨드 구현 및 테스트 추가 2026-01-08 16:21:15 +00:00
Hide_D c965b1120f feat: eslint 적용 및 관련 코드 일괄 수정 2026-01-05 15:46:47 +00:00
Hide_D b2a625d4e7 feat: 군대 관련 기능 추가 및 명령어 정의 업데이트 2026-01-04 13:54:30 +00:00
Hide_D 436a55297e feat: Add new strategic actions for nation turns
- Implemented '백성동원' (Mobilize People) action to enhance city defense and gain experience for generals.
- Added '수몰' (Flood) action to damage enemy city defenses and affect diplomatic relations.
- Created '이호경식' (Degrade Relations) action to manipulate diplomatic states between nations.
- Introduced '필사즉생' (Desperate Fight) action to boost training and atmosphere for generals in a nation.
- Developed '허보' (Deception) action to mislead enemy generals and alter their city assignments.
2026-01-04 06:38:20 +00:00
Hide_D c23b370f40 feat: migrate diplomacy logic to new module and update imports 2026-01-04 06:01:16 +00:00
Hide_D d7840a2681 Handle overlay diplomacy patches 2026-01-04 04:50:00 +00:00
Hide_D 4f90f50033 feat: Introduce action context builders for various turn actions
- Added `actionContextBuilder` to multiple turn action files to utilize the default action context builder.
- Implemented specific context builders for actions requiring additional context, such as war configurations, world summaries, and general statistics.
- Created new `actionContext.ts` and `actionContextHelpers.ts` files to define interfaces and helper functions for managing action contexts.
- Enhanced context handling for nation and general actions, ensuring proper data injection for turn execution.
2026-01-03 06:28:50 +00:00
Hide_D edcfad4e40 feat: enhance action context with diplomacy and map handling, add constraints for crew and route validation 2026-01-02 19:52:17 +00:00
Hide_D ea2ef91b31 feat: enhance war action handling with new configurations and context management 2026-01-02 19:35:36 +00:00
Hide_D cb86a47f94 feat: implement diplomacy system with state management and processing logic 2026-01-02 17:48:44 +00:00
Hide_D f137c5be65 Refactor action effects to use direct state mutations and logging
- Removed the use of createGeneralPatchEffect and createLogEffect in various action definitions.
- Replaced effects with direct mutations of the state for general and city entities.
- Updated logging to use context.addLog for better clarity and consistency.
- Ensured that all actions now return an empty effects array after processing.
2026-01-02 10:25:33 +00:00
Hide_D bfbcb4472e feat: Implement general and nation turn commands with command specifications
- Added command specifications for various general turn commands including talent scouting, appointments, and military actions.
- Introduced command specifications for nation turn commands such as assignments and declarations of war.
- Created a command environment interface to encapsulate command-related parameters.
- Developed a command profile loader to manage default and custom command profiles.
- Established a reserved turn action context to facilitate command execution with necessary context data.
- Updated the default command profile JSON to include new commands and their configurations.
2026-01-01 15:17:30 +00:00
Hide_D 49942cea5e feat: Add WallRepairActionDefinition and enhance GatewayProfileClient for improved database interactions 2026-01-01 11:53:21 +00:00
Hide_D cce57d0fea feat: Add new general actions and constraints for game mechanics
- Introduced new general turn commands: 'che_거병', 'che_임관', 'che_건국', 'che_훈련', 'che_사기진작', 'che_요양', 'che_출병', 'che_주민선정', 'che_농지개간', 'che_기술연구', 'che_치안강화', 'che_수비강화', 'che_성벽보수'.
- Implemented action definitions for each new command, including constraints and resolution logic.
- Added new constraints: 'beNeutral', 'remainCityCapacityByMax', 'existsDestNation'.
- Enhanced city development actions for '농지개간', '성벽보수', and '수비강화'.
- Created a new action for declaring war: 'che_선전포고' with appropriate constraints.
- Updated existing action definitions to accommodate new game mechanics and ensure proper functionality.
2026-01-01 11:49:15 +00:00
Hide_D d599d94a7b feat: add atmos property to General entity and update related logic
- Added `atmos` property to the `General` interface in `entities.ts`.
- Initialized `atmos` to 0 in the `buildGeneralSeeds` function in `bootstrap.ts`.
- Updated exports in `index.ts` to include `unitSet.js`.
- Introduced new types for crew types and their requirements in `types.ts`.
- Implemented `unitSetLoader.ts` for loading unit set definitions from JSON files.
- Created `che_징병.ts` action for recruiting crew types with cost and training calculations.
- Developed `unitSet.ts` for handling crew type availability and requirements.
- Added tests for crew type availability and unit set parsing in `crewType.test.ts`.
2025-12-30 09:45:51 +00:00
Hide_D 519a0a76cb feat: add troop model and integrate troop handling in game logic 2025-12-30 05:41:16 +00:00
Hide_D 6fe6d54432 feat: add GeneralTurn and NationTurn models with CRUD operations
- Introduced GeneralTurn and NationTurn models in Prisma schema.
- Implemented reserved turns management in the game API, including loading, setting, and shifting turns for generals and nations.
- Created unit tests for reserved turns functionality to ensure correctness.
- Developed reserved turn handler to process actions based on reserved turns.
- Established in-memory storage for reserved turns with persistence to the database.
2025-12-30 04:45:07 +00:00