Commit Graph
32 Commits
Author SHA1 Message Date
Hide_D 602c6410e1 refactor: finish internal export cleanup 2026-08-15 07:08:03 +00:00
Hide_D 35d8824b95 refactor: tighten backend and logic boundaries 2026-08-15 06:46:52 +00:00
Hide_D 1a1d0b2d91 refactor: enforce package boundaries 2026-08-07 10:13:29 +00:00
Hide_D 7d3cb50a5b refactor(logic): replace arbitrary action hooks with typed events 2026-07-30 03:31:31 +00:00
Hide_D f7311385ce Merge origin/main into frontend parity worktree 2026-07-25 11:16:03 +00:00
Hide_D 06c7197a1a feat: add legacy-compatible neutral auctions 2026-07-25 11:07:37 +00:00
Hide_D 93ae4df519 feat: complete legacy-compatible auction system 2026-07-25 10:43:49 +00:00
Hide_D ae4cc31a16 feat: add secure troop management 2026-07-25 08:44:44 +00:00
Hide_D c5da507df9 Implement crew type execution model 2026-07-25 05:16:11 +00:00
Hide_D b0a8f768e9 feat: add survey view with voting functionality and admin panel
- Implemented SurveyView.vue for displaying and managing polls, including voting, comments, and results.
- Added new database tables for vote polls, votes, and comments in migration script.
- Created unique lottery logic for handling unique item rewards based on voting.
- Developed unit tests for unique lottery functionality to ensure deterministic behavior and correct counting of occupied unique items.
2026-02-03 18:25:26 +00:00
Hide_D 2d87cf881e 토너먼트 준비 2026-01-23 16:45:36 +00:00
Hide_D 5b51aad6d0 내무부, 금/쌀수입, 감찰부 구현 2026-01-18 16:40:12 +00:00
Hide_D 3ce1f441d0 feat: add unification handler and inheritance system
- Implemented `unificationHandler.ts` to manage nation unification logic, including inheritance point calculations and logging.
- Created `InheritView.vue` for frontend management of inheritance points, buffs, and logs.
- Added database migration for new inheritance tables: `inheritance_point`, `inheritance_log`, `inheritance_result`, and `inheritance_user_state`.
- Developed inheritance buff logic in `inheritBuff.ts` to apply buffs during domestic and war actions.
2026-01-18 10:59:04 +00:00
Hide_D 81594a25c3 feat: add resource schemas and validation scripts
- Introduced new resource schemas for maps, scenarios, unit sets, and turn commands using Zod.
- Implemented a script to generate JSON schemas from Zod schemas.
- Added a validation script to ensure resource JSON files conform to their respective schemas.
- Updated the logic package to export new resource schemas.
- Added new dependencies for schema generation and validation.
- Created a tools-scripts package for resource management tasks.
2026-01-18 08:04:02 +00:00
Hide_D c965b1120f feat: eslint 적용 및 관련 코드 일괄 수정 2026-01-05 15:46:47 +00:00
Hide_D c23b370f40 feat: migrate diplomacy logic to new module and update imports 2026-01-04 06:01:16 +00:00
Hide_D d1522ff450 feat(items): add new item modules and enhance item functionality
- Introduced various item modules including '흑색마', '사륜거', '단궁', '동호비궁', '도기', '변도론', '전론', and '환약'.
- Implemented stat item modules to enhance general and war action contexts.
- Added triggers for item healing and sniping actions during battles.
- Enhanced item management with new utility functions for inventory handling.
- Updated the item registry and loader to support new items and their functionalities.
- Improved the overall structure of item-related code for better maintainability and scalability.
2026-01-03 09:28:46 +00:00
Hide_D b0c4f84656 feat: implement war engine with unit types, battle mechanics, and logging
- Added types for war engine configuration, battle input, and outcomes.
- Implemented core war unit classes for generals and cities, including combat logic.
- Introduced utility functions for managing meta data and conflict resolution.
- Developed tests for war triggers and battle resolution scenarios.
2025-12-30 10:25:48 +00:00
Hide_D c5cba31418 feat: add siegetank unit set and implement messaging system
- Created a new unit set for "siegetank" with various crew types and their attributes.
- Implemented a messaging system with types, payloads, and storage functionality.
- Added tests for the messaging system to ensure correct behavior for different message types (private, national, public, diplomacy).
2025-12-30 08:19:10 +00:00
Hide_D ee719df8fe feat: add 화계 (Fire Attack) action for generals
- Implemented the 화계 action in the general turn actions, allowing generals to perform sabotage on enemy cities.
- Created CommandResolver and ActionResolver classes to handle the logic and resolution of the action.
- Added necessary constraints to ensure valid conditions for executing the action, including checks for city occupation and resource requirements.
- Updated the general action index to include the new 화계 action.
- Introduced evaluation functions for constraints to manage action prerequisites effectively.
- Enhanced logging for successful and failed attempts of the 화계 action, providing detailed feedback on outcomes.
2025-12-29 09:38:32 +00:00
Hide_D 27cc016804 feat: 로그 시스템 구현 및 관련 클래스 추가 2025-12-29 08:40:01 +00:00
Hide_D bfe28773e9 feat: 엔진 및 턴 스케줄 관련 인터페이스 및 로직 추가 2025-12-28 17:21:58 +00:00
Hide_D 8a2fc4fec5 feat: 일반 역할 및 슬롯 인터페이스 추가, 시나리오 파싱 및 부트스트랩 로직 개선 2025-12-28 17:11:05 +00:00
Hide_D 54252dc6b4 feat: 월드 스냅샷 및 시나리오 부트스트랩 관련 타입 및 로더 구현 2025-12-28 15:26:25 +00:00
Hide_D afe5cadd9f feat(wip): 시나리오 로더 및 파서 구현, 관련 타입 추가 2025-12-28 14:42:23 +00:00
Hide_D fa22562bb1 refactor: migrate RNG and utility functions to common package
- Removed RNG interface and related utility classes from logic package.
- Added RNG interface and utility classes in common package.
- Implemented various RNG classes (ConstantRNG, MidpointRNG, SineRNG, SequenceRNG) in common package.
- Updated conversion utilities for BytesLike to ArrayBuffer and Uint8Array in common package.
- Adjusted tests to import RNG utilities from the new common package.
- Updated vitest configuration to resolve common package imports.
2025-12-28 12:27:47 +00:00
Hide_D 50ef39be4e feat: TestRNG 클래스 추가 및 관련 테스트 케이스 작성 2025-12-28 11:02:45 +00:00
Hide_D 2d80d53b70 feat: Update module exports and enhance TypeScript configuration 2025-12-27 04:55:54 +00:00
Hide_D b3875a111f feat: Implement LiteHashDRBG and RNG utilities
- Added BytesLike type for handling various byte representations.
- Implemented LiteHashDRBG class for SHA-512 based deterministic random bit generator.
- Created RNG interface defining methods for random number generation.
- Developed RandUtil class providing utility functions for RNG operations.
- Added conversion functions for BytesLike to ArrayBuffer and Uint8Array.
- Implemented comprehensive tests for RNG functionality and expected behaviors.
- Configured Vitest for testing environment setup.
2025-12-27 04:45:59 +00:00
Hide_D 206aa64c64 트리거 시스템 및 랜덤 생성기 인터페이스 추가: 기본 구조 정의 2025-12-27 04:36:38 +00:00
Hide_D b42d87a51b 도메인 엔티티 및 포트 추가: 기본 모델 및 인터페이스 정의 2025-12-27 04:28:00 +00:00
Hide_D b445a6df68 프로젝트 초기 설정: 패키지 및 구성 파일 추가 2025-12-27 04:19:37 +00:00