시나리오 기본 시작 연도와 출병 제한 기준 통일
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@@ -7,6 +7,9 @@ import {
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type RandomAppointmentResolveContext,
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} from '@sammo-ts/logic/actions/turn/general/che_랜덤임관.js';
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import type { ActionContextWorldRef } from '@sammo-ts/logic/actions/turn/actionContext.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
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import { createReservedTurnHandler } from '../src/turn/reservedTurnHandler.js';
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import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
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import { loadTurnWorldFromDatabase } from '../src/turn/worldLoader.js';
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import { resolveDatabaseUrl } from '../src/scenario/databaseUrl.js';
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@@ -103,6 +106,129 @@ const canRun = await canConnectToDatabase(databaseUrl);
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const describeDb = describe.runIf(canRun);
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describeDb('scenario database seed', () => {
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test.each([2020, 1031])(
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'executes reserved neutral-city sortie only after scenario %i opening boundary',
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async (scenarioId) => {
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await seedScenarioToDatabase({
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scenarioId,
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databaseUrl,
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resetTables: true,
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now: new Date('2030-01-01T00:00:00Z'),
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installOptions: { sync: false, turnTermMinutes: 1 },
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});
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const connector = createGamePostgresConnector({ url: databaseUrl });
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try {
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await connector.connect();
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for (const allowed of [false, true]) {
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// 매번 DB에서 재로드하여 이전 전투 결과나 생성 당시 객체를 재사용하지 않는다.
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const loaded = await loadTurnWorldFromDatabase({ databaseUrl });
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const snapshot = loaded.snapshot;
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const startYear = snapshot.scenarioMeta!.startYear!;
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const source = snapshot.cities.find(
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(city) =>
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city.nationId > 0 &&
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snapshot.map.cities.find((entry) => entry.id === city.id)!.connections.length > 0
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)!;
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const destId = snapshot.map.cities.find((entry) => entry.id === source.id)!.connections[0]!;
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const actor = {
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...snapshot.generals[0]!,
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nationId: source.nationId,
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cityId: source.id,
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npcState: 0,
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officerLevel: 1,
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crew: 10000,
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rice: 100000,
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train: 100,
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atmos: 100,
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crewTypeId: snapshot.unitSet!.defaultCrewTypeId!,
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stats: { leadership: 100, strength: 100, intelligence: 100 },
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meta: { ...snapshot.generals[0]!.meta, killturn: 1000 },
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};
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snapshot.generals = [actor];
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snapshot.cities = snapshot.cities.map((city) =>
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city.id === destId ? { ...city, nationId: 0, defence: 0, wall: 0, population: 100 } : city
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);
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loaded.state.currentYear = startYear + (allowed ? 3 : 2);
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loaded.state.currentMonth = allowed ? 1 : 12;
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const store = new InMemoryReservedTurnStore(connector.prisma, {
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maxGeneralTurns: 30,
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maxNationTurns: 12,
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});
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await store.loadAll();
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store.setGeneralTurn(actor.id, 0, { action: 'che_출병', args: { destCityId: destId } });
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let world: InMemoryTurnWorld | null = null;
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const handler = await createReservedTurnHandler({
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reservedTurns: store,
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scenarioConfig: snapshot.scenarioConfig,
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scenarioMeta: snapshot.scenarioMeta,
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map: snapshot.map,
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unitSet: snapshot.unitSet,
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getWorld: () => world,
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});
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world = new InMemoryTurnWorld(loaded.state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 1 }] },
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generalTurnHandler: handler,
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});
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world.executeGeneralTurn(actor);
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const logs = world
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.peekDirtyState()
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.logs.map((entry) => entry.text)
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.join('\n');
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if (allowed) {
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expect(logs).not.toContain('초반 제한');
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expect(world.getCityById(destId)?.nationId).toBe(source.nationId);
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} else {
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expect(logs).toContain('초반 제한');
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expect(world.getCityById(destId)?.nationId).toBe(0);
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}
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}
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} finally {
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await connector.disconnect();
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}
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}
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);
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test.each([2020, 1031, 915])(
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'persists and reloads scenario %i calendar independently of the raw appearance year',
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async (scenarioId) => {
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const scenario = await loadScenarioDefinitionById(scenarioId);
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const baseYear = scenario.startYear ?? 180;
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for (const sync of [false, true]) {
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await seedScenarioToDatabase({
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scenarioId,
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databaseUrl,
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resetTables: true,
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now: new Date('2030-01-01T00:03:00Z'),
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installOptions: { sync, turnTermMinutes: 1, openAt: new Date('2030-01-01T00:03:00Z') },
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});
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const connector = createGamePostgresConnector({ url: databaseUrl });
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try {
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await connector.connect();
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const persisted = await connector.prisma.worldState.findFirstOrThrow();
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const meta = asRecord(persisted.meta);
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expect(asRecord(meta.scenarioMeta).startYear).toBe(baseYear);
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expect(persisted.currentYear).toBe(sync ? baseYear - 1 : baseYear);
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expect(persisted.currentMonth).toBe(sync ? 4 : 1);
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expect(meta.initYear).toBe(persisted.currentYear);
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expect(meta.initMonth).toBe(persisted.currentMonth);
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expect(meta.develcost).toBe(sync ? 18 : 20);
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const loaded = await loadTurnWorldFromDatabase({ databaseUrl });
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expect(loaded.snapshot.scenarioMeta?.startYear).toBe(baseYear);
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expect(loaded.state.currentYear).toBe(persisted.currentYear);
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if (scenario.startYear === null) {
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expect(await connector.prisma.general.count()).toBe(
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scenario.generals.length + scenario.generalsEx.length + scenario.generalsNeutral.length
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);
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const general = await connector.prisma.general.findFirstOrThrow();
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expect(general.age).toBeGreaterThan(0);
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}
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} finally {
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await connector.disconnect();
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}
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}
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}
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);
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test.each([
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{ fiction: 1, expectedHistorical: false },
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{ fiction: 0, expectedHistorical: true },
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