fix(engine): 삭턴 사망 군주의 승계 순서를 Ref와 일치
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@@ -2498,7 +2498,13 @@ export const createReservedTurnHandler = async (options: {
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candidate.npcState !== 5
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);
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let successor: TurnGeneral | undefined;
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const fiction = readMetaNumber(worldMeta, 'fiction', 0);
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// 설치된 상성 모드는 world config가 소유한다. meta의 오래된 값으로
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// 가상 모드 군주까지 NPC 상성 승계를 실행하지 않는다.
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const fiction = readMetaNumber(
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options.getWorld()?.getWorldConfig() ?? {},
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'fiction',
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options.scenarioMeta?.fiction ?? readMetaNumber(worldMeta, 'fiction', 0)
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);
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if (
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fiction === 0 &&
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currentGeneral.npcState > 0 &&
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@@ -2514,11 +2520,17 @@ export const createReservedTurnHandler = async (options: {
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const distance = Math.abs((candidate.affinity ?? 0) - (currentGeneral.affinity ?? 0));
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return distance > 75 ? 150 - distance : distance;
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};
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const minDistance = Math.min(...npcCandidates.map(affinityDistance));
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const nearest = npcCandidates.filter(
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(candidate) => affinityDistance(candidate) === minDistance
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npcCandidates.sort(
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(left, right) => affinityDistance(left) - affinityDistance(right) || left.id - right.id
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);
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if (nearest.length > 0) {
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// Ref nextRuler의 !$candidate['npcmatch2'] == $minNPCMatch는
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// !가 먼저 평가된다. 거리 0이면 동률만, 양수이면 정렬된 전체
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// 후보를 추첨하는 실제 계승 계약을 보존한다.
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const hasExactMatch = npcCandidates[0] && affinityDistance(npcCandidates[0]) === 0;
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const eligible = hasExactMatch
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? npcCandidates.filter((candidate) => affinityDistance(candidate) === 0)
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: npcCandidates;
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if (eligible.length > 0) {
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const rng = new RandUtil(
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new LiteHashDRBG(
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serializeSeed(
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@@ -2530,7 +2542,7 @@ export const createReservedTurnHandler = async (options: {
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)
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)
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);
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successor = rng.choice(nearest);
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successor = rng.choice(eligible);
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}
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}
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successor ??= candidates
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@@ -408,6 +408,28 @@ describe('legacy general turn lifecycle', () => {
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expect(harness.world.peekDirtyState().deletedGenerals).toContain(1);
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});
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it.each([
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{ name: 'installed fiction overrides stale meta', config: 1, scenario: 0, legacy: 0 },
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{ name: 'scenario fiction without installed override', config: undefined, scenario: 1, legacy: 0 },
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])('uses chief order for fictional NPC ruler: $name', async ({ config, scenario, legacy }) => {
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const leader = makeGeneral({ officerLevel: 12, npcState: 2, meta: { killturn: 1 } });
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const closeNpc = makeGeneral({ id: 2, npcState: 2, affinity: 50, officerLevel: 1 });
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const chief = makeGeneral({ id: 3, npcState: 0, officerLevel: 11 });
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const troopLeader = makeGeneral({ id: 4, npcState: 5, officerLevel: 11, dedication: 9999 });
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const snapshot = makeSnapshot([leader, closeNpc, chief, troopLeader]);
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snapshot.worldConfig = config === undefined ? {} : { fiction: config };
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snapshot.scenarioMeta!.fiction = scenario;
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const state = makeState();
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state.meta = { ...state.meta, fiction: legacy };
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const harness = await createTurnTestHarness({ snapshot, state, schedule, map });
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await harness.runOneTick();
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expect(harness.world.getGeneralById(1)).toBeNull();
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expect(harness.world.getGeneralById(3)!.officerLevel).toBe(12);
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expect(harness.world.getGeneralById(2)!.officerLevel).toBe(1);
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expect(harness.world.getGeneralById(4)!.officerLevel).toBe(11);
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expect(harness.world.getNationById(1)!.chiefGeneralId).toBe(3);
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});
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it('dissolves a dying ruler nation when only troop-leader NPCs remain', async () => {
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const leader = makeGeneral({ officerLevel: 12, meta: { killturn: 1 } });
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const troopLeader = makeGeneral({
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@@ -73,6 +73,7 @@ export interface TurnCommandFixtureRequest {
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develCost?: number;
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isUnited?: 0 | 1 | 2 | 3;
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hiddenSeed?: string;
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fiction?: 0 | 1;
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scenarioEffect?: string | null;
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staticEventHandlers?: Record<string, string[]>;
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freezeClock?: boolean;
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@@ -548,7 +549,7 @@ export const buildCoreTurnCommandWorldInput = (
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title: '턴 명령 차등',
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startYear: request.setup?.world?.startYear ?? Math.max(1, year - 5),
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life: null,
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fiction: 0,
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fiction: request.setup?.world?.fiction ?? 0,
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history: [],
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ignoreDefaultEvents: false,
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},
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@@ -168,6 +168,83 @@ const readFixture = (relativePath: string): TurnCommandFixtureRequest => {
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};
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integration('core ↔ legacy command-boundary differential', () => {
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it.each([
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{
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name: 'fictional NPC chief priority',
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expected: 4,
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fiction: 1,
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npc: 2,
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affinities: [50, 90, 120],
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levels: [1, 11, 10],
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},
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{ name: 'positive affinity distances', expected: 5, npc: 2, affinities: [60, 90, 120], levels: [1, 1, 1] },
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{
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name: 'affinity order differs from general id',
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expected: 3,
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npc: 2,
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affinities: [120, 60, 90],
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levels: [1, 1, 1],
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},
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{ name: 'zero affinity distance', expected: 3, npc: 2, affinities: [50, 90, 120], levels: [1, 1, 1] },
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{ name: 'human ruler chief priority', expected: 4, npc: 0, affinities: [60, 90, 120], levels: [9, 11, 10] },
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{ name: 'human ruler dedication fallback', expected: 5, npc: 0, affinities: [60, 90, 120], levels: [1, 1, 1] },
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])('matches ruler succession: $name', async ({ npc, affinities, levels, fiction, expected }) => {
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const request = readFixture('fixtures/turn-differential/live-sortie-conquest.json');
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request.setup!.world!.hiddenSeed = 'succession-0';
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request.setup!.world!.fiction = fiction === 1 ? 1 : 0;
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request.actorGeneralId = 2;
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request.action = '휴식';
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request.args = {};
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request.includeLifecycle = true;
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request.setup!.generals![1] = {
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...request.setup!.generals![1],
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npcState: npc,
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affinity: 50,
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killTurn: 1,
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deadYear: 185,
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};
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request.setup!.generals!.push(
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...affinities.map((affinity, index) => ({
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id: index + 3,
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name: `후계${index}`,
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nationId: 2,
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cityId: 70,
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npcState: 2,
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affinity,
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officerLevel: levels[index],
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dedication: (index + 1) * 100,
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killTurn: 24,
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crew: 0,
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}))
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);
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request.observe = {
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...request.observe,
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generalIds: [1, 2, 3, 4, 5],
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nationIds: [1, 2],
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cityIds: [3, 70],
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includeGlobalHistoryLogs: true,
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};
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const reference = runReferenceTurnCommandTraceRequest(
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workspaceRoot!,
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request as unknown as Record<string, unknown>
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);
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const core = await runCoreTurnCommandTrace(request, reference.before);
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const rulers = (snapshot: CanonicalTurnSnapshot) =>
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snapshot.generals
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.filter((general) => general.nationId === 2 && general.officerLevel === 12)
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.map((general) => general.id);
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expect(reference.after.generals.find((general) => general.id === 2)).toBeUndefined();
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expect(core.after.generals.find((general) => general.id === 2)).toBeUndefined();
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expect(reference.before.generals.find((general) => general.id === 2)?.affinity).toBe(50);
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expect(
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reference.before.generals.filter((general) => Number(general.id) >= 3).map((general) => general.affinity)
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).toEqual(affinities);
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expect(rulers(reference.after)).toEqual([expected]);
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expect(rulers(core.after)).toEqual(rulers(reference.after));
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expect(rulers(core.after)).toHaveLength(1);
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expect(core.rng).toEqual(reference.rng);
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});
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it('dissolves a successorless ruler nation at the death boundary', async () => {
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const request = readFixture('fixtures/turn-differential/live-sortie-conquest.json');
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request.actorGeneralId = 2;
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