feat: 게임 엔진 생명주기 및 스케줄링 관련 클래스 추가

This commit is contained in:
2025-12-28 11:09:18 +00:00
parent 50ef39be4e
commit d13898e486
6 changed files with 409 additions and 1 deletions
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@@ -1 +1,5 @@
export {};
export * from './lifecycle/types.js';
export * from './lifecycle/clock.js';
export * from './lifecycle/inMemoryControlQueue.js';
export * from './lifecycle/turnSchedule.js';
export * from './lifecycle/turnDaemonLifecycle.js';
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import type { Clock } from './types.js';
export class SystemClock implements Clock {
// 시스템 시간을 기준으로 동작하는 기본 시계.
nowMs(): number {
return Date.now();
}
async sleepMs(ms: number): Promise<void> {
if (ms <= 0) {
return;
}
await new Promise((resolve) => setTimeout(resolve, ms));
}
}
@@ -0,0 +1,62 @@
import type { TurnDaemonCommand, TurnDaemonControlQueue } from './types.js';
type Waiter = {
deadlineMs: number | null;
resolve: (command: TurnDaemonCommand | null) => void;
timeoutId?: ReturnType<typeof setTimeout>;
};
export class InMemoryControlQueue implements TurnDaemonControlQueue {
// 단일 프로세스 내에서 쓰는 간단한 제어 큐.
private queue: TurnDaemonCommand[] = [];
private waiters: Waiter[] = [];
enqueue(command: TurnDaemonCommand): void {
const waiter = this.waiters.shift();
if (waiter) {
if (waiter.timeoutId) {
clearTimeout(waiter.timeoutId);
}
waiter.resolve(command);
return;
}
this.queue.push(command);
}
async drain(): Promise<TurnDaemonCommand[]> {
if (this.queue.length === 0) {
return [];
}
const drained = this.queue.slice();
this.queue.length = 0;
return drained;
}
async waitUntil(deadlineMs: number | null): Promise<TurnDaemonCommand | null> {
if (this.queue.length > 0) {
return this.queue.shift() ?? null;
}
return new Promise((resolve) => {
const waiter: Waiter = { deadlineMs, resolve };
if (deadlineMs !== null) {
const delay = Math.max(0, deadlineMs - Date.now());
waiter.timeoutId = setTimeout(() => {
this.removeWaiter(waiter);
resolve(null);
}, delay);
}
this.waiters.push(waiter);
});
}
getDepth(): number {
return this.queue.length;
}
private removeWaiter(waiter: Waiter): void {
const index = this.waiters.indexOf(waiter);
if (index >= 0) {
this.waiters.splice(index, 1);
}
}
}
@@ -0,0 +1,234 @@
import type {
RunReason,
TurnDaemonCommand,
TurnDaemonControlQueue,
TurnDaemonHooks,
TurnDaemonStatus,
TurnRunBudget,
TurnRunResult,
TurnSchedule,
TurnStateStore,
TurnProcessor,
Clock,
TurnCheckpoint,
} from './types.js';
type PendingRun = {
reason: RunReason;
targetTime?: Date;
budget?: TurnRunBudget;
};
export interface TurnDaemonLifecycleOptions {
profile: string;
defaultBudget: TurnRunBudget;
}
export interface TurnDaemonLifecycleDeps {
clock: Clock;
controlQueue: TurnDaemonControlQueue;
schedule: TurnSchedule;
stateStore: TurnStateStore;
processor: TurnProcessor;
hooks?: TurnDaemonHooks;
}
export class TurnDaemonLifecycle {
// 턴 데몬의 생명주기를 관리하는 루프.
private readonly clock: Clock;
private readonly controlQueue: TurnDaemonControlQueue;
private readonly schedule: TurnSchedule;
private readonly stateStore: TurnStateStore;
private readonly processor: TurnProcessor;
private readonly hooks?: TurnDaemonHooks;
private readonly options: TurnDaemonLifecycleOptions;
private status: TurnDaemonStatus;
private pendingRun: PendingRun | null = null;
private stopping = false;
private loopPromise: Promise<void> | null = null;
constructor(deps: TurnDaemonLifecycleDeps, options: TurnDaemonLifecycleOptions) {
this.clock = deps.clock;
this.controlQueue = deps.controlQueue;
this.schedule = deps.schedule;
this.stateStore = deps.stateStore;
this.processor = deps.processor;
this.hooks = deps.hooks;
this.options = options;
this.status = {
state: 'idle',
running: false,
paused: false,
queueDepth: 0,
};
}
start(): Promise<void> {
if (!this.loopPromise) {
this.loopPromise = this.runLoop();
}
return this.loopPromise;
}
async stop(reason?: string): Promise<void> {
this.controlQueue.enqueue({ type: 'shutdown', reason });
if (this.loopPromise) {
await this.loopPromise;
}
}
requestRun(reason: RunReason, targetTime?: Date, budget?: TurnRunBudget): void {
this.controlQueue.enqueue({
type: 'run',
reason,
targetTime: targetTime ? targetTime.toISOString() : undefined,
budget,
});
}
pause(reason?: string): void {
this.controlQueue.enqueue({ type: 'pause', reason });
}
resume(reason?: string): void {
this.controlQueue.enqueue({ type: 'resume', reason });
}
getStatus(): TurnDaemonStatus {
return {
...this.status,
queueDepth: this.controlQueue.getDepth(),
};
}
private async runLoop(): Promise<void> {
await this.initializeState();
while (!this.stopping) {
await this.drainCommands();
if (this.stopping) {
break;
}
if (this.status.paused) {
await this.waitForResume();
continue;
}
if (this.pendingRun) {
await this.runOnce(this.pendingRun);
this.pendingRun = null;
continue;
}
const nextTurnTime = this.getNextTurnTime();
if (!nextTurnTime) {
await this.clock.sleepMs(200);
continue;
}
const nowMs = this.clock.nowMs();
const nextTurnMs = nextTurnTime.getTime();
if (nowMs >= nextTurnMs) {
await this.runOnce({ reason: 'schedule', targetTime: nextTurnTime });
continue;
}
const command = await this.controlQueue.waitUntil(nextTurnMs);
if (command) {
await this.handleCommand(command);
}
}
}
private async initializeState(): Promise<void> {
const lastTurnTime = await this.stateStore.loadLastTurnTime();
const checkpoint = await this.stateStore.loadCheckpoint();
this.status.lastTurnTime = lastTurnTime.toISOString();
this.status.checkpoint = checkpoint;
this.status.nextTurnTime = this.schedule.getNextTurnTime(lastTurnTime).toISOString();
}
private getNextTurnTime(): Date | null {
if (!this.status.lastTurnTime) {
return null;
}
return this.schedule.getNextTurnTime(new Date(this.status.lastTurnTime));
}
private async drainCommands(): Promise<void> {
const commands = await this.controlQueue.drain();
for (const command of commands) {
await this.handleCommand(command);
if (this.stopping) {
return;
}
}
}
private async waitForResume(): Promise<void> {
const command = await this.controlQueue.waitUntil(null);
if (command) {
await this.handleCommand(command);
}
}
private async handleCommand(command: TurnDaemonCommand): Promise<void> {
switch (command.type) {
case 'pause':
this.status.paused = true;
this.status.state = 'paused';
return;
case 'resume':
this.status.paused = false;
this.status.state = 'idle';
return;
case 'shutdown':
this.status.state = 'stopping';
this.stopping = true;
return;
case 'run':
this.pendingRun = {
reason: command.reason,
targetTime: command.targetTime ? new Date(command.targetTime) : undefined,
budget: command.budget,
};
this.status.pendingReason = command.reason;
return;
}
}
private async runOnce(pending: PendingRun): Promise<void> {
const startMs = this.clock.nowMs();
this.status.state = 'running';
this.status.running = true;
this.status.pendingReason = pending.reason;
const targetTime = pending.targetTime ?? new Date(startMs);
const budget = pending.budget ?? this.options.defaultBudget;
const checkpoint = this.status.checkpoint;
let result: TurnRunResult;
try {
result = await this.processor.run(targetTime, budget, checkpoint);
} finally {
this.status.running = false;
}
this.status.state = 'flushing';
await this.stateStore.saveLastTurnTime(new Date(result.lastTurnTime));
await this.stateStore.saveCheckpoint(result.checkpoint);
await this.hooks?.flushChanges?.(result);
await this.hooks?.publishEvents?.(result);
this.applyRunResult(result, startMs);
this.status.state = 'idle';
}
private applyRunResult(result: TurnRunResult, startMs: number): void {
this.status.lastRunAt = new Date(startMs).toISOString();
this.status.lastDurationMs = Math.max(0, this.clock.nowMs() - startMs);
this.status.lastTurnTime = result.lastTurnTime;
this.status.checkpoint = result.checkpoint;
const nextTurnTime = this.schedule.getNextTurnTime(new Date(result.lastTurnTime));
this.status.nextTurnTime = nextTurnTime.toISOString();
}
}
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import type { TurnSchedule } from './types.js';
export class FixedIntervalSchedule implements TurnSchedule {
// 일정 간격으로 턴을 진행하는 스케줄러.
private intervalMs: number;
constructor(intervalMs: number) {
if (intervalMs <= 0) {
throw new Error('intervalMs must be positive');
}
this.intervalMs = intervalMs;
}
getNextTurnTime(lastTurnTime: Date): Date {
return new Date(lastTurnTime.getTime() + this.intervalMs);
}
}
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export type TurnDaemonState = 'idle' | 'running' | 'flushing' | 'paused' | 'stopping';
export type RunReason = 'schedule' | 'manual' | 'poke';
export interface TurnRunBudget {
budgetMs: number;
maxGenerals: number;
catchUpCap: number;
}
export interface TurnCheckpoint {
turnTime: string;
generalId?: number;
year: number;
month: number;
}
export interface TurnRunResult {
lastTurnTime: string;
processedGenerals: number;
processedTurns: number;
durationMs: number;
partial: boolean;
checkpoint?: TurnCheckpoint;
}
export interface TurnDaemonStatus {
state: TurnDaemonState;
running: boolean;
paused: boolean;
lastRunAt?: string;
lastDurationMs?: number;
lastTurnTime?: string;
nextTurnTime?: string;
pendingReason?: RunReason;
queueDepth: number;
checkpoint?: TurnCheckpoint;
}
export type TurnDaemonCommand =
| { type: 'run'; reason: RunReason; targetTime?: string; budget?: TurnRunBudget }
| { type: 'pause'; reason?: string }
| { type: 'resume'; reason?: string }
| { type: 'shutdown'; reason?: string };
export interface Clock {
nowMs(): number;
sleepMs(ms: number): Promise<void>;
}
export interface TurnSchedule {
getNextTurnTime(lastTurnTime: Date): Date;
}
export interface TurnProcessor {
run(targetTime: Date, budget: TurnRunBudget, checkpoint?: TurnCheckpoint): Promise<TurnRunResult>;
}
export interface TurnStateStore {
loadLastTurnTime(): Promise<Date>;
saveLastTurnTime(turnTime: Date): Promise<void>;
loadCheckpoint(): Promise<TurnCheckpoint | undefined>;
saveCheckpoint(checkpoint?: TurnCheckpoint): Promise<void>;
}
export interface TurnDaemonControlQueue {
enqueue(command: TurnDaemonCommand): void;
drain(): Promise<TurnDaemonCommand[]>;
waitUntil(deadlineMs: number | null): Promise<TurnDaemonCommand | null>;
getDepth(): number;
}
export interface TurnDaemonHooks {
flushChanges?(result: TurnRunResult): Promise<void>;
publishEvents?(result: TurnRunResult): Promise<void>;
}