feat: refactor database client types and update related logic across game engine modules

This commit is contained in:
2025-12-30 12:40:55 +00:00
parent 4de688d642
commit cc78319948
10 changed files with 560 additions and 117 deletions
-1
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@@ -12,7 +12,6 @@
"typecheck": "tsc -b"
},
"dependencies": {
"@prisma/client": "^7.2.0",
"@sammo-ts/common": "workspace:*",
"@sammo-ts/infra": "workspace:*",
"@sammo-ts/logic": "workspace:*",
+10 -8
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@@ -1,6 +1,9 @@
import type { Prisma } from '@prisma/client';
import { createPostgresConnector } from '@sammo-ts/infra';
import {
createPostgresConnector,
type InputJsonValue,
type TurnEngineDatabaseClient,
type TurnEngineEventCreateManyInput,
} from '@sammo-ts/infra';
import {
buildScenarioBootstrap,
type ScenarioBootstrapWarning,
@@ -37,8 +40,7 @@ export interface ScenarioSeedResult {
warnings: ScenarioBootstrapWarning[];
}
const asJson = (value: unknown): Prisma.InputJsonValue =>
value as Prisma.InputJsonValue;
const asJson = (value: unknown): InputJsonValue => value as InputJsonValue;
const resolveGeneralAge = (
startYear: number | null,
@@ -53,8 +55,8 @@ const resolveGeneralAge = (
const buildEventRows = (
rows: unknown[],
targetOverride?: string
): Prisma.EventCreateManyInput[] => {
const result: Prisma.EventCreateManyInput[] = [];
): TurnEngineEventCreateManyInput[] => {
const result: TurnEngineEventCreateManyInput[] = [];
for (const row of rows) {
if (!Array.isArray(row)) {
@@ -123,7 +125,7 @@ export const seedScenarioToDatabase = async (
await connector.connect();
try {
const prisma = connector.prisma;
const prisma = connector.prisma as TurnEngineDatabaseClient;
if (options.resetTables ?? true) {
await prisma.event.deleteMany();
+41 -28
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@@ -1,6 +1,16 @@
import type { Prisma } from '@prisma/client';
import { createPostgresConnector } from '@sammo-ts/infra';
import {
createPostgresConnector,
type InputJsonValue,
type TurnEngineCityUpdateInput,
type TurnEngineDatabaseClient,
type TurnEngineGeneralCreateManyInput,
type TurnEngineGeneralUpdateInput,
type TurnEngineLogEntryCreateManyInput,
type TurnEngineNationUpdateInput,
type TurnEngineTroopCreateManyInput,
type TurnEngineTroopUpdateInput,
type TurnEngineWorldStateUpdateInput,
} from '@sammo-ts/infra';
import { finalizeLogEntry, type LogEntryDraft } from '@sammo-ts/logic';
import type { TurnDaemonHooks } from '../lifecycle/types.js';
@@ -12,8 +22,7 @@ export interface DatabaseTurnHooks {
close(): Promise<void>;
}
const asJson = (value: unknown): Prisma.InputJsonValue =>
value as Prisma.InputJsonValue;
const asJson = (value: unknown): InputJsonValue => value as InputJsonValue;
const toCode = (value: string | null | undefined): string =>
value && value !== 'None' ? value : 'None';
@@ -28,7 +37,7 @@ const readMetaNumber = (
const buildGeneralUpdate = (
general: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['generals'][number]
): Prisma.GeneralUpdateInput => ({
): TurnEngineGeneralUpdateInput => ({
name: general.name,
nationId: general.nationId,
cityId: general.cityId,
@@ -62,7 +71,7 @@ const buildGeneralUpdate = (
const buildGeneralCreate = (
general: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['generals'][number]
): Prisma.GeneralCreateManyInput => ({
): TurnEngineGeneralCreateManyInput => ({
id: general.id,
name: general.name,
nationId: general.nationId,
@@ -97,13 +106,13 @@ const buildGeneralCreate = (
const buildCityUpdate = (
city: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['cities'][number]
): Prisma.CityUpdateInput => {
): TurnEngineCityUpdateInput => {
const meta = city.meta as Record<string, unknown>;
const trust = readMetaNumber(meta, 'trust');
const trade = readMetaNumber(meta, 'trade');
const region = readMetaNumber(meta, 'region');
const data: Prisma.CityUpdateInput = {
const data: TurnEngineCityUpdateInput = {
name: city.name,
nationId: city.nationId,
level: city.level,
@@ -139,7 +148,7 @@ const buildCityUpdate = (
const buildNationUpdate = (
nation: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['nations'][number]
): Prisma.NationUpdateInput => ({
): TurnEngineNationUpdateInput => ({
name: nation.name,
color: nation.color,
capitalCityId: nation.capitalCityId,
@@ -152,14 +161,14 @@ const buildNationUpdate = (
const buildTroopUpdate = (
troop: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['troops'][number]
): Prisma.TroopUpdateInput => ({
): TurnEngineTroopUpdateInput => ({
nationId: troop.nationId,
name: troop.name,
});
const buildTroopCreate = (
troop: ReturnType<InMemoryTurnWorld['consumeDirtyState']>['troops'][number]
): Prisma.TroopCreateManyInput => ({
): TurnEngineTroopCreateManyInput => ({
troopLeaderId: troop.id,
nationId: troop.nationId,
name: troop.name,
@@ -168,7 +177,7 @@ const buildTroopCreate = (
const buildLogCreateData = (
entry: LogEntryDraft,
context: { year: number; month: number; at: Date }
): Prisma.LogEntryCreateManyInput | null => {
): TurnEngineLogEntryCreateManyInput | null => {
const record = finalizeLogEntry(entry, {
year: context.year,
month: context.month,
@@ -201,6 +210,7 @@ export const createDatabaseTurnHooks = async (
// 턴 처리 결과를 DB에 반영하는 훅을 만든다.
const connector = createPostgresConnector({ url: databaseUrl });
await connector.connect();
const prisma = connector.prisma as TurnEngineDatabaseClient;
const hooks: TurnDaemonHooks = {
flushChanges: async () => {
@@ -215,14 +225,15 @@ export const createDatabaseTurnHooks = async (
createdTroops,
} = world.consumeDirtyState();
await connector.prisma.worldState.update({
const worldStateUpdate: TurnEngineWorldStateUpdateInput = {
currentYear: state.currentYear,
currentMonth: state.currentMonth,
tickSeconds: state.tickSeconds,
meta: asJson(state.meta),
};
await prisma.worldState.update({
where: { id: state.id },
data: {
currentYear: state.currentYear,
currentMonth: state.currentMonth,
tickSeconds: state.tickSeconds,
meta: asJson(state.meta),
},
data: worldStateUpdate,
});
const createdIds = new Set(
@@ -233,12 +244,12 @@ export const createDatabaseTurnHooks = async (
);
if (createdGenerals.length > 0) {
await connector.prisma.general.createMany({
await prisma.general.createMany({
data: createdGenerals.map(buildGeneralCreate),
});
}
if (createdTroops.length > 0) {
await connector.prisma.troop.createMany({
await prisma.troop.createMany({
data: createdTroops.map(buildTroopCreate),
});
}
@@ -247,19 +258,19 @@ export const createDatabaseTurnHooks = async (
...generals
.filter((general) => !createdIds.has(general.id))
.map((general) =>
connector.prisma.general.update({
prisma.general.update({
where: { id: general.id },
data: buildGeneralUpdate(general),
})
),
...cities.map((city) =>
connector.prisma.city.update({
prisma.city.update({
where: { id: city.id },
data: buildCityUpdate(city),
})
),
...nations.map((nation) =>
connector.prisma.nation.update({
prisma.nation.update({
where: { id: nation.id },
data: buildNationUpdate(nation),
})
@@ -267,7 +278,7 @@ export const createDatabaseTurnHooks = async (
...troops
.filter((troop) => !createdTroopIds.has(troop.id))
.map((troop) =>
connector.prisma.troop.update({
prisma.troop.update({
where: { troopLeaderId: troop.id },
data: buildTroopUpdate(troop),
})
@@ -283,11 +294,13 @@ export const createDatabaseTurnHooks = async (
const payload = logs
.map((entry) => buildLogCreateData(entry, logContext))
.filter(
(entry): entry is Prisma.LogEntryCreateManyInput =>
(
entry
): entry is TurnEngineLogEntryCreateManyInput =>
Boolean(entry)
);
if (payload.length > 0) {
await connector.prisma.logEntry.createMany({
await prisma.logEntry.createMany({
data: payload,
});
}
+12 -56
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@@ -1,6 +1,8 @@
import type { Prisma } from '@prisma/client';
import { createPostgresConnector } from '@sammo-ts/infra';
import {
createPostgresConnector,
type InputJsonValue,
type TurnEngineDatabaseClient,
} from '@sammo-ts/infra';
export interface ReservedTurnEntry {
action: string;
@@ -22,8 +24,7 @@ const DEFAULT_TURN_ACTION = '휴식';
const DEFAULT_GENERAL_TURNS = 30;
const DEFAULT_NATION_TURNS = 12;
const asJson = (value: unknown): Prisma.InputJsonValue =>
value as Prisma.InputJsonValue;
const asJson = (value: unknown): InputJsonValue => value as InputJsonValue;
const isRecord = (value: unknown): value is Record<string, unknown> =>
value !== null && typeof value === 'object' && !Array.isArray(value);
@@ -81,50 +82,10 @@ const buildTurnListFromRows = (
const buildNationKey = (nationId: number, officerLevel: number): string =>
`${nationId}:${officerLevel}`;
interface PrismaReservedTurnClient {
generalTurn: {
findMany(args?: unknown): Promise<
Array<{
generalId: number;
turnIdx: number;
actionCode: string;
arg: unknown;
}>
>;
deleteMany(args: { where: { generalId: number } }): Promise<unknown>;
createMany(args: {
data: Array<{
generalId: number;
turnIdx: number;
actionCode: string;
arg: Prisma.InputJsonValue;
}>;
}): Promise<unknown>;
};
nationTurn: {
findMany(args?: unknown): Promise<
Array<{
nationId: number;
officerLevel: number;
turnIdx: number;
actionCode: string;
arg: unknown;
}>
>;
deleteMany(args: {
where: { nationId: number; officerLevel: number };
}): Promise<unknown>;
createMany(args: {
data: Array<{
nationId: number;
officerLevel: number;
turnIdx: number;
actionCode: string;
arg: Prisma.InputJsonValue;
}>;
}): Promise<unknown>;
};
}
type ReservedTurnDatabaseClient = Pick<
TurnEngineDatabaseClient,
'generalTurn' | 'nationTurn'
>;
export class InMemoryReservedTurnStore {
private readonly generalTurns = new Map<number, ReservedTurnEntry[]>();
@@ -135,7 +96,7 @@ export class InMemoryReservedTurnStore {
private readonly maxNationTurns: number;
constructor(
private readonly prisma: PrismaClientOrAdapter,
private readonly prisma: ReservedTurnDatabaseClient,
options: { maxGeneralTurns: number; maxNationTurns: number }
) {
this.maxGeneralTurns = options.maxGeneralTurns;
@@ -305,18 +266,13 @@ export class InMemoryReservedTurnStore {
}
}
type PrismaClientOrAdapter = ReturnType<
typeof createPostgresConnector
>['prisma'] &
PrismaReservedTurnClient;
export const createReservedTurnStore = async (
options: ReservedTurnStoreOptions
): Promise<ReservedTurnStoreHandle> => {
const connector = createPostgresConnector({ url: options.databaseUrl });
await connector.connect();
const store = new InMemoryReservedTurnStore(
connector.prisma as PrismaClientOrAdapter,
connector.prisma as ReservedTurnDatabaseClient,
{
maxGeneralTurns: options.maxGeneralTurns ?? DEFAULT_GENERAL_TURNS,
maxNationTurns: options.maxNationTurns ?? DEFAULT_NATION_TURNS,
+17 -17
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@@ -1,13 +1,13 @@
import type {
City as PrismaCity,
Diplomacy as PrismaDiplomacy,
General as PrismaGeneral,
Nation as PrismaNation,
Prisma,
Troop as PrismaTroop,
} from '@prisma/client';
import { createPostgresConnector } from '@sammo-ts/infra';
import {
createPostgresConnector,
type JsonValue,
type TurnEngineCityRow,
type TurnEngineDatabaseClient,
type TurnEngineDiplomacyRow,
type TurnEngineGeneralRow,
type TurnEngineNationRow,
type TurnEngineTroopRow,
} from '@sammo-ts/infra';
import type {
City,
Nation,
@@ -126,7 +126,7 @@ const alignToPreviousTick = (base: Date, tickMinutes: number): Date => {
return new Date(nextTick.getTime() - tickMinutes * 60_000);
};
const mapScenarioConfig = (raw: Prisma.JsonValue): ScenarioConfig => {
const mapScenarioConfig = (raw: JsonValue): ScenarioConfig => {
const parsed = zScenarioConfig.safeParse(raw);
if (!parsed.success) {
throw new Error(`world_state.config is invalid: ${parsed.error.message}`);
@@ -134,7 +134,7 @@ const mapScenarioConfig = (raw: Prisma.JsonValue): ScenarioConfig => {
return parsed.data;
};
const mapGeneralRow = (row: PrismaGeneral): TurnGeneral => ({
const mapGeneralRow = (row: TurnEngineGeneralRow): TurnGeneral => ({
id: row.id,
name: row.name,
nationId: row.nationId,
@@ -179,7 +179,7 @@ const mapGeneralRow = (row: PrismaGeneral): TurnGeneral => ({
recentWarTime: row.recentWarTime ?? null,
});
const mapCityRow = (row: PrismaCity): City => ({
const mapCityRow = (row: TurnEngineCityRow): City => ({
id: row.id,
name: row.name,
nationId: row.nationId,
@@ -206,7 +206,7 @@ const mapCityRow = (row: PrismaCity): City => ({
},
});
const mapNationRow = (row: PrismaNation): Nation => ({
const mapNationRow = (row: TurnEngineNationRow): Nation => ({
id: row.id,
name: row.name,
color: row.color,
@@ -223,14 +223,14 @@ const mapNationRow = (row: PrismaNation): Nation => ({
},
});
const mapDiplomacyRow = (row: PrismaDiplomacy): ScenarioDiplomacy => ({
const mapDiplomacyRow = (row: TurnEngineDiplomacyRow): ScenarioDiplomacy => ({
fromNationId: row.srcNationId,
toNationId: row.destNationId,
state: row.stateCode,
durationMonths: row.term,
});
const mapTroopRow = (row: PrismaTroop): Troop => ({
const mapTroopRow = (row: TurnEngineTroopRow): Troop => ({
id: row.troopLeaderId,
nationId: row.nationId,
name: row.name,
@@ -242,7 +242,7 @@ export const loadTurnWorldFromDatabase = async (
const connector = createPostgresConnector({ url: options.databaseUrl });
await connector.connect();
try {
const prisma = connector.prisma;
const prisma = connector.prisma as TurnEngineDatabaseClient;
const worldState = await prisma.worldState.findFirst();
if (!worldState) {
throw new Error('world_state row is required to start turn daemon.');
+22 -2
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@@ -6,11 +6,31 @@ import { seedScenarioToDatabase } from '../src/scenario/scenarioSeeder.js';
const scenarioId = 1010;
const databaseUrl = await resolveDatabaseUrl();
type ScenarioSeederPrismaClient = {
$queryRawUnsafe(query: string): Promise<unknown>;
nation: {
count(): Promise<number>;
};
city: {
count(): Promise<number>;
};
general: {
count(): Promise<number>;
};
diplomacy: {
count(): Promise<number>;
findFirst(args: {
where: { srcNationId: number; destNationId: number };
}): Promise<{ stateCode: string } | null>;
};
};
const canConnectToDatabase = async (url: string): Promise<boolean> => {
const connector = createPostgresConnector({ url });
try {
await connector.connect();
await connector.prisma.$queryRawUnsafe('SELECT 1');
const prisma = connector.prisma as ScenarioSeederPrismaClient;
await prisma.$queryRawUnsafe('SELECT 1');
return true;
} catch {
return false;
@@ -32,7 +52,7 @@ describeDb('scenario database seed', () => {
const connector = createPostgresConnector({ url: databaseUrl });
await connector.connect();
try {
const prisma = connector.prisma;
const prisma = connector.prisma as ScenarioSeederPrismaClient;
const [
nationCount,
cityCount,
+4 -1
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@@ -1,6 +1,7 @@
import fastify from 'fastify';
import cors from '@fastify/cors';
import { fastifyTRPCPlugin } from '@trpc/server/adapters/fastify';
import type { PrismaClient } from '@prisma/client';
import {
createPostgresConnector,
createRedisConnector,
@@ -24,7 +25,9 @@ export const createGatewayApiServer = async () => {
await postgres.connect();
await redis.connect();
const users = createPostgresUserRepository(postgres.prisma);
const users = createPostgresUserRepository(
postgres.prisma as PrismaClient
);
const sessions = new RedisGatewaySessionService(redis.client, {
keyPrefix: config.redisKeyPrefix,
sessionTtlSeconds: config.sessionTtlSeconds,
+1
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@@ -2,3 +2,4 @@ export * from './postgres.js';
export * from './db.js';
export * from './logRepository.js';
export * from './redis.js';
export * from './turnEngineDb.js';
+13 -4
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@@ -1,14 +1,23 @@
import { Prisma, PrismaClient } from '@prisma/client';
import { PrismaClient } from '@prisma/client';
import { PrismaPg } from '@prisma/adapter-pg';
import { Pool } from 'pg';
export type PostgresLogLevel = 'query' | 'info' | 'warn' | 'error';
export type PostgresLogOption =
| PostgresLogLevel
| {
emit: 'stdout' | 'event';
level: PostgresLogLevel;
};
export interface PostgresConfig {
url: string;
log?: Prisma.PrismaClientOptions['log'];
log?: PostgresLogOption[];
}
export interface PostgresConnector {
readonly prisma: PrismaClient;
export interface PostgresConnector<TClient = unknown> {
readonly prisma: TClient;
connect(): Promise<void>;
disconnect(): Promise<void>;
}
+440
View File
@@ -0,0 +1,440 @@
export type JsonValue =
| null
| boolean
| number
| string
| JsonValue[]
| { [key: string]: JsonValue };
export type InputJsonValue = JsonValue;
export interface TurnEngineWorldStateRow {
id: number;
scenarioCode: string;
currentYear: number;
currentMonth: number;
tickSeconds: number;
config: JsonValue;
meta: JsonValue;
updatedAt?: Date | null;
}
export interface TurnEngineGeneralRow {
id: number;
name: string;
nationId: number;
cityId: number;
troopId: number;
leadership: number;
strength: number;
intel: number;
experience: number;
dedication: number;
officerLevel: number;
personalCode: string | null;
specialCode: string | null;
special2Code: string | null;
horseCode: string | null;
weaponCode: string | null;
bookCode: string | null;
itemCode: string | null;
injury: number;
gold: number;
rice: number;
crew: number;
crewTypeId: number;
train: number;
atmos: number;
age: number;
npcState: number;
meta: JsonValue;
turnTime: Date;
recentWarTime: Date | null;
}
export interface TurnEngineCityRow {
id: number;
name: string;
nationId: number;
level: number;
population: number;
populationMax: number;
agriculture: number;
agricultureMax: number;
commerce: number;
commerceMax: number;
security: number;
securityMax: number;
supplyState: number;
frontState: number;
defence: number;
defenceMax: number;
wall: number;
wallMax: number;
meta: JsonValue;
trust: number;
trade: number;
region: number;
}
export interface TurnEngineNationRow {
id: number;
name: string;
color: string;
capitalCityId: number | null;
gold: number;
rice: number;
tech: number;
level: number;
typeCode: string;
meta: JsonValue;
}
export interface TurnEngineDiplomacyRow {
srcNationId: number;
destNationId: number;
stateCode: number;
term: number;
}
export interface TurnEngineTroopRow {
troopLeaderId: number;
nationId: number;
name: string;
}
export interface TurnEngineEventRow {
id: number;
targetCode: string;
priority: number;
condition: JsonValue;
action: JsonValue;
meta: JsonValue;
}
export interface TurnEngineGeneralTurnRow {
generalId: number;
turnIdx: number;
actionCode: string;
arg: JsonValue;
}
export interface TurnEngineNationTurnRow {
nationId: number;
officerLevel: number;
turnIdx: number;
actionCode: string;
arg: JsonValue;
}
export interface TurnEngineWorldStateUpdateInput {
currentYear: number;
currentMonth: number;
tickSeconds: number;
meta: InputJsonValue;
}
export interface TurnEngineWorldStateCreateInput {
scenarioCode: string;
currentYear: number;
currentMonth: number;
tickSeconds: number;
config: InputJsonValue;
meta: InputJsonValue;
}
export interface TurnEngineGeneralUpdateInput {
name: string;
nationId: number;
cityId: number;
troopId: number | null;
leadership: number;
strength: number;
intel: number;
experience: number;
dedication: number;
officerLevel: number;
injury: number;
gold: number;
rice: number;
crew: number;
crewTypeId: number;
train: number;
atmos: number;
age: number;
npcState: number;
horseCode: string;
weaponCode: string;
bookCode: string;
itemCode: string;
personalCode: string;
specialCode: string;
special2Code: string;
meta: InputJsonValue;
turnTime: Date;
recentWarTime: Date | null;
}
export interface TurnEngineGeneralCreateManyInput {
id: number;
name: string;
nationId: number;
cityId: number;
troopId?: number | null;
npcState: number;
leadership: number;
strength: number;
intel: number;
experience?: number;
dedication?: number;
officerLevel: number;
injury?: number;
gold: number;
rice: number;
crew?: number;
crewTypeId: number;
train?: number;
atmos?: number;
age: number;
horseCode: string;
weaponCode: string;
bookCode: string;
itemCode: string;
personalCode: string;
specialCode: string;
special2Code: string;
meta: InputJsonValue;
turnTime: Date;
recentWarTime?: Date | null;
affinity?: number | null;
bornYear?: number;
deadYear?: number;
picture?: string | null;
lastTurn?: InputJsonValue;
penalty?: InputJsonValue;
}
export interface TurnEngineCityUpdateInput {
name: string;
nationId: number;
level: number;
population: number;
populationMax: number;
agriculture: number;
agricultureMax: number;
commerce: number;
commerceMax: number;
security: number;
securityMax: number;
supplyState: number;
frontState: number;
defence: number;
defenceMax: number;
wall: number;
wallMax: number;
meta: InputJsonValue;
trust?: number;
trade?: number;
region?: number;
}
export interface TurnEngineCityCreateManyInput {
id: number;
name: string;
level: number;
nationId: number;
supplyState: number;
frontState: number;
population: number;
populationMax: number;
agriculture: number;
agricultureMax: number;
commerce: number;
commerceMax: number;
security: number;
securityMax: number;
trust: number;
trade: number;
defence: number;
defenceMax: number;
wall: number;
wallMax: number;
region: number;
conflict: InputJsonValue;
meta: InputJsonValue;
}
export interface TurnEngineNationUpdateInput {
name: string;
color: string;
capitalCityId: number | null;
gold: number;
rice: number;
level: number;
typeCode: string;
meta: InputJsonValue;
}
export interface TurnEngineNationCreateManyInput {
id: number;
name: string;
color: string;
capitalCityId: number | null;
gold: number;
rice: number;
tech: number;
level: number;
typeCode: string;
meta: InputJsonValue;
}
export interface TurnEngineTroopUpdateInput {
nationId: number;
name: string;
}
export interface TurnEngineTroopCreateManyInput {
troopLeaderId: number;
nationId: number;
name: string;
}
export interface TurnEngineDiplomacyCreateManyInput {
srcNationId: number;
destNationId: number;
stateCode: number;
term: number;
meta: InputJsonValue;
}
export interface TurnEngineEventCreateManyInput {
targetCode: string;
priority: number;
condition: InputJsonValue;
action: InputJsonValue;
meta: InputJsonValue;
}
export interface TurnEngineLogEntryCreateManyInput {
scope: string;
category: string;
subType: string | null;
year: number;
month: number;
text: string;
generalId: number | null;
nationId: number | null;
userId: number | null;
meta: InputJsonValue;
createdAt?: Date;
}
export interface TurnEngineDatabaseClient {
worldState: {
findFirst(args?: unknown): Promise<TurnEngineWorldStateRow | null>;
update(args: {
where: { id: number };
data: TurnEngineWorldStateUpdateInput;
}): Promise<unknown>;
create(args: {
data: TurnEngineWorldStateCreateInput;
}): Promise<unknown>;
deleteMany(args?: unknown): Promise<unknown>;
};
general: {
findMany(args?: unknown): Promise<TurnEngineGeneralRow[]>;
createMany(args: {
data: TurnEngineGeneralCreateManyInput[];
}): Promise<unknown>;
update(args: {
where: { id: number };
data: TurnEngineGeneralUpdateInput;
}): Promise<unknown>;
deleteMany(args?: unknown): Promise<unknown>;
};
city: {
findMany(args?: unknown): Promise<TurnEngineCityRow[]>;
createMany(args: {
data: TurnEngineCityCreateManyInput[];
}): Promise<unknown>;
update(args: {
where: { id: number };
data: TurnEngineCityUpdateInput;
}): Promise<unknown>;
deleteMany(args?: unknown): Promise<unknown>;
};
nation: {
findMany(args?: unknown): Promise<TurnEngineNationRow[]>;
createMany(args: {
data: TurnEngineNationCreateManyInput[];
}): Promise<unknown>;
update(args: {
where: { id: number };
data: TurnEngineNationUpdateInput;
}): Promise<unknown>;
deleteMany(args?: unknown): Promise<unknown>;
};
diplomacy: {
findMany(args?: unknown): Promise<TurnEngineDiplomacyRow[]>;
createMany(args: {
data: TurnEngineDiplomacyCreateManyInput[];
}): Promise<unknown>;
deleteMany(args?: unknown): Promise<unknown>;
};
troop: {
findMany(args?: unknown): Promise<TurnEngineTroopRow[]>;
createMany(args: {
data: TurnEngineTroopCreateManyInput[];
}): Promise<unknown>;
update(args: {
where: { troopLeaderId: number };
data: TurnEngineTroopUpdateInput;
}): Promise<unknown>;
deleteMany(args?: unknown): Promise<unknown>;
};
event: {
findMany(args?: unknown): Promise<TurnEngineEventRow[]>;
createMany(args: {
data: TurnEngineEventCreateManyInput[];
}): Promise<unknown>;
deleteMany(args?: unknown): Promise<unknown>;
};
logEntry: {
createMany(args: {
data: TurnEngineLogEntryCreateManyInput[];
}): Promise<unknown>;
};
generalTurn: {
findMany(args?: {
where?: { generalId?: number };
orderBy?: { turnIdx: 'asc' | 'desc' }[];
}): Promise<TurnEngineGeneralTurnRow[]>;
deleteMany(args: { where: { generalId: number } }): Promise<unknown>;
createMany(args: {
data: Array<{
generalId: number;
turnIdx: number;
actionCode: string;
arg: InputJsonValue;
}>;
}): Promise<unknown>;
};
nationTurn: {
findMany(args?: {
where?: { nationId?: number; officerLevel?: number };
orderBy?: { turnIdx: 'asc' | 'desc' }[];
}): Promise<TurnEngineNationTurnRow[]>;
deleteMany(args: {
where: { nationId: number; officerLevel: number };
}): Promise<unknown>;
createMany(args: {
data: Array<{
nationId: number;
officerLevel: number;
turnIdx: number;
actionCode: string;
arg: InputJsonValue;
}>;
}): Promise<unknown>;
};
}