merge: 최신 사령부 변경을 인게임 폰트 통일에 반영

This commit is contained in:
2026-08-17 10:57:21 +00:00
15 changed files with 487 additions and 52 deletions
+29 -14
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@@ -28,13 +28,14 @@ import {
repeatNationTurns,
setGeneralTurn,
setGeneralTurns,
setNationTurn,
setNationTurns,
setNationTurnAtCurrentPosition,
setNationTurnsAtCurrentPositions,
shiftGeneralTurns,
shiftNationTurns,
} from '../../turns/reservedTurns.js';
import { getOwnedGeneral } from '../shared/general.js';
import type { GameApiContext, GeneralRow, WorldStateRow } from '../../context.js';
import { buildRefGeneralTargetOptions } from '../../turns/commandTargets.js';
const zPushAmount = z
.number()
@@ -181,9 +182,15 @@ export const getTurnCommandTable = async (ctx: GameApiContext, generalId: number
orderBy: { id: 'asc' },
}),
ctx.db.general.findMany({
where: { npcState: { lt: 2 } },
select: { id: true, name: true, nationId: true, cityId: true },
orderBy: { id: 'asc' },
select: {
id: true,
name: true,
nationId: true,
cityId: true,
npcState: true,
officerLevel: true,
},
orderBy: [{ npcState: 'asc' }, { name: 'asc' }, { id: 'asc' }],
}),
environmentPromise,
loadBattleSimTraitOptions(),
@@ -192,7 +199,13 @@ export const getTurnCommandTable = async (ctx: GameApiContext, generalId: number
]);
const nationById = new Map(nations.map((entry) => [entry.id, entry]));
const cityById = new Map(cities.map((entry) => [entry.id, entry]));
const generalTargetOptions = buildRefGeneralTargetOptions({
actorId: general.id,
actorNationId: general.nationId,
generals,
nationNames: new Map(nations.map((entry) => [entry.id, entry.name])),
cityNames: new Map(cities.map((entry) => [entry.id, entry.name])),
});
const items: TurnCommandInputOptions['items'] = {
horse: [{ value: 'None', label: '판매/해제' }],
weapon: [{ value: 'None', label: '판매/해제' }],
@@ -226,12 +239,8 @@ export const getTurnCommandTable = async (ctx: GameApiContext, generalId: number
label: entry.name,
color: entry.color,
})),
generals: generals.map((entry) => ({
value: entry.id,
label: `${entry.name} (${nationById.get(entry.nationId)?.name ?? '무소속'} · ${
cityById.get(entry.cityId)?.name ?? '재야'
})`,
})),
generals: generalTargetOptions.generals,
generalTargets: generalTargetOptions.generalTargets,
crewTypes: (environment.unitSet.crewTypes ?? [])
.filter((entry) => !entry.requirements.some((requirement) => requirement.type === 'Impossible'))
.map((entry) => ({ value: entry.id, label: entry.name })),
@@ -446,7 +455,7 @@ export const turnsRouter = router({
await assertReservedTurnPermission(worldState, general, 'nation', input.action, args);
const snapshot = await mutateReservedTurns(() =>
setNationTurn(
setNationTurnAtCurrentPosition(
ctx.db,
general.nationId,
general.officerLevel,
@@ -559,7 +568,13 @@ export const turnsRouter = router({
await assertReservedTurnPermission(worldState, general, 'nation', update.action, update.args);
}
const snapshot = await mutateReservedTurns(() =>
setNationTurns(ctx.db, general.nationId, general.officerLevel, updates, input.expectedRevision)
setNationTurnsAtCurrentPositions(
ctx.db,
general.nationId,
general.officerLevel,
updates,
input.expectedRevision
)
);
return { ok: true, ...snapshot };
}),
+1
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@@ -71,6 +71,7 @@ export interface TurnCommandInputOptions {
cities: TurnCommandOption[];
nations: TurnCommandOption[];
generals: TurnCommandOption[];
generalTargets?: Record<string, TurnCommandOption[]>;
crewTypes: TurnCommandOption[];
armTypes: TurnCommandOption[];
nationTypes: TurnCommandOption[];
+1
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@@ -771,6 +771,7 @@ export const buildTurnCommandTable = async (options: {
cities: [],
nations: [],
generals: [],
generalTargets: {},
crewTypes: [],
armTypes: [],
nationTypes: [],
+55
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@@ -0,0 +1,55 @@
import type { TurnCommandOption } from './commandInput.js';
export interface GeneralTargetSource {
id: number;
name: string;
nationId: number;
cityId: number;
npcState: number;
officerLevel: number;
}
export interface RefGeneralTargetOptions {
generals: TurnCommandOption[];
generalTargets: Record<string, TurnCommandOption[]>;
}
const SAME_NATION_GENERAL_COMMANDS = ['che_증여'] as const;
const SAME_NATION_NATION_COMMANDS = ['che_발령', 'che_포상', 'che_몰수', 'che_부대탈퇴지시'] as const;
/** Ref 각 처리 화면의 SELECT 조건을 공통 command table의 명령별 option으로 투영한다. */
export const buildRefGeneralTargetOptions = (options: {
actorId: number;
actorNationId: number;
generals: readonly GeneralTargetSource[];
nationNames: ReadonlyMap<number, string>;
cityNames: ReadonlyMap<number, string>;
}): RefGeneralTargetOptions => {
const toOption = (entry: GeneralTargetSource): TurnCommandOption => ({
value: entry.id,
label: `${entry.name} (${options.nationNames.get(entry.nationId) ?? '무소속'} · ${
options.cityNames.get(entry.cityId) ?? '재야'
})`,
});
const project = (predicate: (entry: GeneralTargetSource) => boolean): TurnCommandOption[] =>
options.generals.filter(predicate).map(toOption);
const sameNation = project((entry) => entry.nationId === options.actorNationId);
const generalTargets: Record<string, TurnCommandOption[]> = {};
for (const action of SAME_NATION_GENERAL_COMMANDS) generalTargets[action] = sameNation;
for (const action of SAME_NATION_NATION_COMMANDS) generalTargets[action] = sameNation;
generalTargets.che_선양 = project(
(entry) => entry.nationId !== 0 && entry.nationId === options.actorNationId && entry.id !== options.actorId
);
generalTargets.che_등용 = project(
(entry) => entry.npcState < 2 && entry.officerLevel !== 12 && entry.id !== options.actorId
);
generalTargets.che_장수대상임관 = project((entry) => entry.id !== options.actorId);
return {
// 기존 profile의 공통 fallback은 유저장 목록을 유지한다.
generals: project((entry) => entry.npcState < 2),
generalTargets,
};
};
+43
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@@ -398,6 +398,32 @@ export const setNationTurns = async (
return { revision, turns: serializeTurnList(turns) };
};
/**
* 국가 턴 입력은 화면을 연 뒤 daemon이 선두 턴을 소비했더라도 사용자가 고른
* 슬롯 번호를 현재 큐에 적용한다. 큐 lease가 실제로 잡혀 있는 충돌은 그대로
* 거절하고, revision이 앞으로 진행한 경우에만 새 revision으로 재기준화한다.
*/
export const setNationTurnsAtCurrentPositions = async (
db: DatabaseClient,
nationId: number,
officerLevel: number,
updates: readonly ReservedTurnUpdate[],
expectedRevision: number
): Promise<ReservedTurnSnapshot> => {
let revision = expectedRevision;
for (let attempt = 0; attempt < 8; attempt += 1) {
try {
return await setNationTurns(db, nationId, officerLevel, updates, revision);
} catch (error) {
if (!(error instanceof ReservedTurnRevisionConflictError) || error.currentRevision === revision) {
throw error;
}
revision = error.currentRevision;
}
}
throw new ReservedTurnRevisionConflictError(revision, revision);
};
export const setNationTurn = async (
db: DatabaseClient,
nationId: number,
@@ -409,6 +435,23 @@ export const setNationTurn = async (
): Promise<ReservedTurnSnapshot> =>
setNationTurns(db, nationId, officerLevel, [{ turnIndices: [turnIndex], action, args }], expectedRevision);
export const setNationTurnAtCurrentPosition = async (
db: DatabaseClient,
nationId: number,
officerLevel: number,
turnIndex: number,
action: string,
args: unknown,
expectedRevision: number
): Promise<ReservedTurnSnapshot> =>
setNationTurnsAtCurrentPositions(
db,
nationId,
officerLevel,
[{ turnIndices: [turnIndex], action, args }],
expectedRevision
);
export const shiftNationTurns = async (
db: DatabaseClient,
nationId: number,
+51
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@@ -0,0 +1,51 @@
import { describe, expect, it } from 'vitest';
import { buildRefGeneralTargetOptions, type GeneralTargetSource } from '../src/turns/commandTargets.js';
const general = (overrides: Partial<GeneralTargetSource>): GeneralTargetSource => ({
id: 1,
name: '본인',
nationId: 1,
cityId: 10,
npcState: 0,
officerLevel: 5,
...overrides,
});
describe('Ref command general targets', () => {
const sources = [
general({}),
general({ id: 2, name: '아국유저', officerLevel: 12 }),
general({ id: 3, name: '아국NPC', npcState: 2, officerLevel: 0 }),
general({ id: 4, name: '타국유저', nationId: 2, cityId: 20, officerLevel: 0 }),
general({ id: 5, name: '타국NPC', nationId: 2, cityId: 20, npcState: 3, officerLevel: 0 }),
];
const result = buildRefGeneralTargetOptions({
actorId: 1,
actorNationId: 1,
generals: sources,
nationNames: new Map([
[1, '아국'],
[2, '타국'],
]),
cityNames: new Map([
[10, '업'],
[20, '허창'],
]),
});
const ids = (action: string) => result.generalTargets[action]?.map((entry) => entry.value);
it('includes user and NPC generals of the same nation for every Ref nation personnel command', () => {
for (const action of ['che_발령', 'che_포상', 'che_몰수', 'che_부대탈퇴지시']) {
expect(ids(action)).toEqual([1, 2, 3]);
}
});
it('preserves the distinct Ref filters for gift, abdication, recruitment, and target-based joining', () => {
expect(ids('che_증여')).toEqual([1, 2, 3]);
expect(ids('che_선양')).toEqual([2, 3]);
expect(ids('che_등용')).toEqual([4]);
expect(ids('che_장수대상임관')).toEqual([2, 3, 4, 5]);
expect(result.generals.map((entry) => entry.value)).toEqual([1, 2, 4]);
});
});
+89 -1
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@@ -10,7 +10,9 @@ import {
setGeneralTurn,
setGeneralTurns,
setNationTurn,
setNationTurnAtCurrentPosition,
setNationTurns,
setNationTurnsAtCurrentPositions,
shiftGeneralTurns,
shiftNationTurns,
ReservedTurnRevisionConflictError,
@@ -195,7 +197,7 @@ const buildDb = (autorunLimit: number | null = null) => {
},
} as unknown as DatabaseClient;
return { db };
return { db, nationTurns, nationRevisions };
};
describe('reservedTurns', () => {
@@ -343,6 +345,61 @@ describe('reservedTurns', () => {
expect(noOpPush).toEqual(repeated);
});
it('rebases stale nation slot input onto the current queue after a turn advances', async () => {
const { db, nationTurns, nationRevisions } = buildDb();
const seeded = await setNationTurns(
db,
6,
12,
[
{ turnIndices: [0], action: 'che_증축', args: {} },
{ turnIndices: [1], action: 'che_감축', args: {} },
{ turnIndices: [2], action: 'che_천도', args: { destCityId: 3 } },
],
0
);
expect(seeded.revision).toBe(1);
// daemon이 한 턴을 소비한 뒤의 현재 큐를 모사한다.
nationRevisions.set('6:12', 2);
nationTurns.set('6:12', [
{
id: 1,
nationId: 6,
officerLevel: 12,
turnIdx: 0,
actionCode: 'che_감축',
arg: {},
createdAt: new Date(),
},
{
id: 2,
nationId: 6,
officerLevel: 12,
turnIdx: 1,
actionCode: 'che_천도',
arg: { destCityId: 3 },
createdAt: new Date(),
},
]);
const result = await setNationTurnsAtCurrentPositions(
db,
6,
12,
[{ turnIndices: [2], action: 'che_포상', args: { destGeneralId: 77, amount: 100, isGold: true } }],
1
);
expect(result.revision).toBe(3);
expect(result.turns[0]?.action).toBe('che_감축');
expect(result.turns[1]?.action).toBe('che_천도');
expect(result.turns[2]).toMatchObject({
action: 'che_포상',
args: { destGeneralId: 77, amount: 100, isGold: true },
});
});
it('rejects an API writer while the daemon holds the queue lease without touching turns', async () => {
const deleteMany = vi.fn(async () => ({}));
const createMany = vi.fn(async () => ({}));
@@ -371,4 +428,35 @@ describe('reservedTurns', () => {
expect(deleteMany).not.toHaveBeenCalled();
expect(createMany).not.toHaveBeenCalled();
});
it('does not rebase a current-position nation write while the daemon lease holds the same revision', async () => {
const deleteMany = vi.fn(async () => ({}));
const createMany = vi.fn(async () => ({}));
const db = {
nationTurnRevision: {
updateMany: vi.fn(async () => ({ count: 0 })),
createMany: vi.fn(async () => ({ count: 0 })),
findUnique: vi.fn(async () => ({
nationId: 6,
officerLevel: 12,
revision: 4,
leaseOwner: 'daemon-1',
leaseExpiresAt: new Date(Date.now() + 60_000),
updatedAt: new Date(),
})),
},
nationTurn: {
findMany: vi.fn(async () => []),
deleteMany,
createMany,
},
} as unknown as DatabaseClient;
await expect(setNationTurnAtCurrentPosition(db, 6, 12, 2, 'che_증축', {}, 4)).rejects.toMatchObject({
expectedRevision: 4,
currentRevision: 4,
});
expect(deleteMany).not.toHaveBeenCalled();
expect(createMany).not.toHaveBeenCalled();
});
});
+16 -1
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@@ -1021,7 +1021,22 @@ describe('appRouter', () => {
expect(response.turns[0]?.args).toEqual({ isGold: true, amount: 1, destGeneralId: 7 });
expect(response.turns[2]?.args).toEqual({ isGold: false, amount: 2, destGeneralId: 8 });
expect(nationWrites).toHaveLength(1);
const rebased = await caller.turns.reserved.setNationBulk({
generalId: general.id,
entries: [
{
turnList: [2],
action: 'che_포상',
args: { isGold: true, amount: 3, destGeneralId: 9 },
},
],
// 첫 요청 뒤 턴이 진행한 화면의 stale revision을 그대로 보낸 상황입니다.
expectedRevision: 0,
});
expect(rebased.revision).toBe(2);
expect(rebased.turns[2]?.args).toEqual({ isGold: true, amount: 3, destGeneralId: 9 });
expect(nationWrites).toHaveLength(2);
});
it('enforces only legacy reservation permissions without applying full execution constraints', async () => {
+109 -5
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@@ -53,6 +53,18 @@ const inputOptions = {
{ value: 1, label: '장수 (아국 · 업)' },
{ value: 2, label: '관우 (아국 · 업)' },
],
generalTargets: {
che_포상: [
{ value: 1, label: '장수 (아국 · 업)' },
{ value: 2, label: '관우 (아국 · 업)' },
{ value: 3, label: '여포NPC (아국 · 업)' },
],
che_몰수: [
{ value: 1, label: '장수 (아국 · 업)' },
{ value: 2, label: '관우 (아국 · 업)' },
{ value: 3, label: '여포NPC (아국 · 업)' },
],
},
crewTypes: [{ value: 1100, label: '보병' }],
armTypes: [{ value: 1, label: '보병' }],
nationTypes: [{ value: 'che_도적', label: '도적', description: '금 수입 증가, 쌀 수입 감소' }],
@@ -389,8 +401,8 @@ const chiefCenter = {
maxTurns: 12,
chiefs: [12, 10, 8, 6, 11, 9, 7, 5].map((officerLevel) => ({
officerLevel,
name: officerLevel === 5 ? '장수' : null,
npcState: officerLevel === 5 ? 0 : null,
name: officerLevel === 5 ? '장수' : `수뇌${officerLevel}`,
npcState: officerLevel === 8 ? 2 : 0,
turnTime: null,
revision: 0,
turns: turns(12),
@@ -801,6 +813,92 @@ test('shows every Ref chief command in the exact category and command order', as
await mobilePicker.screenshot({ path: test.info().outputPath('ref-chief-command-list-mobile-500.png') });
});
test('shows all 12 advanced chief turns before the actions and uses the full mobile chief matrix', async ({ page }) => {
await install(page);
await page.setViewportSize({ width: 500, height: 900 });
await page.goto('/che/chief-center');
const editor = page.locator('[data-command-scope="nation"]:visible');
await editor.getByRole('button', { name: '고급 모드', exact: true }).click();
await expect(editor.locator('.index-column > button')).toHaveCount(12);
await expect(editor.locator('.index-column > button').last()).toHaveText('12');
await expect(editor.locator('.advanced-actions')).toContainText('선택한 턴을');
await expect(editor.locator('.advanced-actions')).toContainText('명령 선택');
const frame = page.locator('.chief-overview-frame');
await expect(frame.locator('.chief-overview-row')).toHaveCount(2);
await expect(frame.locator('.overview-turn-index')).toHaveCount(4);
for (const gutter of await frame.locator('.overview-turn-index').all()) {
await expect(gutter.locator('span').filter({ hasText: /\d+/u })).toHaveText(
Array.from({ length: 12 }, (_, index) => String(index + 1))
);
}
await expect(frame.locator('.compact-name')).toHaveCount(8);
const geometry = await page.locator('.chief-page').evaluate((element) => {
const editorElement = element.querySelector<HTMLElement>('[data-command-scope="nation"]')!;
const queue = editorElement.querySelector<HTMLElement>('.queue-grid')!;
const lastTurn = editorElement.querySelectorAll<HTMLElement>('.action-column > div')[11]!;
const actions = editorElement.querySelector<HTMLElement>('.advanced-actions')!;
const overviewFrame = element.querySelector<HTMLElement>('.chief-overview-frame')!;
const firstOverviewRow = element.querySelector<HTMLElement>('.chief-overview-row')!;
const overviewRows = [...element.querySelectorAll<HTMLElement>('.chief-overview-row')];
const gutters = [...firstOverviewRow.querySelectorAll<HTMLElement>('.overview-turn-index')];
const cards = [...firstOverviewRow.querySelectorAll<HTMLElement>('.chief-card')];
const names = [...overviewFrame.querySelectorAll<HTMLElement>('.compact-name')];
const frameRect = overviewFrame.getBoundingClientRect();
const editorRect = editorElement.getBoundingClientRect();
const actionsRect = actions.getBoundingClientRect();
return {
editorBottom: editorRect.bottom,
editorHeight: editorRect.height,
queueBottom: queue.getBoundingClientRect().bottom,
lastTurnBottom: lastTurn.getBoundingClientRect().bottom,
actionsTop: actionsRect.top,
actionsBottom: actionsRect.bottom,
frameTop: frameRect.top,
frameWidth: frameRect.width,
rowWidth: firstOverviewRow.getBoundingClientRect().width,
rowEdges: overviewRows.map((item) => ({
top: item.getBoundingClientRect().top - frameRect.top,
bottom: item.getBoundingClientRect().bottom - frameRect.top,
})),
gutterWidths: gutters.map((item) => item.getBoundingClientRect().width),
gutterEdges: gutters.map((item) => ({
left: item.getBoundingClientRect().left - frameRect.left,
right: item.getBoundingClientRect().right - frameRect.left,
})),
cardWidths: cards.map((item) => item.getBoundingClientRect().width),
namesInsideFrame: names.every((item) => {
const rect = item.getBoundingClientRect();
return rect.top >= frameRect.top && rect.bottom <= frameRect.bottom && rect.height > 0;
}),
documentOverflow: document.documentElement.scrollWidth - document.documentElement.clientWidth,
};
});
expect(geometry.lastTurnBottom).toBeLessThanOrEqual(geometry.actionsTop);
expect(geometry.queueBottom).toBeLessThanOrEqual(geometry.actionsTop);
expect(geometry.actionsBottom).toBeLessThanOrEqual(geometry.editorBottom);
expect(geometry.frameTop).toBeGreaterThanOrEqual(geometry.editorBottom);
expect(geometry.editorHeight).toBeGreaterThanOrEqual(404);
expect(geometry.frameWidth).toBe(500);
expect(geometry.rowWidth).toBe(500);
expect(geometry.rowEdges).toEqual([
{ top: 0, bottom: 155 },
{ top: 155, bottom: 310 },
]);
expect(geometry.gutterWidths).toEqual([12, 12]);
expect(geometry.gutterEdges).toEqual([
{ left: 0, right: 12 },
{ left: 488, right: 500 },
]);
expect(geometry.cardWidths).toEqual([119, 119, 119, 119]);
expect(geometry.namesInsideFrame).toBe(true);
expect(geometry.documentOverflow).toBeLessThanOrEqual(0);
await page.screenshot({ path: test.info().outputPath('chief-advanced-mobile-500.png'), fullPage: true });
});
test('enters general and nation command arguments and sends exact values', async ({ page }) => {
const requests = await install(page);
await page.setViewportSize({ width: 1200, height: 900 });
@@ -891,7 +989,13 @@ test('enters general and nation command arguments and sends exact values', async
const chiefForm = chiefPicker.getByTestId('command-argument-form');
await chiefForm.getByRole('button', { name: '쌀' }).click();
await chiefForm.locator('input[type=number]').fill('300');
await chiefForm.locator('select').selectOption('2');
const chiefTarget = chiefForm.locator('select');
await expect(chiefTarget.locator('option')).toHaveText([
'장수 (아국 · 업)',
'관우 (아국 · 업)',
'여포NPC (아국 · 업)',
]);
await chiefTarget.selectOption('3');
const geometry = await chiefForm.evaluate((element) => {
const row = element.querySelector('.argument-row');
const rect = element.getBoundingClientRect();
@@ -905,13 +1009,13 @@ test('enters general and nation command arguments and sends exact values', async
});
await chiefPicker.getByRole('button', { name: '입력', exact: true }).click();
await expect(page.locator('[data-command-scope="nation"] .action-column > div').first()).toHaveText(
'【관우】 쌀 300 포상'
'【여포NPC】 쌀 300 포상'
);
expect(JSON.stringify(requests)).toContain('"destCityId":2');
expect(JSON.stringify(requests)).toContain('"isGold":false');
expect(JSON.stringify(requests)).toContain('"amount":300');
expect(JSON.stringify(requests)).toContain('"destGeneralId":2');
expect(JSON.stringify(requests)).toContain('"destGeneralId":3');
expect(mapGeometry.width).toBeGreaterThan(650);
expect(mapGeometry.height / mapGeometry.width).toBeCloseTo(5 / 7, 2);
@@ -685,7 +685,9 @@ const clickOutsideMenu = (event: Event) => {
class="command-picker"
:class="{ 'recruitment-picker': isRecruitmentCommand }"
data-testid="command-picker"
:style="isRecruitmentCommand || props.compact ? undefined : { top: quickPickerTop }"
:style="
isRecruitmentCommand || quickTarget === null || props.compact ? undefined : { top: quickPickerTop }
"
:role="isRecruitmentCommand ? 'dialog' : undefined"
:aria-modal="isRecruitmentCommand ? 'true' : undefined"
:aria-label="
@@ -1146,12 +1148,15 @@ const clickOutsideMenu = (event: Event) => {
}
.mobile.compact .editor-layout {
height: 360px;
min-height: 370px;
display: grid;
grid-template-columns: 109px 391px;
grid-template-rows: auto auto;
}
.mobile.compact .control-pad {
order: initial;
grid-column: 1;
grid-row: 1 / -1;
min-height: 0;
padding: 0;
grid-template-columns: 1fr;
@@ -1159,6 +1164,8 @@ const clickOutsideMenu = (event: Event) => {
}
.mobile.compact .queue-area {
order: initial;
grid-column: 2;
grid-row: 1;
padding-top: 10px;
}
.mobile.compact .queue-grid {
@@ -1189,8 +1196,8 @@ const clickOutsideMenu = (event: Event) => {
overflow: visible;
}
.mobile.compact .advanced-actions {
right: 0;
bottom: 0;
left: 109px;
position: static;
grid-column: 2;
grid-row: 2;
}
</style>
@@ -75,7 +75,10 @@ export const formatReservedCommandBrief = (
const commandName = commandNames.get(action) ?? defaultCommandName(action);
const cityName = optionLabel(input?.cities ?? [], firstValue(args, ['destCityId', 'destCityID']));
const nationName = optionLabel(input?.nations ?? [], firstValue(args, ['destNationId', 'destNationID']));
const generalName = optionLabel(input?.generals ?? [], firstValue(args, ['destGeneralId', 'destGeneralID']));
const generalName = optionLabel(
input?.generalTargets?.[action] ?? input?.generals ?? [],
firstValue(args, ['destGeneralId', 'destGeneralID'])
);
if (CITY_TO_COMMANDS.has(action) && cityName) {
return `${wrappedWithParticle(cityName, '으로')} ${commandName}`;
@@ -95,6 +95,7 @@ export type CommandTable = {
cities: CommandOption[];
nations: CommandOption[];
generals: CommandOption[];
generalTargets?: Record<string, CommandOption[]>;
crewTypes: CommandOption[];
armTypes: CommandOption[];
nationTypes: CommandOption[];
@@ -33,6 +33,9 @@ const visibleFields = computed(() => props.fields.filter((entry) => entry.kind !
const optionsFor = (field: CommandInputField): CommandOption[] => {
if (field.options) return field.options;
if (!field.optionSource) return [];
if (field.optionSource === 'generals') {
return props.options.generalTargets?.[props.commandKey] ?? props.options.generals;
}
if (field.optionSource === 'items') {
return props.options.items[String(values.itemType ?? '')] ?? [];
}
+63 -25
View File
@@ -352,22 +352,34 @@ const repeatTurns = async (amount: number) => {
</div>
<div class="chief-overview-frame">
<div class="chief-overview">
<template v-for="chief in chiefViews" :key="chief.officerLevel">
<ChiefTurnCard
v-if="chief.name"
:officer-level-text="chief.officerLevelText"
:name="chief.name"
:npc-state="chief.npcState"
:rows="chief.rows"
:compact="true"
:selected="chief.officerLevel === selectedChief?.officerLevel"
:is-me="chief.officerLevel === data.me.officerLevel"
:clickable="true"
:turn-time-label="chief.rows[0]?.time"
@select="selectedChiefLevel = chief.officerLevel"
/>
<div v-else class="empty-chief-slot" aria-hidden="true"></div>
</template>
<div
v-for="(rowChiefs, rowIndex) in [chiefViews.slice(0, 4), chiefViews.slice(4, 8)]"
:key="rowIndex"
class="chief-overview-row"
>
<div class="overview-turn-index legacy-bg0" :aria-label="`${rowIndex + 1} 번호`">
<span></span><span v-for="idx in data.maxTurns" :key="idx">{{ idx }}</span>
</div>
<template v-for="chief in rowChiefs" :key="chief.officerLevel">
<ChiefTurnCard
v-if="chief.name"
:officer-level-text="chief.officerLevelText"
:name="chief.name"
:npc-state="chief.npcState"
:rows="chief.rows"
:compact="true"
:selected="chief.officerLevel === selectedChief?.officerLevel"
:is-me="chief.officerLevel === data.me.officerLevel"
:clickable="true"
:turn-time-label="chief.rows[0]?.time"
@select="selectedChiefLevel = chief.officerLevel"
/>
<div v-else class="empty-chief-slot" aria-hidden="true"></div>
</template>
<div class="overview-turn-index legacy-bg0" :aria-label="`${rowIndex + 1} 번호`">
<span></span><span v-for="idx in data.maxTurns" :key="idx">{{ idx }}</span>
</div>
</div>
</div>
</div>
</section>
@@ -750,20 +762,25 @@ const repeatTurns = async (amount: number) => {
.chief-overview-frame {
width: 500px;
height: 310px;
margin-top: -3px;
margin-top: 0;
margin-bottom: 11px;
overflow: hidden;
}
.chief-overview {
width: 445px;
width: 500px;
height: 310px;
margin-top: 0;
display: flex;
flex-direction: column;
}
.chief-overview-row {
width: 500px;
height: 155px;
display: grid;
grid-template-columns: repeat(4, 111.25px);
grid-auto-rows: 155px;
grid-template-columns: 12px repeat(4, 119px) 12px;
}
.chief-overview :deep(.chief-card) {
width: 111.25px;
width: 119px;
height: 155px;
border: 0;
border-left: 1px solid #fff;
@@ -787,13 +804,34 @@ const repeatTurns = async (amount: number) => {
box-sizing: border-box;
height: 20px !important;
min-height: 20px !important;
grid-template-rows: none;
grid-template-columns: 1fr;
grid-template-rows: 10px 10px;
line-height: 10px;
}
.chief-overview :deep(.compact-name),
.chief-overview :deep(.compact-meta) {
height: 10px;
line-height: 10px;
}
.chief-overview :deep(.row-time),
.chief-overview :deep(.row-action) {
display: grid;
place-items: center;
}
.overview-turn-index {
display: grid;
grid-template-rows: 20px repeat(12, 11.25px);
width: 12px;
height: 155px;
color: #fff;
font-size: 0.55rem;
line-height: 11.25px;
text-align: center;
}
.overview-turn-index span {
display: grid;
place-items: center;
}
.mobile-readonly {
width: 404px;
height: 420px;
@@ -879,7 +917,7 @@ const repeatTurns = async (amount: number) => {
@media (max-width: 1024px) {
.chief-overview {
grid-template-columns: repeat(4, 111.25px);
width: 500px;
}
}
@@ -891,8 +929,8 @@ const repeatTurns = async (amount: number) => {
.chief-grid-row > .empty-chief-slot {
height: 384px;
}
.chief-overview > .empty-chief-slot {
width: 111.25px;
.chief-overview-row > .empty-chief-slot {
width: 119px;
height: 155px;
}
</style>
@@ -81,6 +81,12 @@ const table: CommandTable = {
{ value: 8, label: '손권 (오 · 단양)' },
{ value: 9, label: '조조 (위 · 업)' },
],
generalTargets: {
che_포상: [
{ value: 8, label: '손권 (오 · 단양)' },
{ value: 10, label: '여포NPC (오 · 단양)' },
],
},
crewTypes: [{ value: 1100, label: '보병' }],
armTypes: [
{ value: 0, label: '보병' },
@@ -165,6 +171,10 @@ test('국가 명령의 도시·국가·장수·자원 인자를 Ref brief로 표
for (const [action, args, expected] of cases) {
assert.equal(formatReservedCommandBrief('nation', action, args, table), expected, action);
}
assert.equal(
formatReservedCommandBrief('nation', 'che_포상', { destGeneralId: 10, amount: 300, isGold: false }, table),
'【여포NPC】 쌀 300 포상'
);
});
test('Ref가 getBrief를 재정의하지 않은 명령은 실제 표시명을 유지한다', () => {