merge: scenario 2400 long-run parity
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@@ -19,9 +19,9 @@ const requireSafeTick = (tick: number): number => {
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};
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const tickOffsetMilliseconds = (tick: number, ticksPerSecond: number): number => {
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const wholeSeconds = Math.trunc(tick / ticksPerSecond);
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const wholeSeconds = Math.floor(tick / ticksPerSecond);
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const remainingTicks = tick - wholeSeconds * ticksPerSecond;
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const milliseconds = wholeSeconds * 1_000 + Math.round((remainingTicks * 1_000) / ticksPerSecond);
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const milliseconds = wholeSeconds * 1_000 + Math.floor((remainingTicks * 1_000) / ticksPerSecond);
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if (!Number.isSafeInteger(milliseconds)) {
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throw new Error(`Game tick offset is outside the safe millisecond range: ${milliseconds}`);
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}
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@@ -119,7 +119,7 @@ export class GameClock {
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const wholeSeconds = Math.trunc(milliseconds / 1_000);
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const remainingMilliseconds = milliseconds - wholeSeconds * 1_000;
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return requireSafeTick(
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wholeSeconds * this.ticksPerSecond + Math.round((remainingMilliseconds * this.ticksPerSecond) / 1_000)
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wholeSeconds * this.ticksPerSecond + Math.trunc((remainingMilliseconds * this.ticksPerSecond) / 1_000)
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);
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}
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}
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