merge: 자동 선포의 유저국 국력 우선도를 고정한다

This commit is contained in:
2026-08-24 12:36:57 +00:00
3 changed files with 94 additions and 12 deletions
@@ -82,6 +82,11 @@ const calculateNationPower = (
const killCrew = readNumber(meta.rank_killcrew_person);
const deathCrew = readNumber(meta.rank_deathcrew_person);
const ratio = (killCrew + 1000) / (deathCrew + 1000);
// Ref boosts the leadership contribution of user generals here. Its
// automatic declaration AI later applies 1 / sqrt(nation.power + 1),
// so this monthly value is also the indirect lower target priority for
// nations with users; the declaration step must not add another ruler
// type multiplier on top of it.
const npcMultiplier = general.npcState < 2 ? 1.2 : 1;
const leadership = general.stats.leadership;
const leaderCore = leadership >= 40 ? leadership : 0;
@@ -420,11 +420,7 @@ const makePromotionGeneral = (overrides: Partial<TurnGeneral>): TurnGeneral => (
meta: { ...baseGeneral().meta, belong: 1, ...overrides.meta },
});
const makeDeclarationAi = (
targetNations: Nation[],
targetRulers: General[],
rng: ScriptedRng
): GeneralAI => {
const makeDeclarationAi = (targetNations: Nation[], targetRulers: General[], rng: ScriptedRng): GeneralAI => {
const actorNation = {
...baseNation(),
meta: { ...baseNation().meta, tech: 2_000 },
@@ -458,8 +454,7 @@ const makeDeclarationAi = (
listGenerals: () => [actor, ...targetRulers],
listCities: () => cities,
getNationById: (id: number) => [actorNation, ...targetNations].find((nation) => nation.id === id) ?? null,
getGeneralById: (id: number) =>
[actor, ...targetRulers].find((general) => general.id === id) ?? null,
getGeneralById: (id: number) => [actor, ...targetRulers].find((general) => general.id === id) ?? null,
getCityById: (id: number) => cities.find((city) => city.id === id) ?? null,
},
map: {
@@ -862,14 +857,14 @@ describe('legacy NPC AI final-decision parity', () => {
expect(rng.choices).toEqual([0]);
});
it('keeps active user and NPC nations equally eligible while excluding the user wandering nation', () => {
it('uses monthly power to give an active user nation lower declaration weight while excluding its wandering nation', () => {
const targets = [
{ id: 2, name: '유저방랑군', level: 0, npcState: 0 },
{ id: 3, name: '정식유저국', level: 1, npcState: 0 },
{ id: 4, name: '정식NPC국', level: 1, npcState: 2 },
];
const nations = targets.map(
({ id, name, level }) =>
({ id, name, level, npcState }) =>
({
...baseNation(),
id,
@@ -877,7 +872,11 @@ describe('legacy NPC AI final-decision parity', () => {
capitalCityId: id,
chiefGeneralId: id,
level,
power: 100,
// Ref monthly power for otherwise identical fixtures is
// 64 with a user general and 62 with an NPC general. The
// declaration AI reads that stored result; it does not
// inspect the target ruler type directly.
power: npcState < 2 ? 64 : 62,
}) satisfies Nation
);
const rulers = targets.map(
@@ -901,10 +900,11 @@ describe('legacy NPC AI final-decision parity', () => {
});
expect(userTargetRng.weightedChoices).toEqual([
{
'3': 1 / Math.sqrt(101),
'4': 1 / Math.sqrt(101),
'3': 1 / Math.sqrt(65),
'4': 1 / Math.sqrt(63),
},
]);
expect(userTargetRng.weightedChoices[0]?.['3']).toBeLessThan(userTargetRng.weightedChoices[0]?.['4'] ?? 0);
const npcTargetRng = makeRng([true], [1]);
const npcTargetAi = makeDeclarationAi(nations, rulers, npcTargetRng);
@@ -243,4 +243,81 @@ describe('monthly nation statistics boundary', () => {
},
});
});
it('raises stored power for an otherwise identical user general before declaration weighting', async () => {
const run = async (firstNpcState: number, secondNpcState: number): Promise<number[]> => {
const state: TurnWorldState = {
id: 1,
currentYear: 193,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0193-01-01T00:00:00.000Z'),
meta: { hiddenSeed: 'monthly-post-nation-stats-fixture' },
};
const symmetricGeneral = (id: number, nationId: number, npcState: number): TurnGeneral =>
buildGeneral({
id,
nationId,
npcState,
gold: 1_000,
rice: 2_000,
crew: 100,
leadership: 50,
strength: 40,
intelligence: 30,
experience: 100,
dedication: 200,
dexterity: [1_000, 0, 0, 0, 0],
killCrew: 100,
deathCrew: 0,
});
const snapshot: TurnWorldSnapshot = {
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
},
map: { id: 'test', name: 'test', cities: [] },
diplomacy: [],
events: [],
initialEvents: [],
generals: [symmetricGeneral(1, 1, firstNpcState), symmetricGeneral(2, 2, secondNpcState)],
cities: [buildCity(1, 1, 1), buildCity(2, 2, 1)],
nations: [
buildNation(1, {
gold: 10_000,
rice: 20_000,
power: 7,
level: 2,
meta: { tech: 100, gennum: 1 },
}),
buildNation(2, {
gold: 10_000,
rice: 20_000,
power: 8,
level: 2,
meta: { tech: 100, gennum: 1 },
}),
],
troops: [],
};
let world: InMemoryTurnWorld | null = null;
world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
autoAdvanceDiplomacyMonth: false,
calendarHandler: createMonthlyNationStatsHandler({ getWorld: () => world }),
});
await world.advanceMonth(new Date('0193-02-01T00:00:00.000Z'));
return [world.getNationById(1)?.power ?? -1, world.getNationById(2)?.power ?? -1];
};
// Disposable Ref MariaDB produces the same role-swap pairs. Comparing
// each nation ID across the swap removes its separate monthly RNG roll.
expect(await run(0, 2)).toEqual([64, 62]);
expect(await run(2, 0)).toEqual([62, 64]);
});
});