fix(clock): preserve UTC leases and unification recovery

This commit is contained in:
2026-09-03 19:40:14 +00:00
parent 62006fb2d4
commit a2b0b997a2
9 changed files with 351 additions and 21 deletions
@@ -9,6 +9,8 @@ import { createTRPCProxyClient, httpBatchLink } from '@trpc/client';
import type { AppRouter as GatewayAppRouter } from '@sammo-ts/gateway-api';
import type { AppRouter as GameAppRouter } from '@sammo-ts/game-api';
import { createGamePostgresConnector, createRedisConnector, type GamePrisma } from '@sammo-ts/infra';
import { applyNextClockProjection } from '../../../app/game-engine/src/turn/clockProjectionOutbox.js';
import { reconcileClockSuspension } from '../../../app/game-engine/src/turn/clockReconciliation.js';
import { createTurnDaemonRuntime } from '../../../app/game-engine/src/turn/turnDaemon.js';
const gatewayUrl = process.env.SAMMO_LIVE_GATEWAY_URL ?? 'http://caddy/gateway/api/trpc';
@@ -530,7 +532,10 @@ const databaseStatus = async (): Promise<void> => {
monitorMessages,
betting,
unification,
unificationActions,
suspensions,
dbWallRows,
daemonLeases,
] = await Promise.all([
db.prisma.worldState.findFirstOrThrow({
select: {
@@ -572,6 +577,21 @@ const databaseStatus = async (): Promise<void> => {
select: { id: true, name: true, finished: true, openYearMonth: true, closeYearMonth: true, bets: true },
}),
db.prisma.unificationFinalization.findMany({ orderBy: { createdAt: 'asc' } }),
db.prisma.messageAction.findMany({
where: { actionType: 'raiseInvader' },
orderBy: { messageId: 'asc' },
include: {
message: {
select: {
id: true,
mailbox: true,
createdAtWall: true,
occurredGameTick: true,
message: true,
},
},
},
}),
db.prisma.clockSuspension.findMany({
orderBy: { createdAt: 'asc' },
select: {
@@ -586,6 +606,10 @@ const databaseStatus = async (): Promise<void> => {
alignedTick: true,
},
}),
db.prisma.$queryRaw<Array<{ dbNow: Date }>>`
SELECT (CURRENT_TIMESTAMP AT TIME ZONE 'UTC')::timestamp(3) AS "dbNow"
`,
db.prisma.turnDaemonLease.findMany({ orderBy: { profile: 'asc' } }),
]);
log('database-status', {
world: {
@@ -623,7 +647,28 @@ const databaseStatus = async (): Promise<void> => {
closeYearMonth: row.closeYearMonth,
bets: row.bets.length,
})),
unification: unification.length,
unification,
unificationActions: unificationActions.map((action) => ({
messageId: action.messageId,
status: action.status,
createdGameTick: action.createdGameTick.toString(),
expiresGameTick: action.expiresGameTick?.toString() ?? null,
resolvedGameTick: action.resolvedGameTick?.toString() ?? null,
clockRevision: action.clockRevision.toString(),
deadlineGeneration: action.deadlineGeneration.toString(),
message: {
...action.message,
createdAtWall: action.message.createdAtWall.toISOString(),
occurredGameTick: action.message.occurredGameTick?.toString() ?? null,
},
})),
dbWallNow: dbWallRows[0]?.dbNow.toISOString() ?? null,
daemonLeases: daemonLeases.map((lease) => ({
...lease,
leaseUntil: lease.leaseUntil.toISOString(),
heartbeatAt: lease.heartbeatAt.toISOString(),
fencingEpoch: lease.fencingEpoch.toString(),
})),
suspensions: suspensions.map((row) => ({
...row,
sourceRevision: row.sourceRevision.toString(),
@@ -1788,9 +1833,60 @@ const npcActionAudit = async (): Promise<void> => {
where: { status: 'FAILED' },
orderBy: { createdAt: 'desc' },
take: 30,
select: { id: true, eventType: true, error: true, createdAt: true },
select: { sequence: true, requestId: true, eventType: true, error: true, createdAt: true },
}),
]);
const activeNations = await db.prisma.nation.findMany({
where: { id: { gt: 0 }, level: { gt: 0 } },
orderBy: { id: 'asc' },
});
const activeNationIds = activeNations.map((nation) => nation.id);
const [activeNationStats, activeRulers, reservedNationActions, recentNationActions, activeDiplomacy] =
await Promise.all([
db.prisma.$queryRaw<
Array<{
nationId: number;
cities: bigint;
generals: bigint;
armedGenerals: bigint;
totalCrew: bigint;
}>
>`
SELECT
n.id AS "nationId",
(SELECT COUNT(*) FROM city c WHERE c.nation_id = n.id) AS cities,
(SELECT COUNT(*) FROM general g WHERE g.nation_id = n.id) AS generals,
(SELECT COUNT(*) FROM general g WHERE g.nation_id = n.id AND g.crew > 0) AS "armedGenerals",
(SELECT COALESCE(SUM(g.crew), 0)::bigint FROM general g WHERE g.nation_id = n.id) AS "totalCrew"
FROM nation n
WHERE n.id = ANY(${activeNationIds}::int[])
ORDER BY n.id
`,
db.prisma.general.findMany({
where: { nationId: { in: activeNationIds }, officerLevel: 12 },
orderBy: [{ nationId: 'asc' }, { id: 'asc' }],
select: { id: true, name: true, nationId: true, npcState: true, crew: true, lastTurn: true },
}),
db.prisma.$queryRaw<Array<{ nationId: number; actionCode: string; reservations: bigint }>>`
SELECT nation_id AS "nationId", action_code AS "actionCode", COUNT(*) AS reservations
FROM nation_turn
WHERE nation_id = ANY(${activeNationIds}::int[])
GROUP BY nation_id, action_code
ORDER BY nation_id, reservations DESC, action_code
`,
db.prisma.logEntry.findMany({
where: { nationId: { in: activeNationIds }, category: 'ACTION' },
orderBy: { id: 'desc' },
take: 80,
select: { id: true, year: true, month: true, nationId: true, generalId: true, text: true },
}),
db.prisma.diplomacy.findMany({
where: { srcNationId: { in: activeNationIds }, destNationId: { in: activeNationIds } },
orderBy: [{ srcNationId: 'asc' }, { destNationId: 'asc' }],
select: { srcNationId: true, destNationId: true, stateCode: true, term: true, isDead: true },
}),
]);
const statByNation = new Map(activeNationStats.map((entry) => [entry.nationId, entry]));
log('npc-action-audit', {
label,
world: {
@@ -1814,8 +1910,29 @@ const npcActionAudit = async (): Promise<void> => {
errors: errors.map((error) => ({ ...error, createdAt: error.createdAt.toISOString() })),
failedInputEvents: failedInputEvents.map((event) => ({
...event,
sequence: event.sequence.toString(),
createdAt: event.createdAt.toISOString(),
})),
activeNationStrategy: activeNations.map((nation) => {
const stats = statByNation.get(nation.id);
return {
id: nation.id,
name: nation.name,
level: nation.level,
gold: nation.gold,
rice: nation.rice,
cities: Number(stats?.cities ?? 0),
generals: Number(stats?.generals ?? 0),
armedGenerals: Number(stats?.armedGenerals ?? 0),
totalCrew: Number(stats?.totalCrew ?? 0),
rulers: activeRulers.filter((general) => general.nationId === nation.id),
reservedNationActions: reservedNationActions
.filter((entry) => entry.nationId === nation.id)
.map((entry) => ({ actionCode: entry.actionCode, reservations: Number(entry.reservations) })),
};
}),
activeDiplomacy,
recentNationActions: recentNationActions.reverse(),
});
} finally {
await db.disconnect();
@@ -1947,6 +2064,57 @@ const fastForward = async (): Promise<void> => {
if (!Number.isInteger(stopNationCount) || stopNationCount < 0) {
throw new Error('SAMMO_FAST_FORWARD_STOP_NATIONS must be a non-negative integer.');
}
const clockDb = createGamePostgresConnector({ url: gameDatabaseUrl() });
const clockRedis = createRedisConnector({ url: redisUrl() });
await clockDb.connect();
await clockRedis.connect();
try {
const worldBefore = await clockDb.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } });
let reconciliation = null;
let projection: 'IDLE' | 'APPLIED' | 'RECOVERED' | null = null;
if (worldBefore.clockPhase === 'SUSPENDED' || worldBefore.clockPhase === 'RECONCILING') {
const suspension = await clockDb.prisma.clockSuspension.findFirstOrThrow({
where: { status: { in: ['SUSPENDED', 'RECONCILING'] } },
orderBy: { createdAt: 'desc' },
});
if (worldBefore.clockPhase === 'SUSPENDED') {
reconciliation = await reconcileClockSuspension({
db: clockDb.prisma,
suspensionId: suspension.id,
authority: {
kind: 'OFFLINE',
profileName,
reason: 'exclusive ten-user lifecycle fast-forward',
},
});
}
projection = await applyNextClockProjection({
db: clockDb.prisma,
redis: clockRedis.client,
workerId: `lifecycle-fast-forward:${state.runId.slice(0, 8)}`,
});
if (projection === 'IDLE') {
throw new Error('Offline fast-forward reconciliation had no claimable clock projection.');
}
} else if (!['RUNNING', 'MANUAL'].includes(worldBefore.clockPhase)) {
throw new Error(`Offline fast-forward cannot start from clock phase ${worldBefore.clockPhase}.`);
}
const worldAfter = await clockDb.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } });
if (!['RUNNING', 'MANUAL'].includes(worldAfter.clockPhase)) {
throw new Error(`Offline fast-forward clock preparation ended in ${worldAfter.clockPhase}.`);
}
log('fast-forward-clock-prepared', {
phaseBefore: worldBefore.clockPhase,
phaseAfter: worldAfter.clockPhase,
revisionBefore: worldBefore.clockRevision.toString(),
revisionAfter: worldAfter.clockRevision.toString(),
reconciliation,
projection,
});
} finally {
await clockRedis.disconnect();
await clockDb.disconnect();
}
const runtime = await createTurnDaemonRuntime({
profile: profileName.split(':', 1)[0] ?? 'hwe',
databaseUrl: gameDatabaseUrl(),
@@ -1963,6 +2131,14 @@ const fastForward = async (): Promise<void> => {
while (months < maxMonths) {
const before = runtime.world.getState();
const targetTime = new Date(before.lastTurnTime.getTime() + before.tickSeconds * 1000);
// The production lifecycle advances the authoritative game clock
// before processing a requested target. This fixture drives the
// processor directly to reset memory between long batches, so it
// must preserve that same boundary explicitly. Otherwise monthly
// turns move while world_state.clock_tick stays behind, producing
// impossible action histories such as resolvedGameTick <
// createdGameTick at the unification/invader hand-off.
runtime.world.advanceGameClockTo(targetTime, new Date());
let checkpoint;
do {
const result = await runtime.processor.run(
@@ -2023,8 +2199,8 @@ const placeInvaderRecipients = async (): Promise<void> => {
orderBy: [{ level: 'desc' }, { id: 'asc' }],
take: 5,
});
if (nations.length < 2 || nations.length > 5) {
throw new Error(`Recipient fixture requires two to five active nations, found ${nations.length}.`);
if (nations.length < 1 || nations.length > 5) {
throw new Error(`Recipient fixture requires one to five active nations, found ${nations.length}.`);
}
const placements = [];
for (const [index, user] of state.users.entries()) {
@@ -2032,7 +2208,7 @@ const placeInvaderRecipients = async (): Promise<void> => {
const city = nation.capitalCityId
? { id: nation.capitalCityId }
: await db.prisma.city.findFirstOrThrow({ where: { nationId: nation.id }, orderBy: { id: 'asc' } });
const officerLevel = 5 + Math.floor(index / nations.length);
const officerLevel = Math.min(11, 5 + Math.floor(index / nations.length));
const general = await db.prisma.general.update({
where: { id: (await db.prisma.general.findFirstOrThrow({ where: { name: user.generalName } })).id },
data: { nationId: nation.id, cityId: city.id, officerLevel },