fix(clock): preserve UTC leases and unification recovery

This commit is contained in:
2026-09-03 19:40:14 +00:00
parent 62006fb2d4
commit a2b0b997a2
9 changed files with 351 additions and 21 deletions
@@ -86,9 +86,9 @@ export class DatabaseTurnDaemonLease {
VALUES (
${this.profile},
${this.ownerId},
CURRENT_TIMESTAMP + (${this.leaseDurationMs} * INTERVAL '1 millisecond'),
(CURRENT_TIMESTAMP AT TIME ZONE 'UTC') + (${this.leaseDurationMs} * INTERVAL '1 millisecond'),
1,
CURRENT_TIMESTAMP
CURRENT_TIMESTAMP AT TIME ZONE 'UTC'
)
ON CONFLICT ("profile") DO UPDATE
SET
@@ -99,10 +99,10 @@ export class DatabaseTurnDaemonLease {
THEN "turn_daemon_lease"."fencing_epoch"
ELSE "turn_daemon_lease"."fencing_epoch" + 1
END,
"heartbeat_at" = CURRENT_TIMESTAMP
"heartbeat_at" = CURRENT_TIMESTAMP AT TIME ZONE 'UTC'
WHERE
"turn_daemon_lease"."owner_id" = EXCLUDED."owner_id"
OR "turn_daemon_lease"."lease_until" <= CURRENT_TIMESTAMP
OR "turn_daemon_lease"."lease_until" <= CURRENT_TIMESTAMP AT TIME ZONE 'UTC'
RETURNING "profile", "owner_id", "fencing_epoch"
`);
const row = rows[0];
@@ -141,13 +141,13 @@ export class DatabaseTurnDaemonLease {
const rows = await this.db.$queryRaw<LeaseRow[]>(GamePrisma.sql`
UPDATE "turn_daemon_lease"
SET
"lease_until" = CURRENT_TIMESTAMP + (${this.leaseDurationMs} * INTERVAL '1 millisecond'),
"heartbeat_at" = CURRENT_TIMESTAMP
"lease_until" = (CURRENT_TIMESTAMP AT TIME ZONE 'UTC') + (${this.leaseDurationMs} * INTERVAL '1 millisecond'),
"heartbeat_at" = CURRENT_TIMESTAMP AT TIME ZONE 'UTC'
WHERE
"profile" = ${token.profile}
AND "owner_id" = ${token.ownerId}
AND "fencing_epoch" = ${token.fencingEpoch}
AND "lease_until" > CURRENT_TIMESTAMP
AND "lease_until" > CURRENT_TIMESTAMP AT TIME ZONE 'UTC'
RETURNING "profile", "owner_id", "fencing_epoch"
`);
if (rows.length === 0) {
@@ -177,7 +177,7 @@ export class DatabaseTurnDaemonLease {
"profile" = ${token.profile}
AND "owner_id" = ${token.ownerId}
AND "fencing_epoch" = ${token.fencingEpoch}
AND "lease_until" > CURRENT_TIMESTAMP
AND "lease_until" > CURRENT_TIMESTAMP AT TIME ZONE 'UTC'
FOR UPDATE
`);
if (rows.length === 0) {
@@ -196,7 +196,8 @@ export class DatabaseTurnDaemonLease {
}
await this.db.$executeRaw(GamePrisma.sql`
UPDATE "turn_daemon_lease"
SET "lease_until" = CURRENT_TIMESTAMP, "heartbeat_at" = CURRENT_TIMESTAMP
SET "lease_until" = CURRENT_TIMESTAMP AT TIME ZONE 'UTC',
"heartbeat_at" = CURRENT_TIMESTAMP AT TIME ZONE 'UTC'
WHERE
"profile" = ${token.profile}
AND "owner_id" = ${token.ownerId}
@@ -98,11 +98,12 @@ const invalidateMessageIds = async (
db: GamePrisma.TransactionClient,
world: InMemoryTurnWorld,
ids: number[],
now: Date
now: Date,
authoritativeGameTick?: bigint
): Promise<void> => {
const uniqueIds = [...new Set(ids.filter((id) => Number.isInteger(id) && id > 0))];
if (uniqueIds.length === 0) return;
const resolvedGameTick = BigInt(world.dateToGameTick(now));
const resolvedGameTick = authoritativeGameTick ?? BigInt(world.dateToGameTick(now));
await db.messageAction.updateMany({
where: { messageId: { in: uniqueIds }, status: 'PENDING' },
data: { status: 'RESOLVED', resolvedGameTick },
@@ -348,7 +349,27 @@ const respondToRaiseInvader = async (options: {
},
event
);
await invalidateMessageIds(db, world, [row.id], world.gameTickToDate(alignment.alignedTick));
const resolvedGameTick = BigInt(alignment.alignedTick);
if (resolvedGameTick < row.createdGameTick) {
throw new Error(
`RaiseInvader resolved tick ${resolvedGameTick} precedes prompt tick ${row.createdGameTick}; clock authority is inconsistent.`
);
}
const promptRows = await db.$queryRaw<Array<{ id: number }>>(GamePrisma.sql`
SELECT message_id AS id
FROM message_action
WHERE action_type = 'raiseInvader'
AND status = 'PENDING'
AND created_game_tick = ${row.createdGameTick}
FOR UPDATE
`);
await invalidateMessageIds(
db,
world,
promptRows.map(({ id }) => id),
world.gameTickToDate(alignment.alignedTick),
resolvedGameTick
);
return { ok: true, action: 'raiseInvader', reason: 'success' };
};
@@ -207,6 +207,57 @@ integration('database turn daemon lease and fencing', () => {
expect(row.ownerId).toBe(firstToken ? 'owner-a' : 'owner-b');
});
it('persists and evaluates lease wall time as UTC under a non-UTC database session', async () => {
const profile = `${profilePrefix}utc-wall`;
const zonedUrl = new URL(databaseUrl!);
const schema = zonedUrl.searchParams.get('schema') ?? 'public';
zonedUrl.searchParams.delete('schema');
zonedUrl.searchParams.set('options', `-c search_path=${schema} -c TimeZone=Asia/Seoul`);
const zonedConnector = createGamePostgresConnector({ url: zonedUrl.toString() });
await zonedConnector.connect();
const lease = await DatabaseTurnDaemonLease.connect(zonedUrl.toString(), {
profile,
ownerId: 'utc-owner',
leaseDurationMs: 60_000,
heartbeat: false,
});
leases.push(lease);
try {
await expect(lease.acquire()).resolves.toMatchObject({ profile, ownerId: 'utc-owner' });
const [leaseRows, wallRows] = await Promise.all([
zonedConnector.prisma.$queryRaw<Array<{ leaseUntil: Date }>>`
SELECT lease_until AS "leaseUntil"
FROM turn_daemon_lease
WHERE profile = ${profile}
`,
zonedConnector.prisma.$queryRaw<Array<{ zone: string; wallNow: Date }>>`
SELECT current_setting('TimeZone') AS zone,
(CURRENT_TIMESTAMP AT TIME ZONE 'UTC')::timestamp(3) AS "wallNow"
`,
]);
expect(wallRows[0]?.zone).toBe('Asia/Seoul');
expect(leaseRows[0]!.leaseUntil.getTime() - wallRows[0]!.wallNow.getTime()).toBeGreaterThan(50_000);
expect(leaseRows[0]!.leaseUntil.getTime() - wallRows[0]!.wallNow.getTime()).toBeLessThanOrEqual(60_000);
await lease.release();
const [releasedRows, releasedWall] = await Promise.all([
zonedConnector.prisma.$queryRaw<Array<{ leaseUntil: Date }>>`
SELECT lease_until AS "leaseUntil"
FROM turn_daemon_lease
WHERE profile = ${profile}
`,
zonedConnector.prisma.$queryRaw<Array<{ wallNow: Date }>>`
SELECT (CURRENT_TIMESTAMP AT TIME ZONE 'UTC')::timestamp(3) AS "wallNow"
`,
]);
expect(Math.abs(releasedRows[0]!.leaseUntil.getTime() - releasedWall[0]!.wallNow.getTime())).toBeLessThan(
1_000
);
} finally {
await zonedConnector.disconnect();
}
});
it('increments the epoch on expiry takeover and fences the stale owner', async () => {
const profile = `${profilePrefix}takeover`;
const first = await createLease(profile, 'owner-a');
@@ -312,7 +312,17 @@ integration('unification finalization transaction', () => {
const bidWorld = new InMemoryTurnWorld(beforeBid.state, beforeBid.snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
});
const bidProcessingTick = bidWorld.getGameClockState().tick;
const futureCloseTick = BigInt(bidProcessingTick) + 86_400_000n;
await db.auction.updateMany({
where: { id: { in: [uniqueAuction.id, resourceAuction.id] } },
data: { closeTick: futureCloseTick },
});
const bidder = await createAuctionBidder({ databaseUrl: databaseUrl!, world: bidWorld });
const bidClockContext = {
processingGameTick: bidProcessingTick,
requestedAtWall: new Date('2026-09-03T00:00:00.000Z'),
};
try {
await expect(
bidder.bid({
@@ -322,7 +332,8 @@ integration('unification finalization transaction', () => {
generalId: fixtureId,
amount: 30,
tryExtendCloseDate: false,
})
...bidClockContext,
} as Parameters<typeof bidder.bid>[0])
).resolves.toMatchObject({ ok: true, auctionId: uniqueAuction.id });
await expect(
bidder.bid({
@@ -332,7 +343,8 @@ integration('unification finalization transaction', () => {
generalId: fixtureId,
amount: 50,
tryExtendCloseDate: false,
})
...bidClockContext,
} as Parameters<typeof bidder.bid>[0])
).resolves.toMatchObject({ ok: true, auctionId: uniqueAuction.id });
} finally {
await bidder.close();
@@ -699,6 +711,24 @@ integration('unification finalization transaction', () => {
});
const commandResult = await stateManager.transaction(executeCommand);
expect(commandResult).toMatchObject({ type: 'messageRespond', ok: true, action: 'raiseInvader' });
const selectedPromptAction = await db.messageAction.findUniqueOrThrow({
where: { messageId: invaderPrompt!.id },
});
const siblingPromptActions = await db.messageAction.findMany({
where: {
actionType: 'raiseInvader',
createdGameTick: selectedPromptAction.createdGameTick,
},
});
expect(siblingPromptActions.length).toBeGreaterThan(1);
expect(
siblingPromptActions.every(
(action) =>
action.status === 'RESOLVED' &&
action.resolvedGameTick !== null &&
action.resolvedGameTick >= action.createdGameTick
)
).toBe(true);
const reconciledWorld = await db.worldState.findUniqueOrThrow({ where: { id: worldRow.id } });
const appliedSuspension = await db.clockSuspension.findUniqueOrThrow({ where: { id: suspension.id } });
expect(reconciledWorld).toMatchObject({
@@ -222,6 +222,14 @@ export const planProfileReconcile = (
};
};
/**
* A stopped process may be restarted while the world remains in unification
* wait. Only the daemon-authorized raise-invader response may reconcile that
* suspension, so Gateway RESUME must start the runtime without consuming it.
*/
export const shouldStartRuntimeInUnificationWait = (clockPhase: string, suspensionSource: string): boolean =>
clockPhase === 'SUSPENDED' && suspensionSource === 'UNIFICATION_WAIT';
export const resolveResetLifecycleStatus = (
now: Date,
preopenAt: Date | null,
@@ -1311,6 +1319,9 @@ export class GatewayOrchestrator implements GatewayOrchestratorHandle {
orderBy: { createdAt: 'desc' },
});
if (!suspension) throw new Error('Profile resume requires a durable suspended clock ledger.');
if (shouldStartRuntimeInUnificationWait(world.clockPhase, suspension.source)) {
return { phase: 'SUSPENDED', revision: clockRevisionAsNumber(world.clockRevision) };
}
if (world.clockPhase === 'SUSPENDED') {
await reconcileClockSuspension({ db: postgres.prisma, suspensionId: suspension.id, authority });
} else if (world.clockPhase !== 'RECONCILING') {
+18 -1
View File
@@ -13,6 +13,7 @@ import {
planProfileReconcile,
resolveProfileArchiveServerName,
resolveResetLifecycleStatus,
shouldStartRuntimeInUnificationWait,
} from '../src/orchestrator/gatewayOrchestrator.js';
import { GATEWAY_PROFILE_ORDER } from '../src/profileOrder.js';
import { sanitizeManagedProcessEnv } from '../src/orchestrator/processManager.js';
@@ -114,6 +115,20 @@ describe('planProfileReconcile', () => {
});
});
describe('shouldStartRuntimeInUnificationWait', () => {
it('starts a stopped runtime without consuming its daemon-authorized unification suspension', () => {
expect(shouldStartRuntimeInUnificationWait('SUSPENDED', 'UNIFICATION_WAIT')).toBe(true);
});
it.each([
['SUSPENDED', 'MAINTENANCE'],
['RECONCILING', 'UNIFICATION_WAIT'],
['RUNNING', 'UNIFICATION_WAIT'],
])('keeps ordinary resume reconciliation for %s / %s', (phase, source) => {
expect(shouldStartRuntimeInUnificationWait(phase, source)).toBe(false);
});
});
describe('resolveResetLifecycleStatus', () => {
const now = new Date('2030-01-01T00:00:00.000Z');
@@ -471,7 +486,9 @@ describe('buildWorkspaceCommands', () => {
);
const migrationUrl = new URL(command.env?.DATABASE_URL ?? '');
expect(migrationUrl.searchParams.getAll('options')).toEqual(['-c statement_timeout=30000 -c TimeZone=Asia/Seoul']);
expect(migrationUrl.searchParams.getAll('options')).toEqual([
'-c statement_timeout=30000 -c TimeZone=Asia/Seoul',
]);
});
it('keeps an already explicit KST migration contract without adding another override', () => {
@@ -0,0 +1,20 @@
-- A daemon lease is an operational WALL_TIME deadline. The game database keeps
-- legacy DateTime columns as TIMESTAMP(3), while its session timezone can be
-- Asia/Seoul, so bare CURRENT_TIMESTAMP writes were nine hours ahead of the UTC
-- comparisons used by clock fencing.
--
-- Lease rows are ephemeral authority, not business history. Expire every row at
-- the migration boundary so an old writer is fenced and a new UTC-aware daemon
-- must acquire a fresh epoch. This also makes mixed-version deployment fail
-- closed instead of preserving a falsely-live lease.
BEGIN;
UPDATE "turn_daemon_lease"
SET
"lease_until" = CURRENT_TIMESTAMP AT TIME ZONE 'UTC',
"heartbeat_at" = CURRENT_TIMESTAMP AT TIME ZONE 'UTC';
ALTER TABLE "turn_daemon_lease"
ALTER COLUMN "heartbeat_at" SET DEFAULT (CURRENT_TIMESTAMP AT TIME ZONE 'UTC');
COMMIT;
@@ -9,6 +9,8 @@ import { createTRPCProxyClient, httpBatchLink } from '@trpc/client';
import type { AppRouter as GatewayAppRouter } from '@sammo-ts/gateway-api';
import type { AppRouter as GameAppRouter } from '@sammo-ts/game-api';
import { createGamePostgresConnector, createRedisConnector, type GamePrisma } from '@sammo-ts/infra';
import { applyNextClockProjection } from '../../../app/game-engine/src/turn/clockProjectionOutbox.js';
import { reconcileClockSuspension } from '../../../app/game-engine/src/turn/clockReconciliation.js';
import { createTurnDaemonRuntime } from '../../../app/game-engine/src/turn/turnDaemon.js';
const gatewayUrl = process.env.SAMMO_LIVE_GATEWAY_URL ?? 'http://caddy/gateway/api/trpc';
@@ -530,7 +532,10 @@ const databaseStatus = async (): Promise<void> => {
monitorMessages,
betting,
unification,
unificationActions,
suspensions,
dbWallRows,
daemonLeases,
] = await Promise.all([
db.prisma.worldState.findFirstOrThrow({
select: {
@@ -572,6 +577,21 @@ const databaseStatus = async (): Promise<void> => {
select: { id: true, name: true, finished: true, openYearMonth: true, closeYearMonth: true, bets: true },
}),
db.prisma.unificationFinalization.findMany({ orderBy: { createdAt: 'asc' } }),
db.prisma.messageAction.findMany({
where: { actionType: 'raiseInvader' },
orderBy: { messageId: 'asc' },
include: {
message: {
select: {
id: true,
mailbox: true,
createdAtWall: true,
occurredGameTick: true,
message: true,
},
},
},
}),
db.prisma.clockSuspension.findMany({
orderBy: { createdAt: 'asc' },
select: {
@@ -586,6 +606,10 @@ const databaseStatus = async (): Promise<void> => {
alignedTick: true,
},
}),
db.prisma.$queryRaw<Array<{ dbNow: Date }>>`
SELECT (CURRENT_TIMESTAMP AT TIME ZONE 'UTC')::timestamp(3) AS "dbNow"
`,
db.prisma.turnDaemonLease.findMany({ orderBy: { profile: 'asc' } }),
]);
log('database-status', {
world: {
@@ -623,7 +647,28 @@ const databaseStatus = async (): Promise<void> => {
closeYearMonth: row.closeYearMonth,
bets: row.bets.length,
})),
unification: unification.length,
unification,
unificationActions: unificationActions.map((action) => ({
messageId: action.messageId,
status: action.status,
createdGameTick: action.createdGameTick.toString(),
expiresGameTick: action.expiresGameTick?.toString() ?? null,
resolvedGameTick: action.resolvedGameTick?.toString() ?? null,
clockRevision: action.clockRevision.toString(),
deadlineGeneration: action.deadlineGeneration.toString(),
message: {
...action.message,
createdAtWall: action.message.createdAtWall.toISOString(),
occurredGameTick: action.message.occurredGameTick?.toString() ?? null,
},
})),
dbWallNow: dbWallRows[0]?.dbNow.toISOString() ?? null,
daemonLeases: daemonLeases.map((lease) => ({
...lease,
leaseUntil: lease.leaseUntil.toISOString(),
heartbeatAt: lease.heartbeatAt.toISOString(),
fencingEpoch: lease.fencingEpoch.toString(),
})),
suspensions: suspensions.map((row) => ({
...row,
sourceRevision: row.sourceRevision.toString(),
@@ -1788,9 +1833,60 @@ const npcActionAudit = async (): Promise<void> => {
where: { status: 'FAILED' },
orderBy: { createdAt: 'desc' },
take: 30,
select: { id: true, eventType: true, error: true, createdAt: true },
select: { sequence: true, requestId: true, eventType: true, error: true, createdAt: true },
}),
]);
const activeNations = await db.prisma.nation.findMany({
where: { id: { gt: 0 }, level: { gt: 0 } },
orderBy: { id: 'asc' },
});
const activeNationIds = activeNations.map((nation) => nation.id);
const [activeNationStats, activeRulers, reservedNationActions, recentNationActions, activeDiplomacy] =
await Promise.all([
db.prisma.$queryRaw<
Array<{
nationId: number;
cities: bigint;
generals: bigint;
armedGenerals: bigint;
totalCrew: bigint;
}>
>`
SELECT
n.id AS "nationId",
(SELECT COUNT(*) FROM city c WHERE c.nation_id = n.id) AS cities,
(SELECT COUNT(*) FROM general g WHERE g.nation_id = n.id) AS generals,
(SELECT COUNT(*) FROM general g WHERE g.nation_id = n.id AND g.crew > 0) AS "armedGenerals",
(SELECT COALESCE(SUM(g.crew), 0)::bigint FROM general g WHERE g.nation_id = n.id) AS "totalCrew"
FROM nation n
WHERE n.id = ANY(${activeNationIds}::int[])
ORDER BY n.id
`,
db.prisma.general.findMany({
where: { nationId: { in: activeNationIds }, officerLevel: 12 },
orderBy: [{ nationId: 'asc' }, { id: 'asc' }],
select: { id: true, name: true, nationId: true, npcState: true, crew: true, lastTurn: true },
}),
db.prisma.$queryRaw<Array<{ nationId: number; actionCode: string; reservations: bigint }>>`
SELECT nation_id AS "nationId", action_code AS "actionCode", COUNT(*) AS reservations
FROM nation_turn
WHERE nation_id = ANY(${activeNationIds}::int[])
GROUP BY nation_id, action_code
ORDER BY nation_id, reservations DESC, action_code
`,
db.prisma.logEntry.findMany({
where: { nationId: { in: activeNationIds }, category: 'ACTION' },
orderBy: { id: 'desc' },
take: 80,
select: { id: true, year: true, month: true, nationId: true, generalId: true, text: true },
}),
db.prisma.diplomacy.findMany({
where: { srcNationId: { in: activeNationIds }, destNationId: { in: activeNationIds } },
orderBy: [{ srcNationId: 'asc' }, { destNationId: 'asc' }],
select: { srcNationId: true, destNationId: true, stateCode: true, term: true, isDead: true },
}),
]);
const statByNation = new Map(activeNationStats.map((entry) => [entry.nationId, entry]));
log('npc-action-audit', {
label,
world: {
@@ -1814,8 +1910,29 @@ const npcActionAudit = async (): Promise<void> => {
errors: errors.map((error) => ({ ...error, createdAt: error.createdAt.toISOString() })),
failedInputEvents: failedInputEvents.map((event) => ({
...event,
sequence: event.sequence.toString(),
createdAt: event.createdAt.toISOString(),
})),
activeNationStrategy: activeNations.map((nation) => {
const stats = statByNation.get(nation.id);
return {
id: nation.id,
name: nation.name,
level: nation.level,
gold: nation.gold,
rice: nation.rice,
cities: Number(stats?.cities ?? 0),
generals: Number(stats?.generals ?? 0),
armedGenerals: Number(stats?.armedGenerals ?? 0),
totalCrew: Number(stats?.totalCrew ?? 0),
rulers: activeRulers.filter((general) => general.nationId === nation.id),
reservedNationActions: reservedNationActions
.filter((entry) => entry.nationId === nation.id)
.map((entry) => ({ actionCode: entry.actionCode, reservations: Number(entry.reservations) })),
};
}),
activeDiplomacy,
recentNationActions: recentNationActions.reverse(),
});
} finally {
await db.disconnect();
@@ -1947,6 +2064,57 @@ const fastForward = async (): Promise<void> => {
if (!Number.isInteger(stopNationCount) || stopNationCount < 0) {
throw new Error('SAMMO_FAST_FORWARD_STOP_NATIONS must be a non-negative integer.');
}
const clockDb = createGamePostgresConnector({ url: gameDatabaseUrl() });
const clockRedis = createRedisConnector({ url: redisUrl() });
await clockDb.connect();
await clockRedis.connect();
try {
const worldBefore = await clockDb.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } });
let reconciliation = null;
let projection: 'IDLE' | 'APPLIED' | 'RECOVERED' | null = null;
if (worldBefore.clockPhase === 'SUSPENDED' || worldBefore.clockPhase === 'RECONCILING') {
const suspension = await clockDb.prisma.clockSuspension.findFirstOrThrow({
where: { status: { in: ['SUSPENDED', 'RECONCILING'] } },
orderBy: { createdAt: 'desc' },
});
if (worldBefore.clockPhase === 'SUSPENDED') {
reconciliation = await reconcileClockSuspension({
db: clockDb.prisma,
suspensionId: suspension.id,
authority: {
kind: 'OFFLINE',
profileName,
reason: 'exclusive ten-user lifecycle fast-forward',
},
});
}
projection = await applyNextClockProjection({
db: clockDb.prisma,
redis: clockRedis.client,
workerId: `lifecycle-fast-forward:${state.runId.slice(0, 8)}`,
});
if (projection === 'IDLE') {
throw new Error('Offline fast-forward reconciliation had no claimable clock projection.');
}
} else if (!['RUNNING', 'MANUAL'].includes(worldBefore.clockPhase)) {
throw new Error(`Offline fast-forward cannot start from clock phase ${worldBefore.clockPhase}.`);
}
const worldAfter = await clockDb.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } });
if (!['RUNNING', 'MANUAL'].includes(worldAfter.clockPhase)) {
throw new Error(`Offline fast-forward clock preparation ended in ${worldAfter.clockPhase}.`);
}
log('fast-forward-clock-prepared', {
phaseBefore: worldBefore.clockPhase,
phaseAfter: worldAfter.clockPhase,
revisionBefore: worldBefore.clockRevision.toString(),
revisionAfter: worldAfter.clockRevision.toString(),
reconciliation,
projection,
});
} finally {
await clockRedis.disconnect();
await clockDb.disconnect();
}
const runtime = await createTurnDaemonRuntime({
profile: profileName.split(':', 1)[0] ?? 'hwe',
databaseUrl: gameDatabaseUrl(),
@@ -1963,6 +2131,14 @@ const fastForward = async (): Promise<void> => {
while (months < maxMonths) {
const before = runtime.world.getState();
const targetTime = new Date(before.lastTurnTime.getTime() + before.tickSeconds * 1000);
// The production lifecycle advances the authoritative game clock
// before processing a requested target. This fixture drives the
// processor directly to reset memory between long batches, so it
// must preserve that same boundary explicitly. Otherwise monthly
// turns move while world_state.clock_tick stays behind, producing
// impossible action histories such as resolvedGameTick <
// createdGameTick at the unification/invader hand-off.
runtime.world.advanceGameClockTo(targetTime, new Date());
let checkpoint;
do {
const result = await runtime.processor.run(
@@ -2023,8 +2199,8 @@ const placeInvaderRecipients = async (): Promise<void> => {
orderBy: [{ level: 'desc' }, { id: 'asc' }],
take: 5,
});
if (nations.length < 2 || nations.length > 5) {
throw new Error(`Recipient fixture requires two to five active nations, found ${nations.length}.`);
if (nations.length < 1 || nations.length > 5) {
throw new Error(`Recipient fixture requires one to five active nations, found ${nations.length}.`);
}
const placements = [];
for (const [index, user] of state.users.entries()) {
@@ -2032,7 +2208,7 @@ const placeInvaderRecipients = async (): Promise<void> => {
const city = nation.capitalCityId
? { id: nation.capitalCityId }
: await db.prisma.city.findFirstOrThrow({ where: { nationId: nation.id }, orderBy: { id: 'asc' } });
const officerLevel = 5 + Math.floor(index / nations.length);
const officerLevel = Math.min(11, 5 + Math.floor(index / nations.length));
const general = await db.prisma.general.update({
where: { id: (await db.prisma.general.findFirstOrThrow({ where: { name: user.generalName } })).id },
data: { nationId: nation.id, cityId: city.id, officerLevel },
@@ -391,7 +391,10 @@ const replaceCurrentSeason = async (
await client.query('BEGIN');
try {
const activeLease = await client.query(
`SELECT 1 FROM turn_daemon_lease WHERE lease_until > CURRENT_TIMESTAMP LIMIT 1`
`SELECT 1
FROM turn_daemon_lease
WHERE lease_until > CURRENT_TIMESTAMP AT TIME ZONE 'UTC'
LIMIT 1`
);
if (activeLease.rowCount) {
throw new Error('Refusing to replace a current season while a turn daemon lease is active');