fix(clock): preserve UTC leases and unification recovery
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@@ -312,7 +312,17 @@ integration('unification finalization transaction', () => {
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const bidWorld = new InMemoryTurnWorld(beforeBid.state, beforeBid.snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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const bidProcessingTick = bidWorld.getGameClockState().tick;
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const futureCloseTick = BigInt(bidProcessingTick) + 86_400_000n;
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await db.auction.updateMany({
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where: { id: { in: [uniqueAuction.id, resourceAuction.id] } },
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data: { closeTick: futureCloseTick },
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});
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const bidder = await createAuctionBidder({ databaseUrl: databaseUrl!, world: bidWorld });
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const bidClockContext = {
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processingGameTick: bidProcessingTick,
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requestedAtWall: new Date('2026-09-03T00:00:00.000Z'),
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};
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try {
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await expect(
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bidder.bid({
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@@ -322,7 +332,8 @@ integration('unification finalization transaction', () => {
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generalId: fixtureId,
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amount: 30,
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tryExtendCloseDate: false,
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})
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...bidClockContext,
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} as Parameters<typeof bidder.bid>[0])
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).resolves.toMatchObject({ ok: true, auctionId: uniqueAuction.id });
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await expect(
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bidder.bid({
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@@ -332,7 +343,8 @@ integration('unification finalization transaction', () => {
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generalId: fixtureId,
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amount: 50,
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tryExtendCloseDate: false,
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})
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...bidClockContext,
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} as Parameters<typeof bidder.bid>[0])
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).resolves.toMatchObject({ ok: true, auctionId: uniqueAuction.id });
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} finally {
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await bidder.close();
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@@ -699,6 +711,24 @@ integration('unification finalization transaction', () => {
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});
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const commandResult = await stateManager.transaction(executeCommand);
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expect(commandResult).toMatchObject({ type: 'messageRespond', ok: true, action: 'raiseInvader' });
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const selectedPromptAction = await db.messageAction.findUniqueOrThrow({
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where: { messageId: invaderPrompt!.id },
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});
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const siblingPromptActions = await db.messageAction.findMany({
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where: {
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actionType: 'raiseInvader',
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createdGameTick: selectedPromptAction.createdGameTick,
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},
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});
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expect(siblingPromptActions.length).toBeGreaterThan(1);
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expect(
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siblingPromptActions.every(
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(action) =>
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action.status === 'RESOLVED' &&
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action.resolvedGameTick !== null &&
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action.resolvedGameTick >= action.createdGameTick
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)
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).toBe(true);
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const reconciledWorld = await db.worldState.findUniqueOrThrow({ where: { id: worldRow.id } });
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const appliedSuspension = await db.clockSuspension.findUniqueOrThrow({ where: { id: suspension.id } });
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expect(reconciledWorld).toMatchObject({
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