merge: 최신 main을 메인 현재 시각 갱신에 통합한다
This commit is contained in:
@@ -1,7 +1,7 @@
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import { TRPCError } from '@trpc/server';
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import { z } from 'zod';
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import { LogCategory, LogScope } from '@sammo-ts/logic';
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import { getBillByLevel, LogCategory, LogScope } from '@sammo-ts/logic';
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import { asRecord, type RankDataType } from '@sammo-ts/common';
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import type { GameApiContext } from '../../context.js';
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@@ -517,6 +517,7 @@ export const getGeneralContext = async (ctx: GameApiContext) => {
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injury: general.injury,
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experience: general.experience,
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dedication: general.dedication,
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bill: getBillByLevel(dedicationLevel),
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age: general.age,
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retirementYear,
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turnTime: general.turnTime.toISOString(),
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@@ -1,7 +1,7 @@
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import { TRPCError } from '@trpc/server';
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import { asRecord, type RankDataType } from '@sammo-ts/common';
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import { LogCategory } from '@sammo-ts/logic';
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import { getBillByLevel, LogCategory } from '@sammo-ts/logic';
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import { accessAuthedProcedure } from '../../../trpc.js';
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import {
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@@ -201,6 +201,7 @@ export const getBattleCenter = accessAuthedProcedure.query(async ({ ctx }) => {
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},
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experience: general.experience,
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dedication: general.dedication,
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bill: getBillByLevel(dedicationLevel),
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injury: general.injury,
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gold: general.gold,
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rice: general.rice,
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@@ -79,7 +79,7 @@ export const troopRouter = router({
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troopLeaderIds.length === 0
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? []
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: await ctx.db.generalTurn.findMany({
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where: { generalId: { in: troopLeaderIds } },
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where: { generalId: { in: troopLeaderIds }, turnIdx: { lt: 5 } },
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select: { generalId: true, turnIdx: true, actionCode: true },
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orderBy: [{ generalId: 'asc' }, { turnIdx: 'asc' }],
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});
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@@ -94,7 +94,8 @@ export const troopRouter = router({
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: 30;
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for (const turn of turns) {
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const list = reservedByLeader.get(turn.generalId) ?? [];
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list.push(turn.actionCode);
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// Ref 부대 편성은 앞쪽 슬롯이 집합인지 여부만 공개하고 다른 명령은 가립니다.
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list.push(turn.actionCode === 'che_집합' ? '집합' : '-');
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reservedByLeader.set(turn.generalId, list);
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}
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@@ -297,6 +297,7 @@ describe('in-game my information ownership', () => {
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statUpgradeLimit: 20,
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dex: [350, 1_375, 3_500, 7_125, 12_650],
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},
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bill: 1_000,
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},
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city: {
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population: 322_886,
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@@ -433,6 +434,7 @@ describe('in-game my information ownership', () => {
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stats: { attack: 100, defence: 150, speed: 7, avoid: 10, magicCoef: 0, cost: 9, rice: 9 },
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},
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progression: { experienceLevel: 4, dedicationLevel: 2, dedicationText: '29품관' },
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bill: 800,
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itemNames: { horse: '노새(+3)' },
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itemInfo: { horse: '통솔 +3' },
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},
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@@ -855,6 +857,7 @@ describe('battle-center general and user permissions', () => {
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statUpgradeLimit: 20,
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dex: [0, 0, 0, 0, 0],
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},
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bill: 600,
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serviceYears: 3,
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battleStats: {
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kills: 5,
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@@ -77,10 +77,12 @@ const buildContext = (options: {
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auth?: GameSessionTokenPayload | null;
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requestId?: string;
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transaction?: ReturnType<typeof vi.fn>;
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turns?: Array<{ generalId: number; turnIdx: number; actionCode: string }>;
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result: Awaited<ReturnType<TurnDaemonTransport['requestCommand']>>;
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}) => {
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const me = options.me ?? buildGeneral();
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const requestCommand = vi.fn(async () => options.result);
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const generalTurnFindMany = vi.fn(async () => options.turns ?? []);
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const db = {
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...(options.transaction ? { $transaction: options.transaction } : {}),
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general: {
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@@ -110,7 +112,7 @@ const buildContext = (options: {
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},
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city: { findMany: vi.fn(async () => [{ id: 1, name: '북평' }]) },
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worldState: { findFirst: vi.fn(async () => ({ config: { const: { upgradeLimit: 20 } } })) },
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generalTurn: { findMany: vi.fn(async () => []) },
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generalTurn: { findMany: generalTurnFindMany },
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};
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const accessTokenStore = new RedisAccessTokenStore(
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{
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@@ -134,7 +136,7 @@ const buildContext = (options: {
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flushStore: new InMemoryFlushStore(),
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gameTokenSecret: 'test-secret',
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};
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return { context, requestCommand };
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return { context, requestCommand, generalTurnFindMany };
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};
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describe('troop router permissions and mutations', () => {
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@@ -175,6 +177,30 @@ describe('troop router permissions and mutations', () => {
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});
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});
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it('returns only the first five Ref-redacted troop command labels without exposing action codes', async () => {
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const fixture = buildContext({
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me: buildGeneral({ troopId: 1 }),
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turns: [
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{ generalId: 1, turnIdx: 0, actionCode: 'che_집합' },
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{ generalId: 1, turnIdx: 1, actionCode: 'che_이동' },
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{ generalId: 1, turnIdx: 2, actionCode: 'che_징병' },
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{ generalId: 1, turnIdx: 3, actionCode: '휴식' },
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{ generalId: 1, turnIdx: 4, actionCode: 'che_화계' },
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],
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result: null,
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});
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const result = await appRouter.createCaller(fixture.context).troop.getList();
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expect(result.troops[0]?.reservedCommands).toEqual(['집합', '-', '-', '-', '-']);
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expect(JSON.stringify(result.troops)).not.toContain('che_');
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expect(fixture.generalTurnFindMany).toHaveBeenCalledWith({
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where: { generalId: { in: [1] }, turnIdx: { lt: 5 } },
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select: { generalId: true, turnIdx: true, actionCode: true },
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orderBy: [{ generalId: 'asc' }, { turnIdx: 'asc' }],
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});
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});
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it('creates a troop only for the general owned by the authenticated user', async () => {
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const { context, requestCommand } = buildContext({
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result: { type: 'troopCreate', ok: true, generalId: 1, troopId: 1, troopName: '백마대' },
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@@ -629,6 +629,10 @@ test('nation directory reuses only the public general-directory row on hover and
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await expect(preview.locator('[data-general-card-id="10"]')).toContainText('대담');
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await expect(preview.locator('[data-directory-tooltip="card-special-domestic-10"]')).toContainText('상재');
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await expect(preview.locator('[data-directory-tooltip="card-special-war-10"]')).toContainText('귀모');
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await expect(preview.locator('[data-directory-tooltip="card-special-domestic-10"]')).toHaveCSS(
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'text-decoration-line',
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'none'
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);
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await expect(preview).not.toContainText('user-');
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await expect(preview).not.toContainText('secret');
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@@ -112,6 +112,7 @@ const myGeneral = (state: FixtureState) => ({
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injury: 0,
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experience: 100,
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dedication: 200,
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bill: 800,
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age: 30,
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turnTime: '2026-01-01 00:10:00',
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recentWar: '2026-01-01 00:00:00',
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@@ -296,6 +297,7 @@ const battleCenter = (state: FixtureState) => ({
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stats: { leadership: 70, strength: 60, intelligence: 50 },
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experience: 100,
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dedication: 200,
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bill: 800,
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injury: 0,
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gold: 1_000,
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rice: 2_000,
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@@ -334,6 +336,7 @@ const battleCenter = (state: FixtureState) => ({
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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experience: 0,
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dedication: 0,
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bill: 400,
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injury: 0,
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gold: 500,
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rice: 500,
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@@ -1245,6 +1248,7 @@ test('내 정보&설정 keeps desktop density and becomes a 390px horizontal-ide
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await expect(page.locator('.general-table')).toContainText('병종보병');
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await expect(page.locator('.general-table')).toContainText('삭턴6 턴');
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await expect(page.locator('.battle-general-extra')).toContainText('계급29품관');
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await expect(page.locator('.battle-general-extra')).toContainText('봉급800');
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await expect(page.locator('.battle-general-extra')).toContainText('전투8회');
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await expect(page.locator('.battle-general-extra')).toContainText('계략12');
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await expect(page.locator('.battle-general-extra')).toContainText('사관4년');
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@@ -1255,7 +1259,7 @@ test('내 정보&설정 keeps desktop density and becomes a 390px horizontal-ide
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await expect(page.locator('.battle-general-extra__recent-value')).toHaveText('01-01 00:00');
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await expect(page.locator('.legacy-general-details')).toHaveCount(0);
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expect(await readGeneralSummaryRows(page.locator('.battle-general-extra'))).toEqual([
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['명성', '계급', ''],
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['명성', '계급', '봉급'],
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['전투', '계략', '사관'],
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['승률', '승리', '패배'],
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['살상률', '사살', '피살'],
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@@ -1429,6 +1433,7 @@ test('내 정보 항목과 국가 성향은 HTML 리치 툴팁을 마우스와
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const showWithMouse = async (testId: string, expectedTexts: readonly string[]) => {
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const trigger = page.locator(`[data-rich-tooltip="${testId}"]`);
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await expect(trigger).toHaveAttribute('tabindex', '0');
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await expect(trigger).toHaveCSS('text-decoration-line', 'none');
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await trigger.hover();
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await expect(visibleTooltip).toHaveCount(1);
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await expect(visibleTooltip).toHaveAttribute('role', 'tooltip');
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@@ -2039,6 +2044,7 @@ test('감찰부 keeps the selector interaction and shows the permission error pa
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await expect(page.locator('.battle-general-name')).toContainText('간의대부');
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await expect(page.locator('.battle-general-name')).toContainText('건강');
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await expect(page.locator('.battle-general-extra')).toContainText('계급29품관');
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await expect(page.locator('.battle-general-extra')).toContainText('봉급800');
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await expect(page.locator('.battle-general-card')).toContainText('병종보병');
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await expect(page.locator('.battle-general-card')).not.toContainText('che_');
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await expect(page.locator('.battle-general-card')).toHaveAttribute('data-general-basic-card', '');
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@@ -2049,7 +2055,7 @@ test('감찰부 keeps the selector interaction and shows the permission error pa
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await expect(page.locator('.battle-general-extra')).toContainText('승률62.50%');
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await expect(page.locator('.battle-general-extra')).toContainText('살상률181.84%');
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expect(await readGeneralSummaryRows(page.locator('.battle-general-extra'))).toEqual([
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['명성', '계급', ''],
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['명성', '계급', '봉급'],
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['전투', '계략', '사관'],
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['승률', '승리', '패배'],
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['살상률', '사살', '피살'],
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@@ -2189,6 +2189,7 @@ test('main cards and command input stay inside their Ref-sized grid slots', asyn
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expect(Math.max(...nationRowHeights) - Math.min(...nationRowHeights)).toBeLessThanOrEqual(0.01);
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const strategicCell = nationCard.locator('.strategic');
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const strategicTooltip = strategicCell.getByRole('tooltip');
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await expect(strategicCell).toHaveCSS('text-decoration-line', 'none');
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await expect(strategicTooltip).toBeHidden();
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await strategicCell.hover();
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await expect(strategicTooltip).toBeVisible();
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@@ -266,6 +266,7 @@ test('renders Ref-shaped token cards, preserves keep cooldown and retries posses
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});
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const tooltip = page.locator('.npc-tooltip').first();
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const tooltipPopup = tooltip.getByRole('tooltip');
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await expect(tooltip).toHaveCSS('text-decoration-line', 'none');
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await expect(tooltipPopup).toBeHidden();
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await tooltip.hover();
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await expect(tooltipPopup).toBeVisible();
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@@ -80,7 +80,7 @@ const baseTroops = (): TroopFixture[] => [
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name: '백마대',
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nationId: 1,
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turnTime: '2026-07-25T08:20:30.000Z',
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reservedCommands: ['che_집합', 'che_이동'],
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reservedCommands: ['집합', '-'],
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leader: {
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id: 1,
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name: '공손찬',
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@@ -96,7 +96,7 @@ const baseTroops = (): TroopFixture[] => [
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name: '청룡대',
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nationId: 1,
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turnTime: '2026-07-25T08:30:30.000Z',
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reservedCommands: ['che_징병'],
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reservedCommands: ['-'],
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leader: {
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id: 2,
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name: '관우',
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@@ -224,6 +224,27 @@ const installApiFixture = async (page: Page, state: FixtureState) => {
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});
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};
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test('shows only the Ref-safe first-five troop command labels on desktop and mobile', async ({ page }) => {
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await installApiFixture(page, {
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me: { id: 1, troopId: 1 },
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permission: 4,
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troops: baseTroops(),
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});
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for (const viewport of [
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{ width: 1000, height: 800 },
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{ width: 500, height: 800 },
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]) {
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await page.setViewportSize(viewport);
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await gotoTroop(page);
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const firstTroopCommands = page.locator('.troopReservedCommand').first();
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await expect(firstTroopCommands).toContainText('1: 집합');
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await expect(firstTroopCommands).toContainText('2: -');
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await expect(page.locator('#troopList')).not.toContainText('che_');
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}
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});
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test('renders the legacy desktop grid with matching computed geometry and states', async ({ page }) => {
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await installApiFixture(page, {
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me: { id: 1, troopId: 1 },
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@@ -233,6 +254,9 @@ test('renders the legacy desktop grid with matching computed geometry and states
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await page.setViewportSize({ width: 1000, height: 800 });
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await gotoTroop(page);
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await expect(page.locator('.troopInfo').filter({ hasText: '백마대' })).toBeVisible();
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await expect(page.locator('.troopReservedCommand').first()).toContainText('1: 집합');
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await expect(page.locator('.troopReservedCommand').first()).toContainText('2: -');
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await expect(page.locator('#troopList')).not.toContainText('che_');
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const geometry = await page
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.locator('.troopItem')
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@@ -319,6 +343,9 @@ test('matches the legacy 500px responsive placement', async ({ page }) => {
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await page.setViewportSize({ width: 500, height: 800 });
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await gotoTroop(page);
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await expect(page.locator('.troopInfo').filter({ hasText: '백마대' })).toBeVisible();
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await expect(page.locator('.troopReservedCommand').first()).toContainText('1: 집합');
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await expect(page.locator('.troopReservedCommand').first()).toContainText('2: -');
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await expect(page.locator('#troopList')).not.toContainText('che_');
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const geometry = await page
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.locator('.troopItem')
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@@ -29,8 +29,6 @@ defineProps<{
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}
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.directory-tooltip--enabled {
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cursor: help;
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text-decoration: underline dotted rgb(150 210 255 / 85%);
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text-underline-offset: 2px;
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}
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.directory-tooltip--enabled:focus-visible {
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border-radius: 2px;
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@@ -7,6 +7,7 @@ export type GeneralBattleSummaryData = {
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available?: boolean;
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experience?: number | null;
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dedicationText?: string | null;
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bill?: number | null;
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warnum?: number | null;
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wins?: number | null;
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losses?: number | null;
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@@ -62,8 +63,13 @@ const killRate = computed(() => {
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<template v-else>
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<span>명성</span><strong>{{ numberText(summary.experience) }}</strong> <span>계급</span
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><strong>{{ summary.dedicationText || '-' }}</strong>
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<span class="battle-general-extra__empty" aria-hidden="true"></span>
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<strong class="battle-general-extra__empty" aria-hidden="true"></strong>
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<template v-if="summary.bill !== undefined">
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<span>봉급</span><strong>{{ numberText(summary.bill) }}</strong>
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</template>
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<template v-else>
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<span class="battle-general-extra__empty" aria-hidden="true"></span>
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<strong class="battle-general-extra__empty" aria-hidden="true"></strong>
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</template>
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<span>전투</span
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><strong>{{ numberText(summary.warnum) }}<template v-if="summary.warnum != null">회</template></strong>
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<span>계략</span><strong>{{ numberText(summary.strategies) }}</strong>
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@@ -284,7 +284,6 @@ const displayChiefName = (chief: NationChief | undefined): string => {
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.strategic.has-tooltip {
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overflow: visible;
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text-decoration: underline dashed red;
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}
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.cooldown-tooltip {
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@@ -97,8 +97,6 @@ watch(
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.rich-tooltip-trigger--enabled {
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cursor: help;
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text-decoration: underline dotted rgb(150 210 255 / 85%);
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text-underline-offset: 2px;
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}
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.rich-tooltip-trigger--enabled:focus-visible {
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@@ -291,6 +291,7 @@ onMounted(() => {
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available: true,
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experience: selectedGeneral.experience,
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dedicationText: selectedGeneral.progression.dedicationText,
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bill: selectedGeneral.bill,
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warnum: selectedGeneral.warnum,
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wins: selectedGeneral.battleStats.kills,
|
||||
losses: selectedGeneral.battleStats.deaths,
|
||||
|
||||
@@ -1733,7 +1733,6 @@ onUnmounted(() => {
|
||||
.npc-tooltip {
|
||||
position: relative;
|
||||
cursor: help;
|
||||
text-decoration: underline dotted;
|
||||
}
|
||||
|
||||
.npc-tooltip [role='tooltip'] {
|
||||
|
||||
@@ -421,6 +421,7 @@ onMounted(() => {
|
||||
available: true,
|
||||
experience: data.general.experience,
|
||||
dedicationText: data.general.progression?.dedicationText,
|
||||
bill: data.general.bill,
|
||||
warnum: data.general.records.battles,
|
||||
wins: data.general.records.wins,
|
||||
losses: data.general.records.losses,
|
||||
|
||||
@@ -36,7 +36,10 @@ available sort keys and placement. NPC·암행부·세력도시는 Ref의 고정
|
||||
`내림차순 → 오름차순 → 해제`를 순환하고, 여러 열의 방향과 우선순위를 scoped
|
||||
SFC indicator로 표시합니다. 장수 일람의 성격·특기·부상 설명은 많은 행에서
|
||||
eager popup instance를 만들지 않는 `DirectoryTooltip.vue` scoped CSS가 소유하며,
|
||||
mobile에서는 viewport 가장자리 8px 안의 고정 설명판으로 전환합니다.
|
||||
mobile에서는 viewport 가장자리 8px 안의 고정 설명판으로 전환합니다. 게임 내
|
||||
tooltip trigger는 hover/focus 동작과 `cursor: help`를 유지하되, tooltip이 있는 모든
|
||||
텍스트에 점선 밑줄을 반복하지 않습니다. keyboard `focus-visible` outline은 별도의
|
||||
접근성 상태로 유지합니다.
|
||||
|
||||
## Button composition
|
||||
|
||||
|
||||
Reference in New Issue
Block a user