feat: port monthly invader lifecycle

This commit is contained in:
2026-07-25 19:19:31 +00:00
parent 15713224f6
commit 7818b52d04
7 changed files with 1497 additions and 4 deletions
+19
View File
@@ -394,6 +394,7 @@ export const createDatabaseTurnHooks = async (
createdNations,
createdTroops,
createdDiplomacy,
createdEvents,
deletedEvents,
lifecycleEvents,
pendingNeutralAuctions,
@@ -592,6 +593,24 @@ export const createDatabaseTurnHooks = async (
data: createdDiplomacy.map(buildDiplomacyCreate),
});
}
if (createdEvents.length > 0) {
await prisma.event.createMany({
data: createdEvents.map((event) => ({
id: event.id,
targetCode: event.targetCode,
priority: event.priority,
condition: asJson(event.condition),
action: asJson(event.action),
meta: asJson(event.meta),
})),
});
await prisma.$queryRaw`
SELECT setval(
pg_get_serial_sequence('event', 'id'),
GREATEST((SELECT COALESCE(MAX(id), 1) FROM event), 1)
)
`;
}
if (deletedTroops.length > 0) {
await prisma.troop.deleteMany({
where: { troopLeaderId: { in: deletedTroops } },
+47 -1
View File
@@ -107,6 +107,7 @@ export interface TurnWorldChanges {
createdNations: Nation[];
createdTroops: Troop[];
createdDiplomacy: TurnDiplomacy[];
createdEvents: TurnEvent[];
deletedEvents: number[];
lifecycleEvents: GeneralLifecycleEvent[];
pendingNeutralAuctions: PendingNeutralAuction[];
@@ -249,7 +250,7 @@ const ensureGeneralKillturn = (general: TurnGeneral, worldKillturn: number | nul
export class InMemoryTurnWorld {
// DB에서 읽어온 월드 상태를 메모리에 고정해 턴 처리를 담당한다.
private readonly schedule: TurnSchedule;
private schedule: TurnSchedule;
private readonly generalTurnHandler: GeneralTurnHandler;
private readonly calendarHandler?: TurnCalendarHandler;
private readonly generals = new Map<number, TurnGeneral>();
@@ -267,6 +268,7 @@ export class InMemoryTurnWorld {
private readonly createdNationIds = new Set<number>();
private readonly createdTroopIds = new Set<number>();
private readonly createdDiplomacyKeys = new Set<string>();
private readonly createdEventIds = new Set<number>();
private readonly deletedTroopIds = new Set<number>();
private readonly deletedGeneralIds = new Set<number>();
private readonly deletedNationIds = new Set<number>();
@@ -338,6 +340,28 @@ export class InMemoryTurnWorld {
};
}
changeTurnTerm(tickMinutes: number): void {
if (!Number.isInteger(tickMinutes) || tickMinutes <= 0) {
throw new Error('Turn term must be a positive integer.');
}
const previousTickSeconds = this.state.tickSeconds;
const nextTickSeconds = tickMinutes * 60;
if (previousTickSeconds === nextTickSeconds) {
return;
}
const ratio = nextTickSeconds / previousTickSeconds;
const baseTime = this.state.lastTurnTime.getTime();
for (const general of this.generals.values()) {
const nextTurnTime = new Date(baseTime + (general.turnTime.getTime() - baseTime) * ratio);
this.updateGeneral(general.id, { turnTime: nextTurnTime });
}
this.schedule = { entries: [{ startMinute: 0, tickMinutes }] };
this.state = {
...this.state,
tickSeconds: nextTickSeconds,
};
}
pushLog(entry: LogEntryDraft): void {
this.logs.push(entry);
}
@@ -410,10 +434,22 @@ export class InMemoryTurnWorld {
if (!this.events.delete(id)) {
return false;
}
if (this.createdEventIds.delete(id)) {
return true;
}
this.deletedEventIds.add(id);
return true;
}
addEvent(event: TurnEvent): boolean {
if (this.events.has(event.id)) {
return false;
}
this.events.set(event.id, { ...event, meta: { ...event.meta } });
this.createdEventIds.add(event.id);
return true;
}
getDiplomacyEntry(srcNationId: number, destNationId: number): TurnDiplomacy | null {
if (srcNationId === destNationId) {
return null;
@@ -606,6 +642,11 @@ export class InMemoryTurnWorld {
return nextId;
}
getNextEventId(): number {
const currentIds = Array.from(this.events.keys());
return (currentIds.length > 0 ? Math.max(...currentIds) : 0) + 1;
}
getNextGeneralId(): number {
const meta = this.state.meta as Record<string, unknown>;
let lastId = (meta.lastGeneralId as number | undefined) ?? 0;
@@ -860,6 +901,9 @@ export class InMemoryTurnWorld {
const createdDiplomacy = Array.from(this.createdDiplomacyKeys)
.map((key) => this.diplomacy.get(key))
.filter((entry): entry is TurnDiplomacy => Boolean(entry));
const createdEvents = Array.from(this.createdEventIds)
.map((id) => this.events.get(id))
.filter((event): event is TurnEvent => Boolean(event));
const deletedTroops = Array.from(this.deletedTroopIds);
const deletedGenerals = Array.from(this.deletedGeneralIds);
const deletedNations = Array.from(this.deletedNationIds);
@@ -891,6 +935,7 @@ export class InMemoryTurnWorld {
createdNations,
createdTroops,
createdDiplomacy,
createdEvents,
deletedEvents,
lifecycleEvents,
pendingNeutralAuctions,
@@ -912,6 +957,7 @@ export class InMemoryTurnWorld {
for (const entry of changes.createdDiplomacy) {
this.createdDiplomacyKeys.delete(buildDiplomacyKey(entry.fromNationId, entry.toNationId));
}
for (const event of changes.createdEvents) this.createdEventIds.delete(event.id);
for (const id of changes.deletedTroops) this.deletedTroopIds.delete(id);
for (const id of changes.deletedGenerals) this.deletedGeneralIds.delete(id);
for (const id of changes.deletedNations) this.deletedNationIds.delete(id);
@@ -0,0 +1,538 @@
import { LiteHashDRBG, RandUtil, asRecord } from '@sammo-ts/common';
import { LogCategory, LogFormat, LogScope, type Nation, type TurnCommandEnv } from '@sammo-ts/logic';
import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
import type { InMemoryTurnWorld } from './inMemoryWorld.js';
import type { MonthlyEventActionHandler, MonthlyEventEnvironment } from './monthlyEventHandler.js';
import type { InMemoryReservedTurnStore } from './reservedTurnStore.js';
import type { TurnEvent, TurnGeneral } from './types.js';
const INVADER_NPC_TYPE = 9;
const INVADER_PREFIX = 'ⓞ';
const TURN_TERM_CANDIDATES = [1, 2, 5, 10, 20, 30, 60, 120] as const;
const toInteger = (value: number): number => (Number.isFinite(value) ? Math.trunc(value) : 0);
const readNumber = (value: unknown, fallback = 0): number =>
typeof value === 'number' && Number.isFinite(value) ? value : fallback;
const resolveHiddenSeed = (world: InMemoryTurnWorld): string | number => {
const state = world.getState();
const value = state.meta.hiddenSeed ?? state.meta.seed ?? state.id;
return typeof value === 'string' || typeof value === 'number' ? value : String(value);
};
const resolveServerId = (world: InMemoryTurnWorld): string | null => {
const value = world.getState().meta.serverId;
return typeof value === 'string' && value !== '' ? value : null;
};
const shuffleLegacy = <T>(values: T[]): T[] => {
const result = [...values];
// ref의 follower 병종 숙련 배열은 action DRBG가 아니라 PHP process-global
// shuffle()로 섞인다.
for (let index = result.length - 1; index > 0; index -= 1) {
const target = Math.floor(Math.random() * (index + 1));
[result[index], result[target]] = [result[target]!, result[index]!];
}
return result;
};
const createTurnTime = (rng: RandUtil, environment: MonthlyEventEnvironment, tickSeconds: number): Date => {
const turnMinutes = tickSeconds / 60;
if (!(turnMinutes > 0) || !Number.isInteger(turnMinutes)) {
throw new Error('RaiseInvader requires a positive integer turn term.');
}
const seconds = rng.nextRangeInt(0, turnMinutes * 60 - 1);
const fraction = rng.nextRangeInt(0, 999_999);
return new Date(environment.turnTime.getTime() + seconds * 1_000 + Math.floor(fraction / 1_000));
};
const createInvaderGeneral = (options: {
world: InMemoryTurnWorld;
reservedTurns: InMemoryReservedTurnStore;
env: TurnCommandEnv;
rng: RandUtil;
environment: MonthlyEventEnvironment;
rawName: string;
nationId: number;
cityId: number;
stats: { leadership: number; strength: number; intelligence: number };
experience: number;
dex: readonly [number, number, number, number, number];
}): TurnGeneral => {
const age = 20;
const deadYear = options.environment.year + 20;
const experience = options.experience || age * 100;
const id = options.world.getNextGeneralId();
const general: TurnGeneral = {
id,
userId: null,
name: `${INVADER_PREFIX}${options.rawName}`,
nationId: options.nationId,
cityId: options.cityId,
troopId: 0,
stats: options.stats,
experience,
dedication: age * 100,
officerLevel: 1,
role: {
personality: 'che_패권',
specialDomestic: 'che_인덕',
specialWar: 'che_척사',
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 99_999,
rice: 99_999,
crew: 0,
crewTypeId: options.env.defaultCrewTypeId,
train: 0,
atmos: 0,
age,
npcState: INVADER_NPC_TYPE,
bornYear: options.environment.year - 20,
deadYear,
affinity: 999,
picture: 'default.jpg',
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
lastTurn: { command: '휴식' },
turnTime: createTurnTime(options.rng, options.environment, options.world.getState().tickSeconds),
recentWarTime: null,
meta: {
killturn:
(deadYear - options.environment.year) * 12 +
options.rng.nextRangeInt(0, 11) +
options.environment.month -
1,
npcType: INVADER_NPC_TYPE,
npc_org: INVADER_NPC_TYPE,
belong: 0,
dedlevel: 1,
dex1: options.dex[0],
dex2: options.dex[1],
dex3: options.dex[2],
dex4: options.dex[3],
dex5: options.dex[4],
},
};
if (!options.world.addGeneral(general)) {
throw new Error(`RaiseInvader generated duplicate general id ${id}.`);
}
options.reservedTurns.ensureGeneralTurns(id);
return general;
};
const addMonthlyEvent = (world: InMemoryTurnWorld, action: readonly unknown[]): TurnEvent => {
const event: TurnEvent = {
id: world.getNextEventId(),
targetCode: 'month',
priority: 1_000,
condition: true,
action: [action],
meta: {},
};
if (!world.addEvent(event)) {
throw new Error(`RaiseInvader generated duplicate event id ${event.id}.`);
}
return event;
};
export const createRaiseInvaderHandler = (options: {
getWorld: () => InMemoryTurnWorld | null;
reservedTurns: InMemoryReservedTurnStore;
env: TurnCommandEnv;
loadArchivedNationMaxId?: (serverId: string) => Promise<number>;
maxGeneralsPerMinute?: number;
}): MonthlyEventActionHandler => {
return async (args, environment) => {
const world = options.getWorld();
if (!world) {
return;
}
const invaderCities = world.listCities().filter((city) => city.level === 4);
if (invaderCities.length === 0) {
return;
}
const npcEachArgument = readNumber(args[0], -3);
const specAverageArgument = readNumber(args[1], -1.2);
const techArgument = readNumber(args[2], -1.2);
const dexArgument = readNumber(args[3], -1);
const ordinaryGenerals = world.listGenerals().filter((general) => general.npcState < 4);
let npcEachCount = npcEachArgument;
if (npcEachCount < 0) {
npcEachCount = (ordinaryGenerals.length / invaderCities.length) * -npcEachCount;
}
npcEachCount = Math.max(10, toInteger(npcEachCount));
world.updateWorldMeta({ isunited: 1 });
const totalGeneralCount = npcEachCount * invaderCities.length + world.listGenerals().length;
const maxGeneralsPerMinute =
options.maxGeneralsPerMinute ?? readNumber(world.getState().meta.maxGeneralsPerMinute, 1_000);
const currentTurnMinutes = world.getState().tickSeconds / 60;
if (totalGeneralCount > maxGeneralsPerMinute * currentTurnMinutes) {
const nextTerm = TURN_TERM_CANDIDATES.find(
(candidate) => totalGeneralCount <= maxGeneralsPerMinute * candidate
);
if (nextTerm !== undefined) {
world.changeTurnTerm(nextTerm);
world.pushLog({
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
text: `<R>★</>턴시간이 <C>${nextTerm}분</>으로 변경됩니다.`,
});
}
}
let specAverage = specAverageArgument;
if (specAverage < 0) {
const sum = ordinaryGenerals.reduce(
(total, general) =>
total + general.stats.leadership + general.stats.strength + general.stats.intelligence,
0
);
specAverage = (ordinaryGenerals.length === 0 ? 0 : sum / ordinaryGenerals.length) * -specAverage;
}
specAverage = toInteger(specAverage / 3);
const activeNations = world.listNations().filter((nation) => nation.level > 0);
let tech = techArgument;
if (tech < 0) {
const averageTech =
activeNations.length === 0
? 0
: activeNations.reduce((sum, nation) => sum + readNumber(nation.meta.tech), 0) /
activeNations.length;
tech = averageTech * -tech;
}
// Nation::__construct(int $tech)의 weak scalar coercion을 보존한다.
tech = toInteger(tech);
let dex = dexArgument;
if (dex < 0) {
const averageDex =
ordinaryGenerals.length === 0
? 0
: ordinaryGenerals.reduce((sum, general) => {
const meta = asRecord(general.meta);
return (
sum +
(readNumber(meta.dex1) +
readNumber(meta.dex2) +
readNumber(meta.dex3) +
readNumber(meta.dex4) +
readNumber(meta.dex5)) /
5
);
}, 0) / ordinaryGenerals.length;
dex = averageDex * -dex;
}
dex = toInteger(dex);
const rng = new RandUtil(
new LiteHashDRBG(
simpleSerialize(resolveHiddenSeed(world), 'RaiseInvader', environment.year, environment.month)
)
);
for (const nation of world.listNations()) {
world.updateNation(nation.id, {
meta: { ...nation.meta, war: 0, scout: 0 },
});
}
const invaderCityIds = new Set(invaderCities.map((city) => city.id));
const disabledCityIds = new Set<number>();
for (const nation of world.listNations()) {
const oldCapitalId = nation.capitalCityId;
if (oldCapitalId === null || !invaderCityIds.has(oldCapitalId)) {
continue;
}
const candidates = world
.listCities()
.filter(
(city) => city.nationId === nation.id && city.id !== oldCapitalId && !invaderCityIds.has(city.id)
);
if (candidates.length === 0) {
disabledCityIds.add(oldCapitalId);
continue;
}
const nextCapital = rng.choice(candidates);
world.updateNation(nation.id, { capitalCityId: nextCapital.id });
for (const general of world
.listGenerals()
.filter((general) => general.nationId === nation.id && general.cityId === oldCapitalId)) {
world.updateGeneral(general.id, { cityId: nextCapital.id });
}
}
for (const general of world.listGenerals()) {
const meta = asRecord(general.meta);
const officerCityId = readNumber(meta.officer_city ?? meta.officerCity);
if (!invaderCityIds.has(officerCityId)) {
continue;
}
world.updateGeneral(general.id, {
officerLevel: 1,
meta: { ...general.meta, officer_city: 0, officerCity: 0 },
});
}
for (const city of invaderCities) {
world.updateCity(city.id, { nationId: 0, frontState: 0, supplyState: 1 });
}
const existingNationIds = world.listNations().map((nation) => nation.id);
const currentLastNationId = readNumber(world.getState().meta.lastNationId);
const liveNationMaxId = existingNationIds.reduce((maxId, id) => Math.max(maxId, id), 0);
let lastNationId = Math.max(currentLastNationId, liveNationMaxId);
const serverId = resolveServerId(world);
if (serverId && options.loadArchivedNationMaxId) {
lastNationId = Math.max(lastNationId, await options.loadArchivedNationMaxId(serverId));
}
if (lastNationId !== currentLastNationId) {
world.updateWorldMeta({ lastNationId });
}
const experiencePool = world.listGenerals().filter((general) => general.npcState < 6);
const averageExperience =
experiencePool.length === 0
? 0
: experiencePool.reduce((sum, general) => sum + general.experience, 0) / experiencePool.length;
for (const general of world.listGenerals()) {
world.updateGeneral(general.id, { gold: 999_999, rice: 999_999 });
}
const invaderNationIds: number[] = [];
for (const city of invaderCities) {
if (disabledCityIds.has(city.id)) {
continue;
}
const nationId = world.getNextNationId();
invaderNationIds.push(nationId);
const nation: Nation = {
id: nationId,
name: `${INVADER_PREFIX}${city.name}`,
color: '#800080',
capitalCityId: city.id,
chiefGeneralId: null,
gold: 9_999_999,
rice: 9_999_999,
power: 0,
level: 2,
typeCode: 'che_병가',
meta: {
tech,
infoText: '중원의 부패를 물리쳐라! 이민족 침범!',
bill: 100,
rate: 15,
scout: 0,
war: 0,
strategicCommandLimit: 24,
surrenderLimit: 72,
can_국기변경: 1,
},
};
if (!world.addNation(nation)) {
throw new Error(`RaiseInvader generated duplicate nation id ${nationId}.`);
}
world.updateCity(city.id, { nationId });
const ruler = createInvaderGeneral({
world,
reservedTurns: options.reservedTurns,
env: options.env,
rng,
environment,
rawName: `${city.name}대왕`,
nationId,
cityId: city.id,
stats: {
leadership: toInteger(specAverage * 1.8),
strength: toInteger(specAverage * 1.8),
intelligence: toInteger(specAverage * 1.2),
},
experience: toInteger(averageExperience * 1.2),
dex: [0, 0, 0, 0, 0],
});
world.updateGeneral(ruler.id, { officerLevel: 12 });
// ref Util::range(1, $npcEachCount)는 끝 값을 포함하지 않는다.
for (let index = 1; index < npcEachCount; index += 1) {
const leadership = rng.nextRangeInt(toInteger(specAverage * 1.2), toInteger(specAverage * 1.4));
const mainStat = rng.nextRangeInt(toInteger(specAverage * 1.2), toInteger(specAverage * 1.4));
const subStat = specAverage * 3 - leadership - mainStat;
const isWarrior = rng.nextBit();
const martialDex = isWarrior ? shuffleLegacy([dex * 2, dex, dex]) : [dex, dex, dex];
createInvaderGeneral({
world,
reservedTurns: options.reservedTurns,
env: options.env,
rng,
environment,
rawName: `${city.name}장수${index}`,
nationId,
cityId: city.id,
stats: isWarrior
? { leadership, strength: mainStat, intelligence: subStat }
: { leadership, strength: subStat, intelligence: mainStat },
experience: toInteger(averageExperience),
dex: isWarrior
? [martialDex[0]!, martialDex[1]!, martialDex[2]!, dex, 0]
: [dex, dex, dex, dex * 2, 0],
});
}
world.updateNation(nationId, {
chiefGeneralId: ruler.id,
meta: { ...nation.meta, gennum: npcEachCount },
});
for (const officerLevel of [12, 11, 10, 9]) {
options.reservedTurns.ensureNationTurns(nationId, officerLevel);
}
addMonthlyEvent(world, ['AutoDeleteInvader', nationId]);
}
addMonthlyEvent(world, ['InvaderEnding']);
for (const existingNationId of existingNationIds) {
for (const invaderNationId of invaderNationIds) {
world.applyDiplomacyPatch({
srcNationId: existingNationId,
destNationId: invaderNationId,
patch: { state: 1, term: 24 },
});
world.applyDiplomacyPatch({
srcNationId: invaderNationId,
destNationId: existingNationId,
patch: { state: 1, term: 24 },
});
}
}
for (const fromNationId of invaderNationIds) {
for (const toNationId of invaderNationIds) {
if (fromNationId === toNationId) {
continue;
}
world.applyDiplomacyPatch({
srcNationId: fromNationId,
destNationId: toNationId,
patch: { state: 7, term: 480 },
});
}
}
const cityPopulationMax = specAverage * npcEachCount * 100 * 4;
for (const city of world.listCities()) {
const isInvaderCity = invaderNationIds.includes(city.nationId);
world.updateCity(city.id, {
populationMax: isInvaderCity ? cityPopulationMax : city.populationMax,
defenceMax: isInvaderCity ? 100_000 : city.defenceMax,
wallMax: isInvaderCity ? 10_000 : city.wallMax,
population: isInvaderCity ? cityPopulationMax : city.populationMax,
agriculture: city.agricultureMax,
commerce: city.commerceMax,
security: city.securityMax,
});
}
for (const text of [
'<L><b>【이벤트】</b></>각지의 이민족들이 <M>궐기</>합니다!',
'<L><b>【이벤트】</b></>중원의 전 국가에 <M>선전포고</> 합니다!',
'<L><b>【이벤트】</b></>이민족의 기세는 그 누구도 막을 수 없을듯 합니다!',
]) {
world.pushLog({
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
text,
format: LogFormat.NOTICE_YEAR_MONTH,
year: environment.year,
month: environment.month,
});
}
world.updateWorldMeta({ block_change_scout: false });
};
};
export const createAutoDeleteInvaderHandler = (options: {
getWorld: () => InMemoryTurnWorld | null;
reservedTurns: InMemoryReservedTurnStore;
}): MonthlyEventActionHandler => {
return (args, environment) => {
const world = options.getWorld();
if (!world) {
return;
}
const nationId = readNumber(args[0], -1);
const nation = world.getNationById(nationId);
if (!nation) {
world.removeEvent(environment.currentEventID);
return;
}
const onWar = world
.listDiplomacy()
.some((entry) => entry.fromNationId === nationId && (entry.state === 0 || entry.state === 1));
if (onWar) {
return;
}
const ruler = world
.listGenerals()
.find((general) => general.nationId === nationId && general.officerLevel === 12);
if (ruler) {
options.reservedTurns.replaceGeneralTurns(ruler.id, {
action: 'che_방랑',
args: {},
});
}
world.removeEvent(environment.currentEventID);
};
};
export const createInvaderEndingHandler = (options: {
getWorld: () => InMemoryTurnWorld | null;
}): MonthlyEventActionHandler => {
return (_args, environment) => {
const world = options.getWorld();
if (!world) {
return;
}
const meta = world.getState().meta;
const isUnited = readNumber(meta.isunited ?? meta.isUnited);
if (isUnited === 0 || isUnited === 2) {
return;
}
const nations = world.listNations();
if (nations.length >= 2) {
return;
}
const neutralCityCount = world.listCities().filter((city) => city.nationId === 0).length;
let userWin = false;
if (neutralCityCount === 0) {
userWin = nations.length === 1 && !nations[0]!.name.startsWith(INVADER_PREFIX);
} else if (neutralCityCount !== world.listCities().length) {
return;
}
const texts = userWin
? [
'<L><b>【이벤트】</b></>이민족을 모두 소탕했습니다!',
'<L><b>【이벤트】</b></>중원은 당분간 태평성대를 누릴 것입니다.',
]
: [
'<L><b>【이벤트】</b></>중원은 이민족에 의해 혼란에 빠졌습니다.',
'<L><b>【이벤트】</b></>백성은 언젠가 영웅이 나타나길 기다립니다.',
];
for (const text of texts) {
world.pushLog({
scope: LogScope.SYSTEM,
category: LogCategory.HISTORY,
text,
format: LogFormat.NOTICE_YEAR_MONTH,
year: environment.year,
month: environment.month,
});
}
world.updateWorldMeta({
isunited: 3,
refreshLimit: readNumber(meta.refreshLimit) * 100,
});
world.removeEvent(environment.currentEventID);
};
};
@@ -214,6 +214,18 @@ export class InMemoryReservedTurnStore {
this.pendingGeneralInitializationIds.add(generalId);
}
replaceGeneralTurns(generalId: number, entry: ReservedTurnEntry): void {
this.generalTurns.set(
generalId,
Array.from({ length: this.maxGeneralTurns }, () => ({
action: normalizeAction(entry.action),
args: normalizeArgs(entry.args),
}))
);
this.pendingGeneralInitializationIds.delete(generalId);
this.dirtyGeneralIds.add(generalId);
}
ensureNationTurns(nationId: number, officerLevel: number): void {
const key = buildNationKey(nationId, officerLevel);
this.getNationTurns(nationId, officerLevel);
+31 -3
View File
@@ -54,6 +54,11 @@ import { createCreateAdminNpcHandler } from './monthlyCreateAdminNpcAction.js';
import { createCreateManyNpcHandler } from './monthlyCreateManyNpcAction.js';
import { createRegisterNpcHandler } from './monthlyRegisterNpcAction.js';
import { createRaiseNpcNationHandler } from './monthlyRaiseNpcNationAction.js';
import {
createAutoDeleteInvaderHandler,
createInvaderEndingHandler,
createRaiseInvaderHandler,
} from './monthlyInvaderAction.js';
import { buildCommandEnv } from './reservedTurnCommands.js';
import { DatabaseTurnDaemonLease, TurnDaemonLeaseUnavailableError } from '../lifecycle/databaseTurnDaemonLease.js';
@@ -176,7 +181,9 @@ const createTurnDaemonRuntimeWithLease = async (
hasEventAction('CreateManyNPC') ||
hasEventAction('RegNPC') ||
hasEventAction('RegNeutralNPC') ||
hasEventAction('RaiseNPCNation');
hasEventAction('RaiseNPCNation') ||
hasEventAction('RaiseInvader') ||
hasEventAction('AutoDeleteInvader');
const reservedTurnStoreHandle =
options.generalTurnHandler && !eventRequiresReservedTurns
? null
@@ -273,8 +280,23 @@ const createTurnDaemonRuntimeWithLease = async (
reservedTurns: reservedTurnStoreHandle.store,
env: monthlyCommandEnv,
map: snapshot.map,
loadArchivedNationMaxId: (serverId) =>
loadArchivedNationMaxId(options.databaseUrl, serverId),
loadArchivedNationMaxId: (serverId) => loadArchivedNationMaxId(options.databaseUrl, serverId),
})
);
eventActions.set(
'RaiseInvader',
createRaiseInvaderHandler({
getWorld: () => worldRef,
reservedTurns: reservedTurnStoreHandle.store,
env: monthlyCommandEnv,
loadArchivedNationMaxId: (serverId) => loadArchivedNationMaxId(options.databaseUrl, serverId),
})
);
eventActions.set(
'AutoDeleteInvader',
createAutoDeleteInvaderHandler({
getWorld: () => worldRef,
reservedTurns: reservedTurnStoreHandle.store,
})
);
eventActions.set(
@@ -287,6 +309,12 @@ const createTurnDaemonRuntimeWithLease = async (
})
);
}
eventActions.set(
'InvaderEnding',
createInvaderEndingHandler({
getWorld: () => worldRef,
})
);
eventActions.set('ProcessIncome', async (_args, environment) => {
await incomeHandler.onMonthChanged?.({
previousYear: environment.month === 1 ? environment.year - 1 : environment.year,
@@ -0,0 +1,459 @@
import { describe, expect, it, vi } from 'vitest';
import type { City, Nation } from '@sammo-ts/logic';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import {
createAutoDeleteInvaderHandler,
createInvaderEndingHandler,
createRaiseInvaderHandler,
} from '../src/turn/monthlyInvaderAction.js';
import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js';
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const buildCity = (id: number, nationId: number, level: number): City => ({
id,
name: `도시${id}`,
nationId,
level,
state: 0,
population: 1_000,
populationMax: 10_000,
agriculture: 2_000,
agricultureMax: 20_000,
commerce: 3_000,
commerceMax: 30_000,
security: 4_000,
securityMax: 40_000,
supplyState: 0,
frontState: 1,
defence: 5_000,
defenceMax: 50_000,
wall: 6_000,
wallMax: 60_000,
meta: { trust: 50 },
});
const buildNation = (id: number, capitalCityId = 1, name = `국가${id}`): Nation => ({
id,
name,
color: '#777777',
capitalCityId,
chiefGeneralId: 1,
gold: 1_000,
rice: 1_000,
power: 0,
level: 2,
typeCode: 'che_유가',
meta: { tech: 100, war: 1, scout: 1 },
});
const buildGeneral = (overrides: Partial<TurnGeneral> = {}): TurnGeneral => ({
id: 1,
userId: null,
name: '군주',
nationId: 1,
cityId: 1,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
experience: 1_000,
dedication: 1_000,
officerLevel: 12,
role: {
personality: 'che_안전',
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 0,
crewTypeId: 1100,
train: 0,
atmos: 0,
age: 30,
npcState: 0,
bornYear: 170,
deadYear: 250,
affinity: 1,
picture: 'default.jpg',
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
lastTurn: { command: '휴식' },
turnTime: new Date('0200-01-01T00:05:00.000Z'),
recentWarTime: null,
meta: { killturn: 1_000, dex1: 10, dex2: 20, dex3: 30, dex4: 40, dex5: 50 },
...overrides,
});
const event: TurnEvent = {
id: 7,
targetCode: 'month',
priority: 1_000,
condition: true,
action: [['RaiseInvader', 10, 150, 100, 20]],
meta: {},
};
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
iconPath: '.',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
};
const buildHarness = (options?: {
cities?: City[];
nations?: Nation[];
generals?: TurnGeneral[];
events?: TurnEvent[];
meta?: Record<string, unknown>;
}) => {
const state: TurnWorldState = {
id: 1,
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
meta: {
hiddenSeed: 'raise-invader-fixture',
serverId: 'fixture-server',
refreshLimit: 3,
...options?.meta,
},
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig,
map: {
id: 'test',
name: 'test',
cities: [],
},
generals: options?.generals ?? [buildGeneral()],
cities: options?.cities ?? [buildCity(1, 1, 3), buildCity(2, 0, 4)],
nations: options?.nations ?? [buildNation(1)],
troops: [],
diplomacy: [],
events: options?.events ?? [event],
initialEvents: [],
};
const world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
});
const prisma = {
generalTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
nationTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
};
const reservedTurns = new InMemoryReservedTurnStore(prisma as never, {
maxGeneralTurns: 30,
maxNationTurns: 12,
});
return {
state,
snapshot,
world,
reservedTurns,
environment: {
year: 200,
month: 1,
startyear: 190,
currentEventID: 7,
turnTime: state.lastTurnTime,
},
};
};
describe('invader monthly actions', () => {
it('creates the invader nation, generals, diplomacy, follow-up events, and city state', async () => {
const harness = buildHarness();
const handler = createRaiseInvaderHandler({
getWorld: () => harness.world,
reservedTurns: harness.reservedTurns,
env: buildCommandEnv(scenarioConfig),
loadArchivedNationMaxId: vi.fn().mockResolvedValue(9),
});
await handler([10, 150, 100, 20], harness.environment, event);
const dirty = harness.world.peekDirtyState();
expect(dirty.createdNations).toHaveLength(1);
expect(dirty.createdNations[0]).toMatchObject({
id: 10,
name: 'ⓞ도시2족',
color: '#800080',
capitalCityId: 2,
chiefGeneralId: 2,
gold: 9_999_999,
rice: 9_999_999,
level: 2,
typeCode: 'che_병가',
meta: { tech: 100, gennum: 10 },
});
expect(dirty.createdGenerals).toHaveLength(10);
expect(dirty.createdGenerals[0]).toMatchObject({
id: 2,
name: 'ⓞ도시2대왕',
nationId: 10,
cityId: 2,
stats: { leadership: 90, strength: 90, intelligence: 60 },
experience: 1_200,
dedication: 2_000,
officerLevel: 12,
gold: 99_999,
rice: 99_999,
npcState: 9,
affinity: 999,
});
expect(harness.world.getGeneralById(1)).toMatchObject({ gold: 999_999, rice: 999_999 });
expect(harness.world.getCityById(2)).toMatchObject({
nationId: 10,
populationMax: 200_000,
population: 200_000,
agriculture: 20_000,
commerce: 30_000,
security: 40_000,
defenceMax: 100_000,
wallMax: 10_000,
supplyState: 1,
frontState: 0,
});
expect(harness.world.getCityById(1)).toMatchObject({
population: 10_000,
agriculture: 20_000,
commerce: 30_000,
security: 40_000,
});
expect(dirty.createdEvents.map((created) => created.action)).toEqual([
[['AutoDeleteInvader', 10]],
[['InvaderEnding']],
]);
expect(
harness.world
.listDiplomacy()
.filter((entry) => entry.fromNationId !== entry.toNationId)
.map((entry) => [entry.fromNationId, entry.toNationId, entry.state, entry.term])
).toEqual([
[1, 10, 1, 24],
[10, 1, 1, 24],
]);
expect(dirty.logs.map((log) => log.text)).toEqual([
'<L><b>【이벤트】</b></>각지의 이민족들이 <M>궐기</>합니다!',
'<L><b>【이벤트】</b></>중원의 전 국가에 <M>선전포고</> 합니다!',
'<L><b>【이벤트】</b></>이민족의 기세는 그 누구도 막을 수 없을듯 합니다!',
]);
expect(harness.world.getState().meta).toMatchObject({
isunited: 1,
block_change_scout: false,
lastNationId: 10,
});
expect(harness.reservedTurns.peekDirtyState()).toMatchObject({
generalInitializationIds: expect.arrayContaining(Array.from({ length: 10 }, (_, index) => index + 2)),
nationInitializationKeys: ['10:12', '10:11', '10:10', '10:9'],
});
});
it('moves a level-4 capital and scales turn times when the general limit requires a longer term', async () => {
const cities = [buildCity(1, 1, 4), buildCity(2, 1, 3), buildCity(3, 0, 4)];
const harness = buildHarness({ cities });
const handler = createRaiseInvaderHandler({
getWorld: () => harness.world,
reservedTurns: harness.reservedTurns,
env: buildCommandEnv(scenarioConfig),
maxGeneralsPerMinute: 1,
});
await handler([10, 150, 100, 20], harness.environment, event);
expect(harness.world.getNationById(1)?.capitalCityId).toBe(2);
expect(harness.world.getGeneralById(1)?.cityId).toBe(2);
expect(harness.world.getState().tickSeconds).toBe(30 * 60);
expect(harness.world.getGeneralById(1)?.turnTime.toISOString()).toBe('0200-01-01T00:15:00.000Z');
expect(harness.world.peekDirtyState().logs[0]?.text).toBe('<R>★</>턴시간이 <C>30분</>으로 변경됩니다.');
});
it('keeps an invader event while at war, then overwrites the ruler turns and deletes it at peace', async () => {
const autoDeleteEvent: TurnEvent = {
id: 8,
targetCode: 'month',
priority: 1_000,
condition: true,
action: [['AutoDeleteInvader', 2]],
meta: {},
};
const harness = buildHarness({
cities: [buildCity(1, 1, 3), buildCity(2, 2, 4)],
nations: [buildNation(1), buildNation(2, 2, 'ⓞ도시2족')],
generals: [buildGeneral(), buildGeneral({ id: 2, name: 'ⓞ도시2대왕', nationId: 2, cityId: 2 })],
events: [autoDeleteEvent],
});
harness.world.applyDiplomacyPatch({
srcNationId: 2,
destNationId: 1,
patch: { state: 1, term: 24 },
});
const handler = createAutoDeleteInvaderHandler({
getWorld: () => harness.world,
reservedTurns: harness.reservedTurns,
});
const environment = { ...harness.environment, currentEventID: 8 };
await handler([2], environment, autoDeleteEvent);
expect(harness.world.listEvents().map((entry) => entry.id)).toContain(8);
harness.world.applyDiplomacyPatch({
srcNationId: 2,
destNationId: 1,
patch: { state: 2, term: 0 },
});
await handler([2], environment, autoDeleteEvent);
expect(harness.world.listEvents().map((entry) => entry.id)).not.toContain(8);
expect(harness.reservedTurns.getGeneralTurns(2)).toEqual(
Array.from({ length: 30 }, () => ({ action: 'che_방랑', args: {} }))
);
expect(harness.reservedTurns.peekDirtyState().generalIds).toEqual([2]);
});
it('finishes with the legacy user-win logs and refresh multiplier', async () => {
const endingEvent: TurnEvent = {
id: 9,
targetCode: 'month',
priority: 1_000,
condition: true,
action: [['InvaderEnding']],
meta: {},
};
const harness = buildHarness({
cities: [buildCity(1, 1, 3)],
events: [endingEvent],
meta: { isunited: 1, refreshLimit: 3 },
});
const handler = createInvaderEndingHandler({ getWorld: () => harness.world });
const environment = { ...harness.environment, currentEventID: 9 };
await handler([], environment, endingEvent);
expect(harness.world.getState().meta).toMatchObject({ isunited: 3, refreshLimit: 300 });
expect(harness.world.listEvents()).toHaveLength(0);
expect(harness.world.peekDirtyState().logs.map((log) => log.text)).toEqual([
'<L><b>【이벤트】</b></>이민족을 모두 소탕했습니다!',
'<L><b>【이벤트】</b></>중원은 당분간 태평성대를 누릴 것입니다.',
]);
});
it('does not execute dynamically-added events in the same monthly dispatch', async () => {
const harness = buildHarness();
const actions = new Map([
[
'RaiseInvader',
createRaiseInvaderHandler({
getWorld: () => harness.world,
reservedTurns: harness.reservedTurns,
env: buildCommandEnv(scenarioConfig),
}),
],
[
'AutoDeleteInvader',
createAutoDeleteInvaderHandler({
getWorld: () => harness.world,
reservedTurns: harness.reservedTurns,
}),
],
['InvaderEnding', createInvaderEndingHandler({ getWorld: () => harness.world })],
]);
const calendar = createMonthlyEventHandler({
getWorld: () => harness.world,
startYear: 190,
actions,
});
await calendar.onMonthChanged?.({
previousYear: 199,
previousMonth: 12,
currentYear: 200,
currentMonth: 1,
turnTime: harness.state.lastTurnTime,
});
expect(harness.world.peekDirtyState().createdEvents).toHaveLength(2);
expect(harness.reservedTurns.peekDirtyState().generalIds).toEqual([]);
expect(harness.world.getState().meta.isunited).toBe(1);
});
it.skipIf(!process.env.REF_HIDDEN_SEED)(
'matches the fixed-seed legacy ruler and first follower RNG fields',
async () => {
const invaderNames = ['남만', '산월', '오환', '강', '왜', '흉노', '저'];
const cities = [
buildCity(1, 1, 3),
...invaderNames.map((name, index) => ({
...buildCity(69 + index, 0, 4),
name,
})),
];
const harness = buildHarness({
cities,
meta: { hiddenSeed: process.env.REF_HIDDEN_SEED },
});
const handler = createRaiseInvaderHandler({
getWorld: () => harness.world,
reservedTurns: harness.reservedTurns,
env: buildCommandEnv(scenarioConfig),
loadArchivedNationMaxId: vi.fn().mockResolvedValue(10),
});
await handler([10, 150, 100, 20], harness.environment, event);
const dirty = harness.world.peekDirtyState();
expect(dirty.createdNations).toHaveLength(7);
expect(dirty.createdGenerals).toHaveLength(70);
expect(
dirty.createdGenerals.slice(0, 3).map((general) => ({
name: general.name,
nationId: general.nationId,
cityId: general.cityId,
stats: general.stats,
turnTime: general.turnTime.toISOString(),
killturn: general.meta.killturn,
dex: [
general.meta.dex1,
general.meta.dex2,
general.meta.dex3,
general.meta.dex4,
general.meta.dex5,
],
}))
).toEqual([
{
name: 'ⓞ남만대왕',
nationId: 11,
cityId: 69,
stats: { leadership: 90, strength: 90, intelligence: 60 },
turnTime: '0200-01-01T00:02:40.239Z',
killturn: 247,
dex: [0, 0, 0, 0, 0],
},
{
name: 'ⓞ남만장수1',
nationId: 11,
cityId: 69,
stats: { leadership: 70, strength: 13, intelligence: 67 },
turnTime: '0200-01-01T00:03:19.647Z',
killturn: 242,
dex: [20, 20, 20, 40, 0],
},
{
name: 'ⓞ남만장수2',
nationId: 11,
cityId: 69,
stats: { leadership: 62, strength: 70, intelligence: 18 },
turnTime: '0200-01-01T00:02:09.634Z',
killturn: 250,
dex: expect.arrayContaining([40, 20, 20, 20, 0]),
},
]);
}
);
});
@@ -0,0 +1,391 @@
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import type { City, Nation } from '@sammo-ts/logic';
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import { createRaiseInvaderHandler } from '../src/turn/monthlyInvaderAction.js';
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
const integration = describe.skipIf(!databaseUrl);
const existingNationId = 991_100;
const createdNationId = 991_101;
const existingGeneralId = 991_100;
const firstCreatedGeneralId = 991_101;
const ordinaryCityId = 991_100;
const invaderCityId = 991_101;
const sourceEventId = 991_100;
const createdEventIds = [991_101, 991_102];
const buildCity = (id: number, nationId: number, level: number, name: string): City => ({
id,
name,
nationId,
level,
state: 0,
population: 1_000,
populationMax: 10_000,
agriculture: 2_000,
agricultureMax: 20_000,
commerce: 3_000,
commerceMax: 30_000,
security: 4_000,
securityMax: 40_000,
supplyState: 1,
frontState: 0,
defence: 5_000,
defenceMax: 50_000,
wall: 6_000,
wallMax: 60_000,
meta: { trust: 50, region: 1 },
});
const ordinaryCity = buildCity(ordinaryCityId, existingNationId, 3, '기준도시');
const invaderCity = buildCity(invaderCityId, 0, 4, '남만');
const existingNation: Nation = {
id: existingNationId,
name: '기준국',
color: '#777777',
capitalCityId: ordinaryCityId,
chiefGeneralId: existingGeneralId,
gold: 1_000,
rice: 1_000,
power: 0,
level: 2,
typeCode: 'che_유가',
meta: { tech: 100, war: 1, scout: 1 },
};
const existingGeneral: TurnGeneral = {
id: existingGeneralId,
userId: null,
name: '군주',
nationId: existingNationId,
cityId: ordinaryCityId,
troopId: 0,
stats: { leadership: 50, strength: 50, intelligence: 50 },
experience: 1_000,
dedication: 1_000,
officerLevel: 12,
role: {
personality: 'che_안전',
specialDomestic: null,
specialWar: null,
items: { horse: null, weapon: null, book: null, item: null },
},
injury: 0,
gold: 1_000,
rice: 1_000,
crew: 0,
crewTypeId: 1100,
train: 0,
atmos: 0,
age: 30,
npcState: 0,
bornYear: 170,
deadYear: 250,
affinity: 1,
picture: 'default.jpg',
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
lastTurn: { command: '휴식' },
turnTime: new Date('0200-01-01T00:05:00.000Z'),
recentWarTime: null,
meta: { killturn: 1_000, dex1: 10, dex2: 20, dex3: 30, dex4: 40, dex5: 50 },
};
const sourceEvent: TurnEvent = {
id: sourceEventId,
targetCode: 'month',
priority: 1_000,
condition: true,
action: [['RaiseInvader', 10, 150, 100, 20]],
meta: {},
};
integration('RaiseInvader database persistence', () => {
let db: GamePrismaClient;
let closeDb: (() => Promise<void>) | undefined;
const clean = async () => {
const createdGeneralIds = Array.from({ length: 10 }, (_, index) => firstCreatedGeneralId + index);
await db.logEntry.deleteMany({
where: { year: 200, month: 1, text: { contains: '【이벤트】' } },
});
await db.generalTurn.deleteMany({
where: { generalId: { in: [existingGeneralId, ...createdGeneralIds] } },
});
await db.rankData.deleteMany({
where: { generalId: { in: [existingGeneralId, ...createdGeneralIds] } },
});
await db.general.deleteMany({
where: { id: { in: [existingGeneralId, ...createdGeneralIds] } },
});
await db.nationTurn.deleteMany({ where: { nationId: createdNationId } });
await db.diplomacy.deleteMany({
where: {
OR: [
{ srcNationId: { in: [existingNationId, createdNationId] } },
{ destNationId: { in: [existingNationId, createdNationId] } },
],
},
});
await db.nation.deleteMany({ where: { id: { in: [existingNationId, createdNationId] } } });
await db.city.deleteMany({ where: { id: { in: [ordinaryCityId, invaderCityId] } } });
await db.event.deleteMany({ where: { id: { in: [sourceEventId, ...createdEventIds] } } });
await db.worldState.deleteMany({ where: { scenarioCode: 'monthly-invader-persistence' } });
};
beforeAll(async () => {
const connector = createGamePostgresConnector({ url: databaseUrl! });
await connector.connect();
db = connector.prisma;
closeDb = () => connector.disconnect();
await clean();
});
afterAll(async () => {
await clean();
await closeDb?.();
});
it('commits invader entities, dynamic events, diplomacy, turns, ranks, city state, and logs atomically', async () => {
const createCity = (city: City) =>
db.city.create({
data: {
id: city.id,
name: city.name,
nationId: city.nationId,
level: city.level,
supplyState: city.supplyState,
frontState: city.frontState,
population: city.population,
populationMax: city.populationMax,
agriculture: city.agriculture,
agricultureMax: city.agricultureMax,
commerce: city.commerce,
commerceMax: city.commerceMax,
security: city.security,
securityMax: city.securityMax,
trust: 50,
trade: 100,
defence: city.defence,
defenceMax: city.defenceMax,
wall: city.wall,
wallMax: city.wallMax,
region: 1,
conflict: {},
meta: {},
},
});
await createCity(ordinaryCity);
await createCity(invaderCity);
await db.nation.create({
data: {
id: existingNationId,
name: existingNation.name,
color: existingNation.color,
capitalCityId: ordinaryCityId,
chiefGeneralId: existingGeneralId,
gold: existingNation.gold,
rice: existingNation.rice,
tech: 100,
level: 2,
typeCode: existingNation.typeCode,
meta: existingNation.meta,
},
});
await db.general.create({
data: {
id: existingGeneralId,
name: existingGeneral.name,
nationId: existingNationId,
cityId: ordinaryCityId,
leadership: 50,
strength: 50,
intel: 50,
experience: 1_000,
dedication: 1_000,
officerLevel: 12,
gold: 1_000,
rice: 1_000,
crewTypeId: 1100,
age: 30,
npcState: 0,
bornYear: 170,
deadYear: 250,
affinity: 1,
personalCode: 'che_안전',
lastTurn: { command: '휴식' },
meta: existingGeneral.meta,
turnTime: existingGeneral.turnTime,
},
});
await db.event.create({
data: {
id: sourceEventId,
targetCode: 'month',
priority: 1_000,
condition: true,
action: [['RaiseInvader', 10, 150, 100, 20]],
meta: {},
},
});
const stateRow = await db.worldState.create({
data: {
scenarioCode: 'monthly-invader-persistence',
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
config: {},
meta: {
hiddenSeed: 'raise-invader-persistence',
lastGeneralId: firstCreatedGeneralId - 1,
lastNationId: createdNationId - 1,
serverId: 'raise-invader-persistence',
},
},
});
const state: TurnWorldState = {
id: stateRow.id,
currentYear: 200,
currentMonth: 1,
tickSeconds: 600,
lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
meta: {
hiddenSeed: 'raise-invader-persistence',
lastGeneralId: firstCreatedGeneralId - 1,
lastNationId: createdNationId - 1,
serverId: 'raise-invader-persistence',
},
};
const snapshot: TurnWorldSnapshot = {
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
iconPath: '.',
map: {},
const: {},
environment: { mapName: 'test', unitSet: 'default' },
},
map: { id: 'test', name: 'test', cities: [] },
generals: [existingGeneral],
cities: [ordinaryCity, invaderCity],
nations: [existingNation],
troops: [],
diplomacy: [],
events: [sourceEvent],
initialEvents: [],
};
const world = new InMemoryTurnWorld(state, snapshot, {
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
});
const reservedTurns = new InMemoryReservedTurnStore(db, { maxGeneralTurns: 30, maxNationTurns: 12 });
const handler = createRaiseInvaderHandler({
getWorld: () => world,
reservedTurns,
env: buildCommandEnv(snapshot.scenarioConfig),
loadArchivedNationMaxId: async () => 0,
});
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns });
try {
await handler(
[10, 150, 100, 20],
{
year: 200,
month: 1,
startyear: 190,
currentEventID: sourceEventId,
turnTime: state.lastTurnTime,
},
sourceEvent
);
await dbHooks.hooks.flushChanges?.({
lastTurnTime: state.lastTurnTime.toISOString(),
processedGenerals: 0,
processedTurns: 1,
durationMs: 0,
partial: false,
});
expect(await db.nation.findUniqueOrThrow({ where: { id: createdNationId } })).toMatchObject({
name: 'ⓞ남만족',
capitalCityId: invaderCityId,
chiefGeneralId: firstCreatedGeneralId,
gold: 9_999_999,
rice: 9_999_999,
tech: 100,
level: 2,
typeCode: 'che_병가',
});
expect(await db.general.count({ where: { nationId: createdNationId } })).toBe(10);
expect(await db.generalTurn.count({ where: { generalId: { gte: firstCreatedGeneralId } } })).toBe(300);
expect(await db.rankData.count({ where: { generalId: { gte: firstCreatedGeneralId } } })).toBe(410);
expect(await db.nationTurn.count({ where: { nationId: createdNationId } })).toBe(48);
expect(
await db.diplomacy.count({
where: {
OR: [{ srcNationId: createdNationId }, { destNationId: createdNationId }],
},
})
).toBe(2);
expect(
await db.event.findMany({
where: { id: { in: createdEventIds } },
orderBy: { id: 'asc' },
select: { id: true, targetCode: true, priority: true, condition: true, action: true },
})
).toEqual([
{
id: createdEventIds[0],
targetCode: 'month',
priority: 1_000,
condition: true,
action: [['AutoDeleteInvader', createdNationId]],
},
{
id: createdEventIds[1],
targetCode: 'month',
priority: 1_000,
condition: true,
action: [['InvaderEnding']],
},
]);
expect(await db.city.findUniqueOrThrow({ where: { id: invaderCityId } })).toMatchObject({
nationId: createdNationId,
population: 200_000,
populationMax: 200_000,
agriculture: 20_000,
commerce: 30_000,
security: 40_000,
defenceMax: 100_000,
wallMax: 10_000,
});
expect(await db.general.findUniqueOrThrow({ where: { id: existingGeneralId } })).toMatchObject({
gold: 999_999,
rice: 999_999,
});
expect(
await db.logEntry.count({
where: { year: 200, month: 1, text: { contains: '【이벤트】' } },
})
).toBe(3);
expect(await db.worldState.findUniqueOrThrow({ where: { id: stateRow.id } })).toMatchObject({
meta: expect.objectContaining({ isunited: 1, block_change_scout: false }),
});
const sequenceProbe = await db.event.create({
data: {
targetCode: 'month',
priority: 0,
condition: false,
action: [],
meta: {},
},
});
expect(sequenceProbe.id).toBeGreaterThan(createdEventIds[1]!);
await db.event.delete({ where: { id: sequenceProbe.id } });
} finally {
await dbHooks.close();
}
});
});