feat: port monthly invader lifecycle
This commit is contained in:
@@ -394,6 +394,7 @@ export const createDatabaseTurnHooks = async (
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createdNations,
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createdTroops,
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createdDiplomacy,
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createdEvents,
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deletedEvents,
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lifecycleEvents,
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pendingNeutralAuctions,
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@@ -592,6 +593,24 @@ export const createDatabaseTurnHooks = async (
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data: createdDiplomacy.map(buildDiplomacyCreate),
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});
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}
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if (createdEvents.length > 0) {
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await prisma.event.createMany({
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data: createdEvents.map((event) => ({
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id: event.id,
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targetCode: event.targetCode,
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priority: event.priority,
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condition: asJson(event.condition),
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action: asJson(event.action),
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meta: asJson(event.meta),
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})),
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});
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await prisma.$queryRaw`
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SELECT setval(
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pg_get_serial_sequence('event', 'id'),
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GREATEST((SELECT COALESCE(MAX(id), 1) FROM event), 1)
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)
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`;
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}
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if (deletedTroops.length > 0) {
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await prisma.troop.deleteMany({
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where: { troopLeaderId: { in: deletedTroops } },
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@@ -107,6 +107,7 @@ export interface TurnWorldChanges {
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createdNations: Nation[];
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createdTroops: Troop[];
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createdDiplomacy: TurnDiplomacy[];
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createdEvents: TurnEvent[];
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deletedEvents: number[];
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lifecycleEvents: GeneralLifecycleEvent[];
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pendingNeutralAuctions: PendingNeutralAuction[];
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@@ -249,7 +250,7 @@ const ensureGeneralKillturn = (general: TurnGeneral, worldKillturn: number | nul
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export class InMemoryTurnWorld {
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// DB에서 읽어온 월드 상태를 메모리에 고정해 턴 처리를 담당한다.
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private readonly schedule: TurnSchedule;
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private schedule: TurnSchedule;
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private readonly generalTurnHandler: GeneralTurnHandler;
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private readonly calendarHandler?: TurnCalendarHandler;
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private readonly generals = new Map<number, TurnGeneral>();
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@@ -267,6 +268,7 @@ export class InMemoryTurnWorld {
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private readonly createdNationIds = new Set<number>();
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private readonly createdTroopIds = new Set<number>();
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private readonly createdDiplomacyKeys = new Set<string>();
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private readonly createdEventIds = new Set<number>();
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private readonly deletedTroopIds = new Set<number>();
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private readonly deletedGeneralIds = new Set<number>();
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private readonly deletedNationIds = new Set<number>();
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@@ -338,6 +340,28 @@ export class InMemoryTurnWorld {
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};
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}
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changeTurnTerm(tickMinutes: number): void {
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if (!Number.isInteger(tickMinutes) || tickMinutes <= 0) {
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throw new Error('Turn term must be a positive integer.');
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}
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const previousTickSeconds = this.state.tickSeconds;
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const nextTickSeconds = tickMinutes * 60;
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if (previousTickSeconds === nextTickSeconds) {
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return;
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}
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const ratio = nextTickSeconds / previousTickSeconds;
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const baseTime = this.state.lastTurnTime.getTime();
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for (const general of this.generals.values()) {
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const nextTurnTime = new Date(baseTime + (general.turnTime.getTime() - baseTime) * ratio);
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this.updateGeneral(general.id, { turnTime: nextTurnTime });
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}
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this.schedule = { entries: [{ startMinute: 0, tickMinutes }] };
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this.state = {
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...this.state,
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tickSeconds: nextTickSeconds,
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};
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}
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pushLog(entry: LogEntryDraft): void {
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this.logs.push(entry);
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}
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@@ -410,10 +434,22 @@ export class InMemoryTurnWorld {
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if (!this.events.delete(id)) {
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return false;
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}
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if (this.createdEventIds.delete(id)) {
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return true;
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}
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this.deletedEventIds.add(id);
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return true;
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}
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addEvent(event: TurnEvent): boolean {
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if (this.events.has(event.id)) {
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return false;
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}
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this.events.set(event.id, { ...event, meta: { ...event.meta } });
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this.createdEventIds.add(event.id);
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return true;
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}
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getDiplomacyEntry(srcNationId: number, destNationId: number): TurnDiplomacy | null {
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if (srcNationId === destNationId) {
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return null;
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@@ -606,6 +642,11 @@ export class InMemoryTurnWorld {
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return nextId;
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}
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getNextEventId(): number {
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const currentIds = Array.from(this.events.keys());
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return (currentIds.length > 0 ? Math.max(...currentIds) : 0) + 1;
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}
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getNextGeneralId(): number {
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const meta = this.state.meta as Record<string, unknown>;
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let lastId = (meta.lastGeneralId as number | undefined) ?? 0;
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@@ -860,6 +901,9 @@ export class InMemoryTurnWorld {
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const createdDiplomacy = Array.from(this.createdDiplomacyKeys)
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.map((key) => this.diplomacy.get(key))
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.filter((entry): entry is TurnDiplomacy => Boolean(entry));
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const createdEvents = Array.from(this.createdEventIds)
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.map((id) => this.events.get(id))
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.filter((event): event is TurnEvent => Boolean(event));
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const deletedTroops = Array.from(this.deletedTroopIds);
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const deletedGenerals = Array.from(this.deletedGeneralIds);
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const deletedNations = Array.from(this.deletedNationIds);
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@@ -891,6 +935,7 @@ export class InMemoryTurnWorld {
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createdNations,
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createdTroops,
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createdDiplomacy,
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createdEvents,
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deletedEvents,
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lifecycleEvents,
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pendingNeutralAuctions,
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@@ -912,6 +957,7 @@ export class InMemoryTurnWorld {
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for (const entry of changes.createdDiplomacy) {
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this.createdDiplomacyKeys.delete(buildDiplomacyKey(entry.fromNationId, entry.toNationId));
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}
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for (const event of changes.createdEvents) this.createdEventIds.delete(event.id);
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for (const id of changes.deletedTroops) this.deletedTroopIds.delete(id);
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for (const id of changes.deletedGenerals) this.deletedGeneralIds.delete(id);
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for (const id of changes.deletedNations) this.deletedNationIds.delete(id);
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@@ -0,0 +1,538 @@
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import { LiteHashDRBG, RandUtil, asRecord } from '@sammo-ts/common';
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import { LogCategory, LogFormat, LogScope, type Nation, type TurnCommandEnv } from '@sammo-ts/logic';
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import { simpleSerialize } from '@sammo-ts/logic/war/utils.js';
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import type { InMemoryTurnWorld } from './inMemoryWorld.js';
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import type { MonthlyEventActionHandler, MonthlyEventEnvironment } from './monthlyEventHandler.js';
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import type { InMemoryReservedTurnStore } from './reservedTurnStore.js';
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import type { TurnEvent, TurnGeneral } from './types.js';
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const INVADER_NPC_TYPE = 9;
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const INVADER_PREFIX = 'ⓞ';
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const TURN_TERM_CANDIDATES = [1, 2, 5, 10, 20, 30, 60, 120] as const;
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const toInteger = (value: number): number => (Number.isFinite(value) ? Math.trunc(value) : 0);
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const readNumber = (value: unknown, fallback = 0): number =>
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typeof value === 'number' && Number.isFinite(value) ? value : fallback;
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const resolveHiddenSeed = (world: InMemoryTurnWorld): string | number => {
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const state = world.getState();
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const value = state.meta.hiddenSeed ?? state.meta.seed ?? state.id;
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return typeof value === 'string' || typeof value === 'number' ? value : String(value);
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};
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const resolveServerId = (world: InMemoryTurnWorld): string | null => {
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const value = world.getState().meta.serverId;
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return typeof value === 'string' && value !== '' ? value : null;
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};
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const shuffleLegacy = <T>(values: T[]): T[] => {
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const result = [...values];
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// ref의 follower 병종 숙련 배열은 action DRBG가 아니라 PHP process-global
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// shuffle()로 섞인다.
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for (let index = result.length - 1; index > 0; index -= 1) {
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const target = Math.floor(Math.random() * (index + 1));
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[result[index], result[target]] = [result[target]!, result[index]!];
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}
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return result;
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};
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const createTurnTime = (rng: RandUtil, environment: MonthlyEventEnvironment, tickSeconds: number): Date => {
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const turnMinutes = tickSeconds / 60;
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if (!(turnMinutes > 0) || !Number.isInteger(turnMinutes)) {
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throw new Error('RaiseInvader requires a positive integer turn term.');
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}
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const seconds = rng.nextRangeInt(0, turnMinutes * 60 - 1);
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const fraction = rng.nextRangeInt(0, 999_999);
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return new Date(environment.turnTime.getTime() + seconds * 1_000 + Math.floor(fraction / 1_000));
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};
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const createInvaderGeneral = (options: {
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world: InMemoryTurnWorld;
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reservedTurns: InMemoryReservedTurnStore;
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env: TurnCommandEnv;
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rng: RandUtil;
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environment: MonthlyEventEnvironment;
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rawName: string;
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nationId: number;
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cityId: number;
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stats: { leadership: number; strength: number; intelligence: number };
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experience: number;
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dex: readonly [number, number, number, number, number];
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}): TurnGeneral => {
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const age = 20;
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const deadYear = options.environment.year + 20;
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const experience = options.experience || age * 100;
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const id = options.world.getNextGeneralId();
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const general: TurnGeneral = {
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id,
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userId: null,
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name: `${INVADER_PREFIX}${options.rawName}`,
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nationId: options.nationId,
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cityId: options.cityId,
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troopId: 0,
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stats: options.stats,
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experience,
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dedication: age * 100,
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officerLevel: 1,
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role: {
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personality: 'che_패권',
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specialDomestic: 'che_인덕',
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specialWar: 'che_척사',
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 99_999,
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rice: 99_999,
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crew: 0,
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crewTypeId: options.env.defaultCrewTypeId,
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train: 0,
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atmos: 0,
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age,
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npcState: INVADER_NPC_TYPE,
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bornYear: options.environment.year - 20,
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deadYear,
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affinity: 999,
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picture: 'default.jpg',
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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lastTurn: { command: '휴식' },
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turnTime: createTurnTime(options.rng, options.environment, options.world.getState().tickSeconds),
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recentWarTime: null,
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meta: {
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killturn:
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(deadYear - options.environment.year) * 12 +
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options.rng.nextRangeInt(0, 11) +
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options.environment.month -
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1,
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npcType: INVADER_NPC_TYPE,
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npc_org: INVADER_NPC_TYPE,
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belong: 0,
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dedlevel: 1,
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dex1: options.dex[0],
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dex2: options.dex[1],
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dex3: options.dex[2],
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dex4: options.dex[3],
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dex5: options.dex[4],
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},
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};
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if (!options.world.addGeneral(general)) {
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throw new Error(`RaiseInvader generated duplicate general id ${id}.`);
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}
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options.reservedTurns.ensureGeneralTurns(id);
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return general;
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};
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const addMonthlyEvent = (world: InMemoryTurnWorld, action: readonly unknown[]): TurnEvent => {
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const event: TurnEvent = {
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id: world.getNextEventId(),
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targetCode: 'month',
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priority: 1_000,
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condition: true,
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action: [action],
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meta: {},
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};
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if (!world.addEvent(event)) {
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throw new Error(`RaiseInvader generated duplicate event id ${event.id}.`);
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}
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return event;
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};
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export const createRaiseInvaderHandler = (options: {
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getWorld: () => InMemoryTurnWorld | null;
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reservedTurns: InMemoryReservedTurnStore;
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env: TurnCommandEnv;
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loadArchivedNationMaxId?: (serverId: string) => Promise<number>;
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maxGeneralsPerMinute?: number;
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}): MonthlyEventActionHandler => {
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return async (args, environment) => {
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const world = options.getWorld();
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if (!world) {
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return;
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}
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const invaderCities = world.listCities().filter((city) => city.level === 4);
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if (invaderCities.length === 0) {
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return;
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}
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const npcEachArgument = readNumber(args[0], -3);
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const specAverageArgument = readNumber(args[1], -1.2);
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const techArgument = readNumber(args[2], -1.2);
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const dexArgument = readNumber(args[3], -1);
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const ordinaryGenerals = world.listGenerals().filter((general) => general.npcState < 4);
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let npcEachCount = npcEachArgument;
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if (npcEachCount < 0) {
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npcEachCount = (ordinaryGenerals.length / invaderCities.length) * -npcEachCount;
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}
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npcEachCount = Math.max(10, toInteger(npcEachCount));
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world.updateWorldMeta({ isunited: 1 });
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const totalGeneralCount = npcEachCount * invaderCities.length + world.listGenerals().length;
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const maxGeneralsPerMinute =
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options.maxGeneralsPerMinute ?? readNumber(world.getState().meta.maxGeneralsPerMinute, 1_000);
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const currentTurnMinutes = world.getState().tickSeconds / 60;
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if (totalGeneralCount > maxGeneralsPerMinute * currentTurnMinutes) {
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const nextTerm = TURN_TERM_CANDIDATES.find(
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(candidate) => totalGeneralCount <= maxGeneralsPerMinute * candidate
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);
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if (nextTerm !== undefined) {
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world.changeTurnTerm(nextTerm);
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world.pushLog({
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scope: LogScope.SYSTEM,
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category: LogCategory.HISTORY,
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text: `<R>★</>턴시간이 <C>${nextTerm}분</>으로 변경됩니다.`,
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});
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}
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}
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let specAverage = specAverageArgument;
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if (specAverage < 0) {
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const sum = ordinaryGenerals.reduce(
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(total, general) =>
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total + general.stats.leadership + general.stats.strength + general.stats.intelligence,
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0
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);
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specAverage = (ordinaryGenerals.length === 0 ? 0 : sum / ordinaryGenerals.length) * -specAverage;
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}
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specAverage = toInteger(specAverage / 3);
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const activeNations = world.listNations().filter((nation) => nation.level > 0);
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let tech = techArgument;
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if (tech < 0) {
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const averageTech =
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activeNations.length === 0
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? 0
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: activeNations.reduce((sum, nation) => sum + readNumber(nation.meta.tech), 0) /
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activeNations.length;
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tech = averageTech * -tech;
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}
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// Nation::__construct(int $tech)의 weak scalar coercion을 보존한다.
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tech = toInteger(tech);
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let dex = dexArgument;
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if (dex < 0) {
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const averageDex =
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ordinaryGenerals.length === 0
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? 0
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: ordinaryGenerals.reduce((sum, general) => {
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const meta = asRecord(general.meta);
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return (
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sum +
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(readNumber(meta.dex1) +
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readNumber(meta.dex2) +
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readNumber(meta.dex3) +
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readNumber(meta.dex4) +
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readNumber(meta.dex5)) /
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5
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);
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}, 0) / ordinaryGenerals.length;
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dex = averageDex * -dex;
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}
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dex = toInteger(dex);
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const rng = new RandUtil(
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new LiteHashDRBG(
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simpleSerialize(resolveHiddenSeed(world), 'RaiseInvader', environment.year, environment.month)
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)
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);
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for (const nation of world.listNations()) {
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world.updateNation(nation.id, {
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meta: { ...nation.meta, war: 0, scout: 0 },
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});
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}
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const invaderCityIds = new Set(invaderCities.map((city) => city.id));
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const disabledCityIds = new Set<number>();
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for (const nation of world.listNations()) {
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const oldCapitalId = nation.capitalCityId;
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if (oldCapitalId === null || !invaderCityIds.has(oldCapitalId)) {
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continue;
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}
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const candidates = world
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.listCities()
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.filter(
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(city) => city.nationId === nation.id && city.id !== oldCapitalId && !invaderCityIds.has(city.id)
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);
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if (candidates.length === 0) {
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disabledCityIds.add(oldCapitalId);
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continue;
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}
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const nextCapital = rng.choice(candidates);
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world.updateNation(nation.id, { capitalCityId: nextCapital.id });
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for (const general of world
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.listGenerals()
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.filter((general) => general.nationId === nation.id && general.cityId === oldCapitalId)) {
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world.updateGeneral(general.id, { cityId: nextCapital.id });
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}
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}
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for (const general of world.listGenerals()) {
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const meta = asRecord(general.meta);
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const officerCityId = readNumber(meta.officer_city ?? meta.officerCity);
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if (!invaderCityIds.has(officerCityId)) {
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continue;
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}
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world.updateGeneral(general.id, {
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officerLevel: 1,
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meta: { ...general.meta, officer_city: 0, officerCity: 0 },
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});
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}
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for (const city of invaderCities) {
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world.updateCity(city.id, { nationId: 0, frontState: 0, supplyState: 1 });
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}
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const existingNationIds = world.listNations().map((nation) => nation.id);
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const currentLastNationId = readNumber(world.getState().meta.lastNationId);
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const liveNationMaxId = existingNationIds.reduce((maxId, id) => Math.max(maxId, id), 0);
|
||||
let lastNationId = Math.max(currentLastNationId, liveNationMaxId);
|
||||
const serverId = resolveServerId(world);
|
||||
if (serverId && options.loadArchivedNationMaxId) {
|
||||
lastNationId = Math.max(lastNationId, await options.loadArchivedNationMaxId(serverId));
|
||||
}
|
||||
if (lastNationId !== currentLastNationId) {
|
||||
world.updateWorldMeta({ lastNationId });
|
||||
}
|
||||
|
||||
const experiencePool = world.listGenerals().filter((general) => general.npcState < 6);
|
||||
const averageExperience =
|
||||
experiencePool.length === 0
|
||||
? 0
|
||||
: experiencePool.reduce((sum, general) => sum + general.experience, 0) / experiencePool.length;
|
||||
for (const general of world.listGenerals()) {
|
||||
world.updateGeneral(general.id, { gold: 999_999, rice: 999_999 });
|
||||
}
|
||||
|
||||
const invaderNationIds: number[] = [];
|
||||
for (const city of invaderCities) {
|
||||
if (disabledCityIds.has(city.id)) {
|
||||
continue;
|
||||
}
|
||||
const nationId = world.getNextNationId();
|
||||
invaderNationIds.push(nationId);
|
||||
const nation: Nation = {
|
||||
id: nationId,
|
||||
name: `${INVADER_PREFIX}${city.name}족`,
|
||||
color: '#800080',
|
||||
capitalCityId: city.id,
|
||||
chiefGeneralId: null,
|
||||
gold: 9_999_999,
|
||||
rice: 9_999_999,
|
||||
power: 0,
|
||||
level: 2,
|
||||
typeCode: 'che_병가',
|
||||
meta: {
|
||||
tech,
|
||||
infoText: '중원의 부패를 물리쳐라! 이민족 침범!',
|
||||
bill: 100,
|
||||
rate: 15,
|
||||
scout: 0,
|
||||
war: 0,
|
||||
strategicCommandLimit: 24,
|
||||
surrenderLimit: 72,
|
||||
can_국기변경: 1,
|
||||
},
|
||||
};
|
||||
if (!world.addNation(nation)) {
|
||||
throw new Error(`RaiseInvader generated duplicate nation id ${nationId}.`);
|
||||
}
|
||||
world.updateCity(city.id, { nationId });
|
||||
|
||||
const ruler = createInvaderGeneral({
|
||||
world,
|
||||
reservedTurns: options.reservedTurns,
|
||||
env: options.env,
|
||||
rng,
|
||||
environment,
|
||||
rawName: `${city.name}대왕`,
|
||||
nationId,
|
||||
cityId: city.id,
|
||||
stats: {
|
||||
leadership: toInteger(specAverage * 1.8),
|
||||
strength: toInteger(specAverage * 1.8),
|
||||
intelligence: toInteger(specAverage * 1.2),
|
||||
},
|
||||
experience: toInteger(averageExperience * 1.2),
|
||||
dex: [0, 0, 0, 0, 0],
|
||||
});
|
||||
world.updateGeneral(ruler.id, { officerLevel: 12 });
|
||||
|
||||
// ref Util::range(1, $npcEachCount)는 끝 값을 포함하지 않는다.
|
||||
for (let index = 1; index < npcEachCount; index += 1) {
|
||||
const leadership = rng.nextRangeInt(toInteger(specAverage * 1.2), toInteger(specAverage * 1.4));
|
||||
const mainStat = rng.nextRangeInt(toInteger(specAverage * 1.2), toInteger(specAverage * 1.4));
|
||||
const subStat = specAverage * 3 - leadership - mainStat;
|
||||
const isWarrior = rng.nextBit();
|
||||
const martialDex = isWarrior ? shuffleLegacy([dex * 2, dex, dex]) : [dex, dex, dex];
|
||||
createInvaderGeneral({
|
||||
world,
|
||||
reservedTurns: options.reservedTurns,
|
||||
env: options.env,
|
||||
rng,
|
||||
environment,
|
||||
rawName: `${city.name}장수${index}`,
|
||||
nationId,
|
||||
cityId: city.id,
|
||||
stats: isWarrior
|
||||
? { leadership, strength: mainStat, intelligence: subStat }
|
||||
: { leadership, strength: subStat, intelligence: mainStat },
|
||||
experience: toInteger(averageExperience),
|
||||
dex: isWarrior
|
||||
? [martialDex[0]!, martialDex[1]!, martialDex[2]!, dex, 0]
|
||||
: [dex, dex, dex, dex * 2, 0],
|
||||
});
|
||||
}
|
||||
world.updateNation(nationId, {
|
||||
chiefGeneralId: ruler.id,
|
||||
meta: { ...nation.meta, gennum: npcEachCount },
|
||||
});
|
||||
for (const officerLevel of [12, 11, 10, 9]) {
|
||||
options.reservedTurns.ensureNationTurns(nationId, officerLevel);
|
||||
}
|
||||
addMonthlyEvent(world, ['AutoDeleteInvader', nationId]);
|
||||
}
|
||||
addMonthlyEvent(world, ['InvaderEnding']);
|
||||
|
||||
for (const existingNationId of existingNationIds) {
|
||||
for (const invaderNationId of invaderNationIds) {
|
||||
world.applyDiplomacyPatch({
|
||||
srcNationId: existingNationId,
|
||||
destNationId: invaderNationId,
|
||||
patch: { state: 1, term: 24 },
|
||||
});
|
||||
world.applyDiplomacyPatch({
|
||||
srcNationId: invaderNationId,
|
||||
destNationId: existingNationId,
|
||||
patch: { state: 1, term: 24 },
|
||||
});
|
||||
}
|
||||
}
|
||||
for (const fromNationId of invaderNationIds) {
|
||||
for (const toNationId of invaderNationIds) {
|
||||
if (fromNationId === toNationId) {
|
||||
continue;
|
||||
}
|
||||
world.applyDiplomacyPatch({
|
||||
srcNationId: fromNationId,
|
||||
destNationId: toNationId,
|
||||
patch: { state: 7, term: 480 },
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const cityPopulationMax = specAverage * npcEachCount * 100 * 4;
|
||||
for (const city of world.listCities()) {
|
||||
const isInvaderCity = invaderNationIds.includes(city.nationId);
|
||||
world.updateCity(city.id, {
|
||||
populationMax: isInvaderCity ? cityPopulationMax : city.populationMax,
|
||||
defenceMax: isInvaderCity ? 100_000 : city.defenceMax,
|
||||
wallMax: isInvaderCity ? 10_000 : city.wallMax,
|
||||
population: isInvaderCity ? cityPopulationMax : city.populationMax,
|
||||
agriculture: city.agricultureMax,
|
||||
commerce: city.commerceMax,
|
||||
security: city.securityMax,
|
||||
});
|
||||
}
|
||||
|
||||
for (const text of [
|
||||
'<L><b>【이벤트】</b></>각지의 이민족들이 <M>궐기</>합니다!',
|
||||
'<L><b>【이벤트】</b></>중원의 전 국가에 <M>선전포고</> 합니다!',
|
||||
'<L><b>【이벤트】</b></>이민족의 기세는 그 누구도 막을 수 없을듯 합니다!',
|
||||
]) {
|
||||
world.pushLog({
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.HISTORY,
|
||||
text,
|
||||
format: LogFormat.NOTICE_YEAR_MONTH,
|
||||
year: environment.year,
|
||||
month: environment.month,
|
||||
});
|
||||
}
|
||||
world.updateWorldMeta({ block_change_scout: false });
|
||||
};
|
||||
};
|
||||
|
||||
export const createAutoDeleteInvaderHandler = (options: {
|
||||
getWorld: () => InMemoryTurnWorld | null;
|
||||
reservedTurns: InMemoryReservedTurnStore;
|
||||
}): MonthlyEventActionHandler => {
|
||||
return (args, environment) => {
|
||||
const world = options.getWorld();
|
||||
if (!world) {
|
||||
return;
|
||||
}
|
||||
const nationId = readNumber(args[0], -1);
|
||||
const nation = world.getNationById(nationId);
|
||||
if (!nation) {
|
||||
world.removeEvent(environment.currentEventID);
|
||||
return;
|
||||
}
|
||||
const onWar = world
|
||||
.listDiplomacy()
|
||||
.some((entry) => entry.fromNationId === nationId && (entry.state === 0 || entry.state === 1));
|
||||
if (onWar) {
|
||||
return;
|
||||
}
|
||||
const ruler = world
|
||||
.listGenerals()
|
||||
.find((general) => general.nationId === nationId && general.officerLevel === 12);
|
||||
if (ruler) {
|
||||
options.reservedTurns.replaceGeneralTurns(ruler.id, {
|
||||
action: 'che_방랑',
|
||||
args: {},
|
||||
});
|
||||
}
|
||||
world.removeEvent(environment.currentEventID);
|
||||
};
|
||||
};
|
||||
|
||||
export const createInvaderEndingHandler = (options: {
|
||||
getWorld: () => InMemoryTurnWorld | null;
|
||||
}): MonthlyEventActionHandler => {
|
||||
return (_args, environment) => {
|
||||
const world = options.getWorld();
|
||||
if (!world) {
|
||||
return;
|
||||
}
|
||||
const meta = world.getState().meta;
|
||||
const isUnited = readNumber(meta.isunited ?? meta.isUnited);
|
||||
if (isUnited === 0 || isUnited === 2) {
|
||||
return;
|
||||
}
|
||||
const nations = world.listNations();
|
||||
if (nations.length >= 2) {
|
||||
return;
|
||||
}
|
||||
const neutralCityCount = world.listCities().filter((city) => city.nationId === 0).length;
|
||||
let userWin = false;
|
||||
if (neutralCityCount === 0) {
|
||||
userWin = nations.length === 1 && !nations[0]!.name.startsWith(INVADER_PREFIX);
|
||||
} else if (neutralCityCount !== world.listCities().length) {
|
||||
return;
|
||||
}
|
||||
const texts = userWin
|
||||
? [
|
||||
'<L><b>【이벤트】</b></>이민족을 모두 소탕했습니다!',
|
||||
'<L><b>【이벤트】</b></>중원은 당분간 태평성대를 누릴 것입니다.',
|
||||
]
|
||||
: [
|
||||
'<L><b>【이벤트】</b></>중원은 이민족에 의해 혼란에 빠졌습니다.',
|
||||
'<L><b>【이벤트】</b></>백성은 언젠가 영웅이 나타나길 기다립니다.',
|
||||
];
|
||||
for (const text of texts) {
|
||||
world.pushLog({
|
||||
scope: LogScope.SYSTEM,
|
||||
category: LogCategory.HISTORY,
|
||||
text,
|
||||
format: LogFormat.NOTICE_YEAR_MONTH,
|
||||
year: environment.year,
|
||||
month: environment.month,
|
||||
});
|
||||
}
|
||||
world.updateWorldMeta({
|
||||
isunited: 3,
|
||||
refreshLimit: readNumber(meta.refreshLimit) * 100,
|
||||
});
|
||||
world.removeEvent(environment.currentEventID);
|
||||
};
|
||||
};
|
||||
@@ -214,6 +214,18 @@ export class InMemoryReservedTurnStore {
|
||||
this.pendingGeneralInitializationIds.add(generalId);
|
||||
}
|
||||
|
||||
replaceGeneralTurns(generalId: number, entry: ReservedTurnEntry): void {
|
||||
this.generalTurns.set(
|
||||
generalId,
|
||||
Array.from({ length: this.maxGeneralTurns }, () => ({
|
||||
action: normalizeAction(entry.action),
|
||||
args: normalizeArgs(entry.args),
|
||||
}))
|
||||
);
|
||||
this.pendingGeneralInitializationIds.delete(generalId);
|
||||
this.dirtyGeneralIds.add(generalId);
|
||||
}
|
||||
|
||||
ensureNationTurns(nationId: number, officerLevel: number): void {
|
||||
const key = buildNationKey(nationId, officerLevel);
|
||||
this.getNationTurns(nationId, officerLevel);
|
||||
|
||||
@@ -54,6 +54,11 @@ import { createCreateAdminNpcHandler } from './monthlyCreateAdminNpcAction.js';
|
||||
import { createCreateManyNpcHandler } from './monthlyCreateManyNpcAction.js';
|
||||
import { createRegisterNpcHandler } from './monthlyRegisterNpcAction.js';
|
||||
import { createRaiseNpcNationHandler } from './monthlyRaiseNpcNationAction.js';
|
||||
import {
|
||||
createAutoDeleteInvaderHandler,
|
||||
createInvaderEndingHandler,
|
||||
createRaiseInvaderHandler,
|
||||
} from './monthlyInvaderAction.js';
|
||||
import { buildCommandEnv } from './reservedTurnCommands.js';
|
||||
import { DatabaseTurnDaemonLease, TurnDaemonLeaseUnavailableError } from '../lifecycle/databaseTurnDaemonLease.js';
|
||||
|
||||
@@ -176,7 +181,9 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
hasEventAction('CreateManyNPC') ||
|
||||
hasEventAction('RegNPC') ||
|
||||
hasEventAction('RegNeutralNPC') ||
|
||||
hasEventAction('RaiseNPCNation');
|
||||
hasEventAction('RaiseNPCNation') ||
|
||||
hasEventAction('RaiseInvader') ||
|
||||
hasEventAction('AutoDeleteInvader');
|
||||
const reservedTurnStoreHandle =
|
||||
options.generalTurnHandler && !eventRequiresReservedTurns
|
||||
? null
|
||||
@@ -273,8 +280,23 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
reservedTurns: reservedTurnStoreHandle.store,
|
||||
env: monthlyCommandEnv,
|
||||
map: snapshot.map,
|
||||
loadArchivedNationMaxId: (serverId) =>
|
||||
loadArchivedNationMaxId(options.databaseUrl, serverId),
|
||||
loadArchivedNationMaxId: (serverId) => loadArchivedNationMaxId(options.databaseUrl, serverId),
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'RaiseInvader',
|
||||
createRaiseInvaderHandler({
|
||||
getWorld: () => worldRef,
|
||||
reservedTurns: reservedTurnStoreHandle.store,
|
||||
env: monthlyCommandEnv,
|
||||
loadArchivedNationMaxId: (serverId) => loadArchivedNationMaxId(options.databaseUrl, serverId),
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
'AutoDeleteInvader',
|
||||
createAutoDeleteInvaderHandler({
|
||||
getWorld: () => worldRef,
|
||||
reservedTurns: reservedTurnStoreHandle.store,
|
||||
})
|
||||
);
|
||||
eventActions.set(
|
||||
@@ -287,6 +309,12 @@ const createTurnDaemonRuntimeWithLease = async (
|
||||
})
|
||||
);
|
||||
}
|
||||
eventActions.set(
|
||||
'InvaderEnding',
|
||||
createInvaderEndingHandler({
|
||||
getWorld: () => worldRef,
|
||||
})
|
||||
);
|
||||
eventActions.set('ProcessIncome', async (_args, environment) => {
|
||||
await incomeHandler.onMonthChanged?.({
|
||||
previousYear: environment.month === 1 ? environment.year - 1 : environment.year,
|
||||
|
||||
@@ -0,0 +1,459 @@
|
||||
import { describe, expect, it, vi } from 'vitest';
|
||||
import type { City, Nation } from '@sammo-ts/logic';
|
||||
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import {
|
||||
createAutoDeleteInvaderHandler,
|
||||
createInvaderEndingHandler,
|
||||
createRaiseInvaderHandler,
|
||||
} from '../src/turn/monthlyInvaderAction.js';
|
||||
import { createMonthlyEventHandler } from '../src/turn/monthlyEventHandler.js';
|
||||
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
|
||||
import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
|
||||
import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
|
||||
const buildCity = (id: number, nationId: number, level: number): City => ({
|
||||
id,
|
||||
name: `도시${id}`,
|
||||
nationId,
|
||||
level,
|
||||
state: 0,
|
||||
population: 1_000,
|
||||
populationMax: 10_000,
|
||||
agriculture: 2_000,
|
||||
agricultureMax: 20_000,
|
||||
commerce: 3_000,
|
||||
commerceMax: 30_000,
|
||||
security: 4_000,
|
||||
securityMax: 40_000,
|
||||
supplyState: 0,
|
||||
frontState: 1,
|
||||
defence: 5_000,
|
||||
defenceMax: 50_000,
|
||||
wall: 6_000,
|
||||
wallMax: 60_000,
|
||||
meta: { trust: 50 },
|
||||
});
|
||||
|
||||
const buildNation = (id: number, capitalCityId = 1, name = `국가${id}`): Nation => ({
|
||||
id,
|
||||
name,
|
||||
color: '#777777',
|
||||
capitalCityId,
|
||||
chiefGeneralId: 1,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
power: 0,
|
||||
level: 2,
|
||||
typeCode: 'che_유가',
|
||||
meta: { tech: 100, war: 1, scout: 1 },
|
||||
});
|
||||
|
||||
const buildGeneral = (overrides: Partial<TurnGeneral> = {}): TurnGeneral => ({
|
||||
id: 1,
|
||||
userId: null,
|
||||
name: '군주',
|
||||
nationId: 1,
|
||||
cityId: 1,
|
||||
troopId: 0,
|
||||
stats: { leadership: 50, strength: 50, intelligence: 50 },
|
||||
experience: 1_000,
|
||||
dedication: 1_000,
|
||||
officerLevel: 12,
|
||||
role: {
|
||||
personality: 'che_안전',
|
||||
specialDomestic: null,
|
||||
specialWar: null,
|
||||
items: { horse: null, weapon: null, book: null, item: null },
|
||||
},
|
||||
injury: 0,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
crew: 0,
|
||||
crewTypeId: 1100,
|
||||
train: 0,
|
||||
atmos: 0,
|
||||
age: 30,
|
||||
npcState: 0,
|
||||
bornYear: 170,
|
||||
deadYear: 250,
|
||||
affinity: 1,
|
||||
picture: 'default.jpg',
|
||||
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
||||
lastTurn: { command: '휴식' },
|
||||
turnTime: new Date('0200-01-01T00:05:00.000Z'),
|
||||
recentWarTime: null,
|
||||
meta: { killturn: 1_000, dex1: 10, dex2: 20, dex3: 30, dex4: 40, dex5: 50 },
|
||||
...overrides,
|
||||
});
|
||||
|
||||
const event: TurnEvent = {
|
||||
id: 7,
|
||||
targetCode: 'month',
|
||||
priority: 1_000,
|
||||
condition: true,
|
||||
action: [['RaiseInvader', 10, 150, 100, 20]],
|
||||
meta: {},
|
||||
};
|
||||
|
||||
const scenarioConfig: TurnWorldSnapshot['scenarioConfig'] = {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '.',
|
||||
map: {},
|
||||
const: {},
|
||||
environment: { mapName: 'test', unitSet: 'default' },
|
||||
};
|
||||
|
||||
const buildHarness = (options?: {
|
||||
cities?: City[];
|
||||
nations?: Nation[];
|
||||
generals?: TurnGeneral[];
|
||||
events?: TurnEvent[];
|
||||
meta?: Record<string, unknown>;
|
||||
}) => {
|
||||
const state: TurnWorldState = {
|
||||
id: 1,
|
||||
currentYear: 200,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
|
||||
meta: {
|
||||
hiddenSeed: 'raise-invader-fixture',
|
||||
serverId: 'fixture-server',
|
||||
refreshLimit: 3,
|
||||
...options?.meta,
|
||||
},
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
scenarioConfig,
|
||||
map: {
|
||||
id: 'test',
|
||||
name: 'test',
|
||||
cities: [],
|
||||
},
|
||||
generals: options?.generals ?? [buildGeneral()],
|
||||
cities: options?.cities ?? [buildCity(1, 1, 3), buildCity(2, 0, 4)],
|
||||
nations: options?.nations ?? [buildNation(1)],
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: options?.events ?? [event],
|
||||
initialEvents: [],
|
||||
};
|
||||
const world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
});
|
||||
const prisma = {
|
||||
generalTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
|
||||
nationTurn: { findMany: vi.fn(), deleteMany: vi.fn(), createMany: vi.fn() },
|
||||
};
|
||||
const reservedTurns = new InMemoryReservedTurnStore(prisma as never, {
|
||||
maxGeneralTurns: 30,
|
||||
maxNationTurns: 12,
|
||||
});
|
||||
return {
|
||||
state,
|
||||
snapshot,
|
||||
world,
|
||||
reservedTurns,
|
||||
environment: {
|
||||
year: 200,
|
||||
month: 1,
|
||||
startyear: 190,
|
||||
currentEventID: 7,
|
||||
turnTime: state.lastTurnTime,
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
describe('invader monthly actions', () => {
|
||||
it('creates the invader nation, generals, diplomacy, follow-up events, and city state', async () => {
|
||||
const harness = buildHarness();
|
||||
const handler = createRaiseInvaderHandler({
|
||||
getWorld: () => harness.world,
|
||||
reservedTurns: harness.reservedTurns,
|
||||
env: buildCommandEnv(scenarioConfig),
|
||||
loadArchivedNationMaxId: vi.fn().mockResolvedValue(9),
|
||||
});
|
||||
|
||||
await handler([10, 150, 100, 20], harness.environment, event);
|
||||
|
||||
const dirty = harness.world.peekDirtyState();
|
||||
expect(dirty.createdNations).toHaveLength(1);
|
||||
expect(dirty.createdNations[0]).toMatchObject({
|
||||
id: 10,
|
||||
name: 'ⓞ도시2족',
|
||||
color: '#800080',
|
||||
capitalCityId: 2,
|
||||
chiefGeneralId: 2,
|
||||
gold: 9_999_999,
|
||||
rice: 9_999_999,
|
||||
level: 2,
|
||||
typeCode: 'che_병가',
|
||||
meta: { tech: 100, gennum: 10 },
|
||||
});
|
||||
expect(dirty.createdGenerals).toHaveLength(10);
|
||||
expect(dirty.createdGenerals[0]).toMatchObject({
|
||||
id: 2,
|
||||
name: 'ⓞ도시2대왕',
|
||||
nationId: 10,
|
||||
cityId: 2,
|
||||
stats: { leadership: 90, strength: 90, intelligence: 60 },
|
||||
experience: 1_200,
|
||||
dedication: 2_000,
|
||||
officerLevel: 12,
|
||||
gold: 99_999,
|
||||
rice: 99_999,
|
||||
npcState: 9,
|
||||
affinity: 999,
|
||||
});
|
||||
expect(harness.world.getGeneralById(1)).toMatchObject({ gold: 999_999, rice: 999_999 });
|
||||
expect(harness.world.getCityById(2)).toMatchObject({
|
||||
nationId: 10,
|
||||
populationMax: 200_000,
|
||||
population: 200_000,
|
||||
agriculture: 20_000,
|
||||
commerce: 30_000,
|
||||
security: 40_000,
|
||||
defenceMax: 100_000,
|
||||
wallMax: 10_000,
|
||||
supplyState: 1,
|
||||
frontState: 0,
|
||||
});
|
||||
expect(harness.world.getCityById(1)).toMatchObject({
|
||||
population: 10_000,
|
||||
agriculture: 20_000,
|
||||
commerce: 30_000,
|
||||
security: 40_000,
|
||||
});
|
||||
expect(dirty.createdEvents.map((created) => created.action)).toEqual([
|
||||
[['AutoDeleteInvader', 10]],
|
||||
[['InvaderEnding']],
|
||||
]);
|
||||
expect(
|
||||
harness.world
|
||||
.listDiplomacy()
|
||||
.filter((entry) => entry.fromNationId !== entry.toNationId)
|
||||
.map((entry) => [entry.fromNationId, entry.toNationId, entry.state, entry.term])
|
||||
).toEqual([
|
||||
[1, 10, 1, 24],
|
||||
[10, 1, 1, 24],
|
||||
]);
|
||||
expect(dirty.logs.map((log) => log.text)).toEqual([
|
||||
'<L><b>【이벤트】</b></>각지의 이민족들이 <M>궐기</>합니다!',
|
||||
'<L><b>【이벤트】</b></>중원의 전 국가에 <M>선전포고</> 합니다!',
|
||||
'<L><b>【이벤트】</b></>이민족의 기세는 그 누구도 막을 수 없을듯 합니다!',
|
||||
]);
|
||||
expect(harness.world.getState().meta).toMatchObject({
|
||||
isunited: 1,
|
||||
block_change_scout: false,
|
||||
lastNationId: 10,
|
||||
});
|
||||
expect(harness.reservedTurns.peekDirtyState()).toMatchObject({
|
||||
generalInitializationIds: expect.arrayContaining(Array.from({ length: 10 }, (_, index) => index + 2)),
|
||||
nationInitializationKeys: ['10:12', '10:11', '10:10', '10:9'],
|
||||
});
|
||||
});
|
||||
|
||||
it('moves a level-4 capital and scales turn times when the general limit requires a longer term', async () => {
|
||||
const cities = [buildCity(1, 1, 4), buildCity(2, 1, 3), buildCity(3, 0, 4)];
|
||||
const harness = buildHarness({ cities });
|
||||
const handler = createRaiseInvaderHandler({
|
||||
getWorld: () => harness.world,
|
||||
reservedTurns: harness.reservedTurns,
|
||||
env: buildCommandEnv(scenarioConfig),
|
||||
maxGeneralsPerMinute: 1,
|
||||
});
|
||||
|
||||
await handler([10, 150, 100, 20], harness.environment, event);
|
||||
|
||||
expect(harness.world.getNationById(1)?.capitalCityId).toBe(2);
|
||||
expect(harness.world.getGeneralById(1)?.cityId).toBe(2);
|
||||
expect(harness.world.getState().tickSeconds).toBe(30 * 60);
|
||||
expect(harness.world.getGeneralById(1)?.turnTime.toISOString()).toBe('0200-01-01T00:15:00.000Z');
|
||||
expect(harness.world.peekDirtyState().logs[0]?.text).toBe('<R>★</>턴시간이 <C>30분</>으로 변경됩니다.');
|
||||
});
|
||||
|
||||
it('keeps an invader event while at war, then overwrites the ruler turns and deletes it at peace', async () => {
|
||||
const autoDeleteEvent: TurnEvent = {
|
||||
id: 8,
|
||||
targetCode: 'month',
|
||||
priority: 1_000,
|
||||
condition: true,
|
||||
action: [['AutoDeleteInvader', 2]],
|
||||
meta: {},
|
||||
};
|
||||
const harness = buildHarness({
|
||||
cities: [buildCity(1, 1, 3), buildCity(2, 2, 4)],
|
||||
nations: [buildNation(1), buildNation(2, 2, 'ⓞ도시2족')],
|
||||
generals: [buildGeneral(), buildGeneral({ id: 2, name: 'ⓞ도시2대왕', nationId: 2, cityId: 2 })],
|
||||
events: [autoDeleteEvent],
|
||||
});
|
||||
harness.world.applyDiplomacyPatch({
|
||||
srcNationId: 2,
|
||||
destNationId: 1,
|
||||
patch: { state: 1, term: 24 },
|
||||
});
|
||||
const handler = createAutoDeleteInvaderHandler({
|
||||
getWorld: () => harness.world,
|
||||
reservedTurns: harness.reservedTurns,
|
||||
});
|
||||
const environment = { ...harness.environment, currentEventID: 8 };
|
||||
|
||||
await handler([2], environment, autoDeleteEvent);
|
||||
expect(harness.world.listEvents().map((entry) => entry.id)).toContain(8);
|
||||
|
||||
harness.world.applyDiplomacyPatch({
|
||||
srcNationId: 2,
|
||||
destNationId: 1,
|
||||
patch: { state: 2, term: 0 },
|
||||
});
|
||||
await handler([2], environment, autoDeleteEvent);
|
||||
|
||||
expect(harness.world.listEvents().map((entry) => entry.id)).not.toContain(8);
|
||||
expect(harness.reservedTurns.getGeneralTurns(2)).toEqual(
|
||||
Array.from({ length: 30 }, () => ({ action: 'che_방랑', args: {} }))
|
||||
);
|
||||
expect(harness.reservedTurns.peekDirtyState().generalIds).toEqual([2]);
|
||||
});
|
||||
|
||||
it('finishes with the legacy user-win logs and refresh multiplier', async () => {
|
||||
const endingEvent: TurnEvent = {
|
||||
id: 9,
|
||||
targetCode: 'month',
|
||||
priority: 1_000,
|
||||
condition: true,
|
||||
action: [['InvaderEnding']],
|
||||
meta: {},
|
||||
};
|
||||
const harness = buildHarness({
|
||||
cities: [buildCity(1, 1, 3)],
|
||||
events: [endingEvent],
|
||||
meta: { isunited: 1, refreshLimit: 3 },
|
||||
});
|
||||
const handler = createInvaderEndingHandler({ getWorld: () => harness.world });
|
||||
const environment = { ...harness.environment, currentEventID: 9 };
|
||||
|
||||
await handler([], environment, endingEvent);
|
||||
|
||||
expect(harness.world.getState().meta).toMatchObject({ isunited: 3, refreshLimit: 300 });
|
||||
expect(harness.world.listEvents()).toHaveLength(0);
|
||||
expect(harness.world.peekDirtyState().logs.map((log) => log.text)).toEqual([
|
||||
'<L><b>【이벤트】</b></>이민족을 모두 소탕했습니다!',
|
||||
'<L><b>【이벤트】</b></>중원은 당분간 태평성대를 누릴 것입니다.',
|
||||
]);
|
||||
});
|
||||
|
||||
it('does not execute dynamically-added events in the same monthly dispatch', async () => {
|
||||
const harness = buildHarness();
|
||||
const actions = new Map([
|
||||
[
|
||||
'RaiseInvader',
|
||||
createRaiseInvaderHandler({
|
||||
getWorld: () => harness.world,
|
||||
reservedTurns: harness.reservedTurns,
|
||||
env: buildCommandEnv(scenarioConfig),
|
||||
}),
|
||||
],
|
||||
[
|
||||
'AutoDeleteInvader',
|
||||
createAutoDeleteInvaderHandler({
|
||||
getWorld: () => harness.world,
|
||||
reservedTurns: harness.reservedTurns,
|
||||
}),
|
||||
],
|
||||
['InvaderEnding', createInvaderEndingHandler({ getWorld: () => harness.world })],
|
||||
]);
|
||||
const calendar = createMonthlyEventHandler({
|
||||
getWorld: () => harness.world,
|
||||
startYear: 190,
|
||||
actions,
|
||||
});
|
||||
|
||||
await calendar.onMonthChanged?.({
|
||||
previousYear: 199,
|
||||
previousMonth: 12,
|
||||
currentYear: 200,
|
||||
currentMonth: 1,
|
||||
turnTime: harness.state.lastTurnTime,
|
||||
});
|
||||
|
||||
expect(harness.world.peekDirtyState().createdEvents).toHaveLength(2);
|
||||
expect(harness.reservedTurns.peekDirtyState().generalIds).toEqual([]);
|
||||
expect(harness.world.getState().meta.isunited).toBe(1);
|
||||
});
|
||||
|
||||
it.skipIf(!process.env.REF_HIDDEN_SEED)(
|
||||
'matches the fixed-seed legacy ruler and first follower RNG fields',
|
||||
async () => {
|
||||
const invaderNames = ['남만', '산월', '오환', '강', '왜', '흉노', '저'];
|
||||
const cities = [
|
||||
buildCity(1, 1, 3),
|
||||
...invaderNames.map((name, index) => ({
|
||||
...buildCity(69 + index, 0, 4),
|
||||
name,
|
||||
})),
|
||||
];
|
||||
const harness = buildHarness({
|
||||
cities,
|
||||
meta: { hiddenSeed: process.env.REF_HIDDEN_SEED },
|
||||
});
|
||||
const handler = createRaiseInvaderHandler({
|
||||
getWorld: () => harness.world,
|
||||
reservedTurns: harness.reservedTurns,
|
||||
env: buildCommandEnv(scenarioConfig),
|
||||
loadArchivedNationMaxId: vi.fn().mockResolvedValue(10),
|
||||
});
|
||||
|
||||
await handler([10, 150, 100, 20], harness.environment, event);
|
||||
|
||||
const dirty = harness.world.peekDirtyState();
|
||||
expect(dirty.createdNations).toHaveLength(7);
|
||||
expect(dirty.createdGenerals).toHaveLength(70);
|
||||
expect(
|
||||
dirty.createdGenerals.slice(0, 3).map((general) => ({
|
||||
name: general.name,
|
||||
nationId: general.nationId,
|
||||
cityId: general.cityId,
|
||||
stats: general.stats,
|
||||
turnTime: general.turnTime.toISOString(),
|
||||
killturn: general.meta.killturn,
|
||||
dex: [
|
||||
general.meta.dex1,
|
||||
general.meta.dex2,
|
||||
general.meta.dex3,
|
||||
general.meta.dex4,
|
||||
general.meta.dex5,
|
||||
],
|
||||
}))
|
||||
).toEqual([
|
||||
{
|
||||
name: 'ⓞ남만대왕',
|
||||
nationId: 11,
|
||||
cityId: 69,
|
||||
stats: { leadership: 90, strength: 90, intelligence: 60 },
|
||||
turnTime: '0200-01-01T00:02:40.239Z',
|
||||
killturn: 247,
|
||||
dex: [0, 0, 0, 0, 0],
|
||||
},
|
||||
{
|
||||
name: 'ⓞ남만장수1',
|
||||
nationId: 11,
|
||||
cityId: 69,
|
||||
stats: { leadership: 70, strength: 13, intelligence: 67 },
|
||||
turnTime: '0200-01-01T00:03:19.647Z',
|
||||
killturn: 242,
|
||||
dex: [20, 20, 20, 40, 0],
|
||||
},
|
||||
{
|
||||
name: 'ⓞ남만장수2',
|
||||
nationId: 11,
|
||||
cityId: 69,
|
||||
stats: { leadership: 62, strength: 70, intelligence: 18 },
|
||||
turnTime: '0200-01-01T00:02:09.634Z',
|
||||
killturn: 250,
|
||||
dex: expect.arrayContaining([40, 20, 20, 20, 0]),
|
||||
},
|
||||
]);
|
||||
}
|
||||
);
|
||||
});
|
||||
@@ -0,0 +1,391 @@
|
||||
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
|
||||
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
|
||||
import type { City, Nation } from '@sammo-ts/logic';
|
||||
|
||||
import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
|
||||
import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
|
||||
import { createRaiseInvaderHandler } from '../src/turn/monthlyInvaderAction.js';
|
||||
import { InMemoryReservedTurnStore } from '../src/turn/reservedTurnStore.js';
|
||||
import { buildCommandEnv } from '../src/turn/reservedTurnCommands.js';
|
||||
import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
|
||||
|
||||
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
|
||||
const integration = describe.skipIf(!databaseUrl);
|
||||
const existingNationId = 991_100;
|
||||
const createdNationId = 991_101;
|
||||
const existingGeneralId = 991_100;
|
||||
const firstCreatedGeneralId = 991_101;
|
||||
const ordinaryCityId = 991_100;
|
||||
const invaderCityId = 991_101;
|
||||
const sourceEventId = 991_100;
|
||||
const createdEventIds = [991_101, 991_102];
|
||||
|
||||
const buildCity = (id: number, nationId: number, level: number, name: string): City => ({
|
||||
id,
|
||||
name,
|
||||
nationId,
|
||||
level,
|
||||
state: 0,
|
||||
population: 1_000,
|
||||
populationMax: 10_000,
|
||||
agriculture: 2_000,
|
||||
agricultureMax: 20_000,
|
||||
commerce: 3_000,
|
||||
commerceMax: 30_000,
|
||||
security: 4_000,
|
||||
securityMax: 40_000,
|
||||
supplyState: 1,
|
||||
frontState: 0,
|
||||
defence: 5_000,
|
||||
defenceMax: 50_000,
|
||||
wall: 6_000,
|
||||
wallMax: 60_000,
|
||||
meta: { trust: 50, region: 1 },
|
||||
});
|
||||
|
||||
const ordinaryCity = buildCity(ordinaryCityId, existingNationId, 3, '기준도시');
|
||||
const invaderCity = buildCity(invaderCityId, 0, 4, '남만');
|
||||
const existingNation: Nation = {
|
||||
id: existingNationId,
|
||||
name: '기준국',
|
||||
color: '#777777',
|
||||
capitalCityId: ordinaryCityId,
|
||||
chiefGeneralId: existingGeneralId,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
power: 0,
|
||||
level: 2,
|
||||
typeCode: 'che_유가',
|
||||
meta: { tech: 100, war: 1, scout: 1 },
|
||||
};
|
||||
const existingGeneral: TurnGeneral = {
|
||||
id: existingGeneralId,
|
||||
userId: null,
|
||||
name: '군주',
|
||||
nationId: existingNationId,
|
||||
cityId: ordinaryCityId,
|
||||
troopId: 0,
|
||||
stats: { leadership: 50, strength: 50, intelligence: 50 },
|
||||
experience: 1_000,
|
||||
dedication: 1_000,
|
||||
officerLevel: 12,
|
||||
role: {
|
||||
personality: 'che_안전',
|
||||
specialDomestic: null,
|
||||
specialWar: null,
|
||||
items: { horse: null, weapon: null, book: null, item: null },
|
||||
},
|
||||
injury: 0,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
crew: 0,
|
||||
crewTypeId: 1100,
|
||||
train: 0,
|
||||
atmos: 0,
|
||||
age: 30,
|
||||
npcState: 0,
|
||||
bornYear: 170,
|
||||
deadYear: 250,
|
||||
affinity: 1,
|
||||
picture: 'default.jpg',
|
||||
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
||||
lastTurn: { command: '휴식' },
|
||||
turnTime: new Date('0200-01-01T00:05:00.000Z'),
|
||||
recentWarTime: null,
|
||||
meta: { killturn: 1_000, dex1: 10, dex2: 20, dex3: 30, dex4: 40, dex5: 50 },
|
||||
};
|
||||
const sourceEvent: TurnEvent = {
|
||||
id: sourceEventId,
|
||||
targetCode: 'month',
|
||||
priority: 1_000,
|
||||
condition: true,
|
||||
action: [['RaiseInvader', 10, 150, 100, 20]],
|
||||
meta: {},
|
||||
};
|
||||
|
||||
integration('RaiseInvader database persistence', () => {
|
||||
let db: GamePrismaClient;
|
||||
let closeDb: (() => Promise<void>) | undefined;
|
||||
|
||||
const clean = async () => {
|
||||
const createdGeneralIds = Array.from({ length: 10 }, (_, index) => firstCreatedGeneralId + index);
|
||||
await db.logEntry.deleteMany({
|
||||
where: { year: 200, month: 1, text: { contains: '【이벤트】' } },
|
||||
});
|
||||
await db.generalTurn.deleteMany({
|
||||
where: { generalId: { in: [existingGeneralId, ...createdGeneralIds] } },
|
||||
});
|
||||
await db.rankData.deleteMany({
|
||||
where: { generalId: { in: [existingGeneralId, ...createdGeneralIds] } },
|
||||
});
|
||||
await db.general.deleteMany({
|
||||
where: { id: { in: [existingGeneralId, ...createdGeneralIds] } },
|
||||
});
|
||||
await db.nationTurn.deleteMany({ where: { nationId: createdNationId } });
|
||||
await db.diplomacy.deleteMany({
|
||||
where: {
|
||||
OR: [
|
||||
{ srcNationId: { in: [existingNationId, createdNationId] } },
|
||||
{ destNationId: { in: [existingNationId, createdNationId] } },
|
||||
],
|
||||
},
|
||||
});
|
||||
await db.nation.deleteMany({ where: { id: { in: [existingNationId, createdNationId] } } });
|
||||
await db.city.deleteMany({ where: { id: { in: [ordinaryCityId, invaderCityId] } } });
|
||||
await db.event.deleteMany({ where: { id: { in: [sourceEventId, ...createdEventIds] } } });
|
||||
await db.worldState.deleteMany({ where: { scenarioCode: 'monthly-invader-persistence' } });
|
||||
};
|
||||
|
||||
beforeAll(async () => {
|
||||
const connector = createGamePostgresConnector({ url: databaseUrl! });
|
||||
await connector.connect();
|
||||
db = connector.prisma;
|
||||
closeDb = () => connector.disconnect();
|
||||
await clean();
|
||||
});
|
||||
|
||||
afterAll(async () => {
|
||||
await clean();
|
||||
await closeDb?.();
|
||||
});
|
||||
|
||||
it('commits invader entities, dynamic events, diplomacy, turns, ranks, city state, and logs atomically', async () => {
|
||||
const createCity = (city: City) =>
|
||||
db.city.create({
|
||||
data: {
|
||||
id: city.id,
|
||||
name: city.name,
|
||||
nationId: city.nationId,
|
||||
level: city.level,
|
||||
supplyState: city.supplyState,
|
||||
frontState: city.frontState,
|
||||
population: city.population,
|
||||
populationMax: city.populationMax,
|
||||
agriculture: city.agriculture,
|
||||
agricultureMax: city.agricultureMax,
|
||||
commerce: city.commerce,
|
||||
commerceMax: city.commerceMax,
|
||||
security: city.security,
|
||||
securityMax: city.securityMax,
|
||||
trust: 50,
|
||||
trade: 100,
|
||||
defence: city.defence,
|
||||
defenceMax: city.defenceMax,
|
||||
wall: city.wall,
|
||||
wallMax: city.wallMax,
|
||||
region: 1,
|
||||
conflict: {},
|
||||
meta: {},
|
||||
},
|
||||
});
|
||||
await createCity(ordinaryCity);
|
||||
await createCity(invaderCity);
|
||||
await db.nation.create({
|
||||
data: {
|
||||
id: existingNationId,
|
||||
name: existingNation.name,
|
||||
color: existingNation.color,
|
||||
capitalCityId: ordinaryCityId,
|
||||
chiefGeneralId: existingGeneralId,
|
||||
gold: existingNation.gold,
|
||||
rice: existingNation.rice,
|
||||
tech: 100,
|
||||
level: 2,
|
||||
typeCode: existingNation.typeCode,
|
||||
meta: existingNation.meta,
|
||||
},
|
||||
});
|
||||
await db.general.create({
|
||||
data: {
|
||||
id: existingGeneralId,
|
||||
name: existingGeneral.name,
|
||||
nationId: existingNationId,
|
||||
cityId: ordinaryCityId,
|
||||
leadership: 50,
|
||||
strength: 50,
|
||||
intel: 50,
|
||||
experience: 1_000,
|
||||
dedication: 1_000,
|
||||
officerLevel: 12,
|
||||
gold: 1_000,
|
||||
rice: 1_000,
|
||||
crewTypeId: 1100,
|
||||
age: 30,
|
||||
npcState: 0,
|
||||
bornYear: 170,
|
||||
deadYear: 250,
|
||||
affinity: 1,
|
||||
personalCode: 'che_안전',
|
||||
lastTurn: { command: '휴식' },
|
||||
meta: existingGeneral.meta,
|
||||
turnTime: existingGeneral.turnTime,
|
||||
},
|
||||
});
|
||||
await db.event.create({
|
||||
data: {
|
||||
id: sourceEventId,
|
||||
targetCode: 'month',
|
||||
priority: 1_000,
|
||||
condition: true,
|
||||
action: [['RaiseInvader', 10, 150, 100, 20]],
|
||||
meta: {},
|
||||
},
|
||||
});
|
||||
const stateRow = await db.worldState.create({
|
||||
data: {
|
||||
scenarioCode: 'monthly-invader-persistence',
|
||||
currentYear: 200,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
config: {},
|
||||
meta: {
|
||||
hiddenSeed: 'raise-invader-persistence',
|
||||
lastGeneralId: firstCreatedGeneralId - 1,
|
||||
lastNationId: createdNationId - 1,
|
||||
serverId: 'raise-invader-persistence',
|
||||
},
|
||||
},
|
||||
});
|
||||
const state: TurnWorldState = {
|
||||
id: stateRow.id,
|
||||
currentYear: 200,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('0200-01-01T00:00:00.000Z'),
|
||||
meta: {
|
||||
hiddenSeed: 'raise-invader-persistence',
|
||||
lastGeneralId: firstCreatedGeneralId - 1,
|
||||
lastNationId: createdNationId - 1,
|
||||
serverId: 'raise-invader-persistence',
|
||||
},
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
scenarioConfig: {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 75, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '.',
|
||||
map: {},
|
||||
const: {},
|
||||
environment: { mapName: 'test', unitSet: 'default' },
|
||||
},
|
||||
map: { id: 'test', name: 'test', cities: [] },
|
||||
generals: [existingGeneral],
|
||||
cities: [ordinaryCity, invaderCity],
|
||||
nations: [existingNation],
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: [sourceEvent],
|
||||
initialEvents: [],
|
||||
};
|
||||
const world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
});
|
||||
const reservedTurns = new InMemoryReservedTurnStore(db, { maxGeneralTurns: 30, maxNationTurns: 12 });
|
||||
const handler = createRaiseInvaderHandler({
|
||||
getWorld: () => world,
|
||||
reservedTurns,
|
||||
env: buildCommandEnv(snapshot.scenarioConfig),
|
||||
loadArchivedNationMaxId: async () => 0,
|
||||
});
|
||||
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world, { reservedTurns });
|
||||
|
||||
try {
|
||||
await handler(
|
||||
[10, 150, 100, 20],
|
||||
{
|
||||
year: 200,
|
||||
month: 1,
|
||||
startyear: 190,
|
||||
currentEventID: sourceEventId,
|
||||
turnTime: state.lastTurnTime,
|
||||
},
|
||||
sourceEvent
|
||||
);
|
||||
await dbHooks.hooks.flushChanges?.({
|
||||
lastTurnTime: state.lastTurnTime.toISOString(),
|
||||
processedGenerals: 0,
|
||||
processedTurns: 1,
|
||||
durationMs: 0,
|
||||
partial: false,
|
||||
});
|
||||
|
||||
expect(await db.nation.findUniqueOrThrow({ where: { id: createdNationId } })).toMatchObject({
|
||||
name: 'ⓞ남만족',
|
||||
capitalCityId: invaderCityId,
|
||||
chiefGeneralId: firstCreatedGeneralId,
|
||||
gold: 9_999_999,
|
||||
rice: 9_999_999,
|
||||
tech: 100,
|
||||
level: 2,
|
||||
typeCode: 'che_병가',
|
||||
});
|
||||
expect(await db.general.count({ where: { nationId: createdNationId } })).toBe(10);
|
||||
expect(await db.generalTurn.count({ where: { generalId: { gte: firstCreatedGeneralId } } })).toBe(300);
|
||||
expect(await db.rankData.count({ where: { generalId: { gte: firstCreatedGeneralId } } })).toBe(410);
|
||||
expect(await db.nationTurn.count({ where: { nationId: createdNationId } })).toBe(48);
|
||||
expect(
|
||||
await db.diplomacy.count({
|
||||
where: {
|
||||
OR: [{ srcNationId: createdNationId }, { destNationId: createdNationId }],
|
||||
},
|
||||
})
|
||||
).toBe(2);
|
||||
expect(
|
||||
await db.event.findMany({
|
||||
where: { id: { in: createdEventIds } },
|
||||
orderBy: { id: 'asc' },
|
||||
select: { id: true, targetCode: true, priority: true, condition: true, action: true },
|
||||
})
|
||||
).toEqual([
|
||||
{
|
||||
id: createdEventIds[0],
|
||||
targetCode: 'month',
|
||||
priority: 1_000,
|
||||
condition: true,
|
||||
action: [['AutoDeleteInvader', createdNationId]],
|
||||
},
|
||||
{
|
||||
id: createdEventIds[1],
|
||||
targetCode: 'month',
|
||||
priority: 1_000,
|
||||
condition: true,
|
||||
action: [['InvaderEnding']],
|
||||
},
|
||||
]);
|
||||
expect(await db.city.findUniqueOrThrow({ where: { id: invaderCityId } })).toMatchObject({
|
||||
nationId: createdNationId,
|
||||
population: 200_000,
|
||||
populationMax: 200_000,
|
||||
agriculture: 20_000,
|
||||
commerce: 30_000,
|
||||
security: 40_000,
|
||||
defenceMax: 100_000,
|
||||
wallMax: 10_000,
|
||||
});
|
||||
expect(await db.general.findUniqueOrThrow({ where: { id: existingGeneralId } })).toMatchObject({
|
||||
gold: 999_999,
|
||||
rice: 999_999,
|
||||
});
|
||||
expect(
|
||||
await db.logEntry.count({
|
||||
where: { year: 200, month: 1, text: { contains: '【이벤트】' } },
|
||||
})
|
||||
).toBe(3);
|
||||
expect(await db.worldState.findUniqueOrThrow({ where: { id: stateRow.id } })).toMatchObject({
|
||||
meta: expect.objectContaining({ isunited: 1, block_change_scout: false }),
|
||||
});
|
||||
const sequenceProbe = await db.event.create({
|
||||
data: {
|
||||
targetCode: 'month',
|
||||
priority: 0,
|
||||
condition: false,
|
||||
action: [],
|
||||
meta: {},
|
||||
},
|
||||
});
|
||||
expect(sequenceProbe.id).toBeGreaterThan(createdEventIds[1]!);
|
||||
await db.event.delete({ where: { id: sequenceProbe.id } });
|
||||
} finally {
|
||||
await dbHooks.close();
|
||||
}
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user