merge: 최신 main을 특수 유저 커맨드 호환 브랜치에 반영한다

This commit is contained in:
2026-08-24 12:11:04 +00:00
7 changed files with 327 additions and 1 deletions
+1
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@@ -24,6 +24,7 @@ export * from './turn/joinCreateGeneralService.js';
export * from './turn/npcPossessionService.js';
export * from './turn/selectPoolService.js';
export * from './turn/turnDaemon.js';
export * from './turn/turnDaemonMemoryReporter.js';
export * from './turn/cli.js';
export const shouldRunTurnDaemon = (role: string | undefined): boolean => role === 'turn-daemon';
@@ -175,7 +175,11 @@ export const do선전포고 = (ai: GeneralAI) => {
const currentNationId = ai.nation.id;
const cities = ai.worldRef.listCities();
const neighbors = ai.worldRef.listNations().filter((nation) => {
if (nation.id <= 0 || nation.id === currentNationId) {
// Ref getAllNationStaticInfo() also contains level-0 wandering nations,
// but automatic declarations explicitly skip them before adjacency and
// weighted target selection. A wandering user ruler must not become an
// NPC war target merely because its occupied city is adjacent.
if (nation.id <= 0 || nation.id === currentNationId || nation.level === 0) {
return false;
}
return isNeighbor(ai.map!, cities, currentNationId, nation.id, true);
+29
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@@ -4,6 +4,7 @@ import { parseOptionalBoolean, parseOptionalNumber, type GameClockMode } from '@
import type { TurnRunBudget } from '../lifecycle/types.js';
import { resolveDatabaseUrl } from '../scenario/databaseUrl.js';
import { createTurnDaemonRuntime } from './turnDaemon.js';
import { createTurnDaemonMemoryReporter } from './turnDaemonMemoryReporter.js';
export interface TurnDaemonCliOptions {
profile?: string;
@@ -16,6 +17,7 @@ export interface TurnDaemonCliOptions {
budget?: Partial<TurnRunBudget>;
enableDatabaseFlush?: boolean;
adminActionIntervalMs?: number;
memoryReportIntervalMs?: number;
gameClockMode?: GameClockMode;
env?: NodeJS.ProcessEnv;
}
@@ -26,6 +28,9 @@ const DEFAULT_BUDGET: TurnRunBudget = {
catchUpCap: 1,
};
const DEFAULT_MEMORY_REPORT_INTERVAL_MS = 5 * 60 * 1000;
const MIN_MEMORY_REPORT_INTERVAL_MS = 10 * 1000;
const buildBudgetOverride = (env: NodeJS.ProcessEnv, override?: Partial<TurnRunBudget>): TurnRunBudget | undefined => {
const budgetOverride: Partial<TurnRunBudget> = {
budgetMs: parseOptionalNumber(env.TURN_BUDGET_MS),
@@ -59,6 +64,13 @@ export const runTurnDaemonCli = async (options: TurnDaemonCliOptions = {}): Prom
const enableDatabaseFlush = options.enableDatabaseFlush ?? parseOptionalBoolean(env.TURN_FLUSH_DB) ?? true;
const pauseGateIntervalMs = parseOptionalNumber(env.TURN_PAUSE_GATE_MS);
const adminActionIntervalMs = options.adminActionIntervalMs ?? parseOptionalNumber(env.TURN_ADMIN_ACTION_MS);
const memoryReportIntervalMs =
options.memoryReportIntervalMs ??
parseOptionalNumber(env.TURN_MEMORY_REPORT_INTERVAL_MS) ??
DEFAULT_MEMORY_REPORT_INTERVAL_MS;
if (!Number.isFinite(memoryReportIntervalMs) || memoryReportIntervalMs < MIN_MEMORY_REPORT_INTERVAL_MS) {
throw new Error(`TURN_MEMORY_REPORT_INTERVAL_MS must be at least ${MIN_MEMORY_REPORT_INTERVAL_MS}.`);
}
const rawGameClockMode = options.gameClockMode ?? env.GAME_CLOCK_MODE;
if (rawGameClockMode && rawGameClockMode !== 'realtime' && rawGameClockMode !== 'manual') {
throw new Error(`GAME_CLOCK_MODE must be realtime or manual: ${rawGameClockMode}`);
@@ -79,12 +91,28 @@ export const runTurnDaemonCli = async (options: TurnDaemonCliOptions = {}): Prom
gameClockMode,
});
const memoryReporter = createTurnDaemonMemoryReporter({
profile,
intervalMs: memoryReportIntervalMs,
getContext: () => {
const state = runtime.world.getState();
return {
year: state.currentYear,
month: state.currentMonth,
...runtime.world.getEntityCounts(),
lifecycleState: runtime.lifecycle.getStatus().state,
};
},
});
let closed = false;
const closeOnce = async (): Promise<void> => {
if (closed) {
return;
}
closed = true;
memoryReporter.report('shutdown');
memoryReporter.stop();
await runtime.close();
};
@@ -104,6 +132,7 @@ export const runTurnDaemonCli = async (options: TurnDaemonCliOptions = {}): Prom
const activeTickMinutes = tickMinutes ?? Math.max(1, Math.round(runtime.world.getState().tickSeconds / 60));
console.info(`[turn-daemon] started profile=${profile} tickMinutes=${activeTickMinutes}`);
memoryReporter.report('startup');
try {
await runtime.lifecycle.start();
+16
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@@ -881,6 +881,22 @@ export class InMemoryTurnWorld {
return { ...this.state };
}
getEntityCounts(): {
generals: number;
cities: number;
nations: number;
troops: number;
events: number;
} {
return {
generals: this.generals.size,
cities: this.cities.size,
nations: this.nations.size,
troops: this.troops.size,
events: this.events.size,
};
}
updateWorldMeta(patch: Record<string, unknown>): void {
this.state = {
...this.state,
@@ -0,0 +1,71 @@
import { getHeapStatistics } from 'node:v8';
export interface TurnDaemonMemoryContext {
year: number;
month: number;
generals: number;
cities: number;
nations: number;
troops: number;
events: number;
lifecycleState: string;
}
export interface TurnDaemonMemoryReporterOptions {
profile: string;
intervalMs: number;
getContext(): TurnDaemonMemoryContext;
info?: (message: string) => void;
warn?: (message: string) => void;
}
const BYTES_PER_MIB = 1024 * 1024;
const HEAP_WARNING_RATIO = 0.8;
const toMiB = (value: number): number => Math.round((value / BYTES_PER_MIB) * 10) / 10;
export const buildTurnDaemonMemoryReport = (
profile: string,
reason: string,
context: TurnDaemonMemoryContext,
memory = process.memoryUsage(),
heapLimitBytes = getHeapStatistics().heap_size_limit
): { message: string; warning: boolean } => {
const heapRatio = heapLimitBytes > 0 ? memory.heapUsed / heapLimitBytes : 0;
const message = [
`[turn-daemon:memory] profile=${profile}`,
`reason=${reason}`,
`rssMiB=${toMiB(memory.rss)}`,
`heapUsedMiB=${toMiB(memory.heapUsed)}`,
`heapTotalMiB=${toMiB(memory.heapTotal)}`,
`heapLimitMiB=${toMiB(heapLimitBytes)}`,
`externalMiB=${toMiB(memory.external)}`,
`arrayBuffersMiB=${toMiB(memory.arrayBuffers)}`,
`year=${context.year}`,
`month=${context.month}`,
`generals=${context.generals}`,
`cities=${context.cities}`,
`nations=${context.nations}`,
`troops=${context.troops}`,
`events=${context.events}`,
`lifecycle=${context.lifecycleState}`,
].join(' ');
return { message, warning: heapRatio >= HEAP_WARNING_RATIO };
};
export const createTurnDaemonMemoryReporter = (
options: TurnDaemonMemoryReporterOptions
): { report(reason: string): void; stop(): void } => {
const info = options.info ?? console.info;
const warn = options.warn ?? console.warn;
const report = (reason: string): void => {
const result = buildTurnDaemonMemoryReport(options.profile, reason, options.getContext());
(result.warning ? warn : info)(result.message);
};
const timer = setInterval(() => report('interval'), options.intervalMs);
timer.unref();
return {
report,
stop: () => clearInterval(timer),
};
};
@@ -20,6 +20,7 @@ import { do전투준비, do출병 } from '../src/turn/ai/generalAi/general/warAc
import { do내정워프, do전방워프, do집합, do후방워프 } from '../src/turn/ai/generalAi/general/warpActions.js';
import { doNPC몰수, doNPC포상, do유저장포상 } from '../src/turn/ai/generalAi/nation/rewards.js';
import { do천도 } from '../src/turn/ai/generalAi/nation/capital.js';
import { do선전포고 } from '../src/turn/ai/generalAi/nation/diplomacy.js';
import {
doNPC구출발령,
doNPC전방발령,
@@ -42,6 +43,7 @@ type Candidate = {
type ScriptedRng = {
bools: boolean[];
choices: unknown[];
weightedChoices: Array<Record<string, number>>;
weightedPairs: Array<Array<[unknown, number]>>;
nextBool: (probability?: number) => boolean;
nextFloat1: () => number;
@@ -56,6 +58,7 @@ const makeRng = (bools: boolean[] = [], choices: unknown[] = []): ScriptedRng =>
return {
bools: [...bools],
choices: scriptedChoices,
weightedChoices: [],
weightedPairs: [],
nextBool() {
return this.bools.shift() ?? false;
@@ -79,6 +82,7 @@ const makeRng = (bools: boolean[] = [], choices: unknown[] = []): ScriptedRng =>
return values[0]!;
},
choiceUsingWeight<T extends string | number>(items: Record<T, number>): T {
this.weightedChoices.push(Object.fromEntries(Object.entries(items)) as Record<string, number>);
return this.choice(
Object.keys(items).map((key) => {
const numeric = Number(key);
@@ -416,6 +420,71 @@ const makePromotionGeneral = (overrides: Partial<TurnGeneral>): TurnGeneral => (
meta: { ...baseGeneral().meta, belong: 1, ...overrides.meta },
});
const makeDeclarationAi = (
targetNations: Nation[],
targetRulers: General[],
rng: ScriptedRng
): GeneralAI => {
const actorNation = {
...baseNation(),
meta: { ...baseNation().meta, tech: 2_000 },
};
const actor = {
...baseGeneral(),
officerLevel: 12,
npcState: 2,
};
const targetCities = targetNations.map((nation, index) => ({
...baseCity(),
id: index + 2,
name: `대상도시${nation.id}`,
nationId: nation.id,
}));
const cities = [baseCity(), ...targetCities];
const ai = makeAi({
general: actor,
nation: actorNation,
nations: [actorNation, ...targetNations],
generals: [actor, ...targetRulers],
rng,
});
const worldRef = ai.worldRef!;
const mapCityTemplate = ai.map!.cities[0]!;
Object.assign(ai as unknown as Record<string, unknown>, {
worldRef: {
...worldRef,
listNations: () => [actorNation, ...targetNations],
listGenerals: () => [actor, ...targetRulers],
listCities: () => cities,
getNationById: (id: number) => [actorNation, ...targetNations].find((nation) => nation.id === id) ?? null,
getGeneralById: (id: number) =>
[actor, ...targetRulers].find((general) => general.id === id) ?? null,
getCityById: (id: number) => cities.find((city) => city.id === id) ?? null,
},
map: {
...ai.map!,
cities: [
{ ...mapCityTemplate, id: 1, connections: targetCities.map((city) => city.id) },
...targetCities.map((city) => ({
...mapCityTemplate,
id: city.id,
name: city.name,
connections: [1],
})),
],
},
frontCities: {},
npcWarGenerals: { [actor.id]: actor },
npcCivilGenerals: {},
userWarGenerals: {},
userCivilGenerals: {},
devRate: { pop: 1, all: 1 },
});
return ai;
};
const makePromotionAi = (options: {
ruler: TurnGeneral;
generals: TurnGeneral[];
@@ -766,6 +835,86 @@ describe('legacy NPC user-chief promotion parity', () => {
* selection and RNG-sensitive gates, not TypeScript implementation details.
*/
describe('legacy NPC AI final-decision parity', () => {
it('does not declare war on an adjacent level-0 user wandering nation', () => {
const wanderingNation = {
...baseNation(),
id: 2,
name: '유저방랑군',
capitalCityId: 2,
chiefGeneralId: 2,
level: 0,
};
const userRuler = {
...baseGeneral(),
id: 2,
name: '유저방랑군주',
nationId: 2,
cityId: 2,
officerLevel: 12,
npcState: 0,
};
const rng = makeRng([true], [0]);
const ai = makeDeclarationAi([wanderingNation], [userRuler], rng);
expect(do선전포고(ai)).toBeNull();
expect(rng.bools).toEqual([]);
expect(rng.weightedChoices).toEqual([]);
expect(rng.choices).toEqual([0]);
});
it('keeps active user and NPC nations equally eligible while excluding the user wandering nation', () => {
const targets = [
{ id: 2, name: '유저방랑군', level: 0, npcState: 0 },
{ id: 3, name: '정식유저국', level: 1, npcState: 0 },
{ id: 4, name: '정식NPC국', level: 1, npcState: 2 },
];
const nations = targets.map(
({ id, name, level }) =>
({
...baseNation(),
id,
name,
capitalCityId: id,
chiefGeneralId: id,
level,
power: 100,
}) satisfies Nation
);
const rulers = targets.map(
({ id, name, npcState }) =>
({
...baseGeneral(),
id,
name: `${name}군주`,
nationId: id,
cityId: id,
officerLevel: 12,
npcState,
}) satisfies General
);
const userTargetRng = makeRng([true], [0]);
const userTargetAi = makeDeclarationAi(nations, rulers, userTargetRng);
expect(do선전포고(userTargetAi)).toMatchObject({
action: 'che_선전포고',
args: { destNationId: 3 },
});
expect(userTargetRng.weightedChoices).toEqual([
{
'3': 1 / Math.sqrt(101),
'4': 1 / Math.sqrt(101),
},
]);
const npcTargetRng = makeRng([true], [1]);
const npcTargetAi = makeDeclarationAi(nations, rulers, npcTargetRng);
expect(do선전포고(npcTargetAi)).toMatchObject({
action: 'che_선전포고',
args: { destNationId: 4 },
});
expect(npcTargetRng.weightedChoices).toEqual(userTargetRng.weightedChoices);
});
it('rejects the malformed Ref low-rice donation candidate and continues the priority loop', () => {
const rng = makeRng([false], [0]);
const ai = makeAi({
@@ -0,0 +1,56 @@
import { describe, expect, it } from 'vitest';
import { buildTurnDaemonMemoryReport } from '../src/turn/turnDaemonMemoryReporter.js';
const context = {
year: 214,
month: 12,
generals: 2461,
cities: 78,
nations: 3,
troops: 15,
events: 4,
lifecycleState: 'paused',
};
describe('turn daemon memory reporting', () => {
it('reports bounded process and world-size fields without inspecting or cloning entities', () => {
const result = buildTurnDaemonMemoryReport(
'hwe',
'interval',
context,
{
rss: 1_258_291_200,
heapTotal: 1_100_000_000,
heapUsed: 900_000_000,
external: 20_000_000,
arrayBuffers: 10_000_000,
},
3_221_225_472
);
expect(result.warning).toBe(false);
expect(result.message).toContain('profile=hwe reason=interval');
expect(result.message).toContain('heapLimitMiB=3072');
expect(result.message).toContain('year=214 month=12 generals=2461');
expect(result.message).toContain('lifecycle=paused');
});
it('marks samples at or above 80 percent of the V8 heap limit as warnings', () => {
const result = buildTurnDaemonMemoryReport(
'hwe',
'interval',
context,
{
rss: 1_500_000_000,
heapTotal: 1_400_000_000,
heapUsed: 1_288_490_189,
external: 0,
arrayBuffers: 0,
},
1_610_612_736
);
expect(result.warning).toBe(true);
});
});