fix: 외교문서와 수뇌 예약의 Ref 계약을 복원한다
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@@ -1,15 +1,95 @@
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import { TRPCError } from '@trpc/server';
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import { z } from 'zod';
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import { asRecord } from '@sammo-ts/common';
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import { asRecord, JosaUtil } from '@sammo-ts/common';
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import type { GamePrisma } from '@sammo-ts/infra';
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import {
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MESSAGE_MAILBOX_NATIONAL_BASE,
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resolveMessageTargetIcon,
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sendMessage,
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type MessageDraft,
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type MessageRecordDraft,
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type MessageTarget,
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} from '@sammo-ts/logic';
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import type { GameApiContext, GeneralRow, NationRow } from '../../context.js';
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import { insertMessage } from '../../messages/store.js';
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import { purifyDiplomacyHtml } from '../../security/diplomacyHtml.js';
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import { loadCurrentGameTime } from '../../services/gameClock.js';
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import { accessAuthedInputProcedure, accessAuthedProcedure, router } from '../../trpc.js';
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import { getMyGeneral } from '../shared/general.js';
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import { assertNationAccess, resolveNationPermission } from '../nation/shared.js';
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const DIPLOMACY_MESSAGE_VALID_UNTIL = new Date('9999-12-31T00:00:00.000Z');
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type DiplomacyNation = Pick<NationRow, 'id' | 'name' | 'color'>;
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const buildActorTarget = (general: GeneralRow, nation: DiplomacyNation): MessageTarget => ({
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generalId: general.id,
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generalName: general.name,
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nationId: nation.id,
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nationName: nation.name,
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color: nation.color,
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icon: resolveMessageTargetIcon({ picture: general.picture, imageServer: general.imageServer }),
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});
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const buildNationTarget = (nation: DiplomacyNation): MessageTarget => ({
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generalId: 0,
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generalName: '',
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nationId: nation.id,
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nationName: nation.name,
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color: nation.color,
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icon: resolveMessageTargetIcon(null),
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});
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const loadLetterNations = async (
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ctx: Pick<GameApiContext, 'db'>,
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srcNationId: number,
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destNationId: number
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): Promise<{ srcNation: DiplomacyNation; destNation: DiplomacyNation }> => {
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const nations = await ctx.db.nation.findMany({
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where: { id: { in: [srcNationId, destNationId] } },
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select: { id: true, name: true, color: true },
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});
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const srcNation = nations.find((nation) => nation.id === srcNationId);
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const destNation = nations.find((nation) => nation.id === destNationId);
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if (!srcNation || !destNation) {
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throw new TRPCError({ code: 'BAD_REQUEST', message: '올바르지 않은 국가입니다.' });
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}
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return { srcNation, destNation };
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};
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const sendDocumentNotice = async (options: {
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ctx: Pick<GameApiContext, 'db' | 'changeJournal'>;
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src: MessageTarget;
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dest: MessageTarget;
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text: string;
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time: Date;
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includeNational?: boolean;
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}): Promise<void> => {
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const store = {
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insertMessage: (draft: MessageRecordDraft) => insertMessage(options.ctx.db, draft),
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};
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const draft = {
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msgType: 'diplomacy',
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src: options.src,
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dest: options.dest,
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text: options.text,
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time: options.time,
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validUntil: DIPLOMACY_MESSAGE_VALID_UNTIL,
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option: { deletable: false },
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} satisfies MessageDraft;
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// Ref는 외교 사본을 먼저, 응답 때만 같은 문구의 국가 사본을 뒤이어 보낸다.
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await sendMessage(store, draft);
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if (options.includeNational) {
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await sendMessage(store, { ...draft, msgType: 'national' });
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}
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options.ctx.changeJournal?.mark('messages.mailbox', MESSAGE_MAILBOX_NATIONAL_BASE + options.src.nationId);
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options.ctx.changeJournal?.mark('messages.mailbox', MESSAGE_MAILBOX_NATIONAL_BASE + options.dest.nationId);
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};
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const resolvePermissionLevel = async (ctx: Parameters<typeof getMyGeneral>[0], nationId: number) => {
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const nation = await ctx.db.nation.findUnique({
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where: { id: nationId },
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@@ -211,13 +291,15 @@ export const diplomacyRouter = router({
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throw new TRPCError({ code: 'BAD_REQUEST', message: '올바르지 않은 국가입니다.' });
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}
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const srcTarget = buildActorTarget(me, srcNation);
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const destTarget = buildNationTarget(destNation);
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const aux = {
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src: {
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nationName: srcNation.name,
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nationColor: srcNation.color,
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generalId: me.id,
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generalName: me.name,
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generalIcon: null,
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generalIcon: srcTarget.icon,
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},
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dest: {
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nationName: destNation.name,
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@@ -240,6 +322,19 @@ export const diplomacyRouter = router({
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},
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});
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const letterIdText = String(created.id);
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const josaYi = JosaUtil.pick(letterIdText, '이');
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const text = prevId
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? `문서 #${prevId}의 새로운 외교 문서 #${letterIdText}${josaYi} 준비되었습니다. 외교부에서 확인해주세요.`
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: `새로운 외교 문서 #${letterIdText}${josaYi} 준비되었습니다. 외교부에서 확인해주세요.`;
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await sendDocumentNotice({
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ctx,
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src: srcTarget,
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dest: destTarget,
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text,
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time: letterDate,
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});
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return { id: created.id };
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}),
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respondLetter: accessAuthedInputProcedure(
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@@ -269,12 +364,21 @@ export const diplomacyRouter = router({
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throw new TRPCError({ code: 'NOT_FOUND', message: '서신이 없습니다.' });
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}
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const { srcNation, destNation } = await loadLetterNations(
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ctx,
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letter.srcNationId,
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letter.destNationId
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);
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const messageSrc = buildActorTarget(me, destNation);
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const messageDest = buildNationTarget(srcNation);
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const messageTime = (await loadCurrentGameTime(ctx.db)).now;
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const aux = asRecord(letter.aux);
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let messageText: string;
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if (input.agree) {
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const dest = asRecord(aux.dest);
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dest.generalId = me.id;
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dest.generalName = me.name;
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dest.generalIcon = null;
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dest.generalIcon = messageSrc.icon;
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aux.dest = dest;
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await ctx.db.diplomacyLetter.update({
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@@ -289,7 +393,7 @@ export const diplomacyRouter = router({
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let prevId = letter.prevId;
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while (prevId) {
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const prevLetter = await ctx.db.diplomacyLetter.findFirst({ where: { id: prevId } });
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if (!prevLetter || prevLetter.state === 'CANCELLED') {
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if (!prevLetter) {
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break;
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}
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await ctx.db.diplomacyLetter.update({
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@@ -298,6 +402,7 @@ export const diplomacyRouter = router({
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});
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prevId = prevLetter.prevId;
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}
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messageText = `외교 서신( #${letter.id})이 승인되었습니다.`;
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} else {
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aux.reason = {
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who: me.id,
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@@ -308,8 +413,21 @@ export const diplomacyRouter = router({
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where: { id: letter.id },
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data: { state: 'CANCELLED', aux: aux as GamePrisma.InputJsonValue },
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});
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messageText = `외교 서신(#${letter.id})이 거부되었습니다.`;
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if (input.reason && input.reason !== '0') {
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messageText += ` 이유 : ${input.reason}`;
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}
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}
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await sendDocumentNotice({
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ctx,
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src: messageSrc,
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dest: messageDest,
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text: messageText,
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time: messageTime,
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includeNational: true,
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});
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return { ok: true };
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}),
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rollbackLetter: accessAuthedInputProcedure(z.object({ letterId: z.number().int().positive() }))
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@@ -333,6 +451,14 @@ export const diplomacyRouter = router({
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throw new TRPCError({ code: 'NOT_FOUND', message: '서신이 없습니다.' });
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}
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const { srcNation, destNation } = await loadLetterNations(
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ctx,
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letter.srcNationId,
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letter.destNationId
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);
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const messageSrc = buildActorTarget(me, srcNation);
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const messageDest = buildNationTarget(destNation);
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const messageTime = (await loadCurrentGameTime(ctx.db)).now;
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const aux = asRecord(letter.aux);
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aux.reason = {
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who: me.id,
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@@ -345,6 +471,14 @@ export const diplomacyRouter = router({
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data: { state: 'CANCELLED', aux: aux as GamePrisma.InputJsonValue },
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});
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await sendDocumentNotice({
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ctx,
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src: messageSrc,
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dest: messageDest,
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text: `외교 서신(#${letter.id})이 회수되었습니다.`,
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time: messageTime,
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});
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return { ok: true };
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}),
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destroyLetter: accessAuthedInputProcedure(z.object({ letterId: z.number().int().positive() }))
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@@ -376,24 +510,43 @@ export const diplomacyRouter = router({
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throw new TRPCError({ code: 'BAD_REQUEST', message: '이미 파기 신청을 했습니다.' });
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}
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const { srcNation, destNation } = await loadLetterNations(
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ctx,
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letter.srcNationId,
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letter.destNationId
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);
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const actorNation = letter.srcNationId === me.nationId ? srcNation : destNation;
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const otherNation = letter.srcNationId === me.nationId ? destNation : srcNation;
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const messageSrc = buildActorTarget(me, actorNation);
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const messageDest = buildNationTarget(otherNation);
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const messageTime = (await loadCurrentGameTime(ctx.db)).now;
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let resultState: 'ACTIVATED' | 'CANCELLED';
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let messageText: string;
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if (stateOpt && stateOpt !== myStateOpt) {
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aux.reason = {
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who: me.id,
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action: 'destroy',
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reason: '파기',
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};
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await ctx.db.diplomacyLetter.update({
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where: { id: letter.id },
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data: { state: 'CANCELLED', aux: aux as GamePrisma.InputJsonValue },
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});
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return { state: 'CANCELLED' };
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resultState = 'CANCELLED';
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messageText = `외교 서신(#${letter.id})을 파기했습니다.`;
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} else {
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aux.state_opt = myStateOpt;
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await ctx.db.diplomacyLetter.update({
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where: { id: letter.id },
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data: { aux: aux as GamePrisma.InputJsonValue },
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});
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resultState = 'ACTIVATED';
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messageText = `외교 서신(#${letter.id})을 파기 요청합니다.`;
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}
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aux.state_opt = myStateOpt;
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await ctx.db.diplomacyLetter.update({
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where: { id: letter.id },
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data: { aux: aux as GamePrisma.InputJsonValue },
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await sendDocumentNotice({
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ctx,
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src: messageSrc,
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dest: messageDest,
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text: messageText,
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time: messageTime,
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});
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return { state: 'ACTIVATED' };
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return { state: resultState };
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}),
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});
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