feat: add NPC war declaration condition tests with turn simulation

This commit is contained in:
2026-01-24 16:08:03 +00:00
parent b4bd1b4c34
commit 59455175a1
@@ -0,0 +1,238 @@
import { describe, expect, it } from 'vitest';
import type { TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic';
import type { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
import { LARGE_TEST_MAP, buildLargeTestCities } from './fixtures/largeTestMap.js';
import { createTurnTestHarness, createWorldDebugger } from './helpers/turnTestHarness.js';
const mockDate = new Date('0183-05-01T00:00:00Z');
const createNpcGeneral = (
id: number,
cityId: number,
nationId: number,
officerLevel: number,
stats: { leadership: number; strength: number; intelligence: number }
): TurnGeneral => ({
id,
name: `NPC_${id}`,
nationId,
cityId,
troopId: 0,
stats,
turnTime: mockDate,
role: {
items: { horse: null, weapon: null, book: null, item: null },
personality: null,
specialDomestic: null,
specialWar: null,
},
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
meta: {},
officerLevel,
experience: 0,
dedication: 0,
injury: 0,
gold: 20000,
rice: 20000,
crew: 0,
crewTypeId: 0,
train: 0,
atmos: 0,
age: 30,
npcState: 2,
});
const maxCityStats = (city: ReturnType<typeof buildLargeTestCities>[number]) => ({
...city,
population: city.populationMax,
agriculture: city.agricultureMax,
commerce: city.commerceMax,
security: city.securityMax,
defence: city.defenceMax,
wall: city.wallMax,
meta: { ...(city.meta ?? {}), trust: 100, trade: 100 },
});
describe('NPC 선전포고 조건 테스트', () => {
it('183년 5월 시작 후 3개월 이내 선전포고가 발생해야 한다', async () => {
const cities = buildLargeTestCities().map(maxCityStats);
const cityA1 = cities.find((city) => city.id === 1)!;
const cityA2 = cities.find((city) => city.id === 2)!;
const cityB1 = cities.find((city) => city.id === 3)!;
const cityB2 = cities.find((city) => city.id === 5)!;
cityA1.nationId = 1;
cityA2.nationId = 1;
cityB1.nationId = 2;
cityB2.nationId = 2;
const unitSet: UnitSetDefinition = {
id: 'test_unit_set',
name: 'TestUnitSet',
defaultCrewTypeId: 1100,
crewTypes: [
{
id: 1100,
armType: 1,
name: '보병',
attack: 10,
defence: 10,
speed: 10,
avoid: 0,
magicCoef: 0,
cost: 10,
rice: 1,
requirements: [],
attackCoef: {},
defenceCoef: {},
info: [],
initSkillTrigger: null,
phaseSkillTrigger: null,
iActionList: null,
},
],
};
const generals: TurnGeneral[] = [];
let nextId = 1;
const pushNationGenerals = (nationId: number, cityId: number) => {
generals.push(createNpcGeneral(nextId++, cityId, nationId, 12, {
leadership: 90,
strength: 80,
intelligence: 40,
}));
for (let i = 0; i < 9; i += 1) {
generals.push(createNpcGeneral(nextId++, cityId, nationId, 2, {
leadership: 70,
strength: 80,
intelligence: 30,
}));
}
for (let i = 0; i < 10; i += 1) {
generals.push(createNpcGeneral(nextId++, cityId, nationId, 2, {
leadership: 70,
strength: 30,
intelligence: 80,
}));
}
};
pushNationGenerals(1, cityA1.id);
pushNationGenerals(2, cityB1.id);
const snapshot: TurnWorldSnapshot = {
generals: generals as any,
cities: cities as any,
nations: [
{
id: 1,
name: 'NPC_A',
color: '#AA0000',
capitalCityId: cityA1.id,
chiefGeneralId: 1,
gold: 1000000,
rice: 1000000,
power: 0,
level: 1,
typeCode: 'npc',
meta: { tech: 0 },
},
{
id: 2,
name: 'NPC_B',
color: '#0000AA',
capitalCityId: cityB1.id,
chiefGeneralId: 21,
gold: 1000000,
rice: 1000000,
power: 0,
level: 1,
typeCode: 'npc',
meta: { tech: 0 },
},
],
troops: [],
diplomacy: [],
events: [],
initialEvents: [],
map: LARGE_TEST_MAP as any,
scenarioConfig: {
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
iconPath: '',
map: {},
const: {
openingPartYear: 3,
develCost: 10,
baseGold: 1000,
baseRice: 1000,
maxResourceActionAmount: 10000,
minAvailableRecruitPop: 0,
},
environment: { mapName: 'large_test_map', unitSet: 'default' },
},
scenarioMeta: {
startYear: 180,
} as any,
unitSet: unitSet as any,
};
const state: TurnWorldState = {
id: 1,
currentYear: 183,
currentMonth: 5,
tickSeconds: 600,
lastTurnTime: mockDate,
meta: { seed: 1, initYear: 183, initMonth: 5 },
};
const schedule: TurnSchedule = {
entries: [{ startMinute: 0, tickMinutes: 10 }],
};
const worldRef = { current: null as InMemoryTurnWorld | null };
let declaredAt: { year: number; month: number; nationId: number } | null = null;
const { runUntil } = await createTurnTestHarness({
snapshot,
state,
schedule,
map: LARGE_TEST_MAP,
worldRef,
onActionResolved: (payload) => {
if (payload.kind !== 'nation') {
return;
}
if (payload.actionKey !== 'che_선전포고') {
return;
}
const world = worldRef.current;
if (!world || declaredAt) {
return;
}
const { currentYear, currentMonth } = world.getState();
declaredAt = { year: currentYear, month: currentMonth, nationId: payload.nationId ?? 0 };
},
});
const debug = createWorldDebugger(() => worldRef.current, {
nationIds: [1, 2],
cityIds: [cityA1.id, cityA2.id, cityB1.id, cityB2.id],
includeNationSummary: true,
});
try {
await runUntil(
(current) => current.currentYear > 183 || (current.currentYear === 183 && current.currentMonth >= 8)
);
} catch (error) {
debug.dumpWatched('선전포고 테스트 실패');
throw error;
}
if (!declaredAt) {
debug.dumpWatched('선전포고 미발생');
}
expect(declaredAt).not.toBeNull();
});
});