feat: add NPC war declaration condition tests with turn simulation
This commit is contained in:
@@ -0,0 +1,238 @@
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import { describe, expect, it } from 'vitest';
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import type { TurnSchedule, UnitSetDefinition } from '@sammo-ts/logic';
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import type { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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import { LARGE_TEST_MAP, buildLargeTestCities } from './fixtures/largeTestMap.js';
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import { createTurnTestHarness, createWorldDebugger } from './helpers/turnTestHarness.js';
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const mockDate = new Date('0183-05-01T00:00:00Z');
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const createNpcGeneral = (
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id: number,
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cityId: number,
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nationId: number,
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officerLevel: number,
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stats: { leadership: number; strength: number; intelligence: number }
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): TurnGeneral => ({
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id,
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name: `NPC_${id}`,
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nationId,
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cityId,
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troopId: 0,
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stats,
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turnTime: mockDate,
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role: {
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items: { horse: null, weapon: null, book: null, item: null },
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personality: null,
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specialDomestic: null,
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specialWar: null,
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},
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: {},
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officerLevel,
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experience: 0,
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dedication: 0,
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injury: 0,
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gold: 20000,
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rice: 20000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 30,
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npcState: 2,
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});
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const maxCityStats = (city: ReturnType<typeof buildLargeTestCities>[number]) => ({
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...city,
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population: city.populationMax,
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agriculture: city.agricultureMax,
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commerce: city.commerceMax,
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security: city.securityMax,
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defence: city.defenceMax,
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wall: city.wallMax,
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meta: { ...(city.meta ?? {}), trust: 100, trade: 100 },
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});
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describe('NPC 선전포고 조건 테스트', () => {
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it('183년 5월 시작 후 3개월 이내 선전포고가 발생해야 한다', async () => {
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const cities = buildLargeTestCities().map(maxCityStats);
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const cityA1 = cities.find((city) => city.id === 1)!;
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const cityA2 = cities.find((city) => city.id === 2)!;
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const cityB1 = cities.find((city) => city.id === 3)!;
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const cityB2 = cities.find((city) => city.id === 5)!;
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cityA1.nationId = 1;
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cityA2.nationId = 1;
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cityB1.nationId = 2;
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cityB2.nationId = 2;
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const unitSet: UnitSetDefinition = {
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id: 'test_unit_set',
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name: 'TestUnitSet',
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defaultCrewTypeId: 1100,
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crewTypes: [
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{
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id: 1100,
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armType: 1,
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name: '보병',
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attack: 10,
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defence: 10,
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speed: 10,
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avoid: 0,
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magicCoef: 0,
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cost: 10,
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rice: 1,
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requirements: [],
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attackCoef: {},
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defenceCoef: {},
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info: [],
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initSkillTrigger: null,
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phaseSkillTrigger: null,
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iActionList: null,
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},
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],
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};
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const generals: TurnGeneral[] = [];
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let nextId = 1;
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const pushNationGenerals = (nationId: number, cityId: number) => {
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generals.push(createNpcGeneral(nextId++, cityId, nationId, 12, {
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leadership: 90,
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strength: 80,
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intelligence: 40,
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}));
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for (let i = 0; i < 9; i += 1) {
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generals.push(createNpcGeneral(nextId++, cityId, nationId, 2, {
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leadership: 70,
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strength: 80,
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intelligence: 30,
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}));
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}
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for (let i = 0; i < 10; i += 1) {
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generals.push(createNpcGeneral(nextId++, cityId, nationId, 2, {
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leadership: 70,
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strength: 30,
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intelligence: 80,
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}));
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}
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};
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pushNationGenerals(1, cityA1.id);
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pushNationGenerals(2, cityB1.id);
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const snapshot: TurnWorldSnapshot = {
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generals: generals as any,
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cities: cities as any,
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nations: [
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{
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id: 1,
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name: 'NPC_A',
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color: '#AA0000',
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capitalCityId: cityA1.id,
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chiefGeneralId: 1,
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gold: 1000000,
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rice: 1000000,
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power: 0,
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level: 1,
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typeCode: 'npc',
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meta: { tech: 0 },
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},
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{
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id: 2,
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name: 'NPC_B',
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color: '#0000AA',
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capitalCityId: cityB1.id,
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chiefGeneralId: 21,
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gold: 1000000,
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rice: 1000000,
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power: 0,
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level: 1,
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typeCode: 'npc',
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meta: { tech: 0 },
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},
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],
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troops: [],
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diplomacy: [],
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events: [],
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initialEvents: [],
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map: LARGE_TEST_MAP as any,
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: {
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openingPartYear: 3,
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develCost: 10,
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baseGold: 1000,
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baseRice: 1000,
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maxResourceActionAmount: 10000,
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minAvailableRecruitPop: 0,
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},
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environment: { mapName: 'large_test_map', unitSet: 'default' },
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},
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scenarioMeta: {
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startYear: 180,
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} as any,
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unitSet: unitSet as any,
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};
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const state: TurnWorldState = {
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id: 1,
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currentYear: 183,
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currentMonth: 5,
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tickSeconds: 600,
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lastTurnTime: mockDate,
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meta: { seed: 1, initYear: 183, initMonth: 5 },
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};
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const schedule: TurnSchedule = {
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entries: [{ startMinute: 0, tickMinutes: 10 }],
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};
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const worldRef = { current: null as InMemoryTurnWorld | null };
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let declaredAt: { year: number; month: number; nationId: number } | null = null;
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const { runUntil } = await createTurnTestHarness({
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snapshot,
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state,
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schedule,
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map: LARGE_TEST_MAP,
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worldRef,
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onActionResolved: (payload) => {
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if (payload.kind !== 'nation') {
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return;
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}
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if (payload.actionKey !== 'che_선전포고') {
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return;
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}
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const world = worldRef.current;
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if (!world || declaredAt) {
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return;
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}
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const { currentYear, currentMonth } = world.getState();
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declaredAt = { year: currentYear, month: currentMonth, nationId: payload.nationId ?? 0 };
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},
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});
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const debug = createWorldDebugger(() => worldRef.current, {
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nationIds: [1, 2],
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cityIds: [cityA1.id, cityA2.id, cityB1.id, cityB2.id],
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includeNationSummary: true,
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});
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try {
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await runUntil(
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(current) => current.currentYear > 183 || (current.currentYear === 183 && current.currentMonth >= 8)
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);
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} catch (error) {
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debug.dumpWatched('선전포고 테스트 실패');
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throw error;
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}
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if (!declaredAt) {
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debug.dumpWatched('선전포고 미발생');
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}
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expect(declaredAt).not.toBeNull();
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});
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});
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