merge: implement semi-annual monthly processing
This commit is contained in:
@@ -0,0 +1,153 @@
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import { asNumber } from '@sammo-ts/common';
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import { createIncomeActionContext, type NationTraitModule } from '@sammo-ts/logic';
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import type { InMemoryTurnWorld } from './inMemoryWorld.js';
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import type { MonthlyEventActionHandler } from './monthlyEventHandler.js';
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type SemiAnnualResource = 'gold' | 'rice';
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const roundLegacyIntegerColumn = (value: number): number => Math.round(value);
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const parseResource = (args: readonly unknown[]): SemiAnnualResource => {
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const resource = args[0];
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if (resource !== 'gold' && resource !== 'rice') {
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throw new Error('ProcessSemiAnnual requires resource "gold" or "rice".');
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}
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return resource;
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};
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const resolveBasePopulationIncrease = (world: InMemoryTurnWorld): number => {
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const value = world.getScenarioConfig().const.basePopIncreaseAmount;
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return typeof value === 'number' && Number.isFinite(value) ? value : 5_000;
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};
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const resolveNationRate = (meta: Record<string, unknown>): number => asNumber(meta.rate, 20);
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const decayDomesticValue = (value: number): number => roundLegacyIntegerColumn(value * 0.99);
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const applyResourceMaintenance = (value: number, ratios: readonly [number, number][]): number => {
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if (value <= 1_000) {
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return value;
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}
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for (const [threshold, ratio] of ratios) {
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if (value > threshold) {
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return roundLegacyIntegerColumn(value * ratio);
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}
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}
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return roundLegacyIntegerColumn(value * 0.99);
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};
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export const createProcessSemiAnnualHandler = (options: {
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getWorld: () => InMemoryTurnWorld | null;
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nationTraits?: ReadonlyMap<string, NationTraitModule>;
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}): MonthlyEventActionHandler => {
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return (args) => {
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const world = options.getWorld();
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if (!world) {
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return;
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}
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const resource = parseResource(args);
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// 레거시의 첫 UPDATE는 모든 도시의 사상자를 초기화하고 내정치를
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// 1% 감소시킨다. 각 SQL 문 사이의 정수 column 반올림도 보존한다.
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for (const city of world.listCities()) {
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world.updateCity(city.id, {
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agriculture: decayDomesticValue(city.agriculture),
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commerce: decayDomesticValue(city.commerce),
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security: decayDomesticValue(city.security),
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defence: decayDomesticValue(city.defence),
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wall: decayDomesticValue(city.wall),
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meta: {
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...city.meta,
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dead: 0,
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},
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});
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}
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// run()은 같은 이름의 class method가 아니라 전역 popIncrease()를
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// 호출한다. 이 때문에 중립 도시는 내정치 1% 감소를 한 번 더 받는다.
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for (const city of world.listCities().filter((candidate) => candidate.nationId === 0)) {
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world.updateCity(city.id, {
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agriculture: decayDomesticValue(city.agriculture),
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commerce: decayDomesticValue(city.commerce),
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security: decayDomesticValue(city.security),
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defence: decayDomesticValue(city.defence),
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wall: decayDomesticValue(city.wall),
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meta: {
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...city.meta,
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trust: 50,
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},
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});
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}
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const basePopulationIncrease = resolveBasePopulationIncrease(world);
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for (const nation of world.listNations()) {
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const rate = resolveNationRate(nation.meta);
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let populationRatio = (30 - rate) / 200;
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const trait = options.nationTraits?.get(nation.typeCode);
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if (trait?.onCalcNationalIncome) {
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populationRatio = trait.onCalcNationalIncome(
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createIncomeActionContext(nation),
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'pop',
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populationRatio
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);
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}
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const genericRatio = (20 - rate) / 200;
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const trustDiff = 20 - rate;
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for (const city of world
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.listCities()
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.filter((candidate) => candidate.nationId === nation.id && candidate.supplyState === 1)) {
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if (city.securityMax <= 0) {
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throw new Error(`ProcessSemiAnnual requires positive securityMax (cityId=${city.id}).`);
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}
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const securityRatio = city.security / city.securityMax / 10;
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const populationFactor =
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populationRatio >= 0
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? 1 + populationRatio * (1 + securityRatio)
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: 1 + populationRatio * (1 - securityRatio);
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const trust = asNumber(city.meta.trust, 50);
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world.updateCity(city.id, {
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population: roundLegacyIntegerColumn(
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Math.min(city.populationMax, basePopulationIncrease + city.population * populationFactor)
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),
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agriculture: roundLegacyIntegerColumn(
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Math.min(city.agricultureMax, city.agriculture * (1 + genericRatio))
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),
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commerce: roundLegacyIntegerColumn(
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Math.min(city.commerceMax, city.commerce * (1 + genericRatio))
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),
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security: roundLegacyIntegerColumn(
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Math.min(city.securityMax, city.security * (1 + genericRatio))
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),
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defence: roundLegacyIntegerColumn(
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Math.min(city.defenceMax, city.defence * (1 + genericRatio))
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),
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wall: roundLegacyIntegerColumn(Math.min(city.wallMax, city.wall * (1 + genericRatio))),
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meta: {
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...city.meta,
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trust: Math.max(0, Math.min(100, trust + trustDiff)),
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},
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});
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}
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}
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for (const general of world.listGenerals()) {
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const current = general[resource];
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const next = applyResourceMaintenance(current, [[10_000, 0.97]]);
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if (next !== current) {
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world.updateGeneral(general.id, { [resource]: next });
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}
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}
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for (const nation of world.listNations()) {
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const current = nation[resource];
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const next = applyResourceMaintenance(current, [
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[100_000, 0.95],
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[10_000, 0.97],
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]);
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if (next !== current) {
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world.updateNation(nation.id, { [resource]: next });
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}
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}
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};
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};
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@@ -48,6 +48,7 @@ import {
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import { createRaiseDisasterHandler } from './monthlyDisasterAction.js';
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import { createUpdateCitySupplyHandler } from './monthlyCitySupplyAction.js';
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import { createUpdateNationLevelHandler } from './monthlyNationLevelAction.js';
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import { createProcessSemiAnnualHandler } from './monthlySemiAnnualAction.js';
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import { DatabaseTurnDaemonLease, TurnDaemonLeaseUnavailableError } from '../lifecycle/databaseTurnDaemonLease.js';
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export interface TurnDaemonRuntimeOptions {
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@@ -201,6 +202,13 @@ const createTurnDaemonRuntimeWithLease = async (
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map: snapshot.map,
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})
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);
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eventActions.set(
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'ProcessSemiAnnual',
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createProcessSemiAnnualHandler({
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getWorld: () => worldRef,
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nationTraits: nationTraitMap,
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})
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);
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if (reservedTurnStoreHandle) {
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eventActions.set(
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'UpdateNationLevel',
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@@ -0,0 +1,260 @@
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import { describe, expect, it } from 'vitest';
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import type { City, Nation, NationTraitModule } from '@sammo-ts/logic';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createProcessSemiAnnualHandler } from '../src/turn/monthlySemiAnnualAction.js';
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import type { TurnEvent, TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const buildCity = (id: number, patch: Partial<City> = {}): City => ({
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id,
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name: `도시${id}`,
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nationId: 1,
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level: 4,
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state: 0,
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population: 10_000,
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populationMax: 50_000,
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agriculture: 1_001,
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agricultureMax: 5_000,
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commerce: 1_001,
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commerceMax: 5_000,
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security: 1_001,
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securityMax: 2_000,
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supplyState: 1,
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frontState: 0,
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defence: 1_001,
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defenceMax: 5_000,
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wall: 1_001,
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wallMax: 5_000,
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conflict: {},
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meta: { trust: 55, dead: 123, marker: id },
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...patch,
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});
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const buildNation = (id: number, patch: Partial<Nation> = {}): Nation => ({
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id,
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name: `국가${id}`,
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color: '#777777',
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capitalCityId: null,
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chiefGeneralId: null,
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gold: 1_000,
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rice: 1_000,
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power: 0,
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level: 1,
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typeCode: 'che_중립',
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meta: { rate: 20 },
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...patch,
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});
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const buildGeneral = (id: number, patch: Partial<TurnGeneral> = {}): TurnGeneral => ({
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id,
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name: `장수${id}`,
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nationId: 1,
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cityId: 1,
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troopId: 0,
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stats: { leadership: 50, strength: 50, intelligence: 50 },
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experience: 0,
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dedication: 0,
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officerLevel: 0,
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role: {
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personality: null,
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specialDomestic: null,
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specialWar: null,
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items: { horse: null, weapon: null, book: null, item: null },
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},
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injury: 0,
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gold: 1_000,
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rice: 1_000,
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crew: 0,
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crewTypeId: 0,
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train: 0,
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atmos: 0,
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age: 20,
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npcState: 0,
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triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
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meta: { killturn: 1_000 },
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turnTime: new Date('0193-01-01T00:00:00.000Z'),
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...patch,
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});
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const event: TurnEvent = {
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id: 1,
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targetCode: 'month',
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priority: 1_000,
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condition: true,
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action: [['ProcessSemiAnnual', 'gold']],
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meta: {},
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};
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const populationTrait: NationTraitModule = {
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key: 'test-population',
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name: '인구 보정 시험',
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info: '',
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kind: 'nation',
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onCalcNationalIncome: (_context, type, amount) => (type === 'pop' ? amount * 1.2 : amount),
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};
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const buildHarness = (options: {
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cities?: City[];
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nations?: Nation[];
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generals?: TurnGeneral[];
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configConst?: Record<string, unknown>;
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traits?: ReadonlyMap<string, NationTraitModule>;
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} = {}) => {
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const state: TurnWorldState = {
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id: 1,
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currentYear: 193,
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currentMonth: 1,
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tickSeconds: 600,
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lastTurnTime: new Date('0193-01-01T00:00:00.000Z'),
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meta: {},
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};
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const snapshot: TurnWorldSnapshot = {
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scenarioConfig: {
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stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
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iconPath: '',
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map: {},
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const: options.configConst ?? {},
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environment: { mapName: 'test', unitSet: 'default' },
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},
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map: {
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id: 'test',
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name: 'test',
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cities: [],
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defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
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},
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generals: options.generals ?? [],
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cities: options.cities ?? [],
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nations: options.nations ?? [],
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troops: [],
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diplomacy: [],
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events: [event],
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initialEvents: [],
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};
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const world = new InMemoryTurnWorld(state, snapshot, {
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schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
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});
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const handler = createProcessSemiAnnualHandler({
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getWorld: () => world,
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nationTraits: options.traits,
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});
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return { world, handler };
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};
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const environment = {
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year: 193,
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month: 1,
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startyear: 190,
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currentEventID: 1,
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turnTime: new Date('0193-01-01T00:00:00.000Z'),
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};
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describe('ProcessSemiAnnual monthly action', () => {
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it('preserves the global popIncrease order, neutral double decay, supplied filtering, and nation trait', async () => {
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const { world, handler } = buildHarness({
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configConst: { basePopIncreaseAmount: 15_000 },
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cities: [
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buildCity(1),
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buildCity(2, { supplyState: 0 }),
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buildCity(3, { nationId: 0 }),
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],
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nations: [buildNation(1, { typeCode: populationTrait.key })],
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traits: new Map([[populationTrait.key, populationTrait]]),
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});
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await handler(['gold'], environment, event);
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expect(world.getCityById(1)).toMatchObject({
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population: 25_630,
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agriculture: 991,
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commerce: 991,
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security: 991,
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defence: 991,
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wall: 991,
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meta: { trust: 55, dead: 0, marker: 1 },
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});
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expect(world.getCityById(2)).toMatchObject({
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population: 10_000,
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agriculture: 991,
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meta: { trust: 55, dead: 0, marker: 2 },
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});
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expect(world.getCityById(3)).toMatchObject({
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population: 10_000,
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agriculture: 981,
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commerce: 981,
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security: 981,
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defence: 981,
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wall: 981,
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meta: { trust: 50, dead: 0, marker: 3 },
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});
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expect(world.peekDirtyState().logs).toEqual([]);
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});
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it('uses the negative population security branch and clamps population, domestic stats, and trust', async () => {
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const { world, handler } = buildHarness({
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cities: [
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buildCity(1, {
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population: 49_000,
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populationMax: 50_000,
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agriculture: 4_999,
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agricultureMax: 5_000,
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commerce: 4_999,
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commerceMax: 5_000,
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security: 1_500,
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securityMax: 2_000,
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defence: 4_999,
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defenceMax: 5_000,
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wall: 4_999,
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wallMax: 5_000,
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meta: { trust: 5, dead: 1 },
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}),
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],
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nations: [buildNation(1, { meta: { rate: 50 } })],
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});
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await handler(['gold'], environment, event);
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expect(world.getCityById(1)).toMatchObject({
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population: 49_464,
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agriculture: 4_207,
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commerce: 4_207,
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security: 1_262,
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defence: 4_207,
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wall: 4_207,
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meta: { trust: 0, dead: 0 },
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});
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});
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it('applies strict legacy resource thresholds to generals and nations for either resource', async () => {
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const amounts = [1_000, 1_001, 10_000, 10_001, 100_000, 100_001];
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const { world, handler } = buildHarness({
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generals: amounts.map((amount, index) => buildGeneral(index + 1, { gold: amount, rice: amount })),
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nations: amounts.map((amount, index) =>
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buildNation(index + 1, { gold: amount, rice: amount, meta: { rate: 20 } })
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),
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});
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await handler(['gold'], environment, event);
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await handler(['rice'], environment, event);
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expect(world.listGenerals().map((general) => general.gold)).toEqual([
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1_000, 991, 9_900, 9_701, 97_000, 97_001,
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]);
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expect(world.listGenerals().map((general) => general.rice)).toEqual([
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1_000, 991, 9_900, 9_701, 97_000, 97_001,
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]);
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expect(world.listNations().map((nation) => nation.gold)).toEqual([
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1_000, 991, 9_900, 9_701, 97_000, 95_001,
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]);
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expect(world.listNations().map((nation) => nation.rice)).toEqual([
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1_000, 991, 9_900, 9_701, 97_000, 95_001,
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]);
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});
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it('rejects resources outside the legacy enum', () => {
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const { handler } = buildHarness();
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expect(() => {
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void handler(['tech'], environment, event);
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}).toThrow('ProcessSemiAnnual requires resource "gold" or "rice".');
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});
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});
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@@ -0,0 +1,269 @@
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import { afterAll, beforeAll, describe, expect, it } from 'vitest';
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import type { City, Nation } from '@sammo-ts/logic';
|
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import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
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import { createDatabaseTurnHooks } from '../src/turn/databaseHooks.js';
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import { InMemoryTurnWorld } from '../src/turn/inMemoryWorld.js';
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import { createProcessSemiAnnualHandler } from '../src/turn/monthlySemiAnnualAction.js';
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import type { TurnGeneral, TurnWorldSnapshot, TurnWorldState } from '../src/turn/types.js';
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const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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const nationId = 990_071;
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const generalId = 990_071;
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const cityIds = [990_071, 990_072] as const;
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const nation: Nation = {
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id: nationId,
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name: '반기저장국',
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color: '#777777',
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capitalCityId: cityIds[0],
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chiefGeneralId: generalId,
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gold: 100_001,
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rice: 7_777,
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power: 0,
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level: 1,
|
||||
typeCode: 'che_중립',
|
||||
meta: { rate: 20 },
|
||||
};
|
||||
|
||||
const buildCity = (id: number, nationIdValue: number): City => ({
|
||||
id,
|
||||
name: `반기저장도시${id}`,
|
||||
nationId: nationIdValue,
|
||||
level: 1,
|
||||
state: 0,
|
||||
population: 10_000,
|
||||
populationMax: 50_000,
|
||||
agriculture: 1_001,
|
||||
agricultureMax: 5_000,
|
||||
commerce: 1_001,
|
||||
commerceMax: 5_000,
|
||||
security: 1_001,
|
||||
securityMax: 2_000,
|
||||
supplyState: 1,
|
||||
frontState: 0,
|
||||
defence: 1_001,
|
||||
defenceMax: 5_000,
|
||||
wall: 1_001,
|
||||
wallMax: 5_000,
|
||||
conflict: {},
|
||||
meta: { trust: 55, trade: 100, region: 1, dead: 123 },
|
||||
});
|
||||
|
||||
const general: TurnGeneral = {
|
||||
id: generalId,
|
||||
name: '반기저장장수',
|
||||
nationId,
|
||||
cityId: cityIds[0],
|
||||
troopId: 0,
|
||||
stats: { leadership: 50, strength: 50, intelligence: 50 },
|
||||
experience: 0,
|
||||
dedication: 0,
|
||||
officerLevel: 1,
|
||||
role: {
|
||||
personality: null,
|
||||
specialDomestic: null,
|
||||
specialWar: null,
|
||||
items: { horse: null, weapon: null, book: null, item: null },
|
||||
},
|
||||
injury: 0,
|
||||
gold: 10_001,
|
||||
rice: 8_888,
|
||||
crew: 0,
|
||||
crewTypeId: 1_100,
|
||||
train: 0,
|
||||
atmos: 0,
|
||||
age: 20,
|
||||
npcState: 0,
|
||||
triggerState: { flags: {}, counters: {}, modifiers: {}, meta: {} },
|
||||
meta: { killturn: 1_000 },
|
||||
turnTime: new Date('0193-01-01T00:00:00.000Z'),
|
||||
};
|
||||
|
||||
integration('monthly semi-annual database persistence', () => {
|
||||
let db: GamePrismaClient;
|
||||
let closeDb: (() => Promise<void>) | undefined;
|
||||
|
||||
beforeAll(async () => {
|
||||
const connector = createGamePostgresConnector({ url: databaseUrl! });
|
||||
await connector.connect();
|
||||
db = connector.prisma;
|
||||
closeDb = () => connector.disconnect();
|
||||
await db.general.deleteMany({ where: { id: generalId } });
|
||||
await db.city.deleteMany({ where: { id: { in: [...cityIds] } } });
|
||||
await db.nation.deleteMany({ where: { id: nationId } });
|
||||
});
|
||||
|
||||
afterAll(async () => {
|
||||
await db.general.deleteMany({ where: { id: generalId } });
|
||||
await db.city.deleteMany({ where: { id: { in: [...cityIds] } } });
|
||||
await db.nation.deleteMany({ where: { id: nationId } });
|
||||
await closeDb?.();
|
||||
});
|
||||
|
||||
it('persists population growth, neutral double decay, dead reset, and resource maintenance', async () => {
|
||||
await db.nation.create({
|
||||
data: {
|
||||
id: nation.id,
|
||||
name: nation.name,
|
||||
color: nation.color,
|
||||
capitalCityId: nation.capitalCityId,
|
||||
chiefGeneralId: nation.chiefGeneralId,
|
||||
gold: nation.gold,
|
||||
rice: nation.rice,
|
||||
tech: 0,
|
||||
level: nation.level,
|
||||
typeCode: nation.typeCode,
|
||||
meta: nation.meta,
|
||||
},
|
||||
});
|
||||
const cities = [buildCity(cityIds[0], nationId), buildCity(cityIds[1], 0)];
|
||||
await db.city.createMany({
|
||||
data: cities.map((city) => ({
|
||||
id: city.id,
|
||||
name: city.name,
|
||||
level: city.level,
|
||||
nationId: city.nationId,
|
||||
supplyState: city.supplyState,
|
||||
frontState: city.frontState,
|
||||
population: city.population,
|
||||
populationMax: city.populationMax,
|
||||
agriculture: city.agriculture,
|
||||
agricultureMax: city.agricultureMax,
|
||||
commerce: city.commerce,
|
||||
commerceMax: city.commerceMax,
|
||||
security: city.security,
|
||||
securityMax: city.securityMax,
|
||||
trust: city.meta.trust as number,
|
||||
trade: 100,
|
||||
defence: city.defence,
|
||||
defenceMax: city.defenceMax,
|
||||
wall: city.wall,
|
||||
wallMax: city.wallMax,
|
||||
region: 1,
|
||||
conflict: {},
|
||||
meta: { dead: 123 },
|
||||
})),
|
||||
});
|
||||
await db.general.create({
|
||||
data: {
|
||||
id: general.id,
|
||||
name: general.name,
|
||||
nationId: general.nationId,
|
||||
cityId: general.cityId,
|
||||
troopId: general.troopId,
|
||||
npcState: general.npcState,
|
||||
leadership: general.stats.leadership,
|
||||
strength: general.stats.strength,
|
||||
intel: general.stats.intelligence,
|
||||
officerLevel: general.officerLevel,
|
||||
gold: general.gold,
|
||||
rice: general.rice,
|
||||
crewTypeId: general.crewTypeId,
|
||||
age: general.age,
|
||||
turnTime: general.turnTime,
|
||||
meta: general.meta,
|
||||
},
|
||||
});
|
||||
const row = await db.worldState.create({
|
||||
data: {
|
||||
scenarioCode: 'monthly-semi-annual-persistence',
|
||||
currentYear: 193,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
config: {},
|
||||
meta: {},
|
||||
},
|
||||
});
|
||||
const state: TurnWorldState = {
|
||||
id: row.id,
|
||||
currentYear: 193,
|
||||
currentMonth: 1,
|
||||
tickSeconds: 600,
|
||||
lastTurnTime: new Date('2026-07-25T00:10:00.000Z'),
|
||||
meta: {},
|
||||
};
|
||||
const snapshot: TurnWorldSnapshot = {
|
||||
scenarioConfig: {
|
||||
stat: { total: 300, min: 10, max: 100, npcTotal: 150, npcMax: 50, npcMin: 10, chiefMin: 70 },
|
||||
iconPath: '',
|
||||
map: {},
|
||||
const: {},
|
||||
environment: { mapName: 'test', unitSet: 'default' },
|
||||
},
|
||||
map: {
|
||||
id: 'test',
|
||||
name: 'test',
|
||||
cities: [],
|
||||
defaults: { trust: 50, trade: 100, supplyState: 1, frontState: 0 },
|
||||
},
|
||||
generals: [general],
|
||||
cities,
|
||||
nations: [nation],
|
||||
troops: [],
|
||||
diplomacy: [],
|
||||
events: [],
|
||||
initialEvents: [],
|
||||
};
|
||||
const world = new InMemoryTurnWorld(state, snapshot, {
|
||||
schedule: { entries: [{ startMinute: 0, tickMinutes: 10 }] },
|
||||
});
|
||||
const dbHooks = await createDatabaseTurnHooks(databaseUrl!, world);
|
||||
|
||||
try {
|
||||
const handler = createProcessSemiAnnualHandler({ getWorld: () => world });
|
||||
await handler(
|
||||
['gold'],
|
||||
{
|
||||
year: 193,
|
||||
month: 1,
|
||||
startyear: 190,
|
||||
currentEventID: 1,
|
||||
turnTime: state.lastTurnTime,
|
||||
},
|
||||
{ id: 1, targetCode: 'month', priority: 0, condition: true, action: [], meta: {} }
|
||||
);
|
||||
await dbHooks.hooks.flushChanges?.({
|
||||
lastTurnTime: state.lastTurnTime.toISOString(),
|
||||
processedGenerals: 0,
|
||||
processedTurns: 1,
|
||||
durationMs: 0,
|
||||
partial: false,
|
||||
});
|
||||
|
||||
expect(await db.city.findUniqueOrThrow({ where: { id: cityIds[0] } })).toMatchObject({
|
||||
population: 15_525,
|
||||
agriculture: 991,
|
||||
commerce: 991,
|
||||
security: 991,
|
||||
defence: 991,
|
||||
wall: 991,
|
||||
trust: 55,
|
||||
meta: { dead: 0 },
|
||||
});
|
||||
expect(await db.city.findUniqueOrThrow({ where: { id: cityIds[1] } })).toMatchObject({
|
||||
population: 10_000,
|
||||
agriculture: 981,
|
||||
commerce: 981,
|
||||
security: 981,
|
||||
defence: 981,
|
||||
wall: 981,
|
||||
trust: 50,
|
||||
meta: { dead: 0 },
|
||||
});
|
||||
expect(await db.general.findUniqueOrThrow({ where: { id: generalId } })).toMatchObject({
|
||||
gold: 9_701,
|
||||
rice: 8_888,
|
||||
});
|
||||
expect(await db.nation.findUniqueOrThrow({ where: { id: nationId } })).toMatchObject({
|
||||
gold: 95_001,
|
||||
rice: 7_777,
|
||||
meta: { rate: 20 },
|
||||
});
|
||||
} finally {
|
||||
await dbHooks.close();
|
||||
await db.worldState.delete({ where: { id: row.id } });
|
||||
}
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user