fix: 설문 투표의 API 트랜잭션 교착과 완료 알림 경계 수정

This commit is contained in:
2026-09-06 15:39:30 +00:00
parent 09dfe96ff1
commit 27049dae1f
7 changed files with 194 additions and 25 deletions
+5 -7
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@@ -4,7 +4,7 @@ import { z } from 'zod';
import { asRecord } from '@sammo-ts/common';
import { GamePrisma } from '@sammo-ts/infra';
import { authedProcedure, router } from '../../trpc.js';
import { authedProcedure, engineAuthedProcedure, router } from '../../trpc.js';
import { getAuthenticatedUserId, getMyGeneral } from '../shared/general.js';
import { loadCurrentGameTime, type CurrentGameTime } from '../../services/gameClock.js';
import { throwIfCommandRejected } from '../shared/turnDaemon.js';
@@ -102,10 +102,7 @@ export const hasPollEnded = (
time: CurrentGameTime
): boolean =>
Boolean(poll.closed_at) ||
Boolean(
poll.end_at &&
(poll.end_tick === null || time.tick === null || poll.end_tick < BigInt(time.tick))
);
Boolean(poll.end_at && (poll.end_tick === null || time.tick === null || poll.end_tick < BigInt(time.tick)));
const toGameTickOrNull = (time: CurrentGameTime, date: Date | null): bigint | null => {
if (!date) return null;
@@ -290,7 +287,9 @@ export const voteRouter = router({
userCnt,
};
}),
submitVote: authedProcedure
// 투표·보상은 ENGINE transaction이 소유한다. API가 clock fence를 잡고
// 결과를 기다리면 같은 fence가 필요한 데몬이 진행하지 못한다.
submitVote: engineAuthedProcedure
.input(
z.object({
voteId: z.number().int().positive(),
@@ -366,7 +365,6 @@ export const voteRouter = router({
throw new TRPCError({ code: 'BAD_REQUEST', message: rewardResult.reason });
}
ctx.changeJournal?.mark('front.general', general.id);
return { ok: true, wonLottery: rewardResult.awardedUnique };
}),
addComment: authedProcedure
@@ -1,9 +1,15 @@
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
import { createGamePostgresConnector, type GamePrismaClient } from '@sammo-ts/infra';
import {
CLOCK_OPERATION_PERSISTENCE_LOCK,
createGamePostgresConnector,
tryGameSchemaAdvisoryXactLock,
type GamePrismaClient,
} from '@sammo-ts/infra';
import type { GameApiContext } from '../src/context.js';
import { DatabaseTurnDaemonTransport } from '../src/daemon/databaseTransport.js';
import { appRouter } from '../src/router.js';
const databaseUrl = process.env.INPUT_EVENT_DATABASE_URL;
@@ -79,6 +85,63 @@ integration('vote comment operational timestamp', () => {
await closeDb?.();
});
it('lets a separate ENGINE transaction claim the clock fence while submitVote waits', async () => {
const requestId = 'integration:vote-comment-timestamp:submit';
const engineRequestId = `${requestId}:vote.submitVote:engine:0:voteReward`;
const transport = new DatabaseTurnDaemonTransport(db, 2_000);
const context: Partial<GameApiContext> = {
requestId,
db,
auth,
profile: { id: 'che', scenario: 'vote-comment-timestamp', name: 'che:vote-comment-timestamp' },
turnDaemon: {
sendCommand: transport.sendCommand.bind(transport),
requestStatus: transport.requestStatus.bind(transport),
requestCommand: async (command) => {
// 실제 DB transport의 durable 접수와 별도 connection의 clock fence를
// 검증한다. 보상 계산 자체는 voteReward suite가 검증한다.
const acceptedId = await transport.sendCommand(command);
expect(acceptedId).toBe(engineRequestId);
await db.$transaction(async (transaction) => {
expect(await tryGameSchemaAdvisoryXactLock(transaction, CLOCK_OPERATION_PERSISTENCE_LOCK)).toBe(
true
);
const event = await transaction.inputEvent.findUniqueOrThrow({
where: { requestId: acceptedId },
});
expect(event).toMatchObject({
target: 'ENGINE',
status: 'PENDING',
actorUserId: fixtureUserId,
});
await transaction.inputEvent.update({
where: { requestId: acceptedId },
data: {
status: 'SUCCEEDED',
result: {
type: 'voteReward',
ok: true,
voteId: fixtureId,
generalId: fixtureId,
awardedUnique: false,
},
},
});
});
return transport.requestCommand(command);
},
},
};
const caller = appRouter.createCaller(context as GameApiContext);
await expect(caller.vote.submitVote({ voteId: fixtureId, selection: [0] })).resolves.toEqual({
ok: true,
wonLottery: false,
});
expect(await db.inputEvent.count({ where: { requestId: `${requestId}:vote.submitVote` } })).toBe(0);
expect(await db.inputEvent.count({ where: { requestId: engineRequestId } })).toBe(1);
});
it('stores current writers and rollback-compatible vote defaults as UTC wall time in KST', async () => {
const [session] = await db.$queryRaw<Array<{ timeZone: string }>>`
SELECT current_setting('TIMEZONE') AS "timeZone"
+35 -1
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@@ -216,6 +216,40 @@ const buildContext = (options: {
};
describe('vote router actor and permission boundaries', () => {
it('waits for the ENGINE vote without holding an outer API transaction', async () => {
const fixture = buildContext({ requestId: 'vote-boundary' });
const transaction = vi.fn(async () => {
throw new Error('API transaction blocks the vote ENGINE clock fence');
});
Object.assign(fixture.context.db, { $transaction: transaction });
await expect(
appRouter.createCaller(fixture.context).vote.submitVote({ voteId: 1, selection: [0] })
).resolves.toEqual({ ok: true, wonLottery: false });
expect(transaction).not.toHaveBeenCalled();
expect(fixture.requestCommand).toHaveBeenCalledWith(
expect.objectContaining({
requestId: 'vote-boundary:vote.submitVote:engine:0:voteReward',
userId: 'user-1',
generalId: 7,
})
);
});
it.each([
{ auth: null, code: 'UNAUTHORIZED' },
{ auth: { ...buildAuth(), sanctions: { bannedUntil: '2999-01-01T00:00:00Z' } }, code: 'FORBIDDEN' },
])(
'rejects voting before dispatch when authentication or sanctions disallow access: %j',
async ({ auth, code }) => {
const fixture = buildContext({ auth });
await expect(
appRouter.createCaller(fixture.context).vote.submitVote({ voteId: 1, selection: [0] })
).rejects.toMatchObject({ code });
expect(fixture.requestCommand).not.toHaveBeenCalled();
}
);
it('keeps a poll open at its exact Ref end tick and closes it after that tick', () => {
const now = new Date('2026-07-26T00:00:00Z');
const time = {
@@ -259,7 +293,7 @@ describe('vote router actor and permission boundaries', () => {
expect(fixture.queryRaw.mock.calls.some(([query]) => sqlText(query).includes('INSERT INTO vote ('))).toBe(
false
);
expect(fixture.changeJournal.snapshot()).toEqual([{ domain: 'front.general', entityId: 7 }]);
expect(fixture.changeJournal.snapshot()).toEqual([]);
expect(fixture.redisIncr).not.toHaveBeenCalled();
expect(fixture.redisPublish).not.toHaveBeenCalled();
});
+10 -2
View File
@@ -454,8 +454,16 @@ const markIds = (journal: ChangeJournal, domain: ReadModelDomain, ids: readonly
* actor-targeted. General name/nation changes affect the global online list,
* while frontStatusActorIds is the private actor projection.
*/
export const createReadModelChangeJournal = (changes: RealtimeReadModelChanges): ChangeJournal => {
export const createReadModelChangeJournal = (
changes: RealtimeReadModelChanges,
commandResult?: TurnDaemonCommandResult
): ChangeJournal => {
const journal = new ChangeJournal();
// 설문 완료 여부는 투표한 actor만의 projection이다. 보상과 같은 ENGINE
// transaction에 기록해야 API 응답 실패·재시도에도 commit 뒤 알림이 보존된다.
if (commandResult?.type === 'voteReward' && commandResult.ok) {
journal.mark('front.general', commandResult.generalId);
}
markIds(journal, 'general.content', changes.generalIds);
markIds(journal, 'city.content', changes.cityIds);
markIds(journal, 'nation.content', changes.nationIds);
@@ -1981,7 +1989,7 @@ export const createDatabaseTurnHooks = async (
if (worldReadModelSignature !== worldReadModelBaseline) {
readModelChanges.worldChanged = true;
}
const journal = createReadModelChangeJournal(readModelChanges);
const journal = createReadModelChangeJournal(readModelChanges, commandCompletion?.result);
if (hasDashboardSourceMutation(changes, readModelChanges)) {
journal.mark('dashboard.global');
}
@@ -1,7 +1,7 @@
import { afterAll, beforeAll, describe, expect, it } from 'vitest';
import type { TurnDaemonCommandResult, TurnRunResult } from '@sammo-ts/common';
import { createGamePostgresConnector, type GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
import { createGamePostgresConnector, GamePrisma, type GamePrismaClient } from '@sammo-ts/infra';
import { LogCategory, LogFormat, LogScope, type MapDefinition, type ScenarioConfig } from '@sammo-ts/logic';
import { createDatabaseTurnHooks, type DatabaseTurnHooks } from '../src/turn/databaseHooks.js';
@@ -137,7 +137,7 @@ integration('game-engine read-model journal PostgreSQL transaction', () => {
await db.$executeRawUnsafe(`
ALTER TABLE read_model_outbox
ADD CONSTRAINT ${rollbackConstraint}
CHECK ((payload->>'version')::integer <> 1)
CHECK ((payload->>'version')::integer <> 1) NOT VALID
`);
world.updateWorldMeta({ durableFixture: 'must-rollback' });
world.pushLog({
@@ -270,5 +270,41 @@ integration('game-engine read-model journal PostgreSQL transaction', () => {
expect(secondQueuedReceipt?.changes.worldChanged).toBe(true);
expect(hooks.takeCommittedReadModelChangeReceipt()).toBeNull();
await expect(db.readModelOutbox.count()).resolves.toBe(5);
await db.inputEvent.update({
where: { requestId },
data: { eventType: 'voteReward', status: 'PROCESSING', result: GamePrisma.DbNull },
});
const voteResult: TurnDaemonCommandResult = {
type: 'voteReward',
ok: true,
voteId: 1,
generalId: directLogGeneralId,
awardedUnique: false,
};
await db.$executeRawUnsafe(`
ALTER TABLE read_model_outbox ADD CONSTRAINT ${rollbackConstraint}
CHECK ((payload->>'version')::integer <> 1) NOT VALID
`);
await expect(hooks.hooks.executeCommand?.(requestId, async () => voteResult)).rejects.toThrow(
rollbackConstraint
);
expect(hooks.takeCommittedReadModelChangeReceipt()).toBeNull();
expect(await db.inputEvent.findUniqueOrThrow({ where: { requestId } })).toMatchObject({
status: 'PROCESSING',
result: null,
});
await expect(db.readModelOutbox.count()).resolves.toBe(5);
await db.$executeRawUnsafe(`ALTER TABLE read_model_outbox DROP CONSTRAINT ${rollbackConstraint}`);
await hooks.hooks.executeCommand?.(requestId, async () => voteResult);
expect(hooks.takeCommittedReadModelChangeReceipt()?.invalidation.revisions).toEqual([
{ domain: 'front.general', entityId: directLogGeneralId, revision: 1n },
]);
expect(await db.inputEvent.findUniqueOrThrow({ where: { requestId } })).toMatchObject({
status: 'SUCCEEDED',
result: voteResult,
});
await expect(db.readModelOutbox.count()).resolves.toBe(6);
});
});
@@ -16,6 +16,34 @@ import type { TurnWorldChanges } from '../src/turn/inMemoryWorld.js';
import type { ReservedTurnChanges } from '../src/turn/reservedTurnStore.js';
describe('durable read-model change journal mapping', () => {
it.each([false, true])(
'invalidates only the voting actor on successful vote completion (replay=%s)',
(alreadyApplied) => {
expect(
createReadModelChangeJournal(createEmptyRealtimeReadModelChanges(), {
type: 'voteReward',
ok: true,
voteId: 1,
generalId: 7,
awardedUnique: false,
alreadyApplied,
}).snapshot()
).toEqual([{ domain: 'front.general', entityId: 7 }]);
}
);
it('does not publish vote completion for a rejected vote', () => {
expect(
createReadModelChangeJournal(createEmptyRealtimeReadModelChanges(), {
type: 'voteReward',
ok: false,
voteId: 1,
generalId: 7,
reason: 'closed',
}).snapshot()
).toEqual([]);
});
it('maps every final engine invalidation to its precise durable domain', () => {
const changes = {
...createEmptyRealtimeReadModelChanges(),
@@ -24,8 +24,7 @@ transaction을 만든다. `engineAuthedProcedure`, `accessEngineAuthedProcedure`
- **ENGINE 소유 + 불필요한 API outer**: gameplay durable mutation은 ENGINE이 전부
소유하지만 route가 아직 API `input_event`/journal transaction에 감싸여 있다.
현재 합계는 **ENGINE 전환 36 + 혼합 3 + 기존 ENGINE 9 + 불필요한 API
outer 1 = 49**다.
현재 합계는 **ENGINE 전환 37 + 혼합 3 + 기존 ENGINE 9 = 49**다.
ENGINE 전환 route의 explicit `requestId`는 각 route가 기존에 사용하던 HTTP 요청
또는 user/client-scoped durable identity를 유지한다. `inheritanceAction`
@@ -49,7 +48,7 @@ selection-pool create/reselect는 client request ID가 있을 때
| `nation.setNotice`, `nation.setScoutMsg`, `nation.setSecretLimit`, `nation.setRate`, `nation.setBlockWar`, `nation.setBill`, `nation.setBlockScout` | `engineAuthedProcedure`; API는 인증 actor, 현재 국가와 조기 권한만 읽고 semantic mutation을 전달 (`app/game-api/src/router/nation/endpoints/setNotice.ts`, `setScoutMsg.ts`, `setSecretLimit.ts`, `setRate.ts`, `setBlockWar.ts`, `setBill.ts`, `setBlockScout.ts`) | `setNationSetting`이 실행 시점 owner/nation/직책·permission을 다시 검사한다. 전쟁 설정 잔여 횟수 차감과 임관 잠금 검사를 현재 ENGINE state에서 수행하고, 공지는 logical game time과 author snapshot을 국가 meta와 같은 transaction에 저장한다 (`app/game-engine/src/turn/nationSettingMutation.ts`, `worldCommandHandler.ts`). |
| `npc.setNationPolicy`, `npc.setNationPriority`, `npc.setGeneralPriority` | `accessEngineAuthedInputProcedure`; API는 현재 화면값과 unit-set 기반 입력 보조만 수행하고 actor-bound semantic delta와 명시적 nullable revision을 전달 (`app/game-api/src/router/npc/index.ts`) | `setNpcPolicy`가 실행 시점 owner/nation/permission, strict CAS, 현재 troop/city membership, priority와 numeric policy를 검증하고 logical setter snapshot과 delta만 반영한다 (`app/game-engine/src/turn/npcPolicyMutation.ts`, `worldCommandHandler.ts`). |
합계 **36개 route**다.
이 표의 **36개 route**와 아래 설문 전환 **1개 route**를 합쳐 **37개 route**다.
## 혼합 또는 validation 이관이 먼저 필요한 route
@@ -70,14 +69,15 @@ selection-pool create/reselect는 client request ID가 있을 때
합계 **9개 route**다.
## ENGINE이 소유하지만 API outer transaction이 남은 route
## 설문 투표의 ENGINE 전환
| route | 현재 상태 | 남은 일 |
| --- | --- | --- |
| `vote.submitVote` | `authedProcedure`가 API outer `input_event` transaction을 만든다. API는 poll/actor 조기 validation 후 `voteReward`를 보내고 `front.general` journal을 표시한다 (`app/game-api/src/router/vote/index.ts:294-369`). ENGINE은 poll row lock, 선택 validation, vote insert, reward/idempotency marker, 금·아이템·로그 변경을 한 mutation transaction에서 소유한다 (`app/game-engine/src/turn/worldCommandHandler.ts:2430-2847`). | viewer-specific `front.general` invalidation을 ENGINE commit journal로 옮기고, 현재 middleware가 만드는 `voteReward` child identity를 explicit request ID로 보존한 뒤 ENGINE procedure로 전환한다. |
합계 **1개 route**다. Gameplay DB mutation 소유권 기준으로는 불필요한 outer이지만,
`front.general` journal이 API에 남아 있으므로 procedure만 바꾸면 실시간 갱신 계약을 잃는다.
`vote.submitVote``engineAuthedProcedure`로 actor/입력만 검증하고 기존
`<requestId>:vote.submitVote:engine:0:voteReward` identity를 전달한다. API가 clock
fence를 가진 채 ENGINE 결과를 기다리던 교착을 제거했다. 투표·보상·marker는
기존 ENGINE transaction이 소유하고, `databaseHooks.ts`가 성공한 `voteReward`
결과의 general ID로 `front.general`을 같은 commit journal에 기록한다.
재시도 성공도 본인 projection만 갱신하며 거절된 투표는 완료 알림을 만들지 않는다.
따라서 ENGINE 소유 route에 불필요한 API outer transaction은 남지 않는다.
## 검증 계약
@@ -100,8 +100,10 @@ selection-pool create/reselect는 client request ID가 있을 때
`app/game-engine/test/inheritanceActionPersistence.integration.test.ts`: 인증 actor, point/log,
general/message 변경이 `inheritanceAction` ENGINE transaction에 함께 있는지 검증한다.
- `app/game-api/test/voteRouter.test.ts`, `app/game-engine/test/voteReward.test.ts`: API 조기
validation ENGINE의 vote insert/reward/idempotency 경계를 검증한다. API outer/journal
제거는 아직 검증 대상이 아니다.
validation, API outer transaction 부재와 ENGINE의 vote insert/reward/idempotency 경계를 검증한다.
- `voteCommentTimestamp.integration.test.ts`는 실제 PostgreSQL의 별도 ENGINE clock fence와
durable 접수를, `readModelChangeJournalPersistence.integration.test.ts`는 설문 완료와
본인 알림의 atomic commit/rollback을 검증한다.
- raw inventory 재검색: `rg -n "requestCommand\\(" app/game-api/src/router`
`openAuctionWithDaemon`, `requestInheritanceAction`, `updateNationSetting`,
`requestNpcPolicyMutation`,