test(turn): cover general cooldown boundaries

This commit is contained in:
2026-07-26 04:56:00 +00:00
parent 8fac491c9d
commit 0e344e4db1
4 changed files with 169 additions and 4 deletions
@@ -10,7 +10,7 @@
현재 ref MariaDB와 core memory를 잇는 공통 runner, 성공 경로 55개,
실행 중 확률 실패 9개, full constraint fallback 12개와 모략 확률 clamp
8개, 모략 결과값 경계 5개, 부상 경계 3개, alternative 5개와 pre-required
turn 중간 경계 6개가 구현됐다.
turn 중간 경계 6개, post-required cooldown 경계 3개가 구현됐다.
실패 9개는 내정 critical
`주민선정/정착장려/상업투자/기술연구/물자조달`과 모략
`화계/선동/파괴/탈취`이며 RNG 전체 trace, semantic state delta와 실패
@@ -27,9 +27,12 @@ state delta를 비교한다. 결과값 5개는 화계 농업·상업, 선동 치
비교한다. alternative 5개는 해산·랜덤임관·무작위건국·출병의 모든 대체
분기에서 최초 명령 RNG의 연속 소비와 최종 상태를 비교한다. pre-required
turn 6개는 전투태세 1/2/3턴, 내정·전투 특기 초기화 1턴, 은퇴 1턴의
`last_turn`과 진행 로그, RNG 무소비를 비교한다. 나머지 명령별 제약
실패·값 경계와 전체 core PostgreSQL 재조회가 완료 기준을 통과하기 전까지
55개 명령 전체의 동적 호환 상태를 `확인`으로 올리지 않는다.
`last_turn`과 진행 로그, RNG 무소비를 비교한다. cooldown 3개는 특기
초기화 완료 직후 `current + 60 - preReq`, 1턴 전 차단, 경계 월 허용을
ref `next_execute` KV와 core general meta의 공통 projection으로 비교한다.
나머지 명령별 제약 실패·값 경계와 전체 core PostgreSQL 재조회가 완료
기준을 통과하기 전까지 55개 명령 전체의 동적 호환 상태를 `확인`으로
올리지 않는다.
## 결정 요약
@@ -206,6 +206,10 @@ instance and current consumption position. Six pre-required-turn cases cover
battle-preparation terms 1 through 3 plus the first intermediate turn of both
trait resets and retirement. They compare the exact intermediate `lastTurn`,
progress log, zero command-RNG consumption and semantic state delta.
Three post-required cooldown cases project the legacy `next_execute` KV and
core general meta into the same world-level cooldown record. They cover the
stored `current + 60 - preReq` value, rejection one turn before availability,
and successful execution exactly at the boundary.
This is not yet a claim that every command-specific
constraint, clamp and persistence boundary has been dynamically
compared.
@@ -25,6 +25,11 @@ import {
type CanonicalTurnSnapshot,
} from './canonical.js';
interface GeneralCooldownSelector {
generalId: number;
actionName: string;
}
export interface TurnCommandFixtureRequest {
kind: 'general' | 'nation';
actorGeneralId: number;
@@ -47,6 +52,7 @@ export interface TurnCommandFixtureRequest {
troops?: Array<Record<string, unknown>>;
diplomacy?: Array<Record<string, unknown>>;
randomFoundingCandidateCityIds?: number[];
generalCooldowns?: Array<GeneralCooldownSelector & { nextAvailableTurn: number }>;
};
observe?: {
generalIds?: number[];
@@ -54,6 +60,7 @@ export interface TurnCommandFixtureRequest {
nationIds?: number[];
logAfterId?: number;
messageAfterId?: number;
generalCooldowns?: GeneralCooldownSelector[];
};
}
@@ -288,6 +295,19 @@ const buildWorldInput = (
const month = readNumber(referenceBefore.world, 'month', request.setup?.world?.month ?? 1);
const turnTime = new Date(`${String(year).padStart(4, '0')}-${String(month).padStart(2, '0')}-01T00:00:00.000Z`);
const generals = referenceBefore.generals.map((row) => buildGeneral(row, turnTime));
const referenceGeneralCooldowns = Array.isArray(referenceBefore.world.generalCooldowns)
? referenceBefore.world.generalCooldowns
: [];
for (const rawCooldown of referenceGeneralCooldowns) {
const cooldown = asRecord(rawCooldown);
const generalId = readNumber(cooldown, 'generalId');
const actionName = readString(cooldown, 'actionName', '');
const nextAvailableTurn = cooldown.nextAvailableTurn;
const general = generals.find((entry) => entry.id === generalId);
if (general && actionName && typeof nextAvailableTurn === 'number' && Number.isFinite(nextAvailableTurn)) {
general.meta[`next_execute_${actionName}`] = nextAvailableTurn;
}
}
const fixtureNations = new Map((request.setup?.nations ?? []).map((row) => [readNumber(row, 'id'), row] as const));
const nations = referenceBefore.nations.map((row) =>
buildNation(
@@ -429,6 +449,7 @@ const projectWorld = (
generalIds: Set<number>;
cityIds: Set<number>;
nationIds: Set<number>;
generalCooldowns: GeneralCooldownSelector[];
}
): CanonicalTurnSnapshot => {
const state = world.getState();
@@ -489,6 +510,15 @@ const projectWorld = (
tickMinutes: Math.max(1, Math.round(state.tickSeconds / 60)),
turnTime: state.lastTurnTime.toISOString(),
isUnited: readNumber(state.meta, 'isUnited'),
generalCooldowns: selector.generalCooldowns.map(({ generalId, actionName }) => {
const general = world.getGeneralById(generalId);
const raw = general?.meta[`next_execute_${actionName}`];
return {
generalId,
actionName,
nextAvailableTurn: typeof raw === 'number' && Number.isFinite(raw) ? raw : null,
};
}),
},
generals,
cities: world
@@ -595,6 +625,7 @@ export const runCoreTurnCommandTrace = async (
]),
cityIds: new Set(referenceBefore.cities.map((row) => readNumber(row, 'id'))),
nationIds: new Set(referenceBefore.nations.map((row) => readNumber(row, 'id'))),
generalCooldowns: request.observe?.generalCooldowns ?? [],
};
const reservedTurns = new InMemoryReservedTurnStore(emptyDatabaseClient as never, {
maxGeneralTurns: 10,
@@ -931,6 +931,133 @@ integration('general command pre-required turn boundary matrix', () => {
);
});
const readGeneralCooldown = (
snapshot: { world: Record<string, unknown> },
generalId: number,
actionName: string
): number | null => {
const cooldowns = Array.isArray(snapshot.world.generalCooldowns) ? snapshot.world.generalCooldowns : [];
const matched = cooldowns.find(
(entry) =>
typeof entry === 'object' &&
entry !== null &&
(entry as Record<string, unknown>).generalId === generalId &&
(entry as Record<string, unknown>).actionName === actionName
);
const value =
typeof matched === 'object' && matched !== null ? (matched as Record<string, unknown>).nextAvailableTurn : null;
return typeof value === 'number' ? value : null;
};
integration('general command post-required cooldown boundary matrix', () => {
it('stores the same 60-turn cooldown after domestic trait reset completion', async () => {
const request = buildRequest('che_내정특기초기화', undefined, {
specialDomestic: 'che_인덕',
lastTurn: { command: '내정 특기 초기화', term: 1 },
});
request.observe!.generalCooldowns = [{ generalId: 1, actionName: '내정 특기 초기화' }];
const reference = runReferenceTurnCommandTraceRequest(
workspaceRoot!,
request as unknown as Record<string, unknown>
);
const core = await runCoreTurnCommandTrace(request, reference.before);
const expectedNextAvailableTurn = 190 * 12 + 1 - 1 + 60 - 1;
expect(reference.execution.outcome).toMatchObject({ completed: true });
expect(core.execution.outcome).toMatchObject({
requestedAction: 'che_내정특기초기화',
actionKey: 'che_내정특기초기화',
usedFallback: false,
});
expect(readGeneralCooldown(reference.after, 1, '내정 특기 초기화')).toBe(expectedNextAvailableTurn);
expect(readGeneralCooldown(core.after, 1, '내정 특기 초기화')).toBe(expectedNextAvailableTurn);
expect(core.rng).toEqual(reference.rng);
expect(
compareTurnSnapshotDeltas(reference.before, reference.after, core.before, core.after, {
ignoredPathPatterns: ignoredLifecyclePaths,
})
).toEqual([]);
}, 120_000);
it('blocks domestic trait reset one turn before the cooldown boundary', async () => {
const currentYearMonth = 190 * 12 + 1 - 1;
const request = buildRequest('che_내정특기초기화', undefined, {
specialDomestic: 'che_인덕',
lastTurn: { command: '내정 특기 초기화', term: 1 },
});
request.setup!.generalCooldowns = [
{
generalId: 1,
actionName: '내정 특기 초기화',
nextAvailableTurn: currentYearMonth + 1,
},
];
request.observe!.generalCooldowns = [{ generalId: 1, actionName: '내정 특기 초기화' }];
const reference = runReferenceTurnCommandTraceRequest(
workspaceRoot!,
request as unknown as Record<string, unknown>
);
const core = await runCoreTurnCommandTrace(request, reference.before);
expect(readGeneralCooldown(reference.before, 1, '내정 특기 초기화')).toBe(currentYearMonth + 1);
expect(readGeneralCooldown(core.before, 1, '내정 특기 초기화')).toBe(currentYearMonth + 1);
expect(reference.execution.outcome).toMatchObject({ completed: false });
expect(core.execution.outcome).toMatchObject({
requestedAction: 'che_내정특기초기화',
actionKey: '휴식',
usedFallback: true,
blockedReason: '1턴 더 기다려야 합니다',
});
expect(reference.after.logs.some((entry) => String(entry.text).includes('1턴 더 기다려야 합니다'))).toBe(true);
expect(core.after.logs.some((entry) => String(entry.text).includes('1턴 더 기다려야 합니다'))).toBe(true);
expect(readGeneralCooldown(reference.after, 1, '내정 특기 초기화')).toBe(currentYearMonth + 1);
expect(readGeneralCooldown(core.after, 1, '내정 특기 초기화')).toBe(currentYearMonth + 1);
expect(core.rng).toEqual(reference.rng);
expect(
compareTurnSnapshotDeltas(reference.before, reference.after, core.before, core.after, {
ignoredPathPatterns: ignoredLifecyclePaths,
})
).toEqual([]);
}, 120_000);
it('allows war trait reset exactly at the cooldown boundary', async () => {
const currentYearMonth = 190 * 12 + 1 - 1;
const request = buildRequest('che_전투특기초기화', undefined, {
specialWar: 'che_귀병',
lastTurn: { command: '전투 특기 초기화', term: 1 },
});
request.setup!.generalCooldowns = [
{
generalId: 1,
actionName: '전투 특기 초기화',
nextAvailableTurn: currentYearMonth,
},
];
request.observe!.generalCooldowns = [{ generalId: 1, actionName: '전투 특기 초기화' }];
const reference = runReferenceTurnCommandTraceRequest(
workspaceRoot!,
request as unknown as Record<string, unknown>
);
const core = await runCoreTurnCommandTrace(request, reference.before);
const expectedNextAvailableTurn = currentYearMonth + 60 - 1;
expect(reference.execution.outcome).toMatchObject({ completed: true });
expect(core.execution.outcome).toMatchObject({
requestedAction: 'che_전투특기초기화',
actionKey: 'che_전투특기초기화',
usedFallback: false,
});
expect(readGeneralCooldown(reference.after, 1, '전투 특기 초기화')).toBe(expectedNextAvailableTurn);
expect(readGeneralCooldown(core.after, 1, '전투 특기 초기화')).toBe(expectedNextAvailableTurn);
expect(core.rng).toEqual(reference.rng);
expect(
compareTurnSnapshotDeltas(reference.before, reference.after, core.before, core.after, {
ignoredPathPatterns: ignoredLifecyclePaths,
})
).toEqual([]);
}, 120_000);
});
type GeneralConstraintCase = {
name: string;
action: string;