test(clock): exercise suspended lifecycle actions
This commit is contained in:
@@ -119,6 +119,18 @@ export class DatabaseTurnDaemonCommandQueue implements TurnDaemonControlQueue, T
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const gameplayAllowed = !world || world.clockPhase === 'RUNNING' || world.clockPhase === 'MANUAL';
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const suspendedTournamentBetCommand = world?.clockPhase === 'SUSPENDED';
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const currentRevision = world?.clockRevision ?? null;
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const maintenanceSuspended =
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world?.clockPhase === 'SUSPENDED' &&
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Boolean(
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await transaction.clockSuspension.findFirst({
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where: {
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status: 'SUSPENDED',
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source: 'MAINTENANCE',
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sourceRevision: world.clockRevision,
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},
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select: { id: true },
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})
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);
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const rows = await transaction.$queryRaw<
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Array<{
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sequence: bigint;
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@@ -151,6 +163,30 @@ export class DatabaseTurnDaemonCommandQueue implements TurnDaemonControlQueue, T
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AND "event_type" IN ('adjustGeneralResources', 'adjustGeneralMeta')
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AND "payload" ->> 'reason' IN ('tournamentBet', 'tournamentBetRollback')
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)
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OR (
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${maintenanceSuspended}
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AND "event_type" IN (
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'inheritanceAction',
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'dropItem',
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'changePermission',
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'appoint',
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'setNationSetting',
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'setNpcPolicy'
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)
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)
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OR (
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${maintenanceSuspended}
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AND "event_type" = 'messageRespond'
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AND "payload" ->> 'messageId' ~ '^[1-9][0-9]*$'
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AND EXISTS (
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SELECT 1
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FROM "message_action" AS pending_action
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WHERE pending_action."message_id" = ("input_event"."payload" ->> 'messageId')::integer
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AND pending_action."status" = 'PENDING'
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AND pending_action."clock_revision" = ${currentRevision}
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AND pending_action."deadline_generation" = ${world?.deadlineGeneration ?? null}
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)
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)
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OR (
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${world?.clockPhase === 'SUSPENDED'}
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AND "event_type" = 'messageRespond'
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@@ -17,6 +17,7 @@ export interface GatewayProfileGate {
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}
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const DEFAULT_CACHE_MS = 2000;
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const PROFILE_STATUSES_MARKABLE_AS_PAUSED = ['PREOPEN', 'RUNNING', 'PAUSED'] as const;
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export const createGatewayProfileGate = async (options: GatewayProfileGateOptions): Promise<GatewayProfileGate> => {
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const connector = createGatewayPostgresConnector({
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@@ -55,8 +56,11 @@ export const createGatewayProfileGate = async (options: GatewayProfileGateOption
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async markPaused(error?: unknown): Promise<void> {
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const message = error instanceof Error ? error.message : error ? String(error) : null;
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try {
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await prisma.gatewayProfile.update({
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where: { profileName: options.profileName },
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await prisma.gatewayProfile.updateMany({
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where: {
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profileName: options.profileName,
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status: { in: [...PROFILE_STATUSES_MARKABLE_AS_PAUSED] },
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},
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data: {
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status: 'PAUSED',
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lastError: message,
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@@ -18,10 +18,26 @@ integration('database command queue', () => {
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const cleanupFixtures = async (): Promise<void> => {
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await db.inputEvent.deleteMany({ where: { requestId: { startsWith: 'integration:engine:' } } });
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await db.clockProjectionOutbox.deleteMany({
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where: { suspensionId: { in: ['integration-queue-revision-8-9', 'integration-unification-wait'] } },
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where: {
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suspensionId: {
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in: [
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'integration-queue-revision-8-9',
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'integration-maintenance-suspension',
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'integration-unification-wait',
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],
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},
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},
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});
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await db.clockSuspension.deleteMany({
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where: { id: { in: ['integration-queue-revision-8-9', 'integration-unification-wait'] } },
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where: {
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id: {
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in: [
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'integration-queue-revision-8-9',
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'integration-maintenance-suspension',
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'integration-unification-wait',
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],
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},
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},
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});
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await db.message.deleteMany({ where: { mailbox: 991_199 } });
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await db.worldState.deleteMany({
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@@ -524,6 +540,116 @@ integration('database command queue', () => {
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await expect(new DatabaseTurnDaemonCommandQueue(db).drain()).resolves.toEqual([]);
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});
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it('dequeues fenced immediate user mutations during a maintenance suspension', async () => {
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const world = await db.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } });
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await db.worldState.update({
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where: { id: world.id },
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data: { clockPhase: 'SUSPENDED', clockRevision: 23n, deadlineGeneration: 9n, clockTick: 777n },
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});
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await db.clockSuspension.create({
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data: {
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id: 'integration-maintenance-suspension',
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worldStateId: world.id,
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source: 'MAINTENANCE',
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policy: 'EXACT',
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status: 'SUSPENDED',
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sourceRevision: 23n,
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targetRevision: 24n,
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cutTick: 777n,
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cutWallAt: new Date(),
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rateTicksPerSecond: 60_000,
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},
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});
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const commands: TurnDaemonCommand[] = [
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{
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type: 'inheritanceAction',
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requestId: 'integration:engine:suspended-inheritance',
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userId: 'user-7',
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input: { action: 'buyHiddenBuff', buffType: 'warAvoidRatio', level: 1 },
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},
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{
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type: 'dropItem',
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requestId: 'integration:engine:suspended-drop-item',
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userId: 'user-7',
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generalId: 7,
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itemType: 'weapon',
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},
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{
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type: 'changePermission',
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requestId: 'integration:engine:suspended-permission',
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userId: 'user-7',
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generalId: 7,
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isAmbassador: true,
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targetGeneralIds: [8],
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},
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{
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type: 'appoint',
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requestId: 'integration:engine:suspended-appoint',
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userId: 'user-7',
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generalId: 7,
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destGeneralId: 8,
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destCityId: 1,
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officerLevel: 2,
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},
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{
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type: 'setNationSetting',
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requestId: 'integration:engine:suspended-nation-setting',
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userId: 'user-7',
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generalId: 7,
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nationId: 1,
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mutation: { kind: 'rate', amount: 20 },
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},
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{
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type: 'setNpcPolicy',
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requestId: 'integration:engine:suspended-npc-policy',
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userId: 'user-7',
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generalId: 7,
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nationId: 1,
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expectedUpdatedAt: null,
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mutation: { kind: 'nationPriority', priority: ['develop'] },
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},
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];
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await db.inputEvent.createMany({
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data: commands.map((command) => ({
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requestId: command.requestId!,
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target: 'ENGINE' as const,
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eventType: command.type,
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actorUserId: 'userId' in command ? command.userId : null,
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payload: command as GamePrisma.InputJsonValue,
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})),
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});
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const blockedRequestId = 'integration:engine:suspended-vacation-still-gated';
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await db.inputEvent.create({
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data: {
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requestId: blockedRequestId,
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target: 'ENGINE',
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eventType: 'vacation',
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actorUserId: 'user-7',
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payload: {
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type: 'vacation',
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requestId: blockedRequestId,
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userId: 'user-7',
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generalId: 7,
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},
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},
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});
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const claimed = await new DatabaseTurnDaemonCommandQueue(db).drain();
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expect(claimed.map(({ type }) => type)).toEqual(commands.map(({ type }) => type));
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for (const command of commands) {
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await expect(db.inputEvent.findUniqueOrThrow({ where: { requestId: command.requestId! } })).resolves.toMatchObject({
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status: 'PROCESSING',
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processingGameTick: 777n,
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processingClockRevision: 23n,
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processingDeadlineGeneration: 9n,
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});
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}
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await expect(db.inputEvent.findUniqueOrThrow({ where: { requestId: blockedRequestId } })).resolves.toMatchObject({
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status: 'PENDING',
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processingClockRevision: null,
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});
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});
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it('dequeues only the invader decision while an UNIFICATION_WAIT suspension is active', async () => {
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const existingWorld = await db.worldState.findFirst({ orderBy: { id: 'asc' } });
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const world = existingWorld
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@@ -3,6 +3,7 @@ import { afterAll, beforeAll, describe, expect, it, vi } from 'vitest';
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import { createGatewayPostgresConnector, type GatewayPrismaClient } from '@sammo-ts/infra';
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import { createGatewayAdminActionConsumer } from '../src/turn/gatewayAdminActions.js';
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import { createGatewayProfileGate } from '../src/turn/gatewayProfileGate.js';
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const databaseUrl = process.env.GATEWAY_RUNTIME_ACTION_DATABASE_URL;
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const integration = describe.skipIf(!databaseUrl);
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@@ -109,4 +110,35 @@ integration('gateway runtime action consumer', () => {
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expect(handler).toHaveBeenCalledTimes(2);
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expect(onActionApplied).toHaveBeenCalledTimes(1);
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});
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it('does not overwrite a terminal operator status while reporting a daemon error', async () => {
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const gate = await createGatewayProfileGate({
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databaseUrl: databaseUrl!,
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gatewayDatabaseUrl: databaseUrl!,
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profileName,
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});
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try {
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await db.gatewayProfile.update({
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where: { profileName },
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data: { status: 'RUNNING', lastError: null },
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});
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await gate.markPaused(new Error('running failure'));
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expect(await db.gatewayProfile.findUniqueOrThrow({ where: { profileName } })).toMatchObject({
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status: 'PAUSED',
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lastError: 'running failure',
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});
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await db.gatewayProfile.update({
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where: { profileName },
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data: { status: 'STOPPED', lastError: null },
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});
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await gate.markPaused(new Error('late shutdown failure'));
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expect(await db.gatewayProfile.findUniqueOrThrow({ where: { profileName } })).toMatchObject({
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status: 'STOPPED',
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lastError: null,
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});
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} finally {
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await gate.close();
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}
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});
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});
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@@ -306,11 +306,27 @@ export const buildTournamentRuntimeKeys = (profileName: string): string[] => [
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`sammo:${profileName}:tournament:source-revision`,
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];
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export const buildGameClockRuntimeKeys = (profileName: string): string[] => [
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`sammo:${profileName}:clock:active-revision`,
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`sammo:${profileName}:clock:deadline-generation`,
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`sammo:${profileName}:clock:phase`,
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];
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export const buildProfileResetRuntimeKeys = (profileName: string): string[] => [
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...buildTournamentRuntimeKeys(profileName),
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...buildGameClockRuntimeKeys(profileName),
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];
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export const clearTournamentRuntimeKeys = async (
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redis: { del(keys: string[]): Promise<number> },
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profileName: string
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): Promise<number> => redis.del(buildTournamentRuntimeKeys(profileName));
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export const clearProfileResetRuntimeKeys = async (
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redis: { del(keys: string[]): Promise<number> },
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profileName: string
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): Promise<number> => redis.del(buildProfileResetRuntimeKeys(profileName));
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const buildServerId = (profileName: string, now: Date, installOperationId?: string): string => {
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const year = String(now.getFullYear()).slice(-2);
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const month = String(now.getMonth() + 1).padStart(2, '0');
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@@ -965,6 +981,7 @@ export class GatewayOrchestrator implements GatewayOrchestratorHandle {
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private readonly profileReadinessTimeoutMs: number;
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private readonly now: () => Date;
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private readonly fetchImpl: typeof fetch;
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/** Backwards-compatible injection name; the default clears all season-owned RESET keys. */
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private readonly clearTournamentRuntimeState: (profileName: string) => Promise<void>;
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private readonly cancelGame: typeof defaultCancelGame;
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private readonly transitionProfileClockOverride?: GatewayOrchestratorOptions['transitionProfileClock'];
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@@ -2779,7 +2796,7 @@ export class GatewayOrchestrator implements GatewayOrchestratorHandle {
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const connector = createRedisConnector(resolveRedisConfigFromEnv(this.processConfig.baseEnv ?? process.env));
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await connector.connect();
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try {
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await clearTournamentRuntimeKeys(connector.client, profileName);
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await clearProfileResetRuntimeKeys(connector.client, profileName);
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} finally {
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await connector.disconnect();
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}
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@@ -1,7 +1,10 @@
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import { describe, expect, it } from 'vitest';
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import {
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buildGameClockRuntimeKeys,
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buildProfileResetRuntimeKeys,
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buildTournamentRuntimeKeys,
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clearProfileResetRuntimeKeys,
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clearTournamentRuntimeKeys,
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} from '../src/orchestrator/gatewayOrchestrator.js';
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@@ -32,4 +35,31 @@ describe('tournament reset state', () => {
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expect(deleted).toBe(5);
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expect(calls).toEqual([buildTournamentRuntimeKeys('che:1010')]);
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});
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it('clears stale clock authority together with tournament projection on season reset', async () => {
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expect(buildGameClockRuntimeKeys('hwe:default')).toEqual([
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'sammo:hwe:default:clock:active-revision',
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'sammo:hwe:default:clock:deadline-generation',
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'sammo:hwe:default:clock:phase',
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]);
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expect(buildProfileResetRuntimeKeys('hwe:default')).toEqual([
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...buildTournamentRuntimeKeys('hwe:default'),
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...buildGameClockRuntimeKeys('hwe:default'),
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]);
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const calls: string[][] = [];
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const deleted = await clearProfileResetRuntimeKeys(
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{
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del: async (keys) => {
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calls.push(keys);
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return keys.length;
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},
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},
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'hwe:default'
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);
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expect(deleted).toBe(8);
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expect(calls).toEqual([buildProfileResetRuntimeKeys('hwe:default')]);
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expect(calls[0]).not.toContain('sammo:che:default:clock:phase');
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});
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});
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@@ -37,6 +37,24 @@ type State = {
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preopenMessages?: Array<{ index: number; text: string; wallSentAt: string; wallObservedAt: string }>;
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verifiedPreopenMessages?: Array<{ index: number; text: string; wallSentAt: string; wallObservedAt: string }>;
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pausedBettingId?: number;
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actionFixture?: {
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nations: Array<{ id: number; name: string; capitalCityId: number }>;
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generals: Array<{
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index: number;
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id: number;
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nationId: number;
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cityId: number;
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officerLevel: number;
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}>;
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};
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pausedWallExpiryMessage?: {
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generalIndex: number;
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messageId: number;
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createdAtWall: string;
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frozenGameTick: string;
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};
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actionableMessages?: { recruitmentId: number; noAggressionId: number };
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cancelNoAggressionMessageId?: number;
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};
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const log = (event: string, detail: Record<string, unknown> = {}): void => {
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@@ -130,7 +148,7 @@ const reset = async (): Promise<void> => {
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const gateway = await loginAdmin();
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const requestedAt = new Date();
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const preopenAt = new Date(requestedAt.getTime() + 30_000);
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const openAt = new Date(requestedAt.getTime() + 15 * 60_000);
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const openAt = new Date(requestedAt.getTime() + 30 * 60_000);
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const operation = await gateway.admin.operations.requestReset.mutate({
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profileName,
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sourceMode: 'BRANCH',
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@@ -758,7 +776,7 @@ const reserveUserEnlistments = async (): Promise<void> => {
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});
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continue;
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}
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const target = nations[0]!;
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const target = nations[offset % nations.length]!;
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let snapshot = await game.turns.reserved.getGeneral.query({ generalId: generalResult.general.id });
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for (let turnIndex = 0; turnIndex < 10; turnIndex += 1) {
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snapshot = await game.turns.reserved.setGeneral.mutate({
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@@ -779,6 +797,949 @@ const reserveUserEnlistments = async (): Promise<void> => {
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log('user-enlistments-reserved', { reservations });
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};
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const prepareActionFixture = async (): Promise<void> => {
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const state = await readState();
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if (state.users?.length !== 10) throw new Error('Exactly ten lifecycle users are required.');
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if (state.actionFixture) throw new Error('Action fixture was already prepared.');
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const db = createGamePostgresConnector({ url: gameDatabaseUrl() });
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await db.connect();
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try {
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const fixture = await db.prisma.$transaction(async (tx) => {
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const world = await tx.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } });
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if (world.clockPhase !== 'SUSPENDED') {
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throw new Error(`Action fixture requires a stopped or paused SUSPENDED clock, found ${world.clockPhase}.`);
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}
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const nations = await tx.nation.findMany({
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where: { id: { gt: 0 }, level: { gt: 0 } },
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orderBy: [{ level: 'desc' }, { id: 'asc' }],
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take: 2,
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});
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if (nations.length !== 2) throw new Error(`Action fixture requires two active nations, found ${nations.length}.`);
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const generalRows = await tx.general.findMany({
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where: { name: { in: state.users!.map((user) => user.generalName) }, userId: { not: null } },
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orderBy: { id: 'asc' },
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});
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if (generalRows.length !== 10) {
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throw new Error(`Action fixture requires ten persisted user generals, found ${generalRows.length}.`);
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}
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const generalByName = new Map(generalRows.map((general) => [general.name, general]));
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const resolvedNations = await Promise.all(
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nations.map(async (nation) => {
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const city = nation.capitalCityId
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? await tx.city.findUnique({ where: { id: nation.capitalCityId } })
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: await tx.city.findFirst({ where: { nationId: nation.id }, orderBy: { id: 'asc' } });
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if (!city) throw new Error(`Nation ${nation.id} has no fixture city.`);
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return { nation, city };
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})
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);
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await tx.general.updateMany({
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where: { nationId: { in: nations.map((nation) => nation.id) }, officerLevel: { gte: 10 } },
|
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data: { officerLevel: 5 },
|
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});
|
||||
const placements: NonNullable<State['actionFixture']>['generals'] = [];
|
||||
const officerLevels = [12, 11, 5, 1, 1] as const;
|
||||
for (const [offset, user] of state.users!.entries()) {
|
||||
const general = generalByName.get(user.generalName);
|
||||
if (!general) throw new Error(`Lifecycle general is missing: ${user.generalName}`);
|
||||
const nationIndex = offset < 5 ? 0 : 1;
|
||||
const memberIndex = offset % 5;
|
||||
const target = resolvedNations[nationIndex]!;
|
||||
const updated = await tx.general.update({
|
||||
where: { id: general.id },
|
||||
data: {
|
||||
nationId: target.nation.id,
|
||||
cityId: target.city.id,
|
||||
officerLevel: officerLevels[memberIndex]!,
|
||||
gold: 50_000,
|
||||
rice: 50_000,
|
||||
...(memberIndex === 2 ? { weaponCode: 'che_무기_01_단도' } : {}),
|
||||
},
|
||||
select: { id: true, nationId: true, cityId: true, officerLevel: true },
|
||||
});
|
||||
if (!general.userId) throw new Error(`Lifecycle general ${general.id} has no user ID.`);
|
||||
await tx.inheritancePoint.upsert({
|
||||
where: { userId_key: { userId: general.userId, key: 'previous' } },
|
||||
update: { value: 5_000 },
|
||||
create: { userId: general.userId, key: 'previous', value: 5_000 },
|
||||
});
|
||||
placements.push({ index: offset + 1, ...updated });
|
||||
}
|
||||
for (const [nationIndex, target] of resolvedNations.entries()) {
|
||||
const ruler = placements[nationIndex * 5]!;
|
||||
await tx.nation.update({
|
||||
where: { id: target.nation.id },
|
||||
data: { chiefGeneralId: ruler.id, gold: 1_000_000, rice: 1_000_000 },
|
||||
});
|
||||
}
|
||||
return {
|
||||
clockPhase: world.clockPhase,
|
||||
nations: resolvedNations.map(({ nation, city }) => ({
|
||||
id: nation.id,
|
||||
name: nation.name,
|
||||
capitalCityId: city.id,
|
||||
})),
|
||||
generals: placements,
|
||||
};
|
||||
});
|
||||
state.actionFixture = { nations: fixture.nations, generals: fixture.generals };
|
||||
await writeState(state);
|
||||
log('action-fixture-prepared', {
|
||||
...fixture,
|
||||
fixtureOnly: [
|
||||
'general.nation_id/city_id/officer_level/resources/weapon_code',
|
||||
'nation.chief_general_id/resources',
|
||||
'inheritance_point.previous',
|
||||
],
|
||||
});
|
||||
} finally {
|
||||
await db.disconnect();
|
||||
}
|
||||
};
|
||||
|
||||
const rotateFirst = <T>(values: readonly T[]): T[] => (values.length < 2 ? [...values] : [...values.slice(1), values[0]!]);
|
||||
|
||||
const exercisePausedActions = async (): Promise<void> => {
|
||||
const state = await readState();
|
||||
if (state.users?.length !== 10 || !state.actionFixture) {
|
||||
throw new Error('Ten users and the action fixture are required.');
|
||||
}
|
||||
const db = createGamePostgresConnector({ url: gameDatabaseUrl() });
|
||||
await db.connect();
|
||||
try {
|
||||
const worldBefore = await db.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } });
|
||||
if (worldBefore.clockPhase !== 'SUSPENDED') {
|
||||
throw new Error(`Paused action matrix requires SUSPENDED, found ${worldBefore.clockPhase}.`);
|
||||
}
|
||||
if (worldBefore.clockTick === null) throw new Error('Paused action matrix requires an authoritative clock tick.');
|
||||
const clients = state.users.map((user) => createGame(user.gameToken));
|
||||
const generals = state.actionFixture.generals;
|
||||
const firstNation = state.actionFixture.nations[0]!;
|
||||
const secondNation = state.actionFixture.nations[1]!;
|
||||
const runSlug = state.runId.replaceAll('-', '').slice(0, 8);
|
||||
|
||||
const publicMessage = await clients[0]!.messages.send.mutate({
|
||||
generalId: generals[0]!.id,
|
||||
mailbox: 9999,
|
||||
text: `PAUSED-PUBLIC-${runSlug}`,
|
||||
});
|
||||
const privateMessage = await clients[1]!.messages.send.mutate({
|
||||
generalId: generals[1]!.id,
|
||||
mailbox: generals[2]!.id,
|
||||
text: `PAUSED-PRIVATE-${runSlug}`,
|
||||
});
|
||||
await clients[2]!.messages.readLatest.mutate({
|
||||
generalId: generals[2]!.id,
|
||||
type: 'private',
|
||||
messageId: privateMessage.msgId,
|
||||
});
|
||||
const nationalMessage = await clients[0]!.messages.send.mutate({
|
||||
generalId: generals[0]!.id,
|
||||
mailbox: 9000 + firstNation.id,
|
||||
text: `PAUSED-NATIONAL-${runSlug}`,
|
||||
});
|
||||
const deleteMessage = await clients[3]!.messages.send.mutate({
|
||||
generalId: generals[3]!.id,
|
||||
mailbox: 9999,
|
||||
text: `PAUSED-DELETE-NOW-${runSlug}`,
|
||||
});
|
||||
const deleteResult = await clients[3]!.messages.delete.mutate({
|
||||
generalId: generals[3]!.id,
|
||||
messageId: deleteMessage.msgId,
|
||||
});
|
||||
const expiryMessage = await clients[4]!.messages.send.mutate({
|
||||
generalId: generals[4]!.id,
|
||||
mailbox: 9999,
|
||||
text: `PAUSED-DELETE-AFTER-FIVE-${runSlug}`,
|
||||
});
|
||||
|
||||
let turnSnapshot = await clients[4]!.turns.reserved.getGeneral.query({ generalId: generals[4]!.id });
|
||||
turnSnapshot = await clients[4]!.turns.reserved.setGeneral.mutate({
|
||||
generalId: generals[4]!.id,
|
||||
turnIndex: 0,
|
||||
action: '휴식',
|
||||
args: {},
|
||||
expectedRevision: turnSnapshot.revision,
|
||||
});
|
||||
|
||||
const inheritance = await clients[3]!.inherit.buyHiddenBuff.mutate({ type: 'warAvoidRatio', level: 1 });
|
||||
const dropped = await clients[2]!.general.dropItem.mutate({ itemType: 'weapon' });
|
||||
const permission = await clients[0]!.nation.changePermission.mutate({
|
||||
isAmbassador: true,
|
||||
targetGeneralIds: [generals[2]!.id],
|
||||
});
|
||||
const appointment = await clients[0]!.nation.appoint.mutate({
|
||||
destGeneralId: generals[4]!.id,
|
||||
destCityId: firstNation.capitalCityId,
|
||||
officerLevel: 2,
|
||||
});
|
||||
const rate = await clients[0]!.nation.setRate.mutate({ amount: 20 });
|
||||
const bill = await clients[0]!.nation.setBill.mutate({ amount: 100 });
|
||||
const blockWar = await clients[0]!.nation.setBlockWar.mutate({ value: true });
|
||||
|
||||
const npcPolicy = await clients[0]!.npc.getPolicy.query();
|
||||
const npcPolicyMutation = await clients[0]!.npc.setNationPolicy.mutate({
|
||||
reqNationGold: npcPolicy.currentNationPolicy.reqNationGold + 100,
|
||||
});
|
||||
const npcNationPriority = await clients[0]!.npc.setNationPriority.mutate(
|
||||
rotateFirst(npcPolicy.currentNationPriority)
|
||||
);
|
||||
const npcGeneralPriority = await clients[0]!.npc.setGeneralPriority.mutate(
|
||||
rotateFirst(npcPolicy.currentGeneralActionPriority)
|
||||
);
|
||||
|
||||
const letter = await clients[0]!.diplomacy.sendLetter.mutate({
|
||||
destNationId: secondNation.id,
|
||||
brief: `PAUSED 외교문서 ${runSlug}`,
|
||||
detail: `SUSPENDED 상태의 WALL_TIME 외교문서 ${runSlug}`,
|
||||
});
|
||||
const letterResponse = await clients[5]!.diplomacy.respondLetter.mutate({ letterId: letter.id, agree: true });
|
||||
|
||||
const [worldAfter, persistedGenerals, persistedMessages, persistedLetter, inheritanceLogs, pendingEvents] =
|
||||
await Promise.all([
|
||||
db.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } }),
|
||||
db.prisma.general.findMany({
|
||||
where: { id: { in: [generals[2]!.id, generals[4]!.id] } },
|
||||
select: { id: true, nationId: true, cityId: true, officerLevel: true, weaponCode: true, meta: true },
|
||||
orderBy: { id: 'asc' },
|
||||
}),
|
||||
db.prisma.message.findMany({
|
||||
where: { id: { in: [publicMessage.msgId, privateMessage.msgId, nationalMessage.msgId, expiryMessage.msgId] } },
|
||||
select: {
|
||||
id: true,
|
||||
time: true,
|
||||
timeTick: true,
|
||||
createdAtWall: true,
|
||||
deleteUntilWall: true,
|
||||
tombstonedAtWall: true,
|
||||
message: true,
|
||||
},
|
||||
orderBy: { id: 'asc' },
|
||||
}),
|
||||
db.prisma.diplomacyLetter.findUniqueOrThrow({ where: { id: letter.id } }),
|
||||
db.prisma.inheritanceLog.findMany({
|
||||
where: { text: { contains: '회피' } },
|
||||
orderBy: { id: 'desc' },
|
||||
take: 5,
|
||||
select: { id: true, userId: true, createdAt: true, year: true, month: true, text: true },
|
||||
}),
|
||||
db.prisma.inputEvent.count({ where: { status: { in: ['PENDING', 'PROCESSING'] } } }),
|
||||
]);
|
||||
if (worldAfter.clockTick === null) throw new Error('Paused action matrix lost the authoritative clock tick.');
|
||||
if (worldAfter.clockTick !== worldBefore.clockTick) {
|
||||
throw new Error(`Game tick moved during paused actions: ${worldBefore.clockTick} -> ${worldAfter.clockTick}.`);
|
||||
}
|
||||
if (persistedMessages.some((message) => message.timeTick !== null)) {
|
||||
throw new Error('A paused ordinary message unexpectedly persisted a GAME_TIME occurrence tick.');
|
||||
}
|
||||
if (!persistedGenerals.some((general) => general.id === generals[2]!.id && general.weaponCode === 'None')) {
|
||||
throw new Error('Paused item discard did not persist the weapon removal.');
|
||||
}
|
||||
if (!persistedGenerals.some((general) => general.id === generals[4]!.id && general.officerLevel === 2)) {
|
||||
throw new Error('Paused personnel appointment did not persist.');
|
||||
}
|
||||
const expiryRow = persistedMessages.find((message) => message.id === expiryMessage.msgId);
|
||||
if (!expiryRow) throw new Error('Paused wall-expiry message was not persisted.');
|
||||
state.pausedWallExpiryMessage = {
|
||||
generalIndex: 5,
|
||||
messageId: expiryMessage.msgId,
|
||||
createdAtWall: expiryRow.createdAtWall.toISOString(),
|
||||
frozenGameTick: worldAfter.clockTick.toString(),
|
||||
};
|
||||
await writeState(state);
|
||||
log('paused-action-matrix-complete', {
|
||||
clockTickBefore: worldBefore.clockTick.toString(),
|
||||
clockTickAfter: worldAfter.clockTick.toString(),
|
||||
publicMessage,
|
||||
privateMessage,
|
||||
nationalMessage,
|
||||
deleteResult,
|
||||
expiryMessage: state.pausedWallExpiryMessage,
|
||||
turnRevision: turnSnapshot.revision,
|
||||
inheritance,
|
||||
dropped,
|
||||
permission,
|
||||
appointment,
|
||||
rate,
|
||||
bill,
|
||||
blockWar,
|
||||
npcPolicyMutation,
|
||||
npcNationPriority,
|
||||
npcGeneralPriority,
|
||||
diplomacyLetterId: letter.id,
|
||||
letterResponse,
|
||||
persistedGenerals,
|
||||
persistedMessages: persistedMessages.map((message) => ({
|
||||
id: message.id,
|
||||
time: message.time.toISOString(),
|
||||
timeTick: message.timeTick?.toString() ?? null,
|
||||
createdAtWall: message.createdAtWall.toISOString(),
|
||||
deleteUntilWall: message.deleteUntilWall.toISOString(),
|
||||
tombstonedAtWall: message.tombstonedAtWall?.toISOString() ?? null,
|
||||
})),
|
||||
persistedLetter: {
|
||||
id: persistedLetter.id,
|
||||
date: persistedLetter.date.toISOString(),
|
||||
state: persistedLetter.state,
|
||||
},
|
||||
inheritanceLogs: inheritanceLogs.map((entry) => ({
|
||||
...entry,
|
||||
createdAt: entry.createdAt.toISOString(),
|
||||
})),
|
||||
pendingEvents,
|
||||
});
|
||||
if (!deleteResult.deletedIds.includes(deleteMessage.msgId) || pendingEvents !== 0) process.exitCode = 1;
|
||||
} finally {
|
||||
await db.disconnect();
|
||||
}
|
||||
};
|
||||
|
||||
const verifyPausedWallExpiry = async (): Promise<void> => {
|
||||
const state = await readState();
|
||||
const expiry = state.pausedWallExpiryMessage;
|
||||
if (!expiry || state.users?.length !== 10 || !state.actionFixture) {
|
||||
throw new Error('Paused wall-expiry message fixture is required.');
|
||||
}
|
||||
const db = createGamePostgresConnector({ url: gameDatabaseUrl() });
|
||||
await db.connect();
|
||||
try {
|
||||
const before = await db.prisma.message.findUniqueOrThrow({
|
||||
where: { id: expiry.messageId },
|
||||
select: { createdAtWall: true, deleteUntilWall: true, tombstonedAtWall: true },
|
||||
});
|
||||
const wallRows = await db.prisma.$queryRaw<Array<{ nowWall: Date }>>`
|
||||
SELECT (CURRENT_TIMESTAMP AT TIME ZONE 'UTC') AS "nowWall"
|
||||
`;
|
||||
const nowWall = wallRows[0]?.nowWall;
|
||||
if (!nowWall) throw new Error('DB wall clock query returned no row.');
|
||||
if (nowWall < before.deleteUntilWall) {
|
||||
throw new Error(
|
||||
`Wall delete window has not expired: ${nowWall.toISOString()} < ${before.deleteUntilWall.toISOString()}.`
|
||||
);
|
||||
}
|
||||
const general = state.actionFixture.generals[expiry.generalIndex - 1]!;
|
||||
let rejectedMessage = '';
|
||||
try {
|
||||
await createGame(state.users[expiry.generalIndex - 1]!.gameToken).messages.delete.mutate({
|
||||
generalId: general.id,
|
||||
messageId: expiry.messageId,
|
||||
});
|
||||
} catch (error) {
|
||||
rejectedMessage = error instanceof Error ? error.message : String(error);
|
||||
}
|
||||
if (!rejectedMessage.includes('5분 이내')) {
|
||||
throw new Error(`Expired paused message was not rejected by the wall window: ${rejectedMessage || 'accepted'}`);
|
||||
}
|
||||
const [after, world] = await Promise.all([
|
||||
db.prisma.message.findUniqueOrThrow({
|
||||
where: { id: expiry.messageId },
|
||||
select: { tombstonedAtWall: true },
|
||||
}),
|
||||
db.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } }),
|
||||
]);
|
||||
if (after.tombstonedAtWall !== null) throw new Error('Expired message was unexpectedly tombstoned.');
|
||||
if (world.clockPhase !== 'SUSPENDED' || world.clockTick?.toString() !== expiry.frozenGameTick) {
|
||||
throw new Error(
|
||||
`Game clock changed during wall expiry: ${world.clockPhase}@${world.clockTick?.toString() ?? 'null'}.`
|
||||
);
|
||||
}
|
||||
log('paused-wall-expiry-verified', {
|
||||
messageId: expiry.messageId,
|
||||
createdAtWall: before.createdAtWall.toISOString(),
|
||||
deleteUntilWall: before.deleteUntilWall.toISOString(),
|
||||
dbNowWall: nowWall.toISOString(),
|
||||
wallElapsedSeconds: Math.floor((nowWall.getTime() - before.createdAtWall.getTime()) / 1000),
|
||||
frozenGameTick: expiry.frozenGameTick,
|
||||
rejection: rejectedMessage,
|
||||
});
|
||||
} finally {
|
||||
await db.disconnect();
|
||||
}
|
||||
};
|
||||
|
||||
const exercisePausedTournamentBet = async (): Promise<void> => {
|
||||
const state = await readState();
|
||||
if (state.users?.length !== 10 || !state.actionFixture) {
|
||||
throw new Error('Ten users and the action fixture are required.');
|
||||
}
|
||||
const db = createGamePostgresConnector({ url: gameDatabaseUrl() });
|
||||
await db.connect();
|
||||
try {
|
||||
const world = await db.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } });
|
||||
if (world.clockPhase !== 'SUSPENDED' || world.clockTick === null || !world.clockWallAnchor) {
|
||||
throw new Error('Paused tournament betting requires a suspended authoritative game clock.');
|
||||
}
|
||||
const bettor = state.actionFixture.generals[6]!;
|
||||
const target = state.actionFixture.generals[7]!;
|
||||
const opponent = state.actionFixture.generals[8]!;
|
||||
const admin = await createAdminGame();
|
||||
const deadline = new Date(world.clockWallAnchor.getTime() + 60 * 60_000).toISOString();
|
||||
await admin.tournament.setParticipants.mutate([
|
||||
{ id: target.id, name: state.users[7]!.generalName, leadership: 70, strength: 70, intel: 70, level: 1 },
|
||||
{ id: opponent.id, name: state.users[8]!.generalName, leadership: 60, strength: 60, intel: 60, level: 1 },
|
||||
]);
|
||||
await admin.tournament.setMatches.mutate([
|
||||
{
|
||||
id: 1,
|
||||
stage: 7,
|
||||
roundIndex: 0,
|
||||
attackerId: target.id,
|
||||
defenderId: opponent.id,
|
||||
},
|
||||
]);
|
||||
await admin.tournament.setBettingEntries.mutate([]);
|
||||
await admin.tournament.setState.mutate({
|
||||
stage: 6,
|
||||
phase: 0,
|
||||
type: 0,
|
||||
auto: false,
|
||||
openYear: world.currentYear,
|
||||
openMonth: world.currentMonth,
|
||||
termSeconds: 60,
|
||||
nextAt: deadline,
|
||||
bettingCloseAt: deadline,
|
||||
bettingSettled: false,
|
||||
rewardSettled: false,
|
||||
});
|
||||
const before = await db.prisma.general.findUniqueOrThrow({ where: { id: bettor.id }, select: { gold: true } });
|
||||
const result = await createGame(state.users[6]!.gameToken).tournament.placeBet.mutate({
|
||||
targetId: target.id,
|
||||
amount: 100,
|
||||
});
|
||||
const [after, snapshot, worldAfter] = await Promise.all([
|
||||
db.prisma.general.findUniqueOrThrow({ where: { id: bettor.id }, select: { gold: true } }),
|
||||
createGame(state.users[6]!.gameToken).tournament.getSnapshot.query(),
|
||||
db.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } }),
|
||||
]);
|
||||
if (after.gold !== before.gold - 100 || snapshot.betCount !== 1) {
|
||||
throw new Error(
|
||||
`Paused tournament bet did not persist exactly once: gold ${before.gold}->${after.gold}, bets ${snapshot.betCount}.`
|
||||
);
|
||||
}
|
||||
if (worldAfter.clockPhase !== 'SUSPENDED' || worldAfter.clockTick !== world.clockTick) {
|
||||
throw new Error('Game clock moved while submitting the paused tournament bet.');
|
||||
}
|
||||
log('paused-tournament-bet-complete', {
|
||||
bettorGeneralId: bettor.id,
|
||||
targetGeneralId: target.id,
|
||||
amount: 100,
|
||||
goldBefore: before.gold,
|
||||
goldAfter: after.gold,
|
||||
betCount: snapshot.betCount,
|
||||
clockTick: world.clockTick.toString(),
|
||||
result,
|
||||
});
|
||||
} finally {
|
||||
await db.disconnect();
|
||||
}
|
||||
};
|
||||
|
||||
const reserveActionableCommands = async (): Promise<void> => {
|
||||
const state = await readState();
|
||||
if (state.users?.length !== 10 || !state.actionFixture) {
|
||||
throw new Error('Ten users and the action fixture are required.');
|
||||
}
|
||||
const db = createGamePostgresConnector({ url: gameDatabaseUrl() });
|
||||
await db.connect();
|
||||
try {
|
||||
const world = await db.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } });
|
||||
const actor = state.actionFixture.generals[0]!;
|
||||
const target = state.actionFixture.generals[9]!;
|
||||
const destNation = state.actionFixture.nations[1]!;
|
||||
const client = createGame(state.users[0]!.gameToken);
|
||||
let generalTurns = await client.turns.reserved.getGeneral.query({ generalId: actor.id });
|
||||
generalTurns = await client.turns.reserved.setGeneral.mutate({
|
||||
generalId: actor.id,
|
||||
turnIndex: 0,
|
||||
action: 'che_등용',
|
||||
args: { destGeneralId: target.id },
|
||||
expectedRevision: generalTurns.revision,
|
||||
});
|
||||
let nationTurns = await client.turns.reserved.getNation.query({ generalId: actor.id });
|
||||
nationTurns = await client.turns.reserved.setNation.mutate({
|
||||
generalId: actor.id,
|
||||
turnIndex: 0,
|
||||
action: 'che_불가침제의',
|
||||
args: {
|
||||
destNationId: destNation.id,
|
||||
year: world.currentYear + 1,
|
||||
month: world.currentMonth,
|
||||
},
|
||||
expectedRevision: nationTurns.revision,
|
||||
});
|
||||
log('actionable-commands-reserved', {
|
||||
clockPhase: world.clockPhase,
|
||||
actorGeneralId: actor.id,
|
||||
recruitmentTargetGeneralId: target.id,
|
||||
noAggressionTargetNationId: destNation.id,
|
||||
generalTurnRevision: generalTurns.revision,
|
||||
nationTurnRevision: nationTurns.revision,
|
||||
});
|
||||
} finally {
|
||||
await db.disconnect();
|
||||
}
|
||||
};
|
||||
|
||||
const waitActionableMessages = async (): Promise<void> => {
|
||||
const state = await readState();
|
||||
if (state.users?.length !== 10 || !state.actionFixture) {
|
||||
throw new Error('Ten users and the action fixture are required.');
|
||||
}
|
||||
const db = createGamePostgresConnector({ url: gameDatabaseUrl() });
|
||||
await db.connect();
|
||||
try {
|
||||
const targetGeneral = state.actionFixture.generals[9]!;
|
||||
const targetNation = state.actionFixture.nations[1]!;
|
||||
const deadline = Date.now() + Number(process.env.SAMMO_LIVE_ACTIONABLE_TIMEOUT_MS ?? '300000');
|
||||
let recruitmentId: number | undefined;
|
||||
let noAggressionId: number | undefined;
|
||||
while (Date.now() < deadline && (!recruitmentId || !noAggressionId)) {
|
||||
const actions = await db.prisma.messageAction.findMany({
|
||||
where: { actionType: { in: ['scout', 'noAggression'] }, status: 'PENDING' },
|
||||
orderBy: { createdAtWall: 'desc' },
|
||||
include: {
|
||||
message: {
|
||||
select: {
|
||||
id: true,
|
||||
mailbox: true,
|
||||
type: true,
|
||||
createdAtWall: true,
|
||||
occurredGameTick: true,
|
||||
},
|
||||
},
|
||||
},
|
||||
});
|
||||
recruitmentId = actions.find(
|
||||
(action) => action.actionType === 'scout' && action.message.mailbox === targetGeneral.id
|
||||
)?.messageId;
|
||||
noAggressionId = actions.find(
|
||||
(action) => action.actionType === 'noAggression' && action.message.mailbox === 9000 + targetNation.id
|
||||
)?.messageId;
|
||||
if (!recruitmentId || !noAggressionId) await new Promise((resolve) => setTimeout(resolve, 1_000));
|
||||
}
|
||||
if (!recruitmentId || !noAggressionId) {
|
||||
throw new Error(
|
||||
`Actionable messages were not both delivered: recruitment=${recruitmentId ?? 'missing'}, noAggression=${noAggressionId ?? 'missing'}.`
|
||||
);
|
||||
}
|
||||
const [recruitmentInbox, diplomacyInbox, actions] = await Promise.all([
|
||||
createGame(state.users[9]!.gameToken).messages.getRecent.query({ generalId: targetGeneral.id }),
|
||||
createGame(state.users[5]!.gameToken).messages.getRecent.query({
|
||||
generalId: state.actionFixture.generals[5]!.id,
|
||||
}),
|
||||
db.prisma.messageAction.findMany({
|
||||
where: { messageId: { in: [recruitmentId, noAggressionId] } },
|
||||
orderBy: { messageId: 'asc' },
|
||||
}),
|
||||
]);
|
||||
if (!recruitmentInbox.private.some((message) => message.id === recruitmentId)) {
|
||||
throw new Error('Recruitment recipient did not receive the actionable private message.');
|
||||
}
|
||||
if (!diplomacyInbox.diplomacy.some((message) => message.id === noAggressionId)) {
|
||||
throw new Error('Nation ruler did not receive the actionable diplomacy message.');
|
||||
}
|
||||
const noAggressionAction = actions.find((action) => action.actionType === 'noAggression');
|
||||
if (!noAggressionAction || noAggressionAction.expiresGameTick === null) {
|
||||
throw new Error('The time-limited no-aggression proposal is missing its authoritative GAME_TIME deadline.');
|
||||
}
|
||||
state.actionableMessages = { recruitmentId, noAggressionId };
|
||||
await writeState(state);
|
||||
log('actionable-messages-received', {
|
||||
recruitmentId,
|
||||
noAggressionId,
|
||||
actions: actions.map((action) => ({
|
||||
messageId: action.messageId,
|
||||
actionType: action.actionType,
|
||||
status: action.status,
|
||||
createdGameTick: action.createdGameTick.toString(),
|
||||
expiresGameTick: action.expiresGameTick?.toString() ?? null,
|
||||
deadlinePolicy: action.expiresGameTick === null ? 'INDEFINITE_GAME_ACTION' : 'GAME_TIME',
|
||||
clockRevision: action.clockRevision.toString(),
|
||||
deadlineGeneration: action.deadlineGeneration.toString(),
|
||||
})),
|
||||
});
|
||||
} finally {
|
||||
await db.disconnect();
|
||||
}
|
||||
};
|
||||
|
||||
const respondActionableMessages = async (): Promise<void> => {
|
||||
const state = await readState();
|
||||
if (state.users?.length !== 10 || !state.actionFixture || !state.actionableMessages) {
|
||||
throw new Error('Received actionable message state is required.');
|
||||
}
|
||||
const db = createGamePostgresConnector({ url: gameDatabaseUrl() });
|
||||
await db.connect();
|
||||
try {
|
||||
const worldBefore = await db.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } });
|
||||
if (worldBefore.clockPhase !== 'SUSPENDED' || worldBefore.clockTick === null) {
|
||||
throw new Error(`Paused actionable response requires SUSPENDED, found ${worldBefore.clockPhase}.`);
|
||||
}
|
||||
const recruitmentTarget = state.actionFixture.generals[9]!;
|
||||
const diplomacyActor = state.actionFixture.generals[5]!;
|
||||
const recruitment = await createGame(state.users[9]!.gameToken).messages.respond.mutate({
|
||||
generalId: recruitmentTarget.id,
|
||||
messageId: state.actionableMessages.recruitmentId,
|
||||
response: true,
|
||||
});
|
||||
const noAggression = await createGame(state.users[5]!.gameToken).messages.respond.mutate({
|
||||
generalId: diplomacyActor.id,
|
||||
messageId: state.actionableMessages.noAggressionId,
|
||||
response: true,
|
||||
});
|
||||
const [targetAfter, actionsAfter, diplomacyRows, worldAfter] = await Promise.all([
|
||||
db.prisma.general.findUniqueOrThrow({ where: { id: recruitmentTarget.id } }),
|
||||
db.prisma.messageAction.findMany({
|
||||
where: { messageId: { in: Object.values(state.actionableMessages) } },
|
||||
orderBy: { messageId: 'asc' },
|
||||
}),
|
||||
db.prisma.diplomacy.findMany({
|
||||
where: {
|
||||
srcNationId: { in: state.actionFixture.nations.map((nation) => nation.id) },
|
||||
destNationId: { in: state.actionFixture.nations.map((nation) => nation.id) },
|
||||
},
|
||||
orderBy: { id: 'asc' },
|
||||
}),
|
||||
db.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } }),
|
||||
]);
|
||||
if (targetAfter.nationId !== state.actionFixture.nations[0]!.id) {
|
||||
throw new Error(`Recruitment acceptance left target in nation ${targetAfter.nationId}.`);
|
||||
}
|
||||
if (actionsAfter.some((action) => action.status !== 'RESOLVED' || action.resolvedGameTick === null)) {
|
||||
throw new Error('An actionable message was not resolved with an authoritative game tick.');
|
||||
}
|
||||
if (worldAfter.clockTick !== worldBefore.clockTick) {
|
||||
throw new Error('Game tick moved while paused actionable responses were applied.');
|
||||
}
|
||||
log('paused-actionable-responses-complete', {
|
||||
frozenGameTick: worldBefore.clockTick.toString(),
|
||||
recruitment,
|
||||
noAggression,
|
||||
recruitmentTarget: {
|
||||
id: targetAfter.id,
|
||||
nationId: targetAfter.nationId,
|
||||
officerLevel: targetAfter.officerLevel,
|
||||
},
|
||||
actions: actionsAfter.map((action) => ({
|
||||
messageId: action.messageId,
|
||||
actionType: action.actionType,
|
||||
status: action.status,
|
||||
resolvedGameTick: action.resolvedGameTick?.toString() ?? null,
|
||||
})),
|
||||
diplomacyRows: diplomacyRows.map((row) => ({
|
||||
srcNationId: row.srcNationId,
|
||||
destNationId: row.destNationId,
|
||||
stateCode: row.stateCode,
|
||||
term: row.term,
|
||||
})),
|
||||
});
|
||||
} finally {
|
||||
await db.disconnect();
|
||||
}
|
||||
};
|
||||
|
||||
const reserveNoAggressionCancellation = async (): Promise<void> => {
|
||||
const state = await readState();
|
||||
if (state.users?.length !== 10 || !state.actionFixture) {
|
||||
throw new Error('Ten users and the action fixture are required.');
|
||||
}
|
||||
const actor = state.actionFixture.generals[0]!;
|
||||
const destNation = state.actionFixture.nations[1]!;
|
||||
const client = createGame(state.users[0]!.gameToken);
|
||||
let snapshot = await client.turns.reserved.getNation.query({ generalId: actor.id });
|
||||
snapshot = await client.turns.reserved.setNation.mutate({
|
||||
generalId: actor.id,
|
||||
turnIndex: 0,
|
||||
action: 'che_불가침파기제의',
|
||||
args: { destNationId: destNation.id },
|
||||
expectedRevision: snapshot.revision,
|
||||
});
|
||||
log('no-aggression-cancellation-reserved', {
|
||||
actorGeneralId: actor.id,
|
||||
destNationId: destNation.id,
|
||||
revision: snapshot.revision,
|
||||
});
|
||||
};
|
||||
|
||||
const waitNoAggressionCancellation = async (): Promise<void> => {
|
||||
const state = await readState();
|
||||
if (state.users?.length !== 10 || !state.actionFixture) {
|
||||
throw new Error('Ten users and the action fixture are required.');
|
||||
}
|
||||
const db = createGamePostgresConnector({ url: gameDatabaseUrl() });
|
||||
await db.connect();
|
||||
try {
|
||||
const targetNation = state.actionFixture.nations[1]!;
|
||||
const deadline = Date.now() + Number(process.env.SAMMO_LIVE_ACTIONABLE_TIMEOUT_MS ?? '300000');
|
||||
let action:
|
||||
| (Awaited<ReturnType<typeof db.prisma.messageAction.findFirst>> & { message: { mailbox: number } })
|
||||
| null = null;
|
||||
while (Date.now() < deadline && !action) {
|
||||
action = await db.prisma.messageAction.findFirst({
|
||||
where: {
|
||||
actionType: 'cancelNA',
|
||||
status: 'PENDING',
|
||||
message: { mailbox: 9000 + targetNation.id },
|
||||
},
|
||||
orderBy: { createdAtWall: 'desc' },
|
||||
include: { message: { select: { mailbox: true } } },
|
||||
});
|
||||
if (!action) await new Promise((resolve) => setTimeout(resolve, 1_000));
|
||||
}
|
||||
if (!action) throw new Error('Non-aggression cancellation message was not delivered.');
|
||||
state.cancelNoAggressionMessageId = action.messageId;
|
||||
await writeState(state);
|
||||
log('no-aggression-cancellation-received', {
|
||||
messageId: action.messageId,
|
||||
createdGameTick: action.createdGameTick.toString(),
|
||||
expiresGameTick: action.expiresGameTick?.toString() ?? null,
|
||||
clockRevision: action.clockRevision.toString(),
|
||||
deadlineGeneration: action.deadlineGeneration.toString(),
|
||||
});
|
||||
} finally {
|
||||
await db.disconnect();
|
||||
}
|
||||
};
|
||||
|
||||
const respondNoAggressionCancellation = async (): Promise<void> => {
|
||||
const state = await readState();
|
||||
if (
|
||||
state.users?.length !== 10 ||
|
||||
!state.actionFixture ||
|
||||
!state.cancelNoAggressionMessageId
|
||||
) {
|
||||
throw new Error('Received non-aggression cancellation message is required.');
|
||||
}
|
||||
const db = createGamePostgresConnector({ url: gameDatabaseUrl() });
|
||||
await db.connect();
|
||||
try {
|
||||
const worldBefore = await db.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } });
|
||||
if (worldBefore.clockPhase !== 'SUSPENDED' || worldBefore.clockTick === null) {
|
||||
throw new Error(`Paused cancellation response requires SUSPENDED, found ${worldBefore.clockPhase}.`);
|
||||
}
|
||||
const diplomacyActor = state.actionFixture.generals[5]!;
|
||||
const result = await createGame(state.users[5]!.gameToken).messages.respond.mutate({
|
||||
generalId: diplomacyActor.id,
|
||||
messageId: state.cancelNoAggressionMessageId,
|
||||
response: true,
|
||||
});
|
||||
const [action, diplomacyRows, worldAfter] = await Promise.all([
|
||||
db.prisma.messageAction.findUniqueOrThrow({ where: { messageId: state.cancelNoAggressionMessageId } }),
|
||||
db.prisma.diplomacy.findMany({
|
||||
where: {
|
||||
srcNationId: { in: state.actionFixture.nations.map((nation) => nation.id) },
|
||||
destNationId: { in: state.actionFixture.nations.map((nation) => nation.id) },
|
||||
},
|
||||
orderBy: { id: 'asc' },
|
||||
}),
|
||||
db.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } }),
|
||||
]);
|
||||
if (action.status !== 'RESOLVED' || action.resolvedGameTick === null) {
|
||||
throw new Error('Non-aggression cancellation action was not resolved.');
|
||||
}
|
||||
if (diplomacyRows.some((row) => row.stateCode === 7)) {
|
||||
throw new Error('Accepted cancellation left a non-aggression relation active.');
|
||||
}
|
||||
if (worldAfter.clockTick !== worldBefore.clockTick) {
|
||||
throw new Error('Game tick moved while the paused cancellation response was applied.');
|
||||
}
|
||||
log('paused-no-aggression-cancellation-complete', {
|
||||
messageId: state.cancelNoAggressionMessageId,
|
||||
result,
|
||||
resolvedGameTick: action.resolvedGameTick.toString(),
|
||||
diplomacyRows: diplomacyRows.map((row) => ({
|
||||
srcNationId: row.srcNationId,
|
||||
destNationId: row.destNationId,
|
||||
stateCode: row.stateCode,
|
||||
term: row.term,
|
||||
})),
|
||||
frozenGameTick: worldBefore.clockTick.toString(),
|
||||
});
|
||||
} finally {
|
||||
await db.disconnect();
|
||||
}
|
||||
};
|
||||
|
||||
const npcActionAudit = async (): Promise<void> => {
|
||||
const label = process.argv[3]?.trim() || 'checkpoint';
|
||||
const db = createGamePostgresConnector({ url: gameDatabaseUrl() });
|
||||
await db.connect();
|
||||
try {
|
||||
const [world, population, topActions, recentActions, errors, failedInputEvents] = await Promise.all([
|
||||
db.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } }),
|
||||
db.prisma.$queryRaw<
|
||||
Array<{
|
||||
npcState: number;
|
||||
generals: bigint;
|
||||
affiliated: bigint;
|
||||
armed: bigint;
|
||||
totalCrew: bigint;
|
||||
}>
|
||||
>`
|
||||
SELECT
|
||||
g.npc_state AS "npcState",
|
||||
COUNT(*) AS generals,
|
||||
COUNT(*) FILTER (WHERE g.nation_id > 0) AS affiliated,
|
||||
COUNT(*) FILTER (WHERE g.crew > 0) AS armed,
|
||||
COALESCE(SUM(g.crew), 0)::bigint AS "totalCrew"
|
||||
FROM general g
|
||||
WHERE g.npc_state >= 2
|
||||
GROUP BY g.npc_state
|
||||
ORDER BY g.npc_state
|
||||
`,
|
||||
db.prisma.$queryRaw<Array<{ actionText: string; executions: bigint }>>`
|
||||
SELECT
|
||||
regexp_replace(l.text, '<[^>]+>', '', 'g') AS "actionText",
|
||||
COUNT(*) AS executions
|
||||
FROM log_entry l
|
||||
JOIN general g ON g.id = l.general_id
|
||||
WHERE g.npc_state >= 2
|
||||
AND l.category = 'ACTION'::"LogCategory"
|
||||
GROUP BY regexp_replace(l.text, '<[^>]+>', '', 'g')
|
||||
ORDER BY executions DESC, "actionText" ASC
|
||||
LIMIT 40
|
||||
`,
|
||||
db.prisma.$queryRaw<
|
||||
Array<{ id: number; year: number; month: number; generalId: number; generalName: string; text: string }>
|
||||
>`
|
||||
SELECT
|
||||
l.id,
|
||||
l.year,
|
||||
l.month,
|
||||
l.general_id AS "generalId",
|
||||
g.name AS "generalName",
|
||||
regexp_replace(l.text, '<[^>]+>', '', 'g') AS text
|
||||
FROM log_entry l
|
||||
JOIN general g ON g.id = l.general_id
|
||||
WHERE g.npc_state >= 2
|
||||
AND l.category = 'ACTION'::"LogCategory"
|
||||
ORDER BY l.id DESC
|
||||
LIMIT 40
|
||||
`,
|
||||
db.prisma.errorLog.findMany({
|
||||
orderBy: { id: 'desc' },
|
||||
take: 30,
|
||||
select: { id: true, category: true, source: true, message: true, createdAt: true },
|
||||
}),
|
||||
db.prisma.inputEvent.findMany({
|
||||
where: { status: 'FAILED' },
|
||||
orderBy: { createdAt: 'desc' },
|
||||
take: 30,
|
||||
select: { id: true, eventType: true, error: true, createdAt: true },
|
||||
}),
|
||||
]);
|
||||
log('npc-action-audit', {
|
||||
label,
|
||||
world: {
|
||||
year: world.currentYear,
|
||||
month: world.currentMonth,
|
||||
clockPhase: world.clockPhase,
|
||||
clockTick: world.clockTick?.toString() ?? null,
|
||||
},
|
||||
population: population.map((row) => ({
|
||||
...row,
|
||||
generals: Number(row.generals),
|
||||
affiliated: Number(row.affiliated),
|
||||
armed: Number(row.armed),
|
||||
totalCrew: Number(row.totalCrew),
|
||||
})),
|
||||
topExecutedActions: topActions.map((row) => ({
|
||||
text: row.actionText,
|
||||
executions: Number(row.executions),
|
||||
})),
|
||||
recentExecutedActions: recentActions.reverse(),
|
||||
errors: errors.map((error) => ({ ...error, createdAt: error.createdAt.toISOString() })),
|
||||
failedInputEvents: failedInputEvents.map((event) => ({
|
||||
...event,
|
||||
createdAt: event.createdAt.toISOString(),
|
||||
})),
|
||||
});
|
||||
} finally {
|
||||
await db.disconnect();
|
||||
}
|
||||
};
|
||||
|
||||
const repairOpeningClockRuntime = async (): Promise<void> => {
|
||||
const gateway = await loginAdmin();
|
||||
const profiles = (await gateway.admin.profiles.list.query()) as unknown as Array<{
|
||||
profileName: string;
|
||||
status: string;
|
||||
openAt: string | null;
|
||||
}>;
|
||||
const profile = profiles.find((entry) => entry.profileName === profileName);
|
||||
if (!profile) throw new Error(`Profile not found: ${profileName}`);
|
||||
if (profile.status !== 'PREOPEN' || !profile.openAt || new Date(profile.openAt).getTime() > Date.now()) {
|
||||
throw new Error(`Opening clock repair requires an overdue PREOPEN profile, found ${profile.status}.`);
|
||||
}
|
||||
const db = createGamePostgresConnector({ url: gameDatabaseUrl() });
|
||||
const redis = createRedisConnector({ url: redisUrl() });
|
||||
await db.connect();
|
||||
await redis.connect();
|
||||
try {
|
||||
const [world, activeSuspensions, pendingOutboxes] = await Promise.all([
|
||||
db.prisma.worldState.findFirstOrThrow({ orderBy: { id: 'asc' } }),
|
||||
db.prisma.clockSuspension.count({ where: { status: { in: ['SUSPENDED', 'RECONCILING'] } } }),
|
||||
db.prisma.clockProjectionOutbox.count({ where: { status: { in: ['PENDING', 'APPLYING'] } } }),
|
||||
]);
|
||||
if (
|
||||
world.clockPhase !== 'RUNNING' ||
|
||||
world.clockTick !== 0n ||
|
||||
activeSuspensions !== 0 ||
|
||||
pendingOutboxes !== 0
|
||||
) {
|
||||
throw new Error(
|
||||
`Refusing opening clock repair for ${world.clockPhase}@${world.clockTick?.toString() ?? 'null'} with ${activeSuspensions} suspensions and ${pendingOutboxes} outboxes.`
|
||||
);
|
||||
}
|
||||
const keys = [
|
||||
`sammo:${profileName}:clock:active-revision`,
|
||||
`sammo:${profileName}:clock:deadline-generation`,
|
||||
`sammo:${profileName}:clock:phase`,
|
||||
];
|
||||
const before = await Promise.all(keys.map((key) => redis.client.get(key)));
|
||||
const result = await redis.client.eval(
|
||||
`
|
||||
for index = 1, 3 do
|
||||
local current = redis.call('GET', KEYS[index])
|
||||
if (current or '') ~= ARGV[index] then return 0 end
|
||||
end
|
||||
redis.call('SET', KEYS[1], ARGV[4])
|
||||
redis.call('SET', KEYS[2], ARGV[5])
|
||||
redis.call('SET', KEYS[3], 'RUNNING')
|
||||
return 1
|
||||
`,
|
||||
{
|
||||
keys,
|
||||
arguments: [
|
||||
before[0] ?? '',
|
||||
before[1] ?? '',
|
||||
before[2] ?? '',
|
||||
world.clockRevision.toString(),
|
||||
world.deadlineGeneration.toString(),
|
||||
],
|
||||
}
|
||||
);
|
||||
if (Number(result) !== 1) throw new Error('Redis clock authority changed during opening repair.');
|
||||
const after = await Promise.all(keys.map((key) => redis.client.get(key)));
|
||||
log('opening-clock-runtime-repaired', {
|
||||
profileStatus: profile.status,
|
||||
worldClock: {
|
||||
phase: world.clockPhase,
|
||||
tick: world.clockTick.toString(),
|
||||
revision: world.clockRevision.toString(),
|
||||
deadlineGeneration: world.deadlineGeneration.toString(),
|
||||
},
|
||||
redisBefore: before,
|
||||
redisAfter: after,
|
||||
activeSuspensions,
|
||||
pendingOutboxes,
|
||||
reason: 'stale season-owned Redis clock authority survived RESET',
|
||||
});
|
||||
} finally {
|
||||
await redis.disconnect();
|
||||
await db.disconnect();
|
||||
}
|
||||
};
|
||||
|
||||
const verifyExistingMonitorMessage = async (): Promise<void> => {
|
||||
const opened = await openUserPages();
|
||||
const sequence = Number(process.argv[3] ?? '22');
|
||||
@@ -990,8 +1951,8 @@ const respondToInvaderMessageInBrowser = async (): Promise<void> => {
|
||||
|
||||
const requestAction = async (): Promise<void> => {
|
||||
const action = process.argv[3];
|
||||
if (!['PAUSE', 'RESUME', 'DELAY', 'ACCELERATE'].includes(action ?? '')) {
|
||||
throw new Error('action must be PAUSE, RESUME, DELAY, or ACCELERATE');
|
||||
if (!['PAUSE', 'RESUME', 'STOP', 'DELAY', 'ACCELERATE'].includes(action ?? '')) {
|
||||
throw new Error('action must be PAUSE, RESUME, STOP, DELAY, or ACCELERATE');
|
||||
}
|
||||
const durationMinutes = process.argv[4] ? Number(process.argv[4]) : undefined;
|
||||
if (
|
||||
@@ -1003,7 +1964,7 @@ const requestAction = async (): Promise<void> => {
|
||||
const gateway = await loginAdmin();
|
||||
const result = await gateway.admin.profiles.requestAction.mutate({
|
||||
profileName,
|
||||
action: action as 'PAUSE' | 'RESUME' | 'DELAY' | 'ACCELERATE',
|
||||
action: action as 'PAUSE' | 'RESUME' | 'STOP' | 'DELAY' | 'ACCELERATE',
|
||||
...(durationMinutes ? { durationMinutes } : {}),
|
||||
reason: `isolated lifecycle integration ${action.toLowerCase()}`,
|
||||
});
|
||||
@@ -1015,6 +1976,67 @@ const requestAction = async (): Promise<void> => {
|
||||
});
|
||||
};
|
||||
|
||||
const waitProfileStatus = async (): Promise<void> => {
|
||||
const expectedStatus = process.argv[3]?.trim();
|
||||
if (!expectedStatus) throw new Error('wait-profile-status requires an expected profile status.');
|
||||
const timeoutMs = Number(process.env.SAMMO_LIVE_STATUS_TIMEOUT_MS ?? '300000');
|
||||
if (!Number.isInteger(timeoutMs) || timeoutMs < 1_000) {
|
||||
throw new Error('SAMMO_LIVE_STATUS_TIMEOUT_MS must be an integer of at least 1000.');
|
||||
}
|
||||
const gateway = await loginAdmin();
|
||||
const startedAt = Date.now();
|
||||
let lastStatus: string | null = null;
|
||||
while (Date.now() - startedAt < timeoutMs) {
|
||||
const profiles = (await gateway.admin.profiles.list.query()) as unknown as Array<
|
||||
{ profileName: string; status: string } & Record<string, unknown>
|
||||
>;
|
||||
const profile = profiles.find((entry) => entry.profileName === profileName);
|
||||
if (!profile) throw new Error(`Profile not found: ${profileName}`);
|
||||
if (profile.status !== lastStatus) {
|
||||
lastStatus = profile.status;
|
||||
log('profile-status-wait', { expectedStatus, observedStatus: profile.status });
|
||||
}
|
||||
if (profile.status === expectedStatus) {
|
||||
log('profile-status-reached', {
|
||||
expectedStatus,
|
||||
elapsedSeconds: Math.round((Date.now() - startedAt) / 1000),
|
||||
});
|
||||
return;
|
||||
}
|
||||
await new Promise((resolve) => setTimeout(resolve, 1_000));
|
||||
}
|
||||
throw new Error(`Profile did not reach ${expectedStatus}; last observed status was ${lastStatus ?? 'unknown'}.`);
|
||||
};
|
||||
|
||||
const waitRuntimeAction = async (): Promise<void> => {
|
||||
const actionId = process.argv[3]?.trim();
|
||||
if (!actionId) throw new Error('wait-runtime-action requires an action ID.');
|
||||
const gateway = await loginAdmin();
|
||||
const deadline = Date.now() + Number(process.env.SAMMO_LIVE_STATUS_TIMEOUT_MS ?? '300000');
|
||||
let lastStatus: string | null = null;
|
||||
while (Date.now() < deadline) {
|
||||
const profiles = (await gateway.admin.profiles.list.query()) as unknown as Array<{
|
||||
profileName: string;
|
||||
runtimeActions?: Array<{ id: string; status: string; detail?: string | null; attempts?: number }>;
|
||||
}>;
|
||||
const action = profiles
|
||||
.find((entry) => entry.profileName === profileName)
|
||||
?.runtimeActions?.find((entry) => entry.id === actionId);
|
||||
if (!action) throw new Error(`Runtime action not found: ${actionId}`);
|
||||
if (action.status !== lastStatus) {
|
||||
lastStatus = action.status;
|
||||
log('runtime-action-wait', { actionId, status: action.status, detail: action.detail ?? null });
|
||||
}
|
||||
if (['APPLIED', 'FAILED', 'IGNORED'].includes(action.status)) {
|
||||
log('runtime-action-terminal', { actionId, ...action });
|
||||
if (action.status !== 'APPLIED') process.exitCode = 1;
|
||||
return;
|
||||
}
|
||||
await new Promise((resolve) => setTimeout(resolve, 1_000));
|
||||
}
|
||||
throw new Error(`Runtime action did not finish: ${actionId}; last status ${lastStatus ?? 'unknown'}.`);
|
||||
};
|
||||
|
||||
const monitorUsers = async (): Promise<void> => {
|
||||
const opened = await openUserPages();
|
||||
const durationMinutes = Number(process.env.SAMMO_LIVE_MONITOR_MINUTES ?? '30');
|
||||
@@ -1136,14 +2158,28 @@ else if (command === 'database-status') await databaseStatus();
|
||||
else if (command === 'prepare-paused-betting') await preparePausedBetting();
|
||||
else if (command === 'submit-paused-betting') await submitPausedBetting();
|
||||
else if (command === 'reserve-user-enlistments') await reserveUserEnlistments();
|
||||
else if (command === 'prepare-action-fixture') await prepareActionFixture();
|
||||
else if (command === 'exercise-paused-actions') await exercisePausedActions();
|
||||
else if (command === 'verify-paused-wall-expiry') await verifyPausedWallExpiry();
|
||||
else if (command === 'exercise-paused-tournament-bet') await exercisePausedTournamentBet();
|
||||
else if (command === 'reserve-actionable-commands') await reserveActionableCommands();
|
||||
else if (command === 'wait-actionable-messages') await waitActionableMessages();
|
||||
else if (command === 'respond-actionable-messages') await respondActionableMessages();
|
||||
else if (command === 'reserve-no-aggression-cancellation') await reserveNoAggressionCancellation();
|
||||
else if (command === 'wait-no-aggression-cancellation') await waitNoAggressionCancellation();
|
||||
else if (command === 'respond-no-aggression-cancellation') await respondNoAggressionCancellation();
|
||||
else if (command === 'npc-action-audit') await npcActionAudit();
|
||||
else if (command === 'repair-opening-clock-runtime') await repairOpeningClockRuntime();
|
||||
else if (command === 'verify-monitor-message') await verifyExistingMonitorMessage();
|
||||
else if (command === 'resume-daemon') await resumeDaemon();
|
||||
else if (command === 'fast-forward') await fastForward();
|
||||
else if (command === 'place-invader-recipients') await placeInvaderRecipients();
|
||||
else if (command === 'respond-invader-browser') await respondToInvaderMessageInBrowser();
|
||||
else if (command === 'action') await requestAction();
|
||||
else if (command === 'wait-profile-status') await waitProfileStatus();
|
||||
else if (command === 'wait-runtime-action') await waitRuntimeAction();
|
||||
else if (command === 'monitor-users') await monitorUsers();
|
||||
else
|
||||
throw new Error(
|
||||
'usage: live-ten-user-lifecycle.ts <reset|wait-reset|status|prepare-users|preopen-messages|verified-preopen-messages|repair-preopen-fixture|database-status|prepare-paused-betting|submit-paused-betting|reserve-user-enlistments|verify-monitor-message|resume-daemon|fast-forward|place-invader-recipients|respond-invader-browser|action|monitor-users>'
|
||||
'usage: live-ten-user-lifecycle.ts <reset|wait-reset|status|prepare-users|preopen-messages|verified-preopen-messages|repair-preopen-fixture|database-status|prepare-paused-betting|submit-paused-betting|reserve-user-enlistments|prepare-action-fixture|exercise-paused-actions|verify-paused-wall-expiry|exercise-paused-tournament-bet|reserve-actionable-commands|wait-actionable-messages|respond-actionable-messages|reserve-no-aggression-cancellation|wait-no-aggression-cancellation|respond-no-aggression-cancellation|npc-action-audit|repair-opening-clock-runtime|verify-monitor-message|resume-daemon|fast-forward|place-invader-recipients|respond-invader-browser|action|wait-profile-status|wait-runtime-action|monitor-users>'
|
||||
);
|
||||
|
||||
Reference in New Issue
Block a user