merge: render neutral main nation and trait names
This commit is contained in:
@@ -18,7 +18,7 @@ import { ConflictingTurnDaemonCommandError } from '../../daemon/databaseTranspor
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import { resolveAccessWindows } from '../../services/generalAccess.js';
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import { adjustAccountIconForUser } from '../../services/accountIconSync.js';
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import { getMyGeneral } from '../shared/general.js';
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import { resolveNationNotice } from '../nation/shared.js';
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import { loadTraitNames, resolveNationNotice, type TraitNameMap } from '../nation/shared.js';
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const zGeneralSettings = z.object({
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tnmt: z.number().int().optional(),
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@@ -34,6 +34,17 @@ const zImmediateActionInput = z
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})
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.optional();
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const MAIN_RECORD_LIMIT = 15;
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const NEUTRAL_NATION_CONTEXT = {
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id: 0,
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name: '재야',
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color: '#000000',
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level: 0,
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gold: 0,
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rice: 0,
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tech: 0,
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typeCode: 'None',
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capitalCityId: null,
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} as const;
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const resolveImmediateActionRequestId = (
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contextRequestId: string | undefined,
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@@ -135,6 +146,18 @@ const normalizeItemCode = (value: string | null): string | null => {
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return value;
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};
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const resolveTraitDisplayName = (code: string, names: TraitNameMap): string => {
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if (!code || code === 'None') {
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return '-';
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}
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const loadedName = names.get(code)?.name;
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if (loadedName) {
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return loadedName;
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}
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// Ref는 class getName()을 표시하므로 로더가 모르는 선택적 특기도 raw namespace는 노출하지 않는다.
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return code.replace(/^che_(?:event_)?/u, '');
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};
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const resolveUserSettings = (meta: Record<string, unknown>) => {
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// The legacy general columns are persisted at the top level of General.meta.
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// Keep reading the short-lived nested shape for installations that ran the
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@@ -265,10 +288,16 @@ export const getGeneralContext = async (ctx: GameApiContext) => {
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capitalCityId: true,
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},
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})
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: null,
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: Promise.resolve(NEUTRAL_NATION_CONTEXT),
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ctx.db.worldState.findFirst({ select: { config: true } }),
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]);
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const [personalityNames, domesticNames, warNames] = await Promise.all([
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loadTraitNames([general.personalCode], 'personality'),
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loadTraitNames([general.specialCode], 'domestic'),
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loadTraitNames([general.special2Code], 'war'),
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]);
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const metaRecord = asRecord(general.meta);
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const worldConfig = asRecord(worldState?.config);
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const constValues = asRecord(worldConfig.const ?? worldConfig.consts);
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@@ -303,9 +332,9 @@ export const getGeneralContext = async (ctx: GameApiContext) => {
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turnTime: general.turnTime.toISOString(),
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crewTypeId: general.crewTypeId,
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traits: {
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personal: general.personalCode,
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specialWar: general.specialCode,
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specialDomestic: general.special2Code,
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personal: resolveTraitDisplayName(general.personalCode, personalityNames),
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specialDomestic: resolveTraitDisplayName(general.specialCode, domesticNames),
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specialWar: resolveTraitDisplayName(general.special2Code, warNames),
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},
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progression: {
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experienceLevel: readNumber(metaRecord.explevel, 0),
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@@ -248,6 +248,40 @@ describe('in-game my information ownership', () => {
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);
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});
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it('returns the Ref-style neutral nation frame and trait display names on the main read model', async () => {
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const fixture = createContext({
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me: buildGeneral({
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nationId: 0,
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officerLevel: 0,
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personalCode: 'che_안전',
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specialCode: 'che_상재',
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special2Code: 'che_신산',
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}),
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});
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await expect(appRouter.createCaller(fixture.context).general.me()).resolves.toMatchObject({
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general: {
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traits: {
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personal: '안전',
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specialDomestic: '상재',
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specialWar: '신산',
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},
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},
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nation: {
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id: 0,
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name: '재야',
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color: '#000000',
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level: 0,
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gold: 0,
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rice: 0,
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tech: 0,
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typeCode: 'None',
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capitalCityId: null,
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},
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});
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expect(fixture.db.nation.findUnique).not.toHaveBeenCalled();
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});
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it('reads legacy top-level settings and dispatches only the session-owned general', async () => {
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const requestCommand = vi.fn(async () => ({ type: 'setMySetting', ok: true, generalId: 7 }));
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const fixture = createContext({ requestCommand });
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@@ -45,6 +45,7 @@ type FixtureState = {
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adjustIconInputs?: Array<Record<string, unknown>>;
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joinConfig?: Record<string, unknown>;
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createGeneralInputs?: Array<Record<string, unknown>>;
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mainTraits?: { personal: string; specialDomestic: string; specialWar: string };
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};
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type TrpcRequestPayload = {
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@@ -75,7 +76,7 @@ const myGeneral = (state: FixtureState) => ({
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age: 30,
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turnTime: '2026-01-01 00:10:00',
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crewTypeId: 1,
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traits: { personal: 'None', specialDomestic: 'None', specialWar: 'None' },
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traits: state.mainTraits ?? { personal: '-', specialDomestic: '-', specialWar: '-' },
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progression: {
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experienceLevel: 1,
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dedicationLevel: 2,
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@@ -86,7 +87,19 @@ const myGeneral = (state: FixtureState) => ({
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items: { horse: 'che_명마', weapon: null, book: null, item: null },
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},
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city: { id: 1, name: '업', level: 8, nationId: 1 },
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nation: { id: 1, name: '위', color: '#777777', level: 3 },
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nation: state.buildNationCandidateEnabled
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? {
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id: 0,
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name: '재야',
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color: '#000000',
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level: 0,
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gold: 0,
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rice: 0,
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tech: 0,
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typeCode: 'None',
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capitalCityId: null,
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}
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: { id: 1, name: '위', color: '#777777', level: 3 },
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settings: {
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tnmt: 0,
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defence_train: 80,
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@@ -221,6 +234,25 @@ const install = async (page: Page, state: FixtureState) => {
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state.createGeneralInputs?.push(jsonInput);
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return response({ generalId: 9 });
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}
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if (operation === 'dashboard.getContextBundleDelta') {
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return response({
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context: {
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kind: 'snapshot',
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revision: 'AAAAAAAAAAAAAAAAAAAAAA',
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data: myGeneral(state),
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},
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commandTable: {
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kind: 'snapshot',
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revision: 'BBBBBBBBBBBBBBBBBBBBBB',
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data: { general: [], nation: [] },
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},
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boardAccess: {
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kind: 'snapshot',
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revision: 'CCCCCCCCCCCCCCCCCCCCCC',
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data: { permission: 4, canMeeting: true, canSecret: true },
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},
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});
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}
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if (operation === 'general.me') {
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state.generalMeQueries = (state.generalMeQueries ?? 0) + 1;
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return response(myGeneral(state));
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@@ -437,6 +469,49 @@ test('정화된 국가 방침은 실행 가능한 속성 없이 Chromium에 표
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.toBeUndefined();
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});
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test('재야 메인은 국가 틀과 성격·특기 표기명을 Chromium에 표시한다', async ({ page }) => {
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const state: FixtureState = {
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permission: 'member',
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myset: 0,
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buildNationCandidateEnabled: true,
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mainTraits: { personal: '안전', specialDomestic: '상재', specialWar: '신산' },
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settingMutations: [],
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accessPages: [],
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};
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await install(page, state);
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await page.setViewportSize({ width: 1000, height: 900 });
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await page.goto('');
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const nationCard = page.locator('.nation-card');
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await expect(nationCard.locator('.title')).toHaveText('재야');
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await expect(nationCard.locator('.empty')).toHaveCount(0);
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await expect(nationCard.locator('.grid strong')).toHaveText(Array.from({ length: 6 }, () => '해당 없음'));
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const generalCard = page.locator('.general-card');
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await expect(generalCard).toContainText('성격안전');
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await expect(generalCard).toContainText('전투특기신산');
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await expect(generalCard).toContainText('내정특기상재');
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await expect(generalCard).not.toContainText('che_');
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const geometry = await nationCard.evaluate((element) => {
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const rect = element.getBoundingClientRect();
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const title = element.querySelector<HTMLElement>('.title')!;
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return {
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width: rect.width,
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height: rect.height,
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titleBackground: getComputedStyle(title).backgroundColor,
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placeholderCount: [...element.querySelectorAll('.grid strong')].filter(
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(cell) => cell.textContent?.trim() === '해당 없음'
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).length,
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};
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});
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expect(geometry.width).toBeGreaterThan(0);
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expect(geometry.height).toBeGreaterThan(0);
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expect(geometry.titleBackground).toBe('rgb(0, 0, 0)');
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expect(geometry.placeholderCount).toBe(6);
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await persistParityArtifact(page, 'main-neutral-trait-display', geometry);
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});
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test('접속량정보 keeps the legacy public 1016px chart geometry', async ({ page }) => {
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const state: FixtureState = { permission: 'member', myset: 0, settingMutations: [], accessPages: [] };
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await install(page, state);
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@@ -31,15 +31,19 @@ const props = defineProps<{
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class="title"
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:style="{ backgroundColor: props.nation.color, color: legacyNationTextColor(props.nation.color) }"
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>
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{{ props.nation.name }} (Lv {{ props.nation.level }})
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{{ props.nation.name }}<template v-if="props.nation.id > 0"> (Lv {{ props.nation.level }})</template>
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</div>
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<div class="grid">
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<span>국고</span><strong>{{ props.nation.gold.toLocaleString() }}</strong> <span>국량</span
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><strong>{{ props.nation.rice.toLocaleString() }}</strong> <span>기술</span
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><strong>{{ props.nation.tech.toLocaleString() }}</strong> <span>체제</span
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><strong>{{ props.nation.typeCode }}</strong> <span>수도</span
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><strong>{{ props.nation.capitalCityId ?? '-' }}</strong> <span>국가 등급</span
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><strong>{{ props.nation.level }}</strong>
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<span>국고</span
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><strong>{{ props.nation.id === 0 ? '해당 없음' : props.nation.gold.toLocaleString() }}</strong>
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<span>국량</span
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><strong>{{ props.nation.id === 0 ? '해당 없음' : props.nation.rice.toLocaleString() }}</strong>
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<span>기술</span
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><strong>{{ props.nation.id === 0 ? '해당 없음' : props.nation.tech.toLocaleString() }}</strong>
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<span>체제</span><strong>{{ props.nation.id === 0 ? '해당 없음' : props.nation.typeCode }}</strong>
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<span>수도</span
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><strong>{{ props.nation.id === 0 ? '해당 없음' : (props.nation.capitalCityId ?? '-') }}</strong>
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<span>국가 등급</span><strong>{{ props.nation.id === 0 ? '해당 없음' : props.nation.level }}</strong>
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</div>
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</div>
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</div>
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