Complete legacy-compatible in-game information menus
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import { describe, expect, it, vi } from 'vitest';
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import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
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import type { RedisConnector } from '@sammo-ts/infra';
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import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
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import { InMemoryFlushStore } from '../src/auth/flushStore.js';
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import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
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import { appRouter } from '../src/router.js';
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const now = new Date('2026-01-01T01:02:00.000Z');
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const buildGeneral = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
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id: 1,
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userId: 'user-1',
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name: '일반장수',
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nationId: 1,
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cityId: 1,
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troopId: 0,
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npcState: 0,
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affinity: null,
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bornYear: 180,
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deadYear: 300,
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picture: 'default.jpg',
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imageServer: 0,
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leadership: 70,
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strength: 60,
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intel: 50,
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injury: 0,
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experience: 900,
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dedication: 100,
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officerLevel: 1,
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gold: 1_000,
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rice: 2_000,
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crew: 300,
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crewTypeId: 1,
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train: 90,
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atmos: 90,
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weaponCode: 'None',
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bookCode: 'None',
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horseCode: 'None',
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itemCode: 'None',
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turnTime: now,
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recentWarTime: null,
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age: 20,
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startAge: 20,
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personalCode: 'None',
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specialCode: 'None',
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special2Code: 'None',
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lastTurn: {},
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meta: { belong: 1, defence_train: 80, killturn: 7 },
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penalty: {},
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createdAt: now,
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updatedAt: now,
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...overrides,
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});
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const auth = (userId: string): GameSessionTokenPayload => ({
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version: 1,
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profile: 'che:default',
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issuedAt: now.toISOString(),
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expiresAt: new Date(now.getTime() + 86_400_000).toISOString(),
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sessionId: `session-${userId}`,
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user: { id: userId, username: userId, displayName: userId, roles: [] },
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sanctions: {},
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});
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const createContext = (options: {
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sessionUserId?: string;
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generals?: GeneralRow[];
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nationMeta?: Record<string, unknown>;
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}) => {
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const sessionUserId = options.sessionUserId ?? 'user-1';
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const generals = options.generals ?? [buildGeneral()];
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const db = {
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general: {
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findFirst: vi.fn(async ({ where }: { where: { userId: string } }) =>
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generals.find((general) => general.userId === where.userId)
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),
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findMany: vi.fn(async ({ where }: { where: { nationId: number } }) =>
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generals.filter((general) => general.nationId === where.nationId)
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),
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},
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nation: {
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findUnique: vi.fn(async () => ({
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id: 1,
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name: '위',
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color: '#008000',
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level: 3,
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typeCode: 'che_중립',
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capitalCityId: 1,
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meta: options.nationMeta ?? { secretlimit: 3 },
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})),
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},
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city: { findMany: vi.fn(async () => [{ id: 1, name: '업' }]) },
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troop: { findMany: vi.fn(async () => [{ troopLeaderId: 2, name: '선봉대' }]) },
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generalAccessLog: {
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findMany: vi.fn(async () =>
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generals.map((general) => ({
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generalId: general.id,
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refreshScore: general.id,
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refreshScoreTotal: general.id * 10,
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}))
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),
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},
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generalTurn: {
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findMany: vi.fn(async () => [
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{ generalId: 1, turnIdx: 0, actionCode: '징병' },
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{ generalId: 1, turnIdx: 1, actionCode: '훈련' },
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]),
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},
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};
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const redis = { get: vi.fn(async () => null), set: vi.fn(async () => null) } as unknown as RedisConnector['client'];
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return {
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context: {
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db: db as unknown as DatabaseClient,
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redis,
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turnDaemon: {} as GameApiContext['turnDaemon'],
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battleSim: {} as GameApiContext['battleSim'],
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profile: { id: 'che', scenario: 'default', name: 'che:default' },
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auth: auth(sessionUserId),
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uploadDir: 'uploads',
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uploadPath: '/uploads',
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uploadPublicUrl: null,
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accessTokenStore: new RedisAccessTokenStore(redis, 'che:default'),
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flushStore: new InMemoryFlushStore(),
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gameTokenSecret: 'test-secret',
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} satisfies GameApiContext,
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db,
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};
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};
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describe('nation general and secret-office permissions', () => {
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it('redacts confidential columns for an ordinary member and denies the secret office', async () => {
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const fixture = createContext({});
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const caller = appRouter.createCaller(fixture.context);
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const list = await caller.nation.getGeneralList();
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expect(list.viewer).toEqual({ generalId: 1, permission: 0 });
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expect(list.generals[0]).toMatchObject({
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officerLevel: 1,
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gold: 1_000,
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rice: 2_000,
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detail: null,
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});
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expect(fixture.db.generalTurn.findMany).not.toHaveBeenCalled();
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await expect(caller.nation.getSecretGeneralList()).rejects.toMatchObject({ code: 'FORBIDDEN' });
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});
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it('allows a tenured member, scopes rows to the actor nation, and returns legacy summary and turns', async () => {
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const me = buildGeneral({ meta: { belong: 3, defence_train: 90, killturn: 7 } });
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const ally = buildGeneral({
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id: 2,
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userId: 'user-2',
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name: '아군',
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troopId: 2,
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gold: 3_000,
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rice: 4_000,
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crew: 200,
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train: 80,
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atmos: 80,
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});
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const hiddenNpc = buildGeneral({ id: 3, userId: null, name: '가상', npcState: 5, gold: 99_999 });
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const foreign = buildGeneral({ id: 4, userId: 'foreign', nationId: 2, gold: 88_888 });
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const fixture = createContext({ generals: [me, ally, hiddenNpc, foreign] });
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const result = await appRouter.createCaller(fixture.context).nation.getSecretGeneralList();
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expect(result.viewer.permission).toBe(1);
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expect(result.generals.map((general) => general.id)).toEqual([1, 2, 3]);
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expect(result.generals[0]?.detail).toMatchObject({
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cityName: '업',
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defenceTrain: 90,
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killTurn: 7,
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reservedCommands: ['징병', '훈련'],
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});
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expect(result.generals[1]?.detail?.troopName).toBe('선봉대');
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expect(result.summary).toMatchObject({
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gold: 4_000,
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rice: 6_000,
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crew: 500,
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generalCount: 2,
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readiness: {
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90: { crew: 300, generals: 1 },
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80: { crew: 500, generals: 2 },
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60: { crew: 500, generals: 2 },
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},
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});
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expect(fixture.db.general.findMany).toHaveBeenCalledWith(
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expect.objectContaining({ where: { nationId: 1 } })
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);
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});
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it('derives the acting general from the authenticated user and applies that general permission', async () => {
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const first = buildGeneral({ userId: 'user-1', meta: { belong: 1 } });
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const second = buildGeneral({ id: 2, userId: 'user-2', officerLevel: 5, meta: { belong: 1 } });
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const fixture = createContext({ sessionUserId: 'user-2', generals: [first, second] });
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const result = await appRouter.createCaller(fixture.context).nation.getSecretGeneralList();
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expect(result.viewer).toEqual({ generalId: 2, permission: 2 });
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expect(fixture.db.general.findFirst).toHaveBeenCalledWith({ where: { userId: 'user-2' } });
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});
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it('keeps penalty-based secret denial even for an otherwise qualified general', async () => {
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const me = buildGeneral({ officerLevel: 5, penalty: { noChief: true } });
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const fixture = createContext({ generals: [me] });
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await expect(appRouter.createCaller(fixture.context).nation.getSecretGeneralList()).rejects.toMatchObject({
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code: 'FORBIDDEN',
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});
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});
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});
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