Files
core2026/app/game-api/test/nationGeneralSecretRouter.test.ts
T

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TypeScript

import { describe, expect, it, vi } from 'vitest';
import type { GameSessionTokenPayload } from '@sammo-ts/common/auth/gameToken';
import type { RedisConnector } from '@sammo-ts/infra';
import { RedisAccessTokenStore } from '../src/auth/accessTokenStore.js';
import { InMemoryFlushStore } from '../src/auth/flushStore.js';
import type { DatabaseClient, GameApiContext, GeneralRow } from '../src/context.js';
import { appRouter } from '../src/router.js';
const now = new Date('2026-01-01T01:02:00.000Z');
const buildGeneral = (overrides: Partial<GeneralRow> = {}): GeneralRow => ({
id: 1,
userId: 'user-1',
name: '일반장수',
nationId: 1,
cityId: 1,
troopId: 0,
npcState: 0,
affinity: null,
bornYear: 180,
deadYear: 300,
picture: 'default.jpg',
imageServer: 0,
leadership: 70,
strength: 60,
intel: 50,
injury: 0,
experience: 900,
dedication: 100,
officerLevel: 1,
gold: 1_000,
rice: 2_000,
crew: 300,
crewTypeId: 1,
train: 90,
atmos: 90,
weaponCode: 'None',
bookCode: 'None',
horseCode: 'None',
itemCode: 'None',
turnTime: now,
recentWarTime: null,
age: 20,
startAge: 20,
personalCode: 'None',
specialCode: 'None',
special2Code: 'None',
lastTurn: {},
meta: { belong: 1, defence_train: 80, killturn: 7 },
penalty: {},
createdAt: now,
updatedAt: now,
...overrides,
});
const auth = (userId: string): GameSessionTokenPayload => ({
version: 1,
profile: 'che:default',
issuedAt: now.toISOString(),
expiresAt: new Date(now.getTime() + 86_400_000).toISOString(),
sessionId: `session-${userId}`,
user: { id: userId, username: userId, displayName: userId, roles: [] },
sanctions: {},
});
const createContext = (options: {
sessionUserId?: string;
generals?: GeneralRow[];
nationMeta?: Record<string, unknown>;
}) => {
const sessionUserId = options.sessionUserId ?? 'user-1';
const generals = options.generals ?? [buildGeneral()];
const db = {
general: {
findFirst: vi.fn(async ({ where }: { where: { userId: string } }) =>
generals.find((general) => general.userId === where.userId)
),
findMany: vi.fn(async ({ where }: { where: { nationId: number } }) =>
generals.filter((general) => general.nationId === where.nationId)
),
},
nation: {
findUnique: vi.fn(async () => ({
id: 1,
name: '위',
color: '#008000',
level: 3,
typeCode: 'che_중립',
capitalCityId: 1,
meta: options.nationMeta ?? { secretlimit: 3 },
})),
},
city: { findMany: vi.fn(async () => [{ id: 1, name: '업' }]) },
troop: { findMany: vi.fn(async () => [{ troopLeaderId: 2, name: '선봉대' }]) },
generalAccessLog: {
findMany: vi.fn(async () =>
generals.map((general) => ({
generalId: general.id,
refreshScore: general.id,
refreshScoreTotal: general.id * 10,
}))
),
},
generalTurn: {
findMany: vi.fn(async () => [
{ generalId: 1, turnIdx: 0, actionCode: '징병' },
{ generalId: 1, turnIdx: 1, actionCode: '훈련' },
]),
},
};
const redis = { get: vi.fn(async () => null), set: vi.fn(async () => null) } as unknown as RedisConnector['client'];
return {
context: {
db: db as unknown as DatabaseClient,
redis,
turnDaemon: {} as GameApiContext['turnDaemon'],
battleSim: {} as GameApiContext['battleSim'],
profile: { id: 'che', scenario: 'default', name: 'che:default' },
auth: auth(sessionUserId),
uploadDir: 'uploads',
uploadPath: '/uploads',
uploadPublicUrl: null,
accessTokenStore: new RedisAccessTokenStore(redis, 'che:default'),
flushStore: new InMemoryFlushStore(),
gameTokenSecret: 'test-secret',
} satisfies GameApiContext,
db,
};
};
describe('nation general and secret-office permissions', () => {
it('redacts confidential columns for an ordinary member and denies the secret office', async () => {
const fixture = createContext({});
const caller = appRouter.createCaller(fixture.context);
const list = await caller.nation.getGeneralList();
expect(list.viewer).toEqual({ generalId: 1, permission: 0 });
expect(list.generals[0]).toMatchObject({
officerLevel: 1,
gold: 1_000,
rice: 2_000,
detail: null,
});
expect(fixture.db.generalTurn.findMany).not.toHaveBeenCalled();
await expect(caller.nation.getSecretGeneralList()).rejects.toMatchObject({ code: 'FORBIDDEN' });
});
it('allows a tenured member, scopes rows to the actor nation, and returns legacy summary and turns', async () => {
const me = buildGeneral({ meta: { belong: 3, defence_train: 90, killturn: 7 } });
const ally = buildGeneral({
id: 2,
userId: 'user-2',
name: '아군',
troopId: 2,
gold: 3_000,
rice: 4_000,
crew: 200,
train: 80,
atmos: 80,
});
const hiddenNpc = buildGeneral({ id: 3, userId: null, name: '가상', npcState: 5, gold: 99_999 });
const foreign = buildGeneral({ id: 4, userId: 'foreign', nationId: 2, gold: 88_888 });
const fixture = createContext({ generals: [me, ally, hiddenNpc, foreign] });
const result = await appRouter.createCaller(fixture.context).nation.getSecretGeneralList();
expect(result.viewer.permission).toBe(1);
expect(result.generals.map((general) => general.id)).toEqual([1, 2, 3]);
expect(result.generals[0]?.detail).toMatchObject({
cityName: '업',
defenceTrain: 90,
killTurn: 7,
reservedCommands: ['징병', '훈련'],
});
expect(result.generals[1]?.detail?.troopName).toBe('선봉대');
expect(result.summary).toMatchObject({
gold: 4_000,
rice: 6_000,
crew: 500,
generalCount: 2,
readiness: {
90: { crew: 300, generals: 1 },
80: { crew: 500, generals: 2 },
60: { crew: 500, generals: 2 },
},
});
expect(fixture.db.general.findMany).toHaveBeenCalledWith(
expect.objectContaining({ where: { nationId: 1 } })
);
});
it('derives the acting general from the authenticated user and applies that general permission', async () => {
const first = buildGeneral({ userId: 'user-1', meta: { belong: 1 } });
const second = buildGeneral({ id: 2, userId: 'user-2', officerLevel: 5, meta: { belong: 1 } });
const fixture = createContext({ sessionUserId: 'user-2', generals: [first, second] });
const result = await appRouter.createCaller(fixture.context).nation.getSecretGeneralList();
expect(result.viewer).toEqual({ generalId: 2, permission: 2 });
expect(fixture.db.general.findFirst).toHaveBeenCalledWith({ where: { userId: 'user-2' } });
});
it('keeps penalty-based secret denial even for an otherwise qualified general', async () => {
const me = buildGeneral({ officerLevel: 5, penalty: { noChief: true } });
const fixture = createContext({ generals: [me] });
await expect(appRouter.createCaller(fixture.context).nation.getSecretGeneralList()).rejects.toMatchObject({
code: 'FORBIDDEN',
});
});
});