1394 lines
47 KiB
PHP
1394 lines
47 KiB
PHP
<?php
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namespace sammo;
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use sammo\DTO\BettingInfo;
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use sammo\Enums\InheritanceKey;
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/**
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* @param int $turnTerm 서버 턴 단위
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* @return int 토너먼트 초 단위
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*/
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function calcTournamentTerm(int $turnTerm): int{
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return Util::valueFit($turnTerm, 5, 120);
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}
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function processTournament()
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{
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$admin = $gameStor->getValues(['tournament', 'phase', 'tnmt_type', 'tnmt_auto', 'tnmt_time', 'turnterm', 'last_tournament_betting_id']);
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$now = new \DateTime();
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$offset = $now->getTimestamp() - (new \DateTime($admin['tnmt_time']))->getTimestamp();
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//수동일땐 무시
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if (!$admin['tnmt_auto']) {
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return;
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}
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$type = $admin['tnmt_type'];
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$tnmt = $admin['tournament'];
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$phase = $admin['phase'];
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if ($offset < 0) {
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return;
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}
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//현시간이 스탬프 지나친경우
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$unit = calcTournamentTerm($admin['turnterm']);
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//업데이트 횟수
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$iter = intdiv($offset, $unit) + 1;
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for ($i = 0; $i < $iter; $i++) {
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switch ($tnmt) {
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case 1: //신청 마감
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fillLowGenAll($type);
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$tnmt = 2;
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$phase = 0;
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break;
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case 2: //예선중
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qualify($type, $tnmt, $phase);
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$phase++;
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if ($phase >= 56) {
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$tnmt = 3;
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$phase = 0;
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}
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break;
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case 3: //추첨중
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selectionAll($type, $tnmt, $phase);
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$phase += 8;
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if ($phase >= 32) {
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$tnmt = 4;
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$phase = 0;
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}
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break;
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case 4: //본선중
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finallySingle($type, $tnmt, $phase);
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$phase++;
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if ($phase >= 6) {
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$tnmt = 5;
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$phase = 0;
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}
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break;
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case 5: //배정중
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final16set();
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$tnmt = 6;
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$phase = 0;
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startBetting($type, $unit);
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break;
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case 6: //베팅중
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$bettingID = $admin['last_tournament_betting_id'];
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$betting = new Betting($bettingID);
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$betting->closeBetting();
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$tnmt = 7;
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$phase = 0;
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break;
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case 7: //16강중
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finalFight($type, $tnmt, $phase, 16);
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$phase++;
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if ($phase >= 8) {
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$tnmt = 8;
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$phase = 0;
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}
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break;
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case 8: //8강중
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finalFight($type, $tnmt, $phase, 8);
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$phase++;
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if ($phase >= 4) {
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$tnmt = 9;
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$phase = 0;
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}
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break;
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case 9: //4강중
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finalFight($type, $tnmt, $phase, 4);
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$phase++;
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if ($phase >= 2) {
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$tnmt = 10;
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$phase = 0;
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}
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break;
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case 10: //결승중
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finalFight($type, $tnmt, $phase, 2);
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$tnmt = 0;
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$phase = 0;
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setGift($type, $tnmt, $phase);
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$i = $iter;
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break;
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}
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//베팅은 무조건 60페이즈후 진행(최대 1시간)
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if ($tnmt == 6) {
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$betTerm = Util::valueFit($unit * 60, null, 3600);
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//처리 초 더한 날짜
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$dt = date("Y-m-d H:i:s", strtotime($admin['tnmt_time']) + $unit * $i + $betTerm);
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$gameStor->tournament = $tnmt;
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$gameStor->phase = $phase;
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$gameStor->tnmt_time = $dt;
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return;
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}
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}
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$second = $unit * $iter;
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$gameStor->tournament = $tnmt;
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$gameStor->phase = $phase;
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$gameStor->tnmt_time = (new \DateTimeImmutable($admin['tnmt_time']))->add(new \DateInterval("PT{$second}S"))->format('Y-m-d H:i:s');
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}
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function getTournamentTermText(int $turnTerm)
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{
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$term = calcTournamentTerm($turnTerm);
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if ($term % 60 === 0) {
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$termMin = intdiv($term, 60);
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return "경기당 {$termMin}분";
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}
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if ($term > 60) {
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$termSec = $term % 60;
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$termMin = intdiv($term, 60);
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return "경기당 {$termMin}분 {$termSec}초";
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}
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return "경기당 {$term}초";
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}
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function getTournamentTime()
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{
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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list($tnmt, $tnmt_time) = $gameStor->getValuesAsArray(['tournament', 'tnmt_time']);
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$dt = substr($tnmt_time, 11, 5);
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switch ($tnmt) {
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case 1:
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$tnmt = "개막시간 {$dt}";
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break;
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case 2:
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$tnmt = "다음경기 {$dt}";
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break;
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case 3:
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$tnmt = "다음추첨 {$dt}";
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break;
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case 4:
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$tnmt = "다음경기 {$dt}";
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break;
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case 5:
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$tnmt = "16강배정 {$dt}";
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break;
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case 6:
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$tnmt = "베팅마감 {$dt}";
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break;
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case 7:
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case 8:
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case 9:
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case 10:
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$tnmt = "다음경기 {$dt}";
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break;
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default:
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$tnmt = "";
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break;
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}
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return $tnmt;
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}
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function getTournament(int $tnmt)
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{
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return [
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"<span style='color:magenta;'>경기 없음</span>",
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"<span style='color:orange;'>참가 모집중</span>",
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"<span style='color:orange;'>예선 진행중</span>",
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"<span style='color:orange;'>본선 추첨중</span>",
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"<span style='color:orange;'>본선 진행중</span>",
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"<span style='color:orange;'>16강 배정중</span>",
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"<span style='color:orange;'>베팅 진행중</span>",
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"<span style='color:orange;'>16강 진행중</span>",
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"<span style='color:orange;'>8강 진행중</span>",
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"<span style='color:orange;'>4강 진행중</span>",
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"<span style='color:orange;'>결승 진행중</span>",
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][$tnmt] ?? "TOURNAMENT_TYPE_ERR_{$tnmt}";
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}
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function printRow(int $k, int $npc, string $name, $abil, $tgame, $win, $draw, $lose, $gd, $gl, $prmt)
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{
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$k += 1;
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if ($prmt > 0) {
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$name = "<font color=orange>" . $name . "</font>";
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} else if ($npc > 0) {
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$name = formatName($name, $npc);
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}
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echo "<tr align=center><td class='bg2'>$k</td><td style='font-size:80%;'>$name</td><td>$abil</td><td>$tgame</td><td>$win</td><td>$draw</td><td>$lose</td><td>$gd</td><td>$gl</td></tr>";
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}
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function printFighting($tournament, $phase)
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{
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$code = $tournament * 100 + $phase;
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if ($code == 0) {
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echo "<tr valign=top>";
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echo "<td> </td>";
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echo "<td> </td>";
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echo "<td> </td>";
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echo "<td>" . getTnmtFightLogAll(50) . "</td>";
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echo "<td> </td>";
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echo "<td> </td>";
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echo "<td> </td>";
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echo "<td> </td>";
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echo "</tr>";
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} elseif ($code <= 300) {
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echo "<tr valign=top>";
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for ($i = 0; $i < 8; $i++) {
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echo "<td>" . getTnmtFightLogAll($i) . "</td>";
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}
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echo "</tr>";
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} elseif ($code < 400) {
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} elseif ($code <= 500) {
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echo "<tr valign=top>";
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for ($i = 10; $i < 18; $i++) {
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echo "<td>" . getTnmtFightLogAll($i) . "</td>";
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}
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echo "</tr>";
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} elseif ($code < 700) {
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} elseif ($code <= 800) {
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echo "<tr valign=top>";
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for ($i = 20; $i < 28; $i++) {
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echo "<td>" . getTnmtFightLogAll($i) . "</td>";
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}
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echo "</tr>";
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} elseif ($code <= 900) {
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echo "<tr valign=top>";
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for ($i = 30; $i < 34; $i++) {
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echo "<td> </td>";
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echo "<td>" . getTnmtFightLogAll($i) . "</td>";
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}
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echo "</tr>";
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} elseif ($code <= 1000) {
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echo "<tr valign=top>";
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for ($i = 40; $i < 42; $i++) {
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echo "<td> </td>";
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echo "<td> </td>";
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echo "<td>" . getTnmtFightLogAll($i) . "</td>";
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echo "<td> </td>";
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}
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echo "</tr>";
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}
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}
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function startTournament($type)
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{
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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eraseTnmtFightLogAll();
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$admin = $gameStor->getValues(['year', 'month', 'turnterm']);
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$turnTerm = $admin['turnterm'];
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$unit = calcTournamentTerm($turnTerm);
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$gameStor->tnmt_auto = true;
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$gameStor->tnmt_time = (new \DateTimeImmutable())->add(new \DateInterval("PT{$unit}M"))->format('Y-m-d H:i:s');
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$gameStor->tournament = 1;
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$gameStor->tnmt_type = $type;
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$gameStor->last_tournament_betting_id = 0;
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$gameStor->phase = 0;
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$db->update('general', [
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'tournament' => 0,
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], true);
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$db->query('TRUNCATE TABLE tournament');
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$opener = $db->queryFirstField('SELECT `general`.`name` FROM `general` JOIN `nation` ON `general`.`nation` = `nation`.`nation` WHERE `general`.`officer_level` = 12 AND `nation`.`level` = 7 ORDER BY rand() LIMIT 1');
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if (!$opener) {
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$opener = $gameStor->prev_winner;
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}
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if ($opener) {
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$openerText = "황제 <Y>{$opener}</>의 명으로 ";
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} else {
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$openerText = '';
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}
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$history = [];
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[$typeText, $genTypeText] = [
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['전력전', '영웅'],
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['통솔전', '명사'],
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['일기토', '용사'],
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['설전', '책사'],
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][$type];
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$history[] = "<S>◆</>{$admin['year']}년 {$admin['month']}월:<B><b>【대회】</b></>{$openerText}<C>{$typeText}</> 대회가 개최됩니다! 천하의 <span class='ev_highlight'>{$genTypeText}</span>들을 모집하고 있습니다!";
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pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
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}
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function getDummyBettingInfo(string $tnmt_type): BettingInfo
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{
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return new BettingInfo(
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id: 0,
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type: 'tournament',
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name: $tnmt_type,
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finished: true,
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selectCnt: 1,
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isExclusive: null,
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reqInheritancePoint: false,
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openYearMonth: 0,
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closeYearMonth: 0,
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candidates: [],
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winner: null,
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);
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}
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function startBetting($type)
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{
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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[$year, $month, $startyear, $turnterm] = $gameStor->getValuesAsArray(['year', 'month', 'startyear', 'turnterm']);
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pushGlobalHistoryLog([
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"<S>◆</>{$year}년 {$month}월:<B><b>【대회】</b></>우승자를 예상하는 <C>내기</>가 진행중입니다! 호사가의 참여를 기다립니다!"
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], $year, $month);
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[$typeText, $statName, $statKey] = [
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['전력전', '종능', 'total'],
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['통솔전', '통솔', 'leadership'],
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['일기토', '무력', 'strength'],
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['설전', '지력', 'intel'],
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][$type];
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$bettingID = Betting::genNextBettingID();
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//어차피 강제로 닫을 것이므로 크게 신경쓰지 않는다.
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$openYearMonth = Util::joinYearMonth($year, $month);
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$closeYearMonth = $openYearMonth + 120;
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/** @var \sammo\DTO\SelectItem[] */
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$candidates = [];
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$generalList = $db->query('SELECT no,npc,name,win,leadership,strength,intel,leadership+strength+intel as total from tournament where grp>=20 order by grp, grp_no LIMIT 16');
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foreach ($generalList as $idx => $general) {
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if ($general['no'] <= 0) {
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continue;
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}
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$general['idx'] = $idx;
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$candidates[$general['no']] = new \sammo\DTO\SelectItem(
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title: $general['name'],
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info: "{$statName}: {$general[$statKey]}",
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isHtml: null,
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aux: $general
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);
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}
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Betting::openBetting(new BettingInfo(
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id: $bettingID,
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type: 'tournament',
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name: $typeText,
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finished: false,
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selectCnt: 1,
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isExclusive: null,
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reqInheritancePoint: false,
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openYearMonth: $openYearMonth,
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closeYearMonth: $closeYearMonth,
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candidates: $candidates,
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winner: null,
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));
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$betting = new Betting($bettingID);
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$gameStor->last_tournament_betting_id = $bettingID;
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$betGold = Util::valueFit(floor((3 + $year - $startyear) * 0.334) * 10, 10);
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$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
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UniqueConst::$hiddenSeed,
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'OpenBettingTournament',
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$bettingID,
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)));
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$npcList = $db->queryFirstColumn('SELECT no FROM general WHERE npc >= 2 AND gold >= (500 + %i)', $betGold);
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$npcBet = [];
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$targetList = array_keys($candidates);
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foreach ($npcList as $npcID) {
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$target = $rng->choice($targetList);
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$npcBet[] = [$npcID, $target];
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}
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foreach ($npcBet as [$npcID, $betTarget]) {
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$betting->bet($npcID, null, [$betTarget], $betGold);
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}
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}
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function fillLowGenAll($tnmt_type)
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{
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$grpCount = [];
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$dummyGeneral = [
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'no' => 0,
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'npc' => 2,
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'name' => '무명장수',
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'leadership' => 10,
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'strength' => 10,
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'intel' => 10,
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'lvl' => 10,
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'h' => 'None',
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'w' => 'None',
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'b' => 'None'
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];
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for ($i = 0; $i < 8; $i++) {
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$grpCount[$i] = 0;
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}
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foreach ($db->queryAllLists('SELECT grp, count(grp) FROM tournament GROUP BY grp') as [$grpIdx, $grpCnt]) {
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$grpCount[$grpIdx] = $grpCnt;
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}
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$gameStor->tournament = 2;
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$gameStor->phase = 0;
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$currentJoinerCnt = array_sum($grpCount);
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if ($currentJoinerCnt == 64) {
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return;
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}
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$toBeFilledCnt = 8 * 8 - $currentJoinerCnt;
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$scoringCandFunction = match ($tnmt_type) {
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0 => function ($gen) {
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return $gen['leadership'] + $gen['strength'] + $gen['intel'];
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}, //전력전
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1 => function ($gen) {
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return $gen['leadership'];
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}, //통솔전
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2 => function ($gen) {
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return $gen['strength'];
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}, //통솔전
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3 => function ($gen) {
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return $gen['intel'];
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}, //통솔전
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default => throw new \ValueError('invalid tnmt_type' . $tnmt_type)
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};
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//자동신청하고, 돈 있고, 아직 참가 안한 장수
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/** @var array<array{0:array,1:float}> */
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$freeJoinerCandidate = [];
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foreach ($db->query(
|
|
'SELECT no,npc,name,leadership,strength,intel,explevel,horse,weapon,book from general where tnmt=1 and tournament=0',
|
|
) as $gen) {
|
|
$score = $scoringCandFunction($gen);
|
|
$freeJoinerCandidate[$gen['no']] = [$gen, $score ** 1.5];
|
|
}
|
|
|
|
|
|
$joinersValues = [];
|
|
$joinersIdx = [];
|
|
|
|
foreach (Util::range($toBeFilledCnt) as $_) {
|
|
if (!$freeJoinerCandidate) {
|
|
break;
|
|
}
|
|
$general = Util::choiceRandomUsingWeightPair($freeJoinerCandidate);
|
|
/** @var array $general */
|
|
unset($freeJoinerCandidate[$general['no']]);
|
|
|
|
$grpIdx = array_keys($grpCount, min($grpCount))[0];
|
|
$grpCnt = $grpCount[$grpIdx];
|
|
$joinersValues[] = [
|
|
'no' => $general['no'],
|
|
'npc' => $general['npc'],
|
|
'name' => $general['name'],
|
|
'leadership' => $general['leadership'],
|
|
'strength' => $general['strength'],
|
|
'intel' => $general['intel'],
|
|
'lvl' => $general['explevel'],
|
|
'grp' => $grpIdx,
|
|
'grp_no' => $grpCnt,
|
|
'h' => $general['horse'],
|
|
'w' => $general['weapon'],
|
|
'b' => $general['book']
|
|
];
|
|
|
|
$joinersIdx[] = $general['no'];
|
|
$grpCount[$grpIdx] += 1;
|
|
}
|
|
|
|
foreach ($grpCount as $grpIdx => $grpCnt) {
|
|
while ($grpCnt < 8) {
|
|
$dummyCopy = $dummyGeneral;
|
|
$dummyCopy['grp'] = $grpIdx;
|
|
$dummyCopy['grp_no'] = $grpCnt;
|
|
$grpCnt += 1;
|
|
$joinersValues[] = $dummyCopy;
|
|
}
|
|
}
|
|
|
|
$db->update('general', [
|
|
'tournament' => 1
|
|
], 'no IN %li', $joinersIdx);
|
|
|
|
$db->insert('tournament', $joinersValues);
|
|
}
|
|
|
|
//0 경기없음
|
|
//1 모집중
|
|
//2 예선중 28페이즈
|
|
//3 본선추첨중
|
|
//4 본선중 6페이즈
|
|
//5 16강 배정중
|
|
//6 베팅
|
|
//6 16강
|
|
//7 8강
|
|
//8 4강
|
|
//9 결승
|
|
/**
|
|
* @return array{0:int,1:int}
|
|
*/
|
|
function getTwo(int $tournament, int $phase): array
|
|
{
|
|
$cand = [];
|
|
switch ($tournament) {
|
|
case 2:
|
|
//예선
|
|
$candMap = [
|
|
[0, 1], [2, 3], [4, 5], [6, 7],
|
|
[0, 2], [1, 3], [4, 6], [5, 7],
|
|
[0, 3], [1, 6], [2, 5], [4, 7],
|
|
[0, 4], [1, 5], [2, 6], [3, 7],
|
|
[0, 5], [1, 4], [2, 7], [3, 6],
|
|
[0, 6], [1, 7], [2, 4], [3, 5],
|
|
[0, 7], [1, 2], [3, 4], [5, 6],
|
|
];
|
|
$cand = $candMap[$phase % 28];
|
|
if ($phase >= 28) {
|
|
$cand = [$cand[1], $cand[0]];
|
|
}
|
|
break;
|
|
case 4:
|
|
//본선
|
|
$candMap = [
|
|
[0, 1], [2, 3],
|
|
[0, 2], [1, 3],
|
|
[0, 3], [1, 2],
|
|
];
|
|
$cand = $candMap[$phase % 6];
|
|
break;
|
|
}
|
|
return $cand;
|
|
}
|
|
|
|
function qualify($tnmt_type, $tnmt, $phase)
|
|
{
|
|
$db = DB::db();
|
|
$gameStor = KVStorage::getStorage($db, 'game_env');
|
|
|
|
$cand = getTwo($tnmt, $phase);
|
|
|
|
//각 그룹 페이즈 실행
|
|
for ($i = 0; $i < 8; $i++) {
|
|
fight($tnmt_type, $tnmt, $phase, $i, $cand[0], $cand[1], 0);
|
|
}
|
|
if ($phase < 55) {
|
|
$gameStor->phase += 1;
|
|
} else {
|
|
$gameStor->phase = 0;
|
|
$gameStor->tournament = 3;
|
|
|
|
foreach (Util::range(8) as $grpIdx) {
|
|
$promoters = $db->query(
|
|
'SELECT grp,grp_no,win+draw+lose as game,win,draw,lose,gl,win*3+draw as gd from tournament where grp=%i order by gd desc, gl desc, seq limit 0,4',
|
|
$grpIdx
|
|
);
|
|
foreach ($promoters as $grpRank => $grpGen) {
|
|
$db->update('tournament', [
|
|
'prmt' => $grpRank + 1,
|
|
], 'grp=%i AND grp_no=%i', $grpIdx, $grpGen['grp_no']);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function qualifyAll($tnmt_type, $tnmt, $phase)
|
|
{
|
|
$db = DB::db();
|
|
|
|
$start = $phase;
|
|
$end = $phase - ($phase % 4) + 4;
|
|
for ($i = $start; $i < $end; $i++) {
|
|
qualify($tnmt_type, $tnmt, $i);
|
|
}
|
|
}
|
|
|
|
function selection($tnmt_type, $tnmt, $phase)
|
|
{
|
|
$db = DB::db();
|
|
$gameStor = KVStorage::getStorage($db, 'game_env');
|
|
|
|
//시드1 배정
|
|
if ($phase < 8) {
|
|
$grp = $phase + 10;
|
|
$grp_no = 0;
|
|
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE prmt=1 ORDER BY rand() LIMIT 1');
|
|
//시드2 배정
|
|
} elseif ($phase < 16) {
|
|
$grp = $phase - 8 + 10;
|
|
$grp_no = 1;
|
|
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE prmt=2 ORDER BY rand() LIMIT 1');
|
|
} elseif ($phase < 24) {
|
|
$grp = $phase - 16 + 10;
|
|
$grp_no = 2;
|
|
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE prmt>2 ORDER BY rand() LIMIT 1');
|
|
} else {
|
|
$grp = $phase - 24 + 10;
|
|
$grp_no = 3;
|
|
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE prmt>2 ORDER BY rand() LIMIT 1');
|
|
}
|
|
//해당 시드에서 랜덤 선택
|
|
//본선에 추가
|
|
$db->insert('tournament', [
|
|
'no' => $general['no'],
|
|
'npc' => $general['npc'],
|
|
'name' => $general['name'],
|
|
'leadership' => $general['leadership'],
|
|
'strength' => $general['strength'],
|
|
'intel' => $general['intel'],
|
|
'lvl' => $general['lvl'],
|
|
'grp' => $grp,
|
|
'grp_no' => $grp_no,
|
|
'h' => $general['h'],
|
|
'w' => $general['w'],
|
|
'b' => $general['b']
|
|
]);
|
|
|
|
//시드 삭제
|
|
$db->update('tournament', [
|
|
'prmt' => 0
|
|
], 'grp=%i AND grp_no=%i', $general['grp'], $general['grp_no']);
|
|
|
|
if ($phase < 31) {
|
|
$gameStor->phase += 1;
|
|
} else {
|
|
$gameStor->tournament = 4;
|
|
$gameStor->phase = 0;
|
|
}
|
|
}
|
|
|
|
function selectionAll($tnmt_type, $tnmt, $phase)
|
|
{
|
|
$start = $phase;
|
|
$end = $phase - ($phase % 8) + 8;
|
|
for ($i = $start; $i < $end; $i++) {
|
|
selection($tnmt_type, $tnmt, $i);
|
|
}
|
|
}
|
|
|
|
function finallySingle($tnmt_type, $tnmt, $phase)
|
|
{
|
|
$db = DB::db();
|
|
$gameStor = KVStorage::getStorage($db, 'game_env');
|
|
|
|
$cand = getTwo($tnmt, $phase);
|
|
|
|
//각 그룹 페이즈 실행
|
|
for ($i = 10; $i < 18; $i++) {
|
|
fight($tnmt_type, $tnmt, $phase, $i, $cand[0], $cand[1], 0);
|
|
}
|
|
if ($phase < 5) {
|
|
$gameStor->phase += 1;
|
|
} else {
|
|
$gameStor->tournament = 5;
|
|
$gameStor->phase = 0;
|
|
|
|
foreach (Util::range(10, 18) as $grpIdx) {
|
|
$promoters = $db->query(
|
|
'SELECT grp,grp_no,win+draw+lose as game,win,draw,lose,gl,win*3+draw as gd from tournament where grp=%i order by gd desc, gl desc, seq limit 0,2',
|
|
$grpIdx
|
|
);
|
|
foreach ($promoters as $grpRank => $grpGen) {
|
|
$db->update('tournament', [
|
|
'prmt' => $grpRank + 1,
|
|
], 'grp=%i AND grp_no=%i', $grpIdx, $grpGen['grp_no']);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
function finallyAll($tnmt_type, $tnmt, $phase)
|
|
{
|
|
$start = $phase;
|
|
$end = $phase - ($phase % 2) + 2;
|
|
for ($i = $start; $i < $end; $i++) {
|
|
finallySingle($tnmt_type, $tnmt, $i);
|
|
}
|
|
}
|
|
|
|
function final16set()
|
|
{
|
|
$db = DB::db();
|
|
$gameStor = KVStorage::getStorage($db, 'game_env');
|
|
|
|
//1조1-5조2, 2조1-6조2, 3조1-7조2, 4조1-8조2, 5조1-1조2, 6조1-2조2, 7조1-3조2, 8조1-4조2
|
|
$grp = array(10, 14, 11, 15, 12, 16, 13, 17, 14, 10, 15, 11, 16, 12, 17, 13);
|
|
$prmt = array(1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2, 1, 2);
|
|
for ($i = 0; $i < 16; $i++) {
|
|
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE grp=%i AND prmt=%i LIMIT 1', $grp[$i], $prmt[$i]);
|
|
//16강에 추가
|
|
$newGrp = 20 + intdiv($i, 2);
|
|
$newGrp_no = $i % 2;
|
|
|
|
$db->insert('tournament', [
|
|
'no' => $general['no'],
|
|
'npc' => $general['npc'],
|
|
'name' => $general['name'],
|
|
'leadership' => $general['leadership'],
|
|
'strength' => $general['strength'],
|
|
'intel' => $general['intel'],
|
|
'lvl' => $general['lvl'],
|
|
'grp' => $newGrp,
|
|
'grp_no' => $newGrp_no,
|
|
'h' => $general['h'],
|
|
'w' => $general['w'],
|
|
'b' => $general['b']
|
|
]);
|
|
}
|
|
$db->update('tournament', [
|
|
'prmt' => 0
|
|
], true);
|
|
|
|
$gameStor->tournament = 6;
|
|
$gameStor->phase = 0;
|
|
}
|
|
|
|
function finalFight($tnmt_type, $tnmt, $phase, $type)
|
|
{
|
|
$db = DB::db();
|
|
$gameStor = KVStorage::getStorage($db, 'game_env');
|
|
|
|
[$offset, $turn, $next] = [
|
|
16 => [20, 7, 7],
|
|
8 => [30, 3, 8],
|
|
4 => [40, 1, 9],
|
|
2 => [50, 0, 0],
|
|
][$type] ?? [0, 0, 0];
|
|
if ($offset === 0) {
|
|
throw new MustNotBeReachedException();
|
|
}
|
|
|
|
$grp = $phase + $offset;
|
|
fight($tnmt_type, $tnmt, $phase, $grp, 0, 1, 1);
|
|
|
|
$gameStor->phase += 1;
|
|
|
|
$general = $db->queryFirstRow('SELECT * FROM tournament WHERE grp=%i AND win>0 AND (grp_no=0 OR grp_no=1) LIMIT 1', $grp);
|
|
//x강에 추가
|
|
$newGrp = intdiv($phase, 2) + $offset + 10;
|
|
$newGrp_no = $phase % 2;
|
|
$db->insert('tournament', [
|
|
'no' => $general['no'],
|
|
'npc' => $general['npc'],
|
|
'name' => $general['name'],
|
|
'leadership' => $general['leadership'],
|
|
'strength' => $general['strength'],
|
|
'intel' => $general['intel'],
|
|
'lvl' => $general['lvl'],
|
|
'grp' => $newGrp,
|
|
'grp_no' => $newGrp_no,
|
|
'h' => $general['h'],
|
|
'w' => $general['w'],
|
|
'b' => $general['b']
|
|
]);
|
|
|
|
if ($phase >= $turn) {
|
|
$gameStor->tournament = $next;
|
|
$gameStor->phase = 0;
|
|
}
|
|
}
|
|
|
|
function setGift($tnmt_type, $tnmt, $phase)
|
|
{
|
|
$db = DB::db();
|
|
$gameStor = KVStorage::getStorage($db, 'game_env');
|
|
|
|
$admin = $gameStor->getValues(['year', 'month', 'develcost', 'last_tournament_betting_id']);
|
|
|
|
$resultHelper = [];
|
|
|
|
[$tp, $tp2] = [
|
|
0 => ['전력전', 'tt'],
|
|
1 => ['통솔전', 'tl'],
|
|
2 => ['일기토', 'ts'],
|
|
3 => ['설전', 'ti'],
|
|
][$tnmt_type] ?? [null, null];
|
|
if($tp === null || $tp2 === null){
|
|
throw new MustNotBeReachedException();
|
|
}
|
|
|
|
//16강자 명성 돈
|
|
$cost = $admin['develcost'];
|
|
//experience를 General로
|
|
foreach ($db->query('SELECT no, name, grp, grp_no FROM tournament WHERE grp>=20 AND grp<30 AND no > 0') as $general) {
|
|
$generalID = $general['no'];
|
|
$db->update('general', [
|
|
'experience' => $db->sqleval('experience + 25'),
|
|
'gold' => $db->sqleval('gold + %i', $cost)
|
|
], 'no=%i', $general['no']);
|
|
$db->update('rank_data', [
|
|
'value' => $db->sqleval('value + 1')
|
|
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
|
|
//포상 장수 이름, 금액
|
|
|
|
$logger = new ActionLogger($generalID, 0, $admin['year'], $admin['month']);
|
|
$resultHelper[$generalID] = [
|
|
'id' => $generalID,
|
|
'grp' => $general['grp'],
|
|
'grp_no' => $general['grp_no'],
|
|
'reward' => $cost,
|
|
'msg' => "<span class='ev_highlight'>16강 진출</span>",
|
|
'logger' => $logger,
|
|
'inheritance_point' => 10,
|
|
];
|
|
}
|
|
//8강자 명성 돈
|
|
$cost = $admin['develcost'] * 2;
|
|
foreach ($db->query('SELECT no, name FROM tournament WHERE grp>=30 AND grp<40 AND no > 0') as $general) {
|
|
$generalID = $general['no'];
|
|
$db->update('general', [
|
|
'experience' => $db->sqleval('experience + 50'),
|
|
'gold' => $db->sqleval('gold + %i', $cost)
|
|
], 'no=%i', $general['no']);
|
|
$db->update('rank_data', [
|
|
'value' => $db->sqleval('value + 1')
|
|
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
|
|
|
|
//포상 장수 이름, 금액
|
|
$resultHelper[$generalID]['reward'] += $cost;
|
|
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>8강 진출</span>";
|
|
}
|
|
//4강자 명성 돈
|
|
$cost = $admin['develcost'] * 3;
|
|
foreach ($db->query('SELECT no, name FROM tournament WHERE grp>=40 AND grp<50 AND no > 0') as $general) {
|
|
$generalID = $general['no'];
|
|
$db->update('general', [
|
|
'experience' => $db->sqleval('experience + 50'),
|
|
'gold' => $db->sqleval('gold + %i', $cost)
|
|
], 'no=%i', $general['no']);
|
|
$db->update('rank_data', [
|
|
'value' => $db->sqleval('value + 2')
|
|
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
|
|
|
|
//포상 장수 이름, 금액
|
|
$resultHelper[$generalID]['reward'] += $cost;
|
|
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>4강 진출</span>";
|
|
General::createObjFromDB($generalID)->increaseInheritancePoint(InheritanceKey::tournament, 10);
|
|
}
|
|
//결승자 명성 돈
|
|
$cost = $admin['develcost'] * 6;
|
|
foreach ($db->query('SELECT no, name, lose FROM tournament WHERE grp>=50 AND grp<60 AND no > 0') as $general) {
|
|
$generalID = $general['no'];
|
|
$db->update('general', [
|
|
'experience' => $db->sqleval('experience + 100'),
|
|
'gold' => $db->sqleval('gold + %i', $cost)
|
|
], 'no=%i', $general['no']);
|
|
$db->update('rank_data', [
|
|
'value' => $db->sqleval('value + 2')
|
|
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
|
|
|
|
//포상 장수 이름, 금액
|
|
$resultHelper[$generalID]['reward'] += $cost;
|
|
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>준우승</span>으";
|
|
$resultHelper[$generalID]['inheritance_point'] = 50;
|
|
if ($general['lose'] > 0) {
|
|
$runnerUp = $general;
|
|
}
|
|
}
|
|
//우승자 명성 돈
|
|
$cost = $admin['develcost'] * 8;
|
|
foreach ($db->query('SELECT no, name FROM tournament WHERE grp>=60 AND no > 0') as $general) {
|
|
$generalID = $general['no'];
|
|
$db->update('general', [
|
|
'experience' => $db->sqleval('experience + 200'),
|
|
'gold' => $db->sqleval('gold + %i', $cost)
|
|
], 'no=%i', $general['no']);
|
|
$db->update('rank_data', [
|
|
'value' => $db->sqleval('value + 2')
|
|
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}g");
|
|
$db->update('rank_data', [
|
|
'value' => $db->sqleval('value + 1')
|
|
], 'general_id = %i AND type = %s', $general['no'], "{$tp2}p");
|
|
|
|
//포상 장수 이름, 금액
|
|
$resultHelper[$generalID]['reward'] += $cost;
|
|
$resultHelper[$generalID]['msg'] = "<span class='ev_highlight'>우승</span>으";
|
|
$resultHelper[$generalID]['inheritance_point'] = 100;
|
|
$winner = $general;
|
|
}
|
|
|
|
//자동진행 끝
|
|
$gameStor->tnmt_auto = false;
|
|
|
|
//장수열전 기록
|
|
/** @var ActionLogger */
|
|
$winnerLogger = $resultHelper[$winner['no']]['logger'];
|
|
$winnerLogger->pushGeneralHistoryLog("<C>{$tp}</> 대회에서 우승");
|
|
/** @var ActionLogger */
|
|
$runnerUpLogger = $resultHelper[$runnerUp['no']]['logger'];
|
|
$runnerUpLogger->pushGeneralHistoryLog("<C>{$tp}</> 대회에서 준우승");
|
|
|
|
$winnerRewardText = number_format($resultHelper[$winner['no']]['reward']);
|
|
$runnerUpRewardText = number_format($resultHelper[$runnerUp['no']]['reward']);
|
|
|
|
$josaYiWinner = JosaUtil::pick($winner['name'], '이');
|
|
$josaYiRunnerUp = JosaUtil::pick($runnerUp['name'], '이');
|
|
|
|
$winnerLogger->pushGlobalHistoryLog("<B><b>【대회】</b></><C>{$tp}</> 대회에서 <Y>{$winner['name']}</>{$josaYiWinner} <C>우승</>, <Y>{$runnerUp['name']}</>{$josaYiRunnerUp} <C>준우승</>을 차지하여 천하에 이름을 떨칩니다!", ActionLogger::EVENT_YEAR_MONTH);
|
|
$winnerLogger->pushGlobalHistoryLog("<B><b>【대회】</b></><C>{$tp}</> 대회의 <S>우승자</>에게는 <C>{$winnerRewardText}</>, <S>준우승자</>에겐 <C>{$runnerUpRewardText}</>의 <S>상금</>과 약간의 <S>명성</>이 주어집니다!", ActionLogger::EVENT_YEAR_MONTH);
|
|
|
|
$generalObjList = General::createObjListFromDB(array_keys($resultHelper));
|
|
|
|
foreach ($resultHelper as $generalID => $general) {
|
|
$rewardText = number_format($general['reward']);
|
|
/** @var ActionLogger */
|
|
$logger = $general['logger'];
|
|
$logger->pushGeneralActionLog("<C>{$tp}</> 대회의 {$general['msg']}로 <C>{$rewardText}</>의 <S>상금</>, 약간의 <S>명성</> 획득!", ActionLogger::EVENT_PLAIN);
|
|
//TODO: 토너먼트의 다른 값이 모두 sql에 직접 입력하므로 기반을 바꿔야함.
|
|
$generalObjList[$generalID]->increaseInheritancePoint(InheritanceKey::tournament, $general['inheritance_point']);
|
|
}
|
|
|
|
//당첨칸에 베팅한 사람들만
|
|
$bettingID = $gameStor->last_tournament_betting_id;
|
|
$betting = new Betting($bettingID);
|
|
$betting->giveReward([$winner['no']]);
|
|
}
|
|
|
|
function setRefund()
|
|
{
|
|
$db = DB::db();
|
|
|
|
$gameStor = KVStorage::getStorage($db, 'game_env');
|
|
|
|
//16강자 명성 돈
|
|
$cost = $gameStor->develcost;
|
|
$generalIDList = $db->queryFirstColumn('SELECT no FROM tournament WHERE grp<10 AND no > 0');
|
|
$db->update('general', [
|
|
'gold' => $db->sqleval('gold + %i', $cost)
|
|
], 'no IN %li', $generalIDList);
|
|
|
|
//베팅금 환수
|
|
$bettingID = $gameStor->last_tournament_betting_id ?? 0;
|
|
if ($bettingID != 0) {
|
|
$betting = new Betting($bettingID);
|
|
if (!$betting->getInfo()->finished) {
|
|
$betting->giveReward([-1]);
|
|
}
|
|
}
|
|
|
|
//자동진행 끝
|
|
$gameStor->tnmt_auto = false;
|
|
}
|
|
|
|
//10차이 1.1, 50 차이 1.17, 100차이 1.2
|
|
function getLog($lvl1, $lvl2)
|
|
{
|
|
if ($lvl1 >= $lvl2) {
|
|
$ratio = 1 + log(1 + $lvl1 - $lvl2, 10) / 10;
|
|
} else {
|
|
$ratio = 1 - log(1 + $lvl2 - $lvl1, 10) / 10;
|
|
}
|
|
return $ratio;
|
|
}
|
|
|
|
//0 : 승무패, 1 : 승패
|
|
function fight($tnmt_type, $tnmt, $phs, $group, $g1, $g2, $type)
|
|
{
|
|
$log = [];
|
|
$db = DB::db();
|
|
|
|
eraseTnmtFightLog($group);
|
|
|
|
$gen1 = $db->queryFirstRow('SELECT *,(leadership+strength+intel)*7/15 as total,h,w,b from tournament where grp=%i AND grp_no=%i', $group, $g1);
|
|
$gen2 = $db->queryFirstRow('SELECT *,(leadership+strength+intel)*7/15 as total,h,w,b from tournament where grp=%i AND grp_no=%i', $group, $g2);
|
|
|
|
if ($type == 0) {
|
|
$turn = 10;
|
|
} else {
|
|
$turn = 100;
|
|
}
|
|
|
|
[$tp, $tp2] = [
|
|
0 => ['total', 'tt'],
|
|
1 => ['leadership', 'tl'],
|
|
2 => ['strength', 'ts'],
|
|
3 => ['intel', 'ti'],
|
|
][$tnmt_type] ?? [null, null];
|
|
|
|
if($tp === null || $tp2 === null){
|
|
throw new MustNotBeReachedException($tnmt_type);
|
|
}
|
|
|
|
$e1 = $energy1 = Util::round($gen1[$tp] * getLog($gen1['lvl'], $gen2['lvl']) * 10);
|
|
$e2 = $energy2 = Util::round($gen2[$tp] * getLog($gen1['lvl'], $gen2['lvl']) * 10);
|
|
|
|
|
|
|
|
foreach ([$gen1, $gen2] as $gen) {
|
|
$horse = buildItemClass($gen['h']);
|
|
$weapon = buildItemClass($gen['w']);
|
|
$book = buildItemClass($gen['b']);
|
|
|
|
//아이템 로그
|
|
if (!$horse->isBuyable() && ($tnmt_type == 0 || $tnmt_type == 1)) {
|
|
$itemName = $horse->getName();
|
|
$itemRawName = $horse->getRawName();
|
|
switch (rand() % 4) {
|
|
case 0:
|
|
$josaYi = JosaUtil::pick($itemRawName, '이');
|
|
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 포효합니다!";
|
|
break;
|
|
case 1:
|
|
$josaYi = JosaUtil::pick($itemRawName, '이');
|
|
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 그 위용을 뽐냅니다!";
|
|
break;
|
|
case 2:
|
|
$josaYi = JosaUtil::pick($gen['name'], '이');
|
|
$josaUl = JosaUtil::pick($itemRawName, '을');
|
|
$log[] = "<S>●</> <Y>{$gen['name']}</>{$josaYi} <S>{$itemName}</>{$josaUl} 타고 있습니다!";
|
|
break;
|
|
case 3:
|
|
$josaYi = JosaUtil::pick($itemRawName, '이');
|
|
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 갈기를 휘날립니다!";
|
|
break;
|
|
}
|
|
}
|
|
if (!$weapon->isBuyable() && ($tnmt_type == 0 || $tnmt_type == 2)) {
|
|
$itemName = $weapon->getName();
|
|
$itemRawName = $weapon->getRawName();
|
|
switch (rand() % 4) {
|
|
case 0:
|
|
$josaYi = JosaUtil::pick($itemRawName, '이');
|
|
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 번뜩입니다!";
|
|
break;
|
|
case 1:
|
|
$josaYi = JosaUtil::pick($itemRawName, '이');
|
|
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>{$josaYi} 푸르게 빛납니다!";
|
|
break;
|
|
case 2:
|
|
$log[] = "<S>●</> <Y>{$gen['name']}</>의 <S>{$itemName}</>에서 살기가 느껴집니다!";
|
|
break;
|
|
case 3:
|
|
$josaYi = JosaUtil::pick($itemRawName, '이');
|
|
$log[] = "<S>●</> <Y>{$gen['name']}</>의 손에는 <S>{$itemName}</>{$josaYi} 쥐어져 있습니다!";
|
|
break;
|
|
}
|
|
}
|
|
if (!$book->isBuyable() && ($tnmt_type == 0 || $tnmt_type == 3)) {
|
|
$itemName = $book->getName();
|
|
$itemRawName = $book->getRawName();
|
|
switch (rand() % 4) {
|
|
case 0:
|
|
$josaYi = JosaUtil::pick($gen['name'], '이');
|
|
$josaUl = JosaUtil::pick($itemRawName, '을');
|
|
$log[] = "<S>●</> <Y>{$gen['name']}</>{$josaYi} <S>{$itemName}</>{$josaUl} 펼쳐듭니다!";
|
|
break;
|
|
case 1:
|
|
$josaYi = JosaUtil::pick($gen['name'], '이');
|
|
$josaUl = JosaUtil::pick($itemRawName, '을');
|
|
$log[] = "<S>●</> <Y>{$gen['name']}</>{$josaYi} <S>{$itemName}</>{$josaUl} 품에서 꺼냅니다!";
|
|
break;
|
|
case 2:
|
|
$josaYi = JosaUtil::pick($gen['name'], '이');
|
|
$josaUl = JosaUtil::pick($itemRawName, '을');
|
|
$log[] = "<S>●</> <Y>{$gen['name']}</>{$josaYi} <S>{$itemName}</>{$josaUl} 들고 있습니다!";
|
|
break;
|
|
case 3:
|
|
$josaYi = JosaUtil::pick($itemRawName, '이');
|
|
$log[] = "<S>●</> <Y>{$gen['name']}</>의 손에는 <S>{$itemName}</>{$josaYi} 쥐어져 있습니다!";
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
$log[] = "<S>●</> <Y>{$gen1['name']}</> <C>({$energy1})</> vs <C>({$energy2})</> <Y>{$gen2['name']}</>";
|
|
|
|
$gd1 = 0;
|
|
$gd2 = 0;
|
|
$phase = 0;
|
|
$sel = 2;
|
|
while ($phase < $turn) {
|
|
$phase++;
|
|
//평타
|
|
$damage1 = Util::round($gen2[$tp] * (rand() % 21 + 90) / 130); // 90~110%
|
|
$damage2 = Util::round($gen1[$tp] * (rand() % 21 + 90) / 130); // 90~110%
|
|
//보너스타
|
|
$ratio = rand() % 100;
|
|
if ($gen1[$tp] >= $ratio) {
|
|
$damage2 += Util::round($gen1[$tp] * (rand() % 41 + 10) / 130);
|
|
} // 10~50
|
|
$ratio = rand() % 100;
|
|
if ($gen2[$tp] >= $ratio) {
|
|
$damage1 += Util::round($gen2[$tp] * (rand() % 41 + 10) / 130);
|
|
} // 10~50
|
|
$critical1 = 0;
|
|
$critical2 = 0;
|
|
|
|
$crticialSkillMap = [
|
|
0 => ['전력', '집중'],
|
|
1 => ['봉시진', '어린진'],
|
|
2 => ['삼단', '나선'],
|
|
3 => ['독설', '논파'],
|
|
];
|
|
$fatalitySkillMap = [
|
|
0 => '압도',
|
|
1 => '팔문금쇄진',
|
|
2 => '일격 필살',
|
|
3 => '모독 욕설'
|
|
];
|
|
$skillMap = [
|
|
0 => ['참격', '집중', '역공', '반격', '선제', '도발'],
|
|
1 => ['추행진', '학익진', '장사진', '형액진', '기형진', '구행진'],
|
|
2 => ['기합', '기염', '반격', '역공', '삼단', '나선'],
|
|
3 => ['논파', '항변', '반론', '반박', '도발', '면박'],
|
|
];
|
|
|
|
//막판 분노
|
|
$factor1 = 1.0;
|
|
$factor2 = 1.0;
|
|
$ratio = rand() % 300;
|
|
if ($e1 / 5 > $energy1 && $damage1 > $damage2 && $gen1[$tp] >= $ratio) {
|
|
$factor2 = Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
|
|
$critical1 = 1;
|
|
$str = Util::choiceRandom($crticialSkillMap[$tnmt_type]);
|
|
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 분노의 <M>{$str}</> 공격!";
|
|
}
|
|
$ratio = rand() % 300;
|
|
if ($e2 / 5 > $energy2 && $damage2 > $damage1 && $gen2[$tp] >= $ratio) {
|
|
$factor1 = Util::round((rand() % 301 + 200) / 100); // 200 ~ 500%
|
|
$critical2 = 1;
|
|
$str = Util::choiceRandom($crticialSkillMap[$tnmt_type]);
|
|
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 분노의 <M>{$str}</> 공격!";
|
|
}
|
|
$damage1 *= $factor1;
|
|
$damage2 *= $factor2;
|
|
|
|
//1합 승부
|
|
if ($phase == 1) {
|
|
|
|
$ratio = rand() % 400;
|
|
if ($gen1[$tp] * 0.9 > $gen2[$tp] && $gen1[$tp] >= $ratio) {
|
|
$damage1 = 0;
|
|
$damage2 = $e2;
|
|
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 <M>{$fatalitySkillMap[$tnmt_type]}</>!";
|
|
}
|
|
if ($gen2[$tp] * 0.9 > $gen1[$tp] && $gen2[$tp] >= $ratio) {
|
|
$damage2 = 0;
|
|
$damage1 = $e1;
|
|
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 <M>{$fatalitySkillMap[$tnmt_type]}</>!";
|
|
}
|
|
} else {
|
|
|
|
$ratio = rand() % 1000;
|
|
if ($critical1 == 0 && $gen1[$tp] >= $ratio) {
|
|
$damage2 *= Util::randRangeInt(150, 300) / 100; // 150 ~ 300%
|
|
$critical1 = 1;
|
|
$str = Util::choiceRandom($skillMap[$tnmt_type]);
|
|
$log[] = "<S>●</> <Y>{$gen1['name']}</>의 <M>{$str}</>!";
|
|
}
|
|
$ratio = rand() % 1000;
|
|
if ($critical2 == 0 && $gen2[$tp] >= $ratio) {
|
|
$damage1 *= Util::randRangeInt(150, 300) / 100; // 150 ~ 300%
|
|
$critical2 = 1;
|
|
$str = Util::choiceRandom($skillMap[$tnmt_type]);
|
|
$log[] = "<S>●</> <Y>{$gen2['name']}</>의 <M>{$str}</>!";
|
|
}
|
|
}
|
|
|
|
Util::setRound($damage1);
|
|
Util::setRound($damage2);
|
|
|
|
$energy1 -= $damage1;
|
|
$energy2 -= $damage2;
|
|
$tDamage1 = $damage1;
|
|
$tDamage2 = $damage2;
|
|
$tEnergy1 = $energy1;
|
|
$tEnergy2 = $energy2;
|
|
if ($energy1 <= 0 && $energy2 <= 0) {
|
|
$r1 = $tEnergy1 / Util::valueFit($tDamage1, 1);
|
|
$r2 = $tEnergy2 / Util::valueFit($tDamage2, 1);
|
|
|
|
if ($r1 > $r2) {
|
|
$offset = Util::round($tEnergy2 * $tDamage1 / Util::valueFit($tDamage2, 1));
|
|
$damage1 += $offset;
|
|
$energy1 -= $offset;
|
|
$damage2 += $tEnergy2;
|
|
$energy2 = 0;
|
|
} else {
|
|
$offset = Util::round($tEnergy1 * $tDamage2 / Util::valueFit($tDamage1, 1));
|
|
$damage2 += $offset;
|
|
$energy2 -= $offset;
|
|
$damage1 += $tEnergy1;
|
|
$energy1 = 0;
|
|
}
|
|
} elseif ($energy1 * $energy2 <= 0) {
|
|
if ($energy2 < 0) {
|
|
$offset = Util::round($tEnergy2 * $tDamage1 / Util::valueFit($tDamage2, 1));
|
|
$damage1 += $offset;
|
|
$energy1 -= $offset;
|
|
$damage2 += $tEnergy2;
|
|
$energy2 = 0;
|
|
}
|
|
if ($energy1 < 0) {
|
|
$offset = Util::round($tEnergy1 * $tDamage2 / Util::valueFit($tDamage1, 1));
|
|
$damage2 += $offset;
|
|
$energy2 -= $offset;
|
|
$damage1 += $tEnergy1;
|
|
$energy1 = 0;
|
|
}
|
|
}
|
|
$gd1 += $damage1;
|
|
$gd2 += $damage2;
|
|
$energy1 = Util::round($energy1);
|
|
$energy2 = Util::round($energy2);
|
|
$damage1 = Util::round($damage1);
|
|
$damage2 = Util::round($damage2);
|
|
|
|
$log[] = '<S>●</> '
|
|
. StringUtil::padStringAlignRight((string)$phase, 2, "0") . '合 : '
|
|
. '<C>' . StringUtil::padStringAlignRight((string)$energy1, 3, "0") . '</>'
|
|
. '<span class="ev_highlight">(-' . StringUtil::padStringAlignRight((string)$damage1, 3, "0") . ')</span>'
|
|
. ' vs '
|
|
. '<span class="ev_highlight">(-' . StringUtil::padStringAlignRight((string)$damage2, 3, "0") . ')</span>'
|
|
. '<C>' . StringUtil::padStringAlignRight((string)$energy2, 3, "0") . '</>';
|
|
|
|
if ($energy1 <= 0 && $energy2 <= 0) {
|
|
if ($type == 0) {
|
|
$sel = 2;
|
|
break;
|
|
} else {
|
|
$energy1 = Util::round($e1 / 2);
|
|
$energy2 = Util::round($e2 / 2);
|
|
$log[] = "<S>●</> <span class='ev_highlight'>재대결</span>!";
|
|
}
|
|
}
|
|
if ($energy1 <= 0) {
|
|
$sel = 1;
|
|
break;
|
|
}
|
|
if ($energy2 <= 0) {
|
|
$sel = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
$gen1gl = $db->queryFirstField('SELECT value as gl FROM rank_data WHERE general_id = %i AND type = %s', $gen1['no'], $tp2 . 'g') ?? 0;
|
|
$gen2gl = $db->queryFirstField('SELECT value as gl FROM rank_data WHERE general_id = %i AND type = %s', $gen2['no'], $tp2 . 'g') ?? 0;
|
|
|
|
switch ($sel) {
|
|
case 0:
|
|
$log[] = "<S>●</> <Y>{$gen1['name']}</> <S>승리</>!";
|
|
|
|
$gl = Util::round(($gd2 - $gd1) / 50);
|
|
$db->update('tournament', [
|
|
'win' => $db->sqleval('win+1'),
|
|
'gl' => $db->sqleval('gl+%i', $gl)
|
|
], 'grp=%i AND grp_no=%i', $group, $g1);
|
|
$db->update('tournament', [
|
|
'lose' => $db->sqleval('lose+1'),
|
|
'gl' => $db->sqleval('gl-%i', $gl)
|
|
], 'grp=%i AND grp_no=%i', $group, $g2);
|
|
|
|
if ($gen1gl > $gen2gl) {
|
|
$gl1 = 1;
|
|
$gl2 = 0;
|
|
} elseif ($gen1gl == $gen2gl) {
|
|
$gl1 = 2;
|
|
$gl2 = -1;
|
|
} else {
|
|
$gl1 = 3;
|
|
$gl2 = -2;
|
|
}
|
|
|
|
$gen1resKey = 'w';
|
|
$gen2resKey = 'l';
|
|
break;
|
|
case 1:
|
|
$log[] = "<S>●</> <Y>{$gen2['name']}</> <S>승리</>!";
|
|
|
|
$gl = Util::round(($gd1 - $gd2) / 50);
|
|
$db->update('tournament', [
|
|
'lose' => $db->sqleval('lose+1'),
|
|
'gl' => $db->sqleval('gl-%i', $gl)
|
|
], 'grp=%i AND grp_no=%i', $group, $g1);
|
|
$db->update('tournament', [
|
|
'win' => $db->sqleval('win+1'),
|
|
'gl' => $db->sqleval('gl+%i', $gl)
|
|
], 'grp=%i AND grp_no=%i', $group, $g2);
|
|
|
|
if ($gen2gl > $gen1gl) {
|
|
$gl2 = 1;
|
|
$gl1 = 0;
|
|
} elseif ($gen2gl == $gen1gl) {
|
|
$gl2 = 2;
|
|
$gl1 = -1;
|
|
} else {
|
|
$gl2 = 3;
|
|
$gl1 = -2;
|
|
}
|
|
|
|
$gen1resKey = 'l';
|
|
$gen2resKey = 'w';
|
|
break;
|
|
case 2:
|
|
$log[] = "<S>●</> 무승부!";
|
|
|
|
$db->update('tournament', [
|
|
'draw' => $db->sqleval('draw+1')
|
|
], 'grp=%i AND (grp_no=%i OR grp_no=%i)', $group, $g1, $g2);
|
|
|
|
if ($gen1gl > $gen2gl) {
|
|
$gl2 = -1;
|
|
$gl1 = 1;
|
|
} elseif ($gen1gl == $gen2gl) {
|
|
$gl2 = 0;
|
|
$gl1 = 0;
|
|
} else {
|
|
$gl2 = +1;
|
|
$gl1 = -1;
|
|
}
|
|
|
|
$gen1resKey = 'd';
|
|
$gen2resKey = 'd';
|
|
break;
|
|
default:
|
|
throw new MustNotBeReachedException();
|
|
}
|
|
|
|
$db->update('rank_data', [
|
|
'value' => $db->sqleval('value + 1')
|
|
], 'general_id=%i AND type = %s', $gen1['no'], "{$tp2}{$gen1resKey}");
|
|
$db->update('rank_data', [
|
|
'value' => $db->sqleval('value + %i', $gl1),
|
|
], 'general_id=%i AND type = %s', $gen1['no'], "{$tp2}g");
|
|
|
|
$db->update('rank_data', [
|
|
'value' => $db->sqleval('value + 1'),
|
|
], 'general_id=%i AND type = %s', $gen2['no'], "{$tp2}{$gen2resKey}");
|
|
$db->update('rank_data', [
|
|
'value' => $db->sqleval('value + %i', $gl2)
|
|
], 'general_id=%i AND type = %s', $gen2['no'], "{$tp2}g");
|
|
|
|
|
|
|
|
if (($tnmt == 2 && $phs < 55) || ($tnmt == 4 && $phs < 5)) {
|
|
$cand = getTwo($tnmt, $phs + 1);
|
|
|
|
$gen1Name = $db->queryFirstField('SELECT name FROM tournament where grp=%i and grp_no=%i', $group, $cand[0]);
|
|
$gen2Name = $db->queryFirstField('SELECT name FROM tournament where grp=%i and grp_no=%i', $group, $cand[1]);
|
|
|
|
$log[] = "--------------- 다음경기 ---------------<br><S>☞</> <Y>{$gen1Name}</> vs <Y>{$gen2Name}</>";
|
|
}
|
|
|
|
pushTnmtFightLog($group, $log);
|
|
}
|