전역 하드코드 이벤트를 동적 변경 영역으로 이동 #230

Merged
Hide_D merged 15 commits from DivideHardcodedEvent into devel 2023-03-12 17:14:49 +09:00
22 changed files with 1120 additions and 595 deletions
-71
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@@ -7,7 +7,6 @@ use Ds\Set;
use sammo\Enums\AuctionType;
use sammo\Enums\InheritanceKey;
use sammo\Enums\RankColumn;
use sammo\Event\Action;
require_once 'process_war.php';
require_once 'func_gamerule.php';
@@ -1224,76 +1223,6 @@ function updateOnline()
$gameStor->online_nation = join(', ', $onlineNation);
}
function addAge(RandUtil $rng)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
//나이와 호봉 증가
$db->update('general', [
'age' => $db->sqleval('age+1'),
], true);
$db->update('general', [
'belong' => $db->sqleval('belong+1')
], 'nation != 0');
[$startYear, $year, $month] = $gameStor->getValuesAsArray(['startyear', 'year', 'month']);
if ($year >= $startYear + 3) {
foreach ($db->query('SELECT no,name,nation,leadership,strength,intel,aux from general where specage<=age and special=%s', GameConst::$defaultSpecialDomestic) as $general) {
$generalID = $general['no'];
$special = SpecialityHelper::pickSpecialDomestic(
$rng,
$general,
(Json::decode($general['aux'])['prev_types_special']) ?? []
);
$specialClass = buildGeneralSpecialDomesticClass($special);
$specialText = $specialClass->getName();
$db->update('general', [
'special' => $special
], 'no=%i', $generalID);
$logger = new ActionLogger($generalID, $general['nation'], $year, $month);
$josaUl = JosaUtil::pick($specialText, '을');
$logger->pushGeneralActionLog("특기 【<b><L>{$specialText}</></b>】{$josaUl} 익혔습니다!", ActionLogger::PLAIN);
$logger->pushGeneralHistoryLog("특기 【<b><C>{$specialText}</></b>】{$josaUl} 습득");
}
foreach ($db->query('SELECT no,name,nation,leadership,strength,intel,npc,dex1,dex2,dex3,dex4,dex5,aux from general where specage2<=age and special2=%s', GameConst::$defaultSpecialWar) as $general) {
$generalID = $general['no'];
$generalAux = Json::decode($general['aux']);
$updateVars = [];
if (key_exists('inheritSpecificSpecialWar', $generalAux)) {
$special2 = $generalAux['inheritSpecificSpecialWar'];
unset($generalAux['inheritSpecificSpecialWar']);
$updateVars['aux'] = Json::encode($generalAux);
} else {
$special2 = SpecialityHelper::pickSpecialWar(
$rng,
$general,
($generalAux['prev_types_special2']) ?? []
);
}
$specialClass = buildGeneralSpecialWarClass($special2);
$specialText = $specialClass->getName();
$updateVars['special2'] = $special2;
$db->update('general', $updateVars, 'no=%i', $general['no']);
$logger = new ActionLogger($generalID, $general['nation'], $year, $month);
$josaUl = JosaUtil::pick($specialText, '을');
$logger->pushGeneralActionLog("특기 【<b><L>{$specialText}</></b>】{$josaUl} 익혔습니다!", ActionLogger::PLAIN);
$logger->pushGeneralHistoryLog("특기 【<b><C>{$specialText}</></b>】{$josaUl} 습득");
}
}
}
function turnDate($curtime)
{
$db = DB::db();
+4 -137
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@@ -4,6 +4,7 @@ namespace sammo;
use sammo\DTO\AuctionInfo;
use sammo\Enums\AuctionType;
use sammo\Enums\EventTarget;
use sammo\Enums\InheritanceKey;
use sammo\Enums\RankColumn;
@@ -184,27 +185,6 @@ function updateGeneralNumber()
refreshNationStaticInfo();
}
function updateYearly()
{
//통계
checkStatistic();
}
//관직 변경 해제
function updateQuaterly()
{
$db = DB::db();
//천도 제한 해제, 관직 변경 제한 해제
$db->update('nation', [
'chief_set' => 0,
], true);
//관직 변경 제한 해제
$db->update('city', [
'officer_set' => 0,
], true);
}
// 벌점 감소와 건국제한-1 전턴제한-1 외교제한-1, 1달마다 실행, 병사 있는 장수의 군량 감소, 수입비율 조정
function preUpdateMonthly()
{
@@ -220,58 +200,6 @@ function preUpdateMonthly()
$admin = $gameStor->getValues(['startyear', 'year', 'month']);
$logger = new ActionLogger(0, 0, $admin['year'], $admin['month']);
//보급선 체크
checkSupply();
//미보급도시 10% 감소
$db->update('city', [
'pop' => $db->sqleval('pop * 0.9'),
'trust' => $db->sqleval('trust * 0.9'),
'agri' => $db->sqleval('agri * 0.9'),
'comm' => $db->sqleval('comm * 0.9'),
'secu' => $db->sqleval('secu * 0.9'),
'def' => $db->sqleval('def * 0.9'),
'wall' => $db->sqleval('wall * 0.9'),
], 'supply = 0');
//미보급도시 장수 병 훈 사 5%감소
//NOTE: update inner join도 가능하지만, meekrodb 기준으로 깔끔하게.
$unsuppliedCities = $db->query('SELECT city, nation, trust, name FROM city WHERE supply = 0');
foreach (Util::arrayGroupBy($unsuppliedCities, 'nation') as $nationID => $cityList) {
$cityIDList = Util::squeezeFromArray($cityList, 'city');
$db->update('general', [
'crew' => $db->sqleval('crew*0.95'),
'atmos' => $db->sqleval('atmos*0.95'),
'train' => $db->sqleval('train*0.95'),
], 'city IN %li AND nation = %i', $cityIDList, $nationID);
}
//민심30이하 공백지 처리
$lostCities = [];
foreach ($unsuppliedCities as $unsuppliedCity) {
if ($unsuppliedCity['trust'] >= 30) {
continue;
}
$lostCities[$unsuppliedCity['city']] = $unsuppliedCity;
}
if ($lostCities) {
foreach ($lostCities as $lostCity) {
$josaYi = JosaUtil::pick($lostCity['name'], '이');
$logger->pushGlobalHistoryLog("<R><b>【고립】</b></><G><b>{$lostCity['name']}</b></>{$josaYi} 보급이 끊겨 <R>미지배</> 도시가 되었습니다.");
}
$db->update('general', [
'officer_level' => 1,
'officer_city' => 0
], 'officer_city IN %li', array_keys($lostCities));
$db->update('city', [
'nation' => 0,
'officer_set' => 0,
'conflict' => '{}',
'term' => 0,
'front' => 0
], 'city IN %li', array_keys($lostCities));
}
//접률감소, 건국제한-1
$db->update('general', [
@@ -289,9 +217,6 @@ function preUpdateMonthly()
$develcost = ($admin['year'] - $admin['startyear'] + 10) * 2;
$gameStor->develcost = $develcost;
//매달 사망자 수입 결산
processWarIncome();
//계략, 전쟁표시 해제
$db->update('city', [
'state' => $db->sqleval(<<<EOD
@@ -547,22 +472,17 @@ function updateNationState()
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$history = array();
$admin = $gameStor->getValues(['killturn', 'year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm', 'turntime']);
$year = $admin['year'];
$month = $admin['month'];
$startYear = $admin['startyear'];
$assemblerCnts = [];
$nationCityCounts = [];
foreach($db->queryAllLists('SELECT nation, count(*) FROM city WHERE LEVEL>=4 GROUP BY nation') as [$nationID, $cityCnt]){
$nationCityCounts[$nationID] = $cityCnt;
}
foreach ($db->queryAllLists('SELECT nation,count(no) FROM general WHERE npc = 5 GROUP BY nation') as [$nationID, $assemblerCnt]) {
$assemblerCnts[$nationID] = $assemblerCnt;
};
$nationLevelByCityCnt = [
0, //방랑군
@@ -747,62 +667,7 @@ function updateNationState()
}
}
}
$assemblerCnt = $assemblerCnts[$nation['nation']] ?? 0;
$maxAssemblerCnt = [
1 => 0,
2 => 1,
3 => 3,
4 => 4,
5 => 6,
6 => 7,
7 => 9
][$nationlevel] ?? 0;
if ($assemblerCnt < $maxAssemblerCnt) {
$lastAssemblerID = $gameStor->assembler_id ?? 0;
$troopLeaderRng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'troopLeader',
$year,
$month,
$nationID
)));
while ($assemblerCnt < $maxAssemblerCnt) {
$lastAssemblerID += 1;
$npcObj = new Scenario\GeneralBuilder(
$troopLeaderRng,
sprintf('부대장%4d', $lastAssemblerID),
false,
null,
$nation['nation']
);
$npcObj->setAffinity(999)->setStat(10, 10, 10)
->setSpecialSingle('척사')->setEgo('che_은둔')
->setKillturn(70)->setGoldRice(0, 0)
->setNPCType(5)->fillRemainSpecAsZero($admin);
$npcObj->build($admin);
$npcID = $npcObj->getGeneralID();
$db->insert('troop', [
'troop_leader' => $npcID,
'name' => $npcObj->getGeneralName(),
'nation' => $nation['nation'],
]);
$db->update('general', [
'troop' => $npcID
], 'no=%i', $npcID);
$cmd = buildGeneralCommandClass('che_집합', General::createGeneralObjFromDB($npcID), $admin);
_setGeneralCommand($cmd, iterator_to_array(Util::range(GameConst::$maxTurn)));
$assemblerCnt += 1;
$gameStor->assembler_id = $lastAssemblerID;
}
}
}
pushGlobalHistoryLog($history, $admin['year'], $admin['month']);
}
function checkStatistic()
@@ -1090,7 +955,9 @@ function checkEmperior()
};
}
}
processSumInheritPointRank();
TurnExecutionHelper::runEventHandler($db, $gameStor, EventTarget::United);
foreach ($allUserGenerals as $genObj) {
$inheritPointManager->mergeTotalInheritancePoint($genObj);
$inheritPointManager->applyInheritanceUser($genObj->getVar('owner'));
+16 -281
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@@ -4,173 +4,32 @@ namespace sammo;
use sammo\Enums\InheritanceKey;
use sammo\Enums\RankColumn;
use Ds\Map;
use sammo\Enums\ResourceType;
use sammo\Event\Action;
/**
* 시간 단위로 일어나는 이벤트들에 대한 함수 모음
*/
/** @deprecated */
function processSumInheritPointRank(){
$db = DB::db();
$generals = General::createGeneralObjListFromDB(null, null, 2);
$points = new Map();
$points->allocate(count($generals));
foreach($generals as $general){
$generalID = $general->getID();
$points[$generalID] = 0;
}
foreach(InheritanceKey::cases() as $key){
if($key === InheritanceKey::previous){
continue;
}
$subPoints = InheritancePointManager::getInstance()->getInheritancePointFromAll($generals, $key);
foreach($generals as $general){
$generalID = $general->getID();
$points[$generalID] += $subPoints[$generalID] ?? 0;
}
}
$pointsPairs = [];
foreach($points as $generalID => $point){
$pointsPairs[] = [
'nation_id' => $generals[$generalID]->getNationID(),
'general_id' => $generalID,
'type' => RankColumn::inherit_point_earned_by_merge->value,
'value' => $point,
];
}
//XXX: multiple batch update가 제공되지 않으므로..
$db->delete('rank_data', '`type` = %s', RankColumn::inherit_point_earned_by_merge->value);
$db->insert('rank_data', $pointsPairs);
$db->query(
'UPDATE `rank_data` D SET `value` = (SELECT SUM(`value`) FROM `rank_data` S WHERE S.general_id = D.general_id AND S.`type` IN %ls) WHERE D.`type` = %s',
[RankColumn::inherit_point_earned_by_action->value, RankColumn::inherit_point_earned_by_merge->value],
RankColumn::inherit_point_earned->value
);
$db->query(
'UPDATE `rank_data` D SET `value` = (SELECT `value` FROM `rank_data` S WHERE S.general_id = D.general_id AND S.`type` = %s) WHERE D.`type` = %s',
RankColumn::inherit_point_spent_dynamic->value,
RankColumn::inherit_point_spent->value
);
}
//1월마다 실행
function processSpring() {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
// 1월엔 무조건 내정 1% 감소
$db->update('city',[
'dead'=>0,
'agri'=>$db->sqleval('agri * 0.99'),
'comm'=>$db->sqleval('comm * 0.99'),
'secu'=>$db->sqleval('secu * 0.99'),
'def'=>$db->sqleval('def * 0.99'),
'wall'=>$db->sqleval('wall * 0.99'),
],true);
//인구 증가
popIncrease();
// > 10000 유지비 3%, > 1000 유지비 1%
// 유지비 1%
$db->update('general', [
'gold'=>$db->sqleval('IF(gold > 10000, gold * 0.97, gold * 0.99)')
], 'gold > 1000');
// > 100000 유지비 5%, > 100000 유지비 3%, > 1000 유지비 1%
$db->update('nation', [
'gold'=>$db->sqleval('IF(gold > 100000, gold * 0.95, IF(gold > 10000, gold * 0.97, gold * 0.99))')
], 'gold > 1000');
$admin = $gameStor->getValues(['year', 'month']);
pushGlobalHistoryLog(["<R>★</>{$admin['year']}{$admin['month']}월: <S>모두들 즐거운 게임 하고 계신가요? ^^ <Y>매너 있는 플레이</> 부탁드리고, <M>지나친 훼접</>은 삼가주세요~</>"], $admin['year'], $admin['month']);
$e_env = $gameStor->getValues(['startyear', 'year', 'month']);
$e_env['currentEventID'] = 0;
Action::build(["ProcessIncome", ResourceType::rice->value])->run($e_env);
}
/** @deprecated */
function processGoldIncome() {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
$adminLog = [];
$nationList = $db->query('SELECT name,nation,capital,gold,level,rate_tmp,bill,type from nation');
$cityListByNation = Util::arrayGroupBy($db->query('SELECT * FROM city'), 'nation');
$generalRawListByNation = Util::arrayGroupBy($db->query('SELECT no,name,nation,gold,officer_level,dedication,city FROM general WHERE npc != 5'), 'nation');
//국가별 처리
foreach($nationList as $nation) {
$nationID = $nation['nation'];
$generalRawList = $generalRawListByNation[$nationID];
$income = getGoldIncome($nationID, $nation['level'], $nation['rate_tmp'], $nation['capital'], $nation['type'], $cityListByNation[$nationID]??[]);
$originoutcome = getOutcome(100, $generalRawList);
$outcome= Util::round($nation['bill'] / 100 * $originoutcome);
// 실제 지급량 계산
$nation['gold'] += $income;
// 기본량도 안될경우
if($nation['gold'] < GameConst::$basegold) {
$realoutcome = 0;
// 실지급률
$ratio = 0;
//기본량은 넘지만 요구량이 안될경우
} elseif($nation['gold'] - GameConst::$basegold < $outcome) {
$realoutcome = $nation['gold'] - GameConst::$basegold;
$nation['gold'] = GameConst::$basegold;
// 실지급률
$ratio = $realoutcome / $originoutcome;
} else {
$realoutcome = $outcome;
$nation['gold'] -= $realoutcome;
// 실지급률
$ratio = $realoutcome / $originoutcome;
}
$nation['gold'] = Util::valueFit($nation['gold'], GameConst::$basegold);
$adminLog[] = StringUtil::padStringAlignRight((string)$nation['name'],12," ")
." // 세금 : ".StringUtil::padStringAlignRight((string)$income,6," ")
." // 세출 : ".StringUtil::padStringAlignRight((string)$originoutcome,6," ")
." // 실제 : ".tab2((string)$realoutcome,6," ")
." // 지급률 : ".tab2((string)round($ratio*100,2),5," ")
." % // 결과금 : ".tab2((string)$nation['gold'],6," ");
$incomeText = number_format($income);
$incomeLog = "이번 수입은 금 <C>$incomeText</>입니다.";
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->prev_income_gold = $income;
$db->update('nation', [
'gold'=>$nation['gold']
], 'nation=%i', $nationID);
// 각 장수들에게 지급
foreach ($generalRawList as $rawGeneral) {
$generalObj = new General($rawGeneral, null, null, null, $year, $month, false);
$gold = Util::round(getBill($generalObj->getVar('dedication'))*$ratio);
$generalObj->increaseVar('gold', $gold);
$logger = $generalObj->getLogger();
if($generalObj->getVar('officer_level') > 4){
$logger->pushGeneralActionLog($incomeLog, $logger::PLAIN);
}
$goldText = number_format($gold);
$logger->pushGeneralActionLog("봉급으로 금 <C>$goldText</>을 받았습니다.", $logger::PLAIN);
$generalObj->applyDB($db);
}
}
$logger = new ActionLogger(0, 0, $year, $month);
$logger->pushGlobalHistoryLog('<W><b>【지급】</b></>봄이 되어 봉록에 따라 자금이 지급됩니다.');
$logger->flush();
pushAdminLog($adminLog);
$e_env = $gameStor->getValues(['startyear', 'year', 'month']);
$e_env['currentEventID'] = 0;
Action::build(["ProcessIncome", ResourceType::gold->value])->run($e_env);
}
function popIncrease() {
@@ -304,29 +163,6 @@ function getGoldIncome(int $nationID, int $nationLevel, float $taxRate, int $cap
return $cityIncome;
}
function processWarIncome() {
$db = DB::db();
$cityListByNation = Util::arrayGroupBy($db->query('SELECT * FROM city'), 'nation');
foreach(getAllNationStaticInfo() as $nation){
if($nation['level'] <= 0){
continue;
}
$nationID = $nation['nation'];
$income = getWarGoldIncome($nation['type'], $cityListByNation[$nationID]??[]);
$db->update('nation', [
'gold'=>$db->sqleval('gold + %i', $income)
], 'nation=%i', $nationID);
}
// 10%수입, 20%부상병
$db->update('city', [
'pop'=>$db->sqleval('pop + dead * %d', 0.2),
'dead'=>0
], true);
}
function getWarGoldIncome(string $nationType, array $cityList){
$nationTypeObj = buildNationTypeClass($nationType);
@@ -338,115 +174,14 @@ function getWarGoldIncome(string $nationType, array $cityList){
return $cityIncome;
}
//7월마다 실행
function processFall() {
$db = DB::db();
// 7월엔 무조건 내정 1% 감소
$db->update('city',[
'dead'=>0,
'agri'=>$db->sqleval('agri * 0.99'),
'comm'=>$db->sqleval('comm * 0.99'),
'secu'=>$db->sqleval('secu * 0.99'),
'def'=>$db->sqleval('def * 0.99'),
'wall'=>$db->sqleval('wall * 0.99'),
],true);
//인구 증가
popIncrease();
// > 10000 유지비 3%, > 1000 유지비 1%
// 유지비 1%
$db->update('general', [
'rice'=>$db->sqleval('IF(rice > 10000, rice * 0.97, rice * 0.99)')
], 'rice > 1000');
// > 100000 유지비 5%, > 100000 유지비 3%, > 1000 유지비 1%
$db->update('nation', [
'rice'=>$db->sqleval('IF(rice > 100000, rice * 0.95, IF(rice > 10000, rice * 0.97, rice * 0.99))')
], 'rice > 1000');
}
/** @deprecated */
function processRiceIncome() {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
$adminLog = [];
$nationList = $db->query('SELECT name,level,nation,capital,rice,rate_tmp,bill,type from nation');
$cityListByNation = Util::arrayGroupBy($db->query('SELECT * FROM city'), 'nation');
$generalRawListByNation = Util::arrayGroupBy($db->query('SELECT no,name,nation,rice,officer_level,dedication,city FROM general WHERE npc != 5'), 'nation');
//국가별 처리
foreach($nationList as $nation) {
$nationID = $nation['nation'];
$generalRawList = $generalRawListByNation[$nationID];
$income = getRiceIncome($nation['nation'], $nation['level'], $nation['rate_tmp'], $nation['capital'], $nation['type'], $cityListByNation[$nationID]??[]);
$income += getWallIncome($nation['nation'], $nation['level'], $nation['rate_tmp'], $nation['capital'], $nation['type'], $cityListByNation[$nationID]??[]);
$originoutcome = getOutcome(100, $generalRawList);
$outcome= Util::round($nation['bill'] / 100 * $originoutcome);
// 실제 지급량 계산
$nation['rice'] += $income;
// 기본량도 안될경우
if($nation['rice'] < GameConst::$baserice) {
$realoutcome = 0;
// 실지급률
$ratio = 0;
//기본량은 넘지만 요구량이 안될경우
} elseif($nation['rice'] - GameConst::$baserice < $outcome) {
$realoutcome = $nation['rice'] - GameConst::$baserice;
$nation['rice'] = GameConst::$baserice;
// 실지급률
$ratio = $realoutcome / $originoutcome;
} else {
$realoutcome = $outcome;
$nation['rice'] -= $realoutcome;
// 실지급률
$ratio = $realoutcome / $originoutcome;
}
$nation['rice'] = Util::valueFit($nation['rice'], GameConst::$baserice);
$adminLog[] = StringUtil::padStringAlignRight($nation['name'],12," ")
." // 세곡 : ".StringUtil::padStringAlignRight((string)$income,6," ")
." // 세출 : ".StringUtil::padStringAlignRight((string)$originoutcome,6," ")
." // 실제 : ".tab2((string)$realoutcome,6," ")
." // 지급률 : ".tab2((string)round($ratio*100,2),5," ")
." % // 결과곡 : ".tab2((string)$nation['rice'],6," ");
$incomeText = number_format($income);
$incomeLog = "이번 수입은 쌀 <C>$incomeText</>입니다.";
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->prev_income_rice = $income;
$db->update('nation', [
'rice'=>$nation['rice']
], 'nation=%i', $nationID);
// 각 장수들에게 지급
foreach ($generalRawList as $rawGeneral) {
$generalObj = new General($rawGeneral, null, null, null, $year, $month, false);
$rice = Util::round(getBill($generalObj->getVar('dedication'))*$ratio);
$generalObj->increaseVar('rice', $rice);
$logger = $generalObj->getLogger();
if($generalObj->getVar('officer_level') > 4){
$logger->pushGeneralActionLog($incomeLog, $logger::PLAIN);
}
$riceText = number_format($rice);
$logger->pushGeneralActionLog("봉급으로 쌀 <C>$riceText</>을 받았습니다.", $logger::PLAIN);
$generalObj->applyDB($db);
}
}
$logger = new ActionLogger(0, 0, $year, $month);
$logger->pushGlobalHistoryLog('<W><b>【지급】</b></>가을이 되어 봉록에 따라 군량이 지급됩니다.');
$logger->flush();
pushAdminLog($adminLog);
$e_env = $gameStor->getValues(['startyear', 'year', 'month']);
$e_env['currentEventID'] = 0;
Action::build(["ProcessIncome", ResourceType::rice->value])->run($e_env);
}
function getRiceIncome(int $nationID, int $nationLevel, float $taxRate, int $capitalID, string $nationType, ?array $cityList) {
+5 -33
View File
@@ -2,6 +2,7 @@
namespace sammo;
use sammo\Enums\EventTarget;
function processWar(string $warSeed, General $attackerGeneral, array $rawAttackerNation, array $rawDefenderCity)
{
@@ -549,23 +550,10 @@ function ConquerCity(array $admin, General $general, array $city)
$gameStor = KVStorage::getStorage($db, 'game_env');
// 이벤트 핸들러 동작
$e_env = null;
foreach (DB::db()->query('SELECT * FROM event WHERE target = "OCCUPY_CITY" ORDER BY `priority` DESC, `id` ASC') as $rawEvent) {
if ($e_env === null) {
$e_env = $gameStor->getAll(false);
}
$eventID = $rawEvent['id'];
$cond = Json::decode($rawEvent['condition']);
$action = Json::decode($rawEvent['action']);
$event = new Event\EventHandler($cond, $action);
$e_env['currentEventID'] = $eventID;
$event->tryRunEvent($e_env);
if(TurnExecutionHelper::runEventHandler($db, $gameStor, EventTarget::OccupyCity)){
$gameStor->cacheAll();
}
if ($e_env !== null) {
$gameStor->resetCache();
}
// 국가 멸망시
if ($defenderNationID && $db->queryFirstField('SELECT count(city) FROM city WHERE nation = %i', $defenderNationID) === 1) {
@@ -661,27 +649,11 @@ function ConquerCity(array $admin, General $general, array $city)
}
// 이벤트 핸들러 동작
$e_env = null;
foreach (DB::db()->query('SELECT * FROM event WHERE target = "DESTROY_NATION" ORDER BY `priority` DESC, `id` ASC') as $rawEvent) {
if ($e_env === null) {
$e_env = $gameStor->getAll(false);
}
$eventID = $rawEvent['id'];
$cond = Json::decode($rawEvent['condition']);
$action = Json::decode($rawEvent['action']);
$event = new Event\EventHandler($cond, $action);
$e_env['currentEventID'] = $eventID;
$event->tryRunEvent($e_env);
}
if ($e_env !== null) {
$gameStor->resetCache();
}
TurnExecutionHelper::runEventHandler($db, $gameStor, EventTarget::DestroyNation);
// 멸망이 아니면
} else {
// 태수,군사,종사 일반으로...
// 태수,군사,종사 일반으로...
$db->update('general', [
'officer_level' => 1,
'officer_city' => 0,
+4 -19
View File
@@ -9,13 +9,15 @@ use \sammo\{
LastTurn,
Command,
Json,
KVStorage
KVStorage,
TurnExecutionHelper
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
use sammo\Enums\EventTarget;
use sammo\Event\EventHandler;
use function sammo\refreshNationStaticInfo;
@@ -110,24 +112,7 @@ class che_해산 extends Command\GeneralCommand{
$general->applyDB($db);
// 이벤트 핸들러 동작
$gameStor = KVStorage::getStorage($db, 'game_env');
$e_env = null;
foreach (DB::db()->query('SELECT * FROM event WHERE target = "DESTROY_NATION" ORDER BY `priority` DESC, `id` ASC') as $rawEvent) {
if ($e_env === null) {
$e_env = $gameStor->getAll(false);
}
$eventID = $rawEvent['id'];
$cond = Json::decode($rawEvent['condition']);
$action = Json::decode($rawEvent['action']);
$event = new EventHandler($cond, $action);
$e_env['currentEventID'] = $eventID;
$event->tryRunEvent($e_env);
}
if ($e_env !== null) {
$gameStor->resetCache();
}
TurnExecutionHelper::runEventHandler($db, null, EventTarget::OccupyCity);
return true;
}
+12
View File
@@ -0,0 +1,12 @@
<?php
namespace sammo\Enums;
enum EventTarget: string{
//YearMonth 변경 전에 처리해야할 Month 이벤트
case PreMonth = 'PRE_MONTH';
case Month = 'MONTH';
//PostMonth는 없음
case OccupyCity = 'OCCUPY_CITY';
case DestroyNation = 'DESTROY_NATION';
case United = 'UNITED';
}
+5
View File
@@ -3,6 +3,10 @@ namespace sammo\Event;
abstract class Action{
//public abstract function __construct(...$args);
/*
TODO: event trigger를 인자로 보낼 수 있으면 좋을 것
예시로, 도시 점령 시, 점령한 도시의 정보를 인자로 보낼 수 있으면 좋을 것
/*/
public abstract function run(array $env);
public static function build($actionArgs):Action{
@@ -16,6 +20,7 @@ abstract class Action{
}
$args = array_slice($actionArgs, 1);
/** @var \ReflectionClass<Action> */
$ref = new \ReflectionClass($className);
return $ref->newInstanceArgs($args);
}
@@ -0,0 +1,90 @@
<?php
namespace sammo\Event\Action;
use sammo\ActionLogger;
use sammo\DB;
use sammo\GameConst;
use sammo\JosaUtil;
use sammo\Json;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\SpecialityHelper;
use sammo\UniqueConst;
use sammo\Util;
use function sammo\buildGeneralSpecialDomesticClass;
use function sammo\buildGeneralSpecialWarClass;
class AssignGeneralSpeciality extends \sammo\Event\Action
{
public function run(array $env)
{
$startYear = $env['startyear'];
$year = $env['year'];
$month = $env['month'];
if ($year < $startYear + 3) {
return;
}
$db = DB::db();
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'assignGeneralSpeciality',
$year,
$month,
)));
foreach ($db->query('SELECT no,name,nation,leadership,strength,intel,aux from general where specage<=age and special=%s', GameConst::$defaultSpecialDomestic) as $general) {
$generalID = $general['no'];
$special = SpecialityHelper::pickSpecialDomestic(
$rng,
$general,
(Json::decode($general['aux'])['prev_types_special']) ?? []
);
$specialClass = buildGeneralSpecialDomesticClass($special);
$specialText = $specialClass->getName();
$db->update('general', [
'special' => $special
], 'no=%i', $generalID);
$logger = new ActionLogger($generalID, $general['nation'], $year, $month);
$josaUl = JosaUtil::pick($specialText, '을');
$logger->pushGeneralActionLog("특기 【<b><L>{$specialText}</></b>】{$josaUl} 익혔습니다!", ActionLogger::PLAIN);
$logger->pushGeneralHistoryLog("특기 【<b><C>{$specialText}</></b>】{$josaUl} 습득");
}
foreach ($db->query('SELECT no,name,nation,leadership,strength,intel,npc,dex1,dex2,dex3,dex4,dex5,aux from general where specage2<=age and special2=%s', GameConst::$defaultSpecialWar) as $general) {
$generalID = $general['no'];
$generalAux = Json::decode($general['aux']);
$updateVars = [];
if (key_exists('inheritSpecificSpecialWar', $generalAux)) {
$special2 = $generalAux['inheritSpecificSpecialWar'];
unset($generalAux['inheritSpecificSpecialWar']);
$updateVars['aux'] = Json::encode($generalAux);
} else {
$special2 = SpecialityHelper::pickSpecialWar(
$rng,
$general,
($generalAux['prev_types_special2']) ?? []
);
}
$specialClass = buildGeneralSpecialWarClass($special2);
$specialText = $specialClass->getName();
$updateVars['special2'] = $special2;
$db->update('general', $updateVars, 'no=%i', $general['no']);
$logger = new ActionLogger($generalID, $general['nation'], $year, $month);
$josaUl = JosaUtil::pick($specialText, '을');
$logger->pushGeneralActionLog("특기 【<b><L>{$specialText}</></b>】{$josaUl} 익혔습니다!", ActionLogger::PLAIN);
$logger->pushGeneralHistoryLog("특기 【<b><C>{$specialText}</></b>】{$josaUl} 습득");
}
}
}
@@ -0,0 +1,66 @@
<?php
namespace sammo\Event\Action;
use Ds\Map;
use sammo\DB;
use sammo\Enums\InheritanceKey;
use sammo\Enums\RankColumn;
use sammo\General;
use sammo\InheritancePointManager;
class MergeInheritPointRank extends \sammo\Event\Action
{
public function __construct()
{
}
public function run(array $env)
{
$db = DB::db();
$generals = General::createGeneralObjListFromDB(null, null, 2);
$points = new Map();
$points->allocate(count($generals));
foreach($generals as $general){
$generalID = $general->getID();
$points[$generalID] = 0;
}
foreach(InheritanceKey::cases() as $key){
if($key === InheritanceKey::previous){
continue;
}
$subPoints = InheritancePointManager::getInstance()->getInheritancePointFromAll($generals, $key);
foreach($generals as $general){
$generalID = $general->getID();
$points[$generalID] += $subPoints[$generalID] ?? 0;
}
}
$pointsPairs = [];
foreach($points as $generalID => $point){
$pointsPairs[] = [
'nation_id' => $generals[$generalID]->getNationID(),
'general_id' => $generalID,
'type' => RankColumn::inherit_point_earned_by_merge->value,
'value' => $point,
];
}
//XXX: multiple batch update가 제공되지 않으므로..
$db->delete('rank_data', '`type` = %s', RankColumn::inherit_point_earned_by_merge->value);
$db->insert('rank_data', $pointsPairs);
$db->query(
'UPDATE `rank_data` D SET `value` = (SELECT SUM(`value`) FROM `rank_data` S WHERE S.general_id = D.general_id AND S.`type` IN %ls) WHERE D.`type` = %s',
[RankColumn::inherit_point_earned_by_action->value, RankColumn::inherit_point_earned_by_merge->value],
RankColumn::inherit_point_earned->value
);
$db->query(
'UPDATE `rank_data` D SET `value` = (SELECT `value` FROM `rank_data` S WHERE S.general_id = D.general_id AND S.`type` = %s) WHERE D.`type` = %s',
RankColumn::inherit_point_spent_dynamic->value,
RankColumn::inherit_point_spent->value
);
}
}
+31
View File
@@ -0,0 +1,31 @@
<?php
namespace sammo\Event\Action;
use sammo\ActionLogger;
use sammo\DB;
class NewYear extends \sammo\Event\Action
{
public function run(array $env)
{
$year = $env['year'];
$month = $env['month'];
$logger = new ActionLogger(0, 0, $year, $month, false);
$logger->pushGlobalActionLog("<C>{$year}</>년이 되었습니다.");
$logger->pushGeneralHistoryLog("<S>모두들 즐거운 게임 하고 계신가요? ^^ <Y>매너 있는 플레이</> 부탁드리고, 게임보단 <L>건강이 먼저</>란점, 잊지 마세요!</>", $logger::NOTICE_YEAR_MONTH);
$logger->flush(); //TODO: globalAction류는 전역에서 관리하는것이 좋을 듯.
$db = DB::db();
//나이와 호봉 증가
$db->update('general', [
'age' => $db->sqleval('age+1'),
], true);
$db->update('general', [
'belong' => $db->sqleval('belong+1')
], 'nation != 0');
}
}
+201
View File
@@ -0,0 +1,201 @@
<?php
namespace sammo\Event\Action;
use RuntimeException;
use sammo\ActionLogger;
use sammo\DB;
use sammo\Enums\ResourceType;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\StringUtil;
use sammo\Util;
use function sammo\getBill;
use function sammo\getGoldIncome;
use function sammo\getOutcome;
use function sammo\getRiceIncome;
use function sammo\getWallIncome;
use function sammo\pushAdminLog;
use function sammo\tab2;
class ProcessIncome extends \sammo\Event\Action
{
public function __construct(public string $resource)
{
if (ResourceType::tryFrom($resource) === null) {
throw new RuntimeException('잘못된 자원 타입');
}
}
private function processGoldIncome(array $env)
{
$db = DB::db();
[$year, $month] = [$env['year'], $env['month']];
$adminLog = [];
$nationList = $db->query('SELECT name,nation,capital,gold,level,rate_tmp,bill,type from nation');
$cityListByNation = Util::arrayGroupBy($db->query('SELECT * FROM city'), 'nation');
$generalRawListByNation = Util::arrayGroupBy($db->query('SELECT no,name,nation,gold,officer_level,dedication,city FROM general WHERE npc != 5'), 'nation');
//국가별 처리
foreach ($nationList as $nation) {
$nationID = $nation['nation'];
$generalRawList = $generalRawListByNation[$nationID];
$income = getGoldIncome($nationID, $nation['level'], $nation['rate_tmp'], $nation['capital'], $nation['type'], $cityListByNation[$nationID] ?? []);
$originoutcome = getOutcome(100, $generalRawList);
$outcome = Util::round($nation['bill'] / 100 * $originoutcome);
// 실제 지급량 계산
$nation['gold'] += $income;
// 기본량도 안될경우
if ($nation['gold'] < GameConst::$basegold) {
$realoutcome = 0;
// 실지급률
$ratio = 0;
//기본량은 넘지만 요구량이 안될경우
} elseif ($nation['gold'] - GameConst::$basegold < $outcome) {
$realoutcome = $nation['gold'] - GameConst::$basegold;
$nation['gold'] = GameConst::$basegold;
// 실지급률
$ratio = $realoutcome / $originoutcome;
} else {
$realoutcome = $outcome;
$nation['gold'] -= $realoutcome;
// 실지급률
$ratio = $realoutcome / $originoutcome;
}
$nation['gold'] = Util::valueFit($nation['gold'], GameConst::$basegold);
$adminLog[] = StringUtil::padStringAlignRight((string)$nation['name'], 12, " ")
. " // 세금 : " . StringUtil::padStringAlignRight((string)$income, 6, " ")
. " // 세출 : " . StringUtil::padStringAlignRight((string)$originoutcome, 6, " ")
. " // 실제 : " . tab2((string)$realoutcome, 6, " ")
. " // 지급률 : " . tab2((string)round($ratio * 100, 2), 5, " ")
. " % // 결과금 : " . tab2((string)$nation['gold'], 6, " ");
$incomeText = number_format($income);
$incomeLog = "이번 수입은 금 <C>$incomeText</>입니다.";
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->prev_income_gold = $income;
$db->update('nation', [
'gold' => $nation['gold']
], 'nation=%i', $nationID);
// 각 장수들에게 지급
foreach ($generalRawList as $rawGeneral) {
$generalObj = new General($rawGeneral, null, null, null, $year, $month, false);
$gold = Util::round(getBill($generalObj->getVar('dedication')) * $ratio);
$generalObj->increaseVar('gold', $gold);
$logger = $generalObj->getLogger();
if ($generalObj->getVar('officer_level') > 4) {
$logger->pushGeneralActionLog($incomeLog, $logger::PLAIN);
}
$goldText = number_format($gold);
$logger->pushGeneralActionLog("봉급으로 금 <C>$goldText</>을 받았습니다.", $logger::PLAIN);
$generalObj->applyDB($db);
}
}
$logger = new ActionLogger(0, 0, $year, $month);
$logger->pushGlobalHistoryLog('<W><b>【지급】</b></>봄이 되어 봉록에 따라 자금이 지급됩니다.');
$logger->flush();
pushAdminLog($adminLog);
}
private function processRiceIncome(array $env)
{
$db = DB::db();
[$year, $month] = [$env['year'], $env['month']];
$adminLog = [];
$nationList = $db->query('SELECT name,level,nation,capital,rice,rate_tmp,bill,type from nation');
$cityListByNation = Util::arrayGroupBy($db->query('SELECT * FROM city'), 'nation');
$generalRawListByNation = Util::arrayGroupBy($db->query('SELECT no,name,nation,rice,officer_level,dedication,city FROM general WHERE npc != 5'), 'nation');
//국가별 처리
foreach ($nationList as $nation) {
$nationID = $nation['nation'];
$generalRawList = $generalRawListByNation[$nationID];
$income = getRiceIncome($nation['nation'], $nation['level'], $nation['rate_tmp'], $nation['capital'], $nation['type'], $cityListByNation[$nationID] ?? []);
$income += getWallIncome($nation['nation'], $nation['level'], $nation['rate_tmp'], $nation['capital'], $nation['type'], $cityListByNation[$nationID] ?? []);
$originoutcome = getOutcome(100, $generalRawList);
$outcome = Util::round($nation['bill'] / 100 * $originoutcome);
// 실제 지급량 계산
$nation['rice'] += $income;
// 기본량도 안될경우
if ($nation['rice'] < GameConst::$baserice) {
$realoutcome = 0;
// 실지급률
$ratio = 0;
//기본량은 넘지만 요구량이 안될경우
} elseif ($nation['rice'] - GameConst::$baserice < $outcome) {
$realoutcome = $nation['rice'] - GameConst::$baserice;
$nation['rice'] = GameConst::$baserice;
// 실지급률
$ratio = $realoutcome / $originoutcome;
} else {
$realoutcome = $outcome;
$nation['rice'] -= $realoutcome;
// 실지급률
$ratio = $realoutcome / $originoutcome;
}
$nation['rice'] = Util::valueFit($nation['rice'], GameConst::$baserice);
$adminLog[] = StringUtil::padStringAlignRight($nation['name'], 12, " ")
. " // 세곡 : " . StringUtil::padStringAlignRight((string)$income, 6, " ")
. " // 세출 : " . StringUtil::padStringAlignRight((string)$originoutcome, 6, " ")
. " // 실제 : " . tab2((string)$realoutcome, 6, " ")
. " // 지급률 : " . tab2((string)round($ratio * 100, 2), 5, " ")
. " % // 결과곡 : " . tab2((string)$nation['rice'], 6, " ");
$incomeText = number_format($income);
$incomeLog = "이번 수입은 쌀 <C>$incomeText</>입니다.";
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
$nationStor->prev_income_rice = $income;
$db->update('nation', [
'rice' => $nation['rice']
], 'nation=%i', $nationID);
// 각 장수들에게 지급
foreach ($generalRawList as $rawGeneral) {
$generalObj = new General($rawGeneral, null, null, null, $year, $month, false);
$rice = Util::round(getBill($generalObj->getVar('dedication')) * $ratio);
$generalObj->increaseVar('rice', $rice);
$logger = $generalObj->getLogger();
if ($generalObj->getVar('officer_level') > 4) {
$logger->pushGeneralActionLog($incomeLog, $logger::PLAIN);
}
$riceText = number_format($rice);
$logger->pushGeneralActionLog("봉급으로 쌀 <C>$riceText</>을 받았습니다.", $logger::PLAIN);
$generalObj->applyDB($db);
}
}
$logger = new ActionLogger(0, 0, $year, $month);
$logger->pushGlobalHistoryLog('<W><b>【지급】</b></>가을이 되어 봉록에 따라 군량이 지급됩니다.');
$logger->flush();
pushAdminLog($adminLog);
}
public function run(array $env)
{
if ($this->resource === ResourceType::gold->value) {
$this->processGoldIncome($env);
} else {
$this->processRiceIncome($env);
}
}
}
@@ -0,0 +1,98 @@
<?php
namespace sammo\Event\Action;
use RuntimeException;
use sammo\DB;
use sammo\Enums\ResourceType;
use sammo\GameConst;
use sammo\KVStorage;
use function sammo\buildNationTypeClass;
use function sammo\popIncrease;
use function sammo\pushGlobalHistoryLog;
class ProcessSemiAnnual extends \sammo\Event\Action
{
public function __construct(public string $resource)
{
if(ResourceType::tryFrom($resource) === null){
throw new RuntimeException('잘못된 자원 타입');
}
}
public function popIncrease()
{
$db = DB::db();
$nationList = $db->queryAllLists('SELECT nation,rate_tmp,type FROM nation');
// 인구 및 민심
$db->update('city', [
'trust' => 50,
'agri' => $db->sqleval('agri * 0.99'),
'comm' => $db->sqleval('comm * 0.99'),
'secu' => $db->sqleval('secu * 0.99'),
'def' => $db->sqleval('def * 0.99'),
'wall' => $db->sqleval('wall * 0.99'),
], 'nation=0');
foreach ($nationList as [$nationID, $taxRate, $nationType]) {
$nationTypeObj = buildNationTypeClass($nationType);
$popRatio = (30 - $taxRate) / 200; // 20일때 5% 5일때 12.5% 50일때 -10%
$popRatio = $nationTypeObj->onCalcNationalIncome('pop', $popRatio);
$updateVar = [];
if ($popRatio >= 0) {
$updateVar['pop'] = $db->sqleval('least(pop_max, %i + pop * (1 + %d * (1 + secu / secu_max / 10)))', GameConst::$basePopIncreaseAmount, $popRatio);
} else {
$updateVar['pop'] = $db->sqleval('least(pop_max, %i + pop * (1 + %d * (1 - secu / secu_max / 10)))', GameConst::$basePopIncreaseAmount, $popRatio);
}
$genericRatio = (20 - $taxRate) / 200; // 20일때 0% 0일때 10% 100일때 -40%
foreach (['agri', 'comm', 'secu', 'def', 'wall'] as $key) {
$updateVar[$key] = $db->sqleval('least(%b, %b * (1 + %d))', $key . '_max', $key, $genericRatio);
}
$trustDiff = 20 - $taxRate;
$updateVar['trust'] = $db->sqleval('greatest(0, least(100, trust + %i))', $trustDiff);
$db->update('city', $updateVar, 'nation = %i AND supply = 1', $nationID);
}
}
public function run(array $env)
{
$db = DB::db();
$resource = $this->resource;
// 내정 1% 감소
$db->update('city', [
'dead' => 0,
'agri' => $db->sqleval('agri * 0.99'),
'comm' => $db->sqleval('comm * 0.99'),
'secu' => $db->sqleval('secu * 0.99'),
'def' => $db->sqleval('def * 0.99'),
'wall' => $db->sqleval('wall * 0.99'),
], true);
//인구 증가
popIncrease();
// > 10000 유지비 3%, > 1000 유지비 1%
// 유지비 1%
$db->update('general', [
$resource => $db->sqleval('IF(%b > 10000, %b * 0.97, %b * 0.99)', $resource, $resource, $resource)
], '%b > 1000', $resource);
// > 100000 유지비 5%, > 100000 유지비 3%, > 1000 유지비 1%
$db->update('nation', [
$resource => $db->sqleval('IF(%b > 100000, %b * 0.95, IF(%b > 10000, %b * 0.97, %b * 0.99))', $resource, $resource, $resource, $resource, $resource)
], '%b > 1000', $resource);
}
}
@@ -0,0 +1,36 @@
<?php
namespace sammo\Event\Action;
use sammo\DB;
use sammo\Util;
use function sammo\getAllNationStaticInfo;
use function sammo\getWarGoldIncome;
class ProcessWarIncome extends \sammo\Event\Action
{
public function run(array $env)
{
$db = DB::db();
$cityListByNation = Util::arrayGroupBy($db->query('SELECT * FROM city'), 'nation');
foreach(getAllNationStaticInfo() as $nation){
if($nation['level'] <= 0){
continue;
}
$nationID = $nation['nation'];
$income = getWarGoldIncome($nation['type'], $cityListByNation[$nationID]??[]);
$db->update('nation', [
'gold'=>$db->sqleval('gold + %i', $income)
], 'nation=%i', $nationID);
}
// 10%수입, 20%부상병
$db->update('city', [
'pop'=>$db->sqleval('pop + dead * %d', 0.2),
'dead'=>0
], true);
}
}
@@ -0,0 +1,93 @@
<?php
namespace sammo\Event\Action;
use sammo\DB;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\UniqueConst;
use sammo\Util;
use function sammo\_setGeneralCommand;
use function sammo\buildGeneralCommandClass;
class ProvideNPCTroopLeader extends \sammo\Event\Action
{
const MaxNPCTroopLeaderCnt = [
1 => 0,
2 => 1,
3 => 3,
4 => 4,
5 => 6,
6 => 7,
7 => 9
];
public function run(array $env)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$NPCTroopLeaderCntByNation = [];
foreach ($db->queryAllLists('SELECT nation,count(no) FROM general WHERE npc = 5 GROUP BY nation') as [$nationID, $NPCTroopLeaderCnt]) {
$NPCTroopLeaderCntByNation[$nationID] = $NPCTroopLeaderCnt;
};
$year = $env['year'];
$month = $env['month'];
foreach ($db->query('SELECT nation,name,level,tech,aux FROM nation') as $nation) {
$nationID = $nation['nation'];
$maxNPCTroopLeaderCnt = self::MaxNPCTroopLeaderCnt[$nation['level']];
$NPCTroopLeaderCnt = $NPCTroopLeaderCntByNation[$nationID] ?? 0;
if ($NPCTroopLeaderCnt >= $maxNPCTroopLeaderCnt) {
continue;
}
$lastNPCTroopLeaderID = $gameStor->lastNPCTroopLeaderID ?? 0;
$troopLeaderRng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'troopLeader',
$year,
$month,
$nationID
)));
while ($NPCTroopLeaderCnt < $maxNPCTroopLeaderCnt) {
$lastNPCTroopLeaderID += 1;
$npcObj = new \sammo\Scenario\GeneralBuilder(
$troopLeaderRng,
sprintf('부대장%4d', $lastNPCTroopLeaderID),
false,
null,
$nation['nation']
);
$npcObj->setAffinity(999)->setStat(10, 10, 10)
->setSpecialSingle('척사')->setEgo('che_은둔')
->setKillturn(70)->setGoldRice(0, 0)
->setNPCType(5)->fillRemainSpecAsZero($env);
$npcObj->build($env);
$npcID = $npcObj->getGeneralID();
$db->insert('troop', [
'troop_leader' => $npcID,
'name' => $npcObj->getGeneralName(),
'nation' => $nation['nation'],
]);
$db->update('general', [
'troop' => $npcID
], 'no=%i', $npcID);
$cmd = buildGeneralCommandClass('che_집합', General::createGeneralObjFromDB($npcID), $env);
_setGeneralCommand($cmd, iterator_to_array(Util::range(GameConst::$maxTurn)));
$NPCTroopLeaderCnt += 1;
$gameStor->lastNPCTroopLeaderID = $lastNPCTroopLeaderID;
}
}
}
}
+159
View File
@@ -0,0 +1,159 @@
<?php
namespace sammo\Event\Action;
use sammo\ActionLogger;
use sammo\DB;
use sammo\General;
use sammo\KVStorage;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\UniqueConst;
use sammo\Util;
use function sammo\SabotageInjury;
class RaiseDisaster extends \sammo\Event\Action
{
public function run(array $env)
{
$db = DB::db();
$startYear = $env['startyear'];
$year = $env['year'];
$month = $env['month'];
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'disater',
$year,
$month,
)));
//재난표시 초기화
$db->update('city', [
'state' => 0,
], 'state <= 10');
// 초반 3년은 스킵
if ($startYear + 3 > $year) return;
$boomingRate = [
1 => 0,
4 => 0.25,
7 => 0.25,
10 => 0
];
$isGood = $rng->nextBool($boomingRate[$month]);
$targetCityList = [];
foreach ($db->query('SELECT city,name,secu,secu_max FROM city') as $city) {
//호황 발생 도시 선택 ( 기본 2% )
//재해 발생 도시 선택 ( 기본 6% )
if ($isGood) {
$raiseProp = 0.02 + ($city['secu'] / $city['secu_max']) * 0.05; // 2 ~ 7%
} else {
$raiseProp = 0.06 - ($city['secu'] / $city['secu_max']) * 0.05; // 1 ~ 6%
}
if ($rng->nextBool($raiseProp)) {
$targetCityList[] = $city;
}
}
if (!$targetCityList) {
return;
}
$targetCityNames = "<G><b>" . join(' ', Util::squeezeFromArray($targetCityList, 'name')) . "</b></>";
$disasterTextList = [
1 => [
['<M><b>【재난】</b></>', 4, '역병이 발생하여 도시가 황폐해지고 있습니다.'],
['<M><b>【재난】</b></>', 5, '지진으로 피해가 속출하고 있습니다.'],
['<M><b>【재난】</b></>', 3, '추위가 풀리지 않아 얼어죽는 백성들이 늘어나고 있습니다.'],
['<M><b>【재난】</b></>', 9, '황건적이 출현해 도시를 습격하고 있습니다.'],
],
4 => [
['<M><b>【재난】</b></>', 7, '홍수로 인해 피해가 급증하고 있습니다.'],
['<M><b>【재난】</b></>', 5, '지진으로 피해가 속출하고 있습니다.'],
['<M><b>【재난】</b></>', 6, '태풍으로 인해 피해가 속출하고 있습니다.'],
],
7 => [
['<M><b>【재난】</b></>', 8, '메뚜기 떼가 발생하여 도시가 황폐해지고 있습니다.'],
['<M><b>【재난】</b></>', 5, '지진으로 피해가 속출하고 있습니다.'],
['<M><b>【재난】</b></>', 8, '흉년이 들어 굶어죽는 백성들이 늘어나고 있습니다.'],
],
10 => [
['<M><b>【재난】</b></>', 3, '혹한으로 도시가 황폐해지고 있습니다.'],
['<M><b>【재난】</b></>', 5, '지진으로 피해가 속출하고 있습니다.'],
['<M><b>【재난】</b></>', 3, '눈이 많이 쌓여 도시가 황폐해지고 있습니다.'],
['<M><b>【재난】</b></>', 9, '황건적이 출현해 도시를 습격하고 있습니다.'],
]
];
$boomingTextList = [
1 => null,
4 => [
['<C><b>【호황】</b></>', 2, '호황으로 도시가 번창하고 있습니다.'],
],
7 => [
['<C><b>【풍작】</b></>', 1, '풍작으로 도시가 번창하고 있습니다.'],
],
10 => null
];
[$logTitle, $stateCode, $logBody] = $rng->choice(($isGood ? $boomingTextList : $disasterTextList)[$month]);
$logger = new ActionLogger(0, 0, $year, $month, false);
$logger->pushGlobalHistoryLog("{$logTitle}{$targetCityNames}{$logBody}");
$logger->flush();
if (!$isGood) {
$generalListByCity = Util::arrayGroupBy($db->query('SELECT no, name, nation, city, officer_level, injury, leadership, strength, intel, horse, weapon, book, item, crew, crewtype, atmos, train, special, special2 FROM general WHERE city IN %li', Util::squeezeFromArray($targetCityList, 'city')), 'city');
//NOTE: 쿼리 1번이지만 복잡하기 vs 쿼리 여러번이지만 조금 더 깔끔하기
foreach ($targetCityList as $city) {
$affectRatio = Util::valueFit($city['secu'] / $city['secu_max'] / 0.8, 0, 1);
$affectRatio = 0.8 + $affectRatio * 0.15;
$db->update('city', [
'state' => $stateCode,
'pop' => $db->sqleval('pop * %d', $affectRatio),
'trust' => $db->sqleval('trust * %d', $affectRatio),
'agri' => $db->sqleval('agri * %d', $affectRatio),
'comm' => $db->sqleval('comm * %d', $affectRatio),
'secu' => $db->sqleval('secu * %d', $affectRatio),
'def' => $db->sqleval('def * %d', $affectRatio),
'wall' => $db->sqleval('wall * %d', $affectRatio),
], 'city = %i', $city['city']);
$generalList = array_map(
function ($rawGeneral) use ($city, $year, $month) {
return new General($rawGeneral, null, $city, null, $year, $month, false);
},
$generalListByCity[$city['city']] ?? []
);
SabotageInjury($rng, $generalList, '재난');
}
} else {
foreach ($targetCityList as $city) {
$affectRatio = Util::valueFit($city['secu'] / $city['secu_max'] / 0.8, 0, 1);
$affectRatio = 1.01 + $affectRatio * 0.04;
$db->update('city', [
'state' => $stateCode,
'pop' => $db->sqleval('least(pop * %d, pop_max)', $affectRatio),
'trust' => $db->sqleval('least(trust * %d, 100)', $affectRatio),
'agri' => $db->sqleval('least(agri * %d, agri_max)', $affectRatio),
'comm' => $db->sqleval('least(comm * %d, comm_max)', $affectRatio),
'secu' => $db->sqleval('least(secu * %d, secu_max)', $affectRatio),
'def' => $db->sqleval('least(def * %d, def_max)', $affectRatio),
'wall' => $db->sqleval('least(wall * %d, wall_max)', $affectRatio),
], 'city = %i', $city['city']);
}
}
}
}
@@ -0,0 +1,48 @@
<?php
namespace sammo\Event\Action;
use sammo\DB;
use sammo\LiteHashDRBG;
use sammo\RandUtil;
use sammo\UniqueConst;
use sammo\Util;
class RandomizeCityTradeRate extends \sammo\Event\Action
{
public function run(array $env)
{
$year = $env['year'];
$month = $env['month'];
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'randomizeCityTradeRate',
$year,
$month,
)));
$db = DB::db();
foreach ($db->query('SELECT city,level FROM city') as $city) {
//시세
$prob = [
1 => 0,
2 => 0,
3 => 0,
4 => 0.2,
5 => 0.4,
6 => 0.6,
7 => 0.8,
8 => 1
][$city['level']];
if ($prob > 0 && $rng->nextBool($prob)) {
$trade = $rng->nextRangeInt(95, 105);
} else {
$trade = null;
}
$db->update('city', [
'trade' => $trade
], 'city=%i', $city['city']);
}
}
}
@@ -0,0 +1,22 @@
<?php
namespace sammo\Event\Action;
use sammo\DB;
class ResetOfficerLock extends \sammo\Event\Action
{
public function run(array $env)
{
$db = DB::db();
//천도 제한 해제, 관직 변경 제한 해제
$db->update('nation', [
'chief_set' => 0,
], true);
//관직 변경 제한 해제
$db->update('city', [
'officer_set' => 0,
], true);
}
}
+133
View File
@@ -0,0 +1,133 @@
<?php
namespace sammo\Event\Action;
use sammo\ActionLogger;
use sammo\CityConst;
use sammo\DB;
use sammo\JosaUtil;
use sammo\Util;
class UpdateCitySupply extends \sammo\Event\Action
{
public function run(array $env)
{
$db = DB::db();
$cities = [];
foreach ($db->query('SELECT city, nation FROM city WHERE nation != 0') as $city) {
$newCity = new \stdClass();
$newCity->id = Util::toInt($city['city']);
$newCity->nation = Util::toInt($city['nation']);
$newCity->supply = false;
$cities[$newCity->id] = $newCity;
}
$queue = new \SplQueue();
foreach ($db->queryAllLists('SELECT capital, nation FROM nation WHERE `level` > 0') as list($capitalID, $nationID)) {
if (!key_exists($capitalID, $cities)) {
continue;
}
$city = $cities[$capitalID];
if ($nationID != $city->nation) {
continue;
}
$city->supply = true;
$queue->enqueue($city);
}
while (!$queue->isEmpty()) {
$cityLink = $queue->dequeue();
$city = CityConst::byID($cityLink->id);
foreach (array_keys($city->path) as $connCityID) {
if (!key_exists($connCityID, $cities)) {
continue;
}
$connCity = $cities[$connCityID];
if ($connCity->nation != $cityLink->nation) {
continue;
}
if ($connCity->supply) {
continue;
}
$connCity->supply = true;
$queue->enqueue($connCity);
}
}
$db->update('city', [
'supply' => 1
], 'nation=0');
$db->update('city', [
'supply' => 0
], 'nation!=0');
$supply = [];
foreach ($cities as $city) {
if ($city->supply) {
$supply[] = $city->id;
}
}
if ($supply) {
$db->update('city', [
'supply' => 1
], 'city IN %li', $supply);
}
//미보급도시 10% 감소
$db->update('city', [
'pop' => $db->sqleval('pop * 0.9'),
'trust' => $db->sqleval('trust * 0.9'),
'agri' => $db->sqleval('agri * 0.9'),
'comm' => $db->sqleval('comm * 0.9'),
'secu' => $db->sqleval('secu * 0.9'),
'def' => $db->sqleval('def * 0.9'),
'wall' => $db->sqleval('wall * 0.9'),
], 'supply = 0');
//미보급도시 장수 병 훈 사 5%감소
//NOTE: update inner join도 가능하지만, meekrodb 기준으로 깔끔하게.
$unsuppliedCities = $db->query('SELECT city, nation, trust, name FROM city WHERE supply = 0');
foreach (Util::arrayGroupBy($unsuppliedCities, 'nation') as $nationID => $cityList) {
$cityIDList = Util::squeezeFromArray($cityList, 'city');
$db->update('general', [
'crew' => $db->sqleval('crew*0.95'),
'atmos' => $db->sqleval('atmos*0.95'),
'train' => $db->sqleval('train*0.95'),
], 'city IN %li AND nation = %i', $cityIDList, $nationID);
}
//민심30이하 공백지 처리
$lostCities = [];
foreach ($unsuppliedCities as $unsuppliedCity) {
if ($unsuppliedCity['trust'] >= 30) {
continue;
}
$lostCities[$unsuppliedCity['city']] = $unsuppliedCity;
}
$logger = new ActionLogger(0, 0, $env['year'], $env['month']);
if ($lostCities) {
foreach ($lostCities as $lostCity) {
$josaYi = JosaUtil::pick($lostCity['name'], '이');
$logger->pushGlobalHistoryLog("<R><b>【고립】</b></><G><b>{$lostCity['name']}</b></>{$josaYi} 보급이 끊겨 <R>미지배</> 도시가 되었습니다.");
}
$db->update('general', [
'officer_level' => 1,
'officer_city' => 0
], 'officer_city IN %li', array_keys($lostCities));
$db->update('city', [
'nation' => 0,
'officer_set' => 0,
'conflict' => '{}',
'term' => 0,
'front' => 0
], 'city IN %li', array_keys($lostCities));
}
}
}
+50
View File
@@ -414,6 +414,46 @@ class GameConstBase
]
];
public static $defaultEvents = [
[
"pre_month", 9000,
true,
["UpdateCitySupply"],
["ProcessWarIncome"]
],
[
"month", 9000,
["Date", "==", null, 1],
["MergeInheritPointRank"],
["ProcessSemiAnnual", "gold"],
["ProcessIncome", "gold"],
["ResetOfficerLock"],
["RaiseDisaster"],
["RandomizeCityTradeRate"],
["NewYear"],
["AssignGeneralSpeciality"],
],
[
"month", 9000,
["Date", "==", null, 4],
["ResetOfficerLock"],
["RaiseDisaster"],
],
[
"month", 9000,
["Date", "==", null, 7],
["MergeInheritPointRank"],
["ProcessSemiAnnual", "rice"],
["ProcessIncome", "rice"],
["ResetOfficerLock"],
["RaiseDisaster"],
["RandomizeCityTradeRate"],
],
[
"month", 9000,
["Date", "==", null, 10],
["ResetOfficerLock"],
["RaiseDisaster"],
],
[
"month", 2000,
["DateRelative", "==", 1, 1],
@@ -446,5 +486,15 @@ class GameConstBase
["AddGlobalBetray", 1, 1],
["DeleteEvent"]
],
[
"month", 1000,
true,
["ProvideNPCTroopLeader"]
],
[
"united", 5000,
true,
["MergeInheritPointRank"],
]
];
}
+19 -5
View File
@@ -41,6 +41,8 @@ class Scenario{
private $initialEvents;
private $events;
private $ignoreDefaultEvents;
private $initBasic = false;
private $initOK = false;
@@ -208,11 +210,22 @@ class Scenario{
return $this->generateGeneral($rawGeneral, true, 6);
}, Util::array_get($data['general_neutral'], []));
if($this->ignoreDefaultEvents){
$rawInitialEvents = Util::array_get($data['initialEvents'], []);
$rawEvents = Util::array_get($data['events'], []);
}
else{
$rawInitialEvents = array_merge(GameConst::$defaultInitialEvents, Util::array_get($data['initialEvents'], []));
$rawEvents = array_merge(GameConst::$defaultEvents, Util::array_get($data['events'], []));
}
$this->initialEvents = array_map(function($rawEvent){
$cond = $rawEvent[0];
$action = array_slice($rawEvent, 1);
return new \sammo\Event\EventHandler($cond, $action);
}, array_merge(GameConst::$defaultInitialEvents, Util::array_get($data['initialEvents'], [])));
}, $rawInitialEvents);
$this->events = array_map(function($rawEvent){
//event는 여기서 풀지 않는다. 평가만 한다.
@@ -235,7 +248,7 @@ class Scenario{
'cond' => $cond,
'action' => $action
];
}, array_merge(GameConst::$defaultEvents, Util::array_get($data['events'], [])));
}, $rawEvents);
}
public function getGameConf(){
@@ -277,13 +290,14 @@ class Scenario{
$data = Json::decode(file_get_contents($scenarioPath));
$this->data = $data;
$this->ignoreDefaultEvents = $data['ignoreDefaultEvents'] ?? false;
$this->getGameConf();
$this->year = Util::array_get($data['startYear']);
$this->title = Util::array_get($data['title'] , '');
$this->year = $data['startYear'] ?? null;
$this->title = $data['title'] ?? '';
$this->history = Util::array_get($data['history'], []);
$this->history = $data['history'] ?? [];
if(!$lazyInit){
$this->initFull();
+27 -48
View File
@@ -2,6 +2,7 @@
namespace sammo;
use sammo\Enums\EventTarget;
use sammo\Enums\InheritanceKey;
use \Symfony\Component\Lock;
@@ -352,6 +353,29 @@ class TurnExecutionHelper
return [false, $currentTurn];
}
static public function runEventHandler(\MeekroDB $db, ?KVStorage $gameStor, EventTarget $eventTarget): bool{
if($gameStor === null){
$gameStor = KVStorage::getStorage($db, 'game_env');
}
$e_env = null;
foreach ($db->query('SELECT * FROM event WHERE target = %s ORDER BY `priority` DESC, `id` ASC', $eventTarget->value) as $rawEvent) {
if ($e_env === null) {
$e_env = $gameStor->getAll(false);
}
$eventID = $rawEvent['id'];
$cond = Json::decode($rawEvent['condition']);
$action = Json::decode($rawEvent['action']);
$event = new Event\EventHandler($cond, $action);
$e_env['currentEventID'] = $eventID;
$event->tryRunEvent($e_env);
}
if ($e_env === null) {
return false;
}
return true;
}
static public function executeAllCommand(&$executed = false, &$locked = false): string
{
$db = DB::db();
@@ -431,63 +455,18 @@ class TurnExecutionHelper
)));
// 1달마다 처리하는 것들, 벌점 감소 및 건국,전턴,합병 -1, 군량 소모
static::runEventHandler($db, $gameStor, EventTarget::PreMonth);
if (!preUpdateMonthly()) {
$gameStor->resetCache();
unlock();
throw new \RuntimeException('preUpdateMonthly() 처리 에러');
}
turnDate($nextTurn);
$logger = new ActionLogger(0, 0, $gameStor->year, $gameStor->month, false);
// 분기계산. 장수들 턴보다 먼저 있다면 먼저처리
if ($gameStor->month == 1) {
processSumInheritPointRank();
processSpring();
processGoldIncome();
updateYearly();
updateQuaterly();
disaster($monthlyRng);
tradeRate($monthlyRng);
addAge($monthlyRng);
// 새해 알림
$logger->pushGlobalActionLog("<C>{$gameStor->year}</>년이 되었습니다.");
$logger->flush(); //TODO: globalAction류는 전역에서 관리하는것이 좋을 듯.
} elseif ($gameStor->month == 4) {
updateQuaterly();
disaster($monthlyRng);
} elseif ($gameStor->month == 7) {
processSumInheritPointRank();
processFall();
processRiceIncome();
updateQuaterly();
disaster($monthlyRng);
tradeRate($monthlyRng);
} elseif ($gameStor->month == 10) {
updateQuaterly();
disaster($monthlyRng);
checkStatistic();
}
// 이벤트 핸들러 동작
$e_env = null;
foreach (DB::db()->query('SELECT * FROM event WHERE target = "MONTH" ORDER BY `priority` DESC, `id` ASC') as $rawEvent) {
if ($e_env === null) {
$e_env = $gameStor->getAll(false);
}
$eventID = $rawEvent['id'];
$cond = Json::decode($rawEvent['condition']);
$action = Json::decode($rawEvent['action']);
$event = new Event\EventHandler($cond, $action);
$e_env['currentEventID'] = $eventID;
$event->tryRunEvent($e_env);
}
if ($e_env !== null) {
$gameStor->resetCache();
}
static::runEventHandler($db, $gameStor, EventTarget::Month);
postUpdateMonthly($monthlyRng);
// 다음달로 넘김
+1 -1
View File
@@ -484,7 +484,7 @@ CREATE TABLE IF NOT EXISTS `ng_history` (
##############################
CREATE TABLE `event` (
`id` INT(11) NOT NULL AUTO_INCREMENT,
`target` ENUM('MONTH', 'OCCUPY_CITY', 'DESTROY_NATION') NOT NULL DEFAULT 'MONTH',
`target` ENUM('MONTH', 'OCCUPY_CITY', 'DESTROY_NATION','PRE_MONTH', 'UNITED') NOT NULL DEFAULT 'MONTH',
`priority` INT(11) NOT NULL DEFAULT '1000',
`condition` MEDIUMTEXT NOT NULL COLLATE 'utf8mb4_bin',
`action` MEDIUMTEXT NOT NULL COLLATE 'utf8mb4_bin',