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36 Commits
Author SHA1 Message Date
Hide_D e1c5113d1b fix: g65 접경귀환도 수정 2024-01-02 11:15:07 +09:00
Hide_D 617d3b86db fix: 접경귀환시 rawCity도 초기화 2024-01-02 11:13:29 +09:00
Hide_D 88206354f1 fix: onCalcOpposeStat이 제대로 전파되지 않았음 2023-12-30 04:14:57 +00:00
Hide_D 8ea85dd155 feat: 세력장수에 개인 전략 예약 상태 표기 2023-12-30 04:01:53 +00:00
Hide_D f0feb9a91c fix: 신산귀모 문구 수정 2023-12-28 05:22:43 +00:00
Hide_D a893da6a5c game: 필중계략->신산귀모 2023-12-27 15:19:29 +00:00
Hide_D 2cdb00aac6 fix: 전투순위 2023-12-27 15:03:57 +00:00
Hide_D a8e26b5f60 fix: 수정 2023-12-27 15:03:12 +00:00
Hide_D 94b1de7cd7 game: g65_계략성공은 도시로 나누는 값이 있어 많이 보정 필요 2023-12-27 14:40:53 +00:00
Hide_D 1c1b0de415 fix: battleOrder의 attacker는 General이어야함 2023-12-27 14:04:16 +00:00
Hide_D b29c4742a0 misc: dummy 개인전략 시나리오 2023-12-27 14:03:26 +00:00
Hide_D 997223031e feat: g65_약점간파
- 1턴동안 전투 상성 우위 적 상대
2023-12-27 13:09:27 +00:00
Hide_D a508d5b903 game: 전투순위보정에서 동일병종이면 더 잘 나오도록 2023-12-27 13:05:38 +00:00
Hide_D 616c37d09c feat: g65_전투순위보정 2023-12-27 11:54:42 +00:00
Hide_D d5e9639767 feat: onCalcStat, onCalcOpposeStat에 battleOrder 추가 2023-12-27 11:54:31 +00:00
Hide_D bd0b20a737 fix: 버프의 만료 기간을 다음턴 직전까지로 변경
- 전투 버프 등에서 장수 턴시간에 따라 효과보는 시간을 동일하게.
2023-12-27 11:19:48 +00:00
Jinhyun KimandHide_D 5f130139b3 fix: 수정된 턴 시간 변경 로직에서 바뀌기 이전 턴을 시드로 계속 사용하는 문제 수정 2023-12-27 11:04:04 +00:00
Hide_D 5a6088ae5c game: 필중계략에 초반3년 제한추가 2023-12-26 12:59:00 +00:00
Hide_D 19f365b5d3 fix: g65_계략성공 보정치 수정
- 방어율도 100%p가까이 나올 수 있으므로 200%p 를 챙겨야 100%p 달성 가능
2023-12-26 10:14:45 +00:00
Hide_D 613a51db0d fix: 필중계략 2->1 2023-12-25 18:33:56 +00:00
Hide_D ad96a2eedc fix: 필중계략 2023-12-25 18:33:01 +00:00
Hide_D c84d66b985 fix: 필중계략 누락 2023-12-25 16:55:53 +00:00
Hide_D ca46061d17 feat: 장수 패널에 개인 전략 표기 2023-12-25 16:41:52 +00:00
Hide_D 8e93c69582 feat: GetFrontInfo의 General에서 개인 전략 쿨 반환 2023-12-25 16:19:44 +00:00
Hide_D 8241071b61 feat: 개인 전략창에 내 정보 추가 2023-12-25 16:05:19 +00:00
Hide_D 2958dcbc49 feat: 개인 전략 페이지 갱신 버튼 2023-12-25 15:52:37 +00:00
Hide_D 4edb994ac9 feat: 요술, 빠진 부분 채우기 2023-12-25 15:45:02 +00:00
Hide_D 05eb4366b1 feat: 접경귀환, 다 전략 조건 추가 2023-12-25 14:54:44 +00:00
Hide_D f5dfb83356 feat: 입대독력, 병장기지원 추가, 기타 개인전략 수정 2023-12-25 14:36:13 +00:00
Hide_D 2bcdbb0177 feat: 의원소환, 철야내정 추가 2023-12-25 14:08:46 +00:00
Hide_D 53474ab3d2 feat: g65_병사연회 구현 2023-12-25 13:43:46 +00:00
Hide_D 1fe55b83bd feat: UserAction 실행기 2023-12-25 12:52:22 +00:00
Hide_D 0f621b22a5 feat: UserAction 조회, 선택 기능 2023-12-25 12:20:01 +00:00
Hide_D eb36e7ccf4 wip: 개인 전략 폼 2023-12-25 09:49:08 +00:00
Hide_D 85dc5347c5 feat: 개인 전략 메뉴 추가
- 회의실/기밀실 버튼을 하나로 합치고 그 공간으로 추가
2023-12-25 08:28:16 +00:00
Hide_D 6cf8e4fc40 refac: 기존 commandButton.php 삭제
- 이젠 MainControlBar로 대체됨
2023-12-25 08:25:37 +00:00
122 changed files with 3285 additions and 2427 deletions
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"time": "2023-02-03T07:00:31+00:00"
},
{
"name": "sebastian/environment",
"version": "6.1.0",
"version": "6.0.0",
"source": {
"type": "git",
"url": "https://github.com/sebastianbergmann/environment.git",
"reference": "8074dbcd93529b357029f5cc5058fd3e43666984"
"reference": "b6f3694c6386c7959915a0037652e0c40f6f69cc"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/sebastianbergmann/environment/zipball/8074dbcd93529b357029f5cc5058fd3e43666984",
"reference": "8074dbcd93529b357029f5cc5058fd3e43666984",
"url": "https://api.github.com/repos/sebastianbergmann/environment/zipball/b6f3694c6386c7959915a0037652e0c40f6f69cc",
"reference": "b6f3694c6386c7959915a0037652e0c40f6f69cc",
"shasum": ""
},
"require": {
@@ -5140,7 +4964,7 @@
"type": "library",
"extra": {
"branch-alias": {
"dev-main": "6.1-dev"
"dev-main": "6.0-dev"
}
},
"autoload": {
@@ -5167,8 +4991,7 @@
],
"support": {
"issues": "https://github.com/sebastianbergmann/environment/issues",
"security": "https://github.com/sebastianbergmann/environment/security/policy",
"source": "https://github.com/sebastianbergmann/environment/tree/6.1.0"
"source": "https://github.com/sebastianbergmann/environment/tree/6.0.0"
},
"funding": [
{
@@ -5176,20 +4999,20 @@
"type": "github"
}
],
"time": "2024-03-23T08:47:14+00:00"
"time": "2023-02-03T07:03:04+00:00"
},
{
"name": "sebastian/exporter",
"version": "5.1.2",
"version": "5.0.0",
"source": {
"type": "git",
"url": "https://github.com/sebastianbergmann/exporter.git",
"reference": "955288482d97c19a372d3f31006ab3f37da47adf"
"reference": "f3ec4bf931c0b31e5b413f5b4fc970a7d03338c0"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/sebastianbergmann/exporter/zipball/955288482d97c19a372d3f31006ab3f37da47adf",
"reference": "955288482d97c19a372d3f31006ab3f37da47adf",
"url": "https://api.github.com/repos/sebastianbergmann/exporter/zipball/f3ec4bf931c0b31e5b413f5b4fc970a7d03338c0",
"reference": "f3ec4bf931c0b31e5b413f5b4fc970a7d03338c0",
"shasum": ""
},
"require": {
@@ -5203,7 +5026,7 @@
"type": "library",
"extra": {
"branch-alias": {
"dev-main": "5.1-dev"
"dev-main": "5.0-dev"
}
},
"autoload": {
@@ -5245,8 +5068,7 @@
],
"support": {
"issues": "https://github.com/sebastianbergmann/exporter/issues",
"security": "https://github.com/sebastianbergmann/exporter/security/policy",
"source": "https://github.com/sebastianbergmann/exporter/tree/5.1.2"
"source": "https://github.com/sebastianbergmann/exporter/tree/5.0.0"
},
"funding": [
{
@@ -5254,20 +5076,20 @@
"type": "github"
}
],
"time": "2024-03-02T07:17:12+00:00"
"time": "2023-02-03T07:06:49+00:00"
},
{
"name": "sebastian/global-state",
"version": "6.0.2",
"version": "6.0.0",
"source": {
"type": "git",
"url": "https://github.com/sebastianbergmann/global-state.git",
"reference": "987bafff24ecc4c9ac418cab1145b96dd6e9cbd9"
"reference": "aab257c712de87b90194febd52e4d184551c2d44"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/sebastianbergmann/global-state/zipball/987bafff24ecc4c9ac418cab1145b96dd6e9cbd9",
"reference": "987bafff24ecc4c9ac418cab1145b96dd6e9cbd9",
"url": "https://api.github.com/repos/sebastianbergmann/global-state/zipball/aab257c712de87b90194febd52e4d184551c2d44",
"reference": "aab257c712de87b90194febd52e4d184551c2d44",
"shasum": ""
},
"require": {
@@ -5301,14 +5123,13 @@
}
],
"description": "Snapshotting of global state",
"homepage": "https://www.github.com/sebastianbergmann/global-state",
"homepage": "http://www.github.com/sebastianbergmann/global-state",
"keywords": [
"global state"
],
"support": {
"issues": "https://github.com/sebastianbergmann/global-state/issues",
"security": "https://github.com/sebastianbergmann/global-state/security/policy",
"source": "https://github.com/sebastianbergmann/global-state/tree/6.0.2"
"source": "https://github.com/sebastianbergmann/global-state/tree/6.0.0"
},
"funding": [
{
@@ -5316,24 +5137,24 @@
"type": "github"
}
],
"time": "2024-03-02T07:19:19+00:00"
"time": "2023-02-03T07:07:38+00:00"
},
{
"name": "sebastian/lines-of-code",
"version": "2.0.2",
"version": "2.0.0",
"source": {
"type": "git",
"url": "https://github.com/sebastianbergmann/lines-of-code.git",
"reference": "856e7f6a75a84e339195d48c556f23be2ebf75d0"
"reference": "17c4d940ecafb3d15d2cf916f4108f664e28b130"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/sebastianbergmann/lines-of-code/zipball/856e7f6a75a84e339195d48c556f23be2ebf75d0",
"reference": "856e7f6a75a84e339195d48c556f23be2ebf75d0",
"url": "https://api.github.com/repos/sebastianbergmann/lines-of-code/zipball/17c4d940ecafb3d15d2cf916f4108f664e28b130",
"reference": "17c4d940ecafb3d15d2cf916f4108f664e28b130",
"shasum": ""
},
"require": {
"nikic/php-parser": "^4.18 || ^5.0",
"nikic/php-parser": "^4.10",
"php": ">=8.1"
},
"require-dev": {
@@ -5365,8 +5186,7 @@
"homepage": "https://github.com/sebastianbergmann/lines-of-code",
"support": {
"issues": "https://github.com/sebastianbergmann/lines-of-code/issues",
"security": "https://github.com/sebastianbergmann/lines-of-code/security/policy",
"source": "https://github.com/sebastianbergmann/lines-of-code/tree/2.0.2"
"source": "https://github.com/sebastianbergmann/lines-of-code/tree/2.0.0"
},
"funding": [
{
@@ -5374,7 +5194,7 @@
"type": "github"
}
],
"time": "2023-12-21T08:38:20+00:00"
"time": "2023-02-03T07:08:02+00:00"
},
{
"name": "sebastian/object-enumerator",
@@ -5662,16 +5482,16 @@
},
{
"name": "theseer/tokenizer",
"version": "1.2.3",
"version": "1.2.1",
"source": {
"type": "git",
"url": "https://github.com/theseer/tokenizer.git",
"reference": "737eda637ed5e28c3413cb1ebe8bb52cbf1ca7a2"
"reference": "34a41e998c2183e22995f158c581e7b5e755ab9e"
},
"dist": {
"type": "zip",
"url": "https://api.github.com/repos/theseer/tokenizer/zipball/737eda637ed5e28c3413cb1ebe8bb52cbf1ca7a2",
"reference": "737eda637ed5e28c3413cb1ebe8bb52cbf1ca7a2",
"url": "https://api.github.com/repos/theseer/tokenizer/zipball/34a41e998c2183e22995f158c581e7b5e755ab9e",
"reference": "34a41e998c2183e22995f158c581e7b5e755ab9e",
"shasum": ""
},
"require": {
@@ -5700,7 +5520,7 @@
"description": "A small library for converting tokenized PHP source code into XML and potentially other formats",
"support": {
"issues": "https://github.com/theseer/tokenizer/issues",
"source": "https://github.com/theseer/tokenizer/tree/1.2.3"
"source": "https://github.com/theseer/tokenizer/tree/1.2.1"
},
"funding": [
{
@@ -5708,7 +5528,7 @@
"type": "github"
}
],
"time": "2024-03-03T12:36:25+00:00"
"time": "2021-07-28T10:34:58+00:00"
}
],
"aliases": [],
@@ -5719,7 +5539,7 @@
"platform": [],
"platform-dev": [],
"platform-overrides": {
"php": "8.3"
"php": "8.2"
},
"plugin-api-version": "2.3.0"
}
BIN
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+9 -2
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@@ -17,11 +17,18 @@ if (!class_exists('\\sammo\\RootDB')) {
$rootDB = RootDB::db();
$rootDB->addHook('run_failed', function ($params) {
$rootDB->throw_exception_on_nonsql_error = false;
$rootDB->nonsql_error_handler = function ($params) {
Json::die([
'step' => 'conn_fail'
]);
};
$rootDB->error_handler = function ($params) {
Json::die([
'step' => 'sql_fail'
]);
});
};
$memberCnt = $rootDB->queryFirstField('SELECT count(`NO`) from member');
if ($memberCnt == 0) {
+11 -3
View File
@@ -150,12 +150,20 @@ if (!file_exists(ROOT . '/d_setting/.htaccess')) {
$rootDB = new \MeekroDB($host, $username, $password, $dbName, $port, 'utf8mb4');
$rootDB->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$rootDB->addHook('run_failed', function ($args) {
$rootDB->throw_exception_on_nonsql_error = false;
$rootDB->nonsql_error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => '에러.'. $args['error']
'reason' => 'DB 접속에 실패했습니다.'
]);
});
};
$rootDB->error_handler = function ($params) {
Json::die([
'result' => false,
'reason' => 'SQL을 제대로 실행하지 못했습니다. DB상태를 확인해 주세요.'
]);
};
$mysqli_obj = $rootDB->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
+3 -11
View File
@@ -136,21 +136,13 @@ $changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $
<option value='<?= $targetDefenceTrain ?>' <?= $me->getVar('defence_train') == $targetDefenceTrain ? "selected" : ""; ?>><?= formatDefenceTrain($targetDefenceTrain) ?>(훈사<?= $targetDefenceTrain ?>)</option>
<?php endforeach; ?>
<option value=999 <?= $me->getVar('defence_train') == 999 ? "selected" : ""; ?>><?= formatDefenceTrain(999) ?>
<?php if ($changeDefence999Train != 0 || $changeDefence999Train != 0) :
?>[<?= $changeDefence999Train != 0 ? "훈련 {$changeDefence999Train}," : '' ?><?= $changeDefence999Atmos != 0 ? "사기 {$changeDefence999Atmos}" : ''
?>]<?php endif ?></option>
<?php if($changeDefence999Train != 0 || $changeDefence999Train != 0):
?>[<?=$changeDefence999Train!=0?"훈련 {$changeDefence999Train},":''?><?=$changeDefence999Atmos!=0?"사기 {$changeDefence999Atmos}":''
?>]<?php endif?></option>
</select>
】<br><br>
<input type=<?= $submit ?> id='set_my_setting' name=btn style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px; value=설정저장><br>
∞<span style='color:orange'>설정저장은 이달중 <?= $myset ?>회 남았습니다.</span><br><br>
<?php if ($me->getPenaltyList()->count()) : ?>
징계 목록(저장 시 갱신)<br>
<?php foreach ($me->getPenaltyList() as $penaltyKey => $penalty) : ?>
<span style='color:red'><?= $penaltyKey->getHelptext() ?> : <?= $penalty ?></span><br>
<?php endforeach; ?>
<br />
<?php endif; ?>
<?php if (!($gameStor->autorun_user['limit_minutes'] ?? false)) : ?>
휴 가 신 청<br>
<button type="button" id='vacation' style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px;>휴가 신청</button><br><br>
+9 -10
View File
@@ -9,7 +9,6 @@ use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use sammo\Enums\RankColumn;
require_once 'process_war.php';
@@ -377,11 +376,11 @@ function myNationInfo(General $generalObj)
function checkSecretMaxPermission($penalty)
{
$secretMax = 4;
if ($penalty[PenaltyKey::NoTopSecret->value] ?? false) {
if ($penalty['noTopSecret'] ?? false) {
$secretMax = 1;
} else if ($penalty[PenaltyKey::NoChief->value] ?? false) {
} else if ($penalty['noChief'] ?? false) {
$secretMax = 1;
} else if ($penalty[PenaltyKey::NoAmbassador->value] ?? false) {
} else if ($penalty['noAmbassador'] ?? false) {
$secretMax = 2;
}
return $secretMax;
@@ -404,19 +403,19 @@ function checkSecretPermission(array $me, $checkSecretLimit = true)
}
if ($penalty[PenaltyKey::NoChief->value] ?? false) {
if ($penalty['noSecret'] ?? false) {
return 0;
}
$secretMin = 0;
$secretMax = checkSecretMaxPermission($penalty);
$secretMax = checkSecretMaxPermission($me, $penalty);
if ($me['officer_level'] == 12) {
$secretMin = 4;
} else if ($permission == 'ambassador') {
} else if ($me['permission'] == 'ambassador') {
$secretMin = 4;
} else if ($permission == 'auditor') {
} else if ($me['permission'] == 'auditor') {
$secretMin = 3;
} else if ($me['officer_level'] >= 5) {
$secretMin = 2;
@@ -1055,10 +1054,10 @@ function increaseRefresh($type = "", $cnt = 1)
'ip' => $ip,
'date' => $date,
'path' => "refresh",
'arg' => Json::encode([
'arg' => JSON::encode([
'type' => $type,
]),
'aux' => Json::encode([
'aux' => JSON::encode([
'generalID' => $generalID,
'generalName' => $session->generalName,
'userName' => $session->userName,
+2 -10
View File
@@ -3,7 +3,6 @@ namespace sammo;
use sammo\Command\GeneralCommand;
use sammo\Command\NationCommand;
use sammo\Enums\PenaltyKey;
function getGeneralTurnBrief(General $generalObj, array $turnList) {
$result = [];
@@ -214,7 +213,7 @@ function _setGeneralCommand(GeneralCommand $command, array $turnList):void {
$db->update('general_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, Json::EMPTY_ARRAY_IS_DICT),
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'general_id = %i AND turn_idx IN %li', $generalID, $turnList);
}
@@ -234,7 +233,7 @@ function _setNationCommand(NationCommand $command, array $turnList):void {
$db->update('nation_turn', [
'action'=>$commandName,
'arg'=>Json::encode($arg, Json::EMPTY_ARRAY_IS_DICT),
'arg'=>Json::encode($arg, JSON::EMPTY_ARRAY_IS_DICT),
'brief'=>$brief
], 'nation_id = %i AND officer_level = %i AND turn_idx IN %li', $nationID, $officerLevel, $turnList);
}
@@ -435,13 +434,6 @@ function setNationCommand(int $generalID, array $turnList, string $command, ?arr
];
}
if($general->hasPenalty(PenaltyKey::NoChiefTurnInput)){
return [
'result'=>false,
'reason'=>'수뇌 턴 입력 불가능'
];
}
try{
$commandObj = buildNationCommandClass($command, $general, $env, $general->getLastTurn(), $arg);
}
+55
View File
@@ -291,6 +291,40 @@ function buildScenarioEffectClass(?string $type):iAction{
return $obj;
}
function getBuffClass(?string $type){
if($type === null || $type === ''){
$type = 'None';
}
static $basePath = __NAMESPACE__.'\\ActionBuff\\';
$classPath = ($basePath.$type);
if(class_exists($classPath)){
return $classPath;
}
$classPath = ($basePath.'che_'.$type);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$type}은 버프 클래스가 아님");
}
function buildBuffClass(?string $type):iAction{
static $cache = [];
if($type === null){
$type = 'None';
}
if(key_exists($type, $cache)){
return $cache[$type];
}
$class = getBuffClass($type);
$obj = new $class();
$cache[$type]= $obj;
return $obj;
}
function getGeneralSpecialDomesticClass(?string $type){
if($type === null || $type === ''){
$type = GameConst::$defaultSpecialDomestic;
@@ -416,6 +450,27 @@ function buildGeneralCommandClass(?string $type, General $generalObj, array $env
return new $class($generalObj, $env, $arg);
}
function getUserActionCommandClass(?string $type){
if($type === null || $type === ''){
$type = '휴식';
}
static $basePath = __NAMESPACE__.'\\Command\\UserAction\\';
$classPath = ($basePath.$type);
if(class_exists($classPath)){
return $classPath;
}
throw new \InvalidArgumentException("{$type}은 올바른 개변 전략 커맨드가 아님");
}
function buildUserActionCommandClass(?string $type, General $generalObj, array $env, $arg = null):Command\UserActionCommand{
$class = getUserActionCommandClass($type);
return new $class($generalObj, $env, $arg);
}
function getNationCommandClass(?string $type){
if($type === null || $type === ''){
$type = '휴식';
+6 -17
View File
@@ -372,7 +372,7 @@ function postUpdateMonthly(RandUtil $rng)
continue;
}
//양측 기간 모두 0이 되는 상황이면
//양측 기간 모두 0이 되는 상황이면
$nation1 = getNationStaticInfo($me);
$name1 = $nation1['name'];
$nation2 = getNationStaticInfo($you);
@@ -381,7 +381,7 @@ function postUpdateMonthly(RandUtil $rng)
$josaWa = JosaUtil::pick($name1, '와');
$josaYi = JosaUtil::pick($name2, '이');
$globalLogger->pushGlobalHistoryLog("<R><b>【전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>전</>합니다.");
$globalLogger->pushGlobalHistoryLog("<R><b>【전】</b></><D><b>$name1</b></>{$josaWa} <D><b>$name2</b></>{$josaYi} <S>전</>합니다.");
$db->update('diplomacy', [
'state' => 2,
'term' => 0,
@@ -899,7 +899,7 @@ function checkEmperior()
'tiger' => $tigerstr,
'eagle' => $eaglestr,
'gen' => $gen,
'history' => Json::encode($nationHistory),
'history' => JSON::encode($nationHistory),
'aux' => $statGeneral['aux']
]);
@@ -951,19 +951,8 @@ function updateMaxDomesticCritical(General $general, $score)
}
}
function genGenericUniqueRNG(int $year, int $month, int $generalID, ?string $reason = null): RandUtil
function genGenericUniqueRNG(int $year, int $month, int $generalID): RandUtil
{
if($reason){
return new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'unique',
$year,
$month,
$generalID,
$reason
)));
}
return new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'unique',
@@ -973,7 +962,7 @@ function genGenericUniqueRNG(int $year, int $month, int $generalID, ?string $rea
)));
}
function genGenericUniqueRNGFromGeneral(General $general, string $reason): RandUtil
function genGenericUniqueRNGFromGeneral(General $general): RandUtil
{
$logger = $general->getLogger();
if (!$logger) {
@@ -982,5 +971,5 @@ function genGenericUniqueRNGFromGeneral(General $general, string $reason): RandU
$year = $logger->getYear();
$month = $logger->getMonth();
$generalID = $general->getID();
return genGenericUniqueRNG($year, $month, $generalID, $reason);
return genGenericUniqueRNG($year, $month, $generalID);
}
+14 -29
View File
@@ -53,17 +53,22 @@ if($fullReset){
}
}
$db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4');
$db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$db->addHook('run_failed', function(){
function dbConnFail($params){
Json::die([
'result'=>false,
'reason'=>'DB 접속에 실패했습니다.'
]);
});
}
$mysqli_obj = $db->get();
$db = new \MeekroDB($host,$username,$password,$dbName,$port,'utf8mb4');
$db->connect_options[MYSQLI_OPT_INT_AND_FLOAT_NATIVE] = true;
$db->throw_exception_on_nonsql_error = false;
$db->nonsql_error_handler = 'dbConnFail';
$mysqli_obj = $db->get(); //로그인에 실패할 경우 자동으로 dbConnFail()이 실행됨.
$prefix = basename(__DIR__);
@@ -79,6 +84,8 @@ $result = Util::generateFileUsingSimpleTemplate(
], true
);
if($result !== true){
Json::die([
'result'=>false,
@@ -86,29 +93,7 @@ if($result !== true){
]);
}
//최소한의 테이블 처리를 위해 수동으로 초기화하도록 하자
if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/reset.sql'))){
while(true){
if (!$mysqli_obj->more_results()) {
break;
}
if(!$mysqli_obj->next_result()){
break;
}
}
}
if($mysqli_obj->multi_query(file_get_contents(__DIR__.'/sql/schema.sql'))){
while(true){
if (!$mysqli_obj->more_results()) {
break;
}
if(!$mysqli_obj->next_result()){
break;
}
}
}
ResetHelper::clearDB();
ServConfig::getServerList()[$prefix]->closeServer();
+1 -9
View File
@@ -19,15 +19,7 @@ if(!prepareDir('data/file_cache')){
]);
}
$absolutePath = realpath('data/file_cache');
if(!$absolutePath){
Json::die([
'result'=>false,
'reason'=>'cache 불가'
]);
}
$storage = new \Nette\Caching\Storages\FileStorage($absolutePath);
$storage = new \Nette\Caching\Storages\FileStorage('data/file_cache');
$cache = new Cache($storage);
$serverID = UniqueConst::$serverID;
+98 -117
View File
@@ -1,12 +1,9 @@
<?php
namespace sammo;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\MessageType;
use sammo\Enums\PenaltyKey;
include "lib.php";
include "func.php";
@@ -24,99 +21,92 @@ $userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['startyear', 'year', 'month', 'scenario']);
$gameStor->cacheValues(['startyear','year','month','scenario']);
$me = $db->queryFirstRow('SELECT no,nation,officer_level,penalty from general where owner=%i', $userID);
$me = $db->queryFirstRow('SELECT no,nation,officer_level from general where owner=%i', $userID);
$myOfficerLevel = $me['officer_level'];
$nationID = $me['nation'];
$myPenalty = Json::decode($me['penalty'] ?? '{}');
//수뇌가 아니면 아무것도 할 수 없음
if ($myOfficerLevel < 5) {
if($myOfficerLevel < 5){
Json::die([
'result' => false,
'reason' => '수뇌가 아닙니다.'
'result'=>false,
'reason'=>'수뇌가 아닙니다.'
]);
}
if ($action === '추방' && $destGeneralID == 0) {
if($action === '추방' && $destGeneralID==0){
Json::die([
'result' => false,
'reason' => '장수가 지정되지 않았습니다.'
'result'=>false,
'reason'=>'장수가 지정되지 않았습니다.'
]);
}
if ($destGeneralID == 0) {
if($destGeneralID==0){
$general = new DummyGeneral(true);
$general->setVar('nation', $nationID);
} else {
}
else{
$general = General::createObjFromDB($destGeneralID);
if ($general instanceof DummyGeneral) {
if($general instanceof DummyGeneral){
Json::die([
'result' => false,
'reason' => '올바르지 않은 장수입니다.'
'result'=>false,
'reason'=>'올바르지 않은 장수입니다.'
]);
}
if ($nationID != $general->getNationID()) {
if($nationID != $general->getNationID()){
Json::die([
'result' => false,
'reason' => '아국 장수가 아닙니다'
'result'=>false,
'reason'=>'아국 장수가 아닙니다'
]);
}
}
if ($officerLevel == 12) {
if($officerLevel == 12){
Json::die([
'result' => false,
'reason' => '군주를 대상으로 할 수 없습니다.'
'result'=>false,
'reason'=>'군주를 대상으로 할 수 없습니다.'
]);
}
function do수뇌임명(General $general, int $targetOfficerLevel): ?string
{
global $myPenalty;
if ($myPenalty[PenaltyKey::NoChiefChange->value] ?? false) {
return '수뇌를 임명할 수 없는 상태입니다.';
}
function do수뇌임명(General $general, int $targetOfficerLevel):?string{
$generalID = $general->getID();
$nationID = $general->getNationID();
if($general->hasPenalty(PenaltyKey::NoChief)){
return '수뇌가 될 수 없는 상태입니다.';
}
$db = DB::db();
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i', $nationID);
[$chiefSet, $nationLevel] = $db->queryFirstList('SELECT chief_set,level FROM nation WHERE nation = %i',$nationID);
// 임명가능 레벨
// 임명가능 레벨
$lv = getNationChiefLevel($nationLevel);
if ($targetOfficerLevel < $lv) {
if($targetOfficerLevel < $lv){
return '임명불가능한 관직입니다.';
}
if (isOfficerSet($chiefSet, $targetOfficerLevel)) {
if(isOfficerSet($chiefSet, $targetOfficerLevel)){
return '지금은 임명할 수 없습니다.';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level' => 1,
'officer_city' => 0,
'officer_level'=>1,
'officer_city'=>0,
], 'nation=%i AND officer_level=%i AND no!=%i', $nationID, $targetOfficerLevel, $generalID);
if ($targetOfficerLevel === 11) {
} else if ($targetOfficerLevel % 2 == 0) {
if ($general->getVar('strength') < GameConst::$chiefStatMin) {
if($targetOfficerLevel === 11){
}
else if($targetOfficerLevel % 2 == 0){
if($general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.';
}
} else {
if ($general->getVar('intel') < GameConst::$chiefStatMin) {
}
else{
if($general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.';
}
}
@@ -125,59 +115,52 @@ function do수뇌임명(General $general, int $targetOfficerLevel): ?string
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', 0);
$db->update('nation', [
'chief_set' => $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
'chief_set'=> $db->sqleval('chief_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'nation=%i', $nationID);
$general->applyDB($db);
return null;
}
function do도시임명(General $general, int $cityID, int $targetOfficerLevel): ?string
{
global $myPenalty;
function do도시임명(General $general, int $cityID, int $targetOfficerLevel):?string{
$nationID = $general->getNationID();
$db = DB::db();
if (CityConst::byID($cityID) === null) {
if(CityConst::byID($cityID) === null){
return '올바르지 않은 도시입니다';
}
if ($general->getVar(GeneralColumn::officer_level) >= 4 && $myPenalty[PenaltyKey::NoChiefChange->value] ?? false) {
return '수뇌인 장수를 변경할 수 없는 상태입니다.';
}
$officerSet = $db->queryFirstField('SELECT officer_set FROM city WHERE nation=%i AND city=%i', $nationID, $cityID);
if ($officerSet === null) {
if($officerSet === null){
return '아국 도시가 아닙니다';
}
if (isOfficerSet($officerSet, $targetOfficerLevel)) {
if(isOfficerSet($officerSet, $targetOfficerLevel)){
return '이미 다른 장수가 임명되어있습니다';
}
//기존 장수 일반으로
$db->update('general', [
'officer_level' => 1,
'officer_city' => 0,
'officer_level'=>1,
'officer_city'=>0,
], 'officer_level=%i AND officer_city=%i AND no!=%i', $targetOfficerLevel, $cityID, $general->getID());
if ($general instanceof DummyGeneral) {
if($general instanceof DummyGeneral){
return null;
}
if ($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin) {
if($targetOfficerLevel === 4 && $general->getVar('strength') < GameConst::$chiefStatMin){
return '무력이 부족합니다.';
}
if ($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin) {
if($targetOfficerLevel === 3 && $general->getVar('intel') < GameConst::$chiefStatMin){
return '지력이 부족합니다.';
}
//신임 장수
$db->update('city', [
'officer_set' => $db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
'officer_set'=>$db->sqleval('officer_set | %i', doOfficerSet(0, $targetOfficerLevel)),
], 'city=%i AND nation=%i', $cityID, $nationID);
$general->setVar('officer_level', $targetOfficerLevel);
$general->setVar('officer_city', $cityID);
@@ -186,25 +169,22 @@ function do도시임명(General $general, int $cityID, int $targetOfficerLevel):
return null;
}
function do추방(General $general, int $myOfficerLevel): ?string
{
function do추방(General $general, int $myOfficerLevel):?string{
$generalID = $general->getID();
$generalName = $general->getVar('name');
$nationID = $general->getNationID();
if ($myPenalty[PenaltyKey::NoBanGeneral->value] ?? false) {
return '추방할 수 없는 상태입니다.';
}
//추방할사람이 외교권자이면 불가
$permission = checkSecretPermission($general->getRaw());
if ($permission == 4) {
if($permission == 4){
return '외교권자는 추방할 수 없습니다.';
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$env = $gameStor->getValues(['startyear', 'year', 'month', 'scenario']);
$env = $gameStor->getValues(['startyear','year','month','scenario']);
$nation = $db->queryFirstRow('SELECT name,chief_set,color FROM nation WHERE nation=%i', $nationID);
$nationName = $nation['name'];
@@ -212,17 +192,17 @@ function do추방(General $general, int $myOfficerLevel): ?string
$logger = $general->getLogger();
//이미 지정했다면 무시
if (isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
if(isOfficerSet($nation['chief_set'], $myOfficerLevel) || ($myOfficerLevel == 0 && $myOfficerLevel == 12)) {
return '이미 추방 권한을 사용했습니다.';
}
$gold = 0;
$rice = 0;
// 금쌀1000이상은 남김
if ($general->getVar('gold') > GameConst::$defaultGold) {
if($general->getVar('gold') > GameConst::$defaultGold) {
$gold = $general->getVar('gold') - GameConst::$defaultGold;
$general->setVar('gold', GameConst::$defaultGold);
}
if ($general->getVar('rice') > GameConst::$defaultRice) {
if($general->getVar('rice') > GameConst::$defaultRice) {
$rice = $general->getVar('rice') - GameConst::$defaultRice;
$general->setVar('rice', GameConst::$defaultRice);
}
@@ -240,26 +220,27 @@ function do추방(General $general, int $myOfficerLevel): ?string
$logger->pushGeneralActionLog("<D><b>{$nationName}</b></>에서 <R>추방</>당했습니다.", ActionLogger::PLAIN);
// 명성/공헌 N*10%감소
if ($env['year'] <= $env['startyear'] && $general->getNPCType() < 2) {
if($env['year'] <= $env['startyear'] && $general->getNPCType() < 2){
$general->setVar('makelimit', $oldMakeLimit);
} else {
}
else{
$betrayCnt = $general->getVar('betray');
$general->addExperience(-$general->getVar('experience') * 0.15 * $betrayCnt);
$general->addDedication(-$general->getVar('dedication') * 0.15 * $betrayCnt);
$general->addExperience(-$general->getVar('experience')*0.15*$betrayCnt);
$general->addDedication(-$general->getVar('dedication')*0.15*$betrayCnt);
$general->increaseVarWithLimit('betray', 1, null, GameConst::$maxBetrayCnt);
}
//부대장일 경우
if ($general->getVar('troop') == $generalID) {
if($general->getVar('troop') == $generalID){
// 모두 탈퇴
$db->update('general', [
'troop' => 0,
'troop'=>0,
], 'troop = %i', $generalID);
$db->delete('troop', 'troop_leader=%i', $generalID);
}
$general->setVar('troop', 0);
if ($general->getNPCType() >= 2) {
if($general->getNPCType() >= 2){
$rng = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
UniqueConst::$hiddenSeed,
'BanNPC',
@@ -298,24 +279,24 @@ function do추방(General $general, int $myOfficerLevel): ?string
}
}
if ($env['year'] < $env['startyear'] + 3) {
if($env['year'] < $env['startyear']+3) {
//초반엔 군주 부상 증가(엔장 임관지양)
$db->update('general', [
'injury' => $db->sqleval('least(injury + 1, %i)', 80),
'injury'=>$db->sqleval('least(injury + 1, %i)', 80),
], 'nation=%i AND officer_level=12', $nationID);
$db->update('nation', [
'gennum' => $db->sqleval('gennum - %i', $general->getNPCType() != 5 ? 1 : 0),
'gold' => $db->sqleval('gold + %i', $gold),
'rice' => $db->sqleval('rice + %i', $rice),
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
} else {
//이번분기는 추방불가(초반 제외)
$db->update('nation', [
'chief_set' => $db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum' => $db->sqleval('gennum - %i', $general->getNPCType() != 5 ? 1 : 0),
'gold' => $db->sqleval('gold + %i', $gold),
'rice' => $db->sqleval('rice + %i', $rice),
'chief_set'=>$db->sqleval('chief_set | %i', doOfficerSet(0, $myOfficerLevel)),
'gennum'=>$db->sqleval('gennum - %i', $general->getNPCType()!=5?1:0),
'gold'=>$db->sqleval('gold + %i', $gold),
'rice'=>$db->sqleval('rice + %i', $rice),
], 'nation = %i', $nationID);
}
@@ -327,62 +308,62 @@ function do추방(General $general, int $myOfficerLevel): ?string
if ($action == "임명") {
if (2 <= $officerLevel && $officerLevel <= 4) {
if (!$destCityID) {
if($action == "임명") {
if(2 <= $officerLevel && $officerLevel <= 4){
if(!$destCityID){
Json::die([
'result' => false,
'reason' => '도시가 지정되지 않았습니다.'
'result'=>false,
'reason'=>'도시가 지정되지 않았습니다.'
]);
}
$result = do도시임명($general, $destCityID, $officerLevel);
if ($result !== null) {
if($result !== null){
Json::die([
'result' => false,
'reason' => $result
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result' => true,
'reason' => 'success'
'result'=>true,
'reason'=>'success'
]);
}
if (5 <= $officerLevel && $officerLevel < 12) {
if(5 <= $officerLevel && $officerLevel < 12){
$result = do수뇌임명($general, $officerLevel);
if ($result !== null) {
if($result !== null){
Json::die([
'result' => false,
'reason' => $result
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result' => true,
'reason' => 'success'
'result'=>true,
'reason'=>'success'
]);
}
Json::die([
'result' => false,
'reason' => '올바르지 않은 지정입니다.'
'result'=>false,
'reason'=>'올바르지 않은 지정입니다.'
]);
}
if ($action == "추방") {
if($action == "추방") {
$result = do추방($general, $myOfficerLevel);
if ($result !== null) {
if($result !== null){
Json::die([
'result' => false,
'reason' => $result
'result'=>false,
'reason'=>$result
]);
}
Json::die([
'result' => true,
'reason' => 'success'
'result'=>true,
'reason'=>'success'
]);
}
Json::die([
'result' => false,
'reason' => '올바르지 않은 명령입니다.'
]);
'result'=>false,
'reason'=>'올바르지 않은 명령입니다.'
]);
+3 -15
View File
@@ -27,25 +27,14 @@ $rootDB = RootDB::db();
$oNow = new \DateTimeImmutable();
$now = $oNow->format('Y-m-d H:i:s');
$member = $rootDB->queryFirstRow('SELECT `name`, `penalty` FROM member WHERE `NO`=%i', $userID);
if(!$member){
$userNick = RootDB::db()->queryFirstField('SELECT `NAME` FROM member WHERE `NO`=%i',$userID);
if(!$userNick){
Json::die([
'result'=>false,
'reason'=>'멤버 정보를 가져오지 못했습니다.'
]);
}
$userNick = $member['name'];
$memberPenalty = Json::decode($member['penalty'] ?? '{}');
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach($penaltyInfo as $penaltyKey => $penaltyValue){
if($penaltyValue['expire'] ?? 0 > TimeUtil::now()){
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$pickResult = $db->queryFirstField('SELECT pick_result FROM select_npc_token WHERE `owner`=%i AND `valid_until`>=%s', $userID, $now);
if(!$pickResult){
Json::die([
@@ -97,8 +86,7 @@ $db->update('general', [
'defence_train'=>80,
'permission'=>'normal',
'owner'=>$userID,
'aux'=>Json::encode($genAux),
'penalty'=>Json::encode($penalty),
'aux'=>Json::encode($genAux)
], 'owner <= 0 AND npc = 2 AND no = %i', $pick);
$db->insertIgnore('general_access_log', [
GeneralAccessLogColumn::generalID->value => $pick,
+15 -37
View File
@@ -1,5 +1,4 @@
<?php
namespace sammo;
include "lib.php";
@@ -25,13 +24,14 @@ if ($defence_train <= 40) {
$defence_train = 40;
}
if ($defence_train <= 90) {
if($defence_train <= 90){
$defence_train = Util::round($defence_train, -1);
} else {
}
else{
$defence_train = 999;
}
if ($tnmt < 0 || $tnmt > 1) {
if($tnmt < 0 || $tnmt > 1){
$tnmt = 1;
}
@@ -39,8 +39,8 @@ $db = DB::db();
$me = General::createObjFromDB($generalID);
if ($defence_train !== $me->getVar('defence_train')) {
if ($defence_train == 999) {
if($defence_train !== $me->getVar('defence_train')){
if($defence_train == 999){
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
$affectedTrain = -3;
@@ -49,7 +49,8 @@ if ($defence_train !== $me->getVar('defence_train')) {
$affectedAtmos = $me->onCalcDomestic('changeDefenceTrain', "atmos{$defence_train}", $affectedAtmos);
$me->increaseVarWithLimit('train', $affectedTrain, 20, GameConst::$maxTrainByWar);
$me->increaseVarWithLimit('atmos', $affectedAtmos, 20, GameConst::$maxAtmosByWar);
} else {
}
else{
$me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train);
}
@@ -59,44 +60,21 @@ $me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
$me->setVar('tnmt', $tnmt);
if ($me->getNPCType() == 1 && $detachNPC) {
if($me->getNPCType() == 1 && $detachNPC){
$turnterm = $gameStor->turnterm;
if ($turnterm < 10) {
if($turnterm < 10){
$targetKillTurn = 30 / $turnterm;
} else {
}
else{
$targetKillTurn = 60 / $turnterm;
}
$me->setVar('killturn', $targetKillTurn);
}
$rootDB = RootDB::db();
//회원 테이블에서 정보확인
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr, `penalty` FROM member WHERE no=%i', $userID);
if (!$member) {
//이런 경우가 있나?
//TODO: 로그 남겨둘 것
Json::die([
'result' => false,
'reason' => '회원 정보를 찾을 수 없습니다.'
]);
}
$memberPenalty = Json::decode($member['penalty'] ?? "{}");
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach ($penaltyInfo as $penaltyKey => $penaltyValue) {
if ($penaltyValue['expire'] ?? 0 > TimeUtil::now()) {
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$me->setVar('penalty', Json::encode($penalty));
$me->applyDB($db);
Json::die([
'result' => true,
'reason' => 'success'
]);
'result'=>true,
'reason'=>'success'
]);
+4 -1
View File
@@ -222,7 +222,10 @@ function extractBattleOrder(WarUnit $defender, WarUnit $attacker)
$totalStat = ($realStat + $fullStat) / 2;
$totalCrew = $general->getVar('crew') / 1000000 * (($general->getVar('train') * $general->getVar('atmos')) ** 1.5);
return $totalStat + $totalCrew / 100;
$value = $totalStat + $totalCrew / 100;
$value = $general->onCalcStat($general, 'battleOrder', $value, ['attacker' => $attacker->getGeneral()]);
$value = $attacker->getGeneral()->onCalcOpposeStat($general, 'battleOrder', $value, ['attacker' => $attacker->getGeneral()]);
return $value;
}
function processWar_NG(
@@ -6,7 +6,6 @@ use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\GameConst;
use sammo\Json;
use sammo\KVStorage;
use sammo\TimeUtil;
@@ -33,18 +32,8 @@ class GetReservedCommand extends \sammo\BaseAPI
$gameStor = KVStorage::getStorage($db, 'game_env');
$generalID = $session->generalID;
$invalidTurnList = 0;
$rawTurn = $db->queryAllLists('SELECT turn_idx, action, arg, brief FROM general_turn WHERE general_id = %i ORDER BY turn_idx ASC', $generalID);
foreach ($rawTurn as [$turn_idx, $action, $arg, $brief]) {
if($turn_idx < 0) {
$invalidTurnList = -1;
$turn_idx += GameConst::$maxTurn;
}
else if($turn_idx >= GameConst::$maxTurn) {
$invalidTurnList = 1;
$turn_idx -= GameConst::$maxTurn;
}
$commandList[$turn_idx] = [
'action' => $action,
'brief' => $brief,
@@ -52,19 +41,6 @@ class GetReservedCommand extends \sammo\BaseAPI
];
}
if($invalidTurnList != 0){
if($invalidTurnList > 0){
$db->update('general_turn', [
'turn_idx' => $db->sqleval('turn_idx - %i', GameConst::$maxTurn)
], 'general_id=%i AND turn_idx >= %i', $generalID, GameConst::$maxTurn);
}
else{
$db->update('general_turn', [
'turn_idx' => $db->sqleval('turn_idx + %i', GameConst::$maxTurn)
], 'general_id=%i AND turn_idx < 0', $generalID);
}
}
[$turnTerm, $year, $month, $lastExecute] = $gameStor->getValuesAsArray(['turnterm', 'year', 'month', 'turntime']);
@@ -0,0 +1,48 @@
<?php
namespace sammo\API\Command;
use sammo\Session;
use DateTimeInterface;
use sammo\Command\UserActionCommand;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Json;
use sammo\KVStorage;
use sammo\TimeUtil;
use sammo\DTO\UserAction;
use function sammo\cutTurn;
class GetReservedUserAction extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$db = DB::db();
$generalID = $session->generalID;
$userActionKey = UserActionCommand::USER_ACTION_KEY;
$rawUserActions = $db->queryFirstField('SELECT JSON_QUERY(`aux`, %s) FROM general WHERE no=%i', "$.{$userActionKey}", $generalID);
if($rawUserActions === null){
$rawUserActions = '{}';
}
$userActions = UserAction::fromArray(Json::decode($rawUserActions));
return [
'result' => true,
'userActions' => $userActions->toArray(),
];
}
}
@@ -0,0 +1,91 @@
<?php
namespace sammo\API\Command;
use sammo\Session;
use DateTimeInterface;
use sammo\Command\UserActionCommand;
use sammo\DB;
use sammo\DTO\UserAction;
use sammo\DTO\UserActionItem;
use sammo\Enums\APIRecoveryType;
use sammo\GameConst;
use sammo\General;
use sammo\Json;
use sammo\KVStorage;
use sammo\Util;
use sammo\Validator;
use function sammo\buildUserActionCommandClass;
use function sammo\setGeneralCommand;
class ReserveUserAction extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'turnIdx',
'action'
])
->rule('int', 'turnIdx')
->rule('max', 'turnIdx', GameConst::$maxTurn)
->rule('min', 'turnIdx', 0)
->rule('lengthMin', 'action', 1);
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$turnIdx = $this->args['turnIdx'];
$action = $this->args['action'];
$userActionKey = UserActionCommand::USER_ACTION_KEY;
if($turnIdx < 0 || $turnIdx >= GameConst::$maxTurn){
return '올바르지 않은 턴입니다.';
}
if(!in_array($action, Util::array_flatten(GameConst::$availableUserActionCommand))){
return '사용할 수 없는 커맨드입니다.';
}
$db = DB::db();
$generalID = $session->generalID;
$rawUserActions = $db->queryFirstField('SELECT JSON_QUERY(`aux`, %s) FROM general WHERE no=%i', "$.{$userActionKey}", $generalID);
if(!$rawUserActions){
$rawUserActions = '{}';
}
$tmp = Json::decode($rawUserActions);
$userActions = UserAction::fromArray($tmp);
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheAll();
$general = General::createObjFromDB($generalID);
$item = buildUserActionCommandClass($action, $general, $gameStor->getAll());
$userActions->reserved[$turnIdx] = new UserActionItem(
$item->getRawClassName(),
$item->getBrief(),
null,
);
$db->update('general', [
'aux' => $db->sqleval('JSON_SET(`aux`, %s, JSON_EXTRACT(%s, "$"))', "$.{$userActionKey}", Json::encode($userActions->toArray())),
], 'no=%i', $generalID);
return [
'result' => true,
];
}
}
@@ -90,9 +90,6 @@ class BuildNationCandidate extends \sammo\BaseAPI
return '거병을 실패했습니다.';
}
$generalObj->setVar('killturn', $env['killturn']);
$generalObj->applyDB($db);
return null;
}
}
+26 -3
View File
@@ -5,11 +5,14 @@ namespace sammo\API\General;
use DateTimeInterface;
use MeekroDB;
use sammo\CityConst;
use sammo\Command\UserActionCommand;
use sammo\DB;
use sammo\DTO\UserAction;
use sammo\DTO\VoteInfo;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\CityColumn;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralAuxKey;
use sammo\Enums\GeneralColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\RankColumn;
@@ -27,6 +30,7 @@ use function sammo\buildNationCommandClass;
use function sammo\checkLimit;
use function sammo\getTournamentTermText;
use function sammo\buildNationTypeClass;
use function sammo\buildUserActionCommandClass;
use function sammo\calcLeadershipBonus;
use function sammo\checkSecretPermission;
use function sammo\getBillByLevel;
@@ -101,7 +105,8 @@ class GetFrontInfo extends \sammo\BaseAPI
return $history;
}
private function generateRecentRecord(int $generalID){
private function generateRecentRecord(int $generalID)
{
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
@@ -247,7 +252,7 @@ class GetFrontInfo extends \sammo\BaseAPI
$nationID
);
if($nationPopulation['cityCnt'] == 0){
if ($nationPopulation['cityCnt'] == 0) {
$nationPopulation = [
'cityCnt' => 0,
'now' => 0,
@@ -361,6 +366,8 @@ class GetFrontInfo extends \sammo\BaseAPI
public function generateGeneralInfo(MeekroDB $db, General $general, array $rawNation): array
{
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getAll(true);
$permission = checkSecretPermission($general->getRaw());
@@ -443,6 +450,21 @@ class GetFrontInfo extends \sammo\BaseAPI
'permission' => $permission,
];
$rawUserAction = $general->getAuxVar(UserActionCommand::USER_ACTION_KEY) ?? [];
$userAction = UserAction::fromArray($rawUserAction);
$impossibleUserAction = [];
$yearMonth = Util::joinYearMonth($admin['year'], $admin['month']);
if ($userAction->nextAvailableTurn) {
foreach ($userAction->nextAvailableTurn as $command => $nextAvailableTurn) {
if ($nextAvailableTurn > $yearMonth) {
$impossibleUserAction[] = [$command, $nextAvailableTurn - $yearMonth];
}
}
}
$result['impossibleUserAction'] = $impossibleUserAction;
$nationID = $general->getNationID();
$troopID = $general->getVar(GeneralColumn::troop);
if (!$troopID) {
@@ -483,6 +505,7 @@ class GetFrontInfo extends \sammo\BaseAPI
'name' => $troopName,
];
return $result;
}
@@ -576,7 +599,7 @@ class GetFrontInfo extends \sammo\BaseAPI
if ($globalInfo['lastVote']) {
$myLastVoteID = $db->queryFirstField('SELECT vote_id FROM vote WHERE general_id = %i ORDER BY vote_id DESC LIMIT 1', $generalID);
if($myLastVoteID) {
if ($myLastVoteID) {
$auxInfo['myLastVote'] = $myLastVoteID;
}
}
@@ -0,0 +1,68 @@
<?php
namespace sammo\API\General;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\GameConst;
use sammo\General;
use sammo\Session;
use sammo\KVStorage;
use sammo\Util;
use function sammo\buildUserActionCommandClass;
class GetUserActionCommandTable extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
}
public function launch(Session $session, ?\DateTimeInterface $modifiedSince, ?string $reqEtag): null | string | array | APIRecoveryType
{
$generalID = $session->generalID;
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->turnOnCache();
$env = $gameStor->getAll();
$general = General::createObjFromDB($generalID);
$commandTable = [];
foreach (GameConst::$availableUserActionCommand as $commandCategory => $commandList) {
$subList = [];
foreach ($commandList as $commandClassName) {
$commandObj = buildUserActionCommandClass($commandClassName, $general, $env);
if (!$commandObj->canDisplay()) {
continue;
}
$subList[] = [
'value' => Util::getClassNameFromObj($commandObj),
'compensation' => $commandObj->getCompensationStyle(),
'possible' => $commandObj->hasMinConditionMet(),
'title' => $commandObj->getCommandDetailTitle(),
'simpleName' => $commandObj->getName(),
'reqArg' => $commandObj::$reqArg,
];
}
$commandTable[] = [
'category' => $commandCategory,
'values' => $subList
];
}
return [
'result' => true,
'commandTable' => $commandTable,
];
}
}
+12 -22
View File
@@ -54,7 +54,7 @@ class Join extends \sammo\BaseAPI
'leadership',
'strength',
'intel',
'inheritTurntimeZone',
'inheritTurntime',
])
->rule('boolean', [
'pic'
@@ -72,8 +72,7 @@ class Join extends \sammo\BaseAPI
], GameConst::$defaultStatMax)
->rule('in', 'character', array_merge(GameConst::$availablePersonality, ['Random']))
->rule('in', 'inheritSpecial', GameConst::$availableSpecialWar)
->rule('min', 'inheritTurntimeZone', 0)
->rule('max', 'inheritTurntimeZone', 59)
->rule('min', 'inheritTurntime', 0)
->rule('in', 'inheritCity', array_keys(CityConst::all()))
->rule('integerArray', 'inheritBonusStat');
@@ -140,28 +139,22 @@ class Join extends \sammo\BaseAPI
$intel = $this->args['intel'];
$inheritSpecial = $this->args['inheritSpecial'] ?? null;
$inheritTurntimeZone = $this->args['inheritTurntimeZone'] ?? null;
$inheritTurntime = $this->args['inheritTurntime'] ?? null;
$inheritCity = $this->args['inheritCity'] ?? null;
$inheritBonusStat = $this->args['inheritBonusStat'] ?? null;
if ($inheritTurntime !== null && $inheritCity !== null) {
return '턴과 도시를 동시에 지정할 수 없습니다.';
}
$rootDB = RootDB::db();
//회원 테이블에서 정보확인
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr, `penalty` FROM member WHERE no=%i', $userID);
$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr FROM member WHERE no=%i', $userID);
if (!$member) {
return "잘못된 접근입니다!!!";
}
$memberPenalty = Json::decode($member['penalty'] ?? "{}");
$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
$penalty = [];
foreach($penaltyInfo as $penaltyKey => $penaltyValue){
if($penaltyValue['expire'] ?? 0 > TimeUtil::now()){
$penalty[$penaltyKey] = $penaltyValue['value'];
}
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheValues(['year', 'month', 'maxgeneral', 'scenario', 'show_img_level', 'block_general_create', 'turnterm', 'turntime', 'genius', 'npcmode']);
@@ -239,7 +232,7 @@ class Join extends \sammo\BaseAPI
if ($inheritSpecial !== null) {
$inheritRequiredPoint += GameConst::$inheritBornSpecialPoint;
}
if ($inheritTurntimeZone !== null) {
if ($inheritTurntime !== null) {
$inheritRequiredPoint += GameConst::$inheritBornTurntimePoint;
}
@@ -354,14 +347,12 @@ class Join extends \sammo\BaseAPI
$experience *= 0.8;
}
if ($inheritTurntimeZone !== null) {
$inheritTurntime = $inheritTurntimeZone * $admin['turnterm'];
$inheritTurntime += $rng->nextRangeInt(0, Util::clamp($admin['turnterm'] - 1, 0));
if ($inheritTurntime !== null) {
$inheritTurntime = $inheritTurntime % ($admin['turnterm'] * 60);
$userLogger->push(sprintf("턴 시간 %02d:%02d 로 지정", intdiv($inheritTurntime, 60), $inheritTurntime % 60), "inheritPoint");
$inheritTurntime += $rng->nextRangeInt(0, 999999) / 1000000;
$turntime = new \DateTimeImmutable(cutTurn($admin['turntime'], $admin['turnterm']));
$turntime = $turntime->add(TimeUtil::secondsToDateInterval($inheritTurntime));
$turntime = TimeUtil::format($turntime, true);
@@ -433,8 +424,7 @@ class Join extends \sammo\BaseAPI
'specage' => $specage,
'special' => $special,
'specage2' => $specage2,
'special2' => $special2,
'penalty' => Json::encode($penalty),
'special2' => $special2
]);
$generalID = $db->insertId();
$db->insert('general_access_log', [
+1 -5
View File
@@ -55,11 +55,7 @@ class GetCachedMap extends \sammo\BaseAPI
return 'cache 불가';
}
$absolutePath = realpath('data/file_cache');
if (!$absolutePath) {
return 'cache 불가';
}
$storage = new \Nette\Caching\Storages\FileStorage($absolutePath);
$storage = new \Nette\Caching\Storages\FileStorage('data/file_cache');
$cache = new Cache($storage);
$now = TimeUtil::nowDateTimeImmutable();
-4
View File
@@ -288,10 +288,6 @@ class GetConst extends \sammo\BaseAPI
if (!prepareDir($cacheDir)) {
throw new RuntimeException('cache 폴더 없음');
}
$absolutePath = realpath($cacheDir);
if (!$absolutePath) {
throw new RuntimeException('cache 폴더 없음');
}
$storage = new \Nette\Caching\Storages\FileStorage($cacheDir);
$cache = new Cache($storage);
-154
View File
@@ -1,154 +0,0 @@
<?php
namespace sammo\API\InheritAction;
use sammo\Session;
use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\MessageType;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\Message;
use sammo\MessageTarget;
use sammo\RootDB;
use sammo\TimeUtil;
use sammo\UserLogger;
use sammo\Validator;
use function sammo\GetImageURL;
use function sammo\getNationStaticInfo;
/**
*
* 유산 포인트 1000 포인트를 사용하면 지정한 상대의 본래 유저명을 확인 가능.
* 개인 메시지로 전달되며, 이 기능이 사용되었음을 상대에게도 알림.
*/
class CheckOwner extends \sammo\BaseAPI
{
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('required', [
'destGeneralID',
])
->rule('int', 'destGeneralID')
->rule('min', 'destGeneralID', 1);
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag): null|string|array|APIRecoveryType
{
$userID = $session->userID;
$generalID = $session->generalID;
$destGeneralID = $this->args['destGeneralID'];
if ($generalID == $destGeneralID) {
return '자신의 정보는 확인할 수 없습니다.';
}
$general = General::createObjFromDB($generalID);
if ($userID != $general->getVar('owner')) {
return '로그인 상태가 이상합니다. 다시 로그인해 주세요.';
}
$db = DB::db();
$destRawGeneral = $db->queryFirstRow('SELECT no,name,nation,owner,owner_name,imgsvr,picture FROM general WHERE no = %i', $destGeneralID);
if (!$destRawGeneral) {
return '대상 장수가 존재하지 않습니다.';
}
if (!$destRawGeneral['owner']) {
return '대상 장수는 NPC입니다.';
}
$gameStor = KVStorage::getStorage($db, 'game_env');
if ($gameStor->isunited) {
return '이미 천하가 통일되었습니다.';
}
$reqPoint = GameConst::$inheritCheckOwnerPoint;
$inheritStor = KVStorage::getStorage($db, "inheritance_{$userID}");
$previousPoint = ($inheritStor->getValue('previous') ?? [0, 0])[0];
if ($previousPoint < $reqPoint) {
return '충분한 유산 포인트를 가지고 있지 않습니다.';
}
$userLogger = new UserLogger($userID);
$userLogger->push("{$reqPoint} 포인트로 장수 소유자 확인", "inheritPoint");
$userLogger->flush();
$destGeneralName = $destRawGeneral['name'];
$destGeneralOwnerName = $destRawGeneral['owner_name'];
if (!$destGeneralOwnerName) {
$rootDB = RootDB::db();
$destGeneralOwnerName = $rootDB->queryFirstField('SELECT name FROM member WHERE no = %i', $destRawGeneral['owner']) ?? '알수없음';
}
$src = new MessageTarget(0, '', 0, 'System', '#000000');
if (true) {
$staticNation = $general->getStaticNation();
$dest = new MessageTarget(
$generalID,
$general->getName(),
$general->getNationID(),
$staticNation['name'],
$staticNation['color'],
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
);
$msg = new Message(
MessageType::private,
$src,
$dest,
"{$destGeneralName}의 소유자는 {$destGeneralOwnerName} 입니다.",
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send(true);
}
$inheritStor->setValue('previous', [$previousPoint - $reqPoint, null]);
$general->increaseRankVar(RankColumn::inherit_point_spent_dynamic, $reqPoint);
$general->applyDB($db);
if(true){
$destStaticNation = getNationStaticInfo($destRawGeneral['nation']);
$dest = new MessageTarget(
$destGeneralID,
$destGeneralName,
$destRawGeneral['nation'],
$destStaticNation['name'],
$destStaticNation['color'],
GetImageURL($destRawGeneral['imgsvr'], $destRawGeneral['picture'])
);
$msg = new Message(
MessageType::private,
$src,
$dest,
"소유자명이 누군가에 의해 확인되었습니다.",
new \DateTime(),
new \DateTime('9999-12-31'),
[]
);
$msg->send(true);
}
return null;
}
}
+2 -16
View File
@@ -7,12 +7,9 @@ use DateTimeInterface;
use sammo\DB;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\MessageType;
use sammo\Enums\PenaltyKey;
use sammo\Json;
use sammo\Message;
use sammo\MessageTarget;
use sammo\Validator;
use sammo\Util;
use function sammo\checkLimit;
use function sammo\checkSecretPermission;
@@ -173,8 +170,6 @@ class SendMessage extends \sammo\BaseAPI
return '장수가 없습니다.';
}
$penalty = Json::decode($me['penalty'] ?? '{}');
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
return '접속 제한입니다.';
@@ -192,9 +187,6 @@ class SendMessage extends \sammo\BaseAPI
// 전체 메세지
if ($mailbox === Message::MAILBOX_PUBLIC) {
if($penalty[PenaltyKey::NoSendPublicMsg->value] ?? 0) {
return '공개 메세지를 보낼 수 없습니다.';
}
$msgID = $this->genPublicMessage($src, $text)->send();
return [
'msgType' => 'public',
@@ -234,14 +226,8 @@ class SendMessage extends \sammo\BaseAPI
$now = new \DateTime();
$lastMsg = new \DateTime($session->lastMsg ?? '0000-00-00');
$msg_interval = $now->getTimestamp() - $lastMsg->getTimestamp();
if($penalty[PenaltyKey::NoSendPrivateMsg->value] ?? 0) {
return '개인 메세지를 보낼 수 없습니다.';
}
$msg_min_interval = $penalty[PenaltyKey::SendPrivateMsgDelay->value] ?? 2;
if ($msg_interval < $msg_min_interval) {
return "개인메세지는 {$msg_min_interval}초당 1건만 보낼 수 있습니다!";
if ($msg_interval < 2) {
return '개인메세지는 2초당 1건만 보낼 수 있습니다!';
}
$session->lastMsg = $now->format('Y-m-d H:i:s');
+52 -2
View File
@@ -3,7 +3,9 @@
namespace sammo\API\Nation;
use ArrayObject;
use sammo\Command\UserActionCommand;
use sammo\DB;
use sammo\DTO\UserAction;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\GeneralLiteQueryMode;
use sammo\Enums\GeneralQueryMode;
@@ -117,6 +119,9 @@ class GeneralList extends \sammo\BaseAPI
'reservedCommand' => 1,
'autorun_limit' => 1,
'impossibleUserAction' => 1,
'reservedUserAction' => 1,
];
public function validateArgs(): ?string
@@ -153,7 +158,8 @@ class GeneralList extends \sammo\BaseAPI
$me = $db->queryFirstRow(
'SELECT refresh_score, turntime, belong, nation, officer_level, permission, penalty FROM `general`
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i', $session->getUserID()
LEFT JOIN general_access_log AS l ON `general`.no = l.general_id WHERE owner=%i',
$session->getUserID()
);
$limitState = checkLimit($me['refresh_score']);
if ($limitState >= 2) {
@@ -269,6 +275,50 @@ class GeneralList extends \sammo\BaseAPI
'bill' => fn ($rawGeneral) => getBillByLevel($rawGeneral['dedlevel']),
'reservedCommand' => fn ($rawGeneral) => $reservedCommand[$rawGeneral['no']] ?? null,
'autorun_limit' => fn ($rawGeneral) => ($rawGeneral['aux'] ?? [])['autorun_limit'] ?? 0,
'impossibleUserAction' => function ($rawGeneral) use ($env) {
$rawUserAction = ($rawGeneral['aux'] ?? [])[UserActionCommand::USER_ACTION_KEY] ?? [];
$userAction = UserAction::fromArray($rawUserAction);
$impossibleUserAction = [];
$yearMonth = Util::joinYearMonth($env['year'], $env['month']);
if ($userAction->nextAvailableTurn) {
foreach ($userAction->nextAvailableTurn as $command => $nextAvailableTurn) {
if ($nextAvailableTurn > $yearMonth) {
$impossibleUserAction[] = [$command, $nextAvailableTurn - $yearMonth];
}
}
}
return $impossibleUserAction;
},
'reservedUserAction' => function ($rawGeneral) use ($env) {
$rawUserAction = ($rawGeneral['aux'] ?? [])[UserActionCommand::USER_ACTION_KEY] ?? [];
$userAction = UserAction::fromArray($rawUserAction);
$reservedUserAction = [];
$emptyTurnObj = [
'brief' => '휴식',
'action' => '휴식',
'arg' => [],
];
for($i = 0; $i < 5; $i++){
$reservedUserAction[] = $emptyTurnObj;
}
if ($userAction->reserved) {
foreach ($userAction->reserved as $turnIdx => $reserved) {
if($turnIdx >= 5){
continue;
}
$reservedUserAction[$turnIdx] = [
'brief' => $reserved->brief,
'action' => $reserved->command,
'arg' => [],
];
}
}
return $reservedUserAction;
},
];
foreach ($rankColumns as $rankKey) {
@@ -313,7 +363,7 @@ class GeneralList extends \sammo\BaseAPI
foreach ($rawGeneralList as $rawGeneral) {
//General 생성?
if (key_exists('aux', $rawGeneral)) {
$rawGeneral['aux'] = \sammo\Json::decode($rawGeneral['aux']);
$rawGeneral['aux'] = \sammo\JSON::decode($rawGeneral['aux']);
}
$item = [];
@@ -73,11 +73,6 @@ class GetReservedCommand extends \sammo\BaseAPI
}
$nationTurnList = [];
//혹시 정규 턴을 벗어난 턴이 있는지 체크
$invalidUnderTurnList = [];
$invalidOverTurnList = [];
foreach ($db->queryAllLists(
'SELECT officer_level, turn_idx, action, arg, brief FROM nation_turn WHERE nation_id = %i ORDER BY officer_level DESC, turn_idx ASC',
$me['nation']
@@ -85,14 +80,6 @@ class GetReservedCommand extends \sammo\BaseAPI
if (!key_exists($officer_level, $nationTurnList)) {
$nationTurnList[$officer_level] = [];
}
if($turn_idx < 0){
$invalidUnderTurnList[$officer_level] = $turn_idx;
$turn_idx += GameConst::$maxChiefTurn;
}
else if($turn_idx >= GameConst::$maxChiefTurn){
$invalidOverTurnList[$officer_level] = $turn_idx;
$turn_idx -= GameConst::$maxChiefTurn;
}
$nationTurnList[$officer_level][$turn_idx] = [
'action' => $action,
'brief' => $brief,
@@ -100,21 +87,6 @@ class GetReservedCommand extends \sammo\BaseAPI
];
}
if($invalidUnderTurnList){
$db->update(
'nation_turn', [
'turn_idx' => $db->sqleval('`turn_idx` + %i', GameConst::$maxChiefTurn)
], 'nation_id = %i AND officer_level IN %li AND turn_idx < 0', $me['nation'], array_keys($invalidUnderTurnList)
);
}
if($invalidOverTurnList){
$db->update(
'nation_turn', [
'turn_idx' => $db->sqleval('`turn_idx` - %i', GameConst::$maxChiefTurn)
], 'nation_id = %i AND officer_level IN %li AND turn_idx >= %i', $me['nation'], array_keys($invalidOverTurnList), GameConst::$maxChiefTurn
);
}
$troopList = [];
foreach ($db->queryAllLists(
'SELECT troop_leader, `name` FROM troop WHERE `nation` = %i',
+19
View File
@@ -0,0 +1,19 @@
<?php
namespace sammo\ActionBuff;
use sammo\General;
use \sammo\iAction;
class g65_계략성공 implements iAction
{
use \sammo\DefaultAction;
function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
{
if($turnType == '계략'){
if($varType == 'success') return $value + 20;
}
return $value;
}
}
+21
View File
@@ -0,0 +1,21 @@
<?php
namespace sammo\ActionBuff;
use sammo\General;
use \sammo\iAction;
class g65_내정성공 implements iAction
{
use \sammo\DefaultAction;
static protected $target = ['상업', '농업', '치안', '기술', '인구', '성벽', '수비', '민심'];
function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
{
if ($varType == 'success' && in_array($turnType, static::$target)) {
return $value + 1;
}
return $value;
}
}
+19
View File
@@ -0,0 +1,19 @@
<?php
namespace sammo\ActionBuff;
use sammo\General;
use \sammo\iAction;
class g65_사기40 implements iAction
{
use \sammo\DefaultAction;
function onCalcStat(General $general, string $statName, $value, $aux = null)
{
if ($statName == 'bonusAtmos') {
return $value + 40;
}
return $value;
}
}
@@ -0,0 +1,60 @@
<?php
namespace sammo\ActionBuff;
use sammo\GameUnitConst;
use sammo\General;
use \sammo\iAction;
class g65_전투순위보정 implements iAction
{
use \sammo\DefaultAction;
function onCalcStat(General $defender, string $statName, $value, $aux = null)
{
//방어자 입장에서 coef가 높다면 전투순위를 높인다.
if ($statName == 'battleOrder') {
if ($aux === null) throw new \RuntimeException('전투순위보정에 필요한 aux가 없습니다.');
/** @var General */
$attacker = $aux['attacker'];
$defenderCrewType = $defender->getCrewTypeObj();
$attackerCrewType = $attacker->getCrewTypeObj();
$attackerCoef = $attackerCrewType->getAttackCoef($defenderCrewType) * $defenderCrewType->getDefenceCoef($attackerCrewType);
$defenderCoef = $defenderCrewType->getAttackCoef($attackerCrewType) * $attackerCrewType->getDefenceCoef($defenderCrewType);
if ($attackerCoef < $defenderCoef) {
return $value * 4;
} else if ($attackerCoef > $defenderCoef) {
return $value / 2;
} else if ($attackerCrewType->armType == $defenderCrewType->armType) {
return $value * 2;
}
}
return $value;
}
function onCalcOpposeStat(General $defender, string $statName, $value, $aux = null)
{
//공격자 입장에서 coef가 높다면 전투순위를 높인다.
if ($statName == 'battleOrder') {
if ($aux === null) throw new \RuntimeException('전투순위보정에 필요한 aux가 없습니다.');
/** @var General */
$attacker = $aux['attacker'];
$defenderCrewType = $defender->getCrewTypeObj();
$attackerCrewType = $attacker->getCrewTypeObj();
$attackerCoef = $attackerCrewType->getAttackCoef($defenderCrewType) * $defenderCrewType->getDefenceCoef($attackerCrewType);
$defenderCoef = $defenderCrewType->getAttackCoef($attackerCrewType) * $attackerCrewType->getDefenceCoef($defenderCrewType);
if ($attackerCoef > $defenderCoef) {
return $value * 4;
} else if ($attackerCoef < $defenderCoef) {
return $value / 2;
} else if ($attackerCrewType->armType == $defenderCrewType->armType) {
return $value * 2;
}
}
return $value;
}
}
@@ -0,0 +1,19 @@
<?php
namespace sammo\ActionBuff;
use \sammo\iAction;
class g65_징병비용무시 implements iAction
{
use \sammo\DefaultAction;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
{
if ($varType == 'cost' && in_array($turnType, ['징병', '모병'])) {
return 0;
}
return $value;
}
}
@@ -0,0 +1,19 @@
<?php
namespace sammo\ActionBuff;
use \sammo\iAction;
class g65_징병인구무시 implements iAction
{
use \sammo\DefaultAction;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
{
if ($turnType == '징집인구' && $varType == 'score') {
return 0;
}
return $value;
}
}
@@ -19,14 +19,10 @@ class che_저지_삼황내문 extends \sammo\BaseItem{
if($unit->isAttacker()){
return null;
}
if($unit->getPhase() > 0){
if($unit->getPhase() >= 2){
return null;
}
if($unit->hasActivatedSkillOnLog('저지') >= 2){
return null;
}
if($unit->hasActivatedSkillOnLog('저지') == 1 && $unit->getPhase() == 0 && $unit->rng->nextBool(0.5)){
if($unit->getPhase() == 1 && $unit->rng->nextBool(0.5)){
return null;
}
@@ -9,7 +9,7 @@ class che_오두미도 extends \sammo\BaseNation{
protected $name = '오두미도';
protected $info = '';
static $pros = '쌀수입↑ 인구↑';
static $cons = '기술↓ 수성↓ 농상↓';
static $cons = '기술↓ 수성↓ 내정↓';
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
@@ -40,4 +40,4 @@ class che_오두미도 extends \sammo\BaseNation{
return $amount;
}
}
}
+2 -2
View File
@@ -8,7 +8,7 @@ class che_유가 extends \sammo\BaseNation{
protected $name = '유가';
protected $info = '';
static $pros = '농상↑ 민심↑';
static $pros = '내정↑ 민심↑';
static $cons = '쌀수입↓';
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
@@ -31,4 +31,4 @@ class che_유가 extends \sammo\BaseNation{
return $amount;
}
}
}
+4 -4
View File
@@ -8,7 +8,7 @@ class che_음양가 extends \sammo\BaseNation{
protected $name = '음양가';
protected $info = '';
static $pros = '농상↑ 인구↑';
static $pros = '내정↑ 인구↑';
static $cons = '기술↓ 전략↓';
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
@@ -29,14 +29,14 @@ class che_음양가 extends \sammo\BaseNation{
if($type == 'pop' && $amount > 0){
return $amount * 1.2;
}
return $amount;
}
public function onCalcStrategic(string $turnType, string $varType, $value){
if($varType == 'delay'){
return Util::round($value * 4 / 3);
return $value * 2;
}
return $value;
}
}
}
+2 -2
View File
@@ -9,7 +9,7 @@ class che_종횡가 extends \sammo\BaseNation{
protected $name = '종횡가';
protected $info = '';
static $pros = '전략↑ 수성↑';
static $cons = '금수입↓ 농상↓';
static $cons = '금수입↓ 내정↓';
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '수비' || $turnType == '성벽'){
@@ -42,4 +42,4 @@ class che_종횡가 extends \sammo\BaseNation{
}
return $value;
}
}
}
+1 -1
View File
@@ -158,7 +158,7 @@ class che_강행 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
+1 -1
View File
@@ -174,7 +174,7 @@ class che_거병 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
+2 -5
View File
@@ -18,7 +18,6 @@ use function \sammo\getAllNationStaticInfo;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use function sammo\buildNationTypeClass;
use function sammo\genGenericUniqueRNGFromGeneral;
@@ -82,8 +81,7 @@ class che_건국 extends Command\GeneralCommand
$this->minConditionConstraints = [
ConstraintHelper::BeOpeningPart($relYear + 1),
ConstraintHelper::ReqNationValue('level', '국가규모', '==', 0, '정식 국가가 아니어야합니다.'),
ConstraintHelper::NoPenalty(PenaltyKey::NoFoundNation),
ConstraintHelper::ReqNationValue('level', '국가규모', '==', 0, '정식 국가가 아니어야합니다.')
];
}
@@ -104,7 +102,6 @@ class che_건국 extends Command\GeneralCommand
ConstraintHelper::CheckNationNameDuplicate($nationName),
ConstraintHelper::AllowJoinAction(),
ConstraintHelper::ConstructableCity(),
ConstraintHelper::NoPenalty(PenaltyKey::NoFoundNation),
];
}
@@ -204,7 +201,7 @@ class che_건국 extends Command\GeneralCommand
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '건국');
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general), $general, '건국');
$general->applyDB($db);
return true;
+1 -1
View File
@@ -112,7 +112,7 @@ class che_견문 extends Command\GeneralCommand{
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
@@ -178,7 +178,7 @@ class che_군량매매 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
+1 -1
View File
@@ -95,7 +95,7 @@ class che_귀환 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
@@ -134,7 +134,7 @@ class che_기술연구 extends che_상업투자{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
+1 -1
View File
@@ -126,7 +126,7 @@ class che_단련 extends Command\GeneralCommand{
$general->increaseVar($incStat, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
+1 -1
View File
@@ -169,7 +169,7 @@ class che_등용 extends Command\GeneralCommand
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
@@ -281,7 +281,7 @@ class che_랜덤임관 extends Command\GeneralCommand
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '랜덤 임관');
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general), $general, '랜덤 임관');
$general->applyDB($db);
return true;
@@ -216,7 +216,7 @@ class che_무작위건국 extends Command\GeneralCommand
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '건국');
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general), $general, '건국');
$general->applyDB($db);
return true;
@@ -148,7 +148,7 @@ class che_물자조달 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
@@ -106,7 +106,7 @@ class che_사기진작 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
@@ -218,7 +218,7 @@ class che_상업투자 extends Command\GeneralCommand{
$general->increaseVar(static::$statKey.'_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
@@ -179,7 +179,7 @@ class che_숙련전환 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 2);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
+1 -1
View File
@@ -75,7 +75,7 @@ class che_은퇴 extends Command\GeneralCommand{
$logger->pushGeneralActionLog("은퇴하였습니다. <1>$date</>");
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
+1 -1
View File
@@ -164,7 +164,7 @@ class che_이동 extends Command\GeneralCommand
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
@@ -152,7 +152,7 @@ class che_인재탐색 extends Command\GeneralCommand
$general->increaseVar($incStat, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
}
@@ -218,7 +218,7 @@ class che_인재탐색 extends Command\GeneralCommand
$general->increaseVar($incStat, 3);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
}
+3 -6
View File
@@ -17,7 +17,6 @@ use function \sammo\getNationStaticInfo;
use \sammo\Constraint\ConstraintHelper;
use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
class che_임관 extends Command\GeneralCommand
{
@@ -67,8 +66,7 @@ class che_임관 extends Command\GeneralCommand
$this->minConditionConstraints = [
ConstraintHelper::ReqEnvValue('join_mode', '!=', 'onlyRandom', '랜덤 임관만 가능합니다'),
ConstraintHelper::BeNeutral(),
ConstraintHelper::AllowJoinAction(),
ConstraintHelper::NoPenalty(PenaltyKey::NoChosenAssignment),
ConstraintHelper::AllowJoinAction()
];
}
@@ -94,8 +92,7 @@ class che_임관 extends Command\GeneralCommand
ConstraintHelper::BeNeutral(),
ConstraintHelper::ExistsDestNation(),
ConstraintHelper::AllowJoinDestNation($relYear),
ConstraintHelper::AllowJoinAction(),
ConstraintHelper::NoPenalty(PenaltyKey::NoChosenAssignment),
ConstraintHelper::AllowJoinAction()
];
}
@@ -175,7 +172,7 @@ class che_임관 extends Command\GeneralCommand
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
@@ -196,7 +196,7 @@ class che_장비매매 extends Command\GeneralCommand
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
@@ -170,7 +170,7 @@ class che_장수대상임관 extends Command\GeneralCommand{
$general->addExperience($exp);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
@@ -121,7 +121,7 @@ class che_전투태세 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 3);
$this->setResultTurn($turnResult);
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
@@ -103,7 +103,7 @@ class che_전투특기초기화 extends Command\GeneralCommand{
$logger->pushGeneralActionLog("새로운 {$specialName}를 가질 준비가 되었습니다. <1>$date</>");
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
@@ -95,6 +95,8 @@ class che_접경귀환 extends Command\GeneralCommand{
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>{$josaRo} 접경귀환했습니다.");
$general->setVar('city', $destCityID);
$general->setRawCity(null);
//TODO: InstantAction일때에만 설정하지 않는게 나은데..
//$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
@@ -188,7 +188,7 @@ class che_정착장려 extends Command\GeneralCommand{
$general->increaseVar(static::$statKey.'_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
@@ -188,7 +188,7 @@ class che_주민선정 extends Command\GeneralCommand{
$general->increaseVar(static::$statKey.'_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
+1 -1
View File
@@ -170,7 +170,7 @@ class che_증여 extends Command\GeneralCommand
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
$destGeneral->applyDB($db);
+1 -1
View File
@@ -103,7 +103,7 @@ class che_집합 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
+1 -1
View File
@@ -227,7 +227,7 @@ class che_징병 extends Command\GeneralCommand
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
$general->setAuxVar('armType', $reqCrewType->armType);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
+1 -1
View File
@@ -253,7 +253,7 @@ class che_출병 extends Command\GeneralCommand
processWar($warRngSeed, $general, $this->nation, $this->destCity);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
+1 -1
View File
@@ -105,8 +105,8 @@ class che_해산 extends Command\GeneralCommand{
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$nationGenerals = deleteNation($general, false);
$general->setVar('makelimit', 12);
foreach($nationGenerals as $oldGeneral){
$oldGeneral->setVar('makelimit', 12);
$oldGeneral->applyDB($db);
}
$general->applyDB($db);
+1 -1
View File
@@ -146,7 +146,7 @@ class che_헌납 extends Command\GeneralCommand
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
+1 -1
View File
@@ -107,7 +107,7 @@ class che_훈련 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
+1 -1
View File
@@ -201,7 +201,7 @@ class cr_건국 extends Command\GeneralCommand
$general->increaseInheritancePoint(InheritanceKey::active_action, 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general, static::$actionName), $general, '건국');
tryUniqueItemLottery(genGenericUniqueRNGFromGeneral($general), $general, '건국');
$general->applyDB($db);
return true;
+1 -1
View File
@@ -105,7 +105,7 @@ class cr_맹훈련 extends Command\GeneralCommand{
$general->increaseVar('leadership_exp', 1);
$this->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general), $general);
$general->applyDB($db);
return true;
@@ -0,0 +1,61 @@
<?php
namespace sammo\Command\UserAction;
use \sammo\Command;
use sammo\DB;
use sammo\Util;
class g65_군량급매 extends Command\UserActionCommand{
static protected $actionName = '군량급매';
protected function argTest():bool{
return true;
}
public function getBrief(): string
{
return '군량 급매';
}
public function getCommandDetailTitle(): string
{
$postReqTurn = $this->getPostReqTurn();
return "금/쌀 동등화(재사용 대기 {$postReqTurn})";
}
protected function init(){
//아무것도 하지 않음
$this->fullConditionConstraints=[];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 60;
}
public function getCost():array{
return [0, 0];
}
public function run(\Sammo\RandUtil $rng):bool{
$general = $this->generalObj;
$date = $general->getTurnTime($general::TURNTIME_HM);
$gold = $general->getVar('gold');
$rice = $general->getVar('rice');
$avg = Util::toInt(($gold + $rice + 1) / 2);
$general->setVar('gold', $avg);
$general->setVar('rice', $avg);
$logger = $this->generalObj->getLogger();
$logger->pushGeneralActionLog("지나가는 상인과 금과 쌀을 거래합니다. <1>$date</>");
$general->applyDB(DB::db());
return true;
}
}
@@ -0,0 +1,52 @@
<?php
namespace sammo\Command\UserAction;
use sammo\ActionBuff\g65_사기40;
use \sammo\Command;
class g65_병사연회 extends Command\UserActionCommand{
static protected $actionName = '병사연회';
protected function argTest():bool{
return true;
}
public function getBrief(): string
{
return '병사 연회';
}
public function getCommandDetailTitle(): string
{
$postReqTurn = $this->getPostReqTurn();
return "3턴 간 사기 +40(재사용 대기 {$postReqTurn})";
}
protected function init(){
//아무것도 하지 않음
$this->fullConditionConstraints=[];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 60;
}
public function getCost():array{
return [0, 0];
}
public function run(\Sammo\RandUtil $rng):bool{
$general = $this->generalObj;
$general->addInstantBuff(new g65_사기40(), 3);
$date = $general->getTurnTime($general::TURNTIME_HM);
$logger = $general->getLogger();
$logger->pushGeneralActionLog("병사에게 연회를 열어 3턴간 사기가 40 상승합니다. <1>$date</>");
return true;
}
}
@@ -0,0 +1,62 @@
<?php
namespace sammo\Command\UserAction;
use sammo\ActionBuff\g65_징병비용무시;
use \sammo\Command;
use sammo\Constraint\ConstraintHelper;
class g65_병장기지원 extends Command\UserActionCommand{
static protected $actionName = '병장기지원';
protected function argTest():bool{
return true;
}
public function getBrief(): string
{
return '병장기 지원';
}
public function getCommandDetailTitle(): string
{
$postReqTurn = $this->getPostReqTurn();
return "이번턴의 징병/모병 비용 무시(재사용 대기 {$postReqTurn})";
}
protected function init(){
$this->setCity();
$this->setNation();
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity()
];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 60;
}
public function getCost():array{
return [0, 0];
}
public function run(\Sammo\RandUtil $rng):bool{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$general = $this->generalObj;
$general->addInstantBuff(new g65_징병비용무시(), 1);
$date = $general->getTurnTime($general::TURNTIME_HM);
$logger = $general->getLogger();
$logger->pushGeneralActionLog("상인에게 병사들의 병장기를 지원받습니다. <1>$date</>");
return true;
}
}
@@ -0,0 +1,61 @@
<?php
namespace sammo\Command\UserAction;
use sammo\ActionBuff\g65_전투순위보정;
use \sammo\Command;
use sammo\Constraint\ConstraintHelper;
class g65_약점간파 extends Command\UserActionCommand{
static protected $actionName = '약점간파';
protected function argTest():bool{
return true;
}
public function getBrief(): string
{
return '약점 간파';
}
public function getCommandDetailTitle(): string
{
$postReqTurn = $this->getPostReqTurn();
return "1턴동안 유리한 병종과 상대할 가능성 대폭 증가(재사용 대기 {$postReqTurn})";
}
protected function init(){
$this->setCity();
$this->setNation();
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral()
];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 60;
}
public function getCost():array{
return [0, 0];
}
public function run(\Sammo\RandUtil $rng):bool{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$general = $this->generalObj;
$general->addInstantBuff(new g65_전투순위보정(), 1);
$date = $general->getTurnTime($general::TURNTIME_HM);
$logger = $general->getLogger();
$logger->pushGeneralActionLog("상대진영의 약점을 꿰뚫어 유리한 상대를 찾습니다. <1>$date</>");
return true;
}
}
@@ -0,0 +1,56 @@
<?php
namespace sammo\Command\UserAction;
use \sammo\Command;
use sammo\DB;
class g65_의원소환 extends Command\UserActionCommand{
static protected $actionName = '의원 소환';
protected function argTest():bool{
return true;
}
public function getBrief(): string
{
return '의원 소환';
}
public function getCommandDetailTitle(): string
{
$postReqTurn = $this->getPostReqTurn();
return "부상 시 치료(재사용 대기 {$postReqTurn})";
}
protected function init(){
//아무것도 하지 않음
$this->fullConditionConstraints=[];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 60;
}
public function getCost():array{
return [0, 0];
}
public function run(\Sammo\RandUtil $rng):bool{
$general = $this->generalObj;
if($general->getVar('injury') == 0){
return false;
}
$general->setVar('injury', 0);
$date = $general->getTurnTime($general::TURNTIME_HM);
$logger = $this->generalObj->getLogger();
$logger->pushGeneralActionLog("의원을 불러 부상을 치료합니다. <1>$date</>");
$general->applyDB(DB::db());
return true;
}
}
@@ -0,0 +1,62 @@
<?php
namespace sammo\Command\UserAction;
use sammo\ActionBuff\g65_징병인구무시;
use \sammo\Command;
use sammo\Constraint\ConstraintHelper;
class g65_입대독려 extends Command\UserActionCommand{
static protected $actionName = '입대독려';
protected function argTest():bool{
return true;
}
public function getBrief(): string
{
return '입대 독려';
}
public function getCommandDetailTitle(): string
{
$postReqTurn = $this->getPostReqTurn();
return "이번턴의 징병/모병 인구 무시(재사용 대기 {$postReqTurn})";
}
protected function init(){
$this->setCity();
$this->setNation();
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity()
];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 60;
}
public function getCost():array{
return [0, 0];
}
public function run(\Sammo\RandUtil $rng):bool{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$general = $this->generalObj;
$general->addInstantBuff(new g65_징병인구무시(), 1);
$date = $general->getTurnTime($general::TURNTIME_HM);
$logger = $general->getLogger();
$logger->pushGeneralActionLog("성 밖의 주민들에게 입대를 요청합니다. <1>$date</>");
return true;
}
}
@@ -0,0 +1,112 @@
<?php
namespace sammo\Command\UserAction;
use sammo\CityConst;
use \sammo\Command;
use sammo\Constraint\ConstraintHelper;
use sammo\DB;
use sammo\JosaUtil;
use function sammo\searchDistance;
class g65_접경귀환 extends Command\UserActionCommand
{
static protected $actionName = '접경귀환';
protected function argTest(): bool
{
return true;
}
public function getBrief(): string
{
return '접경 귀환';
}
public function getCommandDetailTitle(): string
{
$postReqTurn = $this->getPostReqTurn();
return "적군 도시 소재 시 접경으로 귀환(재사용 대기 {$postReqTurn})";
}
protected function init()
{
$this->setCity();
$this->setNation();
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::NotWanderingNation(),
ConstraintHelper::NotOccupiedCity()
];
}
public function getPreReqTurn(): int
{
return 0;
}
public function getPostReqTurn(): int
{
return 60;
}
public function getCost(): array
{
return [0, 0];
}
public function run(\Sammo\RandUtil $rng): bool
{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$cityID = $general->getCityID();
$logger = $general->getLogger();
$distanceList = searchDistance($cityID, 3, true);
$occupiedCityList = new \Ds\Set($db->queryFirstColumn(
'SELECT city FROM city WHERE nation = %i AND city IN %li AND supply = 1',
$general->getNationID(),
array_merge(...$distanceList)
));
$nearestCityList = [];
foreach ($distanceList as $cityList) {
foreach ($cityList as $cityID) {
if ($occupiedCityList->contains($cityID)) {
$nearestCityList[] = $cityID;
}
}
if ($nearestCityList) {
break;
}
}
if (!$nearestCityList) {
$logger->pushGeneralActionLog("3칸 이내에 아국 도시가 없습니다.");
return false;
}
$destCityID = $rng->choice($nearestCityList);
$destCityName = CityConst::byID($destCityID)->name;
$date = $general->getTurnTime($general::TURNTIME_HM);
$josaRo = JosaUtil::pick($destCityName, '로');
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>{$josaRo} 접경귀환했습니다. <1>$date</>");
$general->setVar('city', $destCityID);
$general->setRawCity(null);
$general->applyDB($db);
return true;
}
}
@@ -0,0 +1,62 @@
<?php
namespace sammo\Command\UserAction;
use sammo\ActionBuff\g65_내정성공;
use \sammo\Command;
use sammo\Constraint\ConstraintHelper;
class g65_철야내정 extends Command\UserActionCommand{
static protected $actionName = '철야내정';
protected function argTest():bool{
return true;
}
public function getBrief(): string
{
return '철야 내정';
}
public function getCommandDetailTitle(): string
{
$postReqTurn = $this->getPostReqTurn();
return "2턴 간 내정 항상 성공(재사용 대기 {$postReqTurn})";
}
protected function init(){
$this->setCity();
$this->setNation();
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity()
];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 60;
}
public function getCost():array{
return [0, 0];
}
public function run(\Sammo\RandUtil $rng):bool{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$general = $this->generalObj;
$general->addInstantBuff(new g65_내정성공(), 2);
$date = $general->getTurnTime($general::TURNTIME_HM);
$logger = $general->getLogger();
$logger->pushGeneralActionLog("2턴 간 내정을 철저히 지휘합니다. <1>$date</>");
return true;
}
}
@@ -0,0 +1,66 @@
<?php
namespace sammo\Command\UserAction;
use sammo\ActionBuff\g65_계략성공;
use \sammo\Command;
use sammo\Constraint\ConstraintHelper;
class g65_필중계략 extends Command\UserActionCommand{
static protected $actionName = '신산귀모';
protected function argTest():bool{
return true;
}
public function getBrief(): string
{
return '신산귀모';
}
public function getCommandDetailTitle(): string
{
$postReqTurn = $this->getPostReqTurn();
return "이번 턴의 계략 성공률 대폭 향상(재사용 대기 {$postReqTurn})";
}
protected function init(){
$this->setCity();
$this->setNation();
$env = $this->env;
$relYear = $env['year'] - $env['startyear'];
$this->fullConditionConstraints = [
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::NotOpeningPart($relYear),
];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 60;
}
public function getCost():array{
return [0, 0];
}
public function run(\Sammo\RandUtil $rng):bool{
if (!$this->hasFullConditionMet()) {
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$general = $this->generalObj;
$general->addInstantBuff(new g65_계략성공(), 1);
$date = $general->getTurnTime($general::TURNTIME_HM);
$logger = $general->getLogger();
$logger->pushGeneralActionLog("이번 턴의 계략을 집중합니다. <1>$date</>");
return true;
}
}
+37
View File
@@ -0,0 +1,37 @@
<?php
namespace sammo\Command\UserAction;
use \sammo\Command;
use \sammo\Util;
use \sammo\JosaUtil;
use sammo\LastTurn;
class 휴식 extends Command\UserActionCommand{
static protected $actionName = '휴식';
protected function argTest():bool{
return true;
}
protected function init(){
//아무것도 하지 않음
$this->fullConditionConstraints=[];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function getCost():array{
return [0, 0];
}
public function run(\Sammo\RandUtil $rng):bool{
return true;
}
}
+61
View File
@@ -0,0 +1,61 @@
<?php
namespace sammo\Command;
use \sammo\Util;
abstract class UserActionCommand extends BaseCommand
{
const USER_ACTION_KEY = 'user_action';
public function getNextExecuteKey(): string
{
//NOTE: 일반 턴 체계와 다르므로 쓸 일은 없음
$turnKey = static::$actionName;
$userActionKey = static::USER_ACTION_KEY;
$generalID = $this->getGeneral()->getID();
$executeKey = "next_execute_{$generalID}_{$userActionKey}_{$turnKey}";
return $executeKey;
}
public function getNextAvailableTurn(): ?int
{
if ($this->isArgValid && !$this->getPostReqTurn()) {
return null;
}
$rawUserAction = $this->generalObj->getAuxVar(static::USER_ACTION_KEY);
if ($rawUserAction === null) {
return null;
}
$userAction = \sammo\DTO\UserAction::fromArray($rawUserAction);
$nextAvailableTurn = $userAction->nextAvailableTurn;
if ($nextAvailableTurn === null) {
return null;
}
$nextAvailableTurn = $nextAvailableTurn[static::$actionName] ?? null;
return $nextAvailableTurn;
}
public function setNextAvailable(?int $yearMonth = null)
{
if (!$this->getPostReqTurn()) {
return;
}
$rawUserAction = $this->generalObj->getAuxVar(static::USER_ACTION_KEY);
if ($rawUserAction === null) {
$rawUserAction = [];
}
$userAction = \sammo\DTO\UserAction::fromArray($rawUserAction);
if ($userAction->nextAvailableTurn === null) {
$userAction->nextAvailableTurn = [];
}
if ($yearMonth === null) {
$yearMonth = Util::joinYearMonth($this->env['year'], $this->env['month'])
+ $this->getPostReqTurn() - $this->getPreReqTurn();
}
$userAction->nextAvailableTurn[static::$actionName] = $yearMonth;
$this->generalObj->setAuxVar(static::USER_ACTION_KEY, $userAction->toArray());
}
};
+69 -130
View File
@@ -1,11 +1,9 @@
<?php
namespace sammo\Constraint;
abstract class Constraint
{
private function __construct()
{
abstract class Constraint{
private function __construct(){
}
const REQ_GENERAL = 0x10;
@@ -20,8 +18,7 @@ abstract class Constraint
const REQ_NUMERIC_ARG = self::REQ_ARG | 0x4000;
const REQ_BOOLEAN_ARG = self::REQ_ARG | 0x8000;
const REQ_ARRAY_ARG = self::REQ_ARG | 0x10000;
const REQ_BACKED_ENUM_ARG = self::REQ_ARG | 0x20000;
const REQ_VALUES = 0;
protected $general = null;
@@ -40,241 +37,182 @@ abstract class Constraint
protected $tested = false;
protected $reason = null;
abstract public function test(): bool;
abstract public function test():bool;
static public function requiredValueType(): int
{
static public function requiredValueType():int{
return static::REQ_VALUES;
}
public function setGeneral(array $general)
{
public function setGeneral(array $general){
$this->general = $general;
$this->tested = false;
$this->reason = null;
}
public function setCity(array $city)
{
public function setCity(array $city){
$this->city = $city;
$this->tested = false;
$this->reason = null;
}
public function setNation(array $nation)
{
public function setNation(array $nation){
$this->nation = $nation;
$this->tested = false;
$this->reason = null;
}
public function setArg($arg)
{
public function setArg($arg){
$this->arg = $arg;
$this->tested = false;
$this->reason = null;
}
public function setEnv($env)
{
public function setEnv($env){
$this->env = $env;
$this->tested = false;
$this->reason = null;
}
public function setCmdArg($cmd_arg)
{
public function setCmdArg($cmd_arg){
$this->cmd_arg = $cmd_arg;
$this->tested = false;
$this->reason = null;
}
public function setDestGeneral(array $general)
{
public function setDestGeneral(array $general){
$this->destGeneral = $general;
$this->tested = false;
$this->reason = null;
}
public function setDestCity(array $city)
{
public function setDestCity(array $city){
$this->destCity = $city;
$this->tested = false;
$this->reason = null;
}
public function setDestNation(array $nation)
{
public function setDestNation(array $nation){
$this->destNation = $nation;
$this->tested = false;
$this->reason = null;
}
static public function build(array $input): self
{
static public function build(array $input):self{
$self = new static();
foreach ($input as $key => $value) {
if ($value === null) {
foreach($input as $key=>$value){
if($value === null){
continue;
}
switch ($key) {
case 'general':
$self->setGeneral($value);
break;
case 'city':
$self->setCity($value);
break;
case 'nation':
$self->setNation($value);
break;
case 'cmd_arg':
$self->setCmdArg($value);
break;
switch($key){
case 'general': $self->setGeneral($value); break;
case 'city': $self->setCity($value); break;
case 'nation': $self->setNation($value); break;
case 'cmd_arg': $self->setCmdArg($value); break;
case 'destGeneral':
$self->setDestGeneral($value);
break;
case 'destCity':
$self->setDestCity($value);
break;
case 'destNation':
$self->setDestNation($value);
break;
case 'destGeneral': $self->setDestGeneral($value); break;
case 'destCity': $self->setDestCity($value); break;
case 'destNation': $self->setDestNation($value); break;
}
}
return $self;
}
public function checkInputValues(bool $throwExeception = true): bool
{
public function checkInputValues(bool $throwExeception=true):bool{
$valueType = static::requiredValueType();
if (($valueType & static::REQ_GENERAL) && $this->general === null) {
if (!$throwExeception) {
return false;
}
if(($valueType&static::REQ_GENERAL) && $this->general === null){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException('require general');
}
if (($valueType & static::REQ_CITY) && $this->city === null) {
if (!$throwExeception) {
return false;
}
if(($valueType&static::REQ_CITY) && $this->city === null){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException('require city');
}
if (($valueType & static::REQ_NATION) && $this->nation === null) {
if (!$throwExeception) {
return false;
}
if(($valueType&static::REQ_NATION) && $this->nation === null){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException('require nation');
}
if (($valueType & static::REQ_DEST_GENERAL) && $this->destGeneral === null) {
if (!$throwExeception) {
return false;
}
if(($valueType&static::REQ_DEST_GENERAL) && $this->destGeneral === null){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException('require dest general');
}
if (($valueType & static::REQ_DEST_CITY) && $this->destCity === null) {
if (!$throwExeception) {
return false;
}
if(($valueType&static::REQ_DEST_CITY) && $this->destCity === null){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException('require dest city');
}
if (($valueType & static::REQ_DEST_NATION) && $this->destNation === null) {
if (!$throwExeception) {
return false;
}
if(($valueType&static::REQ_DEST_NATION) && $this->destNation === null){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException('require dest nation');
}
if (!($valueType & static::REQ_ARG)) {
return true;
if (!($valueType&static::REQ_ARG)) {
return true;
}
if ($valueType === null) {
if (!$throwExeception) {
return false;
}
if($valueType === null){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException('require arg');
}
if ((($valueType & static::REQ_STRING_ARG) === static::REQ_STRING_ARG) && !is_string($this->arg)) {
if (!$throwExeception) {
return false;
}
if((($valueType&static::REQ_STRING_ARG)===static::REQ_STRING_ARG) && !is_string($this->arg)){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException('require string arg');
}
if ((($valueType & static::REQ_BOOLEAN_ARG) === static::REQ_BOOLEAN_ARG) && !is_bool($this->arg)) {
if (!$throwExeception) {
return false;
}
if((($valueType&static::REQ_BOOLEAN_ARG)===static::REQ_BOOLEAN_ARG) && !is_bool($this->arg)){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException('require bool arg');
}
if ((($valueType & static::REQ_INT_ARG) === static::REQ_INT_ARG) && !is_int($this->arg)) {
if (!$throwExeception) {
return false;
}
if((($valueType&static::REQ_INT_ARG)===static::REQ_INT_ARG) && !is_int($this->arg)){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException('require int arg');
}
if ((($valueType & static::REQ_NUMERIC_ARG) === static::REQ_NUMERIC_ARG) && !is_numeric($this->arg)) {
if (!$throwExeception) {
return false;
}
if((($valueType&static::REQ_NUMERIC_ARG)===static::REQ_NUMERIC_ARG) && !is_numeric($this->arg)){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException('require numeric arg');
}
if ((($valueType & static::REQ_ARRAY_ARG) === static::REQ_ARRAY_ARG) && !is_array($this->arg)) {
if (!$throwExeception) {
return false;
}
if((($valueType&static::REQ_ARRAY_ARG)===static::REQ_ARRAY_ARG) && !is_array($this->arg)){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException('require array arg');
}
if ((($valueType & static::REQ_BACKED_ENUM_ARG) === static::REQ_BACKED_ENUM_ARG) && !($this->arg instanceof \BackedEnum)) {
if (!$throwExeception) {
return false;
}
throw new \InvalidArgumentException('require backed enum arg');
}
return true;
}
public function reason(): ?string
{
if ($this->tested === false) {
throw new \RuntimeException(get_class($this) . '::test가 실행되지 않음');
public function reason():?string{
if($this->tested === false){
throw new \RuntimeException(get_class($this).'::test가 실행되지 않음');
}
return $this->reason;
}
public static function testAll(array $constraintPacks, array $input, array $env): ?array
{
foreach ($constraintPacks as $constraintArgs) {
if (!$constraintArgs) {
public static function testAll(array $constraintPacks, array $input, array $env):?array{
foreach($constraintPacks as $constraintArgs){
if (!$constraintArgs){
continue;
}
$constraintName = $constraintArgs[0];
$method = __NAMESPACE__ . '\\' . $constraintName . '::build';
$method = __NAMESPACE__.'\\'.$constraintName.'::build';
/** @var \sammo\Constraint\Constraint $contraint */
$constraint = call_user_func($method, $input);
$constraint = call_user_func($method,$input);
assert($constraint instanceof Constraint);
$constraint->setEnv($env);
if (count($constraintArgs) == 2) {
if(count($constraintArgs) == 2){
$arg = $constraintArgs[1];
$constraint->setArg($arg);
}
if(!$constraint->test()){
if (!$constraint->test()) {
if ($constraint->reason() === null) {
throw new \RuntimeException('Reason is not set:' . $constraintName);
if($constraint->reason() === null){
throw new \RuntimeException('Reason is not set:'.$constraintName);
}
return [$constraintName, $constraint->reason()];
}
@@ -282,4 +220,5 @@ abstract class Constraint
return null;
}
}
}
@@ -2,8 +2,6 @@
namespace sammo\Constraint;
use sammo\Enums\PenaltyKey;
class ConstraintHelper{
static function AdhocCallback(callable $callback):array{
@@ -178,10 +176,6 @@ class ConstraintHelper{
return [__FUNCTION__];
}
static function NoPenalty(PenaltyKey $penaltyKey):array{
return [__FUNCTION__, $penaltyKey];
}
static function OccupiedCity(bool $allowNeutral=false):array{
return [__FUNCTION__, $allowNeutral];
}
-44
View File
@@ -1,44 +0,0 @@
<?php
namespace sammo\Constraint;
use sammo\Enums\PenaltyKey;
use sammo\Json;
class NoPenalty extends Constraint{
const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_ARG|Constraint::REQ_BACKED_ENUM_ARG;
public function checkInputValues(bool $throwExeception=true):bool{
if(!parent::checkInputValues($throwExeception) && !$throwExeception){
return false;
}
if(!key_exists('penalty', $this->general)){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException("require penalty in general");
}
if(!($this->arg instanceof PenaltyKey)){
if(!$throwExeception){return false; }
throw new \InvalidArgumentException("require penalty key");
}
return true;
}
public function test():bool{
$this->checkInputValues();
$this->tested = true;
/** @var PenaltyKey */
$checkKey = $this->arg;
$peneltyList = JSON::decode($this->general['penalty']);
if(!key_exists($checkKey->value, $peneltyList)){
return true;
}
$this->reason = "징계 사유: {$peneltyList[$checkKey->value]}";
return false;
}
}
+13
View File
@@ -0,0 +1,13 @@
<?php
namespace sammo\DTO;
use LDTO\DTO;
class InstantBuff extends DTO{
public function __construct(
public readonly string $buffName,
public readonly int $untilYearMonth,
){
}
}
+26
View File
@@ -0,0 +1,26 @@
<?php
namespace sammo\DTO;
use LDTO\Attr\Convert;
use LDTO\Converter\ArrayConverter;
use LDTO\Converter\MapConverter;
use LDTO\DTO;
class UserAction extends \LDTO\DTO
{
/**
* @param UserActionItem[] $active
* @param Array<int,UserActionItem> $reserved
* @param Array<string,int> $nextAvailableTurn
* */
public function __construct(
#[Convert(MapConverter::class, [UserActionItem::class])]
public ?array $reserved,
#[Convert(MapConverter::class, ['int'])]
public ?array $nextAvailableTurn,
) {
}
}
+13
View File
@@ -0,0 +1,13 @@
<?php
namespace sammo\DTO;
class UserActionItem extends \LDTO\DTO {
public function __construct(
public string $command,
public string $brief,
#[\LDTO\Attr\NullIsUndefined]
public ?int $untilYearMonth,
) {
}
}
-2
View File
@@ -2,7 +2,6 @@
namespace sammo;
use Ds\Map;
use sammo\Enums\InheritanceKey;
class DummyGeneral extends General
@@ -32,7 +31,6 @@ class DummyGeneral extends General
$this->raw = $raw;
$this->resultTurn = new LastTurn();
$this->penaltyList = new Map();
if ($initLogger) {
$this->initLogger(1, 1);
+7
View File
@@ -0,0 +1,7 @@
<?php
namespace sammo\Enums;
enum GeneralAuxKey: string{
case instantBuffList = 'instantBuffList';
}
-40
View File
@@ -1,40 +0,0 @@
<?php
namespace sammo\Enums;
/**
* Penalty Key
* general의 penalty 항목
*/
enum PenaltyKey: string
{
case SendPrivateMsgDelay = 'sendPrivateMsgDelay';
case NoSendPrivateMsg = 'noSendPrivateMsg';
case NoSendPublicMsg = 'noSendPublicMsg';
case NoTopSecret = 'noTopSecret';
case NoChief = 'noChief';
case NoAmbassador = 'noAmbassador';
case NoBanGeneral = 'noBanGeneral';
case NoChiefTurnInput = 'noChiefTurnInput';
case NoChiefChange = 'noChiefChange';
case NoFoundNation = 'noFoundNation';
case NoChosenAssignment = 'noChosenAssignment';
public function getHelptext(): string
{
return match ($this) {
PenaltyKey::SendPrivateMsgDelay => '개인 메세지 보내기 제한 시간',
PenaltyKey::NoSendPrivateMsg => '개인 메세지 보내기 금지',
PenaltyKey::NoSendPublicMsg => '공개 메세지 보내기 금지',
PenaltyKey::NoTopSecret => '암행부 열람 금지',
PenaltyKey::NoChief => '수뇌 금지',
PenaltyKey::NoAmbassador => '외교권자 금지',
PenaltyKey::NoBanGeneral => '장수 추방 금지',
PenaltyKey::NoChiefTurnInput => '수뇌 턴 입력 금지',
PenaltyKey::NoChiefChange => '수뇌 임명/해임 금지',
PenaltyKey::NoFoundNation => '건국 금지',
PenaltyKey::NoChosenAssignment => '지정 임관 금지',
default => "페널티({$this->value})",
};
}
}
+1 -7
View File
@@ -67,14 +67,12 @@ class RaiseInvader extends \sammo\Event\Action
foreach ($db->queryAllLists('SELECT capital, nation from nation WHERE capital in %li', $cities) as $row) {
[$oldCapital, $nation] = $row;
$capitalCandidates = $db->queryFirstColumn('SELECT city from city WHERE nation = %i AND city != %i AND city NOT IN %li', $nation, $oldCapital, $cities);
$capitalCandidates = $db->queryFirstColumn('SELECT from city WHERE nation = %i AND city != %i', $nation);
if (!$capitalCandidates) {
$disabledInvaderCity->add($oldCapital);
continue;
}
$newCapital = $rng->choice($capitalCandidates);
$db->update('nation', ['capital' => $newCapital], 'nation=%i', $nation);
$db->update('general', ['city' => $newCapital], 'nation=%i and city=%i', $nation, $oldCapital);
}
@@ -91,10 +89,6 @@ class RaiseInvader extends \sammo\Event\Action
'supply' => 1,
], 'city in %li', $cities);
if(!$disabledInvaderCity->isEmpty()){
refreshNationStaticInfo();
}
return $disabledInvaderCity;
}
+22 -6
View File
@@ -216,15 +216,14 @@ class GameConstBase
public static $minMonthToAllowInheritItem = 4;
public static $inheritBornSpecialPoint = 6000;
public static $inheritBornTurntimePoint = 2500;
public static $inheritBornTurntimePoint = 3000;
public static $inheritBornCityPoint = 1000;
public static $inheritBornStatPoint = 1000;
public static $inheritItemUniqueMinPoint = 5000;
public static $inheritItemRandomPoint = 3000;
public static $inheritBuffPoints = [0, 200, 600, 1200, 2000, 3000];
public static $inheritSpecificSpecialPoint = 4000;
public static $inheritResetAttrPointBase = [1000, 1000, 2000, 3000];//필요하면 늘려서 쓰기
public static $inheritCheckOwnerPoint = 1000;
public static $inheritResetAttrPointBase = [1000, 1000, 2000, 3000]; //필요하면 늘려서 쓰기
/** @var ?string */
public static $scenarioEffect = null;
@@ -247,7 +246,7 @@ class GameConstBase
'che_명마_07_백마' => 2, 'che_명마_07_기주마' => 2, 'che_명마_07_오환마' => 2, 'che_명마_07_백상' => 2,
'che_명마_08_양주마' => 2, 'che_명마_08_흉노마' => 2, 'che_명마_09_과하마' => 2, 'che_명마_09_의남백마' => 2,
'che_명마_10_대완마' => 2, 'che_명마_10_옥추마' => 2, 'che_명마_11_서량마' => 2, 'che_명마_11_화종마' => 2,
'che_명마_12_사륜거' => 2, 'che_명마_12_옥란백용구'=> 2, 'che_명마_13_절영' => 2, 'che_명마_13_적로' => 2,
'che_명마_12_사륜거' => 2, 'che_명마_12_옥란백용구' => 2, 'che_명마_13_절영' => 2, 'che_명마_13_적로' => 2,
'che_명마_14_적란마' => 2, 'che_명마_14_조황비전' => 2, 'che_명마_15_한혈마' => 2, 'che_명마_15_적토마' => 2,
],
'weapon' => [
@@ -279,7 +278,7 @@ class GameConstBase
'che_내정_납금박산로' => 1, 'che_전략_평만지장도' => 1, 'che_숙련_동작' => 1, 'che_명성_구석' => 1,
'che_척사_오악진형도' => 1, 'che_격노_구정신단경' => 1, 'che_징병_낙주' => 1,
'che_저격_매화수전' => 1, 'che_저격_비도'=>1, 'che_위압_조목삭' => 1, 'che_공성_묵자' => 1,
'che_저격_매화수전' => 1, 'che_저격_비도' => 1, 'che_위압_조목삭' => 1, 'che_공성_묵자' => 1,
'che_집중_전국책' => 1, 'che_환술_논어집해' => 1,
'che_진압_박혁론' => 1, 'che_부적_태현청생부' => 1, 'che_저지_삼황내문' => 1,
@@ -319,6 +318,7 @@ class GameConstBase
'che_치안강화',
'che_정착장려',
'che_주민선정',
'che_물자조달',
],
'군사' => [
'che_징병',
@@ -349,7 +349,6 @@ class GameConstBase
'국가' => [
'che_증여',
'che_헌납',
'che_물자조달',
'che_하야',
'che_거병',
'che_건국',
@@ -396,6 +395,23 @@ class GameConstBase
'che_국호변경',
]
];
/** @var array 개인 전략 커맨드 */
public static $availableUserActionCommand = [
'개인 전략' => [
'휴식',
'g65_의원소환',
'g65_철야내정',
'g65_군량급매',
'g65_접경귀환',
'g65_필중계략',
'g65_병장기지원',
'g65_입대독려',
'g65_병사연회',
'g65_약점간파',
]
];
public static $retirementYear = 80;
public static $targetGeneralPool = 'RandomNameGeneral';
+111 -29
View File
@@ -4,10 +4,12 @@ namespace sammo;
use Ds\Map;
use sammo\Command\GeneralCommand;
use sammo\Command\UserActionCommand;
use sammo\DTO\InstantBuff;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralAuxKey;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
use sammo\Enums\PenaltyKey;
use sammo\Enums\RankColumn;
use sammo\WarUnitTrigger as WarUnitTrigger;
@@ -29,10 +31,6 @@ class General extends GeneralBase implements iAction
protected $logActivatedSkill = [];
protected $isFinished = false;
/** @var Map<PenaltyKey,int|float|string> */
protected Map $penaltyList;
/** @var ?iAction */
protected $nationType = null;
/** @var ?iAction */
@@ -50,6 +48,9 @@ class General extends GeneralBase implements iAction
/** @var ?iAction */
protected $scenarioEffect = null;
/** @var iAction[] */
protected $instantBuffList = [];
/** @var ?GameUnitDetail */
protected $crewType = null;
@@ -58,6 +59,9 @@ class General extends GeneralBase implements iAction
protected $calcCache = [];
/** @var int */
protected $yearMonth;
/**
* @param array $raw DB row값.
* @param null|Map<RankColumn,int|float> $rawRank
@@ -77,6 +81,8 @@ class General extends GeneralBase implements iAction
$this->raw = $raw;
$this->rawCity = $city;
$this->yearMonth = Util::joinYearMonth($year, $month);
$this->resultTurn = new LastTurn();
if (key_exists('last_turn', $this->raw)) {
$this->lastTurn = LastTurn::fromJson($this->raw['last_turn']);
@@ -91,16 +97,6 @@ class General extends GeneralBase implements iAction
$this->rankVarRead = new Map();
}
$penaltyList = new Map();
foreach(Json::decode($raw['penalty'] ?? '{}') as $rawPenaltyKey => $penaltyValue){
$penaltyKey = PenaltyKey::tryFrom($rawPenaltyKey);
if($penaltyKey === null){
throw new \InvalidArgumentException('Invalid PenaltyKey: ' . $rawPenaltyKey);
}
$penaltyList[$penaltyKey] = $penaltyValue;
}
$this->penaltyList = $penaltyList;
$this->accessLogRead = $rawAccessLog;
@@ -130,6 +126,63 @@ class General extends GeneralBase implements iAction
if(GameConst::$scenarioEffect){
$this->scenarioEffect = buildScenarioEffectClass(GameConst::$scenarioEffect);
}
$this->refreshInstantBuff(Util::joinYearMonth($year, $month));
}
function refreshInstantBuff(){
$this->instantBuffList = [];
$rawBuffList = $this->getAuxVar(GeneralAuxKey::instantBuffList);
if($rawBuffList === null){
return;
}
foreach($rawBuffList as $rawBuff){
$buffItem = InstantBuff::fromArray($rawBuff);
$this->instantBuffList[] = buildBuffClass($buffItem->buffName);
}
}
//기한이 지난 버프를 삭제
function clearExpiredBuff()
{
$this->instantBuffList = [];
$rawBuffList = $this->getAuxVar(GeneralAuxKey::instantBuffList);
if($rawBuffList === null){
return;
}
$newRawBuffList = [];
$reqUpdate = false;
foreach($rawBuffList as $rawBuff){
$buffItem = InstantBuff::fromArray($rawBuff);
if($buffItem->untilYearMonth < $this->yearMonth){
$reqUpdate = true;
continue;
}
$newRawBuffList[] = $rawBuff;
$this->instantBuffList[] = buildBuffClass($buffItem->buffName);
}
if($reqUpdate){
$this->setAuxVar(GeneralAuxKey::instantBuffList, $newRawBuffList);
}
}
function addInstantBuff(iAction $buffObj, int $month){
$this->instantBuffList[] = $buffObj;
$untilYearMonth = $this->yearMonth + $month - 1;
$buffItem = new InstantBuff(Util::getClassName($buffObj::class), $untilYearMonth);
$rawBuffList = $this->getAuxVar(GeneralAuxKey::instantBuffList);
if($rawBuffList === null){
$rawBuffList = [];
}
$rawBuffList[] = $buffItem->toArray();
$this->setAuxVar(GeneralAuxKey::instantBuffList, $rawBuffList);
}
function setItem(string $itemKey = 'item', ?string $itemCode)
@@ -259,17 +312,6 @@ class General extends GeneralBase implements iAction
return $this->crewType;
}
function hasPenalty(PenaltyKey $penaltyKey): bool
{
return $this->penaltyList->hasKey($penaltyKey);
}
/** @return Map<PenaltyKey,int|float|string> */
function getPenaltyList(): Map
{
return $this->penaltyList;
}
function calcRecentWarTurn(int $turnTerm): int
{
$cacheKey = "recent_war_turn_{$turnTerm}";
@@ -295,6 +337,46 @@ class General extends GeneralBase implements iAction
return $result;
}
function getReservedUserAction(array $env): ?UserActionCommand
{
$rawUserAction = $this->getAuxVar(UserActionCommand::USER_ACTION_KEY);
if(!$rawUserAction){
return null;
}
$userAction = \sammo\DTO\UserAction::fromArray($rawUserAction);
if(!$userAction->reserved){
return null;
}
$reservedAction = $userAction->reserved;
if(!key_exists(0, $reservedAction)){
return null;
}
$action = $reservedAction[0];
return buildUserActionCommandClass($action->command, $this, $env);
}
function pullUserAction(){
$rawUserAction = $this->getAuxVar(UserActionCommand::USER_ACTION_KEY);
if(!$rawUserAction){
return null;
}
$userAction = \sammo\DTO\UserAction::fromArray($rawUserAction);
if(!$userAction->reserved){
return null;
}
$reservedAction = $userAction->reserved;
$newReservedAction = [];
foreach($reservedAction as $idx => $action){
if($idx <= 0){
continue;
}
$newReservedAction[$idx - 1] = $action;
}
$userAction->reserved = $newReservedAction;
$this->setAuxVar(UserActionCommand::USER_ACTION_KEY, $userAction->toArray());
}
function getReservedTurn(int $turnIdx, array $env): GeneralCommand
{
$db = DB::db();
@@ -391,14 +473,14 @@ class General extends GeneralBase implements iAction
}
}
$this->calcCache[$cKey] = $statValue;
$statValue = Util::clamp($statValue, 0, GameConst::$maxLevel);
if ($useFloor) {
return Util::toInt($statValue);
}
$this->calcCache[$cKey] = $statValue;
return $statValue;
}
@@ -795,7 +877,7 @@ class General extends GeneralBase implements iAction
$this->crewType,
$this->inheritBuffObj,
$this->scenarioEffect
], $this->itemObjs);
], $this->itemObjs, $this->instantBuffList);
}
public function getPreTurnExecuteTriggerList(General $general): ?GeneralTriggerCaller
+24 -77
View File
@@ -5,7 +5,6 @@ namespace sammo;
use sammo\Command\GeneralCommand;
use sammo\Command\NationCommand;
use sammo\Enums\MessageType;
use sammo\Enums\PenaltyKey;
use sammo\Enums\RankColumn;
use sammo\Scenario\NPC;
@@ -83,9 +82,8 @@ class GeneralAI
const d직전 = 3;
const d전쟁 = 4;
protected function updateInstance(): void
{
if (!$this->reqUpdateInstance) {
protected function updateInstance(): void{
if(!$this->reqUpdateInstance){
return;
}
@@ -217,10 +215,11 @@ class GeneralAI
);
if ($yearMonth <= Util::joinYearMonth($env['startyear'] + 2, 5)) {
if (!$warTarget) {
if(!$warTarget){
$this->dipState = self::d평화;
$this->attackable = false;
} else {
}
else{
$this->dipState = self::d선포;
$this->attackable = false;
}
@@ -2993,7 +2992,7 @@ class GeneralAI
}
foreach ($this->frontCities as $frontCity) {
if (!$frontCity['supply']) {
if(!$frontCity['supply']){
continue;
}
$candidateCities[$frontCity['city']] = $frontCity['important'];
@@ -3121,11 +3120,6 @@ class GeneralAI
{
$db = DB::db();
$dupLord = $db->queryFirstField('SELECT COUNT(*) FROM general WHERE officer_level = 12 AND city = %i', $this->general->getCityID());
if($dupLord <= 1 && !in_array($this->general->getRawCity()['level'], [5, 6])) {
return null;
}
$general = $this->general;
$lordCities = $db->queryFirstColumn('SELECT city.city as city FROM general LEFT JOIN city ON general.city = city.city WHERE general.officer_level = 12 AND city.nation = 0');
$nationCities = $db->queryFirstColumn('SELECT city FROM city WHERE nation != 0');
@@ -3358,9 +3352,10 @@ class GeneralAI
if ($this->rng->nextBool(pow(1 / ($nationCnt + 1) / pow($notFullNationCnt, 3), 1 / 4))) {
return null;
}
} else {
}
else{
//임관 기간이 끝나면 고정 확률로 낮춤 0.3 * 0.5 = 0.15
if ($this->rng->nextBool()) {
if ($this->rng->nextBool()){
return null;
}
}
@@ -3444,12 +3439,8 @@ class GeneralAI
$cmd = buildGeneralCommandClass($this->rng->choice($candidate), $this->general, $this->env);
if (!$cmd->hasFullConditionMet()) {
$cmd = buildGeneralCommandClass('che_물자조달', $this->general, $this->env);
if (!$cmd->hasFullConditionMet()) {
$cmd = buildGeneralCommandClass('che_견문', $this->general, $this->env);
}
return buildGeneralCommandClass('che_물자조달', $this->general, $this->env);
}
return $cmd;
}
@@ -3486,7 +3477,7 @@ class GeneralAI
}
if ($nationCity['front']) {
$frontCities[$cityID] = $nationCity;
} else if ($nationCity['supply']) {
} else if($nationCity['supply']) {
$backupCities[$cityID] = $nationCity;
}
@@ -3788,28 +3779,21 @@ class GeneralAI
if ($npcType >= 2 && $general->getVar('officer_level') == 12 && !$this->nation['capital']) {
//방랑군 건국
$relYearMonth = Util::joinYearMonth($this->env['year'], $this->env['month']) - Util::joinYearMonth($this->env['init_year'], $this->env['init_month']);
if ($relYearMonth > 1) {
$result = $this->do건국();
if ($result !== null) {
$result->reason = 'do건국';
return $result;
}
$result = $this->do건국();
if ($result !== null) {
$result->reason = 'do건국';
return $result;
}
$result = $this->do방랑군이동();
if ($result !== null) {
$result->reason = 'do방랑군이동';
return $result;
}
if ($relYearMonth > 1) {
$result = $this->do해산();
if ($result !== null) {
$result->reason = 'do해산';
return $result;
}
$result = $this->do해산();
if ($result !== null) {
$result->reason = 'do해산';
return $result;
}
}
@@ -3980,10 +3964,9 @@ class GeneralAI
continue;
}
$chief = $this->chiefGenerals[$chiefLevel];
if ($chief->getNPCType() < 2 && $chief->getVar('killturn') >= $minUserKillturn && !$chief->hasPenalty(PenaltyKey::NoAmbassador)) {
if ($chief->getNPCType() < 2 && $chief->getVar('killturn') >= $minUserKillturn) {
$userChiefCnt += 1;
$chief->setVar('permission', 'ambassador');
$chief->applyDB($db);
}
}
@@ -3995,41 +3978,12 @@ class GeneralAI
/** @var General[] */
$nextChiefs = [];
$availableUserChiefCnt = 0;
foreach($this->userGenerals as $general){
if ($general->getVar('killturn') < $minUserKillturn) {
continue;
}
if ($general->getVar('belong') < $minBelong) {
continue;
}
if($general->hasPenalty(PenaltyKey::NoChief)){
continue;
}
$availableUserChiefCnt += 1;
}
if ($userChiefCnt == 0 && $availableUserChiefCnt && !isOfficerSet($nation['chief_set'], 11)) {
if ($userChiefCnt == 0 && $this->userGenerals && !isOfficerSet($nation['chief_set'], 11)) {
$userGenerals = $this->userGenerals;
uasort($userGenerals, function (General $lhs, General $rhs) {
if ($lhs->hasPenalty(PenaltyKey::NoChief) && !$rhs->hasPenalty(PenaltyKey::NoChief)) {
return 1;
}
if (!$lhs->hasPenalty(PenaltyKey::NoChief) && $rhs->hasPenalty(PenaltyKey::NoChief)) {
return -1;
}
if ($lhs->hasPenalty(PenaltyKey::NoAmbassador) && !$rhs->hasPenalty(PenaltyKey::NoAmbassador)) {
return 1;
}
if (!$lhs->hasPenalty(PenaltyKey::NoAmbassador) && $rhs->hasPenalty(PenaltyKey::NoAmbassador)) {
return -1;
}
return - ($lhs->getVar('leadership') <=> $rhs->getVar('leadership'));
});
foreach ($userGenerals as $general) {
if ($general->hasPenalty(PenaltyKey::NoChief)) {
continue;
}
if ($general->getVar('killturn') < $minUserKillturn) {
continue;
}
@@ -4042,9 +3996,7 @@ class GeneralAI
$nextChiefs[11] = $general;
$general->setVar('officer_level', 11);
$general->setVar('officer_city', 0);
if(!$general->hasPenalty(PenaltyKey::NoAmbassador)){
$general->setVar('permission', 'ambassador');
}
$general->setVar('permission', 'ambassador');
$nation['chief_set'] |= doOfficerSet(0, 11);
$updatedChiefSet |= doOfficerSet(0, 11);
$userChiefCnt += 1;
@@ -4083,7 +4035,7 @@ class GeneralAI
if (!key_exists($chiefLevel, $this->chiefGenerals) && !key_exists($chiefLevel, $nextChiefs)) {
$newChiefProb = 1;
} else {
$newChiefProb = $this->rng->nextBool(0.1) ? 1 : 0;
$newChiefProb = $this->rng->nextBool(0.1)?1:0;
}
if ($newChiefProb < 1 && !$this->rng->nextBool($newChiefProb)) {
@@ -4102,9 +4054,6 @@ class GeneralAI
if ($general->getNPCType() >= 2 && $general->getVar('killturn') < $minNPCKillturn) {
continue;
}
if($general->hasPenalty(PenaltyKey::NoChief)){
continue;
}
if ($chiefLevel == 11) {
} else if ($chiefLevel % 2 == 0 && $general->getStrength(false, false, false, false) < GameConst::$chiefStatMin) {
@@ -4127,9 +4076,7 @@ class GeneralAI
if ($newChief->getNPCType() < 2) {
$userChiefCnt += 1;
if(!$newChief->hasPenalty(PenaltyKey::NoAmbassador)){
$newChief->setVar('permission', 'ambassador');
}
$newChief->setVar('permission', 'ambassador');
}
$nextChiefs[$chiefLevel] = $newChief;
+3 -4
View File
@@ -8,7 +8,7 @@ class ResetHelper{
}
static public function clearDB():array{
static public function clearDB(){
$servRoot = realpath(__DIR__.'/../');
if(!file_exists($servRoot.'/logs') || !file_exists($servRoot.'/data')){
@@ -73,12 +73,12 @@ class ResetHelper{
}
$prefix = DB::prefix();
ServConfig::getServerList()[$prefix]->closeServer();
$db = DB::db();
$mysqli_obj = $db->get();
$serverID = $prefix.'_'.date("ymd").'_'.Util::randomStr(4);
$serverID = DB::prefix().'_'.date("ymd").'_'.Util::randomStr(4);
mkdir($servRoot.'/logs/'.$serverID, 0775);
mkdir($servRoot.'/data/'.$serverID, 0775);
@@ -110,7 +110,6 @@ class ResetHelper{
$servRoot.'/d_setting/GameConst.php',
);
$mysqli_obj = $db->get();
if($mysqli_obj->multi_query(file_get_contents($servRoot.'/sql/reset.sql'))){
while(true){
if (!$mysqli_obj->more_results()) {

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