이민족 침입 일부 구현
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@@ -9,8 +9,8 @@ use sammo\DB;
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* 양수 : 정해진 값. [절대값]
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* 음수 : 합산(장수 등), 혹은 평균(기술 등)을 나누어 적용한 값 [상대값]
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*
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* event_1.php, 센 이민족 : npcEachCount = -3.5, specAvg = 195, specDist = 5, tech = 15000, dex = 450000
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* event_2.php, 약한 이민족 : npcEachCount = -3.5, specAvg = 150, specDist = 20, tech = -1, dex = 0
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* event_1.php, 센 이민족 : npcEachCount = -0.5, specAvg = 195, specDist = 5, tech = 15000, dex = 450000
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* event_2.php, 약한 이민족 : npcEachCount = -0.5, specAvg = 150, specDist = 20, tech = -1, dex = 0
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* event_3.php, 엄청 약한 이민족 : npcEachCount = 100, specAvg = 50, specDist = 5, tech = 0, dex = 0
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*/
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class RaiseInvader extends sammo\Event\Action{
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@@ -20,16 +20,69 @@ class RaiseInvader extends sammo\Event\Action{
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private $tech;
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private $dex;
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public function __construct($npcEachCount = -3.5, int $specAvg = 150, int $specDist = 20, int $tech = -1, int $dex = 0){
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const INVADER_LIST = [
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'강'=>63,
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'저'=>64,
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'흉노'=>65,
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'남만'=>66,
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'산월'=>67,
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'오환'=>68,
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'왜'=>69
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];
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public function __construct(
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$npcEachCount = -0.5,
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int $specAvg = 150,
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int $specDist = 20,
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int $tech = -1,
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int $dex = 0
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){
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$this->npcEachCount = $npcEachCount;
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$this->specAvg = $specAvg;
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$this->specDist = $specDist;
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$this->tech = $tech;
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$this->dex = $dex;
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if($specDist < 0){
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throw new \InvalidArgumentException('specDist는 음수를 지원하지 않습니다.');
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}
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}
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private function calcNpcEachCount(){
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private function moveCapital(){
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$cities = array_map(function ($value) {
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return $value;
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}, INVADER_LIST);
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$db = DB::db();
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foreach($db->queryFirstColumn('SELECT capital, nation from nation WHERE capital in (%li)', $cities) as $row){
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list($oldCapital, $nation) = $row;
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$newCapital = $db->queryFirstRow('SELECT city from city where nation=%i and city !=%i \
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order by rand() limit 1', $nation, $oldCapital);
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$db->update('nation', ['capital'=>$newCapital], 'nation=%i', $nation);
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$db->update('generals', ['city'=>$newCapital], 'nation=%i and city=%i', $nation, $city);
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}
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$generals = [];
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foreach($db->query('SELECT gen1, gen2, gen3 from city where city in (%li)', $cities) as $city){
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list($gen1, $gen2, $gen3) = $city;
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if($gen1 != 0) $generals[]=$gen1;
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if($gen2 != 0) $generals[]=$gen2;
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if($gen3 != 0) $generals[]=$gen3;
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}
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$db->update('general', [
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'level'=>1
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], 'no in (%li)', $generals);
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$db->update('city', [
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'gen1'=>0,
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'gen2'=>0,
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'gen3'=>0,
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'nation'=>0
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], 'city in (%li)', $cities);
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}
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public function run($env=null){
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@@ -37,9 +90,36 @@ class RaiseInvader extends sammo\Event\Action{
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$npcEachCount = $this->npcEachCount;
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if($npcEachCount < 0){
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$npcEachCount = $db->queryFirstField('SELECT count(no) from general where npc<5');
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$npcEachCount =
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$db->queryFirstField('SELECT count(no) from general where npc<5') / count(self::INVADER_LIST);
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$npcEachCount /= -1 * $this->npcEachCount;
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}
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$specAvg = $this->specAvg;
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if($specAvg < 0){
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$specAvg = $db->queryFirstField('SELECT avg(sum(`leader` + `power` + `intel`)) from general where npc<5');
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$specAvg /= -1 * $this->specAvg;
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}
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$tech = $this->tech;
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if($tech < 0){
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$tech = $db->queryFirstField("SELECT avg(tech) from nation where `level`>0");
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$tech /= -1 * $this->tech;
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}
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$dex = $this->dex;
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if($dex < 0){
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$dex = $db->queryFirstField("SELECT avg(dex0 + dex10 + dex20 + dex30 + dex40)/5 from nation where `level`>0");
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$dex /= -1 * $this->dex;
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}
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$this->moveCapital();
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//TODO:국가를 만들고
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//TODO:장수를 세팅하고
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//TODO:외교를 설정한다.
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//TODO: 시나리오 구현 후 마무리.
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return [__CLASS__, 'NYI'];
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}
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}
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