토너먼트 변경이 변경 횟수를 깎지 않음. 수비 끔 시 훈사 3 감소
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+24
-7
@@ -28,7 +28,7 @@ $connect=$db->get();
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increaseRefresh("내정보", 1);
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$query = "select no,npc,mode,tnmt,myset from general where owner='{$userID}'";
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$query = "select no,npc,mode,tnmt,myset,train,atmos from general where owner='{$userID}'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect), "");
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$me = MYDB_fetch_array($result);
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@@ -46,13 +46,30 @@ if (($btn == "설정저장" || $detachNPC) && $me['myset'] > 0) {
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$submit = 'hidden';
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}
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$me['myset'] -= 1;
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if($mode == 0){
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$db->update('general', [
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'myset'=>$db->sqleval('myset-1'),
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'mode'=>$mode,
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'train'=>max(0, $me['train'] - 3),
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'atmos'=>max(0, $me['atmos'] - 3),
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], 'owner=%i AND mode!=%i', $userID, $mode);
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}
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else{
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$db->update('general', [
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'myset'=>$db->sqleval('myset-1'),
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'mode'=>$mode
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], 'owner=%i AND mode!=%i', $userID, $mode);
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}
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$db->update('general', [
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'myset'=>$db->sqleval('myset-1'),
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'mode'=>$mode,
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'tnmt'=>$tnmt
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], 'owner=%i', $userID);
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if($db->affectedRows()){
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$me['myset'] -= 1;
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}
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if($me['tnmt'] != $tnmt){
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$db->update('general', [
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'tnmt'=>$tnmt
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], 'owner=%i', $userID);
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}
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$me['mode'] = $mode;
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$me['tnmt'] = $tnmt;
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+14
-9
@@ -478,9 +478,7 @@ function processCommand($no) {
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$connect=$db->get();
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$query = "select npc,no,name,picture,imgsvr,nation,nations,city,troop,injury,affinity,leader,leader2,power,power2,intel,intel2,experience,dedication,level,gold,rice,crew,crewtype,train,atmos,weap,book,horse,item,turntime,makenation,makelimit,killturn,block,dedlevel,explevel,age,belong,personal,special,special2,term,turn0,dex0,dex10,dex20,dex30,dex40,warnum,killnum,deathnum,killcrew,deathcrew,recwar from general where no='$no'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$general = MYDB_fetch_array($result);
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$general = $db->queryFirstRow('SELECT npc,no,name,picture,imgsvr,nation,nations,city,troop,injury,affinity,leader,leader2,power,power2,intel,intel2,experience,dedication,level,gold,rice,crew,crewtype,train,atmos,weap,book,horse,item,turntime,makenation,makelimit,killturn,block,dedlevel,explevel,age,belong,personal,special,special2,term,turn0,dex0,dex10,dex20,dex30,dex40,warnum,killnum,deathnum,killcrew,deathcrew,recwar,myset from general where no = %i', $no);
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list($month, $killturn) = $gameStor->getValuesAsArray(['month', 'killturn']);
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$log = [];
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@@ -546,17 +544,24 @@ function processCommand($no) {
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}
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$command = DecodeCommand($general['turn0']);
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$newKillturn = $killturn;
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//삭턴 처리
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if($general['npc'] >= 2 || $general['killturn'] > $killturn) {
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$query = "update general set recturn=turn0,resturn='FAIL',myset=3,con=0,killturn=killturn-1 where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$newKillturn = $general['killturn'] - 1;
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} elseif($command[0] == 0) {
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$query = "update general set recturn=turn0,resturn='FAIL',myset=3,con=0,killturn=killturn-1 where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$newKillturn = $general['killturn'] - 1;
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} else {
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$query = "update general set recturn=turn0,resturn='FAIL',myset=3,con=0,killturn='{$killturn}' where no='{$general['no']}'";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$newKillturn = $killturn;
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}
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$newMySet = min($general['myset'] + 1, 3);
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$db->update('general', [
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'recturn'=>$db->sqleval('turn0'),
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'resturn'=>'FAIL',
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'con'=>0,
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'killturn'=>$newKillturn,
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'myset'=>$newMySet
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], 'no = %i', $general['no']);
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//FIXME: 운영자 같이 사망하면 안되는 인물에 대한 처리가 필요
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//연속턴 아닌경우 텀 리셋
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