global 변수로 지정된 값을 GameConst의 형태로 변경중
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@@ -209,12 +209,12 @@ echo "
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</tr>
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";
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$querys[10] = "select no,name,level,city from general where nation='{$me['nation']}' and level!='12' and power>='$_goodgenpower' order by npc,binary(name)";
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$querys[9] = "select no,name,level,city from general where nation='{$me['nation']}' and level!='12' and intel>='$_goodgenintel' order by npc,binary(name)";
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$querys[8] = "select no,name,level,city from general where nation='{$me['nation']}' and level!='12' and power>='$_goodgenpower' order by npc,binary(name)";
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$querys[7] = "select no,name,level,city from general where nation='{$me['nation']}' and level!='12' and intel>='$_goodgenintel' order by npc,binary(name)";
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$querys[6] = "select no,name,level,city from general where nation='{$me['nation']}' and level!='12' and power>='$_goodgenpower' order by npc,binary(name)";
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$querys[5] = "select no,name,level,city from general where nation='{$me['nation']}' and level!='12' and intel>='$_goodgenintel' order by npc,binary(name)";
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$querys[10] = "select no,name,level,city from general where nation='{$me['nation']}' and level!='12' and power>='".GameConst::goodgenpower."' order by npc,binary(name)";
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$querys[9] = "select no,name,level,city from general where nation='{$me['nation']}' and level!='12' and intel>='".GameConst::goodgenintel."' order by npc,binary(name)";
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$querys[8] = "select no,name,level,city from general where nation='{$me['nation']}' and level!='12' and power>='".GameConst::goodgenpower."' order by npc,binary(name)";
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$querys[7] = "select no,name,level,city from general where nation='{$me['nation']}' and level!='12' and intel>='".GameConst::goodgenintel."' order by npc,binary(name)";
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$querys[6] = "select no,name,level,city from general where nation='{$me['nation']}' and level!='12' and power>='".GameConst::goodgenpower."' order by npc,binary(name)";
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$querys[5] = "select no,name,level,city from general where nation='{$me['nation']}' and level!='12' and intel>='".GameConst::goodgenintel."' order by npc,binary(name)";
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for($i=10; $i >= $lv; $i--) {
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if($i % 2 == 0) { echo "<tr>"; }
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@@ -299,7 +299,7 @@ if($meLevel >= 5) {
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<option value=0>____공석____</option>
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";
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$query = "select no,name,level,city from general where nation='{$me['nation']}' and level!='12' and power>='$_goodgenpower' order by npc,binary(name)";
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$query = "select no,name,level,city from general where nation='{$me['nation']}' and level!='12' and power>='".GameConst::goodgenpower."' order by npc,binary(name)";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$count = MYDB_num_rows($result);
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for($i=0; $i < $count; $i++) {
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@@ -353,7 +353,7 @@ if($meLevel >= 5) {
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<option value=0>____공석____</option>
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";
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$query = "select no,name,level,city from general where nation='{$me['nation']}' and level!='12' and intel>='$_goodgenintel' order by npc,binary(name)";
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$query = "select no,name,level,city from general where nation='{$me['nation']}' and level!='12' and intel>='".GameConst::goodgenintel."' order by npc,binary(name)";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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$count = MYDB_num_rows($result);
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for($i=0; $i < $count; $i++) {
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@@ -184,12 +184,12 @@ if($btn == "추방") {
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if($genlist != 0) {
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$valid = 0;
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switch($level) {
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case 10: if($general['power'] >= $_goodgenpower) { $valid = 1; } break;
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case 9: if($general['intel'] >= $_goodgenintel) { $valid = 1; } break;
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case 8: if($general['power'] >= $_goodgenpower) { $valid = 1; } break;
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case 7: if($general['intel'] >= $_goodgenintel) { $valid = 1; } break;
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case 6: if($general['power'] >= $_goodgenpower) { $valid = 1; } break;
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case 5: if($general['intel'] >= $_goodgenintel) { $valid = 1; } break;
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case 10: if($general['power'] >= GameConst::goodgenpower) { $valid = 1; } break;
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case 9: if($general['intel'] >= GameConst::goodgenintel) { $valid = 1; } break;
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case 8: if($general['power'] >= GameConst::goodgenpower) { $valid = 1; } break;
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case 7: if($general['intel'] >= GameConst::goodgenintel) { $valid = 1; } break;
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case 6: if($general['power'] >= GameConst::goodgenpower) { $valid = 1; } break;
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case 5: if($general['intel'] >= GameConst::goodgenintel) { $valid = 1; } break;
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default: $valid = 1; break;
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}
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if($valid == 1) {
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@@ -231,8 +231,8 @@ if($btn == "추방") {
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if($genlist != 0) {
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$valid = 0;
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switch($level) {
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case 4: if($general['power'] >= $_goodgenpower) { $valid = 1; } break;
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case 3: if($general['intel'] >= $_goodgenintel) { $valid = 1; } break;
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case 4: if($general['power'] >= GameConst::goodgenpower) { $valid = 1; } break;
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case 3: if($general['intel'] >= GameConst::goodgenintel) { $valid = 1; } break;
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default: $valid = 1; break;
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}
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if($valid == 1) {
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+3
-4
@@ -2027,8 +2027,8 @@ function msgprint($connect, $msg, $name, $picture, $imgsvr, $when, $num, $type)
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}
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function banner() {
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global $_version, $_banner, $_helper;
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echo "<font size=2>$_version / $_banner <br> $_helper</font>";
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echo "<font size=2>".GameConst::version." / ".GameConst::banner." <br> ".GameConst::helper."</font>";
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}
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function addTurn($date, $turnterm=1) {
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@@ -3577,9 +3577,8 @@ function uniqueItem($connect, $general, $log, $vote=0) {
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}
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function checkAbility($connect, $general, $log) {
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global $_upgradeLimit;
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$limit = $_upgradeLimit;
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$limit = GameConst::upgradeLimit;
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$query = "select no,leader,leader2,power,power2,intel,intel2 from general where no='{$general['no']}'";
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$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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+8
-11
@@ -467,22 +467,20 @@ function getLevel($level, $nlevel=8) {
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}
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function getCall($leader, $power, $intel) {
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global $_goodgenleader, $_goodgenpower, $_goodgenintel;
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$call = '평범';
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if($leader >= $_goodgenleader && $power >= $_goodgenpower && $intel >= $_goodgenintel) {
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if($leader >= GameConst::goodgenleader && $power >= GameConst::goodgenpower && $intel >= GameConst::goodgenintel) {
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$call = '만능';
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} elseif($leader >= $_goodgenleader && $power >= $_goodgenpower) {
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} elseif($leader >= GameConst::goodgenleader && $power >= GameConst::goodgenpower) {
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$call = '용장';
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} elseif($leader >= $_goodgenleader && $intel >= $_goodgenintel) {
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} elseif($leader >= GameConst::goodgenleader && $intel >= GameConst::goodgenintel) {
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$call = '지장';
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} elseif($power >= $_goodgenpower && $intel >= $_goodgenintel) {
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} elseif($power >= GameConst::goodgenpower && $intel >= GameConst::goodgenintel) {
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$call = '명장';
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} elseif($leader >= $_goodgenleader) {
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} elseif($leader >= GameConst::goodgenleader) {
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$call = '명사';
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} elseif($power >= $_goodgenpower) {
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} elseif($power >= GameConst::goodgenpower) {
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$call = '용맹';
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} elseif($intel >= $_goodgenintel) {
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} elseif($intel >= GameConst::goodgenintel) {
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$call = '현명';
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}
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return $call;
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@@ -608,8 +606,7 @@ function getDedLevel($dedication) {
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}
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function expStatus($exp) {
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global $_upgradeLimit;
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return $exp / $_upgradeLimit * 100;
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return $exp / GameConst::upgradeLimit * 100;
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}
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function getLevelPer($exp, $level) {
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@@ -33,7 +33,6 @@ function CriticalScore($score, $type) {
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}
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function process_1($connect, &$general, $type) {
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global $_develrate;
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$log = array();
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$alllog = array();
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$date = substr($general['turntime'],11,5);
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@@ -75,7 +74,7 @@ function process_1($connect, &$general, $type) {
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$log[count($log)] = "<C>●</>{$admin['month']}월:{$dtype}{$btype} 충분합니다. $dtype 실패. <1>$date</>";
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} else {
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// 민심 50 이하이면 50과 같게
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if($city['rate'] < $_develrate) { $city['rate'] = $_develrate; }
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if($city['rate'] < GameConst::develrate) { $city['rate'] = GameConst::develrate; }
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$rate = $city['rate'] / 100;
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$score = ($general['intel'] * (100 - $general['injury'])/100 + getBookEff($general['book'])) * $rate;
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@@ -138,7 +137,6 @@ function process_1($connect, &$general, $type) {
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}
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function process_3($connect, &$general) {
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global $_develrate;
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$log = array();
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$alllog = array();
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$date = substr($general['turntime'],11,5);
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@@ -239,7 +237,6 @@ function process_3($connect, &$general) {
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}
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function process_4($connect, &$general) {
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global $_develrate;
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$log = array();
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$alllog = array();
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$date = substr($general['turntime'],11,5);
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@@ -335,7 +332,6 @@ function process_4($connect, &$general) {
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}
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function process_5($connect, &$general, $type) {
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global $_develrate;
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$log = array();
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$alllog = array();
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$date = substr($general['turntime'],11,5);
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@@ -377,7 +373,7 @@ function process_5($connect, &$general, $type) {
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$log[count($log)] = "<C>●</>{$admin['month']}월:{$dtype}는 충분합니다. $dtype 실패. <1>$date</>";
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} else {
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// 민심 50 이하이면 50과 같게
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if($city['rate'] < $_develrate) { $city['rate'] = $_develrate; }
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if($city['rate'] < GameConst::develrate) { $city['rate'] = GameConst::develrate; }
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$rate = $city['rate'] / 100;
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$score = ($general['power'] * (100 - $general['injury'])/100 + getWeapEff($general['weap'])) * $rate;
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@@ -439,7 +435,6 @@ function process_5($connect, &$general, $type) {
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}
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function process_7($connect, &$general) {
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global $_develrate;
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$log = array();
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$alllog = array();
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$date = substr($general['turntime'],11,5);
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@@ -535,7 +530,6 @@ function process_7($connect, &$general) {
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}
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function process_8($connect, &$general) {
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global $_develrate;
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$log = array();
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$alllog = array();
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$date = substr($general['turntime'],11,5);
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@@ -576,7 +570,7 @@ function process_8($connect, &$general) {
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$log[count($log)] = "<C>●</>{$admin['month']}월:치안은 충분합니다. $dtype 강화 실패. <1>$date</>";
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} else {
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// 민심 50 이하이면 50과 같게
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if($city['rate'] < $_develrate) { $city['rate'] = $_develrate; }
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if($city['rate'] < GameConst::develrate) { $city['rate'] = GameConst::develrate; }
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$rate = $city['rate'] / 100;
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$score = ($general['power'] * (100 - $general['injury'])/100 + getWeapEff($general['weap'])) * $rate;
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Vendored
-4
File diff suppressed because one or more lines are too long
+7
-7
@@ -25,10 +25,10 @@ define('STEP_LOG', true);
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define('PROCESS_LOG', true);
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$_startTime = getMicroTime();
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$_ver = "서비스중";
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$_version = "삼국지 모의전투 PHP HideD v0.1";
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$_banner = "KOEI의 이미지를 사용, 응용하였습니다 / 제작 : 유기체(jwh1807@gmail.com), HideD(hided62@gmail.com)";
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$_helper = "도움 주신 분들";
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$_develrate = 50; // 내정시 최하 민심 설정
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$x_version = "삼국지 모의전투 PHP HideD v0.1";
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$x_banner = "KOEI의 이미지를 사용, 응용하였습니다 / 제작 : 유기체(jwh1807@gmail.com), HideD(hided62@gmail.com)";
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$x_helper = "도움 주신 분들";
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$x_develrate = 50; // 내정시 최하 민심 설정
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$_upgradeLimit = 30; // 능력치 상승 경험치
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$_dexLimit = 1000000; // 숙련도 제한치
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$_defaultatmos = 40; // 초기 사기치
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@@ -45,9 +45,9 @@ $_basefiring = 0.25; // 계략 기본 성공률
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$_firing = 300; // 계략시 확률 가중치(수치가 클수록 변화가 적음 : (지력차/$_firing + $_basefiring)
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$_firingbase = 100; // 계략시 기본 수치 감소량
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$_firingpower = 400; // 계략시 수치 감소량($_firingbase ~ $_firingpower)
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$_goodgenleader = 65; // 명장,지장에 사용될 통솔 제한
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$_goodgenpower = 65; // 명장에 사용될 무력 제한
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$_goodgenintel = 65; // 지장에 사용될 지력 제한
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$x_goodgenleader = 65; // 명장,지장에 사용될 통솔 제한
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$x_goodgenpower = 65; // 명장에 사용될 무력 제한
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$x_goodgenintel = 65; // 지장에 사용될 지력 제한
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$_basecolor = "000044"; // 기본 배경색깔 푸른색
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$_basecolor2 = "225500"; // 기본 배경색깔 초록색
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$_basecolor3 = "660000"; // 기본 배경색깔 붉은색
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