농지개간, 상업투자 구현, General 클래스로 checkStatChange 이동, uniqueItemEx 추가(및 재구현)
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@@ -48,6 +48,12 @@ class General implements iActionTrigger{
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$nationTypeClass = getNationTypeClass($staticNation['type']);
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$this->nationType = new $nationTypeClass;
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$this->levelObj = new TriggerGeneralLevel($this->raw, $city);
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$specialDomesticClass = getGeneralSpecialDomesticClass($raw['special']);
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$this->specialDomesticObj = new $specialDomesticClass;
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//TODO: $specialWarClass 설정
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$personalityClass = getPersonalityClass($raw['personal']);
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$this->personalityObj = new $personalityClass;
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}
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@@ -148,6 +154,38 @@ class General implements iActionTrigger{
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return $db->affectedRows() > 0;
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}
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function checkStatChange():bool{
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$logger = $this->getLogger();
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$limit = GameConst::$upgradeLimit;
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$table = [
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['통솔', 'leader'],
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['무력', 'power'],
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['지력', 'intel'],
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];
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$result = false;
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foreach($table as [$statNickName, $statName]){
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$statExpName = $statName.'2';
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if($this->getVar($statExpName) < 0){
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$logger->pushGeneralActionLog("<R>{$statNickName}</>이 <C>1</> 떨어졌습니다!", ActionLogger::PLAIN);
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$this->increaseVar($statExpName, $limit);
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$this->increaseVar($statName, -1);
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$result = true;
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}
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else if($this->getVar($statExpName) >= $limit){
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$logger->pushGeneralActionLog("<R>{$statNickName}</>이 <C>1</> 올랐습니다!", ActionLogger::PLAIN);
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$this->increaseVar($statExpName, -$limit);
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$this->increaseVar($statName, 1);
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$result = true;
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}
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}
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return $result;
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}
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public function onPreTurnExecute(General $general, ?array $nation):array{
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$chain = [];
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if($this->nationType){
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