농지개간, 상업투자 구현, General 클래스로 checkStatChange 이동, uniqueItemEx 추가(및 재구현)

This commit is contained in:
2018-09-14 02:26:41 +09:00
parent 9d1d51d0d7
commit eac0049577
4 changed files with 150 additions and 5 deletions
+90
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@@ -2184,6 +2184,96 @@ function CheckHall($no) {
}
}
function uniqueItemEx(int $generalID, ActionLogger $logger, string $acquireType='아이템'):bool {
//TODO: 이름 바꾸기
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$general = $db->queryFirstRow('SELECT no,name,nation,npc,weap,book,horse,item FROM general WHERE no=%i', $generalID);
if(!$general){
return false;
}
if($general['npc'] >= 2) {
return false;
}
if($general['horse'] > 6 || $general['weap'] > 6 || $general['book'] > 6 || $general['item'] > 6){
return false;
}
$scenario = $gameStor->scenario;
$genCount = $db->queryFirstField('SELECT count(*) FROM general WHERE npc<2');
if ($scenario < 100) {
$prob = 1 / ($genCount * 5); // 5~6개월에 하나씩 등장
}
else {
$prob = 1 / $genCount; // 1~2개월에 하나씩 등장
}
if($acquireType == '투표'){
$prob = 1 / ($genCount * 0.7 / 3); // 투표율 70%, 투표 한번에 2~3개 등장
}
else if($acquireType == '랜덤 임관'){
$prob = 1 / ($genCount / 10/ 2); // 랜임시 2개(10%) 등장(200명중 20명 랜임시도?)
}
else if($acquireType == '건국'){
$prob = 1 / ($genCount / 10/ 4); // 건국시 4개(20%) 등장(200명시 20국 정도 됨)
}
$prob = Util::valueFit($prob, 1/3, 1);
if(!Util::randBool($prob)){
return false;
}
//아이템 습득 상황
$availableUnique = [];
$itemTypes = [
'horse'=>'getHorseName',
'weap'=>'getWeapName',
'book'=>'getBookName',
'item'=>'getItemName'
];
$itemCodeList = range(7, 26); // [7, 26] 20개
foreach($itemTypes as $itemType=>$itemNameFunc){
foreach($itemCodeList as $itemCode){
$availableUnique["{$itemType}_{$itemCode}"] = [$itemType, $itemCode];
}
}
//TODO: 너무 바보 같다. 장기적으로는 유니크 아이템 테이블 같은게 필요하지 않을까?
foreach ($itemTypes as $itemType=>$itemNameFunc) {
foreach($db->queryFirstColumn('SELECT %b FROM general WHERE %b > 6', $itemType, $itemType) as $itemCode){
unset($availableUnique["{$itemType}_{$itemCode}"]);
}
}
if(!$availableUnique){
return false;
}
[$itemType, $itemCode] = Util::choiceRandom($availableUnique);
$nationName = getNationStaticInfo($general['nation'])['name'];
$generalName = $general['name'];
$josaYi = JosaUtil::pick($generalName, '이');
$itemName = ($itemTypes[$itemType])($itemCode);
$josaUl = JosaUtil::pick($itemName, '을');
$db->update('general', [
$itemType=>$itemCode
], 'no=%i', $generalID);
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 습득했습니다!");
$logger->pushGlobalActionLog("<Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 습득했습니다!");
$logger->pushGlobalHistoryLog("<C><b>【{$acquireType}】</b></><D><b>{$nationName}</b></>의 <Y>{$generalName}</>{$josaYi} <C>{$itemName}</>{$josaUl} 습득했습니다!");
return true;
}
function uniqueItem($general, $log, $vote=0) {
//TODO: uniqueItem 재 구현
+3 -1
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@@ -5,5 +5,7 @@ use \sammo\Util;
use \sammo\JosaUtil;
class che_농지개간 extends che_상업투자{
static $cityKey = 'agri';
static $actionKey = '농업';
static $actionName = '농지 개간';
}
+19 -4
View File
@@ -2,7 +2,7 @@
namespace sammo\Command;
use \sammo\{
Util, JosaUtil,
DB, Util, JosaUtil,
General,
ActionLogger,
getGeneralIntel,
@@ -13,6 +13,7 @@ use \sammo\{
use \sammo\Constraint\Constraint;
use function sammo\CriticalScore;
use function sammo\uniqueItemEx;
class che_상업투자 extends BaseCommand{
@@ -47,6 +48,8 @@ class che_상업투자 extends BaseCommand{
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$general = $this->generalObj;
$trust = Util::valueFit($this->city['trust'], 50);
@@ -94,12 +97,24 @@ class che_상업투자 extends BaseCommand{
$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
//TODO: 내정량 상승시 초과 가능?
//NOTE: 내정량 상승시 초과 가능?
$cityUpdated = [
static::$cityKey => Util::valueFit(
$this->city[static::$cityKey] + $score,
0,
$this->city[static::$cityKey.'2']
)
];
$general->increaseVarWithLimit('gold', -$this->reqGold, 0);
$general->increaseVar('experience', $exp);
$general->increaseVar('dedication', $ded);
$general->increaseVar('intel2', 1);
$general->updateVar('resturn', 'SUCCESS');
$general->applyDB($db);
//TODO:uniqueItemEx에 해당하는 함수 추가
$this->checkStatChange();
uniqueItemEx($general->getVar('no'), $logger);
}
+38
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@@ -48,6 +48,12 @@ class General implements iActionTrigger{
$nationTypeClass = getNationTypeClass($staticNation['type']);
$this->nationType = new $nationTypeClass;
$this->levelObj = new TriggerGeneralLevel($this->raw, $city);
$specialDomesticClass = getGeneralSpecialDomesticClass($raw['special']);
$this->specialDomesticObj = new $specialDomesticClass;
//TODO: $specialWarClass 설정
$personalityClass = getPersonalityClass($raw['personal']);
$this->personalityObj = new $personalityClass;
}
@@ -148,6 +154,38 @@ class General implements iActionTrigger{
return $db->affectedRows() > 0;
}
function checkStatChange():bool{
$logger = $this->getLogger();
$limit = GameConst::$upgradeLimit;
$table = [
['통솔', 'leader'],
['무력', 'power'],
['지력', 'intel'],
];
$result = false;
foreach($table as [$statNickName, $statName]){
$statExpName = $statName.'2';
if($this->getVar($statExpName) < 0){
$logger->pushGeneralActionLog("<R>{$statNickName}</>이 <C>1</> 떨어졌습니다!", ActionLogger::PLAIN);
$this->increaseVar($statExpName, $limit);
$this->increaseVar($statName, -1);
$result = true;
}
else if($this->getVar($statExpName) >= $limit){
$logger->pushGeneralActionLog("<R>{$statNickName}</>이 <C>1</> 올랐습니다!", ActionLogger::PLAIN);
$this->increaseVar($statExpName, -$limit);
$this->increaseVar($statName, 1);
$result = true;
}
}
return $result;
}
public function onPreTurnExecute(General $general, ?array $nation):array{
$chain = [];
if($this->nationType){