refac: toast 출력을 bootstrap-vue-3 내부 toast로 변경

- component로 src 내부 ts/vue 사용 시도 중
This commit is contained in:
2022-02-18 20:54:26 +09:00
parent bbf916f28c
commit dc0281d359
13 changed files with 534 additions and 651 deletions
+4
View File
@@ -2,12 +2,16 @@
@import "@scss/game_bg.scss";
@import "@scss/util.scss";
#container {
padding: 0;
}
@include media-1000px {
#container {
width: 1000px;
margin: 0 auto;
position: relative;
}
}
+4
View File
@@ -4,6 +4,10 @@
@import "@scss/editor_component.scss";
@import "@scss/common_legacy.scss";
#container{
padding: 0;
}
.diplomacyTitle {
background-color: $blue;
text-align: center;
+420 -461
View File
@@ -1,10 +1,10 @@
<template>
<my-toast v-model="toasts" />
<top-back-bar :title="title" />
<div
<BContainer
id="container"
class="tb_layout bg0"
:style="{ maxWidth: '1000px', margin: 'auto', border: 'solid 1px #888888' }"
:toast="{root: true}"
:style="{ maxWidth: '1000px', margin: 'auto', border: 'solid 1px #888888', padding: '0' }"
>
<div class="bg1 section_bar">국가 정책</div>
<div class="px-3" style="text-align: right">
@@ -16,170 +16,167 @@
</div>
<div class="form_list row row-cols-md-2 row-cols-1">
<div class="col">
<NumberInputWithInfo
v-model="nationPolicy.reqNationGold"
:step="100"
title="국가 권장 금"
>이보다 많으면 포상, 적으면 몰수/헌납합니다.(긴급포상
제외)</NumberInputWithInfo
>
<NumberInputWithInfo v-model="nationPolicy.reqNationGold" :step="100" title="국가 권장 금">
이보다 많으면 포상, 적으면 몰수/헌납합니다.(긴급포상
제외)
</NumberInputWithInfo>
</div>
<div class="col">
<NumberInputWithInfo
v-model="nationPolicy.reqNationRice"
:step="100"
title="국가 권장 쌀"
>이보다 많으면 포상, 적으면 몰수/헌납합니다.(긴급포상
제외)</NumberInputWithInfo
>
<NumberInputWithInfo v-model="nationPolicy.reqNationRice" :step="100" title="국가 권장 쌀">
이보다 많으면 포상, 적으면 몰수/헌납합니다.(긴급포상
제외)
</NumberInputWithInfo>
</div>
<div class="col">
<NumberInputWithInfo
v-model="nationPolicy.reqHumanWarUrgentGold"
:step="100"
title="유저전투장 긴급포상 금"
>유저장긴급포상시 이보다 금이 적은 장수에게 포상합니다.<br />0이면
>
유저장긴급포상시 이보다 금이 적은 장수에게 포상합니다.
<br />
0이면
보병 6 징병({{ (defaultStatMax * 100).toLocaleString() }} * 6)
가능한 금을 기준으로 하며, 수치는 현재
{{
zeroPolicy.reqHumanWarUrgentGold.toLocaleString()
}}입니다.</NumberInputWithInfo
>
}}입니다.
</NumberInputWithInfo>
</div>
<div class="col">
<NumberInputWithInfo
v-model="nationPolicy.reqHumanWarUrgentRice"
:step="100"
title="유저전투장 긴급포상 쌀"
>유저장긴급포상시 이보다 쌀이 적은 장수에게 포상합니다.<br />0이면
>
유저장긴급포상시 이보다 쌀이 적은 장수에게 포상합니다.
<br />
0이면
기본 병종으로 {{ (defaultStatMax * 100).toLocaleString() }} * 6 사살
가능한 쌀을 기준으로 하며, 수치는 현재
{{
zeroPolicy.reqHumanWarUrgentRice.toLocaleString()
}}입니다.</NumberInputWithInfo
>
}}입니다.
</NumberInputWithInfo>
</div>
<div class="col">
<NumberInputWithInfo
v-model="nationPolicy.reqHumanWarRecommandGold"
:step="100"
title="유저전투장 권장 금"
>유저전투장에게 주는 금입니다. 이보다 적으면 포상합니다. <br />
>
유저전투장에게 주는 금입니다. 이보다 적으면 포상합니다.
<br />
0이면 유저전투장 긴급포상 금의 2배를 기준으로 하며, 수치는 현재
{{
(calcPolicyValue("reqHumanWarUrgentGold") * 2).toLocaleString()
}}입니다.</NumberInputWithInfo
>
}}입니다.
</NumberInputWithInfo>
</div>
<div class="col">
<NumberInputWithInfo
v-model="nationPolicy.reqHumanWarRecommandRice"
:step="100"
title="유저전투장 권장 쌀"
>유저전투장에게 주는 쌀입니다. 이보다 적으면 포상합니다. <br />
>
유저전투장에게 주는 쌀입니다. 이보다 적으면 포상합니다.
<br />
0이면 유저전투장 긴급포상 쌀의 2배를 기준으로 하며, 수치는 현재
{{
(calcPolicyValue("reqHumanWarUrgentRice") * 2).toLocaleString()
}}입니다.</NumberInputWithInfo
>
}}입니다.
</NumberInputWithInfo>
</div>
<div class="col">
<NumberInputWithInfo
v-model="nationPolicy.reqHumanDevelGold"
:step="100"
title="유저내정장 권장 금"
>유저내정장에게 주는 금입니다. 이보다 적으면
포상합니다.</NumberInputWithInfo
>
유저내정장에게 주는 금입니다. 이보다 적으면
포상합니다.
</NumberInputWithInfo>
</div>
<div class="col">
<NumberInputWithInfo
v-model="nationPolicy.reqHumanDevelRice"
:step="100"
title="유저내정장 권장 쌀"
>유저내정장에게 주는 쌀입니다. 이보다 적으면
포상합니다.</NumberInputWithInfo
>
유저내정장에게 주는 쌀입니다. 이보다 적으면
포상합니다.
</NumberInputWithInfo>
</div>
<div class="col">
<NumberInputWithInfo
v-model="nationPolicy.reqNPCWarGold"
:step="100"
title="NPC전투장 권장 금"
>NPC전투장에게 주는 금입니다. 이보다 적으면 포상합니다. <br />
<NumberInputWithInfo v-model="nationPolicy.reqNPCWarGold" :step="100" title="NPC전투장 권장 금">
NPC전투장에게 주는 금입니다. 이보다 적으면 포상합니다.
<br />
0이면 기본 병종 4({{ (defaultStatNPCMax * 100).toLocaleString() }}
* 4) 징병비를 기준으로 하며, 수치는 현재
{{
zeroPolicy.reqNPCWarGold.toLocaleString()
}}입니다.</NumberInputWithInfo
>
}}입니다.
</NumberInputWithInfo>
</div>
<div class="col">
<NumberInputWithInfo
v-model="nationPolicy.reqNPCWarRice"
:step="100"
title="NPC전투장 권장 쌀"
>NPC전투장에게 주는 쌀입니다. 이보다 적으면 포상합니다. <br />
<NumberInputWithInfo v-model="nationPolicy.reqNPCWarRice" :step="100" title="NPC전투장 권장 쌀">
NPC전투장에게 주는 쌀입니다. 이보다 적으면 포상합니다.
<br />
0이면 기본 병종으로
{{ (defaultStatNPCMax * 100).toLocaleString() }} * 4 사살 가능한
쌀을 기준으로 하며, 수치는 현재
{{
zeroPolicy.reqNPCWarRice.toLocaleString()
}}입니다.</NumberInputWithInfo
>
}}입니다.
</NumberInputWithInfo>
</div>
<div class="col">
<NumberInputWithInfo
v-model="nationPolicy.reqNPCDevelGold"
:step="100"
title="NPC내정장 권장 금"
>NPC내정장에게 주는 금입니다. 이보다 5 많다면 헌납합니다.<br />0이면
<NumberInputWithInfo v-model="nationPolicy.reqNPCDevelGold" :step="100" title="NPC내정장 권장 금">
NPC내정장에게 주는 금입니다. 이보다 5배 많다면 헌납합니다.
<br />
0이면
30 내정 가능한 금을 기준으로 하며, 수치는 현재
{{ zeroPolicy.reqNPCDevelGold }}입니다.</NumberInputWithInfo
>
{{ zeroPolicy.reqNPCDevelGold }}입니다.
</NumberInputWithInfo>
</div>
<div class="col">
<NumberInputWithInfo
v-model="nationPolicy.reqNPCDevelRice"
:step="100"
title="NPC내정장 권장 쌀"
>NPC내정장에게 주는 쌀입니다. 이보다 5 많다면
헌납합니다.</NumberInputWithInfo
>
<NumberInputWithInfo v-model="nationPolicy.reqNPCDevelRice" :step="100" title="NPC내정장 권장 쌀">
NPC내정장에게 주는 쌀입니다. 이보다 5배 많다면
헌납합니다.
</NumberInputWithInfo>
</div>
<div class="col">
<NumberInputWithInfo
v-model="nationPolicy.minimumResourceActionAmount"
:step="100"
title="포상/몰수/헌납/삼/팜 최소 단위"
>연산결과가 단위보다 적다면 수행하지 않습니다.</NumberInputWithInfo
>
>연산결과가 단위보다 적다면 수행하지 않습니다.</NumberInputWithInfo>
</div>
<div class="col">
<div class="col">
<NumberInputWithInfo
v-model="nationPolicy.maximumResourceActionAmount"
:step="100"
title="포상/몰수/헌납/삼/팜 최대 단위"
>연산결과가 단위보다 크다면, 값에 맞춥니다.</NumberInputWithInfo
>
>연산결과가 단위보다 크다면, 값에 맞춥니다.</NumberInputWithInfo>
</div>
<div class="col">
<NumberInputWithInfo
v-model="nationPolicy.minWarCrew"
:step="50"
title="최소 전투 가능 병력 수"
>이보다 적을 때에는 징병을 시도합니다.</NumberInputWithInfo
>
>이보다 적을 때에는 징병을 시도합니다.</NumberInputWithInfo>
</div>
<div class="col">
<NumberInputWithInfo
v-model="nationPolicy.minNPCRecruitCityPopulation"
:step="100"
title="NPC 최소 징병 가능 인구 수"
>도시의 인구가 이보다 낮으면 NPC는 도시에서 징병하지 않고 후방
워프합니다.<br />NPC의 최대 병력수보다 낮게 설정하면 제자리에서
정착장려를 합니다.</NumberInputWithInfo
>
도시의 인구가 이보다 낮으면 NPC는 도시에서 징병하지 않고 후방
워프합니다.
<br />NPC의 최대 병력수보다 낮게 설정하면 제자리에서
정착장려를 합니다.
</NumberInputWithInfo>
</div>
<div class="col">
<NumberInputWithInfo
@@ -192,19 +189,22 @@
:min="0"
:max="100"
title="제자리 징병 허용 인구율(%)"
>전쟁 후방 발령, 후방 워프의 기준 인구입니다. 이보다 많다면
'충분하다' 판단합니다.<br />NPC의 최대 병력수보다 낮게 설정하면
제자리에서 정착장려를 합니다.</NumberInputWithInfo
>
전쟁 후방 발령, 후방 워프의 기준 인구입니다. 이보다 많다면
'충분하다' 판단합니다.
<br />NPC의 최대 병력수보다 낮게 설정하면
제자리에서 정착장려를 합니다.
</NumberInputWithInfo>
</div>
<div class="col">
<NumberInputWithInfo
v-model="nationPolicy.minNPCWarLeadership"
:step="5"
title="NPC 전투 참여 통솔 기준"
> 수치보다 같거나 높으면 NPC전투장으로
분류됩니다.</NumberInputWithInfo
>
수치보다 같거나 높으면 NPC전투장으로
분류됩니다.
</NumberInputWithInfo>
</div>
<div class="col">
<NumberInputWithInfo
@@ -213,18 +213,19 @@
:min="20"
:max="100"
title="훈련/사기진작 목표치"
>훈련/사기진작 기준치입니다. 이보다 같거나 높으면
출병합니다.</NumberInputWithInfo
>
훈련/사기진작 기준치입니다. 이보다 같거나 높으면
출병합니다.
</NumberInputWithInfo>
</div>
<!--allowNpcAttackCity는 현재 게임 비활성-->
</div>
<div style="padding: 0 8pt">
<div class="alert alert-secondary">
전투 부대는 작업중입니다(json양식:
{부대번호:[시작도시번호(아국),도착도시번호(적군)],...})<br />
후방 징병 부대는 작업중입니다(json양식: [부대번호,...])<br />
내정 부대는 작업중입니다(json양식: [부대번호,...])
{부대번호:[시작도시번호(아국),도착도시번호(적군)],...})
<br />후방 징병 부대는 작업중입니다(json양식: [부대번호,...])
<br />내정 부대는 작업중입니다(json양식: [부대번호,...])
<input
type="hidden"
:value="JSON.stringify(nationPolicy.CombatForce)"
@@ -247,28 +248,10 @@
</div>
<div class="control_bar" data-type="nationPolicy">
<div class="btn-group" role="group">
<button
type="button"
@click="resetPolicy"
class="btn btn-dark reset_btn"
>
초기값으로
</button>
<button
type="button"
@click="rollbackPolicy"
class="btn btn-secondary revert_btn"
>
이전값으로
</button>
<button type="button" @click="resetPolicy" class="btn btn-dark reset_btn">초기값으로</button>
<button type="button" @click="rollbackPolicy" class="btn btn-secondary revert_btn">이전값으로</button>
</div>
<button
type="button"
@click="submitPolicy"
class="btn btn-primary submit_btn"
>
설정
</button>
<button type="button" @click="submitPolicy" class="btn btn-primary submit_btn">설정</button>
</div>
<div class="row row-cols-md-2 row-cols-1 g-0">
<div class="col half_section_left">
@@ -281,10 +264,11 @@
</small>
</div>
<div class="text-left px-2">
<small class="text-muted"
>예턴이 없거나, 지정되어 있더라도 실패하면<br />아래 순위에 따라
사령턴을 시도합니다.</small
>
<small class="text-muted">
예턴이 없거나, 지정되어 있더라도 실패하면
<br />아래 순위에 따라
사령턴을 시도합니다.
</small>
</div>
<div>
<div class="row g-0">
@@ -297,16 +281,18 @@
itemKey="id"
>
<template #header>
<div class="list-group-item list-group-item-dark">
&lt;비활성화 항목들&gt;
</div>
<div class="list-group-item list-group-item-dark">&lt;비활성화 항목들&gt;</div>
</template>
<template #item="{ element }">
<div class="list-group-item">
<i class="bi bi-list"></i>&nbsp;&nbsp;{{ element.id
}}<button
<i class="bi bi-list"></i>
&nbsp;&nbsp;{{
element.id
}}
<button
class="btn btn-sm float-right btn-secondary py-0 px-1"
v-b-tooltip.hover :title="actionHelpText[element.id]"
v-b-tooltip.hover
:title="actionHelpText[element.id]"
>
<i class="bi bi-question-lg"></i>
</button>
@@ -324,10 +310,14 @@
>
<template #item="{ element }">
<div class="list-group-item">
<i class="bi bi-list"></i>&nbsp;&nbsp;{{ element.id
}}<button
<i class="bi bi-list"></i>
&nbsp;&nbsp;{{
element.id
}}
<button
class="btn btn-sm float-right btn-secondary py-0 px-1"
v-b-tooltip.hover :title="actionHelpText[element.id]"
v-b-tooltip.hover
:title="actionHelpText[element.id]"
>
<i class="bi bi-question-lg"></i>
</button>
@@ -342,24 +332,18 @@
type="button"
class="btn btn-dark reset_btn"
@click="resetNationPriority"
>
초기값으로
</button>
>초기값으로</button>
<button
type="button"
class="btn btn-secondary revert_btn"
@click="rollbackNationPriority"
>
이전값으로
</button>
>이전값으로</button>
</div>
<button
type="button"
class="btn btn-primary submit_btn"
@click="submitNationPriority"
>
설정
</button>
>설정</button>
</div>
</div>
</div>
@@ -373,10 +357,11 @@
</small>
</div>
<div class="text-left px-2">
<small class="text-muted"
>순위가 높은 것부터 시도합니다. <br />아무것도 실행할 없으면
물자조달이나 인재탐색을 합니다.</small
>
<small class="text-muted">
순위가 높은 것부터 시도합니다.
<br />아무것도 실행할 없으면
물자조달이나 인재탐색을 합니다.
</small>
</div>
<div>
<div class="row g-0">
@@ -389,16 +374,18 @@
itemKey="id"
>
<template #header>
<div class="list-group-item list-group-item-dark">
&lt;비활성화 항목들&gt;
</div>
<div class="list-group-item list-group-item-dark">&lt;비활성화 항목들&gt;</div>
</template>
<template #item="{ element }">
<div class="list-group-item">
<i class="bi bi-list"></i>&nbsp;&nbsp;{{ element.id
}}<button
<i class="bi bi-list"></i>
&nbsp;&nbsp;{{
element.id
}}
<button
class="btn btn-sm float-right btn-secondary py-0 px-1"
v-b-tooltip.hover :title="actionHelpText[element.id]"
v-b-tooltip.hover
:title="actionHelpText[element.id]"
>
<i class="bi bi-question-lg"></i>
</button>
@@ -416,10 +403,14 @@
>
<template #item="{ element }">
<div class="list-group-item">
<i class="bi bi-list"></i>&nbsp;&nbsp;{{ element.id
}}<button
<i class="bi bi-list"></i>
&nbsp;&nbsp;{{
element.id
}}
<button
class="btn btn-sm float-right btn-secondary py-0 px-1"
v-b-tooltip.hover :title="actionHelpText[element.id]"
v-b-tooltip.hover
:title="actionHelpText[element.id]"
>
<i class="bi bi-question-lg"></i>
</button>
@@ -434,42 +425,67 @@
type="button"
class="btn btn-dark reset_btn"
@click="resetGeneralPriority"
>
초기값으로
</button>
>초기값으로</button>
<button
type="button"
class="btn btn-secondary revert_btn"
@click="rollbackGeneralPriority"
>
이전값으로
</button>
>이전값으로</button>
</div>
<button
type="button"
class="btn btn-primary submit_btn"
@click="submitGeneralPriority"
>
설정
</button>
>설정</button>
</div>
</div>
</div>
</div>
</div>
</BContainer>
</template>
<script lang="ts">
type SetterInfo = {
setter: string | null;
date: string | null;
};
declare const staticValues: {
nationID: number;
defaultNationPolicy: NationPolicy;
currentNationPolicy: NationPolicy;
zeroPolicy: NationPolicy;
currentNationPriority: NPCChiefActions[];
availableNationPriorityItems: NPCChiefActions[];
defaultNationPriority: NPCChiefActions[];
currentGeneralActionPriority: NPCGeneralActions[];
availableGeneralActionPriorityItems: NPCGeneralActions[];
defaultGeneralActionPriority: NPCGeneralActions[];
defaultStatNPCMax: number;
defaultStatMax: number;
lastSetters: {
policy: SetterInfo;
nation: SetterInfo;
general: SetterInfo;
};
};
</script>
<script setup lang="ts">
import "@scss/common/bootstrap5.scss";
import "@scss/game_bg.scss";
import { defineComponent } from "vue";
import { ref } from "vue";
import {
IDItem,
InvalidResponse,
NationPolicy,
NPCChiefActions,
NPCGeneralActions,
ToastType,
} from "@/defs";
import NumberInputWithInfo from "@/components/NumberInputWithInfo.vue";
import { cloneDeep, isEqual, isNumber, last } from "lodash";
@@ -478,343 +494,286 @@ import { convertFormData } from "@util/convertFormData";
import axios from "axios";
import { NPCPriorityBtnHelpMessage } from "@/helpTexts";
import draggable from "vuedraggable";
import MyToast from "@/components/MyToast.vue";
import TopBackBar from "@/components/TopBackBar.vue";
import { convertIDArray } from "@util/convertIDArray";
import { useToast } from 'bootstrap-vue-3/src/components/BToast/plugin';
import BContainer from "bootstrap-vue-3/src/components/BContainer.vue";
declare const nationID: number;
const chiefActionPriority = ref<IDItem<NPCChiefActions>[]>([]);
const chiefActionKeys = ref(new Set(staticValues.availableNationPriorityItems));
for (const id of staticValues.currentNationPriority) {
chiefActionPriority.value.push({ id });
chiefActionKeys.value.delete(id);
}
const chiefActionUnused = ref<IDItem<NPCChiefActions>[]>(convertIDArray(chiefActionKeys.value));
const chiefActionStack = cloneDeep([chiefActionPriority.value]);
declare const defaultNationPolicy: NationPolicy;
declare const currentNationPolicy: NationPolicy;
const generalActionPriority = ref<IDItem<NPCGeneralActions>[]>([]);
const generalActionKeys = ref(new Set(staticValues.availableGeneralActionPriorityItems));
for (const id of staticValues.currentGeneralActionPriority) {
generalActionPriority.value.push({ id });
generalActionKeys.value.delete(id);
}
const generalActionUnused = ref<IDItem<NPCGeneralActions>[]>(convertIDArray(generalActionKeys.value));
const generalActionStack = cloneDeep([generalActionPriority.value]);
declare const zeroPolicy: NationPolicy;
declare const currentNationPriority: NPCChiefActions[];
declare const availableNationPriorityItems: NPCChiefActions[];
declare const defaultNationPriority: NPCChiefActions[];
const title = "NPC 정책";
const lastSetters = ref(staticValues.lastSetters);
const defaultStatMax = ref(staticValues.defaultStatMax);
const defaultStatNPCMax = ref(staticValues.defaultStatNPCMax);
const nationPolicy = ref(cloneDeep(staticValues.currentNationPolicy));
const nationPolicyStack = [staticValues.currentNationPolicy];
const zeroPolicy = ref(staticValues.zeroPolicy);
const actionHelpText = ref(NPCPriorityBtnHelpMessage);
declare const currentGeneralActionPriority: NPCGeneralActions[];
declare const availableGeneralActionPriorityItems: NPCGeneralActions[];
declare const defaultGeneralActionPriority: NPCGeneralActions[];
const toasts = unwrap(useToast());
declare const defaultStatNPCMax: number;
declare const defaultStatMax: number;
function resetPolicy() {
if (!confirm("초기 설정으로 되돌릴까요?")) {
return;
}
nationPolicy.value = cloneDeep(staticValues.defaultNationPolicy);
toasts.info({
title: '초기화 완료',
body: "서버 초기값을 적용했습니다.설정 버튼을 누르면 반영됩니다."
});
}
type SetterInfo = {
setter: string | null;
date: string | null;
};
function rollbackPolicy() {
if (!confirm("이전 설정으로 되돌릴까요?")) {
return;
}
let lastPolicy = unwrap(last(nationPolicyStack));
while (nationPolicyStack.length > 1) {
if (!isEqual(lastPolicy, nationPolicy.value)) {
break;
}
nationPolicyStack.pop();
lastPolicy = unwrap(last(nationPolicyStack));
}
nationPolicy.value = cloneDeep(lastPolicy);
toasts.info({
title: "되돌리기 완료",
body: "이전 설정으로 되돌렸습니다.",
});
}
declare const lastSetters: {
policy: SetterInfo;
nation: SetterInfo;
general: SetterInfo;
};
async function submitPolicy() {
if (!confirm("저장할까요?")) {
return;
}
export default defineComponent({
name: "PageNPCControl",
components: {
TopBackBar,
NumberInputWithInfo,
draggable,
MyToast,
},
methods: {
resetPolicy() {
if (!confirm("초기 설정으로 되돌릴까요?")) {
return;
}
this.nationPolicy = cloneDeep(defaultNationPolicy);
this.toasts.push({
title: "초기화 완료",
content: "서버 초기값을 적용했습니다.설정 버튼을 누르면 반영됩니다.",
type: "info",
});
},
rollbackPolicy() {
if (!confirm("이전 설정으로 되돌릴까요?")) {
return;
}
let lastPolicy = unwrap(last(this.nationPolicyStack));
while (this.nationPolicyStack.length > 1) {
if (!isEqual(lastPolicy, this.nationPolicy)) {
break;
}
this.nationPolicyStack.pop();
lastPolicy = unwrap(last(this.nationPolicyStack));
}
this.nationPolicy = cloneDeep(lastPolicy);
this.toasts.push({
title: "되돌리기 완료",
content: "이전 설정으로 되돌렸습니다.",
type: "info",
});
},
async submitPolicy() {
if (!confirm("저장할까요?")) {
return;
}
try {
const response = await axios({
url: "j_set_npc_control.php",
responseType: "json",
method: "post",
data: convertFormData({
type: "nationPolicy",
data: JSON.stringify(nationPolicy.value),
}),
});
const result: InvalidResponse = response.data;
if (!result.result) {
throw result.reason;
}
} catch (e) {
console.error(e);
toasts.danger({
title: "에러",
body: `설정하지 못했습니다: ${e}`,
});
return;
}
try {
const response = await axios({
url: "j_set_npc_control.php",
responseType: "json",
method: "post",
data: convertFormData({
type: "nationPolicy",
data: JSON.stringify(this.nationPolicy),
}),
});
const result: InvalidResponse = response.data;
if (!result.result) {
throw result.reason;
}
} catch (e) {
console.error(e);
this.toasts.push({
title: "에러",
content: `설정하지 못했습니다: ${e}`,
type: "danger",
});
return;
}
toasts.success({
title: "적용 완료",
body: "NPC 정책이 반영되었습니다.",
});
this.toasts.push({
title: "적용 완료",
content: "NPC 정책이 반영되었습니다.",
type: "success",
});
const lastPolicy = unwrap(last(nationPolicyStack));
if (!isEqual(lastPolicy, nationPolicy.value)) {
nationPolicyStack.push(cloneDeep(nationPolicy.value));
}
}
const lastPolicy = unwrap(last(this.nationPolicyStack));
if (!isEqual(lastPolicy, this.nationPolicy)) {
const { nationPolicy } = this;
this.nationPolicyStack.push(cloneDeep(nationPolicy));
}
},
calcPolicyValue(
title: keyof NationPolicy
): number {
if (!(title in this.nationPolicy)) {
throw `${title}이 NationPolicy key가 아님`;
}
const policyValue = this.nationPolicy[title];
if(!isNumber(policyValue)){
throw `${title}에 해당하는 값이 number가 아님`;
}
if (policyValue == 0) {
return this.zeroPolicy[title] as number;
}
return policyValue;
},
resetNationPriority() {
if (!confirm("초기 설정으로 되돌릴까요?")) {
return;
}
this.chiefActionUnused = [];
this.chiefActionPriority = defaultNationPriority.map((id) => {
return { id };
});
this.toasts.push({
title: "초기화 완료",
content: "서버 초기값을 적용했습니다.설정 버튼을 누르면 반영됩니다.",
type: "info",
});
},
rollbackNationPriority() {
if (!confirm("이전 설정으로 되돌릴까요?")) {
return;
}
let lastActions = unwrap(last(this.chiefActionStack));
while (this.chiefActionStack.length > 1) {
if (!isEqual(lastActions, this.chiefActionPriority)) {
break;
}
this.chiefActionStack.pop();
lastActions = unwrap(last(this.chiefActionStack));
}
const chiefActionKeys = new Set(availableNationPriorityItems);
for (const { id } of lastActions) {
if (chiefActionKeys.has(id)) {
chiefActionKeys.delete(id);
}
}
this.chiefActionPriority = cloneDeep(lastActions);
this.chiefActionUnused = convertIDArray(chiefActionKeys);
function calcPolicyValue(
title: keyof NationPolicy
): number {
if (!(title in nationPolicy.value)) {
throw `${title}이 NationPolicy key가 아님`;
}
const policyValue = nationPolicy.value[title];
if (!isNumber(policyValue)) {
throw `${title}에 해당하는 값이 number가 아님`;
}
if (policyValue == 0) {
return zeroPolicy.value[title] as number;
}
return policyValue;
}
this.toasts.push({
title: "되돌리기 완료",
content: "이전 설정으로 되돌렸습니다.",
type: "info",
});
},
async submitNationPriority() {
if (!confirm("저장할까요?")) {
return;
}
function resetNationPriority() {
if (!confirm("초기 설정으로 되돌릴까요?")) {
return;
}
chiefActionUnused.value = [];
chiefActionPriority.value = staticValues.defaultNationPriority.map((id) => {
return { id };
});
toasts.info({
title: "초기화 완료",
body: "서버 초기값을 적용했습니다.설정 버튼을 누르면 반영됩니다.",
});
}
try {
const response = await axios({
url: "j_set_npc_control.php",
responseType: "json",
method: "post",
data: convertFormData({
type: "nationPriority",
data: JSON.stringify(this.chiefActionPriority.map(({ id }) => id)),
}),
});
const result: InvalidResponse = response.data;
if (!result.result) {
throw result.reason;
}
} catch (e) {
console.error(e);
this.toasts.push({
title: "에러",
content: `설정하지 못했습니다: ${e}`,
type: "danger",
});
return;
}
this.toasts.push({
title: "적용 완료",
content: "NPC 정책이 반영되었습니다.",
type: "success",
});
const lastActions = unwrap(last(this.chiefActionStack));
if (!isEqual(lastActions, this.chiefActionPriority)) {
const { chiefActionPriority } = this;
this.chiefActionStack.push(cloneDeep(chiefActionPriority));
}
},
resetGeneralPriority() {
if (!confirm("초기 설정으로 되돌릴까요?")) {
return;
}
this.generalActionUnused = [];
this.generalActionPriority = defaultGeneralActionPriority.map((id) => {
return { id };
});
this.toasts.push({
title: "초기화 완료",
content: "서버 초기값을 적용했습니다.설정 버튼을 누르면 반영됩니다.",
type: "info",
});
},
rollbackGeneralPriority() {
if (!confirm("이전 설정으로 되돌릴까요?")) {
return;
}
let lastActions = unwrap(last(this.generalActionStack));
while (this.generalActionStack.length > 1) {
if (!isEqual(lastActions, this.generalActionPriority)) {
break;
}
this.generalActionStack.pop();
lastActions = unwrap(last(this.generalActionStack));
}
const generalActionKeys = new Set(availableGeneralActionPriorityItems);
for (const { id } of lastActions) {
if (generalActionKeys.has(id)) {
generalActionKeys.delete(id);
}
}
this.generalActionPriority = cloneDeep(lastActions);
this.generalActionUnused = convertIDArray(generalActionKeys);
this.toasts.push({
title: "되돌리기 완료",
content: "이전 설정으로 되돌렸습니다.",
type: "info",
});
},
async submitGeneralPriority() {
if (!confirm("저장할까요?")) {
return;
}
try {
const response = await axios({
url: "j_set_npc_control.php",
responseType: "json",
method: "post",
data: convertFormData({
type: "generalPriority",
data: JSON.stringify(
this.generalActionPriority.map(({ id }) => id)
),
}),
});
const result: InvalidResponse = response.data;
if (!result.result) {
throw result.reason;
}
} catch (e) {
console.error(e);
this.toasts.push({
title: "에러",
content: `설정하지 못했습니다: ${e}`,
type: "danger",
});
return;
}
this.toasts.push({
title: "적용 완료",
content: "NPC 정책이 반영되었습니다.",
type: "success",
});
const lastActions = unwrap(last(this.generalActionStack));
if (!isEqual(lastActions, this.generalActionPriority)) {
const { generalActionPriority } = this;
this.generalActionStack.push(cloneDeep(generalActionPriority));
}
},
},
data() {
const chiefActionPriority: IDItem<NPCChiefActions>[] = [];
const chiefActionKeys = new Set(availableNationPriorityItems);
for (const id of currentNationPriority) {
chiefActionPriority.push({ id });
function rollbackNationPriority() {
if (!confirm("이전 설정으로 되돌릴까요?")) {
return;
}
let lastActions = unwrap(last(chiefActionStack));
while (chiefActionStack.length > 1) {
if (!isEqual(lastActions, chiefActionPriority.value)) {
break;
}
chiefActionStack.pop();
lastActions = unwrap(last(chiefActionStack));
}
const chiefActionKeys = new Set(staticValues.availableNationPriorityItems);
for (const { id } of lastActions) {
if (chiefActionKeys.has(id)) {
chiefActionKeys.delete(id);
}
const chiefActionUnused: IDItem<NPCChiefActions>[] =
convertIDArray(chiefActionKeys);
}
chiefActionPriority.value = cloneDeep(lastActions);
chiefActionUnused.value = convertIDArray(chiefActionKeys);
const generalActionPriority: IDItem<NPCGeneralActions>[] = [];
const generalActionKeys = new Set(availableGeneralActionPriorityItems);
for (const id of currentGeneralActionPriority) {
generalActionPriority.push({ id });
toasts.info({
title: "되돌리기 완료",
body: "이전 설정으로 되돌렸습니다.",
});
}
async function submitNationPriority() {
if (!confirm("저장할까요?")) {
return;
}
try {
const response = await axios({
url: "j_set_npc_control.php",
responseType: "json",
method: "post",
data: convertFormData({
type: "nationPriority",
data: JSON.stringify(chiefActionPriority.value.map(({ id }) => id)),
}),
});
const result: InvalidResponse = response.data;
if (!result.result) {
throw result.reason;
}
} catch (e) {
console.error(e);
toasts.danger({
title: "에러",
body: `설정하지 못했습니다: ${e}`,
});
return;
}
toasts.success({
title: "적용 완료",
body: "NPC 정책이 반영되었습니다.",
});
const lastActions = unwrap(last(chiefActionStack));
if (!isEqual(lastActions, chiefActionPriority.value)) {
chiefActionStack.push(cloneDeep(chiefActionPriority.value));
}
}
function resetGeneralPriority() {
if (!confirm("초기 설정으로 되돌릴까요?")) {
return;
}
generalActionUnused.value = [];
generalActionPriority.value = staticValues.defaultGeneralActionPriority.map((id) => {
return { id };
});
toasts.info({
title: "초기화 완료",
body: "서버 초기값을 적용했습니다.설정 버튼을 누르면 반영됩니다.",
});
}
function rollbackGeneralPriority() {
if (!confirm("이전 설정으로 되돌릴까요?")) {
return;
}
let lastActions = unwrap(last(generalActionStack));
while (generalActionStack.length > 1) {
if (!isEqual(lastActions, generalActionPriority.value)) {
break;
}
generalActionStack.pop();
lastActions = unwrap(last(generalActionStack));
}
const generalActionKeys = new Set(staticValues.availableGeneralActionPriorityItems);
for (const { id } of lastActions) {
if (generalActionKeys.has(id)) {
generalActionKeys.delete(id);
}
const generalActionUnused: IDItem<NPCGeneralActions>[] =
convertIDArray(generalActionKeys);
}
generalActionPriority.value = cloneDeep(lastActions);
generalActionUnused.value = convertIDArray(generalActionKeys);
return {
title: "NPC 정책",
toasts: <ToastType[]>[],
lastSetters,
toasts.info({
title: "되돌리기 완료",
body: "이전 설정으로 되돌렸습니다.",
});
}
nationID,
defaultStatMax,
defaultStatNPCMax,
nationPolicy: cloneDeep(currentNationPolicy),
nationPolicyStack: [currentNationPolicy],
zeroPolicy,
async function submitGeneralPriority() {
if (!confirm("저장할까요?")) {
return;
}
actionHelpText: NPCPriorityBtnHelpMessage,
try {
const response = await axios({
url: "j_set_npc_control.php",
responseType: "json",
method: "post",
data: convertFormData({
type: "generalPriority",
data: JSON.stringify(
generalActionPriority.value.map(({ id }) => id)
),
}),
});
const result: InvalidResponse = response.data;
if (!result.result) {
throw result.reason;
}
} catch (e) {
console.error(e);
toasts.danger({
title: "에러",
body: `설정하지 못했습니다: ${e}`,
});
return;
}
chiefActionUnused,
chiefActionPriority,
chiefActionStack: [cloneDeep(chiefActionPriority)],
toasts.success({
title: "적용 완료",
body: "NPC 정책이 반영되었습니다.",
});
generalActionUnused,
generalActionPriority,
generalActionStack: [cloneDeep(generalActionPriority)],
};
},
});
const lastActions = unwrap(last(generalActionStack));
if (!isEqual(lastActions, generalActionPriority.value)) {
generalActionStack.push(cloneDeep(generalActionPriority.value));
}
}
</script>
<style>
+15 -13
View File
@@ -1,8 +1,11 @@
<template>
<MyToast v-model="toasts" />
<div id="container" class="pageNationBetting bg0">
<BContainer id="container" :toast="{ root: true }" class="pageNationBetting bg0">
<TopBackBar :title="title" />
<BettingDetail v-if="targetBettingID !== undefined" :bettingID="targetBettingID" @reqToast="addToast" />
<BettingDetail
v-if="targetBettingID !== undefined"
:bettingID="targetBettingID"
@reqToast="addToast"
/>
<div v-if="bettingList === undefined">로딩 중...</div>
<div class="bettingList" v-else>
<div class="bg2">베팅 목록</div>
@@ -24,11 +27,10 @@
</div>
<BottomBar />
</div>
</BContainer>
</template>
<script lang="ts" setup>
import MyToast from "@/components/MyToast.vue";
import TopBackBar from "@/components/TopBackBar.vue";
import BottomBar from "@/components/BottomBar.vue";
import { BettingInfo, ToastType } from "@/defs";
@@ -38,6 +40,9 @@ import { isString } from "lodash";
import { parseYearMonth } from "@/util/parseYearMonth";
import { joinYearMonth } from "./util/joinYearMonth";
import BettingDetail from "@/components/BettingDetail.vue";
import { useToast } from "bootstrap-vue-3/src/components/BToast/plugin";
import { unwrap } from "./util/unwrap";
import BContainer from "bootstrap-vue-3/src/components/BContainer.vue";
type BettingListResponse = ValidResponse & {
bettingList: Record<number, Omit<BettingInfo & { totalAmount: number }, 'candidates'>>,
@@ -45,9 +50,7 @@ type BettingListResponse = ValidResponse & {
month: number,
};
const toasts = ref<ToastType[]>([]);
const toasts = unwrap(useToast());
const year = ref<number>();
const month = ref<number>();
const yearMonth = ref<number>();
@@ -57,8 +60,8 @@ const bettingList = ref<BettingListResponse['bettingList']>();
const targetBettingID = ref<number>();
function addToast(msg: ToastType){
toasts.value.push(msg);
function addToast(msg: ToastType) {
toasts.show(msg.content, msg.options);
}
@@ -73,10 +76,9 @@ onMounted(async () => {
console.log(result);
} catch (e) {
if (isString(e)) {
toasts.value.push({
toasts.danger({
title: "에러",
content: e,
type: "danger",
body: e,
});
}
console.error(e);
+36 -43
View File
@@ -1,6 +1,5 @@
<template>
<MyToast v-model="toasts" />
<div id="container" class="pageNationStratFinan bg0">
<BContainer :toast="{root: true}" id="container" class="pageNationStratFinan bg0">
<TopBackBar title="내무부" />
<div class="diplomacyTitle">외교관계</div>
<div class="diplomacyTable">
@@ -296,7 +295,7 @@
</div>
<div>추가 설정</div>
<BottomBar title="내무부" />
</div>
</BContainer>
</template>
<script lang="ts">
import TipTap from "./components/TipTap.vue";
@@ -308,13 +307,14 @@ import {
diplomacyState,
diplomacyStateInfo,
NationStaticItem,
ToastType,
} from "./defs";
import { SammoAPI } from "./SammoAPI";
import { joinYearMonth } from "@/util/joinYearMonth";
import { parseYearMonth } from "@/util/parseYearMonth";
import MyToast from "@/components/MyToast.vue";
import { ValidResponse } from "./util/callSammoAPI";
import BContainer from "bootstrap-vue-3/src/components/BContainer.vue";
import { useToast } from "bootstrap-vue-3/src/components/BToast/plugin";
import { unwrap } from "./util/unwrap";
type NationItem = NationStaticItem & {
cityCnt: number;
@@ -369,11 +369,11 @@ export default defineComponent({
components: {
TopBackBar,
BottomBar,
MyToast,
TipTap,
},
BContainer
},
setup() {
const toasts = ref<ToastType[]>([]);
const toasts = unwrap(useToast());
const self = reactive(staticValues);
let oldNationMsg = staticValues.nationMsg;
@@ -396,16 +396,15 @@ export default defineComponent({
});
oldNationMsg = msg;
inEditNationMsg.value = false;
toasts.value.push({
toasts.info({
title: "변경",
content: "국가 방침을 변경했습니다.",
body: "국가 방침을 변경했습니다.",
});
} catch (e) {
if (isString(e)) {
toasts.value.push({
toasts.danger({
title: "에러",
content: e,
type: "danger",
body: e,
});
}
console.error(e);
@@ -430,16 +429,15 @@ export default defineComponent({
});
oldScoutMsg = msg;
inEditScoutMsg.value = false;
toasts.value.push({
toasts.info({
title: "변경",
content: "임관 권유문을 변경했습니다.",
body: "임관 권유문을 변경했습니다.",
});
} catch (e) {
if (isString(e)) {
toasts.value.push({
toasts.danger({
title: "에러",
content: e,
type: "danger",
body: e,
});
}
console.error(e);
@@ -502,16 +500,15 @@ export default defineComponent({
try {
await SammoAPI.Nation.SetRate({ amount: rate });
oldRate = rate;
toasts.value.push({
toasts.info({
title: "변경",
content: "세율을 변경했습니다.",
body: "세율을 변경했습니다.",
});
} catch (e) {
if (isString(e)) {
toasts.value.push({
toasts.danger({
title: "에러",
content: e,
type: "danger",
body: e,
});
}
console.error(e);
@@ -527,16 +524,15 @@ export default defineComponent({
try {
await SammoAPI.Nation.SetBill({ amount: bill });
oldBill = bill;
toasts.value.push({
toasts.info({
title: "변경",
content: "지급률을 변경했습니다.",
body: "지급률을 변경했습니다.",
});
} catch (e) {
if (isString(e)) {
toasts.value.push({
toasts.danger({
title: "에러",
content: e,
type: "danger",
body: e,
});
}
console.error(e);
@@ -552,16 +548,15 @@ export default defineComponent({
try {
await SammoAPI.Nation.SetSecretLimit({ amount: secretLimit });
oldSecretLimit = secretLimit;
toasts.value.push({
toasts.info({
title: "변경",
content: "기밀 권한을 변경했습니다.",
body: "기밀 권한을 변경했습니다.",
});
} catch (e) {
if (isString(e)) {
toasts.value.push({
toasts.danger({
title: "에러",
content: e,
type: "danger",
body: e,
});
}
self.policy.secretLimit = oldSecretLimit;
@@ -576,16 +571,15 @@ export default defineComponent({
try {
const result = await SammoAPI.Nation.SetBlockWar<SetBlockWarResponse>({ value: self.policy.blockWar });
self.warSettingCnt.remain = result.availableCnt;
toasts.value.push({
toasts.info({
title: "변경",
content: "전쟁 금지 설정을 변경했습니다.",
body: "전쟁 금지 설정을 변경했습니다.",
});
} catch (e) {
if (isString(e)) {
toasts.value.push({
toasts.danger({
title: "에러",
content: e,
type: "danger",
body: e,
});
}
self.policy.blockWar = !self.policy.blockWar;
@@ -596,16 +590,15 @@ export default defineComponent({
async function setBlockScout() {
try {
await SammoAPI.Nation.SetBlockScout({ value: self.policy.blockScout });
toasts.value.push({
toasts.info({
title: "변경",
content: "임관 설정을 변경했습니다.",
body: "임관 설정을 변경했습니다.",
});
} catch (e) {
if (isString(e)) {
toasts.value.push({
toasts.danger({
title: "에러",
content: e,
type: "danger",
body: e,
});
}
self.policy.blockScout = !self.policy.blockScout;
+36 -16
View File
@@ -66,7 +66,7 @@
<div class="col-5 text-center">대상</div>
<div class="col-2 text-center">베팅액</div>
<div class="col-3 text-center"> 베팅</div>
<div class="col-2 text-center">{{ info.finished? '배율':'기대 배율' }}</div>
<div class="col-2 text-center">{{ info.finished ? '배율' : '기대 배율' }}</div>
</div>
<template v-if="info.finished">
<div class="row" v-for="[betType, amount] of detailBet" :key="betType">
@@ -85,10 +85,12 @@
<div class="col-3 text-center" v-if="myBettings.has(betType)">
<template
v-for="subPoint of [myBettings.get(betType) ?? 0]"
>({{ subPoint.toLocaleString() }} -> {{ calculatedReward[matchPoint] == 0? 0 : (subPoint * calculatedReward[matchPoint] / (calculatedSubAmount.get(matchPoint)??1)).toFixed(1).toLocaleString() }})</template>
>({{ subPoint.toLocaleString() }} -> {{ calculatedReward[matchPoint] == 0 ? 0 : (subPoint * calculatedReward[matchPoint] / (calculatedSubAmount.get(matchPoint) ?? 1)).toFixed(1).toLocaleString() }})</template>
</div>
<div class="col-3 text-center" v-else></div>
<div class="col-2 text-end">{{ (calculatedReward[matchPoint] == 0? 0 : (calculatedReward[matchPoint] / (calculatedSubAmount.get(matchPoint)??1))).toFixed(1).toLocaleString() }}</div>
<div
class="col-2 text-end"
>{{ (calculatedReward[matchPoint] == 0 ? 0 : (calculatedReward[matchPoint] / (calculatedSubAmount.get(matchPoint) ?? 1))).toFixed(1).toLocaleString() }}</div>
</template>
</div>
</template>
@@ -107,7 +109,9 @@
>({{ subPoint.toLocaleString() }} -> {{ (subPoint * maxBettingReward / amount).toFixed(1).toLocaleString() }})</template>
</div>
<div class="col-3 text-center" v-else></div>
<div class="col-2 text-end">{{ (maxBettingReward / amount).toFixed(1).toLocaleString() }}</div>
<div
class="col-2 text-end"
>{{ (maxBettingReward / amount).toFixed(1).toLocaleString() }}</div>
</div>
</template>
</div>
@@ -343,9 +347,13 @@ async function loadBetting(bettingID: number) {
} catch (e) {
if (isString(e)) {
emit('reqToast', {
title: "에러",
content: e,
type: "danger",
content: {
title: "에러",
body: e
},
options: {
variant: 'danger',
}
});
}
console.error(e);
@@ -388,9 +396,13 @@ function toggleCandidate(idx: number) {
}
else {
emit('reqToast', {
title: '오류',
type: 'warning',
content: `이미 ${selectCnt}개를 선택했습니다.`,
content: {
title: '오류',
body: `이미 ${selectCnt}개를 선택했습니다.`,
},
options: {
variant: 'warning',
}
});
return;
}
@@ -416,17 +428,25 @@ async function submitBet(): Promise<void> {
amount,
});
emit('reqToast', {
title: '완료',
content: '베팅했습니다',
type: 'success'
content: {
title: '완료',
body: '베팅했습니다',
},
options: {
variant: 'success'
}
});
await loadBetting(bettingInfo.id);
} catch (e) {
if (isString(e)) {
emit('reqToast', {
title: "에러",
content: e,
type: "danger",
content: {
title: "에러",
body: e,
},
options: {
variant: "danger",
}
});
}
console.error(e);
-103
View File
@@ -1,103 +0,0 @@
<template>
<CToaster class="my-toaster" placement="top-end" v-if="toasts.length > 0">
<template v-for="(toast, index) in toasts" :key="index">
<CToast :delay="toast.delay ?? delay">
<CToastHeader :class="['text-white', `bg-${toast.type ?? 'primary'}`]">
<span class="me-auto fw-bold">{{ toast.title }}</span>
<CToastClose class="my-close" color="secondary" size="sm" />
</CToastHeader>
<CToastBody> {{ toast.content }} </CToastBody>
</CToast>
</template>
</CToaster>
</template>
<script lang="ts">
import { defineComponent, PropType, ref, watch } from "vue";
import { ToastType } from "@/defs";
import {
CToaster,
CToast,
CToastHeader,
CToastBody,
CToastClose,
} from "@coreui/vue/src/components/toast";
export default defineComponent({
components: {
CToaster,
CToast,
CToastHeader,
CToastBody,
CToastClose,
},
emits: ["update:modelValue"],
props: {
modelValue: {
type: Array as PropType<ToastType[]>,
required: true,
},
delay: {
type: Number,
required: false,
default: 5000,
},
},
setup(props, { emit }) {
let doneCnt = 0;
const doneMap = new Map<ToastType, boolean>();
let toasts = ref(props.modelValue);
function onClose(toast: ToastType) {
const status = doneMap.get(toast);
if (status === undefined) {
return;
}
if (status) {
return;
}
doneCnt -= 1;
if (doneCnt != 0) {
doneMap.set(toast, true);
return;
}
doneMap.clear();
toasts.value.length = 0;
emit("update:modelValue", toasts.value);
}
watch(props.modelValue, (values) => {
for (const item of values) {
if (!doneMap.has(item)) {
doneMap.set(item, false);
doneCnt += 1;
setTimeout(() => {
onClose(item);
}, (item.delay ?? props.delay) + 1000);
}
}
if (toasts.value !== values) {
toasts.value = values;
}
});
return {
onClose,
toasts,
};
},
});
</script>
<style>
.my-toaster {
z-index: 199;
}
.my-toaster .btn.btn-close.my-close,
.my-toaster .btn.btn-close.my-close:hover,
.my-toaster .btn.btn-close.my-close:active {
border: 0;
padding: 0;
}
</style>
+8 -4
View File
@@ -148,10 +148,14 @@ export type IDItem<T> = {
};
export type ToastType = {
title?: string,
content?: string,
type?: Colors,
delay?: number,
content: {
title?: string,
body?: string,
},
options?: {
variant?: Colors,
delay?: number,
}
}
export const keyScreenMode = 'sam.screenMode';
+2 -2
View File
@@ -2,8 +2,8 @@ import "@scss/common/bootstrap5.scss";
import { createApp } from 'vue'
import NPCControl from '@/PageNPCControl.vue';
import BootstrapVue3 from 'bootstrap-vue-3'
import {BootstrapVue3, ToastPlugin} from 'bootstrap-vue-3'
import { setAxiosXMLHttpRequest } from '@util/setAxiosXMLHttpRequest';
setAxiosXMLHttpRequest();
createApp(NPCControl).use(BootstrapVue3).mount('#app')
createApp(NPCControl).use(BootstrapVue3).use(ToastPlugin).mount('#app')
+2 -2
View File
@@ -2,11 +2,11 @@ import "@scss/nationBetting.scss";
import { createApp } from 'vue'
import PageNationBetting from '@/PageNationBetting.vue';
import BootstrapVue3 from 'bootstrap-vue-3';
import {BootstrapVue3, ToastPlugin} from 'bootstrap-vue-3';
import { auto500px } from './util/auto500px';
auto500px();
createApp(PageNationBetting).use(BootstrapVue3).mount('#app');
createApp(PageNationBetting).use(BootstrapVue3).use(ToastPlugin).mount('#app');
+2 -2
View File
@@ -2,11 +2,11 @@ import "@scss/nationStratFinan.scss";
import { createApp } from 'vue'
import PageNationStratFinan from '@/PageNationStratFinan.vue';
import BootstrapVue3 from 'bootstrap-vue-3';
import {BootstrapVue3, ToastPlugin} from 'bootstrap-vue-3';
import { auto500px } from './util/auto500px';
auto500px();
createApp(PageNationStratFinan).use(BootstrapVue3).mount('#app');
createApp(PageNationStratFinan).use(BootstrapVue3).use(ToastPlugin).mount('#app');
+4 -4
View File
@@ -63,8 +63,8 @@ if ($currentNationPolicy['reqHumanWarUrgentRice'] ?? 0) {
if ($currentNationPolicy['reqHumanWarUrgentGold'] ?? 0) {
$autoPolicyVariable['reqHumanWarUrgentGold'] = $currentNationPolicy['reqHumanWarUrgentGold'];
}
$autoPolicy = new AutorunNationPolicy($general, ($gameStor->autorun_user)['options']??[], ['values' => $autoPolicyVariable], null, $nation, $gameStor->getAll(true));
$zeroPolicy = new AutorunNationPolicy($general, ($gameStor->autorun_user)['options']??[], null, null, $nation, $gameStor->getAll(true));
$autoPolicy = new AutorunNationPolicy($general, ($gameStor->autorun_user)['options'] ?? [], ['values' => $autoPolicyVariable], null, $nation, $gameStor->getAll(true));
$zeroPolicy = new AutorunNationPolicy($general, ($gameStor->autorun_user)['options'] ?? [], null, null, $nation, $gameStor->getAll(true));
$lastSetters = [
'policy' => [
@@ -91,7 +91,7 @@ $lastSetters = [
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title><?= UniqueConst::$serverName ?>: 임시 NPC 정책</title>
<?= WebUtil::printStaticValues([
<?= WebUtil::printStaticValues(['staticValues' => [
'nationID' => $nationID,
'defaultNationPolicy' => $defaultNationPolicy,
'currentNationPolicy' => $currentNationPolicy,
@@ -109,7 +109,7 @@ $lastSetters = [
'defaultStatNPCMax' => GameConst::$defaultStatNPCMax,
'defaultStatMax' => GameConst::$defaultStatMax,
]) ?>
]]) ?>
<?= WebUtil::printJS('../d_shared/common_path.js', true) ?>
<?= WebUtil::printDist('vue', ['v_NPCControl'], true) ?>
</head>
+1 -1
View File
@@ -158,7 +158,7 @@ module.exports = (env, argv) => {
{
test: /\.vue$/,
loader: 'vue-loader',
exclude: /(node_modules)/,
//exclude: /(node_modules)/,
options: {
hotReload: false,
}