feat(wip): 세력장수에서 암행부, 랭크 값 모두 불러옴
This commit is contained in:
@@ -25,8 +25,84 @@ class GeneralList extends \sammo\BaseAPI
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{
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private int $permission;
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static $viewColumns = [
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'no' => 0,
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'name' => 0,
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'nation' => 0,
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'npc' => 0,
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'injury' => 0,
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'leadership' => 0,
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'strength' => 0,
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'intel' => 0,
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'explevel' => 0,
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'dedlevel' => 0,
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'gold' => 0,
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'rice' => 0,
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'killturn' => 0,
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'picture' => 0,
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'imgsvr' => 0,
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'age' => 0,
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'special' => 0,
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'special2' => 0,
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'personal' => 0,
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'belong' => 0,
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'connect' => 0,
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'city' => 1,
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'experience' => 1,
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'dedication' => 1,
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'officer_level' => 2,
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'officer_city' => 2,
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'defence_train' => 2,
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'troop' => 2,
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'crewtype' => 2,
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'crew' => 2,
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'train' => 2,
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'atmos' => 2,
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'turntime' => 2,
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'horse' => 2,
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'weapon' => 2,
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'book' => 2,
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'item' => 2,
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'aux' => 2,
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'owner_name' => 9,//안씀.
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//RANK
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'warnum' => 2,
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'killnum' => 2,
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'deathnum' => 2,
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'killcrew' => 2,
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'deathcrew' => 2,
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'firenum' => 2,
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];
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static $columnRemap = [
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'special' => 'specialDomestic',
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'special2' => 'specialWar',
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'aux' => null,
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];
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static $customViewColumns = [
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'officerLevel' => 0,
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'officerLevelText' => 0,
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'lbonus' => 0,
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'ownerName' => 0,
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'honorText' => 0,
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'dedLevelText' => 0,
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'bill' => 0,
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'reservedCommand' => 2,
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'autorun_limit' => 2,
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];
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public function validateArgs(): ?string
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{
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//TODO: 장기적으로는 요청에 따라 반환해야...
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return null;
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}
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@@ -53,6 +129,9 @@ class GeneralList extends \sammo\BaseAPI
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$db = DB::db();
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$gameStor = \sammo\KVStorage::getStorage($db, 'game_env');
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$env = $gameStor->getValues(['year', 'month', 'turntime', 'turnterm']);
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$me = $db->queryFirstRow('SELECT con, turntime, belong, nation, officer_level, permission, penalty FROM general WHERE owner=%i', $session->getUserID());
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$con = checkLimit($me['con']);
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if ($con >= 2) {
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@@ -64,112 +143,99 @@ class GeneralList extends \sammo\BaseAPI
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$nationArr = getNationStaticInfo($nationID);
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$viewColumns = [
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'no' => 0,
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'name' => 0,
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'owner_name' => 9,
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'nation' => 0,
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'city' => 1,
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'officer_level' => 2,
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'officer_city' => 2,
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'npc' => 0,
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'defence_train' => 2,
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'troop' => 2,
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'injury' => 0,
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'leadership' => 0,
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'strength' => 0,
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'intel' => 0,
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'experience' => 1,
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'explevel' => 0,
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'dedication' => 1,
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'dedlevel' => 0,
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'gold' => 0,
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'rice' => 0,
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'crewtype' => 2,
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'crew' => 2,
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'train' => 2,
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'atmos' => 2,
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'killturn' => 0,
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'turntime' => 2,
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'picture' => 0,
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'imgsvr' => 0,
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'age' => 0,
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'special' => 0,
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'special2' => 0,
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'personal' => 0,
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'belong' => 0,
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'horse' => 2,
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'weapon' => 2,
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'book' => 2,
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'item' => 2,
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'connect' => 0
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];
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$columnRemap = [
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'special' => 'specialDomestic',
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'special2' => 'specialWar',
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];
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$customViewColumns = [
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'officerLevel' => 0,
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'officerLevelText' => 0,
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'lbonus' => 0,
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'ownerName' => 0,
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'honorText' => 0,
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'dedLevelText' => 0,
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'bill' => 0,
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];
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$specialViewFilter = [
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'officerLevel' => function ($rawGeneral) {
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return $this->getOfficerLevel($rawGeneral);
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},
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'officerLevelText' => function ($rawGeneral) use ($nationArr) {
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$level = $this->getOfficerLevel($rawGeneral);
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return getOfficerLevelText($level, $nationArr['level']);
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},
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'lbonus' => function ($rawGeneral) use ($nationArr) {
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return calcLeadershipBonus($rawGeneral['officer_level'], $nationArr['level']);
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},
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'ownerName' => function ($rawGeneral) {
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if ($rawGeneral['npc'] != 1) {
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return null;
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}
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return $rawGeneral['owner_name'];
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},
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'honorText' => function ($rawGeneral) {
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return getHonor($rawGeneral['experience']);
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},
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'dedLevelText' => function ($rawGeneral) {
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return getDedLevelText($rawGeneral['dedlevel']);
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},
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'turntime' => function ($rawGeneral) {
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//'0000-00-00 11:23';
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return substr($rawGeneral['turntime'], 11, 5);
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},
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'bill' => fn($rawGeneral) => getBillByLevel($rawGeneral['dedlevel'])
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];
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[$queryColumns, $rankColumns] = General::mergeQueryColumn(array_keys($viewColumns), 1);
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[$queryColumns, $rankColumns] = General::mergeQueryColumn(array_keys(static::$viewColumns), 1);
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$rawGeneralList = Util::convertArrayToDict($db->query('SELECT %l from general WHERE nation = %i', Util::formatListOfBackticks($queryColumns), $nationID), 'no');
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$reservedCommand = [];
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if ($this->permission >= 2) {
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$nonNPCGeneralIDList = [];
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foreach ($rawGeneralList as $rawGeneral) {
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if ($rawGeneral['npc'] < 2) {
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$nonNPCGeneralIDList[] = $rawGeneral['no'];
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}
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}
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$rawTurnList = $db->query(
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'SELECT general_id, turn_idx, action, arg, brief FROM general_turn WHERE general_id IN %li AND turn_idx < 5 ORDER BY general_id asc, turn_idx asc',
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$nonNPCGeneralIDList
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);
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foreach ($rawTurnList as $rawTurn) {
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[
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'general_id' => $generalID,
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'action' => $action,
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'arg' => $arg,
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'brief' => $brief,
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] = $rawTurn;
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if (!key_exists($generalID, $reservedCommand)) {
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$reservedCommand[$generalID] = [];
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}
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$reservedCommand[$generalID][] = [
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'action' => $action,
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'arg' => $arg,
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'brief' => $brief
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];
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}
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}
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$rankList = [];
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if ($rankColumns) {
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$rawRankList = $db->query('SELECT general_id, `type`, `value` FROM rank_data WHERE nation_id = %i AND `type` IN %ls', $nationID, $rankColumns);
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foreach ($rawRankList as $rawRank) {
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[
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'general_id' => $generalID,
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'type' => $type,
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'value' => $value
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] = $rawRank;
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if (!key_exists($generalID, $rankList)) {
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$rankList[$generalID] = [];
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}
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$rankList[$generalID][$type] = $value;
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}
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}
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$getRankVar = fn ($key) => (fn ($rawGeneral) => (($rankList[$rawGeneral['no']] ?? [])[$key] ?? 0));
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$specialViewFilter = [
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'officerLevel' => fn ($rawGeneral) => $this->getOfficerLevel($rawGeneral),
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'officerLevelText' => fn ($rawGeneral) => getOfficerLevelText($this->getOfficerLevel($rawGeneral), $nationArr['level']),
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'lbonus' => fn ($rawGeneral) => calcLeadershipBonus($rawGeneral['officer_level'], $nationArr['level']),
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'ownerName' => fn ($rawGeneral) => ($rawGeneral['npc'] != 1) ? null : $rawGeneral['owner_name'],
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'honorText' => fn ($rawGeneral) => getHonor($rawGeneral['experience']),
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'dedLevelText' => fn ($rawGeneral) => getDedLevelText($rawGeneral['dedlevel']),
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//'0000-00-00 11:23';
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'turntime' => fn ($rawGeneral) => substr($rawGeneral['turntime'], 0, 19),
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'bill' => fn ($rawGeneral) => getBillByLevel($rawGeneral['dedlevel']),
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'reservedCommand' => fn ($rawGeneral) => $reservedCommand[$rawGeneral['no']] ?? null,
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'autorun_limit' => fn ($rawGeneral) => ($rawGeneral['aux'] ?? [])['autorun_limit'] ?? 0,
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];
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foreach ($rankColumns as $rankKey) {
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$specialViewFilter[$rankKey] = $getRankVar($rankKey);
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}
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$resultColumns = [];
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foreach ($viewColumns as $column => $reqPermission) {
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foreach (static::$viewColumns as $column => $reqPermission) {
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if ($reqPermission > $this->permission) {
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continue;
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}
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if(key_exists($column, $columnRemap)){
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$resultColumns[$columnRemap[$column]] = $column;
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}
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else{
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if (key_exists($column, static::$columnRemap)) {
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$newColumn = static::$columnRemap[$column];
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if($newColumn !== null){
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$resultColumns[$newColumn] = $column;
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}
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} else {
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$resultColumns[$column] = $column;
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}
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}
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foreach ($customViewColumns as $column => $reqPermission) {
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foreach (static::$customViewColumns as $column => $reqPermission) {
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if ($reqPermission > $this->permission) {
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continue;
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}
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@@ -179,6 +245,9 @@ class GeneralList extends \sammo\BaseAPI
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$generalList = [];
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foreach ($rawGeneralList as $rawGeneral) {
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//General 생성?
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if (key_exists('aux', $rawGeneral)) {
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$rawGeneral['aux'] = \sammo\JSON::decode($rawGeneral['aux']);
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}
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$item = [];
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foreach ($resultColumns as $column) {
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@@ -198,6 +267,7 @@ class GeneralList extends \sammo\BaseAPI
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'permission' => $this->permission,
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'column' => array_keys($resultColumns),
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'list' => $generalList,
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'env' => $env,
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];
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return $result;
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@@ -1,7 +1,7 @@
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<template>
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<BContainer id="container" :toast="{ root: true }" class="pageNationGeneral bg0">
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<TopBackBar :title="title" />
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<GeneralList v-if="asyncReady" :list="generalList" :height="'fill'" />
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<GeneralList v-if="asyncReady" :list="generalList" :env="envVal" :height="'fill'" />
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<BottomBar />
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</BContainer>
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</template>
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@@ -20,11 +20,17 @@ import { BContainer } from "bootstrap-vue-3";
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import { onMounted, provide, ref } from "vue";
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import { SammoAPI } from "./SammoAPI";
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import { merge2DArrToObjectArr } from "./util/merge2DArrToObjectArr";
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import type { GeneralListItem } from "./defs/API/Nation";
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import type { GeneralListItem, GeneralListResponse } from "./defs/API/Nation";
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import GeneralList from "./components/GeneralList.vue";
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import { type GameConstStore, getGameConstStore } from "./GameConstStore";
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const generalList = ref<GeneralListItem[]>([]);
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const envVal = ref<GeneralListResponse['env']>({
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year: 1,
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month: 1,
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turnterm: 1,
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turntime: '2022-02-22 22:22:22.22222'
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});
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const gameConstStore = ref<GameConstStore>();
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provide('gameConstStore', gameConstStore);
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@@ -43,7 +49,7 @@ void Promise.all([storeP]).then(()=>{
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onMounted(async () => {
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try {
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const { column, list, permission } = await SammoAPI.Nation.GeneralList();
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const { column, list, permission, env } = await SammoAPI.Nation.GeneralList();
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//XXX: 로직상 똑같은데....
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if (permission == 0) {
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const rawGeneralList = merge2DArrToObjectArr(column, list);
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@@ -57,6 +63,7 @@ onMounted(async () => {
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} else {
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throw `?? ${permission}`;
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}
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envVal.value = env;
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} catch (e) {
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console.error(e);
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@@ -19,7 +19,7 @@
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</template>
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<script lang="ts"></script>
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<script lang="ts" setup>
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import type { GeneralListItem, GeneralListItemP2 } from "@/defs/API/Nation";
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import type { GeneralListItem, GeneralListItemP2, GeneralListResponse } from "@/defs/API/Nation";
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import { getIconPath } from "@/util/getIconPath";
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import { inject, ref, watch, type PropType, type Ref, type StyleValue } from "vue";
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import { AgGridVue } from "ag-grid-vue3";
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@@ -52,20 +52,20 @@ const props = defineProps({
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required: false,
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default: "static",
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},
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env: {
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type: Object as PropType<GeneralListResponse['env']>,
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required: true,
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}
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});
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const gameConstStore = unwrap(inject<Ref<GameConstStore>>("gameConstStore"));
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const iActionInfo = gameConstStore.value.iActionInfo;
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console.log(iActionInfo);
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//debug
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console.log(`list`, props.list);
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watch(
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() => props.list,
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() => {
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setTimeout(() => {
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//debug
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console.log(`list`, props.list);
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gridApi.value?.redrawRows();
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}, 0);
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}
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@@ -155,20 +155,6 @@ type GridCellInfo = {
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target: keyof GeneralListItem;
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};
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function naiveCheClassNameFilter(value: string): string {
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const text = value.split("_").pop() ?? "None";
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if (text === "None") {
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return "-";
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}
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return text;
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}
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function naiveCheClassNameFilterFromRow(key: keyof GeneralListItem) {
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return (value: GenValueParams): string => {
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return naiveCheClassNameFilter(value.data[key]?.toString() ?? "None");
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};
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}
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function numberFormatter(value: GenValueParams): string {
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return (value.value as number).toLocaleString();
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}
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@@ -36,6 +36,9 @@ export type GeneralListItemP0 = {
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honorText: string,
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dedLevelText: string,
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bill: number,
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reservedCommand: TurnObj[] | null,
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autorun_limit: number,
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}
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export type GeneralListItemP1 = {
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@@ -47,7 +50,24 @@ export type GeneralListItemP1 = {
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export type GeneralListItemP2 = GeneralListItemP1 & {
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officer_level: number,
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officer_city: number,
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defence_train: number,
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troop: number,
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crewtype: GameObjClassKey,
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crew: number,
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train: number,
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atmos: number,
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turntime: string,
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horse: GameObjClassKey,
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weapon: GameObjClassKey,
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book: GameObjClassKey,
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item: GameObjClassKey,
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warnum: number,
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killnum: number,
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deathnum: number,
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killcrew: number,
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deathcrew: number,
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firenum: number,
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}
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export type RawGeneralListItem = GeneralListItemP0 | GeneralListItemP1 | GeneralListItemP2;
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@@ -57,23 +77,32 @@ export type GeneralListItem =
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({ permission: 1 } & GeneralListItemP1) |
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({ permission: 2 | 3 | 4 } & GeneralListItemP2);
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type ResponseEnv = {
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year: number,
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month: number,
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turntime: string,
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turnterm: number,
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}
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export type RawGeneralListP0 = ValidResponse & {
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permission: 0,
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column: (keyof GeneralListItemP0)[],
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list: ValuesOf<GeneralListItemP0>[][],
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env: ResponseEnv,
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}
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export type RawGeneralListP1 = ValidResponse & {
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permission: 1,
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column: (keyof GeneralListItemP1)[],
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list: ValuesOf<GeneralListItemP1>[][],
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env: ResponseEnv,
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}
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export type RawGeneralListP2 = ValidResponse & {
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permission: 2 | 3 | 4,
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column: (keyof GeneralListItemP2)[],
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list: ValuesOf<GeneralListItemP2>[][],
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env: ResponseEnv,
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}
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export type GeneralListResponse = RawGeneralListP0 | RawGeneralListP1 | RawGeneralListP2;
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@@ -44,6 +44,4 @@ const props = defineProps({
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required: true,
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||||
},
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});
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|
||||
console.log(props.params.cells);
|
||||
</script>
|
||||
|
||||
Reference in New Issue
Block a user