백성동원, 버그 수정
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@@ -0,0 +1,161 @@
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<?php
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namespace sammo\Command\Nation;
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use \sammo\{
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DB, Util, JosaUtil,
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General, DummyGeneral,
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ActionLogger,
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GameConst,
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LastTurn,
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GameUnitConst,
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Command,
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MessageTarget,
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Message,
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CityConst
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};
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use function \sammo\{
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getDomesticExpLevelBonus,
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CriticalRatioDomestic,
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CriticalScoreEx,
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GetImageURL,
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getNationStaticInfo
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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use sammo\Event\Action;
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class che_백성동원 extends Command\NationCommand{
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static protected $actionName = '백성동원';
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static public $reqArg = true;
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protected function argTest():bool{
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$this->arg = [];
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return true;
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}
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protected function init(){
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$general = $this->generalObj;
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$env = $this->env;
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$this->setCity();
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$this->setNation(['strategic_cmd_limit']);
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$this->runnableConstraints=[
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::BeChief(),
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ConstraintHelper::AllowDiplomacyStatus($this->generalObj->getNationID(), [
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0
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], '전쟁중이 아닙니다.'),
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ConstraintHelper::SuppliedDestCity(),
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ConstraintHelper::AvailableStrategicCommand()
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];
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}
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public function getCost():array{
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return [0, 0];
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}
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public function getPreReqTurn():int{
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return 2;
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}
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public function getPostReqTurn():int{
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$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
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$nextTerm = Util::round(sqrt($genCount*4)*10);
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$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
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return $nextTerm;
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}
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public function getBrief():string{
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$commandName = $this->getName();
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$destCityName = CityConst::byID($this->arg['destCityID'])->name;
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return "【{$destCityName}】에 {$commandName}";
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$generalID = $general->getID();
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$generalName = $general->getName();
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$year = $this->env['year'];
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$month = $this->env['month'];
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$destCity = $this->destCity;
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$destCityID = $destCity['city'];
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$destCityName = $destCity['name'];
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$nationID = $general->getNationID();
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$nationName = $this->nation['name'];
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$logger = $general->getLogger();
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$logger->pushGeneralActionLog("백성동원 발동! <1>$date</>");
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$general->increaseVar(
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'experience',
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$general->onCalcStat($general,
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'experience', 5 * ($this->getPreReqTurn() + 1)
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));
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$general->increaseVar(
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'dedication',
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$general->onCalcStat($general,
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'dedication', 5 * ($this->getPreReqTurn() + 1)
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));
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$josaYi = JosaUtil::pick($generalName, '이');
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$broadcastMessage = "<Y>{$generalName}</>{$josaYi} <G><b>{$destCityName}</b></>에 <M>백성동원</>을 하였습니다.";
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$targetGeneralList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no != %i', $nationID, $generalID);
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foreach($targetGeneralList as $targetGeneralID){
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$targetLogger = new ActionLogger($targetGeneralID, $nationID, $year, $month);
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$targetLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
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$targetLogger->flush();
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}
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$db->update('city', [
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'def' => $db->sqleval('GREATEST(def2 * 0.8, def)'),
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'wall' => $db->sqleval('GREATEST(wall2 * 0.8, wall)'),
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], 'city=%i', $destCityID);
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$josaYiNation = JosaUtil::pick($nationName, '이');
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$logger->pushGeneralHistoryLog('<M>백성동원</>을 발동');
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$logger->pushNationalHistoryLog("<L><b>【전략】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>에 <M>백성동원</>을 하였습니다.");
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$db->update('nation', ['strategic_cmd_limit' => $this->getPostReqTurn()], 'nation=%i', $nationID);
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$general->setResultTurn(new LastTurn($this->getName(), $this->arg, 0));
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$general->applyDB($db);
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return true;
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}
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public function getForm(): string
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{
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ob_start();
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?>
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<?=\sammo\getMapHtml()?><br>
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선택된 도시에 백성을 동원해 성벽을 쌓습니다.<br>
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아국 도시만 가능합니다.<br>
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목록을 선택하거나 도시를 클릭하세요.<br>
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<select class='formInput' name="destCityID" id="destCityID" size='1' style='color:white;background-color:black;'>
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<?=\sammo\optionsForCities()?><br>
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</select> <input type=button id="commonSubmit" value="<?=$this->getName()?>"><br>
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<br>
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<?php
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return ob_get_clean();
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}
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}
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@@ -28,7 +28,7 @@ use sammo\Event\Action;
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class che_수몰 extends Command\NationCommand{
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static protected $actionName = '수몰';
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static public $reqArg = false;
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static public $reqArg = true;
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protected function argTest():bool{
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$this->arg = [];
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@@ -50,7 +50,8 @@ class che_수몰 extends Command\NationCommand{
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ConstraintHelper::NotNeutralDestCity(),
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ConstraintHelper::NotOccupiedDestCity(),
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ConstraintHelper::BattleGroundCity(),
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ConstraintHelper::AvailableStrategicCommand()
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ConstraintHelper::AvailableStrategicCommand(),
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ConstraintHelper::OccupiedDestCity()
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];
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}
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@@ -64,7 +65,7 @@ class che_수몰 extends Command\NationCommand{
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public function getPostReqTurn():int{
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$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
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$nextTerm = Util::round(sqrt($genCount*8)*10);
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$nextTerm = Util::round(sqrt($genCount*4)*10);
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$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
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return $nextTerm;
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@@ -148,9 +149,10 @@ class che_수몰 extends Command\NationCommand{
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'wall' => $db->sqleval('wall * 0.2'),
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], 'city=%i', $destCityID);
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$josaYiNation = JosaUtil::pick($nationName, '이');
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$logger->pushGeneralHistoryLog('<M>수몰</>을 발동');
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$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <D><b>{$destNationName}</b></>의 <G><b>{$destCityName}</b></>에 <M>수몰</>을 발동");
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$logger->pushNationalHistoryLog("<L><b>【전략】</b></><D><b>{$nationName}</b></>{$josaYiNation} <G><b>{$destCityName}</b></>에 <M>수몰</>을 발동하였습니다.");
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$db->update('nation', ['strategic_cmd_limit' => $this->getPostReqTurn()], 'nation=%i', $nationID);
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@@ -159,4 +161,20 @@ class che_수몰 extends Command\NationCommand{
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return true;
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}
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public function getForm(): string
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{
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ob_start();
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?>
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<?=\sammo\getMapHtml()?><br>
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선택된 도시에 수몰을 발동합니다.<br>
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전쟁중인 상대국 도시만 가능합니다.<br>
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목록을 선택하거나 도시를 클릭하세요.<br>
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<select class='formInput' name="destCityID" id="destCityID" size='1' style='color:white;background-color:black;'>
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<?=\sammo\optionsForCities()?><br>
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</select> <input type=button id="commonSubmit" value="<?=$this->getName()?>"><br>
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<br>
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<?php
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return ob_get_clean();
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}
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}
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@@ -62,7 +62,7 @@ class che_필사즉생 extends Command\NationCommand{
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public function getPostReqTurn():int{
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$genCount = Util::valueFit($this->nation['gennum'], GameConst::$initialNationGenLimit);
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$nextTerm = Util::round(sqrt($genCount*4)*10);
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$nextTerm = Util::round(sqrt($genCount*8)*10);
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$nextTerm = $this->generalObj->onCalcStrategic($this->getName(), 'delay', $nextTerm);
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return $nextTerm;
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