item의 static 변경
This commit is contained in:
@@ -10,11 +10,11 @@ use function sammo\getItemCost2;
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//XXX:임시용!
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class che_Dummy extends \sammo\BaseItem{
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public $id;
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public $name;
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public $info;
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public $cost;
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public $consumable = false;
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static $id;
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static $name;
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static $info;
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static $cost;
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static $consumable = false;
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public function __construct(int $itemCode)
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{
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@@ -5,11 +5,11 @@ use \sammo\General;
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class che_계략_삼략 extends \sammo\BaseItem{
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public $id = 22;
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public $name = '삼략(계략)';
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public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
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public $cost = 200;
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public $consumable = false;
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static $id = 22;
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static $name = '삼략(계략)';
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static $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
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static $cost = 200;
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static $consumable = false;
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public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
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if($turnType == '계략'){
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@@ -5,11 +5,11 @@ use \sammo\General;
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class che_계략_육도 extends \sammo\BaseItem{
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public $id = 21;
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public $name = '육도(계략)';
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public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
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public $cost = 200;
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public $consumable = false;
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static $id = 21;
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static $name = '육도(계략)';
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static $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
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static $cost = 200;
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static $consumable = false;
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public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
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if($turnType == '계략'){
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@@ -5,11 +5,11 @@ use \sammo\General;
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class che_계략_이추 extends \sammo\BaseItem{
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public $id = 5;
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public $name = '이추(계략)';
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public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +10%p';
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public $cost = 1000;
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public $consumable = true;
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static $id = 5;
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static $name = '이추(계략)';
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static $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +10%p';
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static $cost = 1000;
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static $consumable = true;
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public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
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if($turnType == '계략'){
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@@ -5,11 +5,11 @@ use \sammo\General;
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class che_계략_향낭 extends \sammo\BaseItem{
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public $id = 5;
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public $name = '항냥(계략)';
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public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
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public $cost = 3000;
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public $consumable = true;
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static $id = 5;
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static $name = '항냥(계략)';
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static $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
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static $cost = 3000;
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static $consumable = true;
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public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
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if($turnType == '계략'){
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@@ -6,11 +6,11 @@ use \sammo\GeneralTrigger;
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class che_의술_청낭서 extends \sammo\BaseItem{
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public $id = 23;
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public $name = '청낭서(의술)';
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public $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
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public $cost = 200;
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public $consumable = false;
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static $id = 23;
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static $name = '청낭서(의술)';
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static $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
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static $cost = 200;
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static $consumable = false;
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public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
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return new GeneralTriggerCaller([
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@@ -5,11 +5,11 @@ use \sammo\General;
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class che_의술_태평청령 extends \sammo\BaseItem{
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public $id = 24;
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public $name = '태평청령(의술)';
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public $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
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public $cost = 200;
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public $consumable = false;
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static $id = 24;
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static $name = '태평청령(의술)';
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static $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
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static $cost = 200;
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static $consumable = false;
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public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
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return new GeneralTriggerCaller([
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@@ -6,11 +6,11 @@ use \sammo\GeneralTrigger;
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class che_치료_도소연명 extends \sammo\BaseItem{
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public $id = 9;
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public $name = '도소연명(치료)';
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public $info = '[군사] 턴 실행 전 부상 회복.';
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public $cost = 200;
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public $consumable = false;
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static $id = 9;
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static $name = '도소연명(치료)';
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static $info = '[군사] 턴 실행 전 부상 회복.';
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static $cost = 200;
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static $consumable = false;
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public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
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return new GeneralTriggerCaller([
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@@ -6,11 +6,11 @@ use \sammo\GeneralTrigger;
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class che_치료_무후행군 extends \sammo\BaseItem{
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public $id = 8;
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public $name = '무후행군(치료)';
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public $info = '[군사] 턴 실행 전 부상 회복.';
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public $cost = 200;
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public $consumable = false;
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static $id = 8;
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static $name = '무후행군(치료)';
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static $info = '[군사] 턴 실행 전 부상 회복.';
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static $cost = 200;
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static $consumable = false;
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public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
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return new GeneralTriggerCaller([
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@@ -6,11 +6,11 @@ use \sammo\GeneralTrigger;
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class che_치료_오석산 extends \sammo\BaseItem{
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public $id = 7;
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public $name = '오석산(치료)';
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public $info = '[군사] 턴 실행 전 부상 회복.';
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public $cost = 200;
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public $consumable = false;
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static $id = 7;
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static $name = '오석산(치료)';
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static $info = '[군사] 턴 실행 전 부상 회복.';
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static $cost = 200;
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static $consumable = false;
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public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
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return new GeneralTriggerCaller([
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@@ -6,11 +6,11 @@ use \sammo\GeneralTrigger;
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class che_치료_정력견혈 extends \sammo\BaseItem{
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public $id = 11;
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public $name = '정력견혈(치료)';
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public $info = '[군사] 턴 실행 전 부상 회복.';
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public $cost = 200;
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public $consumable = false;
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static $id = 11;
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static $name = '정력견혈(치료)';
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static $info = '[군사] 턴 실행 전 부상 회복.';
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static $cost = 200;
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static $consumable = false;
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public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
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return new GeneralTriggerCaller([
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@@ -6,11 +6,11 @@ use \sammo\GeneralTrigger;
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class che_치료_칠엽청점 extends \sammo\BaseItem{
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public $id = 10;
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public $name = '칠엽청점(치료)';
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public $info = '[군사] 턴 실행 전 부상 회복.';
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public $cost = 200;
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public $consumable = false;
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static $id = 10;
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static $name = '칠엽청점(치료)';
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static $info = '[군사] 턴 실행 전 부상 회복.';
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static $cost = 200;
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static $consumable = false;
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public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
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return new GeneralTriggerCaller([
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@@ -6,11 +6,11 @@ use \sammo\GeneralTrigger;
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class che_치료_환약 extends \sammo\BaseItem{
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public $id = 1;
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public $name = '환약(치료)';
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public $info = '[군사] 턴 실행 전 부상 회복. 1회용';
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public $cost = 100;
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public $consumable = true;
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static $id = 1;
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static $name = '환약(치료)';
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static $info = '[군사] 턴 실행 전 부상 회복. 1회용';
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static $cost = 100;
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static $consumable = true;
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public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
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return new GeneralTriggerCaller([
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@@ -10,6 +10,7 @@ class BaseItem implements iAction{
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static $id = 0;
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static $name = '-';
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static $info = '';
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static $cost = null;
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static $consumable = false;
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function isValidTurnItem(string $actionType, string $command):bool{
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@@ -20,7 +20,6 @@ use function \sammo\{
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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use function sammo\getGeneralLeadership;
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class che_정착장려 extends Command\GeneralCommand{
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@@ -0,0 +1,254 @@
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<?php
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namespace sammo\GeneralCommand;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command
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};
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use function \sammo\{
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searchDistance
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};
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use \sammo\Constraint\Constraint;
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use \sammo\Constraint\ConstraintHelper;
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use sammo\CityConst;
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class che_화계 extends Command\GeneralCommand{
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static protected $actionName = '화계';
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static protected $statType = 'intel';
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static protected $injuryGeneral = true;
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protected function argTest():bool{
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if(!key_exists('destCityID', $this->arg)){
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return false;
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}
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if(!key_exists($this->arg['destCityID'], CityConst::all())){
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return false;
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}
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$this->arg = [
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'destCityID'=>$this->arg['destCityID']
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];
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return true;
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}
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protected function calcSabotageAttackProb():float{
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$statType = static::$statType;
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$general = $this->generalObj;
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$nation = $this->nation;
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if($statType === 'leader'){
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$genScore = $general->getLeadership();
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}
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else if($statType === 'power'){
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$genScore = $general->getPower();
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}
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else if($statType === 'intel'){
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$genScore = $general->getIntel();
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}
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else{
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throw new MustNotBeReachedException();
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}
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$prob = $genScore / GameConst::$sabotageProbCoefByStat;
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$prob = $general->onCalcDomestic('계략', 'success', $prob);
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return $prob;
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}
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protected function calcSabotageDefenceProb(array $destCityGeneralList):float{
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$statType = static::$statType;
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$destCity = $this->destCity;
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$destNation = $this->destNation;
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$destNationID = $destNation['nation'];
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$maxGenScore = 0;
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foreach($destCityGeneralList as $destGeneral){
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/** @var General $destGeneral */
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if($destGeneral->getNationID() != $destNationID){
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continue;
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}
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if($statType === 'leader'){
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$genScore = $destGeneral->getLeadership();
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}
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else if($statType === 'power'){
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$genScore = $destGeneral->getPower();
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}
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else if($statType === 'intel'){
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$genScore = $destGeneral->getIntel();
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}
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else{
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throw new MustNotBeReachedException();
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}
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$maxGenScore = max($maxGenScore, $genScore);
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}
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$prob = $maxGenScore / GameConst::$sabotageProbCoefByStat;
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$prob += $city['secu'] / $city['secu2'] / 5; //최대 20%p
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$prob += $city['supply'] ? 0.1 : 0;
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return $prob;
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}
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setDestCity($this->arg['destCityID'], null); //xxx: 이대로라면 메인 페이지 갱신시마다 DB query를 하게 된다.
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$this->setDestNation($this->destCity['nation']);
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[$reqGold, $reqRice] = $this->getCost();
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$this->runnableConstraints=[
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity(),
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ConstraintHelper::SuppliedCity(),
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ConstraintHelper::NotOccupiedDestCity(),
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ConstraintHelper::NotNeutralDestCity(),
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ConstraintHelper::ReqGeneralGold($reqGold),
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ConstraintHelper::ReqGeneralRice($reqRice),
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ConstraintHelper::DisallowDiplomacyStatus([7], '불가침국입니다.'),
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];
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}
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public function getCost():array{
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$env = $this->env;
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$cost = $env['develcost'] * 5;
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return [$cost, $cost];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function getFailString():string{
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$commandName = $this->getName();
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$failReason = $this->testRunnable();
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if($failReason === null){
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throw new \RuntimeException('실행 가능한 커맨드에 대해 실패 이유를 수집');
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}
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$destCityName = CityConst::byID($this->arg['destCityID'])->name;
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return "{$failReason} <G><b>{$destCityName}</b></>에 {$commandName} 실패.";
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}
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protected function affectDestCity(int $injuryCount){
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$general = $this->generalObj;
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$date = substr($general->getVar('turntime'),11,5);
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$destCity = $this->destCity;
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$destCityName = $destCity['name'];
|
||||
$destCityID = $destCity['city'];
|
||||
$destNationID = $destCity['nation'];
|
||||
$josaUl = JosaUtil::pick($destCityName, '을');
|
||||
|
||||
$commandName = $this->getName();
|
||||
$statType = static::$statType;
|
||||
|
||||
$logger = $general->getLogger();
|
||||
|
||||
$dist = searchDistance($general->getCityID(), 5, false)[$destCityID]??99;
|
||||
|
||||
$destCityGeneralList = [];
|
||||
|
||||
[$year, $month] = [$env['year'], $env['month']];
|
||||
|
||||
foreach($db->query(
|
||||
'SELECT `no`,name,city,nation,level,leader,horse,power,weap,intel,book,item,last_turn,injury,special,special2 FROM general WHERE city = %i',
|
||||
$destCityID,
|
||||
$destNationID
|
||||
) as $rawDestCityGeneral){
|
||||
$destCityGeneralList[] = new General($rawDestGeneral, $destCity, $year, $month, true);
|
||||
//계략에 성공할 경우 logger를 사용해야 하므로 해야하므로, 미리 초기화한다.
|
||||
//실패하면 날리는거지 뭐~
|
||||
};
|
||||
|
||||
$prob = GameConst::$sabotageDefaultProb + $this->calcSabotageAttackProb() - $this->calcSabotageDefenceProb($destCityGeneralList);
|
||||
$prob /= $dist[$destCityID];
|
||||
|
||||
if(!Util::randBool($prob)){
|
||||
$josaYi = JosaUtil::pick($commandName, '이');
|
||||
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$commandName}{$josaYi} 실패했습니다. <1>$date</>");
|
||||
|
||||
$exp = Util::randRangeInt(1, 100);
|
||||
$ded = Util::randRangeInt(1, 70);
|
||||
|
||||
$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
|
||||
$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$general->increaseVarWithLimit('gold', -$reqGold, 0);
|
||||
$general->increaseVarWithLimit('rice', -$reqRice, 0);
|
||||
$general->increaseVar('experience', $exp);
|
||||
$general->increaseVar('dedication', $ded);
|
||||
$general->increaseVar($statType.'2', 1);
|
||||
|
||||
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
$general->applyDB($db);
|
||||
return false;
|
||||
}
|
||||
|
||||
if(static::$injuryGeneral){
|
||||
$injuryCount = \sammo\SabotageInjuryEx($destCityGeneralList, true);
|
||||
}
|
||||
else{
|
||||
$injuryCount = 0;
|
||||
}
|
||||
|
||||
$this->affectDestCity($injuryCount);
|
||||
|
||||
$itemObj = $general->getItem();
|
||||
if($itemObj->isValidTurnItem('GeneralCommand', '계략') && $itemObj::$consumable){
|
||||
$itemName = $itemObj->$name;
|
||||
$josaUl = JosaUtil::pick($itemName, '을');
|
||||
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
|
||||
$general->deleteItem();
|
||||
}
|
||||
|
||||
$exp = Util::randRangeInt(201, 300);
|
||||
$ded = Util::randRangeInt(141, 210);
|
||||
|
||||
$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
|
||||
$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
|
||||
|
||||
[$reqGold, $reqRice] = $this->getCost();
|
||||
$general->increaseVarWithLimit('gold', -$reqGold, 0);
|
||||
$general->increaseVarWithLimit('rice', -$reqRice, 0);
|
||||
$general->increaseVar('experience', $exp);
|
||||
$general->increaseVar('dedication', $ded);
|
||||
$general->increaseVar($statType.'2', 1);
|
||||
$general->increaseVar('firenum', 1);
|
||||
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
|
||||
$general->checkStatChange();
|
||||
$general->applyDB($db);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user