item의 static 변경

This commit is contained in:
2018-11-17 01:33:17 +09:00
parent 5d1cd10f5d
commit ab5bd1db69
16 changed files with 320 additions and 66 deletions
+5 -5
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@@ -10,11 +10,11 @@ use function sammo\getItemCost2;
//XXX:임시용!
class che_Dummy extends \sammo\BaseItem{
public $id;
public $name;
public $info;
public $cost;
public $consumable = false;
static $id;
static $name;
static $info;
static $cost;
static $consumable = false;
public function __construct(int $itemCode)
{
+5 -5
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@@ -5,11 +5,11 @@ use \sammo\General;
class che_계략_삼략 extends \sammo\BaseItem{
public $id = 22;
public $name = '삼략(계략)';
public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
public $cost = 200;
public $consumable = false;
static $id = 22;
static $name = '삼략(계략)';
static $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
static $cost = 200;
static $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
+5 -5
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@@ -5,11 +5,11 @@ use \sammo\General;
class che_계략_육도 extends \sammo\BaseItem{
public $id = 21;
public $name = '육도(계략)';
public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
public $cost = 200;
public $consumable = false;
static $id = 21;
static $name = '육도(계략)';
static $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
static $cost = 200;
static $consumable = false;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
+5 -5
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@@ -5,11 +5,11 @@ use \sammo\General;
class che_계략_이추 extends \sammo\BaseItem{
public $id = 5;
public $name = '이추(계략)';
public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +10%p';
public $cost = 1000;
public $consumable = true;
static $id = 5;
static $name = '이추(계략)';
static $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +10%p';
static $cost = 1000;
static $consumable = true;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
+5 -5
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@@ -5,11 +5,11 @@ use \sammo\General;
class che_계략_향낭 extends \sammo\BaseItem{
public $id = 5;
public $name = '항냥(계략)';
public $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
public $cost = 3000;
public $consumable = true;
static $id = 5;
static $name = '항냥(계략)';
static $info = '[계략] 화계·탈취·파괴·선동 : 성공률 +20%p';
static $cost = 3000;
static $consumable = true;
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if($turnType == '계략'){
@@ -6,11 +6,11 @@ use \sammo\GeneralTrigger;
class che_의술_청낭서 extends \sammo\BaseItem{
public $id = 23;
public $name = '청낭서(의술)';
public $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
public $cost = 200;
public $consumable = false;
static $id = 23;
static $name = '청낭서(의술)';
static $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
static $cost = 200;
static $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
@@ -5,11 +5,11 @@ use \sammo\General;
class che_의술_태평청령 extends \sammo\BaseItem{
public $id = 24;
public $name = '태평청령(의술)';
public $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
public $cost = 200;
public $consumable = false;
static $id = 24;
static $name = '태평청령(의술)';
static $info = '[군사] 매 턴마다 자신(100%)과 소속 도시 장수(적 포함 50%) 부상 회복<br>[전투] 페이즈마다 20% 확률로 치료 발동(아군 피해 1/3 감소)';
static $cost = 200;
static $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
@@ -6,11 +6,11 @@ use \sammo\GeneralTrigger;
class che_치료_도소연명 extends \sammo\BaseItem{
public $id = 9;
public $name = '도소연명(치료)';
public $info = '[군사] 턴 실행 전 부상 회복.';
public $cost = 200;
public $consumable = false;
static $id = 9;
static $name = '도소연명(치료)';
static $info = '[군사] 턴 실행 전 부상 회복.';
static $cost = 200;
static $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
@@ -6,11 +6,11 @@ use \sammo\GeneralTrigger;
class che_치료_무후행군 extends \sammo\BaseItem{
public $id = 8;
public $name = '무후행군(치료)';
public $info = '[군사] 턴 실행 전 부상 회복.';
public $cost = 200;
public $consumable = false;
static $id = 8;
static $name = '무후행군(치료)';
static $info = '[군사] 턴 실행 전 부상 회복.';
static $cost = 200;
static $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
@@ -6,11 +6,11 @@ use \sammo\GeneralTrigger;
class che_치료_오석산 extends \sammo\BaseItem{
public $id = 7;
public $name = '오석산(치료)';
public $info = '[군사] 턴 실행 전 부상 회복.';
public $cost = 200;
public $consumable = false;
static $id = 7;
static $name = '오석산(치료)';
static $info = '[군사] 턴 실행 전 부상 회복.';
static $cost = 200;
static $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
@@ -6,11 +6,11 @@ use \sammo\GeneralTrigger;
class che_치료_정력견혈 extends \sammo\BaseItem{
public $id = 11;
public $name = '정력견혈(치료)';
public $info = '[군사] 턴 실행 전 부상 회복.';
public $cost = 200;
public $consumable = false;
static $id = 11;
static $name = '정력견혈(치료)';
static $info = '[군사] 턴 실행 전 부상 회복.';
static $cost = 200;
static $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
@@ -6,11 +6,11 @@ use \sammo\GeneralTrigger;
class che_치료_칠엽청점 extends \sammo\BaseItem{
public $id = 10;
public $name = '칠엽청점(치료)';
public $info = '[군사] 턴 실행 전 부상 회복.';
public $cost = 200;
public $consumable = false;
static $id = 10;
static $name = '칠엽청점(치료)';
static $info = '[군사] 턴 실행 전 부상 회복.';
static $cost = 200;
static $consumable = false;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
+5 -5
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@@ -6,11 +6,11 @@ use \sammo\GeneralTrigger;
class che_치료_환약 extends \sammo\BaseItem{
public $id = 1;
public $name = '환약(치료)';
public $info = '[군사] 턴 실행 전 부상 회복. 1회용';
public $cost = 100;
public $consumable = true;
static $id = 1;
static $name = '환약(치료)';
static $info = '[군사] 턴 실행 전 부상 회복. 1회용';
static $cost = 100;
static $consumable = true;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([
+1
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@@ -10,6 +10,7 @@ class BaseItem implements iAction{
static $id = 0;
static $name = '-';
static $info = '';
static $cost = null;
static $consumable = false;
function isValidTurnItem(string $actionType, string $command):bool{
@@ -20,7 +20,6 @@ use function \sammo\{
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use function sammo\getGeneralLeadership;
class che_정착장려 extends Command\GeneralCommand{
+254
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@@ -0,0 +1,254 @@
<?php
namespace sammo\GeneralCommand;
use \sammo\{
DB, Util, JosaUtil,
General,
ActionLogger,
GameConst, GameUnitConst,
LastTurn,
Command
};
use function \sammo\{
searchDistance
};
use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use sammo\CityConst;
class che_화계 extends Command\GeneralCommand{
static protected $actionName = '화계';
static protected $statType = 'intel';
static protected $injuryGeneral = true;
protected function argTest():bool{
if(!key_exists('destCityID', $this->arg)){
return false;
}
if(!key_exists($this->arg['destCityID'], CityConst::all())){
return false;
}
$this->arg = [
'destCityID'=>$this->arg['destCityID']
];
return true;
}
protected function calcSabotageAttackProb():float{
$statType = static::$statType;
$general = $this->generalObj;
$nation = $this->nation;
if($statType === 'leader'){
$genScore = $general->getLeadership();
}
else if($statType === 'power'){
$genScore = $general->getPower();
}
else if($statType === 'intel'){
$genScore = $general->getIntel();
}
else{
throw new MustNotBeReachedException();
}
$prob = $genScore / GameConst::$sabotageProbCoefByStat;
$prob = $general->onCalcDomestic('계략', 'success', $prob);
return $prob;
}
protected function calcSabotageDefenceProb(array $destCityGeneralList):float{
$statType = static::$statType;
$destCity = $this->destCity;
$destNation = $this->destNation;
$destNationID = $destNation['nation'];
$maxGenScore = 0;
foreach($destCityGeneralList as $destGeneral){
/** @var General $destGeneral */
if($destGeneral->getNationID() != $destNationID){
continue;
}
if($statType === 'leader'){
$genScore = $destGeneral->getLeadership();
}
else if($statType === 'power'){
$genScore = $destGeneral->getPower();
}
else if($statType === 'intel'){
$genScore = $destGeneral->getIntel();
}
else{
throw new MustNotBeReachedException();
}
$maxGenScore = max($maxGenScore, $genScore);
}
$prob = $maxGenScore / GameConst::$sabotageProbCoefByStat;
$prob += $city['secu'] / $city['secu2'] / 5; //최대 20%p
$prob += $city['supply'] ? 0.1 : 0;
return $prob;
}
protected function init(){
$general = $this->generalObj;
$this->setCity();
$this->setDestCity($this->arg['destCityID'], null); //xxx: 이대로라면 메인 페이지 갱신시마다 DB query를 하게 된다.
$this->setDestNation($this->destCity['nation']);
[$reqGold, $reqRice] = $this->getCost();
$this->runnableConstraints=[
ConstraintHelper::NotBeNeutral(),
ConstraintHelper::OccupiedCity(),
ConstraintHelper::SuppliedCity(),
ConstraintHelper::NotOccupiedDestCity(),
ConstraintHelper::NotNeutralDestCity(),
ConstraintHelper::ReqGeneralGold($reqGold),
ConstraintHelper::ReqGeneralRice($reqRice),
ConstraintHelper::DisallowDiplomacyStatus([7], '불가침국입니다.'),
];
}
public function getCost():array{
$env = $this->env;
$cost = $env['develcost'] * 5;
return [$cost, $cost];
}
public function getPreReqTurn():int{
return 0;
}
public function getPostReqTurn():int{
return 0;
}
public function getFailString():string{
$commandName = $this->getName();
$failReason = $this->testRunnable();
if($failReason === null){
throw new \RuntimeException('실행 가능한 커맨드에 대해 실패 이유를 수집');
}
$destCityName = CityConst::byID($this->arg['destCityID'])->name;
return "{$failReason} <G><b>{$destCityName}</b></>에 {$commandName} 실패.";
}
protected function affectDestCity(int $injuryCount){
}
public function run():bool{
if(!$this->isRunnable()){
throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
}
$db = DB::db();
$env = $this->env;
$general = $this->generalObj;
$date = substr($general->getVar('turntime'),11,5);
$destCity = $this->destCity;
$destCityName = $destCity['name'];
$destCityID = $destCity['city'];
$destNationID = $destCity['nation'];
$josaUl = JosaUtil::pick($destCityName, '을');
$commandName = $this->getName();
$statType = static::$statType;
$logger = $general->getLogger();
$dist = searchDistance($general->getCityID(), 5, false)[$destCityID]??99;
$destCityGeneralList = [];
[$year, $month] = [$env['year'], $env['month']];
foreach($db->query(
'SELECT `no`,name,city,nation,level,leader,horse,power,weap,intel,book,item,last_turn,injury,special,special2 FROM general WHERE city = %i',
$destCityID,
$destNationID
) as $rawDestCityGeneral){
$destCityGeneralList[] = new General($rawDestGeneral, $destCity, $year, $month, true);
//계략에 성공할 경우 logger를 사용해야 하므로 해야하므로, 미리 초기화한다.
//실패하면 날리는거지 뭐~
};
$prob = GameConst::$sabotageDefaultProb + $this->calcSabotageAttackProb() - $this->calcSabotageDefenceProb($destCityGeneralList);
$prob /= $dist[$destCityID];
if(!Util::randBool($prob)){
$josaYi = JosaUtil::pick($commandName, '이');
$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>에 {$commandName}{$josaYi} 실패했습니다. <1>$date</>");
$exp = Util::randRangeInt(1, 100);
$ded = Util::randRangeInt(1, 70);
$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
[$reqGold, $reqRice] = $this->getCost();
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->increaseVar('experience', $exp);
$general->increaseVar('dedication', $ded);
$general->increaseVar($statType.'2', 1);
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
$general->applyDB($db);
return false;
}
if(static::$injuryGeneral){
$injuryCount = \sammo\SabotageInjuryEx($destCityGeneralList, true);
}
else{
$injuryCount = 0;
}
$this->affectDestCity($injuryCount);
$itemObj = $general->getItem();
if($itemObj->isValidTurnItem('GeneralCommand', '계략') && $itemObj::$consumable){
$itemName = $itemObj->$name;
$josaUl = JosaUtil::pick($itemName, '을');
$logger->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
$general->deleteItem();
}
$exp = Util::randRangeInt(201, 300);
$ded = Util::randRangeInt(141, 210);
$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
[$reqGold, $reqRice] = $this->getCost();
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->increaseVar('experience', $exp);
$general->increaseVar('dedication', $ded);
$general->increaseVar($statType.'2', 1);
$general->increaseVar('firenum', 1);
$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
$general->checkStatChange();
$general->applyDB($db);
return true;
}
}