feat: Event\Action에 하드코딩된 일부 액션 분리
- TurnExecutionHelper.php:434 부터 아래항목
This commit is contained in:
@@ -0,0 +1,66 @@
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<?php
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namespace sammo\Event\Action;
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use Ds\Map;
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use sammo\DB;
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use sammo\Enums\InheritanceKey;
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use sammo\Enums\RankColumn;
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use sammo\General;
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use sammo\InheritancePointManager;
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class MergeInheritPointRank extends \sammo\Event\Action
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{
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public function __construct()
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{
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}
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public function run(array $env)
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{
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$db = DB::db();
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$generals = General::createGeneralObjListFromDB(null, null, 2);
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$points = new Map();
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$points->allocate(count($generals));
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foreach($generals as $general){
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$generalID = $general->getID();
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$points[$generalID] = 0;
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}
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foreach(InheritanceKey::cases() as $key){
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if($key === InheritanceKey::previous){
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continue;
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}
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$subPoints = InheritancePointManager::getInstance()->getInheritancePointFromAll($generals, $key);
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foreach($generals as $general){
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$generalID = $general->getID();
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$points[$generalID] += $subPoints[$generalID] ?? 0;
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}
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}
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$pointsPairs = [];
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foreach($points as $generalID => $point){
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$pointsPairs[] = [
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'nation_id' => $generals[$generalID]->getNationID(),
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'general_id' => $generalID,
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'type' => RankColumn::inherit_point_earned_by_merge->value,
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'value' => $point,
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];
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}
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//XXX: multiple batch update가 제공되지 않으므로..
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$db->delete('rank_data', '`type` = %s', RankColumn::inherit_point_earned_by_merge->value);
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$db->insert('rank_data', $pointsPairs);
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$db->query(
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'UPDATE `rank_data` D SET `value` = (SELECT SUM(`value`) FROM `rank_data` S WHERE S.general_id = D.general_id AND S.`type` IN %ls) WHERE D.`type` = %s',
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[RankColumn::inherit_point_earned_by_action->value, RankColumn::inherit_point_earned_by_merge->value],
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RankColumn::inherit_point_earned->value
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);
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$db->query(
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'UPDATE `rank_data` D SET `value` = (SELECT `value` FROM `rank_data` S WHERE S.general_id = D.general_id AND S.`type` = %s) WHERE D.`type` = %s',
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RankColumn::inherit_point_spent_dynamic->value,
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RankColumn::inherit_point_spent->value
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);
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}
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}
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@@ -0,0 +1,201 @@
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<?php
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namespace sammo\Event\Action;
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use RuntimeException;
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use sammo\ActionLogger;
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use sammo\DB;
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use sammo\Enums\ResourceType;
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use sammo\GameConst;
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use sammo\General;
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use sammo\KVStorage;
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use sammo\StringUtil;
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use sammo\Util;
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use function sammo\getBill;
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use function sammo\getGoldIncome;
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use function sammo\getOutcome;
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use function sammo\getRiceIncome;
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use function sammo\getWallIncome;
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use function sammo\pushAdminLog;
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use function sammo\tab2;
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class ProcessIncome extends \sammo\Event\Action
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{
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public function __construct(public string $resource)
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{
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if (ResourceType::tryFrom($resource) === null) {
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throw new RuntimeException('잘못된 자원 타입');
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}
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}
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private function processGoldIncome(array $env)
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{
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$db = DB::db();
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[$year, $month] = [$env['year'], $env['month']];
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$adminLog = [];
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$nationList = $db->query('SELECT name,nation,capital,gold,level,rate_tmp,bill,type from nation');
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$cityListByNation = Util::arrayGroupBy($db->query('SELECT * FROM city'), 'nation');
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$generalRawListByNation = Util::arrayGroupBy($db->query('SELECT no,name,nation,gold,officer_level,dedication,city FROM general WHERE npc != 5'), 'nation');
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//국가별 처리
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foreach ($nationList as $nation) {
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$nationID = $nation['nation'];
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$generalRawList = $generalRawListByNation[$nationID];
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$income = getGoldIncome($nationID, $nation['level'], $nation['rate_tmp'], $nation['capital'], $nation['type'], $cityListByNation[$nationID] ?? []);
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$originoutcome = getOutcome(100, $generalRawList);
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$outcome = Util::round($nation['bill'] / 100 * $originoutcome);
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// 실제 지급량 계산
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$nation['gold'] += $income;
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// 기본량도 안될경우
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if ($nation['gold'] < GameConst::$basegold) {
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$realoutcome = 0;
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// 실지급률
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$ratio = 0;
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//기본량은 넘지만 요구량이 안될경우
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} elseif ($nation['gold'] - GameConst::$basegold < $outcome) {
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$realoutcome = $nation['gold'] - GameConst::$basegold;
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$nation['gold'] = GameConst::$basegold;
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// 실지급률
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$ratio = $realoutcome / $originoutcome;
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} else {
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$realoutcome = $outcome;
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$nation['gold'] -= $realoutcome;
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// 실지급률
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$ratio = $realoutcome / $originoutcome;
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}
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$nation['gold'] = Util::valueFit($nation['gold'], GameConst::$basegold);
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$adminLog[] = StringUtil::padStringAlignRight((string)$nation['name'], 12, " ")
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. " // 세금 : " . StringUtil::padStringAlignRight((string)$income, 6, " ")
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. " // 세출 : " . StringUtil::padStringAlignRight((string)$originoutcome, 6, " ")
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. " // 실제 : " . tab2((string)$realoutcome, 6, " ")
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. " // 지급률 : " . tab2((string)round($ratio * 100, 2), 5, " ")
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. " % // 결과금 : " . tab2((string)$nation['gold'], 6, " ");
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$incomeText = number_format($income);
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$incomeLog = "이번 수입은 금 <C>$incomeText</>입니다.";
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$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
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$nationStor->prev_income_gold = $income;
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$db->update('nation', [
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'gold' => $nation['gold']
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], 'nation=%i', $nationID);
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// 각 장수들에게 지급
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foreach ($generalRawList as $rawGeneral) {
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$generalObj = new General($rawGeneral, null, null, null, $year, $month, false);
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$gold = Util::round(getBill($generalObj->getVar('dedication')) * $ratio);
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$generalObj->increaseVar('gold', $gold);
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$logger = $generalObj->getLogger();
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if ($generalObj->getVar('officer_level') > 4) {
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$logger->pushGeneralActionLog($incomeLog, $logger::PLAIN);
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}
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$goldText = number_format($gold);
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$logger->pushGeneralActionLog("봉급으로 금 <C>$goldText</>을 받았습니다.", $logger::PLAIN);
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$generalObj->applyDB($db);
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}
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}
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$logger = new ActionLogger(0, 0, $year, $month);
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$logger->pushGlobalHistoryLog('<W><b>【지급】</b></>봄이 되어 봉록에 따라 자금이 지급됩니다.');
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$logger->flush();
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pushAdminLog($adminLog);
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}
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private function processRiceIncome(array $env)
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{
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$db = DB::db();
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[$year, $month] = [$env['year'], $env['month']];
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$adminLog = [];
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$nationList = $db->query('SELECT name,level,nation,capital,rice,rate_tmp,bill,type from nation');
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$cityListByNation = Util::arrayGroupBy($db->query('SELECT * FROM city'), 'nation');
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$generalRawListByNation = Util::arrayGroupBy($db->query('SELECT no,name,nation,rice,officer_level,dedication,city FROM general WHERE npc != 5'), 'nation');
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//국가별 처리
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foreach ($nationList as $nation) {
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$nationID = $nation['nation'];
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$generalRawList = $generalRawListByNation[$nationID];
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$income = getRiceIncome($nation['nation'], $nation['level'], $nation['rate_tmp'], $nation['capital'], $nation['type'], $cityListByNation[$nationID] ?? []);
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$income += getWallIncome($nation['nation'], $nation['level'], $nation['rate_tmp'], $nation['capital'], $nation['type'], $cityListByNation[$nationID] ?? []);
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$originoutcome = getOutcome(100, $generalRawList);
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$outcome = Util::round($nation['bill'] / 100 * $originoutcome);
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// 실제 지급량 계산
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$nation['rice'] += $income;
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// 기본량도 안될경우
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if ($nation['rice'] < GameConst::$baserice) {
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$realoutcome = 0;
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// 실지급률
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$ratio = 0;
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//기본량은 넘지만 요구량이 안될경우
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} elseif ($nation['rice'] - GameConst::$baserice < $outcome) {
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$realoutcome = $nation['rice'] - GameConst::$baserice;
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$nation['rice'] = GameConst::$baserice;
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// 실지급률
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$ratio = $realoutcome / $originoutcome;
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} else {
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$realoutcome = $outcome;
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$nation['rice'] -= $realoutcome;
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// 실지급률
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$ratio = $realoutcome / $originoutcome;
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}
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$nation['rice'] = Util::valueFit($nation['rice'], GameConst::$baserice);
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$adminLog[] = StringUtil::padStringAlignRight($nation['name'], 12, " ")
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. " // 세곡 : " . StringUtil::padStringAlignRight((string)$income, 6, " ")
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. " // 세출 : " . StringUtil::padStringAlignRight((string)$originoutcome, 6, " ")
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. " // 실제 : " . tab2((string)$realoutcome, 6, " ")
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. " // 지급률 : " . tab2((string)round($ratio * 100, 2), 5, " ")
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. " % // 결과곡 : " . tab2((string)$nation['rice'], 6, " ");
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$incomeText = number_format($income);
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$incomeLog = "이번 수입은 쌀 <C>$incomeText</>입니다.";
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$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
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$nationStor->prev_income_rice = $income;
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$db->update('nation', [
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'rice' => $nation['rice']
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], 'nation=%i', $nationID);
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// 각 장수들에게 지급
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foreach ($generalRawList as $rawGeneral) {
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$generalObj = new General($rawGeneral, null, null, null, $year, $month, false);
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$rice = Util::round(getBill($generalObj->getVar('dedication')) * $ratio);
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$generalObj->increaseVar('rice', $rice);
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$logger = $generalObj->getLogger();
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if ($generalObj->getVar('officer_level') > 4) {
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$logger->pushGeneralActionLog($incomeLog, $logger::PLAIN);
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}
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$riceText = number_format($rice);
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$logger->pushGeneralActionLog("봉급으로 쌀 <C>$riceText</>을 받았습니다.", $logger::PLAIN);
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$generalObj->applyDB($db);
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}
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}
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$logger = new ActionLogger(0, 0, $year, $month);
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$logger->pushGlobalHistoryLog('<W><b>【지급】</b></>가을이 되어 봉록에 따라 군량이 지급됩니다.');
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$logger->flush();
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pushAdminLog($adminLog);
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}
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public function run(array $env)
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{
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if ($this->resource === ResourceType::gold->value) {
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$this->processGoldIncome($env);
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} else {
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$this->processRiceIncome($env);
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}
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}
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}
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@@ -0,0 +1,104 @@
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<?php
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namespace sammo\Event\Action;
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use RuntimeException;
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use sammo\DB;
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use sammo\Enums\ResourceType;
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use sammo\GameConst;
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use sammo\KVStorage;
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use function sammo\buildNationTypeClass;
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use function sammo\popIncrease;
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use function sammo\pushGlobalHistoryLog;
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class ProcessSemiAnnual extends \sammo\Event\Action
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{
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public function __construct(public string $resource)
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{
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if(ResourceType::tryFrom($resource) === null){
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throw new RuntimeException('잘못된 자원 타입');
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}
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}
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public function popIncrease()
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{
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$db = DB::db();
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$nationList = $db->queryAllLists('SELECT nation,rate_tmp,type FROM nation');
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// 인구 및 민심
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$db->update('city', [
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'trust' => 50,
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'agri' => $db->sqleval('agri * 0.99'),
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'comm' => $db->sqleval('comm * 0.99'),
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'secu' => $db->sqleval('secu * 0.99'),
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'def' => $db->sqleval('def * 0.99'),
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'wall' => $db->sqleval('wall * 0.99'),
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], 'nation=0');
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foreach ($nationList as [$nationID, $taxRate, $nationType]) {
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$nationTypeObj = buildNationTypeClass($nationType);
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$popRatio = (30 - $taxRate) / 200; // 20일때 5% 5일때 12.5% 50일때 -10%
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$popRatio = $nationTypeObj->onCalcNationalIncome('pop', $popRatio);
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$updateVar = [];
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if ($popRatio >= 0) {
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$updateVar['pop'] = $db->sqleval('least(pop_max, %i + pop * (1 + %d * (1 + secu / secu_max / 10)))', GameConst::$basePopIncreaseAmount, $popRatio);
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} else {
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$updateVar['pop'] = $db->sqleval('least(pop_max, %i + pop * (1 + %d * (1 - secu / secu_max / 10)))', GameConst::$basePopIncreaseAmount, $popRatio);
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}
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$genericRatio = (20 - $taxRate) / 200; // 20일때 0% 0일때 10% 100일때 -40%
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foreach (['agri', 'comm', 'secu', 'def', 'wall'] as $key) {
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$updateVar[$key] = $db->sqleval('least(%b, %b * (1 + %d))', $key . '_max', $key, $genericRatio);
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}
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$trustDiff = 20 - $taxRate;
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$updateVar['trust'] = $db->sqleval('greatest(0, least(100, trust + %i))', $trustDiff);
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$db->update('city', $updateVar, 'nation = %i AND supply = 1', $nationID);
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}
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}
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public function run(array $env)
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{
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$db = DB::db();
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$resource = $this->resource;
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// 내정 1% 감소
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$db->update('city', [
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'dead' => 0,
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'agri' => $db->sqleval('agri * 0.99'),
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'comm' => $db->sqleval('comm * 0.99'),
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'secu' => $db->sqleval('secu * 0.99'),
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'def' => $db->sqleval('def * 0.99'),
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'wall' => $db->sqleval('wall * 0.99'),
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], true);
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//인구 증가
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popIncrease();
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// > 10000 유지비 3%, > 1000 유지비 1%
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// 유지비 1%
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$db->update('general', [
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$resource => $db->sqleval('IF(%b > 10000, %b * 0.97, %b * 0.99)', $resource, $resource, $resource)
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], '%b > 1000', $resource);
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// > 100000 유지비 5%, > 100000 유지비 3%, > 1000 유지비 1%
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$db->update('nation', [
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$resource => $db->sqleval('IF(%b > 100000, %b * 0.95, IF(%b > 10000, %b * 0.97, %b * 0.99))', $resource, $resource, $resource, $resource, $resource)
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], '%b > 1000', $resource);
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[$year, $month] = [$env['year'], $env['month']];
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if($month == 1){
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pushGlobalHistoryLog(["<R>★</>{$year}년 {$month}월: <S>모두들 즐거운 게임 하고 계신가요? ^^ <Y>매너 있는 플레이</> 부탁드리고, <M>지나친 훼접</>은 삼가주세요~</>"], $year, $month);
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}
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}
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}
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@@ -0,0 +1,79 @@
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<?php
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namespace sammo\Event\Action;
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use sammo\CityConst;
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use sammo\DB;
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use sammo\Util;
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class UpdateCitySupply extends \sammo\Event\Action{
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public function run(array $env)
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{
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$db = DB::db();
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$cities = [];
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foreach ($db->query('SELECT city, nation FROM city WHERE nation != 0') as $city) {
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$newCity = new \stdClass();
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$newCity->id = Util::toInt($city['city']);
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$newCity->nation = Util::toInt($city['nation']);
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$newCity->supply = false;
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$cities[$newCity->id] = $newCity;
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}
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$queue = new \SplQueue();
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foreach ($db->queryAllLists('SELECT capital, nation FROM nation WHERE `level` > 0') as list($capitalID, $nationID)) {
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if (!key_exists($capitalID, $cities)) {
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continue;
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}
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$city = $cities[$capitalID];
|
||||
if ($nationID != $city->nation) {
|
||||
continue;
|
||||
}
|
||||
$city->supply = true;
|
||||
$queue->enqueue($city);
|
||||
}
|
||||
|
||||
while (!$queue->isEmpty()) {
|
||||
$cityLink = $queue->dequeue();
|
||||
$city = CityConst::byID($cityLink->id);
|
||||
|
||||
foreach (array_keys($city->path) as $connCityID) {
|
||||
if (!key_exists($connCityID, $cities)) {
|
||||
continue;
|
||||
}
|
||||
$connCity = $cities[$connCityID];
|
||||
if ($connCity->nation != $cityLink->nation) {
|
||||
continue;
|
||||
}
|
||||
if ($connCity->supply) {
|
||||
continue;
|
||||
}
|
||||
$connCity->supply = true;
|
||||
$queue->enqueue($connCity);
|
||||
}
|
||||
}
|
||||
|
||||
$db->update('city', [
|
||||
'supply' => 1
|
||||
], 'nation=0');
|
||||
|
||||
$db->update('city', [
|
||||
'supply' => 0
|
||||
], 'nation!=0');
|
||||
|
||||
$supply = [];
|
||||
|
||||
foreach ($cities as $city) {
|
||||
if ($city->supply) {
|
||||
$supply[] = $city->id;
|
||||
}
|
||||
}
|
||||
|
||||
if ($supply) {
|
||||
$db->update('city', [
|
||||
'supply' => 1
|
||||
], 'city IN %li', $supply);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user