NPC 부대 생성 버그 수정
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@@ -960,7 +960,7 @@ function updateNationState() {
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$connect=$db->get();
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$history = array();
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$admin = $gameStor->getValues(['year', 'month']);
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$admin = $gameStor->getValues(['year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm']);
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$query = "select nation,name,level from nation";
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$nationresult = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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@@ -996,6 +996,7 @@ function updateNationState() {
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}
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if($nationlevel > $nation['level']) {
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$oldLevel = $nation['level'];
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$nation['level'] = $nationlevel;
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switch($nationlevel) {
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@@ -1022,7 +1023,7 @@ function updateNationState() {
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$lastAssemblerID = $gameStor->assemblerID??0;
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$jumpStep = $nationLevel - max(1, $nation['level']);
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$jumpStep = $nationlevel - max(1, $oldLevel);
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if($jumpStep > 0){
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foreach(range(1, $jumpStep) as $levelGen){
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$lastAssemblerID += 1;
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@@ -1032,7 +1033,7 @@ function updateNationState() {
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10, 10, 10, 1, $admin['year'] - 15, $admin['year'] + 15, 10, 75
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);
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$npcObj->npc = 5;
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$npcObj->build();
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$npcObj->build($admin);
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$npcID = $npcObj->generalID;
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$db->insert('troop', [
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@@ -1056,7 +1057,7 @@ function updateNationState() {
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}
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}
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$gameStor->assemberlID = $lastAssemblerID;
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$gameStor->assemblerlID = $lastAssemblerID;
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//작위 상승
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$query = "update nation set level='{$nation['level']}' where nation='{$nation['nation']}'";
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@@ -1279,6 +1279,9 @@ function NPCStaffWork($general, $nation, $dipState){
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if($generalCity['pop'] - 33000 > $nationGeneral['leader']){
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continue;
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}
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if($nationGeneral['npc'] == 5){
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continue;
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}
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$score = 5;
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if($nationGeneral['npc']<2){
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