game: 내정 1% 감소 후, 세율 반영하도록 변경
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+19
-19
@@ -4,14 +4,12 @@ namespace sammo;
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* 시간 단위로 일어나는 이벤트들에 대한 함수 모음
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*/
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//1월마다 실행
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function processSpring() {
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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//인구 증가
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popIncrease();
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// 1월엔 무조건 내정 1% 감소
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$db->update('city',[
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'dead'=>0,
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@@ -22,6 +20,9 @@ function processSpring() {
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'wall'=>$db->sqleval('wall * 0.99'),
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],true);
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//인구 증가
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popIncrease();
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// > 10000 유지비 3%, > 1000 유지비 1%
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// 유지비 1%
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$db->update('general', [
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@@ -100,7 +101,7 @@ function processGoldIncome() {
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$generalObj = new General($rawGeneral, null, null, null, $year, $month, false);
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$gold = Util::round(getBill($generalObj->getVar('dedication'))*$ratio);
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$generalObj->increaseVar('gold', $gold);
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$logger = $generalObj->getLogger();
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if($generalObj->getVar('officer_level') > 4){
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$logger->pushGeneralActionLog($incomeLog, $logger::PLAIN);
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@@ -121,9 +122,9 @@ function processGoldIncome() {
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function popIncrease() {
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$db = DB::db();
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$nationList = $db->queryAllLists('SELECT nation,rate_tmp,type FROM nation');
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// 인구 및 민심
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$db->update('city', [
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@@ -138,7 +139,7 @@ function popIncrease() {
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foreach($nationList as [$nationID, $taxRate, $nationType]){
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$nationTypeObj = buildNationTypeClass($nationType);
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$popRatio = (30 - $taxRate)/200; // 20일때 5% 5일때 12.5% 50일때 -10%
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$popRatio = $nationTypeObj->onCalcNationalIncome('pop', $popRatio);
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@@ -246,7 +247,7 @@ function getGoldIncome(int $nationID, int $nationLevel, float $taxRate, int $cap
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}
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$cityIncome *= ($taxRate / 20);
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return $cityIncome;
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}
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@@ -290,9 +291,6 @@ function getWarGoldIncome(string $nationType, array $cityList){
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function processFall() {
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$db = DB::db();
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//인구 증가
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popIncrease();
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// 7월엔 무조건 내정 1% 감소
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$db->update('city',[
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'dead'=>0,
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@@ -303,6 +301,8 @@ function processFall() {
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'wall'=>$db->sqleval('wall * 0.99'),
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],true);
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//인구 증가
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popIncrease();
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// > 10000 유지비 3%, > 1000 유지비 1%
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// 유지비 1%
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@@ -378,7 +378,7 @@ function processRiceIncome() {
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$generalObj = new General($rawGeneral, null, null, null, $year, $month, false);
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$rice = Util::round(getBill($generalObj->getVar('dedication'))*$ratio);
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$generalObj->increaseVar('rice', $rice);
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$logger = $generalObj->getLogger();
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if($generalObj->getVar('officer_level') > 4){
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$logger->pushGeneralActionLog($incomeLog, $logger::PLAIN);
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@@ -418,7 +418,7 @@ function getRiceIncome(int $nationID, int $nationLevel, float $taxRate, int $cap
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}
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$cityIncome *= ($taxRate / 20);
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return $cityIncome;
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}
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@@ -439,12 +439,12 @@ function getWallIncome(int $nationID, int $nationLevel, float $taxRate, int $cap
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$cityIncome = 0;
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foreach($cityList as $rawCity){
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$cityID = $rawCity['city'];
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$cityIncome += calcCityWallRiceIncome($rawCity, $officersCnt[$cityID]??0, $capitalID == $cityID, $nationLevel, $nationTypeObj);
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}
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$cityIncome *= ($taxRate / 20);
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return $cityIncome;
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}
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@@ -520,7 +520,7 @@ function disaster() {
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}
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else {
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$raiseProp = 0.06 - ($city['secu'] / $city['secu_max']) * 0.05; // 1 ~ 6%
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}
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}
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if(Util::randBool($raiseProp)) {
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$targetCityList[] = $city;
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@@ -592,11 +592,11 @@ function disaster() {
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'def'=>$db->sqleval('def * %d', $affectRatio),
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'wall'=>$db->sqleval('wall * %d', $affectRatio),
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], 'city = %i', $city['city']);
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$generalList = array_map(
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function($rawGeneral) use ($city, $year, $month){
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return new General($rawGeneral, null, $city, null, $year, $month, false);
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},
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},
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$generalListByCity[$city['city']]??[]
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);
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@@ -619,7 +619,7 @@ function disaster() {
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'wall'=>$db->sqleval('least(wall * %d, wall_max)', $affectRatio),
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], 'city = %i', $city['city']);
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}
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}
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