AI 구현
This commit is contained in:
+4
-3
@@ -51,7 +51,8 @@ function getNationStaticInfo($nationID, $forceRefresh=false)
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'gold'=>0,
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'rice'=>2000,
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'tech'=>0,
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'gennum'=>1
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'gennum'=>1,
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'power'=>1
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];
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}
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@@ -2035,7 +2036,7 @@ function getRandTurn($term, ?\DateTimeInterface $baseDateTime = null) {
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$baseDateTime = new \DateTimeImmutable();
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}
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else if($baseDateTime instanceof \DateTime){
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$baseDateTime = DateTimeImmutable::createFromMutable($baseDateTime);
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$baseDateTime = \DateTimeImmutable::createFromMutable($baseDateTime);
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}
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$randSecond = Util::randRangeInt(0, 60 * $term - 1);
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@@ -2050,7 +2051,7 @@ function getRandTurn2($term, ?\DateTimeInterface $baseDateTime = null)
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$baseDateTime = new \DateTimeImmutable();
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}
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else if($baseDateTime instanceof \DateTime){
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$baseDateTime = DateTimeImmutable::createFromMutable($baseDateTime);
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$baseDateTime = \DateTimeImmutable::createFromMutable($baseDateTime);
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}
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$randSecond = Util::randRangeInt(0, 60 * $term - 1);
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$randFraction = Util::randRangeInt(0, 999999) / 1000000;//6자리 소수
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+301
-1097
@@ -2,12 +2,8 @@
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namespace sammo;
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use DateTimeImmutable;
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use Generator;
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use PDO;
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use sammo\Command\GeneralCommand;
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use sammo\Command\NationCommand;
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use SplQueue;
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class GeneralAI
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{
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@@ -360,6 +356,7 @@ class GeneralAI
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continue;
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}
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//충분히 징병 가능한 도시의 부대는 제자리 유지
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$city = $this->supplyCities[$currentCityID];
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if($city['pop'] / $city['pop2'] >= $this->nationPolicy->safeRecruitCityPopulationRatio){
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continue;
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@@ -1047,10 +1044,14 @@ class GeneralAI
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}
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}
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return buildNationCommandClass(
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$cmd = buildNationCommandClass(
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'che_포상', $this->general, $this->env, $lastTurn,
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Util::choiceRandomUsingWeightPair($candidateArgs)
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);
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if(!$cmd->isRunnable()){
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return null;
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}
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return $cmd;
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}
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protected function do유저장포상(LastTurn $lastTurn): ?NationCommand
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@@ -1130,10 +1131,15 @@ class GeneralAI
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}
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}
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return buildNationCommandClass(
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$cmd = buildNationCommandClass(
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'che_포상', $this->general, $this->env, $lastTurn,
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Util::choiceRandomUsingWeightPair($candidateArgs)
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);
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if(!$cmd->isRunnable()){
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return null;
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}
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return $cmd;
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}
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protected function doNPC긴급포상(LastTurn $lastTurn): ?NationCommand
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@@ -1196,10 +1202,14 @@ class GeneralAI
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}
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}
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return buildNationCommandClass(
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$cmd = buildNationCommandClass(
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'che_포상', $this->general, $this->env, $lastTurn,
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Util::choiceRandomUsingWeightPair($candidateArgs)
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);
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if(!$cmd->isRunnable()){
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return null;
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}
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return $cmd;
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}
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protected function doNPC포상(LastTurn $lastTurn): ?NationCommand
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@@ -1293,10 +1303,14 @@ class GeneralAI
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}
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return buildNationCommandClass(
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$cmd = buildNationCommandClass(
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'che_포상', $this->general, $this->env, $lastTurn,
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Util::choiceRandomUsingWeightPair($candidateArgs)
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);
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if(!$cmd->isRunnable()){
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return null;
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}
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return $cmd;
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}
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protected function doNPC몰수(LastTurn $lastTurn): ?NationCommand
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@@ -1407,10 +1421,14 @@ class GeneralAI
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}
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return buildNationCommandClass(
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$cmd = buildNationCommandClass(
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'che_몰수', $this->general, $this->env, $lastTurn,
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Util::choiceRandomUsingWeightPair($candidateArgs)
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);
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if(!$cmd->isRunnable()){
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return null;
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}
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return $cmd;
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}
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@@ -1598,15 +1616,7 @@ class GeneralAI
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$city = $this->city;
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$nation = $this->nation;
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$develRate = [
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'trust' => Util::valueFit($city['trust'], 0.001),
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'pop' => Util::valueFit($city['pop'] / $city['pop_max'], 0.001),
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'agri' => Util::valueFit($city['agri'] / $city['agri_max'], 0.001),
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'comm' => Util::valueFit($city['comm'] / $city['comm_max'], 0.001),
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'secu' => Util::valueFit($city['secu'] / $city['secu_max'], 0.001),
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'def' => Util::valueFit($city['def'] / $city['def_max'], 0.001),
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'wall' => Util::valueFit($city['wall'] / $city['wall_max'], 0.001),
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];
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$develRate = Util::squeezeFromArray($this->calcCityDevelRate($city), 0);
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$cmdList = [];
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@@ -1614,13 +1624,13 @@ class GeneralAI
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if ($develRate['trust'] < 0.95) {
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$cmd = buildGeneralCommandClass('che_주민선정', $general, $env);
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if($cmd->isRunnable()){
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$cmdList[] = [$cmd, $leadership / $develRate['trust'] * 2];
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$cmdList[] = [$cmd, $leadership / Util::valueFit($develRate['trust'], 0.001) * 2];
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}
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}
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if ($develRate['pop'] < 0.8) {
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$cmd = buildGeneralCommandClass('che_정착장려', $general, $env);
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if($cmd->isRunnable()){
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$cmdList[] = [$cmd, $leadership / $develRate['pop']];
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$cmdList[] = [$cmd, $leadership / Util::valueFit($develRate['pop'], 0.001)];
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}
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}
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}
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@@ -1629,19 +1639,19 @@ class GeneralAI
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if($develRate['def'] < 1){
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$cmd = buildGeneralCommandClass('che_수비강화', $general, $env);
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if($cmd->isRunnable()){
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$cmdList[] = [$cmd, $strength / $develRate['def']];
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$cmdList[] = [$cmd, $strength / Util::valueFit($develRate['def'], 0.001)];
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}
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}
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if($develRate['wall'] < 1){
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$cmd = buildGeneralCommandClass('che_성벽보수', $general, $env);
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if($cmd->isRunnable()){
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$cmdList[] = [$cmd, $strength / $develRate['wall']];
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$cmdList[] = [$cmd, $strength / Util::valueFit($develRate['wall'], 0.001)];
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}
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}
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if($develRate['comm'] < 0.9){
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$cmd = buildGeneralCommandClass('che_치안강화', $general, $env);
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if($cmd->isRunnable()){
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$cmdList[] = [$cmd, $strength / Util::valueFit($develRate['comm'] / 0.8, null, 1)];
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$cmdList[] = [$cmd, $strength / Util::valueFit($develRate['comm'] / 0.8, 0.001, 1)];
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}
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}
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}
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@@ -1691,14 +1701,14 @@ class GeneralAI
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$city = $this->city;
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if($city['trust'] < 0.3 && Util::randBool($leadership / GameConst::$chiefStatMin)){
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if($city['trust'] < 0.4 && Util::randBool($leadership / GameConst::$chiefStatMin)){
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$cmd = buildGeneralCommandClass('che_주민선정', $general, $env);
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if($cmd->isRunnable()){
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return $cmd;
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}
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}
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if($city['pop'] < $this->nationPolicy->safeRecruitCityPopulation && Util::randBool($leadership / GameConst::$chiefStatMin / 2)){
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if($city['pop'] < $this->nationPolicy->minNPCRecruitCityPopulation && Util::randBool($leadership / GameConst::$chiefStatMin / 2)){
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$cmd = buildGeneralCommandClass('che_정착장려', $general, $env);
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if($cmd->isRunnable()){
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return $cmd;
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@@ -1726,33 +1736,24 @@ class GeneralAI
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$city = $this->city;
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$nation = $this->nation;
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$develRate = [
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'trust' => Util::valueFit($city['trust'], 0.001),
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'pop' => Util::valueFit($city['pop'] / $city['pop_max'], 0.001),
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'agri' => Util::valueFit($city['agri'] / $city['agri_max'], 0.001),
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'comm' => Util::valueFit($city['comm'] / $city['comm_max'], 0.001),
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'secu' => Util::valueFit($city['secu'] / $city['secu_max'], 0.001),
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'def' => Util::valueFit($city['def'] / $city['def_max'], 0.001),
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'wall' => Util::valueFit($city['wall'] / $city['wall_max'], 0.001),
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];
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$develRate = Util::squeezeFromArray($this->calcCityDevelRate($city), 0);
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$cmdList = [];
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if ($genType & self::t통솔장) {
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if ($develRate['trust'] < 0.9) {
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$cmd = buildGeneralCommandClass('che_주민선정', $general, $env);
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if($cmd->isRunnable()){
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$cmdList[] = [$cmd, $leadership / $develRate['trust'] / 2];
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$cmdList[] = [$cmd, $leadership / Util::valueFit($develRate['trust'], 0.001) / 2];
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}
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}
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if ($develRate['pop'] < 0.8) {
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$cmd = buildGeneralCommandClass('che_정착장려', $general, $env);
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if($cmd->isRunnable()){
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if (in_array($city['front'], [1, 3])) {
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$cmdList[] = [$cmd, $leadership / $develRate['pop']];
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$cmdList[] = [$cmd, $leadership / Util::valueFit($develRate['pop'], 0.001)];
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}
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else{
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$cmdList[] = [$cmd, $leadership / $develRate['pop'] / 2];
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$cmdList[] = [$cmd, $leadership / Util::valueFit($develRate['pop'], 0.001) / 2];
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}
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}
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}
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@@ -1762,19 +1763,19 @@ class GeneralAI
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if($develRate['def'] < 0.5){
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$cmd = buildGeneralCommandClass('che_수비강화', $general, $env);
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if($cmd->isRunnable()){
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$cmdList[] = [$cmd, $strength / $develRate['def'] / 2];
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$cmdList[] = [$cmd, $strength / Util::valueFit($develRate['def'], 0.001) / 2];
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}
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}
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if($develRate['wall'] < 0.5){
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$cmd = buildGeneralCommandClass('che_성벽보수', $general, $env);
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if($cmd->isRunnable()){
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$cmdList[] = [$cmd, $strength / $develRate['wall'] / 2];
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$cmdList[] = [$cmd, $strength / Util::valueFit($develRate['wall'], 0.001) / 2];
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}
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}
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if($develRate['comm'] < 0.5){
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if($develRate['secu'] < 0.5){
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$cmd = buildGeneralCommandClass('che_치안강화', $general, $env);
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if($cmd->isRunnable()){
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$cmdList[] = [$cmd, $strength / Util::valueFit($develRate['comm'] / 0.8, null, 1) / 4];
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$cmdList[] = [$cmd, $strength / Util::valueFit($develRate['secu'] / 0.8, 0.001, 1) / 4];
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}
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}
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}
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@@ -1861,41 +1862,53 @@ class GeneralAI
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if($avgAmount * 2 > $goldCost + $riceCost){
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if ($general->getVar('rice') < $riceCost * 2 && $general->getVar('gold') >= $goldCost * 4) {
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//1:1
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return buildGeneralCommandClass('che_군량매매', $general, $this->env,
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$cmd = buildGeneralCommandClass('che_군량매매', $general, $this->env,
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[
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'buyRice' => true,
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'amount' => Util::valueFit(Util::toInt($general->getVar('gold') - $avgAmount), 100, GameConst::$maxResourceActionAmount)
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]
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);
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if($cmd->isRunnable()){
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return $cmd;
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}
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}
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if ($general->getVar('gold') < $goldCost && $general->getVar('rice') >= $riceCost * 2) {
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$avgAmount = ($general->getVar('gold') + $general->getVar('rice'))/2;
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return buildGeneralCommandClass('che_군량매매', $general, $this->env,
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$cmd = buildGeneralCommandClass('che_군량매매', $general, $this->env,
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[
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'buyRice' => false,
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'amount' => Util::valueFit(Util::toInt($general->getVar('rice') - $avgAmount), 100, GameConst::$maxResourceActionAmount)
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]
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);
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if($cmd->isRunnable()){
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return $cmd;
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}
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}
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}
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}
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if ($general->getVar('rice') < $this->baseDevelCost && $general->getVar('gold') >= $this->baseDevelCost * 3) {
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return buildGeneralCommandClass('che_군량매매', $general, $this->env,
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$cmd = buildGeneralCommandClass('che_군량매매', $general, $this->env,
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[
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'buyRice' => true,
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'amount' => Util::valueFit(Util::toInt($general->getVar('gold') - $avgAmount), 100, GameConst::$maxResourceActionAmount)
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]
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);
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if($cmd->isRunnable()){
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return $cmd;
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}
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}
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if ($general->getVar('gold') < $this->baseDevelCost && $general->getVar('rice') >= $this->baseDevelCost * 3) {
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$avgAmount = ($general->getVar('gold') + $general->getVar('rice'))/2;
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return buildGeneralCommandClass('che_군량매매', $general, $this->env,
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$cmd = buildGeneralCommandClass('che_군량매매', $general, $this->env,
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[
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'buyRice' => false,
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'amount' => Util::valueFit(Util::toInt($general->getVar('rice') - $avgAmount), 100, GameConst::$maxResourceActionAmount)
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]
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);
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if($cmd->isRunnable()){
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return $cmd;
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}
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}
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return null;
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@@ -1903,9 +1916,6 @@ class GeneralAI
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protected function do징병(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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if (!$this->attackable){
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return null;
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}
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if (in_array($this->dipState, [self::d평화, self::d선포])) {
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return null;
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}
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@@ -1969,27 +1979,19 @@ class GeneralAI
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$typesAll = [];
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if ($genType & self::t무장) {
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$types = [];
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foreach (GameUnitConst::byType(GameUnitConst::T_FOOTMAN) as $crewtype) {
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$unitType = Util::getKeyOfMaxValue([
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GameUnitConst::T_FOOTMAN => $dex[GameUnitConst::T_FOOTMAN] + Util::randRangeInt(0, 50),
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GameUnitConst::T_ARCHER => $dex[GameUnitConst::T_ARCHER] + Util::randRangeInt(0, 50),
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GameUnitConst::T_CAVALRY => $dex[GameUnitConst::T_CAVALRY] + Util::randRangeInt(0, 50),
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]);
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foreach (GameUnitConst::byType($unitType) as $crewtype) {
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if ($crewtype->isValid($cities, $regions, $relYear, $tech)) {
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$score = $dex[GameUnitConst::T_FOOTMAN] * $crewtype->pickScore($tech);
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$score = $dex[$unitType] * $crewtype->pickScore($tech);
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$types[] = [$crewtype->id, $score];
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}
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}
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foreach (GameUnitConst::byType(GameUnitConst::T_ARCHER) as $crewtype) {
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if ($crewtype->isValid($cities, $regions, $relYear, $tech)) {
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$score = $dex[GameUnitConst::T_ARCHER] * $crewtype->pickScore($tech);
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$types[] = [$crewtype->id, $score];
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}
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}
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foreach (GameUnitConst::byType(GameUnitConst::T_CAVALRY) as $crewtype) {
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if ($crewtype->isValid($cities, $regions, $relYear, $tech)) {
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$score = $dex[GameUnitConst::T_CAVALRY] * $crewtype->pickScore($tech);
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$types[] = [$crewtype->id, $score];
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}
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}
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foreach ($types as [$crewtype, $score]) {
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$typesAll[$crewtype] = [$crewtype, $score / count($types)];
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}
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}
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if ($genType & self::t지장) {
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@@ -2066,9 +2068,6 @@ class GeneralAI
|
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protected function do전투준비(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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if (!$this->attackable){
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return null;
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}
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if (in_array($this->dipState, [self::d평화, self::d선포])) {
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return null;
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}
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@@ -2238,9 +2237,6 @@ class GeneralAI
|
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protected function do후방워프(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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if(!$this->attackable){
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return null;
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}
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if (in_array($this->dipState, [self::d평화, self::d선포])) {
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return null;
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}
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@@ -2364,7 +2360,65 @@ class GeneralAI
|
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protected function do내정워프(GeneralCommand $reservedCommand): ?GeneralCommand
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{
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return null;
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||||
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||||
$city = $this->city;
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if(Util::randBool(0.8)){
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return null;
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||||
}
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||||
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||||
$develRate = $this->calcCityDevelRate($city);
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$availableTypeCnt = 0;
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||||
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$warpProp = 1;
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foreach($develRate as $develKey => [$develVal, $develType]){
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if(!($this->genType & $develType)){
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continue;
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||||
}
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$warpProp *= $develVal;
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||||
$availableTypeCnt += 1;
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||||
}
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||||
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||||
if(!Util::randBool($warpProp)){
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||||
return null;
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||||
}
|
||||
|
||||
if (!Util::randBool(0.4)) {
|
||||
return null;
|
||||
}
|
||||
|
||||
$this->categorizeNationCities();
|
||||
$candidateCities = [];
|
||||
foreach($this->supplyCities as $candidate){
|
||||
if($city['city'] === $candidate['city']){
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach($this->calcCityDevelRate($city) as $develKey => [$develVal, $develType]){
|
||||
if(!($this->genType & $develType)){
|
||||
continue;
|
||||
}
|
||||
$realDevelRate += $develVal;
|
||||
}
|
||||
$realDevelRate /= $availableTypeCnt;
|
||||
if($realDevelRate >= 0.95){
|
||||
continue;
|
||||
}
|
||||
|
||||
$candidateCities[$city['city']] = $realDevelRate / \sqrt(count($city['generals']) + 1);
|
||||
}
|
||||
|
||||
if(!$candidateCities){
|
||||
return null;
|
||||
}
|
||||
|
||||
$cmd = buildGeneralCommandClass('che_NPC능동', $this->general, $this->env, [
|
||||
'optionText' => '순간이동',
|
||||
'destCityID' => Util::choiceRandomUsingWeight($candidateCities),
|
||||
]);
|
||||
if(!$cmd->isRunnable()){
|
||||
return null;
|
||||
}
|
||||
return $cmd;
|
||||
}
|
||||
|
||||
|
||||
@@ -2395,7 +2449,57 @@ class GeneralAI
|
||||
|
||||
protected function do방랑군이동(GeneralCommand $reservedCommand): ?GeneralCommand
|
||||
{
|
||||
return null;
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->general;
|
||||
$lordCities = $db->queryFirstColumn('SELECT city.city as city FROM general LEFT JOIN city ON general.city = city.city WHERE general.level = 12 AND city.nation = 0');
|
||||
$nationCities = $db->queryFirstColumn('SELECT city a FROM city WHERE nation != 0');+
|
||||
|
||||
$occupiedCities = [];
|
||||
foreach ($lordCities as $tCityId) {
|
||||
$occupiedCities[$tCityId] = 2;
|
||||
}
|
||||
foreach ($nationCities as $tCityId) {
|
||||
$occupiedCities[$tCityId] = 1;
|
||||
}
|
||||
|
||||
$currCityID = $general->getCityID();
|
||||
|
||||
$targetCity = [];
|
||||
|
||||
//NOTE: 최단 거리가 현재 도시에서 '어떻게 가야' 가장 짧은지 알 수가 없으므로, 한칸 간 다음 계산하기로
|
||||
//출발지가 정해져 있으므로, searchAllDistanceByCityList는 비효율적.
|
||||
foreach (array_keys(CityConst::byID($currCityID)->path) as $nearCityID) {
|
||||
if (CityConst::byID($nearCityID)->level < 4) {
|
||||
$targetCity[$nearCityID] = 0.5;
|
||||
} else if (!key_exists($nearCityID, $occupiedCities)) {
|
||||
$targetCity[$nearCityID] = 2;
|
||||
} else {
|
||||
$targetCity[$nearCityID] = 0;
|
||||
}
|
||||
|
||||
$distanceFrom = searchDistance($nearCityID, 4, true);
|
||||
foreach ($distanceFrom as $distance => $distCities) {
|
||||
foreach ($distCities as $distCity) {
|
||||
if (key_exists($distCity, $occupiedCities)) {
|
||||
continue;
|
||||
}
|
||||
if (CityConst::byID($distCity)->level < 4) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$targetCity[$nearCityID] += 1 / (2 ** $distance);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
$cmd = buildGeneralCommandClass('che_이동', $general, $this->env, [
|
||||
'destCityID'=>Util::choiceRandomUsingWeight($targetCity)
|
||||
]);
|
||||
if(!$cmd->isRunnable()){
|
||||
return null;
|
||||
}
|
||||
return $cmd;
|
||||
}
|
||||
|
||||
protected function do거병(GeneralCommand $reservedCommand): ?GeneralCommand
|
||||
@@ -2454,7 +2558,15 @@ class GeneralAI
|
||||
|
||||
protected function do선양(GeneralCommand $reservedCommand): ?GeneralCommand
|
||||
{
|
||||
return null;
|
||||
$db = DB::db();
|
||||
$cmd = buildGeneralCommandClass('che_선양', $this->general, $this->env, [
|
||||
'destGeneralID' => $db->queryFirstField('SELECT `no` FROM general WHERE nation = %i AND npc != 5 ORDER BY RAND() LIMIT 1', $this->general->getNationID())
|
||||
]);
|
||||
|
||||
if(!$cmd->isRunnable()){
|
||||
return null;
|
||||
}
|
||||
return $cmd;
|
||||
}
|
||||
|
||||
protected function do국가선택(GeneralCommand $reservedCommand): ?GeneralCommand
|
||||
@@ -2746,17 +2858,17 @@ class GeneralAI
|
||||
if($general->getVar('level') == 12){
|
||||
$month = $this->env['month'];
|
||||
if (in_array($month, [1, 4, 7, 10])) {
|
||||
$this->calcPromotion();
|
||||
$this->choosePromotion();
|
||||
} else if ($month == 12) {
|
||||
$this->calcTexRate();
|
||||
$this->calcGoldBillRate();
|
||||
$this->chooseTexRate();
|
||||
$this->chooseGoldBillRate();
|
||||
} else if ($month == 6) {
|
||||
$this->calcTexRate();
|
||||
$this->calcRiceBillRate();
|
||||
$this->chooseTexRate();
|
||||
$this->chooseRiceBillRate();
|
||||
}
|
||||
}
|
||||
else if(in_array($month, [3, 6, 9, 12])){
|
||||
$this->calcNonLordPromotion();
|
||||
$this->chooseNonLordPromotion();
|
||||
}
|
||||
|
||||
if($reservedCommand->isRunnable()){
|
||||
@@ -2766,7 +2878,8 @@ class GeneralAI
|
||||
|
||||
|
||||
foreach($this->nationPolicy->priority as $actionName){
|
||||
if(!$this->nationPolicy->{'can'.$actionName}){
|
||||
|
||||
if(property_exists($this->nationPolicy, 'can'.$actionName) && !$this->nationPolicy->{'can'.$actionName}){
|
||||
continue;
|
||||
}
|
||||
/** @var ?NationCommand */
|
||||
@@ -2803,6 +2916,46 @@ class GeneralAI
|
||||
$general = $this->general;
|
||||
$npcType = $general->getVar('npc');
|
||||
$nationID = $general->getNationID();
|
||||
|
||||
$cmd = $this->NPC사망대비();
|
||||
if($cmd){
|
||||
return $cmd;
|
||||
}
|
||||
|
||||
//특별 메세지 있는 경우 출력 하루 4번
|
||||
$term = $this->env['turnterm'];
|
||||
if ($general->getVar('npcmsg') && Util::randBool($term / (6 * 60))) {
|
||||
$src = new MessageTarget(
|
||||
$general->getID(),
|
||||
$general->getVar('name'),
|
||||
$general->getVar('nation'),
|
||||
$this->nation['name'],
|
||||
$this->nation['color'],
|
||||
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
|
||||
);
|
||||
$msg = new Message(
|
||||
Message::MSGTYPE_PUBLIC,
|
||||
$src,
|
||||
$src,
|
||||
$general->getVar('npcmsg'),
|
||||
new \DateTime(),
|
||||
new \DateTime('9999-12-31'),
|
||||
[]
|
||||
);
|
||||
$msg->send();
|
||||
}
|
||||
|
||||
|
||||
if($npcType >= 2 && $general->getVar('defence_train') != 80){
|
||||
$general->setVar('defence_train', 80);
|
||||
}
|
||||
|
||||
if($general->getVar('level') === 12 && $this->generalPolicy->can선양){
|
||||
$result = $this->do선양($reservedCommand);
|
||||
if($result !== null){
|
||||
return $result;
|
||||
}
|
||||
}
|
||||
|
||||
if($npcType == 5){
|
||||
return $this->do집합($reservedCommand);
|
||||
@@ -2812,7 +2965,9 @@ class GeneralAI
|
||||
return $reservedCommand;
|
||||
}
|
||||
|
||||
|
||||
if ($general->getVar('injury') > 10) {
|
||||
return buildGeneralCommandClass('che_요양', $general, $this->env);
|
||||
}
|
||||
|
||||
if($npcType == 2 && $nationID == 0){
|
||||
$result = $this->do거병($reservedCommand);
|
||||
@@ -2860,1025 +3015,53 @@ class GeneralAI
|
||||
return $this->do중립($reservedCommand);
|
||||
}
|
||||
|
||||
public function old_chooseNationTurn($command, $arg): array
|
||||
{
|
||||
$generalObj = $this->getGeneralObj();
|
||||
//NOTE: 수뇌 턴에서는 general과 city이름의 충돌 가능성이 있음
|
||||
$env = $this->env;
|
||||
|
||||
$chiefID = $generalObj->getID();
|
||||
$nationID = $generalObj->getNationID();
|
||||
$nation = $this->nation;
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
if ($generalObj->getVar('npc') == 5) {
|
||||
return [$command, $arg];
|
||||
}
|
||||
|
||||
if ($command && $command != '휴식') {
|
||||
return [$command, $arg];
|
||||
}
|
||||
|
||||
if ($this->nation['level'] == 0) {
|
||||
return ['휴식', null];
|
||||
}
|
||||
|
||||
if ($generalObj->getVar('level') == 12 && $this->dipState == self::d평화 && !$this->attackable) {
|
||||
|
||||
|
||||
$targetNationID = $this->findWarTarget();
|
||||
if ($targetNationID !== null) {
|
||||
return ['che_선전포고', ['destNationID' => $targetNationID]];
|
||||
}
|
||||
}
|
||||
|
||||
$nationCities = [];
|
||||
$frontCitiesID = [];
|
||||
$frontImportantCitiesID = [];
|
||||
$supplyCitiesID = [];
|
||||
$backupCitiesID = [];
|
||||
|
||||
$tech = getTechCost($nation['tech']);
|
||||
|
||||
foreach ($db->query('SELECT * FROM city WHERE nation = %i', $nationID) as $nationCity) {
|
||||
$nationCity['generals'] = [];
|
||||
$cityID = $nationCity['city'];
|
||||
$dev =
|
||||
($nationCity['agri'] + $nationCity['comm'] + $nationCity['secu'] + $nationCity['def'] + $nationCity['wall']) /
|
||||
($nationCity['agri'] + $nationCity['comm'] + $nationCity['secu'] + $nationCity['def'] + $nationCity['wall']);
|
||||
$dev += $nationCity['pop'] / $nationCity['pop_max'];
|
||||
$dev /= 50;
|
||||
|
||||
$nationCity['dev'] = $dev;
|
||||
|
||||
$nationCities[$cityID] = $nationCity;
|
||||
|
||||
if ($nationCity['supply']) {
|
||||
$supplyCitiesID[] = $cityID;
|
||||
if ($nationCity['front']) {
|
||||
$frontCitiesID[] = $cityID;
|
||||
if ($nationCity['officer4']) {
|
||||
$frontImportantCitiesID[] = $cityID;
|
||||
}
|
||||
} else {
|
||||
$backupCitiesID[] = $cityID;
|
||||
}
|
||||
}
|
||||
}
|
||||
Util::shuffle_assoc($nationCities);
|
||||
shuffle($frontCitiesID);
|
||||
shuffle($supplyCitiesID);
|
||||
|
||||
assert($supplyCitiesID);
|
||||
|
||||
|
||||
$commandList = [];
|
||||
|
||||
|
||||
|
||||
$userGenerals = [];
|
||||
$lostGenerals = [];
|
||||
$npcCivilGenerals = [];
|
||||
$npcWarGenerals = [];
|
||||
|
||||
$generalIDList = $db->queryFirstColumn('SELECT no FROM general WHERE nation = %i', $nationID);
|
||||
|
||||
foreach(General::createGeneralObjListFromDB($generalIDList, null, 2) as $nationGeneral){
|
||||
}
|
||||
|
||||
foreach ($db->query('SELECT `no`, nation, city, npc, `gold`, `rice`, leadership, `strength`, intel, killturn, crew, train, atmos, `level`, troop, recent_war FROM general WHERE nation = %i', $nationID) as $rawNationGeneral) {
|
||||
|
||||
$nationGeneral = (object) $rawNationGeneral;
|
||||
$cityID = $nationGeneral->city;
|
||||
$generalID = $nationGeneral->no;
|
||||
|
||||
if ($generalID == $chiefID) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (key_exists($cityID, $nationCities)) {
|
||||
$nationCities[$cityID]['generals'][] = $nationGeneral;
|
||||
if (!$nationCities[$cityID]['supply']) {
|
||||
$lostGenerals[] = $nationGeneral;
|
||||
}
|
||||
} else {
|
||||
$lostGenerals[] = $nationGeneral;
|
||||
}
|
||||
|
||||
if ($nationGeneral->npc < 2 && $nationGeneral->killturn >= 5) {
|
||||
$userGenerals[] = $nationGeneral;
|
||||
} else if ($nationGeneral->getLeadership() >= $this->nationPolicy->minNPCWarLeadership && $nationGeneral->killturn >= 5) {
|
||||
$npcWarGenerals[] = $nationGeneral;
|
||||
} else {
|
||||
//삭턴이 몇 안남은 장수는 '내정장 npc'로 처리
|
||||
$npcCivilGenerals[] = $nationGeneral;
|
||||
}
|
||||
|
||||
$nationGenerals[$generalID] = $nationGeneral;
|
||||
}
|
||||
Util::shuffle_assoc($nationGenerals);
|
||||
|
||||
$this->nationGenerals = $nationGenerals;
|
||||
$this->npcCivilGenerals = $npcCivilGenerals;
|
||||
$this->npcWarGenerals = $npcWarGenerals;
|
||||
|
||||
shuffle($lostGenerals);
|
||||
$this->lostGenerals = $lostGenerals;
|
||||
|
||||
|
||||
|
||||
uasort($nationCities, function ($lhs, $rhs) {
|
||||
//키 순서를 지키지 않지만, 원래부터 random order를 목표로 하므로 크게 신경쓰지 않는다.
|
||||
return count($lhs['generals']) <=> count($rhs['generals']);
|
||||
});
|
||||
|
||||
//타 도시에 있는 '유저장' 발령
|
||||
foreach ($lostGenerals as $lostGeneral) {
|
||||
if ($lostGeneral->npc < 2) {
|
||||
if (in_array($this->dipState, [self::d직전, self::d전쟁]) && $frontCitiesID) {
|
||||
$selCityID = Util::choiceRandom($frontCitiesID);
|
||||
} else {
|
||||
$selCityID = Util::choiceRandom($supplyCitiesID);
|
||||
}
|
||||
$commandList[] = [['che_발령', ['destGeneralID' => $lostGeneral->no, 'destCityID' => $selCityID]], 200];
|
||||
}
|
||||
}
|
||||
|
||||
$resName = Util::choiceRandom(['gold', 'rice']);
|
||||
|
||||
usort($userGenerals, function (General $lhs, General $rhs) use ($resName) {
|
||||
return $lhs->getVar($resName) <=> $rhs->getVar($resName);
|
||||
});
|
||||
|
||||
usort($npcWarGenerals, function (General $lhs, General $rhs) use ($resName) {
|
||||
return $lhs->getVar($resName) <=> $rhs->getVar($resName);
|
||||
});
|
||||
|
||||
usort($npcCivilGenerals, function (General $lhs, General $rhs) use ($resName) {
|
||||
return $lhs->getVar($resName) <=> $rhs->getVar($resName);
|
||||
});
|
||||
|
||||
$avgUserRes = 0;
|
||||
foreach ($userGenerals as $userGeneral) {
|
||||
$avgUserRes += $userGeneral->getVar($resName);
|
||||
}
|
||||
$avgUserRes /= max(1, count($userGenerals));
|
||||
|
||||
$avgNpcWarRes = 0;
|
||||
foreach ($npcWarGenerals as $npcWarGeneral) {
|
||||
$avgNpcWarRes += $npcWarGeneral->getVar($resName);
|
||||
}
|
||||
$avgNpcWarRes /= max(1, count($npcWarGenerals));
|
||||
|
||||
$avgNpcCivilRes = 0;
|
||||
foreach ($npcCivilGenerals as $npcCivilGeneral) {
|
||||
$avgNpcCivilRes += $npcCivilGeneral->getVar($resName);
|
||||
}
|
||||
$avgNpcCivilRes /= max(1, count($npcCivilGenerals));
|
||||
|
||||
//금쌀이 부족한 '유저장' 먼저 포상
|
||||
while ($nation[$resName] > ($resName == 'gold' ? 1 : 2) * 3000 && $userGenerals) {
|
||||
$isWarUser = null;
|
||||
|
||||
foreach ($userGenerals as $compUser) {
|
||||
if ($compUser->getLeadership() >= 50) {
|
||||
$isWarUser = true;
|
||||
break;
|
||||
}
|
||||
if (Util::randBool(0.2)) {
|
||||
$isWarUser = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ($isWarUser === null) {
|
||||
break;
|
||||
}
|
||||
|
||||
$compRes = $compUser->getVar($resName);
|
||||
|
||||
$work = false;
|
||||
if (!$isWarUser) {
|
||||
$work = false;
|
||||
} else if ($compRes < $avgNpcWarRes * 3) {
|
||||
$work = true;
|
||||
} elseif ($compRes < $avgNpcCivilRes * 4) {
|
||||
$work = true;
|
||||
}
|
||||
|
||||
if ((($isWarUser || $resName == 'gold') && $compUser->getVar($resName) < 21000) || ($compUser->getVar($resName) < 5000)) {
|
||||
if ($work) {
|
||||
//TODO: 새로 구현한 코드로 이전
|
||||
$amount = min(GameConst::$maxResourceActionAmount, intdiv(($nation[$resName] - ($resName == 'rice' ? (GameConst::$baserice) : (GameConst::$basegold))), 3000) * 1000 + 1000);
|
||||
$commandList[] = [['che_포상', [
|
||||
'destGeneralID' => $userGenerals[0]->no,
|
||||
'isGold' => $resName == 'gold',
|
||||
'amount' => $amount
|
||||
]], 10]; // 금,쌀 1000단위 포상
|
||||
} else {
|
||||
$amount = min(GameConst::$maxResourceActionAmount, intdiv(($nation[$resName] - ($resName == 'rice' ? (GameConst::$baserice) : (GameConst::$basegold))), 5000) * 1000 + 1000);
|
||||
$commandList[] = [['che_포상', [
|
||||
'destGeneralID' => $userGenerals[0]->no,
|
||||
'isGold' => $resName == 'gold',
|
||||
'amount' => $amount
|
||||
]], 1]; // 금,쌀 1000단위 포상
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
$minRes = $env['develcost'] * 24 * $tech;
|
||||
|
||||
if ($nation[$resName] < ($resName == 'gold' ? 1 : 2) * 3000) { // 몰수
|
||||
// 몰수 대상
|
||||
$compUser = Util::array_last($userGenerals);
|
||||
$compNpcWar = Util::array_last($npcWarGenerals);
|
||||
$compNpcCivil = Util::array_last($npcCivilGenerals);
|
||||
|
||||
$compUserRes = $compUser ? $compUser->getVar($resName) : 0;
|
||||
$compNpcWarRes = $compNpcWar ? $compNpcWar->getVar($resName) * 5 : 0;
|
||||
$compNpcCivilRes = $compNpcCivil ? $compNpcCivil->getVar($resName) * 10 : 0;
|
||||
|
||||
[$compRes, $targetGeneral] = max(
|
||||
[$compNpcCivilRes, $compNpcCivil],
|
||||
[$compNpcWarRes, $compNpcWar],
|
||||
[$compUserRes, $compUser]
|
||||
);
|
||||
|
||||
if ($targetGeneral) {
|
||||
if ($targetGeneral === $compNpcCivil) {
|
||||
$amount = Util::round($targetGeneral->getVar($resName) - $minRes * 3, -2);
|
||||
} else {
|
||||
$amount = min(10000, intdiv($targetGeneral->getVar($resName), 5000) * 1000 + 1000);
|
||||
}
|
||||
|
||||
if ($amount > 0) {
|
||||
$commandList[] = [['che_몰수', [
|
||||
'destGeneralID' => $targetGeneral->no,
|
||||
'isGold' => $resName == 'gold',
|
||||
'amount' => $amount
|
||||
]], 3];
|
||||
}
|
||||
}
|
||||
} else { // 포상
|
||||
/** @var General */
|
||||
$compNpcWar = Util::array_first($npcWarGenerals);
|
||||
$compNpcCivil = null;
|
||||
foreach ($npcCivilGenerals as $npcCivil) {
|
||||
if ($npcCivil->npc == 5) {
|
||||
continue;
|
||||
}
|
||||
$compNpcCivil = $npcCivil;
|
||||
break;
|
||||
}
|
||||
|
||||
if ($compNpcWar && $compNpcWar->getVar($resName) < 21000) {
|
||||
$amount = min(100, intdiv(($nation[$resName] - ($resName == 'rice' ? (GameConst::$baserice) : (GameConst::$basegold))), 5000) * 10 + 10) * 100;
|
||||
$commandList[] = [['che_몰수', [
|
||||
'destGeneralID' => $compNpcWar->no,
|
||||
'isGold' => $resName == 'gold',
|
||||
'amount' => $amount
|
||||
]], 3];
|
||||
}
|
||||
if ($compNpcCivil && $compNpcCivil->getVar($resName) < $minRes) {
|
||||
$amount = intdiv($minRes + 99, 100);
|
||||
$commandList[] = [['che_몰수', [
|
||||
'destGeneralID' => $compNpcCivil->no,
|
||||
'isGold' => $resName == 'gold',
|
||||
'amount' => $amount
|
||||
]], 2];
|
||||
}
|
||||
}
|
||||
|
||||
//고립 도시 장수 발령
|
||||
foreach ($lostGenerals as $lostGeneral) {
|
||||
if ($lostGeneral->npc < 2) {
|
||||
//고립 유저 장수는 이미 세팅했음
|
||||
continue;
|
||||
}
|
||||
if (in_array($this->dipState, [self::d직전, self::d전쟁]) && $frontCitiesID) {
|
||||
$selCityID = Util::choiceRandom($frontCitiesID);
|
||||
} else {
|
||||
$selCityID = Util::choiceRandom($supplyCitiesID);
|
||||
}
|
||||
//고립된 장수가 많을 수록 발령 확률 증가
|
||||
$commandList[] = [['che_발령', [
|
||||
'destGeneralID' => $lostGeneral->no,
|
||||
'destCityID' => $selCityID
|
||||
]], sqrt(count($lostGenerals)) * 10];
|
||||
}
|
||||
|
||||
// 평시엔 균등 발령만
|
||||
if (in_array($this->dipState, [self::d평화, self::d선포]) && count($supplyCitiesID) > 1) {
|
||||
$targetCity = null;
|
||||
$minCity = null;
|
||||
$maxCity = null;
|
||||
$maxDevCity = null;
|
||||
foreach ($nationCities as $nationCity) {
|
||||
if ($nationCity['dev'] >= 95) {
|
||||
continue;
|
||||
}
|
||||
if ($nationCity['supply']) {
|
||||
$minCity = $nationCity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//reverse_order T_T
|
||||
$maxCity = end($nationCities);
|
||||
if (!$minCity) {
|
||||
$minCity = $maxCity;
|
||||
}
|
||||
while ($maxCity['city'] !== $minCity['city']) {
|
||||
if ($nationCity['supply']) {
|
||||
break;
|
||||
}
|
||||
$maxCity = prev($nationCities);
|
||||
}
|
||||
|
||||
foreach ($nationCities as $nationCity) {
|
||||
if ($nationCity['city'] == $maxCity['city']) {
|
||||
break;
|
||||
}
|
||||
if (!$nationCity['supply']) {
|
||||
continue;
|
||||
}
|
||||
if ($nationCity['dev'] < 70) {
|
||||
$targetCity = $nationCity;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
foreach ($nationCities as $nationCity) {
|
||||
if (!$nationCity['supply']) {
|
||||
continue;
|
||||
}
|
||||
if (count($nationCity['generals']) == 0) {
|
||||
continue;
|
||||
}
|
||||
if ($maxDevCity === null || $maxDevCity['dev'] < $nationCity['dev']) {
|
||||
$maxDevCity = $nationCity;
|
||||
}
|
||||
}
|
||||
|
||||
if ($targetCity === null || (count($targetCity['generals']) >= count($maxCity['generals']) - 1)) {
|
||||
$targetCity = $minCity;
|
||||
}
|
||||
|
||||
if ($maxDevCity['dev'] >= 95 && $targetCity['city'] != $maxDevCity['city'] && $targetCity['dev'] <= 70) {
|
||||
$targetGeneral = Util::choiceRandom($maxDevCity['generals']);
|
||||
if ($targetGeneral->troop != 0) {
|
||||
$commandList[] = [['che_발령', [
|
||||
'destGeneralID' => $targetGeneral->no,
|
||||
'destCityID' => $targetCity['city']
|
||||
]], 2];
|
||||
}
|
||||
}
|
||||
|
||||
if (count($targetCity['generals']) < count($maxCity['generals']) - 2) {
|
||||
//세명 이상 차이나야 함
|
||||
$targetGeneral = Util::choiceRandom($maxCity['generals']);
|
||||
if ($targetGeneral->npc == 5) {
|
||||
} else if ($targetGeneral->npc >= 2 || $maxCity['dev'] >= 95 && $targetGeneral->troop == 0) {
|
||||
//유저장은 의도가 있을 것이므로 삽나지 않는 이상 발령 안함!
|
||||
$commandList[] = [['che_발령', [
|
||||
'destGeneralID' => $targetGeneral->no,
|
||||
'destCityID' => $targetCity['city']
|
||||
]], 5];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 병사있고 쌀있고 후방에 있는 장수
|
||||
if ($frontCitiesID) {
|
||||
$workRemain = 3;
|
||||
foreach ($nationGenerals as $nationGeneral) {
|
||||
$generalCity = $nationCities[$nationGeneral->city] ?? null;
|
||||
if (!$generalCity) {
|
||||
continue;
|
||||
}
|
||||
if ($nationGeneral->crew < 2000) {
|
||||
continue;
|
||||
}
|
||||
if ($nationGeneral->rice < 700 * $tech) {
|
||||
continue;
|
||||
}
|
||||
if ($generalCity['front']) {
|
||||
continue;
|
||||
}
|
||||
if ($nationGeneral->train * $nationGeneral->atmos < 75 * 75) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if ($nationGeneral->troop != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$score = 5;
|
||||
if ($nationGeneral->npc < 2) {
|
||||
$score *= 4;
|
||||
}
|
||||
|
||||
if (Util::randBool(0.3) && $frontImportantCitiesID) {
|
||||
$targetCityID = Util::choiceRandom($frontImportantCitiesID);
|
||||
} else {
|
||||
$targetCityID = Util::choiceRandom($frontCitiesID);
|
||||
}
|
||||
|
||||
$command = ['che_발령', [
|
||||
'destGeneralID' => $nationGeneral->no,
|
||||
'destCityID' => $targetCityID
|
||||
]];
|
||||
|
||||
if ($nationGeneral->npc < 2 && ($workRemain & 2)) {
|
||||
$workRemain ^= 2;
|
||||
$commandList[] = [$command, $score];
|
||||
} else if ($nationGeneral->npc >= 2 && ($workRemain & 1)) {
|
||||
$workRemain ^= 1;
|
||||
$commandList[] = [$command, $score];
|
||||
}
|
||||
|
||||
if ($workRemain <= 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//병사 없고 인구없는 전방에 있는 장수
|
||||
if ($frontCitiesID && $backupCitiesID) {
|
||||
$workRemain = 3;
|
||||
foreach ($nationGenerals as $nationGeneral) {
|
||||
$generalCity = $nationCities[$nationGeneral->city] ?? null;
|
||||
if (!$generalCity) {
|
||||
continue;
|
||||
}
|
||||
if ($nationGeneral->crew >= 1000) {
|
||||
continue;
|
||||
}
|
||||
if ($nationGeneral->rice < 700 * $tech) {
|
||||
continue;
|
||||
}
|
||||
if (!$generalCity['front']) {
|
||||
continue;
|
||||
}
|
||||
if ($generalCity['pop'] - 33000 > $nationGeneral->getLeadership()) {
|
||||
continue;
|
||||
}
|
||||
if ($nationGeneral->troop != 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$score = 5;
|
||||
if ($nationGeneral->npc < 2) {
|
||||
$score *= 4;
|
||||
}
|
||||
|
||||
$popTrial = 5;
|
||||
for ($popTrial = 0; $popTrial < 5; $popTrial++) {
|
||||
$targetCity = $nationCities[Util::choiceRandom($backupCitiesID)];
|
||||
if ($targetCity['pop'] < 33000 + $nationGeneral->getLeadership()) {
|
||||
continue;
|
||||
}
|
||||
if (Util::randBool($targetCity['pop'] / $targetCity['pop_max'])) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
$command = ['che_발령', [
|
||||
'destGeneralID' => $nationGeneral->no,
|
||||
'destCityID' => $targetCity['city']
|
||||
]];
|
||||
|
||||
if ($nationGeneral->npc < 2 && ($workRemain & 2)) {
|
||||
$workRemain ^= 2;
|
||||
$commandList[] = [$command, $score];
|
||||
} else if ($nationGeneral->npc >= 2 && ($workRemain & 1)) {
|
||||
$workRemain ^= 1;
|
||||
$commandList[] = [$command, $score];
|
||||
}
|
||||
|
||||
if ($workRemain <= 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!$commandList) return ['휴식', null];
|
||||
return Util::choiceRandomUsingWeightPair($commandList);
|
||||
}
|
||||
|
||||
public function old_chooseGeneralTurn($command, $arg): array
|
||||
{
|
||||
$general = $this->getGeneralObj();
|
||||
$city = $this->city;
|
||||
$nation = $this->nation;
|
||||
$env = $this->env;
|
||||
|
||||
$cityID = $general->getCityID();
|
||||
$nationID = $general->getNationID();
|
||||
|
||||
$genType = $this->genType;
|
||||
$leadership = $this->leadership;
|
||||
$strength = $this->strength;
|
||||
$intel = $this->intel;
|
||||
|
||||
$startYear = $env['startyear'];
|
||||
$year = $env['year'];
|
||||
$month = $env['month'];
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
if ($general->getVar('npc') == 5) {
|
||||
if ($nationID == 0 && $general->getVar('killturn') > 1) {
|
||||
$command = '휴식'; //휴식
|
||||
$arg = null;
|
||||
$general->setVar('killturn', 1);
|
||||
} else if ($general->getVar('level') == 12) {
|
||||
$command = 'che_선양';
|
||||
$arg = [
|
||||
'destGeneralID' => $db->queryFirstField('SELECT `no` FROM general WHERE nation = %i AND npc != 5 ORDER BY RAND() LIMIT 1', $general->getNationID())
|
||||
];
|
||||
} else {
|
||||
$command = 'che_집합'; //집합
|
||||
$arg = [];
|
||||
$general->setVar('killturn', rand(70, 75));
|
||||
//NOTE: 부대 편성에 보여야 하므로 이것만 DB에 직접 접근함.
|
||||
//_setGeneralCommand($general->getID, [0,1,2,3,4,5], 'che_집합', null, '집합');
|
||||
}
|
||||
|
||||
return [$command, $arg];
|
||||
}
|
||||
|
||||
//특별 메세지 있는 경우 출력 하루 4번
|
||||
$term = $env['turnterm'];
|
||||
if ($general->getVar('npcmsg') && Util::randBool($term / (6 * 60))) {
|
||||
$src = new MessageTarget(
|
||||
$general->getID(),
|
||||
$general->getVar('name'),
|
||||
$general->getVar('nation'),
|
||||
$nation['name'],
|
||||
$nation['color'],
|
||||
GetImageURL($general->getVar('imgsvr'), $general->getVar('picture'))
|
||||
);
|
||||
$msg = new Message(
|
||||
Message::MSGTYPE_PUBLIC,
|
||||
$src,
|
||||
$src,
|
||||
$general->getVar('npcmsg'),
|
||||
new \DateTime(),
|
||||
new \DateTime('9999-12-31'),
|
||||
[]
|
||||
);
|
||||
$msg->send();
|
||||
}
|
||||
|
||||
if ($command && $command != '휴식') {
|
||||
return [$command, $arg];
|
||||
}
|
||||
|
||||
|
||||
if ($general->getVar('level') == 0) {
|
||||
return $this->chooseNeutralTurn();
|
||||
}
|
||||
|
||||
$techCost = getTechCost($nation['tech']);
|
||||
|
||||
if ($general->getVar('defence_train') < 80) {
|
||||
$general->setVar('defence_train', 80);
|
||||
}
|
||||
|
||||
if ($general->getVar('level') == 12) {
|
||||
$turn = $this->processLordTurn();
|
||||
if ($turn !== null) {
|
||||
return $turn;
|
||||
}
|
||||
}
|
||||
|
||||
if ($general->getVar('killturn') < 5) {
|
||||
return $this->chooseEndOfNPCTurn();
|
||||
}
|
||||
|
||||
if ($general->getVar('injury') > 10) {
|
||||
return ['che_요양', null];
|
||||
}
|
||||
|
||||
if ($nation['level'] == 0) {
|
||||
//아직 건국을 안했다.
|
||||
if ($startYear + 3 <= $year) {
|
||||
return ['che_하야', null];
|
||||
}
|
||||
|
||||
if (Util::randBool(0.2)) {
|
||||
return ['che_견문', null];
|
||||
} else {
|
||||
return ['che_물자조달', null];
|
||||
}
|
||||
}
|
||||
|
||||
if ($city['nation'] != $nationID || !$city['supply']) {
|
||||
return ['che_귀환', null];
|
||||
}
|
||||
|
||||
[$baseArmGold, $baseArmRice] = $this->getBaseArmCost();
|
||||
|
||||
if ($nation['rice'] < 2000) {
|
||||
if (($genType & self::t통솔장) && $general->getVar('rice') > $baseArmRice) {
|
||||
return ['che_헌납', ['isGold' => false, 'amount' => Util::toInt(($general->getVar('rice') - $baseArmRice) / 2)]];
|
||||
} else if (!($genType & self::t통솔장)) {
|
||||
return ['che_헌납', ['isGold' => false, 'amount' => Util::toInt($general->getVar('rice') / 2)]];
|
||||
}
|
||||
}
|
||||
|
||||
if ($genType & self::t통솔장) {
|
||||
$warTurn = $this->processWar();
|
||||
if ($warTurn !== null) {
|
||||
return $warTurn;
|
||||
}
|
||||
|
||||
if ($general->getVar('rice') < $baseArmRice && $general->getVar('gold') >= $baseArmGold * 3) {
|
||||
return [
|
||||
'che_군량매매',
|
||||
[
|
||||
'buyRice' => true,
|
||||
'amount' => Util::toInt($general->getVar('gold') - $baseArmGold)
|
||||
]
|
||||
];
|
||||
}
|
||||
if ($general->getVar('gold') < $baseArmGold && $general->getVar('gold') >= $baseArmRice * 3) {
|
||||
return [
|
||||
'che_군량매매',
|
||||
[
|
||||
'buyRice' => false,
|
||||
'amount' => Util::toInt($general->getVar('rice') - $baseArmRice)
|
||||
]
|
||||
];
|
||||
}
|
||||
} else {
|
||||
if ($general->getVar('rice') < $this->baseDevelCost && $general->getVar('gold') >= $this->baseDevelCost * 3) {
|
||||
return [
|
||||
'che_군량매매',
|
||||
[
|
||||
'buyRice' => true,
|
||||
'amount' => Util::toInt($general->getVar('gold') - $this->baseDevelCost)
|
||||
]
|
||||
];
|
||||
}
|
||||
if ($general->getVar('gold') < $this->baseDevelCost && $general->getVar('gold') >= $this->baseDevelCost * 3) {
|
||||
return [
|
||||
'che_군량매매',
|
||||
[
|
||||
'buyRice' => false,
|
||||
'amount' => Util::toInt($general->getVar('rice') - $this->baseDevelCost)
|
||||
]
|
||||
];
|
||||
}
|
||||
}
|
||||
|
||||
$cityFull = false;
|
||||
$developTurn = $this->chooseDevelopTurn($cityFull);
|
||||
|
||||
if ($cityFull && Util::randBool(0.2)) {
|
||||
$moveRawCities = $db->query('SELECT city,front,(pop/10+agri+comm+secu+def+wall)/(pop_max/10+agri_max+comm_max+secu_max+def_max+wall_max)*100 as dev, officer3 FROM city WHERE nation=%i', $nationID);
|
||||
|
||||
$moveCities = [];
|
||||
foreach ($moveRawCities as $moveCity) {
|
||||
$moveCityID = $moveCity['city'];
|
||||
if ($moveCity['dev'] > 99) {
|
||||
continue;
|
||||
}
|
||||
$score = 1 / $moveCity['dev'];
|
||||
if ($moveCity['officer3']) {
|
||||
$score *= 1.3;
|
||||
}
|
||||
$moveCities[$moveCityID] = $score;
|
||||
}
|
||||
if ($moveCities) {
|
||||
return ['che_NPC능동', [
|
||||
'optionText' => '순간이동',
|
||||
'destCityID' => Util::choiceRandomUsingWeight($moveCities),
|
||||
]];
|
||||
}
|
||||
}
|
||||
|
||||
return $developTurn;
|
||||
}
|
||||
|
||||
protected function getBaseArmCost()
|
||||
{
|
||||
//총 통솔의 절반을 징병하는 것을 기준으로 함
|
||||
$general = $this->getGeneralObj();
|
||||
$tech = $this->nation['tech'];
|
||||
$crewType = $general->getCrewTypeObj();
|
||||
$baseArmCost = $crewType->costWithTech(
|
||||
$tech,
|
||||
$general->getLeadership(false) * 50
|
||||
); //기본 병종
|
||||
$baseArmCost = $general->onCalcDomestic('징병', 'cost', $baseArmCost);
|
||||
$baseArmRice = $general->getLeadership(false) / 2 * $crewType->rice * getTechCost($tech);
|
||||
if ($general->getRankVar('deathcrew') > 500 && $general->getRankVar('killcrew') > 500) {
|
||||
$baseArmRice *= $general->getRankVar('killcrew') / $general->getRankVar('deathcrew');
|
||||
}
|
||||
|
||||
return [$baseArmCost, $baseArmRice];
|
||||
}
|
||||
|
||||
protected function processWar(): ?array
|
||||
{
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->getGeneralObj();
|
||||
if (!$this->attackable && $this->dipState == self::d평화) {
|
||||
if ($this->dipState == self::d평화 && $general->getVar('crew') >= 1000 && Util::randBool(0.25)) {
|
||||
return ['che_소집해제', null];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
$city = $this->city;
|
||||
$nation = $this->nation;
|
||||
$cityID = $city['city'];
|
||||
$nationID = $nation['nation'];
|
||||
$env = $this->env;
|
||||
|
||||
[$baseArmGold, $baseArmRice] = $this->getBaseArmCost();
|
||||
|
||||
if ($general->getVar('rice') <= $baseArmRice) {
|
||||
return null;
|
||||
}
|
||||
|
||||
if (
|
||||
($city['front'] > 0 && $city['trust'] < 60) ||
|
||||
($city['front'] == 0 && $city['trust'] < 95)
|
||||
) {
|
||||
return ['che_주민선정', null];
|
||||
}
|
||||
|
||||
if ($general->getVar('crew') < 1000) {
|
||||
if ($general->getVar('gold') <= $baseArmGold) {
|
||||
//반징도 불가? 내정
|
||||
return null;
|
||||
}
|
||||
|
||||
$sumLeadershipInCity = $db->queryFirstField('SELECT sum(leadership) FROM general WHERE nation = %i AND city = %i AND leadership > %i', $nationID, $cityID, $this->nationPolicy->minNPCWarLeadership);
|
||||
if (
|
||||
$sumLeadershipInCity > 0 &&
|
||||
$city['pop'] > 30000 + $general->getLeadership(false) * 100 * 1.3 &&
|
||||
Util::randBool(($city['pop'] - 30000) / $sumLeadershipInCity * 100)
|
||||
) {
|
||||
return $this->chooseRecruitCrewType();
|
||||
}
|
||||
|
||||
$recruitableCityList = $db->queryAllLists(
|
||||
'SELECT city, (pop - 30000) as relPop FROM city WHERE nation = %i AND pop > %i AND supply = 1',
|
||||
$nationID,
|
||||
30000 + $general->getLeadership(false) * 100
|
||||
);
|
||||
|
||||
if (!$recruitableCityList) {
|
||||
//징병 가능한 도시가 없구려
|
||||
return ['che_정착장려', null];
|
||||
}
|
||||
|
||||
return ['che_NPC능동', [
|
||||
'optionText' => '순간이동',
|
||||
'destCityID' => Util::choiceRandomUsingWeightPair($recruitableCityList),
|
||||
]];
|
||||
}
|
||||
|
||||
if (
|
||||
$general->getVar('train') >= 90 &&
|
||||
$general->getVar('atmos') >= 90
|
||||
) {
|
||||
//출병 가능!
|
||||
|
||||
if (
|
||||
$this->attackable &&
|
||||
$env['year'] >= $env['startyear'] + 3 &&
|
||||
$city['front'] >= 2 &&
|
||||
$nation['war'] == 0
|
||||
) {
|
||||
return $this->processAttack();
|
||||
}
|
||||
|
||||
if ($city['front'] > 0) {
|
||||
//전방에 훈사까지 완료되어있으면 내정을 해야..
|
||||
return null;
|
||||
}
|
||||
|
||||
$frontCities = $db->query('SELECT city, front, officer4 FROM city WHERE nation=%i AND front > 0 AND supply = 1', $nationID);
|
||||
|
||||
if (!$frontCities) {
|
||||
//접경이 아직 없음
|
||||
return null;
|
||||
}
|
||||
|
||||
$nearCities = [];
|
||||
$attackableCities = [];
|
||||
foreach ($frontCities as $frontCity) {
|
||||
$frontCityID = $frontCity['city'];
|
||||
|
||||
$score = 0.2;
|
||||
if ($frontCity['front'] > 1 && $frontCity['officer4']) {
|
||||
$score += 3;
|
||||
}
|
||||
$attackableCities[$frontCityID] = $score;
|
||||
|
||||
foreach (array_keys(CityConst::byID($frontCityID)->path) as $nearCity) {
|
||||
if (!key_exists($nearCity, $nearCities)) {
|
||||
$nearCities[$nearCity] = [$frontCityID];
|
||||
} else {
|
||||
$nearCities[$nearCity][] = $frontCityID;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach ($db->query(
|
||||
'SELECT city FROM city WHERE nation IN %li AND city IN %li',
|
||||
array_keys($this->warTargetNation),
|
||||
array_keys($nearCities)
|
||||
) as $targetCity) {
|
||||
$targetCityID = $targetCity['city'];
|
||||
foreach ($nearCities[$targetCityID] as $attackableCity) {
|
||||
$attackableCities[$attackableCity] += 1;
|
||||
}
|
||||
}
|
||||
|
||||
if ($attackableCities) {
|
||||
return ['che_NPC능동', [
|
||||
'optionText' => '순간이동',
|
||||
'destCityID' => Util::choiceRandomUsingWeight($attackableCities),
|
||||
]];
|
||||
}
|
||||
}
|
||||
|
||||
if ($general->getVar('train') < 90) {
|
||||
$turnObj = buildGeneralCommandClass('che_훈련', $general, $env, null);
|
||||
[$reqGold, $reqRice] = $turnObj->getCost();
|
||||
if ($general->getVar('gold') >= $reqGold && $general->getVar('rice') >= $reqRice) {
|
||||
return ['che_훈련', null];
|
||||
}
|
||||
}
|
||||
|
||||
if ($general->getVar('atmos') < 90) {
|
||||
$turnObj = buildGeneralCommandClass('che_사기진작', $general, $env, null);
|
||||
[$reqGold, $reqRice] = $turnObj->getCost();
|
||||
if ($general->getVar('gold') >= $reqGold && $general->getVar('rice') >= $reqRice) {
|
||||
return ['che_사기진작', null];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//훈사할 금조차도 없다고..? 아마 쌀을 팔아야 할 것.
|
||||
return null;
|
||||
}
|
||||
|
||||
protected function proceessNeutralLordTurn(): array
|
||||
{
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$general = $this->getGeneralObj();
|
||||
$city = $this->city;
|
||||
$nation = $this->nation;
|
||||
$env = $this->env;
|
||||
|
||||
$startYear = $env['startyear'];
|
||||
$year = $env['year'];
|
||||
$month = $env['month'];
|
||||
|
||||
if ($startYear + 2 <= $year) {
|
||||
return ['che_해산', null];
|
||||
}
|
||||
|
||||
if ($city['nation'] == 0 && ($city['level'] == 5 || $city['level'] == 6)) {
|
||||
$nationType = Util::choiceRandom(GameConst::$availableNationType);
|
||||
$nationColor = Util::choiceRandom(array_keys(GetNationColors()));
|
||||
return ['che_건국', [
|
||||
'nationName' => "㉿" . mb_substr($general->getName(), 1),
|
||||
'nationType' => $nationType,
|
||||
'colorType' => $nationColor
|
||||
]];
|
||||
}
|
||||
|
||||
//모든 공백지 조사
|
||||
$lordCities = $db->queryFirstColumn('SELECT city.city FROM general LEFT JOIN city ON general.city = city.city WHERE general.level = 12 AND city.nation != 0');
|
||||
$nationCities = $db->queryFirstColumn('SELECT city FROM city WHERE nation != 0');
|
||||
|
||||
$occupiedCities = [];
|
||||
foreach ($lordCities as $tCityId) {
|
||||
$occupiedCities[$tCityId] = 2;
|
||||
}
|
||||
foreach ($nationCities as $tCityId) {
|
||||
$occupiedCities[$tCityId] = 1;
|
||||
}
|
||||
|
||||
$targetCity = [];
|
||||
//NOTE: 최단 거리가 현재 도시에서 '어떻게 가야' 가장 짧은지 알 수가 없으므로, 한칸 간 다음 계산하기로
|
||||
foreach (array_keys(CityConst::byID($general->getVar('city'))->path) as $nearCityID) {
|
||||
if (CityConst::byID($nearCityID)->level < 4) {
|
||||
$targetCity[$nearCityID] = 0.5;
|
||||
} else if (!key_exists($nearCityID, $occupiedCities)) {
|
||||
$targetCity[$nearCityID] = 2;
|
||||
} else {
|
||||
$targetCity[$nearCityID] = 0;
|
||||
}
|
||||
|
||||
$distanceFrom = searchDistance($nearCityID, 4, true);
|
||||
foreach ($distanceFrom as $distance => $distCities) {
|
||||
foreach ($distCities as $distCity) {
|
||||
if (key_exists($distCity, $occupiedCities)) {
|
||||
continue;
|
||||
}
|
||||
if (CityConst::byID($distCity)->level < 4) {
|
||||
continue;
|
||||
}
|
||||
|
||||
$targetCity[$nearCityID] += 1 / (2 ** $distance);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ['che_이동', ['destCityID' => Util::choiceRandomUsingWeight($targetCity)]];
|
||||
}
|
||||
|
||||
protected function processLordTurn(): ?array
|
||||
{
|
||||
$general = $this->getGeneralObj();
|
||||
$city = $this->city;
|
||||
$nation = $this->nation;
|
||||
$env = $this->env;
|
||||
|
||||
$year = $env['year'];
|
||||
$month = $env['month'];
|
||||
|
||||
if ($general->getVar('npc') == 9 && $this->dipState == self::d평화 && !$this->attackable) {
|
||||
if ($nation['level'] == 0) {
|
||||
return ['che_해산', null];
|
||||
} else {
|
||||
return ['che_방랑', null];
|
||||
}
|
||||
}
|
||||
|
||||
if (in_array($month, [1, 4, 7, 10])) {
|
||||
$this->calcPromotion();
|
||||
} else if ($month == 12) {
|
||||
$this->calcTexRate();
|
||||
$this->calcGoldBillRate();
|
||||
} else if ($month == 6) {
|
||||
$this->calcTexRate();
|
||||
$this->calcRiceBillRate();
|
||||
}
|
||||
|
||||
if ($nation['level'] == 0) {
|
||||
return $this->proceessNeutralLordTurn();
|
||||
}
|
||||
|
||||
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
protected function getNationDevelopedRate()
|
||||
protected function calcNationDevelopedRate()
|
||||
{
|
||||
if ($this->devRate !== null) {
|
||||
return $this->devRate;
|
||||
}
|
||||
|
||||
$db = DB::db();
|
||||
$nationID = $this->nation['nation'];
|
||||
$devRate = [];
|
||||
|
||||
$this->devRate = $db->queryFirstRow(
|
||||
'SELECT sum(pop)/sum(pop_max) as pop_p,(sum(agri)+sum(comm)+sum(secu)+sum(def)+sum(wall))/(sum(agri_max)+sum(comm_max)+sum(secu_max)+sum(def_max)+sum(wall_max)) as all_p from city where nation=%i',
|
||||
$nationID
|
||||
);
|
||||
|
||||
foreach($this->supplyCities as $city){
|
||||
foreach($this->calcCityDevelRate($city) as $develKey => [$devScore, $devType]){
|
||||
if($develKey == 'trust'){
|
||||
continue;
|
||||
}
|
||||
$devRate[$develKey] += $devScore;
|
||||
$devRate['all'] += $devScore;
|
||||
}
|
||||
}
|
||||
foreach(array_keys($devRate) as $key){
|
||||
$devRate[$key] /= count($this->supplyCities);
|
||||
}
|
||||
$devRate['all'] /= count($devRate) - 1;
|
||||
$this->devRate = $devRate;
|
||||
return $this->devRate;
|
||||
}
|
||||
|
||||
protected function findWarTarget(): ?int
|
||||
{
|
||||
|
||||
$db = DB::db();
|
||||
|
||||
$nation = $this->nation;
|
||||
$nationID = $nation['nation'];
|
||||
SetNationFront($nationID);
|
||||
|
||||
$frontCount = $db->queryFirstField('SELECT count(city) FROM city WHERE nation=%i AND front>0', $nationID);
|
||||
if ($frontCount > 0) {
|
||||
|
||||
if(!$this->frontCities){
|
||||
return null;
|
||||
}
|
||||
|
||||
$devRate = $this->getNationDevelopedRate();
|
||||
if (($devRate['pop_p'] + $devRate['all_p']) / 2 < 0.8) {
|
||||
$devRate = $this->calcNationDevelopedRate();
|
||||
if (($devRate['pop'] + $devRate['all']) / 2 < 0.8) {
|
||||
return null;
|
||||
}
|
||||
|
||||
$nations = [];
|
||||
foreach ($db->queryAllLists('SELECT nation, power FROM nation WHERE level>0') as [$destNationID, $destNationPower]) {
|
||||
foreach(getAllNationStaticInfo() as $destNation){
|
||||
if($destNation['level'] == 0){
|
||||
continue;
|
||||
}
|
||||
$destNationID = $destNation['nation'];
|
||||
$destNationPower = $destNation['power'];
|
||||
if (!isNeighbor($nationID, $destNationID)) {
|
||||
continue;
|
||||
}
|
||||
@@ -3890,7 +3073,7 @@ class GeneralAI
|
||||
return Util::choiceRandomUsingWeight($nations);
|
||||
}
|
||||
|
||||
protected function calcNonLordPromotion(){
|
||||
protected function chooseNonLordPromotion(){
|
||||
//빈자리는 아무나 채움
|
||||
$db = DB::db();
|
||||
foreach(Util::range(getNationChiefLevel($this->nation['level']), 12) as $chiefLevel){
|
||||
@@ -3906,6 +3089,10 @@ class GeneralAI
|
||||
foreach(Util::range(5) as $idx){
|
||||
/** @var General */
|
||||
$randGeneral = Util::choiceRandom($this->npcWarGenerals);
|
||||
if($randGeneral->getVar('level') != 1){
|
||||
continue;
|
||||
}
|
||||
|
||||
if($chiefLevel == 11){
|
||||
$picked = true;
|
||||
break;
|
||||
@@ -3934,7 +3121,19 @@ class GeneralAI
|
||||
}
|
||||
}
|
||||
|
||||
protected function calcPromotion()
|
||||
protected function calcCityDevelRate(array $city){
|
||||
return [
|
||||
'trust' => [$city['trust'], self::t통솔장],
|
||||
'pop' => [$city['pop'] / $city['pop_max'], self::t통솔장],
|
||||
'agri' => [$city['agri'] / $city['agri_max'], self::t통솔장],
|
||||
'comm' => [$city['comm'] / $city['comm_max'], self::t통솔장],
|
||||
'secu' => [$city['secu'] / $city['secu_max'], self::t통솔장],
|
||||
'def' => [$city['def'] / $city['def_max'], self::t통솔장],
|
||||
'wall' => [$city['wall'] / $city['wall_max'], self::t통솔장],
|
||||
];
|
||||
}
|
||||
|
||||
protected function choosePromotion()
|
||||
{
|
||||
$db = DB::db();
|
||||
|
||||
@@ -4050,7 +3249,7 @@ class GeneralAI
|
||||
}
|
||||
}
|
||||
|
||||
protected function calcTexRate(): int
|
||||
protected function chooseTexRate(): int
|
||||
{
|
||||
$db = DB::db();
|
||||
$nation = $this->nation;
|
||||
@@ -4059,18 +3258,15 @@ class GeneralAI
|
||||
$nationID = $nation['nation'];
|
||||
|
||||
//도시
|
||||
$cityCount = $db->queryFirstField('SELECT count(*) FROM city WHERE nation = %i', $nationID);
|
||||
|
||||
if ($cityCount == 0) {
|
||||
if(!$this->supplyCities){
|
||||
$db->update('nation', [
|
||||
'war' => 0,
|
||||
'rate' => 15
|
||||
], 'nation=%i', $nationID);
|
||||
return 15;
|
||||
} else {
|
||||
$devRate = $this->getNationDevelopedRate();
|
||||
$devRate = $this->calcNationDevelopedRate();
|
||||
|
||||
$avg = ($devRate['pop_p'] + $devRate['all_p']) / 2;
|
||||
$avg = ($devRate['pop'] + $devRate['all_p']) / 2;
|
||||
|
||||
if ($avg > 0.95) $rate = 25;
|
||||
elseif ($avg > 0.70) $rate = 20;
|
||||
@@ -4085,7 +3281,7 @@ class GeneralAI
|
||||
}
|
||||
}
|
||||
|
||||
protected function calcGoldBillRate(): int
|
||||
protected function chooseGoldBillRate(): int
|
||||
{
|
||||
$db = DB::db();
|
||||
$nation = $this->nation;
|
||||
@@ -4093,13 +3289,17 @@ class GeneralAI
|
||||
|
||||
$nationID = $nation['nation'];
|
||||
|
||||
$cityList = $db->query('SELECT * FROM city WHERE nation=%i', $nationID);
|
||||
$cityList = $this->supplyCities;
|
||||
|
||||
if (!$cityList) {
|
||||
return 20;
|
||||
}
|
||||
|
||||
$dedicationList = $db->query('SELECT dedication FROM general WHERE nation=%i AND npc!=5', $nationID);
|
||||
$dedicationList = array_map(function(General $general){
|
||||
return $general->getRaw();
|
||||
}, array_filter($this->nationGenerals, function(General $rawGeneral){
|
||||
return $rawGeneral->getVar('level') != 5;
|
||||
}));
|
||||
|
||||
$goldIncome = getGoldIncome($nation['nation'], $nation['level'], $nation['rate'], $nation['capital'], $nation['type'], $cityList);
|
||||
$warIncome = getWarGoldIncome($nation['type'], $cityList);
|
||||
@@ -4123,7 +3323,7 @@ class GeneralAI
|
||||
return $bill;
|
||||
}
|
||||
|
||||
protected function calcRiceBillRate(): int
|
||||
protected function chooseRiceBillRate(): int
|
||||
{
|
||||
$db = DB::db();
|
||||
$nation = $this->nation;
|
||||
@@ -4131,13 +3331,17 @@ class GeneralAI
|
||||
|
||||
$nationID = $nation['nation'];
|
||||
|
||||
$cityList = $db->query('SELECT * FROM city WHERE nation=%i', $nationID);
|
||||
$cityList = $this->supplyCities;
|
||||
|
||||
if (!$cityList) {
|
||||
return 20;
|
||||
}
|
||||
|
||||
$dedicationList = $db->query('SELECT dedication FROM general WHERE nation=%i AND npc!=5', $nationID);
|
||||
$dedicationList = array_map(function(General $general){
|
||||
return $general->getRaw();
|
||||
}, array_filter($this->nationGenerals, function(General $rawGeneral){
|
||||
return $rawGeneral->getVar('level') != 5;
|
||||
}));
|
||||
|
||||
$riceIncome = getRiceIncome($nation['nation'], $nation['level'], $nation['rate'], $nation['capital'], $nation['type'], $cityList);
|
||||
$wallIncome = getWallIncome($nation['nation'], $nation['level'], $nation['rate'], $nation['capital'], $nation['type'], $cityList);
|
||||
|
||||
+22
-1
@@ -284,6 +284,14 @@ class Util extends \utilphp\util
|
||||
return $result;
|
||||
}
|
||||
|
||||
public static function convertArrayToSetLike($arr){
|
||||
$result = [];
|
||||
foreach($arr as $datum){
|
||||
$result[$datum] = $datum;
|
||||
}
|
||||
return $result;
|
||||
}
|
||||
|
||||
public static function convertPairArrayToDict($arr){
|
||||
$result = [];
|
||||
foreach($arr as [$key, $val]){
|
||||
@@ -308,7 +316,7 @@ class Util extends \utilphp\util
|
||||
return $result;
|
||||
}
|
||||
|
||||
public static function squeezeFromArray(array $dict, string $key){
|
||||
public static function squeezeFromArray(array $dict, $key){
|
||||
$result = [];
|
||||
foreach($dict as $dictKey=>$value){
|
||||
$result[$dictKey] = $value[$key];
|
||||
@@ -586,6 +594,19 @@ class Util extends \utilphp\util
|
||||
return $result;
|
||||
}
|
||||
|
||||
public static function getKeyOfMaxValue(array $array){
|
||||
$max = null;
|
||||
$result = null;
|
||||
foreach ($array as $key => $value) {
|
||||
if ($max === null || $value > $max) {
|
||||
$result = $key;
|
||||
$max = $value;
|
||||
}
|
||||
}
|
||||
|
||||
return $result;
|
||||
}
|
||||
|
||||
/**
|
||||
* 배열의 아무거나 고름. Python의 random.choice()
|
||||
*
|
||||
|
||||
Reference in New Issue
Block a user