fix: 국가 승급을 Event로 떼내어야 함
- 부대장 지급보다 앞으로
This commit is contained in:
@@ -423,8 +423,6 @@ function postUpdateMonthly(RandUtil $rng)
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if ($admin['year'] >= $admin['startyear'] + 2) {
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checkWander($rng);
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}
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// 작위 업데이트
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updateNationState();
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updateGeneralNumber();
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refreshNationStaticInfo();
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// 천통여부 검사
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@@ -467,209 +465,6 @@ function checkWander(RandUtil $rng)
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}
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}
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function updateNationState()
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{
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$admin = $gameStor->getValues(['killturn', 'year', 'month', 'fiction', 'startyear', 'show_img_level', 'turnterm', 'turntime']);
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$year = $admin['year'];
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$month = $admin['month'];
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$startYear = $admin['startyear'];
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$nationCityCounts = [];
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foreach($db->queryAllLists('SELECT nation, count(*) FROM city WHERE LEVEL>=4 GROUP BY nation') as [$nationID, $cityCnt]){
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$nationCityCounts[$nationID] = $cityCnt;
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}
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$nationLevelByCityCnt = [
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0, //방랑군
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1, //호족
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2, //군벌
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5, //주자사
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8, //주목
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11, //공
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16, //왕
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21, //황제
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];
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foreach ($db->query('SELECT nation,name,level,tech,aux FROM nation') as $nation) {
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//TODO: level이 진관수이소중대특 체계를 벗어날 수 있음
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$nationID = $nation['nation'];
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$cityCnt = $nationCityCounts[$nationID] ?? 0;
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/** @var int */
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$nationlevel = 0;
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foreach($nationLevelByCityCnt as $cmpNationLevel => $cmpCityCnt){
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if($cityCnt < $cmpCityCnt){
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break;
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}
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$nationlevel = $cmpNationLevel;
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}
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if ($nationlevel > $nation['level']) {
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$levelDiff = $nationlevel - $nation['level'];
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$oldLevel = $nation['level'];
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$nation['level'] = $nationlevel;
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$updateVals = [
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'level' => $nationlevel,
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'gold' => $db->sqleval('gold + %i', $nationlevel * 1000),
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'rice' => $db->sqleval('rice + %i', $nationlevel * 1000),
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];
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$nationName = $nation['name'];
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$lordName = $db->queryFirstField('SELECT name FROM general WHERE nation = %i AND officer_level = 12', $nationID);
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$oldNationLevelText = getNationLevel($oldLevel);
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$nationLevelText = getNationLevel($nationlevel);
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$logger = new ActionLogger(0, $nationID, $year, $month, false);
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$josaYi = JosaUtil::pick($lordName, '이');
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switch ($nationlevel) {
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case 7: //황제
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$josaRo = JosaUtil::pick($nationLevelText, '로');
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$logger->pushGlobalHistoryLog("<Y><b>【작위】</b></><D><b>{$nationName}</b></> {$oldNationLevelText} <Y>{$lordName}</>{$josaYi} <C>{$nationLevelText}</>{$josaRo} 옹립되었습니다.");
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$logger->pushNationalHistoryLog("<D><b>{$nationName}</b></> {$oldNationLevelText} <Y>{$lordName}</>{$josaYi} <C>{$nationLevelText}</>{$josaRo} 옹립");
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$auxVal = Json::decode($nation['aux']);
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$auxVal['can_국기변경'] = 1;
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$auxVal['can_국호변경'] = 1;
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$updateVals['aux'] = Json::encode($auxVal);
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break;
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case 6: //왕
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$josaRo = JosaUtil::pick($nationLevelText, '로');
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$logger->pushGlobalHistoryLog("<Y><b>【작위】</b></><D><b>{$nationName}</b></>의 <Y>{$lordName}</>{$josaYi} <C>$nationLevelText</>{$josaRo} 책봉되었습니다.");
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$logger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$lordName}</>{$josaYi} <C>$nationLevelText</>{$josaRo} 책봉");
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break;
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case 5: //공
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case 4: //주목
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case 3: //주자사
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$josaRo = JosaUtil::pick($nationLevelText, '로');
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$logger->pushGlobalHistoryLog("<Y><b>【작위】</b></><D><b>{$nationName}</b></>의 <Y>{$lordName}</>{$josaYi} <C>$nationLevelText</>{$josaRo} 임명되었습니다.");
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$logger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$lordName}</>{$josaYi} <C>$nationLevelText</>{$josaRo} 임명됨");
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break;
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case 2: //군벌
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$josaRa = JosaUtil::pick($nationName, '라');
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$josaRo = JosaUtil::pick($nationLevelText, '로');
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$logger->pushGlobalHistoryLog("<Y><b>【작위】</b></><Y>{$lordName}</>{$josaYi} 독립하여 <D><b>{$nationName}</b></>{$josaRa}는 <C>$nationLevelText</>{$josaRo} 나섰습니다.");
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$logger->pushNationalHistoryLog("<Y>{$lordName}</>{$josaYi} 독립하여 <D><b>{$nationName}</b></>{$josaRa}는 <C>$nationLevelText</>{$josaRo} 나서다");
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break;
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}
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$db->update('nation', $updateVals, 'nation=%i', $nation['nation']);
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$logger->flush();
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$turnRows = [];
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foreach (Util::range(getNationChiefLevel($nation['level']), 12) as $chiefLevel) {
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foreach (Util::range(GameConst::$maxChiefTurn) as $turnIdx) {
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$turnRows[] = [
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'nation_id' => $nation['nation'],
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'officer_level' => $chiefLevel,
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'turn_idx' => $turnIdx,
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'action' => '휴식',
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'arg' => null,
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'brief' => '휴식'
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];
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}
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}
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$db->insertIgnore('nation_turn', $turnRows);
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if ($levelDiff) {
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//유니크 아이템 하나 돌리자
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$targetKillTurn = $admin['killturn'];
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$targetKillTurn -= 24 * 60 / $admin['turnterm'];
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$nationGenIDList = $db->queryFirstColumn(
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'SELECT no FROM general WHERE nation = %i AND killturn >= %i AND npc < 2',
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$nation['nation'],
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$targetKillTurn
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);
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$nationGenList = General::createGeneralObjListFromDB($nationGenIDList, ['belong', 'npc', 'aux'], 2);
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$chiefID = null;
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$uniqueLotteryWeightList = [];
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$relYear = $year - $startYear;
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$maxTrialCountByYear = 1;
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foreach (GameConst::$maxUniqueItemLimit as $tmpVals) {
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[$targetYear, $targetTrialCnt] = $tmpVals;
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if ($relYear < $targetYear) {
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break;
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}
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$maxTrialCountByYear = $targetTrialCnt;
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}
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foreach ($nationGenList as $nationGen) {
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if ($nationGen->getVar('officer_level') == 12) {
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$chiefID = $nationGen->getID();
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}
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$trialCnt = min($maxTrialCountByYear, count(GameConst::$allItems));
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foreach ($nationGen->getItems() as $item) {
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if (!$item->isBuyable()) {
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$trialCnt -= 1;
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}
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}
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if ($trialCnt <= 0) {
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continue;
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}
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$score = $nationGen->getVar('belong') + 10;
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if ($nationGen->getVar('officer_level') == 12) {
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$score += 60;
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} else if ($nationGen->getVar('officer_level') == 11) {
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$score += 30;
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} else if ($nationGen->getVar('officer_level') > 4) {
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$score += 15;
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}
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$score *= 2 ** $trialCnt;
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$uniqueLotteryWeightList[$nationGen->getID()] = [$nationGen, $score];
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}
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$nationLevelUpRNG = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
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UniqueConst::$hiddenSeed,
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'nationLevelUp',
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$year,
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$month,
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$nationID
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)));
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foreach (Util::range($levelDiff) as $idx) {
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if (!$uniqueLotteryWeightList) {
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break;
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}
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/** @var General */
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$winnerObj = $nationLevelUpRNG->choiceUsingWeightPair($uniqueLotteryWeightList);
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unset($uniqueLotteryWeightList[$winnerObj->getID()]);
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$givenUniqueRNG = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
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UniqueConst::$hiddenSeed,
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'givenUnique',
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$year,
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$month,
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$nationID,
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$winnerObj->getID(),
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)));
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giveRandomUniqueItem($givenUniqueRNG, $winnerObj, '작위보상');
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$winnerObj->applyDB($db);
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}
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if ($chiefID) {
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$chiefObj = General::createGeneralObjFromDB($chiefID, ['belong', 'npc', 'aux'], 2);
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$chiefObj->increaseInheritancePoint(InheritanceKey::unifier, 250 * $levelDiff);
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$chiefObj->applyDB($db);
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}
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}
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}
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}
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}
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function checkStatistic()
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{
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$db = DB::db();
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@@ -0,0 +1,225 @@
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<?php
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namespace sammo\Event\Action;
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use sammo\ActionLogger;
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use sammo\CityConst;
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use sammo\DB;
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use sammo\Enums\InheritanceKey;
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use sammo\GameConst;
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use sammo\General;
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use sammo\JosaUtil;
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use sammo\Json;
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use sammo\KVStorage;
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use sammo\LiteHashDRBG;
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use sammo\RandUtil;
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use sammo\UniqueConst;
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use sammo\Util;
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use function sammo\getNationChiefLevel;
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use function sammo\getNationLevel;
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use function sammo\giveRandomUniqueItem;
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class UpdateNationLevel extends \sammo\Event\Action
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{
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public function run(array $env)
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{
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$db = DB::db();
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$year = $env['year'];
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$month = $env['month'];
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$startYear = $env['startyear'];
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$nationCityCounts = [];
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foreach ($db->queryAllLists('SELECT nation, count(*) FROM city WHERE LEVEL>=4 GROUP BY nation') as [$nationID, $cityCnt]) {
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$nationCityCounts[$nationID] = $cityCnt;
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}
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$nationLevelByCityCnt = [
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0, //방랑군
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1, //호족
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2, //군벌
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5, //주자사
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8, //주목
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11, //공
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16, //왕
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21, //황제
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];
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foreach ($db->query('SELECT nation,name,level,tech,aux FROM nation') as $nation) {
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//TODO: level이 진관수이소중대특 체계를 벗어날 수 있음
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$nationID = $nation['nation'];
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$cityCnt = $nationCityCounts[$nationID] ?? 0;
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/** @var int */
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$nationlevel = 0;
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foreach ($nationLevelByCityCnt as $cmpNationLevel => $cmpCityCnt) {
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if ($cityCnt < $cmpCityCnt) {
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break;
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}
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$nationlevel = $cmpNationLevel;
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}
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if ($nationlevel > $nation['level']) {
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$levelDiff = $nationlevel - $nation['level'];
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$oldLevel = $nation['level'];
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$nation['level'] = $nationlevel;
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$updateVals = [
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'level' => $nationlevel,
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'gold' => $db->sqleval('gold + %i', $nationlevel * 1000),
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'rice' => $db->sqleval('rice + %i', $nationlevel * 1000),
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];
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$nationName = $nation['name'];
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$lordName = $db->queryFirstField('SELECT name FROM general WHERE nation = %i AND officer_level = 12', $nationID);
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$oldNationLevelText = getNationLevel($oldLevel);
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$nationLevelText = getNationLevel($nationlevel);
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$logger = new ActionLogger(0, $nationID, $year, $month, false);
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$josaYi = JosaUtil::pick($lordName, '이');
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switch ($nationlevel) {
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case 7: //황제
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$josaRo = JosaUtil::pick($nationLevelText, '로');
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$logger->pushGlobalHistoryLog("<Y><b>【작위】</b></><D><b>{$nationName}</b></> {$oldNationLevelText} <Y>{$lordName}</>{$josaYi} <C>{$nationLevelText}</>{$josaRo} 옹립되었습니다.");
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$logger->pushNationalHistoryLog("<D><b>{$nationName}</b></> {$oldNationLevelText} <Y>{$lordName}</>{$josaYi} <C>{$nationLevelText}</>{$josaRo} 옹립");
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$auxVal = Json::decode($nation['aux']);
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$auxVal['can_국기변경'] = 1;
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$auxVal['can_국호변경'] = 1;
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$updateVals['aux'] = Json::encode($auxVal);
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break;
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case 6: //왕
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$josaRo = JosaUtil::pick($nationLevelText, '로');
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$logger->pushGlobalHistoryLog("<Y><b>【작위】</b></><D><b>{$nationName}</b></>의 <Y>{$lordName}</>{$josaYi} <C>$nationLevelText</>{$josaRo} 책봉되었습니다.");
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$logger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$lordName}</>{$josaYi} <C>$nationLevelText</>{$josaRo} 책봉");
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break;
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case 5: //공
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case 4: //주목
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case 3: //주자사
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$josaRo = JosaUtil::pick($nationLevelText, '로');
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$logger->pushGlobalHistoryLog("<Y><b>【작위】</b></><D><b>{$nationName}</b></>의 <Y>{$lordName}</>{$josaYi} <C>$nationLevelText</>{$josaRo} 임명되었습니다.");
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$logger->pushNationalHistoryLog("<D><b>{$nationName}</b></>의 <Y>{$lordName}</>{$josaYi} <C>$nationLevelText</>{$josaRo} 임명됨");
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break;
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case 2: //군벌
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$josaRa = JosaUtil::pick($nationName, '라');
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$josaRo = JosaUtil::pick($nationLevelText, '로');
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$logger->pushGlobalHistoryLog("<Y><b>【작위】</b></><Y>{$lordName}</>{$josaYi} 독립하여 <D><b>{$nationName}</b></>{$josaRa}는 <C>$nationLevelText</>{$josaRo} 나섰습니다.");
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$logger->pushNationalHistoryLog("<Y>{$lordName}</>{$josaYi} 독립하여 <D><b>{$nationName}</b></>{$josaRa}는 <C>$nationLevelText</>{$josaRo} 나서다");
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break;
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}
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$db->update('nation', $updateVals, 'nation=%i', $nation['nation']);
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$logger->flush();
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$turnRows = [];
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foreach (Util::range(getNationChiefLevel($nation['level']), 12) as $chiefLevel) {
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foreach (Util::range(GameConst::$maxChiefTurn) as $turnIdx) {
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$turnRows[] = [
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'nation_id' => $nation['nation'],
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'officer_level' => $chiefLevel,
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'turn_idx' => $turnIdx,
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'action' => '휴식',
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'arg' => null,
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'brief' => '휴식'
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];
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}
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}
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$db->insertIgnore('nation_turn', $turnRows);
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if ($levelDiff) {
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//유니크 아이템 하나 돌리자
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$targetKillTurn = $env['killturn'];
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$targetKillTurn -= 24 * 60 / $env['turnterm'];
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$nationGenIDList = $db->queryFirstColumn(
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'SELECT no FROM general WHERE nation = %i AND killturn >= %i AND npc < 2',
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$nation['nation'],
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$targetKillTurn
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);
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$nationGenList = General::createGeneralObjListFromDB($nationGenIDList, ['belong', 'npc', 'aux'], 2);
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$chiefID = null;
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$uniqueLotteryWeightList = [];
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$relYear = $year - $startYear;
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$maxTrialCountByYear = 1;
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foreach (GameConst::$maxUniqueItemLimit as $tmpVals) {
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[$targetYear, $targetTrialCnt] = $tmpVals;
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if ($relYear < $targetYear) {
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break;
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}
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$maxTrialCountByYear = $targetTrialCnt;
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}
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foreach ($nationGenList as $nationGen) {
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if ($nationGen->getVar('officer_level') == 12) {
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$chiefID = $nationGen->getID();
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}
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$trialCnt = min($maxTrialCountByYear, count(GameConst::$allItems));
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foreach ($nationGen->getItems() as $item) {
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if (!$item->isBuyable()) {
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$trialCnt -= 1;
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}
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}
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if ($trialCnt <= 0) {
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continue;
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}
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$score = $nationGen->getVar('belong') + 10;
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if ($nationGen->getVar('officer_level') == 12) {
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$score += 60;
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} else if ($nationGen->getVar('officer_level') == 11) {
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$score += 30;
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} else if ($nationGen->getVar('officer_level') > 4) {
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$score += 15;
|
||||
}
|
||||
|
||||
$score *= 2 ** $trialCnt;
|
||||
|
||||
$uniqueLotteryWeightList[$nationGen->getID()] = [$nationGen, $score];
|
||||
}
|
||||
|
||||
$nationLevelUpRNG = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
|
||||
UniqueConst::$hiddenSeed,
|
||||
'nationLevelUp',
|
||||
$year,
|
||||
$month,
|
||||
$nationID
|
||||
)));
|
||||
|
||||
foreach (Util::range($levelDiff) as $idx) {
|
||||
if (!$uniqueLotteryWeightList) {
|
||||
break;
|
||||
}
|
||||
|
||||
/** @var General */
|
||||
$winnerObj = $nationLevelUpRNG->choiceUsingWeightPair($uniqueLotteryWeightList);
|
||||
unset($uniqueLotteryWeightList[$winnerObj->getID()]);
|
||||
|
||||
$givenUniqueRNG = new RandUtil(new LiteHashDRBG(Util::simpleSerialize(
|
||||
UniqueConst::$hiddenSeed,
|
||||
'givenUnique',
|
||||
$year,
|
||||
$month,
|
||||
$nationID,
|
||||
$winnerObj->getID(),
|
||||
)));
|
||||
giveRandomUniqueItem($givenUniqueRNG, $winnerObj, '작위보상');
|
||||
$winnerObj->applyDB($db);
|
||||
}
|
||||
|
||||
if ($chiefID) {
|
||||
$chiefObj = General::createGeneralObjFromDB($chiefID, ['belong', 'npc', 'aux'], 2);
|
||||
$chiefObj->increaseInheritancePoint(InheritanceKey::unifier, 250 * $levelDiff);
|
||||
$chiefObj->applyDB($db);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -486,6 +486,7 @@ class GameConstBase
|
||||
[
|
||||
"month", 1000,
|
||||
true,
|
||||
["UpdateNationLevel"]
|
||||
["ProvideNPCTroopLeader"]
|
||||
],
|
||||
[
|
||||
|
||||
Reference in New Issue
Block a user