wip: GetFrontInfo

This commit is contained in:
2023-03-09 02:20:11 +09:00
parent 7425722c39
commit 8b78055fcf
4 changed files with 739 additions and 96 deletions
+467
View File
@@ -0,0 +1,467 @@
<?php
namespace sammo\API\General;
use DateTimeInterface;
use MeekroDB;
use sammo\CityConst;
use sammo\DB;
use sammo\DTO\VoteInfo;
use sammo\Enums\APIRecoveryType;
use sammo\Enums\CityColumn;
use sammo\Enums\GeneralColumn;
use sammo\Enums\RankColumn;
use sammo\GameConst;
use sammo\General;
use sammo\KVStorage;
use sammo\LastTurn;
use sammo\Validator;
use sammo\Session;
use sammo\TimeUtil;
use sammo\Util;
use function sammo\buildNationCommandClass;
use function sammo\checkLimit;
use function sammo\getTournamentTermText;
use function sammo\buildNationTypeClass;
use function sammo\getNationStaticInfo;
use function sammo\getOfficerLevelText;
/**
* 통째로 메인페이지의 주요 정보를 반환하는 날로먹는 API
*/
class GetFrontInfo extends \sammo\BaseAPI
{
public function getRequiredSessionMode(): int
{
return static::REQ_GAME_LOGIN | static::REQ_READ_ONLY;
}
public function validateArgs(): ?string
{
$v = new Validator($this->args);
$v->rule('lengthMin', 'lastNationNoticeDate', 19);
if (!$v->validate()) {
return $v->errorStr();
}
return null;
}
private function generateGlobalInfo(MeekroDB $db): array
{
$gameStor = KVStorage::getStorage($db, 'game_env');
[
$scenarioText, $extendedGeneral, $isFiction, $npcMode,
$joinMode, $autorunUser, $turnterm, $lastExecuted,
$lastVoteID, $develCost, $noticeMsg,
$onlineNations, $onlineUserCnt,
$year, $month, $startYear,
$generalCntLimit,
$apiLimit,
] = $gameStor->getValuesAsArray([
'scenario_text', 'extended_general', 'fiction', 'npcmode',
'join_mode', 'autorun_user', 'turnterm', 'turntime',
'lastVote', 'develcost', 'msg',
'online_nation', 'online_user_cnt',
'year', 'month', 'startyear',
'maxgeneral',
'conlimit',
]);
if ($lastVoteID) {
$voteStor = KVStorage::getStorage($db, 'vote');
$lastVote = VoteInfo::fromArray($voteStor->getValue("vote_{$lastVoteID}"));
if ($lastVote->endDate && $lastVote->endDate < TimeUtil::now()) {
$lastVote = null;
}
}
$auctionCount = $db->queryFirstField('SELECT count(*) FROM ng_auction WHERE finished = 0');
$isTournamentActive = $gameStor->tournament > 0;
$isTournamentApplicationOpen = $gameStor->tournament == 1;
$isBettingActive = $gameStor->tournament == 6;
$tournamentType = $gameStor->tnmt_type;
$tournamentState = getTournamentTermText($gameStor->turnterm);
$isLocked = boolval($db->queryFirstField('SELECT plock FROM plock WHERE `type`="GAME" LIMIT 1'));
$globalGenCount = $db->queryAllLists('SELECT npc, count(no) FROM general GROUP BY npc');
return [
'scenarioText' => $scenarioText,
'extendedGeneral' => $extendedGeneral,
'isFiction' => $isFiction,
'npcMode' => $npcMode,
'joinMode' => $joinMode,
'startyear' => $startYear,
'year' => $year,
'month' => $month,
'autorunUser' => $autorunUser,
'turnterm' => $turnterm,
'lastExecuted' => $lastExecuted,
'lastVoteID' => $lastVoteID,
'develCost' => $develCost,
'noticeMsg' => $noticeMsg,
'onlineNations' => $onlineNations,
'onlineUserCnt' => $onlineUserCnt,
'apiLimit' => $apiLimit,
'auctionCount' => $auctionCount,
'isTournamentActive' => $isTournamentActive,
'isTournamentApplicationOpen' => $isTournamentApplicationOpen,
'isBettingActive' => $isBettingActive,
'isLocked' => $isLocked,
'tournamentType' => $tournamentType,
'tournamentState' => $tournamentState,
'genCount' => $globalGenCount,
'generalCntLimit' => $generalCntLimit,
'lastVote' => $lastVote === null ? null : $lastVote->toArray(),
];
}
public function generateNationInfo(MeekroDB $db, General $general, array $rawNation): array
{
$gameStor = KVStorage::getStorage($db, 'game_env');
$admin = $gameStor->getAll(true);
$lastNationNoticeDate = $this->args['lastNationNoticeDate'] ?? '2022-08-19 00:00:00';
$nationID = $general->getNationID();
//XXX: 매번 더하는가?
$nationPopulation = $db->queryFirstRow(
'SELECT COUNT(*) as cityCnt, SUM(pop) as `now`, SUM(pop_max) as `max` from city where nation=%i',
$nationID
);
//XXX: 매번 더하는가?
$nationCrew = $db->queryFirstRow(
'SELECT COUNT(*) as generalCnt, SUM(crew) as `now`,SUM(leadership)*100 as `max` from general where nation=%i AND npc != 5',
$nationID
);
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
[$nationNotice, $onlineGen] = $nationStor->getValuesAsArray(['nationNotice', 'online_genenerals']);
if (!$nationNotice || ($nationNotice['date'] ?? '') <= $lastNationNoticeDate) {
$nationNotice = null;
}
$topChiefs = Util::convertArrayToDict($db->query(
'SELECT officer_level, no, name, npc FROM general WHERE nation = %i AND officer_level >= 11',
$nationID
), 'officer_level');
$impossibleStrategicCommandLists = [];
$strategicCommandLists = GameConst::$availableChiefCommand['전략'];
$yearMonth = Util::joinYearMonth($admin['year'], $admin['month']);
foreach ($strategicCommandLists as $command) {
$cmd = buildNationCommandClass($command, $general, $admin, new LastTurn());
$nextAvailableTurn = $cmd->getNextAvailableTurn();
if ($nextAvailableTurn > $yearMonth) {
$impossibleStrategicCommandLists[] = [$cmd->getName(), $nextAvailableTurn - $yearMonth];
}
}
$nationClass = buildNationTypeClass($rawNation['type']);
//TODO: 이부분은 const로 빼야하지 않는가?
$officerLevelTexts = [];
foreach (range(0, 4) as $officerLevel) {
$officerLevelTexts[$officerLevel] = getOfficerLevelText($officerLevel);
}
foreach (range(5, 12) as $officerLevel) {
$officerLevelTexts[$officerLevel] = getOfficerLevelText($rawNation['level'] * 100 + $officerLevel);
}
return [
'id' => $nationID,
'name' => $rawNation['name'],
'population' => $nationPopulation,
'crew' => $nationCrew,
'type' => [
'raw' => $rawNation['type'],
'name' => $nationClass->getName(),
'pros' => $nationClass::$pros,
'cons' => $nationClass::$cons,
],
'color' => $rawNation['color'],
'level' => $rawNation['level'],
'capital' => $rawNation['capital'],
'gold' => $rawNation['gold'],
'rice' => $rawNation['rice'],
'tech' => $rawNation['tech'],
'gennum' => $rawNation['gennum'],
'power' => $rawNation['power'],
'bill' => $rawNation['bill'],
'taxRate' => $rawNation['rate'],
'onlineGen' => $onlineGen,
'notice' => $nationNotice,
'topChiefs' => $topChiefs,
'officerLevelTexts' => $officerLevelTexts,
'diplomaticLimit' => $rawNation['surlimit'],
'strategicCmdLimit' => $rawNation['strategic_cmd_limit'],
'impossibleStrategicCommand' => $impossibleStrategicCommandLists,
'prohibitScout' => $rawNation['scout'],
'prohibitWar' => $rawNation['war'],
];
}
public function generateDummyNationInfo(MeekroDB $db, General $general, array $rawNation): array
{
$staticInfo = getNationStaticInfo(0);
return [
'id' => 0,
'name' => $staticInfo['name'],
'population' => [
'cityCnt' => 0,
'now' => 0,
'max' => 0,
],
'crew' => [
'generalCnt' => 0,
'now' => 0,
'max' => 0,
],
'type' => [
'raw' => 'None',
'name' => '-',
'pros' => '',
'cons' => '',
],
'color' => $staticInfo['color'],
'level' => $staticInfo['level'],
'capital' => $staticInfo['capital'],
'gold' => $staticInfo['gold'],
'rice' => $staticInfo['rice'],
'tech' => $staticInfo['tech'],
'gennum' => $staticInfo['gennum'],
'power' => $staticInfo['power'],
'onlineGen' => '', //TODO 접속자
'notice' => '',
'topChiefs' => [],
'impossibleStrategicCommand' => [],
'officerLevelTexts' => [],
];
}
public function generateGeneralInfo(MeekroDB $db, General $general, array $rawNation): array
{
$result = [
'no' => $general->getID(), // number;
'name' => $general->getName(), // string;
'nation' => $general->getNationID(), // number;
'npc' => $general->getNPCType(), // number;
'injury' => $general->getVar(GeneralColumn::injury), // number;
'leadership' => $general->getVar(GeneralColumn::leadership), // number;
'strength' => $general->getVar('strength'), // number;
'intel' => $general->getVar('intel'), // number;
'explevel' => $general->getVar('explevel'), // number;
'dedlevel' => $general->getVar('dedlevel'), // number;
'gold' => $general->getVar('gold'), // number;
'rice' => $general->getVar('rice'), // number;
'killturn' => $general->getVar(GeneralColumn::injury), // number;
'picture' => $general->getVar(GeneralColumn::injury), // string;
'imgsvr' => $general->getVar(GeneralColumn::injury), // 0 | 1;
'age' => $general->getVar(GeneralColumn::injury), // number;
'specialDomestic' => $general->getVar(GeneralColumn::injury), // GameObjClassKey;
'specialWar' => $general->getVar(GeneralColumn::injury), // GameObjClassKey;
'personal' => $general->getVar(GeneralColumn::injury), // GameObjClassKey;
'belong' => $general->getVar(GeneralColumn::injury), // number;
'connect' => $general->getVar(GeneralColumn::injury), // number;
'officerLevel' => $general->getVar(GeneralColumn::injury), // number;
'officerLevelText' => $general->getVar(GeneralColumn::injury), // string;
'lbonus' => $general->getVar(GeneralColumn::injury), // number;
'ownerName' => $general->getVar(GeneralColumn::injury), // string | null;
'honorText' => $general->getVar(GeneralColumn::injury), // string;
'dedLevelText' => $general->getVar(GeneralColumn::injury), // string;
'bill' => $general->getVar(GeneralColumn::injury), // number;
'reservedCommand' => $general->getVar(GeneralColumn::injury), // TurnObj[] | null;
'autorun_limit' => $general->getVar(GeneralColumn::injury), // number;
'city' => $general->getVar(GeneralColumn::injury), // number;
'troop' => $general->getVar(GeneralColumn::injury), // number;
//P0 End
'con' => $general->getVar(GeneralColumn::injury), // number;
'specage' => $general->getVar(GeneralColumn::injury), // number;
'specage2' => $general->getVar(GeneralColumn::injury), // number;
'leadership_exp' => $general->getVar(GeneralColumn::injury), // number;
'strength_exp' => $general->getVar(GeneralColumn::injury), // number;
'intel_exp' => $general->getVar(GeneralColumn::injury), // number;
'dex1' => $general->getVar(GeneralColumn::dex1), // number;
'dex2' => $general->getVar(GeneralColumn::dex2), // number;
'dex3' => $general->getVar(GeneralColumn::dex3), // number;
'dex4' => $general->getVar(GeneralColumn::dex4), // number;
'dex5' => $general->getVar(GeneralColumn::dex5), // number;
'experience' => $general->getVar(GeneralColumn::experience), // number;
'dedication' => $general->getVar(GeneralColumn::dedication), // number;
'officer_level' => $general->getVar(GeneralColumn::officer_level), // number;
'officer_city' => $general->getVar(GeneralColumn::officer_city), // number;
'defence_train' => $general->getVar(GeneralColumn::defence_train), // number;
'crewtype' => $general->getVar(GeneralColumn::crewtype), // GameObjClassKey;
'crew' => $general->getVar(GeneralColumn::crew), // number;
'train' => $general->getVar(GeneralColumn::train), // number;
'atmos' => $general->getVar(GeneralColumn::atmos), // number;
'turntime' => $general->getVar(GeneralColumn::turntime), // string;
'recent_war' => $general->getVar(GeneralColumn::recent_war), // string;
'horse' => $general->getVar(GeneralColumn::horse), // GameObjClassKey;
'weapon' => $general->getVar(GeneralColumn::weapon), // GameObjClassKey;
'book' => $general->getVar(GeneralColumn::book), // GameObjClassKey;
'item' => $general->getVar(GeneralColumn::item), // GameObjClassKey;
'warnum' => $general->getRankVar(RankColumn::warnum), // number;
'killnum' => $general->getRankVar(RankColumn::killnum), // number;
'deathnum' => $general->getRankVar(RankColumn::deathnum), // number;
'killcrew' => $general->getRankVar(RankColumn::killcrew), // number;
'deathcrew' => $general->getRankVar(RankColumn::deathcrew), // number;
'firenum' => $general->getRankVar(RankColumn::firenum), // number;
//P1 End
];
$nationID = $general->getNationID();
$troopID = $general->getVar(GeneralColumn::troop);
if (!$troopID) {
return $result;
}
$troopName = $db->queryFirstField(
'SELECT `name` FROM troop WHERE nation = %i AND troop_leader = %i',
$nationID,
$troopID
);
if (!$troopName) {
return $result;
}
$troopCityID = $db->queryFirstField(
'SELECT city FROM general WHERE nation = %i AND `no` = %i',
$nationID,
$troopID
);
if (!$troopCityID) {
return $result;
}
$troopReservedCommand = $db->query(
'SELECT action, arg, brief FROM general_turn WHERE general_id = %i AND turn_idx < 5 ORDER BY turn_idx asc',
$troopID
);
if ($troopReservedCommand) {
return $result;
}
$result['troopInfo'] = [
'leader' => [
'city' => $troopCityID,
'reservedCommand' => $troopReservedCommand,
],
'name' => $troopName,
];
return $result;
}
public function generateCityInfo(MeekroDB $db, General $general, array $rawNation): array
{
$rawCity = $general->getRawCity() ?? [];
$cityID = $rawCity[CityColumn::city->value];
$nationID = $rawCity[CityColumn::nation->value];
if ($nationID == $general->getNationID()) {
$nationName = $rawNation['name'];
$nationColor = $rawNation['color'];
} else {
$staticNation = getNationStaticInfo($nationID);
$nationName = $staticNation['name'];
$nationColor = $staticNation['color'];
}
$rawOfficerList = $db->query('SELECT officer_level, name, npc FROM general WHERE city = %i AND officer_level IN (4,3,2)', $cityID);
$officerList = [4=>null, 3=>null, 2=>null];
foreach($rawOfficerList as $officer){
$officerLevel = $officer['officer_level'];
$officerList[$officerLevel] = $officer;
}
$result = [
'id' => $rawCity[CityColumn::city->value],
'name' => $rawCity[CityColumn::name->value],
'nationInfo' => [
'id' => $nationID,
'name' => $nationName,
'color' => $nationColor,
],
'level' => $rawCity[CityColumn::level->value],
'trust' => $rawCity[CityColumn::trust->value],
'pop' => [$rawCity[CityColumn::pop->value], $rawCity[CityColumn::pop_max->value]],
'agri' => [$rawCity[CityColumn::agri->value], $rawCity[CityColumn::agri_max->value]],
'comm' => [$rawCity[CityColumn::comm->value], $rawCity[CityColumn::comm_max->value]],
'secu' => [$rawCity[CityColumn::secu->value], $rawCity[CityColumn::secu_max->value]],
'def' => [$rawCity[CityColumn::def->value], $rawCity[CityColumn::def_max->value]],
'wall' => [$rawCity[CityColumn::wall->value], $rawCity[CityColumn::wall_max->value]],
'trade' => $rawCity[CityColumn::trade->value],
'officerList' => $officerList,
];
return $result;
}
public function launch(Session $session, ?DateTimeInterface $modifiedSince, ?string $reqEtag)
{
$generalID = $session->generalID;
//NOTE: 이 경우 staticNation 정보를 조회한다.
$general = General::createGeneralObjFromDB($generalID);
$nationID = $general->getNationID();
$cityID = $general->getCityID();
$con = checkLimit($general->getVar('con'));
if ($con >= 2) {
return [
'result' => false,
'reason' => '접속 제한중입니다.',
'recovery' => APIRecoveryType::GameQuota,
'recovery_arg' => $general->getVar('turntime'),
];
}
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$gameStor->cacheAll(true);
$rawCity = $db->queryFirstRow('SELECT * FROM city WHERE city = %i', $cityID);
$general->setRawCity($rawCity);
if ($nationID == 0) {
$rawNation = getNationStaticInfo(0);
} else {
$rawNation = $db->queryFirstRow('SELECT * FROM nation WHERE nation = %i', $nationID);
}
$globalInfo = $this->generateGlobalInfo($db);
$nationInfo = $nationID != 0 ?
$this->generateNationInfo($db, $general, $rawNation) :
$this->generateDummyNationInfo($db, $general, $rawNation);
$generalInfo = $this->generateGeneralInfo($db, $general, $rawNation);
$cityInfo = $this->generateCityInfo($db, $general, $rawNation);
//TODO: 마지막 투표, 토너먼트, 베팅을 했는지 정보를 별도로 가져와야 함. aux?
return [
'result' => true,
'global' => $globalInfo,
'nation' => $nationInfo,
'general' => $generalInfo,
'city' => $cityInfo,
];
}
}
+69 -16
View File
@@ -27,7 +27,15 @@
<div class="reservedCommandZone">예턴</div>
<div class="cityInfo">도시 정보</div>
<div class="nationInfo">국가 정보</div>
<div class="generalInfo">장수 정보</div>
<div v-if="frontInfo && generalInfo && nationStaticInfo" class="generalInfo">
<GeneralBasicCard
:general="generalInfo"
:nation="nationStaticInfo"
:troopInfo="frontInfo.general.troopInfo"
:turnTerm="frontInfo.global.turnterm"
:lastExecuted="lastExecuted"
/>
</div>
<div class="generalCommandToolbar">국가 툴바</div>
<div class="actionMiniPlate">갱신/로비 버튼</div>
<div class="PublicRecord">
@@ -87,8 +95,11 @@ import { parseTime } from "./util/parseTime";
import { unwrap } from "./util/unwrap";
import Denque from "denque";
import { formatLog } from "@/utilGame/formatLog";
import type { ExecuteResponse } from "./defs/API/Global";
import type { ExecuteResponse, GetFrontInfoResponse } from "./defs/API/Global";
import { delay } from "./util/delay";
import GeneralBasicCard from "./components/GeneralBasicCard.vue";
import type { GeneralListItemP1 } from "./defs/API/Nation";
import type { NationStaticItem } from "./defs";
const { serverName, serverNick, serverID } = staticValues;
@@ -115,21 +126,19 @@ async function tryRefresh() {
}
try {
responseLock = true;
const responseP = SammoAPI.Global.ExecuteEngine({ serverID }, true).then(
(response) => {
if (response.result) {
lastExecuted.value = parseTime(response.lastExecuted);
serverLocked.value = response.locked;
}
return response;
const responseP = SammoAPI.Global.ExecuteEngine({ serverID }, true).then((response) => {
if (response.result) {
lastExecuted.value = parseTime(response.lastExecuted);
serverLocked.value = response.locked;
}
);
return response;
});
//TODO: 갱신 알림 띄우기
const response = await Promise.race([delay(3000), responseP]);
responseLock = false;
if(response === undefined){
if (response === undefined) {
//timeout이지만 일단 갱신한다.
refreshCounter.value += 1;
return;
@@ -179,7 +188,7 @@ const worldHistory = ref(new Denque<[number, string]>());
let recordLock = false;
watch(refreshCounter, async () => {
if(recordLock){
if (recordLock) {
return;
}
try {
@@ -215,11 +224,10 @@ watch(refreshCounter, async () => {
if (!generalRecords.value.isEmpty() && id <= unwrap(generalRecords.value.get(0))[0]) {
continue;
}
if(generalRecords.value.length >= 15) {
if (generalRecords.value.length >= 15) {
generalRecords.value.pop();
}
generalRecords.value.unshift([id, record]);
}
while (response.global.length) {
@@ -227,7 +235,7 @@ watch(refreshCounter, async () => {
if (!globalRecords.value.isEmpty() && id <= unwrap(globalRecords.value.get(0))[0]) {
continue;
}
if(globalRecords.value.length >= 15) {
if (globalRecords.value.length >= 15) {
globalRecords.value.pop();
}
globalRecords.value.unshift([id, record]);
@@ -238,7 +246,7 @@ watch(refreshCounter, async () => {
if (!worldHistory.value.isEmpty() && id <= unwrap(worldHistory.value.get(0))[0]) {
continue;
}
if(worldHistory.value.length >= 15) {
if (worldHistory.value.length >= 15) {
worldHistory.value.pop();
}
worldHistory.value.unshift([id, record]);
@@ -252,6 +260,51 @@ watch(refreshCounter, async () => {
});
}
});
const frontInfo = ref<GetFrontInfoResponse>();
const generalInfo = ref<GeneralListItemP1>();
const nationStaticInfo = ref<NationStaticItem>();
let generalInfoLock = false;
watch(refreshCounter, async () => {
if (generalInfoLock) {
return;
}
try {
generalInfoLock = true;
const response = await SammoAPI.General.GetFrontInfo();
generalInfoLock = false;
frontInfo.value = response;
generalInfo.value = response.general;
const newLastExecuted = parseTime(response.global.lastExecuted);
if(newLastExecuted.getTime() > lastExecuted.value.getTime()){
lastExecuted.value = newLastExecuted;
}
const rawNation = response.nation;
nationStaticInfo.value = {
nation: rawNation.id,
name: rawNation.name,
color: rawNation.color,
type: rawNation.type.raw,
level: rawNation.level,
capital: rawNation.capital,
gennum: rawNation.gennum,
power: rawNation.power,
};
} catch (e) {
recordLock = false;
console.error(e);
toasts.danger({
title: "최근 정보 갱신 실패",
body: `${e}`,
});
}
});
</script>
<style lang="scss" scoped>
@import "@scss/common/break_500px.scss";
+2
View File
@@ -26,6 +26,7 @@ import type {
GetConstResponse,
GetCurrentHistoryResponse,
GetDiplomacyResponse,
GetFrontInfoResponse,
GetHistoryResponse,
GetRecentRecordResponse,
} from "./defs/API/Global";
@@ -131,6 +132,7 @@ const apiRealPath = {
DieOnPrestart: POST as APICallT<undefined>,
BuildNationCandidate: POST as APICallT<undefined>,
GetCommandTable: GET as APICallT<undefined, CommandTableResponse>,
GetFrontInfo: GET as APICallT<undefined, GetFrontInfoResponse>,
},
Global: {
GeneralList: GET as APICallT<undefined, GeneralListResponse>,
+201 -80
View File
@@ -1,96 +1,217 @@
import type { CityID, CrewTypeID, GameCityDefault, GameConstType, GameUnitType, GameIActionKey, GameIActionCategory, GameIActionInfo } from "@/defs/GameObj";
import type { diplomacyState, MapResult, SimpleNationObj } from "@/defs";
import type {
CityID,
CrewTypeID,
GameCityDefault,
GameConstType,
GameUnitType,
GameIActionKey,
GameIActionCategory,
GameIActionInfo,
} from "@/defs/GameObj";
import type { diplomacyState, MapResult, NationLevel, SimpleNationObj } from "@/defs";
import type { GeneralListItemP0, GeneralListItemP1 } from "./Nation";
import type { VoteInfo } from "./Vote";
export interface GetConstResponse {
result: true;
cacheKey: string;
data: {
gameConst: GameConstType;
gameUnitConst: Record<CrewTypeID, GameUnitType>;
cityConst: Record<CityID, GameCityDefault>;
cityConstMap: {
region: Record<number | string, string | number>;
level: Record<number | string, string | number>; //defs.CityLevelText
};
iActionInfo: Record<
GameIActionCategory,
Record<
GameIActionKey,
GameIActionInfo
>
>;
iActionKeyMap: {
availableNationType: "nationType";
neutralNationType: "nationType";
defaultSpecialDomestic: "specialDomestic";
availableSpecialDomestic: "specialDomestic";
optionalSpecialDomestic: "specialDomestic";
defaultSpecialWar: "specialWar";
availableSpecialWar: "specialWar";
optionalSpecialWar: "specialWar";
neutralPersonality: "personality";
availablePersonality: "personality";
optionalPersonality: "personality";
allItems: "item";
};
result: true;
cacheKey: string;
data: {
gameConst: GameConstType;
gameUnitConst: Record<CrewTypeID, GameUnitType>;
cityConst: Record<CityID, GameCityDefault>;
cityConstMap: {
region: Record<number | string, string | number>;
level: Record<number | string, string | number>; //defs.CityLevelText
};
iActionInfo: Record<GameIActionCategory, Record<GameIActionKey, GameIActionInfo>>;
iActionKeyMap: {
availableNationType: "nationType";
neutralNationType: "nationType";
defaultSpecialDomestic: "specialDomestic";
availableSpecialDomestic: "specialDomestic";
optionalSpecialDomestic: "specialDomestic";
defaultSpecialWar: "specialWar";
availableSpecialWar: "specialWar";
optionalSpecialWar: "specialWar";
neutralPersonality: "personality";
availablePersonality: "personality";
optionalPersonality: "personality";
allItems: "item";
};
};
}
export type HistoryObj = {
server_id: string,
year: number;
month: number;
map: MapResult,
global_history: string[],
global_action: string[],
nations: {
capital: number,
cities: string[],
color: string,
gennum: number,
level: number,
name: string,
nation: number,
power: number,
type: GameIActionKey
}[],
}
server_id: string;
year: number;
month: number;
map: MapResult;
global_history: string[];
global_action: string[];
nations: {
capital: number;
cities: string[];
color: string;
gennum: number;
level: number;
name: string;
nation: number;
power: number;
type: GameIActionKey;
}[];
};
export type GetHistoryResponse = {
result: true;
data: HistoryObj & {
hash: string;
//no: number,
};
}
result: true;
data: HistoryObj & {
hash: string;
//no: number,
};
};
export type GetCurrentHistoryResponse = {
result: true;
data: HistoryObj;
}
result: true;
data: HistoryObj;
};
export type GetDiplomacyResponse = {
result: true;
nations: SimpleNationObj[];
conflict: [number, Record<number, number>][];
diplomacyList: Record<number, Record<number, diplomacyState>>;
myNationID: number;
}
result: true;
nations: SimpleNationObj[];
conflict: [number, Record<number, number>][];
diplomacyList: Record<number, Record<number, diplomacyState>>;
myNationID: number;
};
export type ExecuteResponse = {
result: true;
updated: boolean;
locked: boolean;
lastExecuted: string;
}
result: true;
updated: boolean;
locked: boolean;
lastExecuted: string;
};
export type GetRecentRecordResponse = {
result: true;
history: [number, string][];
global: [number, string][];
general: [number, string][];
flushHistory: 1 | 0;
flushGlobal: 1 | 0;
flushGeneral: 1 | 0;
}
result: true;
history: [number, string][];
global: [number, string][];
general: [number, string][];
flushHistory: 1 | 0;
flushGlobal: 1 | 0;
flushGeneral: 1 | 0;
};
export type AutorunUserMode = "develop" | "warp" | "recruit" | "recruit_high" | "train" | "battle" | "chief";
export type GetFrontInfoResponse = {
result: true;
global: {
scenarioText: string;
extendedGeneral: 1 | 0;
isFiction: 1 | 0;
npcMode: 2 | 1 | 0;
joinMode: "onlyRandom" | "full";
startyear: number;
year: number;
month: number;
autorunUser: AutorunUserMode[];
turnterm: number;
lastExecuted: string;
lastVoteID: number;
develCost: number;
noticeMsg: number;
onlineNations: string; //TODO: string[]으로 변경
onlineUserCnt: number;
apiLimit: number;
auctionCount: number;
isTournamentActive: boolean;
isTournamentApplicationOpen: boolean;
isBettingActive: boolean;
isLocked: boolean;
tournamentType: null | 0 | 1 | 2 | 3;
tournamentState: string;
genCount: number;
generalCntLimit: number;
lastVote: VoteInfo | null;
};
general: GeneralListItemP1 & {
troopInfo?: {
leader: {
city: number;
reservedCommand: GeneralListItemP1["reservedCommand"];
};
name: string;
};
};
nation: {
id: number;
name: string;
population: {
cityCnt: number;
now: number;
max: number;
};
crew: {
generalCnt: number;
now: number;
max: number;
};
type: {
raw: GameIActionKey;
name: string;
pros: string;
cons: string;
};
color: string;
level: NationLevel;
capital: number;
gold: number;
rice: number;
tech: number;
gennum: number;
power: number;
bill: number;
taxRate: number;
onlineGen: string;
notice: string;
topChiefs: Record<
11 | 12,
{
officer_level: number;
no: number;
name: string;
npc: GeneralListItemP0["npc"];
}
>;
officerLevelTexts: Record<number, string>;
diplomaticLimit: number;
strategicCmdLimit: number;
impossibleStrategicCommand: [string, number][];
prohibitScout: 1 | 0;
prohibitWar: 1 | 0;
};
city: {
id: number;
name: string;
nationInfo: {
id: number;
name: string;
color: string;
};
level: number;
trust: number;
pop: [number, number];
agri: [number, number];
comm: [number, number];
secu: [number, number];
def: [number, number];
wall: [number, number];
trade: null | number;
officerList: Record<
2 | 3 | 4,
{
officer_level: 2 | 3 | 4;
name: string;
npc: GeneralListItemP0["npc"];
} | null
>;
};
};