refac: GeneralBase, GeneralLite, General

- GeneralLite -> General 구조는 PHP에서 경고를 안띄웟서 포기
- GeneralBase에서 각각 요청하는 형태로 변경
- 여전히 GeneralBase를 인자로 받는 함수에서
  GeneralLite를 요구하거나, General을 요구하는 함수를 추가로 호출할 때
  경고가 없으므로 특히 주의해야 함.
This commit is contained in:
2023-08-01 16:28:28 +00:00
parent f7e5a93fb9
commit 822b5d3125
5 changed files with 240 additions and 238 deletions
+9 -9
View File
@@ -19,7 +19,7 @@ class AutorunGeneralPolicy{
static $소집해제 = '소집해제';
static $출병 = '출병';
//static $NPC증여 = 'NPC증여';
static $NPC헌납 = 'NPC헌납';
static $NPC사망대비 = 'NPC사망대비';
@@ -31,12 +31,12 @@ class AutorunGeneralPolicy{
static $귀환 = '귀환';
//static $전투이동 = '전투이동';
//static $내정이동 = '내정이동';
static $국가선택 = '국가선택';
static $집합 = '집합';
static $건국 = '건국';
static $선양 = '선양';
static public array $default_priority = [
@@ -74,7 +74,7 @@ class AutorunGeneralPolicy{
public $can소집해제 = true;
public $can출병 = true;
//public $canNPC증여 = true;
public $canNPC헌납 = true;
@@ -91,7 +91,7 @@ class AutorunGeneralPolicy{
public array $priority;
function doNPCState(General $general){
function doNPCState(GeneralBase $general){
$npc = $general->getNPCType();
$nationID = $general->getNationID();
@@ -115,7 +115,7 @@ class AutorunGeneralPolicy{
}
function __construct(General $general, $aiOptions, ?array $nationPolicy, ?array $serverPolicy, array $nation, array $env){
function __construct(GeneralBase $general, $aiOptions, ?array $nationPolicy, ?array $serverPolicy, array $nation, array $env){
$this->priority = static::$default_priority;
if($serverPolicy && key_exists('priority', $serverPolicy)){
@@ -165,7 +165,7 @@ class AutorunGeneralPolicy{
$this->can전투준비 = false;
$this->can출병 = false;
//$this->canNPC증여 = false;
$this->canNPC헌납 = false;
@@ -194,9 +194,9 @@ class AutorunGeneralPolicy{
$this->can금쌀구매 = true;
$this->can상인무시 = true;
break;
case 'recruit_high':
case 'recruit_high':
$this->can모병 = true;
case 'recruit':
case 'recruit':
$this->can징병 = true;
$this->can소집해제 = true;
$this->can금쌀구매 = true;
+1 -1
View File
@@ -179,7 +179,7 @@ class AutorunNationPolicy {
'cureThreshold'=>10,
];
function __construct(GeneralLite $general, $aiOptions, ?array $nationPolicy, ?array $serverPolicy, array $nation, array $env)
function __construct(GeneralBase $general, $aiOptions, ?array $nationPolicy, ?array $serverPolicy, array $nation, array $env)
{
foreach(static::$defaultPolicy as $policy=>$value){
$this->{$policy} = $value;
+1 -7
View File
@@ -10,11 +10,8 @@ use sammo\Enums\InheritanceKey;
use sammo\Enums\RankColumn;
use sammo\WarUnitTrigger as WarUnitTrigger;
class General extends GeneralLite implements iAction
class General extends GeneralBase implements iAction
{
protected $rawCity = null;
/** @var Map<RankColumn,int> */
protected Map $rankVarRead;
/** @var Map<RankColumn,int> */
@@ -25,9 +22,6 @@ class General extends GeneralLite implements iAction
/** @var Map<GeneralAccessLogColumn,int|float|string> */
protected ?Map $accessLogRead;
/** @var \sammo\ActionLogger */
protected $logger;
protected $activatedSkill = [];
protected $logActivatedSkill = [];
protected $isFinished = false;
+228
View File
@@ -0,0 +1,228 @@
<?php
namespace sammo;
use Ds\Map;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\RankColumn;
abstract class GeneralBase
{
use LazyVarUpdater;
protected $raw = [];
protected $rawCity = null;
/** @var Map<RankColumn,int> */
protected Map $rankVarRead;
/** @var \sammo\ActionLogger */
protected $logger;
const TURNTIME_FULL_MS = -1;
const TURNTIME_FULL = 0;
const TURNTIME_HMS = 1;
const TURNTIME_HM = 2;
protected static $prohibitedDirectUpdateVars = [
//Reason: iAction
'leadership' => 1,
'power' => 1,
'intel' => 1,
'nation' => 2,
'officer_level' => 1,
//NOTE: officerLevelObj로 인해 국가의 '레벨'이 바뀌는 것도 조심해야 하나, 국가 레벨의 변경은 월 초/말에만 일어남.
'special' => 1,
'special2' => 1,
'personal' => 1,
'horse' => 1,
'weapon' => 1,
'book' => 1,
'item' => 1
];
function initLogger(int $year, int $month)
{
$this->logger = new ActionLogger(
$this->getVar('no'),
$this->getVar('nation'),
$year,
$month,
false
);
}
function getTurnTime(int $short = self::TURNTIME_FULL_MS): ?string
{
if(!key_exists('turntime', $this->raw)){
return null;
}
return [
self::TURNTIME_FULL_MS => function ($turntime) {
return $turntime;
},
self::TURNTIME_FULL => function ($turntime) {
return substr($turntime, 0, 19);
},
self::TURNTIME_HMS => function ($turntime) {
return substr($turntime, 11, 8);
},
self::TURNTIME_HM => function ($turntime) {
return substr($turntime, 11, 5);
},
][$short]($this->getVar('turntime'));
}
function getNPCType(): int
{
return $this->raw['npc'];
}
function getName(): string
{
return $this->raw['name'];
}
function getID(): int
{
return $this->raw['no'];
}
function getRawCity(): ?array
{
return $this->rawCity;
}
function setRawCity(?array $city)
{
$this->rawCity = $city;
}
function getCityID(): int
{
return $this->raw['city'];
}
function getNationID(): int
{
return $this->raw['nation'];
}
function getStaticNation(): array
{
return getNationStaticInfo($this->raw['nation']);
}
function getLogger(): ?ActionLogger
{
return $this->logger;
}
function getDex(GameUnitDetail $crewType)
{
$armType = $crewType->armType;
if ($armType == GameUnitConst::T_CASTLE) {
$armType = GameUnitConst::T_SIEGE;
}
return $this->getVar("dex{$armType}");
}
function getRankVar(RankColumn $key, $defaultValue = null): int
{
if (!$this->rankVarRead->hasKey($key)) {
if ($defaultValue === null) {
throw new \RuntimeException('인자가 없음 : ' . $key->value);
}
return $defaultValue;
}
return $this->rankVarRead[$key];
}
abstract function applyDB($db): bool;
static public function mergeQueryColumn(?array $reqColumns = null, GeneralQueryMode $queryMode = GeneralQueryMode::Full): array
{
$minimumColumn = ['no', 'name', 'owner', 'npc', 'city', 'nation', 'officer_level', 'officer_city'];
$defaultEventColumn = [
'no', 'name', 'npc', 'owner', 'city', 'nation', 'officer_level', 'officer_city',
'special', 'special2', 'personal',
'horse', 'weapon', 'book', 'item', 'last_turn', 'aux', 'turntime',
];
$fullColumn = [
'no', 'name', 'owner', 'owner_name', 'picture', 'imgsvr', 'nation', 'city', 'troop', 'injury', 'affinity',
'leadership', 'leadership_exp', 'strength', 'strength_exp', 'intel', 'intel_exp', 'weapon', 'book', 'horse', 'item',
'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'crew', 'crewtype', 'train', 'atmos', 'turntime',
'makelimit', 'killturn', 'block', 'dedlevel', 'explevel', 'age', 'startage', 'belong',
'personal', 'special', 'special2', 'defence_train', 'tnmt', 'npc', 'npc_org', 'deadyear', 'npcmsg',
'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'betray',
'recent_war', 'last_turn', 'myset',
'specage', 'specage2', 'aux', 'permission', 'penalty',
];
$fullAcessLogColumn = [
GeneralAccessLogColumn::refreshScore,
GeneralAccessLogColumn::refreshScoreTotal,
];
if ($reqColumns === null) {
switch ($queryMode) {
case GeneralQueryMode::Core:
return [$minimumColumn, [], []];
case GeneralQueryMode::Lite:
return [$defaultEventColumn, [], []];
case GeneralQueryMode::FullWithoutIAction:
case GeneralQueryMode::Full:
return [$fullColumn, RankColumn::cases(), []];
case GeneralQueryMode::FullWithAccessLog:
return [$fullColumn, RankColumn::cases(), $fullAcessLogColumn];
}
}
/** @var RankColumn[] */
$rankColumn = [];
$subColumn = [];
$accessLogColumn = [];
foreach ($reqColumns as $column) {
if ($column instanceof RankColumn) {
$rankColumn[] = $column;
continue;
}
if ($column instanceof GeneralAccessLogColumn) {
$accessLogColumn[] = $column;
continue;
}
$enumKey = RankColumn::tryFrom($column);
if ($enumKey !== null) {
$rankColumn[] = $enumKey;
continue;
}
$enumKey = GeneralAccessLogColumn::tryFrom($column);
if ($enumKey !== null) {
$accessLogColumn[] = $enumKey;
continue;
}
$subColumn[] = $column;
}
switch ($queryMode) {
case GeneralQueryMode::Core:
return [array_unique(array_merge($minimumColumn, $subColumn)), $rankColumn, $accessLogColumn];
case GeneralQueryMode::Lite:
return [array_unique(array_merge($defaultEventColumn, $subColumn)), $rankColumn, $accessLogColumn];
case GeneralQueryMode::FullWithoutIAction:
case GeneralQueryMode::Full:
return [array_unique(array_merge($fullColumn, $subColumn)), $rankColumn, $accessLogColumn];
case GeneralQueryMode::FullWithAccessLog:
return [array_unique(array_merge($fullColumn, $subColumn)), $rankColumn, array_unique(array_merge($fullAcessLogColumn, $accessLogColumn))];
default:
throw new \RuntimeException('invalid query mode');
}
}
}
+1 -221
View File
@@ -3,49 +3,11 @@
namespace sammo;
use Ds\Map;
use sammo\Command\GeneralCommand;
use sammo\Enums\GeneralAccessLogColumn;
use sammo\Enums\GeneralQueryMode;
use sammo\Enums\InheritanceKey;
use sammo\Enums\RankColumn;
use sammo\WarUnitTrigger as WarUnitTrigger;
class GeneralLite
class GeneralLite extends GeneralBase
{
use LazyVarUpdater;
protected $raw = [];
protected $rawCity = null;
/** @var Map<RankColumn,int> */
protected Map $rankVarRead;
/** @var \sammo\ActionLogger */
protected $logger;
const TURNTIME_FULL_MS = -1;
const TURNTIME_FULL = 0;
const TURNTIME_HMS = 1;
const TURNTIME_HM = 2;
protected static $prohibitedDirectUpdateVars = [
//Reason: iAction
'leadership' => 1,
'power' => 1,
'intel' => 1,
'nation' => 2,
'officer_level' => 1,
//NOTE: officerLevelObj로 인해 국가의 '레벨'이 바뀌는 것도 조심해야 하나, 국가 레벨의 변경은 월 초/말에만 일어남.
'special' => 1,
'special2' => 1,
'personal' => 1,
'horse' => 1,
'weapon' => 1,
'book' => 1,
'item' => 1
];
/**
* @param array $raw DB row값.
* @param null|array $city DB city 테이블의 row값
@@ -72,108 +34,6 @@ class GeneralLite
}
}
function initLogger(int $year, int $month)
{
$this->logger = new ActionLogger(
$this->getVar('no'),
$this->getVar('nation'),
$year,
$month,
false
);
}
function getTurnTime(int $short = self::TURNTIME_FULL_MS): ?string
{
if(!key_exists('turntime', $this->raw)){
return null;
}
return [
self::TURNTIME_FULL_MS => function ($turntime) {
return $turntime;
},
self::TURNTIME_FULL => function ($turntime) {
return substr($turntime, 0, 19);
},
self::TURNTIME_HMS => function ($turntime) {
return substr($turntime, 11, 8);
},
self::TURNTIME_HM => function ($turntime) {
return substr($turntime, 11, 5);
},
][$short]($this->getVar('turntime'));
}
function getNPCType(): int
{
return $this->raw['npc'];
}
function getName(): string
{
return $this->raw['name'];
}
function getID(): int
{
return $this->raw['no'];
}
function getRawCity(): ?array
{
return $this->rawCity;
}
function setRawCity(?array $city)
{
$this->rawCity = $city;
}
function getCityID(): int
{
return $this->raw['city'];
}
function getNationID(): int
{
return $this->raw['nation'];
}
function getStaticNation(): array
{
return getNationStaticInfo($this->raw['nation']);
}
function getLogger(): ?ActionLogger
{
return $this->logger;
}
function getDex(GameUnitDetail $crewType)
{
$armType = $crewType->armType;
if ($armType == GameUnitConst::T_CASTLE) {
$armType = GameUnitConst::T_SIEGE;
}
return $this->getVar("dex{$armType}");
}
function getRankVar(RankColumn $key, $defaultValue = null): int
{
if (!$this->rankVarRead->hasKey($key)) {
if ($defaultValue === null) {
throw new \RuntimeException('인자가 없음 : ' . $key->value);
}
return $defaultValue;
}
return $this->rankVarRead[$key];
}
/**
* @param \MeekroDB $db
*/
@@ -201,86 +61,6 @@ class GeneralLite
return $result;
}
static public function mergeQueryColumn(?array $reqColumns = null, GeneralQueryMode $queryMode = GeneralQueryMode::Full): array
{
$minimumColumn = ['no', 'name', 'owner', 'npc', 'city', 'nation', 'officer_level', 'officer_city'];
$defaultEventColumn = [
'no', 'name', 'npc', 'owner', 'city', 'nation', 'officer_level', 'officer_city',
'special', 'special2', 'personal',
'horse', 'weapon', 'book', 'item', 'last_turn', 'aux', 'turntime',
];
$fullColumn = [
'no', 'name', 'owner', 'owner_name', 'picture', 'imgsvr', 'nation', 'city', 'troop', 'injury', 'affinity',
'leadership', 'leadership_exp', 'strength', 'strength_exp', 'intel', 'intel_exp', 'weapon', 'book', 'horse', 'item',
'experience', 'dedication', 'officer_level', 'officer_city', 'gold', 'rice', 'crew', 'crewtype', 'train', 'atmos', 'turntime',
'makelimit', 'killturn', 'block', 'dedlevel', 'explevel', 'age', 'startage', 'belong',
'personal', 'special', 'special2', 'defence_train', 'tnmt', 'npc', 'npc_org', 'deadyear', 'npcmsg',
'dex1', 'dex2', 'dex3', 'dex4', 'dex5', 'betray',
'recent_war', 'last_turn', 'myset',
'specage', 'specage2', 'aux', 'permission', 'penalty',
];
$fullAcessLogColumn = [
GeneralAccessLogColumn::refreshScore,
GeneralAccessLogColumn::refreshScoreTotal,
];
if ($reqColumns === null) {
switch ($queryMode) {
case GeneralQueryMode::Core:
return [$minimumColumn, [], []];
case GeneralQueryMode::Lite:
return [$defaultEventColumn, [], []];
case GeneralQueryMode::FullWithoutIAction:
case GeneralQueryMode::Full:
return [$fullColumn, RankColumn::cases(), []];
case GeneralQueryMode::FullWithAccessLog:
return [$fullColumn, RankColumn::cases(), $fullAcessLogColumn];
}
}
/** @var RankColumn[] */
$rankColumn = [];
$subColumn = [];
$accessLogColumn = [];
foreach ($reqColumns as $column) {
if ($column instanceof RankColumn) {
$rankColumn[] = $column;
continue;
}
if ($column instanceof GeneralAccessLogColumn) {
$accessLogColumn[] = $column;
continue;
}
$enumKey = RankColumn::tryFrom($column);
if ($enumKey !== null) {
$rankColumn[] = $enumKey;
continue;
}
$enumKey = GeneralAccessLogColumn::tryFrom($column);
if ($enumKey !== null) {
$accessLogColumn[] = $enumKey;
continue;
}
$subColumn[] = $column;
}
switch ($queryMode) {
case GeneralQueryMode::Core:
return [array_unique(array_merge($minimumColumn, $subColumn)), $rankColumn, $accessLogColumn];
case GeneralQueryMode::Lite:
return [array_unique(array_merge($defaultEventColumn, $subColumn)), $rankColumn, $accessLogColumn];
case GeneralQueryMode::FullWithoutIAction:
case GeneralQueryMode::Full:
return [array_unique(array_merge($fullColumn, $subColumn)), $rankColumn, $accessLogColumn];
case GeneralQueryMode::FullWithAccessLog:
return [array_unique(array_merge($fullColumn, $subColumn)), $rankColumn, array_unique(array_merge($fullAcessLogColumn, $accessLogColumn))];
default:
throw new \RuntimeException('invalid query mode');
}
}
/**
* @param ?int[] $generalIDList
* @param null|array<string|RankColumn> $column