feat, refac: TurnExecutionHelper에 하드코딩된 함수를 이동
- GameConst에서 정의된 defaultEvent 사용 - runEventHandler() 작성 - 이와 관련한 호출을 모두 통합 - 이벤트 핸들러 호출 시 gameStor 캐시 초기화하지 않도록 변경
This commit is contained in:
@@ -7,7 +7,6 @@ use Ds\Set;
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use sammo\Enums\AuctionType;
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use sammo\Enums\InheritanceKey;
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use sammo\Enums\RankColumn;
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use sammo\Event\Action;
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require_once 'process_war.php';
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require_once 'func_gamerule.php';
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@@ -1224,76 +1223,6 @@ function updateOnline()
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$gameStor->online_nation = join(', ', $onlineNation);
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}
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function addAge(RandUtil $rng)
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{
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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//나이와 호봉 증가
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$db->update('general', [
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'age' => $db->sqleval('age+1'),
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], true);
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$db->update('general', [
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'belong' => $db->sqleval('belong+1')
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], 'nation != 0');
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[$startYear, $year, $month] = $gameStor->getValuesAsArray(['startyear', 'year', 'month']);
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if ($year >= $startYear + 3) {
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foreach ($db->query('SELECT no,name,nation,leadership,strength,intel,aux from general where specage<=age and special=%s', GameConst::$defaultSpecialDomestic) as $general) {
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$generalID = $general['no'];
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$special = SpecialityHelper::pickSpecialDomestic(
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$rng,
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$general,
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(Json::decode($general['aux'])['prev_types_special']) ?? []
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);
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$specialClass = buildGeneralSpecialDomesticClass($special);
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$specialText = $specialClass->getName();
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$db->update('general', [
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'special' => $special
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], 'no=%i', $generalID);
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$logger = new ActionLogger($generalID, $general['nation'], $year, $month);
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$josaUl = JosaUtil::pick($specialText, '을');
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$logger->pushGeneralActionLog("특기 【<b><L>{$specialText}</></b>】{$josaUl} 익혔습니다!", ActionLogger::PLAIN);
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$logger->pushGeneralHistoryLog("특기 【<b><C>{$specialText}</></b>】{$josaUl} 습득");
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}
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foreach ($db->query('SELECT no,name,nation,leadership,strength,intel,npc,dex1,dex2,dex3,dex4,dex5,aux from general where specage2<=age and special2=%s', GameConst::$defaultSpecialWar) as $general) {
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$generalID = $general['no'];
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$generalAux = Json::decode($general['aux']);
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$updateVars = [];
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if (key_exists('inheritSpecificSpecialWar', $generalAux)) {
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$special2 = $generalAux['inheritSpecificSpecialWar'];
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unset($generalAux['inheritSpecificSpecialWar']);
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$updateVars['aux'] = Json::encode($generalAux);
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} else {
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$special2 = SpecialityHelper::pickSpecialWar(
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$rng,
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$general,
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($generalAux['prev_types_special2']) ?? []
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);
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}
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$specialClass = buildGeneralSpecialWarClass($special2);
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$specialText = $specialClass->getName();
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$updateVars['special2'] = $special2;
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$db->update('general', $updateVars, 'no=%i', $general['no']);
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$logger = new ActionLogger($generalID, $general['nation'], $year, $month);
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$josaUl = JosaUtil::pick($specialText, '을');
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$logger->pushGeneralActionLog("특기 【<b><L>{$specialText}</></b>】{$josaUl} 익혔습니다!", ActionLogger::PLAIN);
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$logger->pushGeneralHistoryLog("특기 【<b><C>{$specialText}</></b>】{$josaUl} 습득");
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}
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}
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}
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function turnDate($curtime)
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{
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$db = DB::db();
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+4
-77
@@ -4,6 +4,7 @@ namespace sammo;
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use sammo\DTO\AuctionInfo;
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use sammo\Enums\AuctionType;
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use sammo\Enums\EventTarget;
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use sammo\Enums\InheritanceKey;
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use sammo\Enums\RankColumn;
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@@ -184,27 +185,6 @@ function updateGeneralNumber()
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refreshNationStaticInfo();
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}
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function updateYearly()
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{
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//통계
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checkStatistic();
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}
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//관직 변경 해제
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function updateQuaterly()
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{
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$db = DB::db();
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//천도 제한 해제, 관직 변경 제한 해제
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$db->update('nation', [
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'chief_set' => 0,
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], true);
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//관직 변경 제한 해제
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$db->update('city', [
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'officer_set' => 0,
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], true);
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}
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// 벌점 감소와 건국제한-1 전턴제한-1 외교제한-1, 1달마다 실행, 병사 있는 장수의 군량 감소, 수입비율 조정
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function preUpdateMonthly()
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{
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@@ -220,58 +200,6 @@ function preUpdateMonthly()
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$admin = $gameStor->getValues(['startyear', 'year', 'month']);
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$logger = new ActionLogger(0, 0, $admin['year'], $admin['month']);
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//보급선 체크
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checkSupply();
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//미보급도시 10% 감소
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$db->update('city', [
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'pop' => $db->sqleval('pop * 0.9'),
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'trust' => $db->sqleval('trust * 0.9'),
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'agri' => $db->sqleval('agri * 0.9'),
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'comm' => $db->sqleval('comm * 0.9'),
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'secu' => $db->sqleval('secu * 0.9'),
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'def' => $db->sqleval('def * 0.9'),
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'wall' => $db->sqleval('wall * 0.9'),
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], 'supply = 0');
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//미보급도시 장수 병 훈 사 5%감소
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//NOTE: update inner join도 가능하지만, meekrodb 기준으로 깔끔하게.
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$unsuppliedCities = $db->query('SELECT city, nation, trust, name FROM city WHERE supply = 0');
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foreach (Util::arrayGroupBy($unsuppliedCities, 'nation') as $nationID => $cityList) {
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$cityIDList = Util::squeezeFromArray($cityList, 'city');
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$db->update('general', [
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'crew' => $db->sqleval('crew*0.95'),
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'atmos' => $db->sqleval('atmos*0.95'),
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'train' => $db->sqleval('train*0.95'),
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], 'city IN %li AND nation = %i', $cityIDList, $nationID);
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}
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//민심30이하 공백지 처리
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$lostCities = [];
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foreach ($unsuppliedCities as $unsuppliedCity) {
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if ($unsuppliedCity['trust'] >= 30) {
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continue;
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}
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$lostCities[$unsuppliedCity['city']] = $unsuppliedCity;
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}
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if ($lostCities) {
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foreach ($lostCities as $lostCity) {
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$josaYi = JosaUtil::pick($lostCity['name'], '이');
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$logger->pushGlobalHistoryLog("<R><b>【고립】</b></><G><b>{$lostCity['name']}</b></>{$josaYi} 보급이 끊겨 <R>미지배</> 도시가 되었습니다.");
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}
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$db->update('general', [
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'officer_level' => 1,
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'officer_city' => 0
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], 'officer_city IN %li', array_keys($lostCities));
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$db->update('city', [
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'nation' => 0,
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'officer_set' => 0,
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'conflict' => '{}',
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'term' => 0,
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'front' => 0
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], 'city IN %li', array_keys($lostCities));
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}
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//접률감소, 건국제한-1
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$db->update('general', [
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@@ -289,9 +217,6 @@ function preUpdateMonthly()
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$develcost = ($admin['year'] - $admin['startyear'] + 10) * 2;
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$gameStor->develcost = $develcost;
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//매달 사망자 수입 결산
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processWarIncome();
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//계략, 전쟁표시 해제
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$db->update('city', [
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'state' => $db->sqleval(<<<EOD
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@@ -1030,7 +955,9 @@ function checkEmperior()
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};
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}
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}
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processSumInheritPointRank();
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TurnExecutionHelper::runEventHandler($db, $gameStor, EventTarget::United);
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foreach ($allUserGenerals as $genObj) {
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$inheritPointManager->mergeTotalInheritancePoint($genObj);
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$inheritPointManager->applyInheritanceUser($genObj->getVar('owner'));
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+16
-281
@@ -4,173 +4,32 @@ namespace sammo;
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use sammo\Enums\InheritanceKey;
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use sammo\Enums\RankColumn;
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use Ds\Map;
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use sammo\Enums\ResourceType;
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use sammo\Event\Action;
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/**
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* 시간 단위로 일어나는 이벤트들에 대한 함수 모음
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*/
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/** @deprecated */
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function processSumInheritPointRank(){
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$db = DB::db();
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$generals = General::createGeneralObjListFromDB(null, null, 2);
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$points = new Map();
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$points->allocate(count($generals));
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foreach($generals as $general){
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$generalID = $general->getID();
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$points[$generalID] = 0;
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}
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foreach(InheritanceKey::cases() as $key){
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if($key === InheritanceKey::previous){
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continue;
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}
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$subPoints = InheritancePointManager::getInstance()->getInheritancePointFromAll($generals, $key);
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foreach($generals as $general){
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$generalID = $general->getID();
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$points[$generalID] += $subPoints[$generalID] ?? 0;
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}
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}
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$pointsPairs = [];
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foreach($points as $generalID => $point){
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$pointsPairs[] = [
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'nation_id' => $generals[$generalID]->getNationID(),
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'general_id' => $generalID,
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'type' => RankColumn::inherit_point_earned_by_merge->value,
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'value' => $point,
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];
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}
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//XXX: multiple batch update가 제공되지 않으므로..
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$db->delete('rank_data', '`type` = %s', RankColumn::inherit_point_earned_by_merge->value);
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$db->insert('rank_data', $pointsPairs);
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$db->query(
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'UPDATE `rank_data` D SET `value` = (SELECT SUM(`value`) FROM `rank_data` S WHERE S.general_id = D.general_id AND S.`type` IN %ls) WHERE D.`type` = %s',
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[RankColumn::inherit_point_earned_by_action->value, RankColumn::inherit_point_earned_by_merge->value],
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RankColumn::inherit_point_earned->value
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);
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$db->query(
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'UPDATE `rank_data` D SET `value` = (SELECT `value` FROM `rank_data` S WHERE S.general_id = D.general_id AND S.`type` = %s) WHERE D.`type` = %s',
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RankColumn::inherit_point_spent_dynamic->value,
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RankColumn::inherit_point_spent->value
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);
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}
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//1월마다 실행
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function processSpring() {
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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// 1월엔 무조건 내정 1% 감소
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$db->update('city',[
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'dead'=>0,
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'agri'=>$db->sqleval('agri * 0.99'),
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'comm'=>$db->sqleval('comm * 0.99'),
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'secu'=>$db->sqleval('secu * 0.99'),
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'def'=>$db->sqleval('def * 0.99'),
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'wall'=>$db->sqleval('wall * 0.99'),
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],true);
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//인구 증가
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popIncrease();
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// > 10000 유지비 3%, > 1000 유지비 1%
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// 유지비 1%
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$db->update('general', [
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'gold'=>$db->sqleval('IF(gold > 10000, gold * 0.97, gold * 0.99)')
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], 'gold > 1000');
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// > 100000 유지비 5%, > 100000 유지비 3%, > 1000 유지비 1%
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$db->update('nation', [
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'gold'=>$db->sqleval('IF(gold > 100000, gold * 0.95, IF(gold > 10000, gold * 0.97, gold * 0.99))')
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], 'gold > 1000');
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$admin = $gameStor->getValues(['year', 'month']);
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pushGlobalHistoryLog(["<R>★</>{$admin['year']}년 {$admin['month']}월: <S>모두들 즐거운 게임 하고 계신가요? ^^ <Y>매너 있는 플레이</> 부탁드리고, <M>지나친 훼접</>은 삼가주세요~</>"], $admin['year'], $admin['month']);
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$e_env = $gameStor->getValues(['startyear', 'year', 'month']);
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$e_env['currentEventID'] = 0;
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Action::build(["ProcessIncome", ResourceType::rice->value])->run($e_env);
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}
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/** @deprecated */
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function processGoldIncome() {
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
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$adminLog = [];
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$nationList = $db->query('SELECT name,nation,capital,gold,level,rate_tmp,bill,type from nation');
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$cityListByNation = Util::arrayGroupBy($db->query('SELECT * FROM city'), 'nation');
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$generalRawListByNation = Util::arrayGroupBy($db->query('SELECT no,name,nation,gold,officer_level,dedication,city FROM general WHERE npc != 5'), 'nation');
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//국가별 처리
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foreach($nationList as $nation) {
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$nationID = $nation['nation'];
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$generalRawList = $generalRawListByNation[$nationID];
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$income = getGoldIncome($nationID, $nation['level'], $nation['rate_tmp'], $nation['capital'], $nation['type'], $cityListByNation[$nationID]??[]);
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$originoutcome = getOutcome(100, $generalRawList);
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$outcome= Util::round($nation['bill'] / 100 * $originoutcome);
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// 실제 지급량 계산
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$nation['gold'] += $income;
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// 기본량도 안될경우
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if($nation['gold'] < GameConst::$basegold) {
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$realoutcome = 0;
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// 실지급률
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$ratio = 0;
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//기본량은 넘지만 요구량이 안될경우
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} elseif($nation['gold'] - GameConst::$basegold < $outcome) {
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$realoutcome = $nation['gold'] - GameConst::$basegold;
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$nation['gold'] = GameConst::$basegold;
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// 실지급률
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$ratio = $realoutcome / $originoutcome;
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} else {
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$realoutcome = $outcome;
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$nation['gold'] -= $realoutcome;
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// 실지급률
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$ratio = $realoutcome / $originoutcome;
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}
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$nation['gold'] = Util::valueFit($nation['gold'], GameConst::$basegold);
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$adminLog[] = StringUtil::padStringAlignRight((string)$nation['name'],12," ")
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." // 세금 : ".StringUtil::padStringAlignRight((string)$income,6," ")
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." // 세출 : ".StringUtil::padStringAlignRight((string)$originoutcome,6," ")
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." // 실제 : ".tab2((string)$realoutcome,6," ")
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." // 지급률 : ".tab2((string)round($ratio*100,2),5," ")
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." % // 결과금 : ".tab2((string)$nation['gold'],6," ");
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$incomeText = number_format($income);
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$incomeLog = "이번 수입은 금 <C>$incomeText</>입니다.";
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$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
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$nationStor->prev_income_gold = $income;
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$db->update('nation', [
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'gold'=>$nation['gold']
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], 'nation=%i', $nationID);
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// 각 장수들에게 지급
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foreach ($generalRawList as $rawGeneral) {
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$generalObj = new General($rawGeneral, null, null, null, $year, $month, false);
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$gold = Util::round(getBill($generalObj->getVar('dedication'))*$ratio);
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$generalObj->increaseVar('gold', $gold);
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$logger = $generalObj->getLogger();
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if($generalObj->getVar('officer_level') > 4){
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$logger->pushGeneralActionLog($incomeLog, $logger::PLAIN);
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}
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$goldText = number_format($gold);
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$logger->pushGeneralActionLog("봉급으로 금 <C>$goldText</>을 받았습니다.", $logger::PLAIN);
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$generalObj->applyDB($db);
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}
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}
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$logger = new ActionLogger(0, 0, $year, $month);
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$logger->pushGlobalHistoryLog('<W><b>【지급】</b></>봄이 되어 봉록에 따라 자금이 지급됩니다.');
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$logger->flush();
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pushAdminLog($adminLog);
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$e_env = $gameStor->getValues(['startyear', 'year', 'month']);
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$e_env['currentEventID'] = 0;
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Action::build(["ProcessIncome", ResourceType::gold->value])->run($e_env);
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}
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function popIncrease() {
|
||||
@@ -304,29 +163,6 @@ function getGoldIncome(int $nationID, int $nationLevel, float $taxRate, int $cap
|
||||
return $cityIncome;
|
||||
}
|
||||
|
||||
function processWarIncome() {
|
||||
$db = DB::db();
|
||||
|
||||
$cityListByNation = Util::arrayGroupBy($db->query('SELECT * FROM city'), 'nation');
|
||||
|
||||
foreach(getAllNationStaticInfo() as $nation){
|
||||
if($nation['level'] <= 0){
|
||||
continue;
|
||||
}
|
||||
$nationID = $nation['nation'];
|
||||
$income = getWarGoldIncome($nation['type'], $cityListByNation[$nationID]??[]);
|
||||
$db->update('nation', [
|
||||
'gold'=>$db->sqleval('gold + %i', $income)
|
||||
], 'nation=%i', $nationID);
|
||||
}
|
||||
|
||||
// 10%수입, 20%부상병
|
||||
$db->update('city', [
|
||||
'pop'=>$db->sqleval('pop + dead * %d', 0.2),
|
||||
'dead'=>0
|
||||
], true);
|
||||
}
|
||||
|
||||
function getWarGoldIncome(string $nationType, array $cityList){
|
||||
$nationTypeObj = buildNationTypeClass($nationType);
|
||||
|
||||
@@ -338,115 +174,14 @@ function getWarGoldIncome(string $nationType, array $cityList){
|
||||
return $cityIncome;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//7월마다 실행
|
||||
function processFall() {
|
||||
$db = DB::db();
|
||||
|
||||
// 7월엔 무조건 내정 1% 감소
|
||||
$db->update('city',[
|
||||
'dead'=>0,
|
||||
'agri'=>$db->sqleval('agri * 0.99'),
|
||||
'comm'=>$db->sqleval('comm * 0.99'),
|
||||
'secu'=>$db->sqleval('secu * 0.99'),
|
||||
'def'=>$db->sqleval('def * 0.99'),
|
||||
'wall'=>$db->sqleval('wall * 0.99'),
|
||||
],true);
|
||||
|
||||
//인구 증가
|
||||
popIncrease();
|
||||
|
||||
// > 10000 유지비 3%, > 1000 유지비 1%
|
||||
// 유지비 1%
|
||||
$db->update('general', [
|
||||
'rice'=>$db->sqleval('IF(rice > 10000, rice * 0.97, rice * 0.99)')
|
||||
], 'rice > 1000');
|
||||
|
||||
// > 100000 유지비 5%, > 100000 유지비 3%, > 1000 유지비 1%
|
||||
$db->update('nation', [
|
||||
'rice'=>$db->sqleval('IF(rice > 100000, rice * 0.95, IF(rice > 10000, rice * 0.97, rice * 0.99))')
|
||||
], 'rice > 1000');
|
||||
}
|
||||
|
||||
/** @deprecated */
|
||||
function processRiceIncome() {
|
||||
$db = DB::db();
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
[$year, $month] = $gameStor->getValuesAsArray(['year', 'month']);
|
||||
$adminLog = [];
|
||||
|
||||
$nationList = $db->query('SELECT name,level,nation,capital,rice,rate_tmp,bill,type from nation');
|
||||
$cityListByNation = Util::arrayGroupBy($db->query('SELECT * FROM city'), 'nation');
|
||||
$generalRawListByNation = Util::arrayGroupBy($db->query('SELECT no,name,nation,rice,officer_level,dedication,city FROM general WHERE npc != 5'), 'nation');
|
||||
|
||||
//국가별 처리
|
||||
foreach($nationList as $nation) {
|
||||
$nationID = $nation['nation'];
|
||||
|
||||
$generalRawList = $generalRawListByNation[$nationID];
|
||||
$income = getRiceIncome($nation['nation'], $nation['level'], $nation['rate_tmp'], $nation['capital'], $nation['type'], $cityListByNation[$nationID]??[]);
|
||||
$income += getWallIncome($nation['nation'], $nation['level'], $nation['rate_tmp'], $nation['capital'], $nation['type'], $cityListByNation[$nationID]??[]);
|
||||
$originoutcome = getOutcome(100, $generalRawList);
|
||||
$outcome= Util::round($nation['bill'] / 100 * $originoutcome);
|
||||
|
||||
// 실제 지급량 계산
|
||||
$nation['rice'] += $income;
|
||||
// 기본량도 안될경우
|
||||
if($nation['rice'] < GameConst::$baserice) {
|
||||
$realoutcome = 0;
|
||||
// 실지급률
|
||||
$ratio = 0;
|
||||
//기본량은 넘지만 요구량이 안될경우
|
||||
} elseif($nation['rice'] - GameConst::$baserice < $outcome) {
|
||||
$realoutcome = $nation['rice'] - GameConst::$baserice;
|
||||
$nation['rice'] = GameConst::$baserice;
|
||||
// 실지급률
|
||||
$ratio = $realoutcome / $originoutcome;
|
||||
} else {
|
||||
$realoutcome = $outcome;
|
||||
$nation['rice'] -= $realoutcome;
|
||||
// 실지급률
|
||||
$ratio = $realoutcome / $originoutcome;
|
||||
}
|
||||
$nation['rice'] = Util::valueFit($nation['rice'], GameConst::$baserice);
|
||||
$adminLog[] = StringUtil::padStringAlignRight($nation['name'],12," ")
|
||||
." // 세곡 : ".StringUtil::padStringAlignRight((string)$income,6," ")
|
||||
." // 세출 : ".StringUtil::padStringAlignRight((string)$originoutcome,6," ")
|
||||
." // 실제 : ".tab2((string)$realoutcome,6," ")
|
||||
." // 지급률 : ".tab2((string)round($ratio*100,2),5," ")
|
||||
." % // 결과곡 : ".tab2((string)$nation['rice'],6," ");
|
||||
|
||||
$incomeText = number_format($income);
|
||||
$incomeLog = "이번 수입은 쌀 <C>$incomeText</>입니다.";
|
||||
$nationStor = KVStorage::getStorage($db, $nationID, 'nation_env');
|
||||
$nationStor->prev_income_rice = $income;
|
||||
|
||||
$db->update('nation', [
|
||||
'rice'=>$nation['rice']
|
||||
], 'nation=%i', $nationID);
|
||||
|
||||
// 각 장수들에게 지급
|
||||
foreach ($generalRawList as $rawGeneral) {
|
||||
$generalObj = new General($rawGeneral, null, null, null, $year, $month, false);
|
||||
$rice = Util::round(getBill($generalObj->getVar('dedication'))*$ratio);
|
||||
$generalObj->increaseVar('rice', $rice);
|
||||
|
||||
$logger = $generalObj->getLogger();
|
||||
if($generalObj->getVar('officer_level') > 4){
|
||||
$logger->pushGeneralActionLog($incomeLog, $logger::PLAIN);
|
||||
}
|
||||
$riceText = number_format($rice);
|
||||
$logger->pushGeneralActionLog("봉급으로 쌀 <C>$riceText</>을 받았습니다.", $logger::PLAIN);
|
||||
$generalObj->applyDB($db);
|
||||
}
|
||||
}
|
||||
|
||||
$logger = new ActionLogger(0, 0, $year, $month);
|
||||
$logger->pushGlobalHistoryLog('<W><b>【지급】</b></>가을이 되어 봉록에 따라 군량이 지급됩니다.');
|
||||
$logger->flush();
|
||||
|
||||
pushAdminLog($adminLog);
|
||||
$e_env = $gameStor->getValues(['startyear', 'year', 'month']);
|
||||
$e_env['currentEventID'] = 0;
|
||||
Action::build(["ProcessIncome", ResourceType::rice->value])->run($e_env);
|
||||
}
|
||||
|
||||
function getRiceIncome(int $nationID, int $nationLevel, float $taxRate, int $capitalID, string $nationType, ?array $cityList) {
|
||||
|
||||
+5
-33
@@ -2,6 +2,7 @@
|
||||
|
||||
namespace sammo;
|
||||
|
||||
use sammo\Enums\EventTarget;
|
||||
|
||||
function processWar(string $warSeed, General $attackerGeneral, array $rawAttackerNation, array $rawDefenderCity)
|
||||
{
|
||||
@@ -549,23 +550,10 @@ function ConquerCity(array $admin, General $general, array $city)
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
|
||||
// 이벤트 핸들러 동작
|
||||
$e_env = null;
|
||||
foreach (DB::db()->query('SELECT * FROM event WHERE target = "OCCUPY_CITY" ORDER BY `priority` DESC, `id` ASC') as $rawEvent) {
|
||||
if ($e_env === null) {
|
||||
$e_env = $gameStor->getAll(false);
|
||||
}
|
||||
$eventID = $rawEvent['id'];
|
||||
$cond = Json::decode($rawEvent['condition']);
|
||||
$action = Json::decode($rawEvent['action']);
|
||||
$event = new Event\EventHandler($cond, $action);
|
||||
$e_env['currentEventID'] = $eventID;
|
||||
|
||||
$event->tryRunEvent($e_env);
|
||||
if(TurnExecutionHelper::runEventHandler($db, $gameStor, EventTarget::OccupyCity)){
|
||||
$gameStor->cacheAll();
|
||||
}
|
||||
|
||||
if ($e_env !== null) {
|
||||
$gameStor->resetCache();
|
||||
}
|
||||
|
||||
// 국가 멸망시
|
||||
if ($defenderNationID && $db->queryFirstField('SELECT count(city) FROM city WHERE nation = %i', $defenderNationID) === 1) {
|
||||
@@ -661,27 +649,11 @@ function ConquerCity(array $admin, General $general, array $city)
|
||||
}
|
||||
|
||||
// 이벤트 핸들러 동작
|
||||
$e_env = null;
|
||||
foreach (DB::db()->query('SELECT * FROM event WHERE target = "DESTROY_NATION" ORDER BY `priority` DESC, `id` ASC') as $rawEvent) {
|
||||
if ($e_env === null) {
|
||||
$e_env = $gameStor->getAll(false);
|
||||
}
|
||||
$eventID = $rawEvent['id'];
|
||||
$cond = Json::decode($rawEvent['condition']);
|
||||
$action = Json::decode($rawEvent['action']);
|
||||
$event = new Event\EventHandler($cond, $action);
|
||||
$e_env['currentEventID'] = $eventID;
|
||||
|
||||
$event->tryRunEvent($e_env);
|
||||
}
|
||||
|
||||
if ($e_env !== null) {
|
||||
$gameStor->resetCache();
|
||||
}
|
||||
TurnExecutionHelper::runEventHandler($db, $gameStor, EventTarget::DestroyNation);
|
||||
|
||||
// 멸망이 아니면
|
||||
} else {
|
||||
// 태수,군사,종사은 일반으로...
|
||||
// 태수,군사,종사는 일반으로...
|
||||
$db->update('general', [
|
||||
'officer_level' => 1,
|
||||
'officer_city' => 0,
|
||||
|
||||
@@ -9,13 +9,15 @@ use \sammo\{
|
||||
LastTurn,
|
||||
Command,
|
||||
Json,
|
||||
KVStorage
|
||||
KVStorage,
|
||||
TurnExecutionHelper
|
||||
};
|
||||
|
||||
|
||||
use \sammo\Constraint\Constraint;
|
||||
use \sammo\Constraint\ConstraintHelper;
|
||||
use sammo\CityConst;
|
||||
use sammo\Enums\EventTarget;
|
||||
use sammo\Event\EventHandler;
|
||||
|
||||
use function sammo\refreshNationStaticInfo;
|
||||
@@ -110,24 +112,7 @@ class che_해산 extends Command\GeneralCommand{
|
||||
$general->applyDB($db);
|
||||
|
||||
// 이벤트 핸들러 동작
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
$e_env = null;
|
||||
foreach (DB::db()->query('SELECT * FROM event WHERE target = "DESTROY_NATION" ORDER BY `priority` DESC, `id` ASC') as $rawEvent) {
|
||||
if ($e_env === null) {
|
||||
$e_env = $gameStor->getAll(false);
|
||||
}
|
||||
$eventID = $rawEvent['id'];
|
||||
$cond = Json::decode($rawEvent['condition']);
|
||||
$action = Json::decode($rawEvent['action']);
|
||||
$event = new EventHandler($cond, $action);
|
||||
$e_env['currentEventID'] = $eventID;
|
||||
|
||||
$event->tryRunEvent($e_env);
|
||||
}
|
||||
|
||||
if ($e_env !== null) {
|
||||
$gameStor->resetCache();
|
||||
}
|
||||
TurnExecutionHelper::runEventHandler($db, null, EventTarget::OccupyCity);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -7,6 +7,6 @@ enum EventTarget: string{
|
||||
case Month = 'MONTH';
|
||||
//PostMonth는 없음
|
||||
case OccupyCity = 'OCCUPY_CITY';
|
||||
case DestriyNation = 'DESTROY_NATION';
|
||||
case DestroyNation = 'DESTROY_NATION';
|
||||
case United = 'UNITED';
|
||||
}
|
||||
@@ -414,6 +414,46 @@ class GameConstBase
|
||||
]
|
||||
];
|
||||
public static $defaultEvents = [
|
||||
[
|
||||
"pre_month", 9000,
|
||||
true,
|
||||
["UpdateCitySupply"],
|
||||
["ProcessWarIncome"]
|
||||
],
|
||||
[
|
||||
"month", 9000,
|
||||
["Date", "==", null, 1],
|
||||
["MergeInheritPointRank"],
|
||||
["ProcessSemiAnnual", "gold"],
|
||||
["ProcessIncome", "gold"],
|
||||
["ResetOfficerLock"],
|
||||
["RaiseDisaster"],
|
||||
["RandomizeCityTradeRate"],
|
||||
["NewYear"],
|
||||
["AssignGeneralSpeciality"],
|
||||
],
|
||||
[
|
||||
"month", 9000,
|
||||
["Date", "==", null, 4],
|
||||
["ResetOfficerLock"],
|
||||
["RaiseDisaster"],
|
||||
],
|
||||
[
|
||||
"month", 9000,
|
||||
["Date", "==", null, 7],
|
||||
["MergeInheritPointRank"],
|
||||
["ProcessSemiAnnual", "rice"],
|
||||
["ProcessIncome", "rice"],
|
||||
["ResetOfficerLock"],
|
||||
["RaiseDisaster"],
|
||||
["RandomizeCityTradeRate"],
|
||||
],
|
||||
[
|
||||
"month", 9000,
|
||||
["Date", "==", null, 10],
|
||||
["ResetOfficerLock"],
|
||||
["RaiseDisaster"],
|
||||
],
|
||||
[
|
||||
"month", 2000,
|
||||
["DateRelative", "==", 1, 1],
|
||||
@@ -446,5 +486,15 @@ class GameConstBase
|
||||
["AddGlobalBetray", 1, 1],
|
||||
["DeleteEvent"]
|
||||
],
|
||||
[
|
||||
"month", 1000,
|
||||
true,
|
||||
["ProvideNPCTroopLeader"]
|
||||
],
|
||||
[
|
||||
"united", 5000,
|
||||
true,
|
||||
["MergeInheritPointRank"],
|
||||
]
|
||||
];
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
namespace sammo;
|
||||
|
||||
use sammo\Enums\EventTarget;
|
||||
use sammo\Enums\InheritanceKey;
|
||||
use \Symfony\Component\Lock;
|
||||
|
||||
@@ -352,6 +353,29 @@ class TurnExecutionHelper
|
||||
return [false, $currentTurn];
|
||||
}
|
||||
|
||||
static public function runEventHandler(\MeekroDB $db, ?KVStorage $gameStor, EventTarget $eventTarget): bool{
|
||||
if($gameStor === null){
|
||||
$gameStor = KVStorage::getStorage($db, 'game_env');
|
||||
}
|
||||
$e_env = null;
|
||||
foreach ($db->query('SELECT * FROM event WHERE target = %s ORDER BY `priority` DESC, `id` ASC', $eventTarget->value) as $rawEvent) {
|
||||
if ($e_env === null) {
|
||||
$e_env = $gameStor->getAll(false);
|
||||
}
|
||||
$eventID = $rawEvent['id'];
|
||||
$cond = Json::decode($rawEvent['condition']);
|
||||
$action = Json::decode($rawEvent['action']);
|
||||
$event = new Event\EventHandler($cond, $action);
|
||||
$e_env['currentEventID'] = $eventID;
|
||||
|
||||
$event->tryRunEvent($e_env);
|
||||
}
|
||||
if ($e_env === null) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static public function executeAllCommand(&$executed = false, &$locked = false): string
|
||||
{
|
||||
$db = DB::db();
|
||||
@@ -431,63 +455,18 @@ class TurnExecutionHelper
|
||||
)));
|
||||
|
||||
// 1달마다 처리하는 것들, 벌점 감소 및 건국,전턴,합병 -1, 군량 소모
|
||||
static::runEventHandler($db, $gameStor, EventTarget::PreMonth);
|
||||
if (!preUpdateMonthly()) {
|
||||
$gameStor->resetCache();
|
||||
unlock();
|
||||
throw new \RuntimeException('preUpdateMonthly() 처리 에러');
|
||||
}
|
||||
|
||||
turnDate($nextTurn);
|
||||
|
||||
$logger = new ActionLogger(0, 0, $gameStor->year, $gameStor->month, false);
|
||||
|
||||
// 분기계산. 장수들 턴보다 먼저 있다면 먼저처리
|
||||
if ($gameStor->month == 1) {
|
||||
processSumInheritPointRank();
|
||||
processSpring();
|
||||
processGoldIncome();
|
||||
updateYearly();
|
||||
updateQuaterly();
|
||||
disaster($monthlyRng);
|
||||
tradeRate($monthlyRng);
|
||||
addAge($monthlyRng);
|
||||
// 새해 알림
|
||||
$logger->pushGlobalActionLog("<C>{$gameStor->year}</>년이 되었습니다.");
|
||||
$logger->flush(); //TODO: globalAction류는 전역에서 관리하는것이 좋을 듯.
|
||||
} elseif ($gameStor->month == 4) {
|
||||
updateQuaterly();
|
||||
disaster($monthlyRng);
|
||||
} elseif ($gameStor->month == 7) {
|
||||
processSumInheritPointRank();
|
||||
processFall();
|
||||
processRiceIncome();
|
||||
updateQuaterly();
|
||||
disaster($monthlyRng);
|
||||
tradeRate($monthlyRng);
|
||||
} elseif ($gameStor->month == 10) {
|
||||
updateQuaterly();
|
||||
disaster($monthlyRng);
|
||||
checkStatistic();
|
||||
}
|
||||
|
||||
// 이벤트 핸들러 동작
|
||||
$e_env = null;
|
||||
foreach (DB::db()->query('SELECT * FROM event WHERE target = "MONTH" ORDER BY `priority` DESC, `id` ASC') as $rawEvent) {
|
||||
if ($e_env === null) {
|
||||
$e_env = $gameStor->getAll(false);
|
||||
}
|
||||
$eventID = $rawEvent['id'];
|
||||
$cond = Json::decode($rawEvent['condition']);
|
||||
$action = Json::decode($rawEvent['action']);
|
||||
$event = new Event\EventHandler($cond, $action);
|
||||
$e_env['currentEventID'] = $eventID;
|
||||
|
||||
$event->tryRunEvent($e_env);
|
||||
}
|
||||
|
||||
if ($e_env !== null) {
|
||||
$gameStor->resetCache();
|
||||
}
|
||||
|
||||
static::runEventHandler($db, $gameStor, EventTarget::Month);
|
||||
postUpdateMonthly($monthlyRng);
|
||||
|
||||
// 다음달로 넘김
|
||||
|
||||
Reference in New Issue
Block a user