fix,refac: 권한 부족의 경우 '-'을 잘 띄우도록
This commit is contained in:
@@ -67,17 +67,17 @@ async function reload() {
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if (permission == 0) {
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const rawGeneralList = merge2DArrToObjectArr(column, list);
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generalList.value = rawGeneralList.map((v) => {
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return { permission, ...v };
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return { permission, st0: true, st1: false, st2: false, ...v };
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});
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} else if (permission == 1) {
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const rawGeneralList = merge2DArrToObjectArr(column, list);
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generalList.value = rawGeneralList.map((v) => {
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return { permission, ...v };
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return { permission, st0: true, st1: true, st2: false, ...v };
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});
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} else if ([2, 3, 4].includes(permission)) {
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const rawGeneralList = merge2DArrToObjectArr(column, list);
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generalList.value = rawGeneralList.map((v) => {
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return { permission, ...v };
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return { permission, st0: true, st1: true, st2: true, ...v };
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});
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for (const [troopLeader, troopName] of troops) {
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@@ -259,7 +259,7 @@ function storeDisplaySetting() {
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return;
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}
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const nickName = prompt("선택한 설정의 별명을 지어주세요", currentSetting.value[0]?'':currentSetting.value[1]);
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const nickName = prompt("선택한 설정의 별명을 지어주세요", currentSetting.value[0] ? "" : currentSetting.value[1]);
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if (!nickName) {
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return;
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}
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@@ -288,10 +288,9 @@ function onGridReady(params: GridReadyEvent) {
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params.api.setDomLayout("normal");
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}
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loadLastUsedSettings();
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if(currentSetting.value[0]){
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if (currentSetting.value[0]) {
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setDisplaySetting(currentSetting.value, defaultDisplaySetting[currentSetting.value[1]]);
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}
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else{
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} else {
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setDisplaySetting(currentSetting.value, unwrap(displaySettings.value.get(currentSetting.value[1])));
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}
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@@ -304,7 +303,7 @@ function getRowHeight(): number {
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return rowHeight.value;
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}
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type headerType =
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| keyof Omit<GeneralListItemP2, "no" | "imgsvr" | "picture" | "lbonus">
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| keyof Omit<GeneralListItemP2, "no" | "imgsvr" | "picture" | "lbonus" | "permission" | "st0" | "st1" | "st2">
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| "stat"
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| "icon"
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| "goldRice"
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@@ -372,6 +371,9 @@ function getColumnList(): [headerType, ProvidedColumnGroup | Column, number?][]
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return result;
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}
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function naiveCheClassNameFilter(value: string): string {
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if (!value) {
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return "-";
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}
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const text = value.split("_").pop() ?? "None";
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if (text === "None") {
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return "-";
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@@ -381,6 +383,9 @@ function naiveCheClassNameFilter(value: string): string {
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function numberFormatter(unit?: string) {
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if (unit) {
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return (value: GenValueParams): string => {
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if (value.value == null) {
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return "-";
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}
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const valueText = (value.value as number).toLocaleString();
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return `${valueText} ${unit}`;
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};
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@@ -390,7 +395,7 @@ function numberFormatter(unit?: string) {
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};
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}
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function extractTroopInfo(value: GeneralListItem): [string, GeneralListItemP2] | undefined {
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if (value.permission == 0 || value.permission == 1) {
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if (!value.st2) {
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return undefined;
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}
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const troopID = value.troop;
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@@ -538,22 +543,16 @@ const columnRawDefs = ref<Partial<Record<headerType, GenColDef | GenColGroupDef>
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sortable: true,
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comparator: (a, b, c, d) => c.data.officerLevel - d.data.officerLevel,
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cellRenderer: ({ data }: GenValueParams) => {
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if ([2, 3, 4].includes(data.permission)) {
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const dataP2 = data as GeneralListItemP2;
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if (2 <= dataP2.officerLevel && dataP2.officerLevel <= 4) {
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const cityName = gameConstStore.value.cityConst[dataP2.officer_city].name;
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return `${cityName}<br>${dataP2.officerLevelText}`;
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}
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if (data.st2 && 2 <= data.officerLevel && data.officerLevel <= 4) {
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const cityName = gameConstStore.value.cityConst[data.officer_city].name;
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return `${cityName}<br>${data.officerLevelText}`;
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}
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return data.officerLevelText;
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},
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filterValueGetter: ({ data }) => {
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if ([2, 3, 4].includes(data.permission)) {
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const dataP2 = data as GeneralListItemP2;
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if (2 <= dataP2.officerLevel && dataP2.officerLevel <= 4) {
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const cityName = gameConstStore.value.cityConst[dataP2.officer_city].name;
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return convertSearch초성(`${cityName} ${dataP2.officerLevelText}`);
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}
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if (data.st2 && 2 <= data.officerLevel && data.officerLevel <= 4) {
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const cityName = gameConstStore.value.cityConst[data.officer_city].name;
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return convertSearch초성(`${cityName} ${data.officerLevelText}`);
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}
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return convertSearch초성(data.officerLevelText);
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},
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@@ -647,7 +646,7 @@ const columnRawDefs = ref<Partial<Record<headerType, GenColDef | GenColGroupDef>
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headerName: "도시",
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field: "city",
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valueGetter: ({ data }) => {
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if (data.permission == 0 || data.permission == 1) {
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if (!data.st2) {
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return "-";
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}
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return gameConstStore.value.cityConst[data.city].name;
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@@ -656,7 +655,7 @@ const columnRawDefs = ref<Partial<Record<headerType, GenColDef | GenColGroupDef>
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sortable: true,
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width: 60,
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filterValueGetter: ({ data }) => {
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if (data.permission == 0 || data.permission == 1) {
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if (!data.st2) {
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return "-";
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}
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return convertSearch초성(gameConstStore.value.cityConst[data.city].name);
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@@ -740,7 +739,7 @@ const columnRawDefs = ref<Partial<Record<headerType, GenColDef | GenColGroupDef>
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columnGroupShow: "open",
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filter: true,
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filterValueGetter: ({ data }) => {
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if (data.permission == 0 || data.permission == 1) {
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if (!data.st2) {
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return "-";
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}
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const name = gameConstStore.value.iActionInfo.crewtype[data.crewtype].name;
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@@ -767,7 +766,7 @@ const columnRawDefs = ref<Partial<Record<headerType, GenColDef | GenColGroupDef>
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headerName: "훈/사",
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width: 60,
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cellRenderer: ({ data }: GenValueParams) => {
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if (data.permission == 0 || data.permission == 1) {
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if (!data.st2) {
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return "?";
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}
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return `${data.train}<br>${data.atmos}`;
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@@ -890,6 +889,9 @@ const columnRawDefs = ref<Partial<Record<headerType, GenColDef | GenColGroupDef>
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if (data.npc >= 2) {
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return "NPC 장수";
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}
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if (!data.reservedCommand) {
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return "-";
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}
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const commandList = data.reservedCommand;
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if (!commandList) {
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return "???";
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@@ -930,7 +932,7 @@ const columnRawDefs = ref<Partial<Record<headerType, GenColDef | GenColGroupDef>
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field: "turntime",
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width: 60,
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valueFormatter: ({ value, data }) => {
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if (data.permission == 0 || data.permission == 1) {
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if (!data.st2) {
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return "-";
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}
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const turntime = value as string;
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@@ -73,9 +73,9 @@ export type GeneralListItemP2 = GeneralListItemP1 & {
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export type RawGeneralListItem = GeneralListItemP0 | GeneralListItemP1 | GeneralListItemP2;
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export type GeneralListItem =
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({ permission: 0 } & GeneralListItemP0) |
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({ permission: 1 } & GeneralListItemP1) |
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({ permission: 2 | 3 | 4 } & GeneralListItemP2);
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(GeneralListItemP0 & { st0: true, st1: false, st2: false, permission: 0 }) |
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(GeneralListItemP1 & { st0: true, st1: true, st2: false, permission: 1 }) |
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(GeneralListItemP2 & { st0: true, st1: true, st2: true, permission: 2 | 3 | 4 });
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type ResponseEnv = {
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year: number,
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@@ -2,16 +2,22 @@
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<div>
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<div v-for="(rowValue, rowIdx) in props.params.cells" :key="rowIdx" class="row gx-1 m-0 cell-sp">
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<template v-for="colValue of rowValue" :key="colValue.target">
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<div v-if="params.data[colValue.target] == null">-</div>
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<div
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v-if="colValue.iActionMap"
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v-else-if="colValue.iActionMap"
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v-b-tooltip.hover
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class="col"
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:title="colValue.iActionMap[params.data[colValue.target] as string ].info??''"
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>
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{{ colValue.iActionMap[params.data[colValue.target] as string ].name }}
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</div>
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<div v-else-if="colValue.converter" v-b-tooltip.hover class="col" :title="colValue.converter(params.data)[1] ?? ''">
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{{colValue.converter(params.data)[0]}}
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<div
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v-else-if="colValue.converter"
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v-b-tooltip.hover
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class="col"
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:title="colValue.converter(params.data)[1] ?? ''"
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>
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{{ colValue.converter(params.data)[0] }}
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</div>
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<div v-else v-b-tooltip.hover class="col" :title="colValue.info ?? ''">
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{{params.data[colValue.target] as string}}
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@@ -30,7 +36,7 @@ import type { CellClassParams } from "ag-grid-community";
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export type GridCellInfo = {
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iActionMap?: Record<string, GameIActionInfo>;
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info?: string;
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converter?: (value: GeneralListItemP2)=>[string, string?],
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converter?: (value: GeneralListItemP2) => [string, string?];
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target: keyof GeneralListItemP2;
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};
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</script>
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@@ -40,8 +46,6 @@ interface GenCellClassParams extends CellClassParams {
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data: GeneralListItemP2;
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}
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const props = defineProps({
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params: {
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type: Object as PropType<
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@@ -1,5 +1,8 @@
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<template>
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<span v-if="params.iActionMap" v-b-tooltip.hover :title="params.iActionMap[props.params.value].info??''">{{ params.iActionMap[props.params.value].name }}</span>
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<span v-if="props.params.value == null">-</span>
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<span v-else-if="params.iActionMap" v-b-tooltip.hover :title="params.iActionMap[props.params.value].info ?? ''">{{
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params.iActionMap[props.params.value].name
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}}</span>
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<span v-else-if="params.info" v-b-tooltip.hover :title="params.info">{{ displayValue }}</span>
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<span v-else>{{ displayValue }}</span>
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</template>
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@@ -15,7 +18,7 @@ const props = defineProps({
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type: Object as PropType<
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ValueFormatterParams & {
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info?: string;
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iActionMap?: Record<string, GameIActionInfo>
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iActionMap?: Record<string, GameIActionInfo>;
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}
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>,
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required: true,
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