사령부 UI 간결화, (구현은 아직), 일부 변수명 변경

This commit is contained in:
2018-11-24 22:22:27 +09:00
parent b0cc200df7
commit 52fd932fd8
17 changed files with 265 additions and 286 deletions
+60 -148
View File
@@ -7,64 +7,6 @@ include "func.php";
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("사령부", 1);
$me = $db->queryFirstRow('SELECT no,nation,level,con,turntime,belong FROM general WHERE owner=%i', $userID);
[$nationLevel, $secretLimit] = $db->queryFirstList('SELECT level, secretlimit FROM nation WHERE nation = %i', $me['nation']);
$con = checkLimit($me['con']);
if($con >= 2) { printLimitMsg($me['turntime']); exit(); }
if($me['level'] == 0 || ($me['level'] == 1 && $me['belong'] < $secretLimit)) {
echo "수뇌부가 아니거나 사관년도가 부족합니다.";
exit();
}
if($me['level'] >= 5) { $btn = "submit"; $btn2 = "button"; }
else { $btn = "hidden"; $btn2 = "hidden"; }
$date = TimeUtil::now();
// 명령 목록
$admin = $gameStor->getValues(['year','month','turnterm']);
$lv = getNationChiefLevel($nationLevel);
$turn = [];
$generals = [];
foreach($db->query('SELECT no,name,turntime,npc,city,nation,level FROM general WHERE nation = %i AND level >= 5') as $rawGeneral){
$generals[$rawGeneral['level']] = new General($rawGeneral, null, $admin['year'], $admin['month'], false);
}
$nationTurnList = [];
foreach(
$db->queryAllLists(
'SELECT level, turn_idx, action, arg FROM nation_turn WHERE nation_id = %i ORDER BY level DESC, turn_idx ASC',
$me['nation']
) as [$level, $turn_idx, $action, $arg]
){
if(!key_exists($level, $nationTurnList)){
$nationTurnList[$level] = [];
}
$nationTurnList[$level][$turn_idx] = [$action, Json::decode($arg)];
}
$nationTurnBrief = [];
foreach($nationTurnList as $level=>$turnList){
if(!key_exists($level, $generals)){
$general = Util::array_first($generals);
}
else{
$general = $generals[$level];
}
$nationTurnBrief[$level] = getNationTurnBrief($general, $turnList);
}
?>
<!DOCTYPE html>
<html>
@@ -79,107 +21,77 @@ foreach($nationTurnList as $level=>$turnList){
<?=WebUtil::printCSS('../e_lib/bootstrap.min.css')?>
<?=WebUtil::printCSS('../d_shared/common.css')?>
<?=WebUtil::printCSS('css/common.css')?>
<?=WebUtil::printCSS('css/chiefCenter.css')?>
<script type="text/javascript">
function turn(type) {
if(type == 0) location.replace('turn_push_core.php');
else if(type == 1) location.replace('turn_pop_core.php');
}
var maxChiefTurn = <?=GameConst::$maxChiefTurn?>;
</script>
</head>
<body>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td>사 령 부<input type=button value='갱신' onclick=location.replace('b_chiefcenter.php')><br><?=backButton()?></td></tr>
<tr><td>사 령 부<input id='refreshChiefTurn' type=button value='갱신'><br><?=backButton()?></td></tr>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td colspan=10 align=center bgcolor=skyblue>수뇌부 일정</td></tr>
<tr><td colspan=10 align=center>
<?php
$year = $admin['year'];
$month = $admin['month'];
$date = substr(TimeUtil::now(), 14);
$totaldate = [];
$turntime = [];
$turndate = [];
for($i=12; $i >= $lv; $i--) {
$totaldate[$i] = $gen[$i]['turntime'];
$turntime[$i] = substr($gen[$i]['turntime'], 14);
}
//FIXME: 각 칸을 div로 놓으면 네개씩 출력하는 삽질이 필요없다.
//TODO: 새롭게 제작한 $nationTurnBrief와 $generals를 이용하여 출력. div로 변경(사실상 새로 짜라!)
for($k=0; $k < 2; $k++) {
$l4 = 12 - $k; $l3 = 10 - $k; $l2 = 8 - $k; $l1 = 6 - $k;
if ($gen[$l4]['npc'] >= 2) { $gen[$l4]['name'] = "<font color=cyan>".($gen[$l4]['name']??'')."</font>"; }
elseif($gen[$l4]['npc'] == 1) { $gen[$l4]['name'] = "<font color=skyblue>".($gen[$l4]['name']??'')."</font>"; }
if ($gen[$l3]['npc'] >= 2) { $gen[$l3]['name'] = "<font color=cyan>".($gen[$l3]['name']??'')."</font>"; }
elseif($gen[$l3]['npc'] == 1) { $gen[$l3]['name'] = "<font color=skyblue>".($gen[$l3]['name']??'')."</font>"; }
if ($gen[$l2]['npc'] >= 2) { $gen[$l2]['name'] = "<font color=cyan>".($gen[$l2]['name']??'')."</font>"; }
elseif($gen[$l2]['npc'] == 1) { $gen[$l2]['name'] = "<font color=skyblue>".($gen[$l2]['name']??'')."</font>"; }
if ($gen[$l1]['npc'] >= 2) { $gen[$l1]['name'] = "<font color=cyan>".($gen[$l1]['name']??'')."</font>"; }
elseif($gen[$l1]['npc'] == 1) { $gen[$l1]['name'] = "<font color=skyblue>".($gen[$l1]['name']??'')."</font>"; }
echo "
<tr>
<td align=center id=bg1>.</td>
<td colspan=2 align=center id=bg1><b>".getLevel($l4, $nationLevel)." : ".($gen[$l4]['name']??'')."</b></td>
<td colspan=2 align=center id=bg1><b>".getLevel($l3, $nationLevel)." : ".($gen[$l3]['name']??'')."</b></td>
<td colspan=2 align=center id=bg1><b>".getLevel($l2, $nationLevel)." : ".($gen[$l2]['name']??'')."</b></td>
<td colspan=2 align=center id=bg1><b>".getLevel($l1, $nationLevel)." : ".($gen[$l1]['name']??'')."</b></td>
<td align=center id=bg1>.</td>
<thead><tr><td colspan=10 align=center bgcolor=skyblue>수뇌부 일정</td></tr></thead>
<tbody>
<tr>
<td class='bg1 center'>.</td>
<td colspan=2 class='bg1 chiefNamePlate level12'>- :</td>
<td colspan=2 class='bg1 chiefNamePlate level10'>- :</td>
<td colspan=2 class='bg1 chiefNamePlate level8'>- :</td>
<td colspan=2 class='bg1 chiefNamePlate level6'>- :</td>
<td class='bg1 center'>.</td>
</tr>
<?php foreach([12, 10, 8, 6] as $turnIdx): ?>
<tr class='turnIdx<?=$turnIdx?>'>
<td class='bg0 center turnIdxHeader'><?=($turnIdx+1)?></td>
<td class='chiefTurnTime level12'></td>
<td class='chiefTurnText level12 bg2'>-</td>
<td class='chiefTurnTime level10'></td>
<td class='chiefTurnText level10 bg2'>-</td>
<td class='chiefTurnTime level8'></td>
<td class='chiefTurnText level8 bg2'>-</td>
<td class='chiefTurnTime level6'></td>
<td class='chiefTurnText level6 bg2'>-</td>
<td class='bg0 center turnIdxHeader'><?=($turnIdx+1)?></td>
</tr>
";
for($i=0; $i < 12; $i++) {
$turndate[$l4] = substr($totaldate[$l4]??'', 11, 5);
$turndate[$l3] = substr($totaldate[$l3]??'', 11, 5);
$turndate[$l2] = substr($totaldate[$l2]??'', 11, 5);
$turndate[$l1] = substr($totaldate[$l1]??'', 11, 5);
$j = $i + 1;
$td4 = $turndate[$l4]??"-";
$td3 = $turndate[$l3]??"-";
$td2 = $turndate[$l2]??"-";
$td1 = $turndate[$l1]??"-";
$tn4 = $turn[$l4][$i]??"-";
$tn3 = $turn[$l3][$i]??"-";
$tn2 = $turn[$l2][$i]??"-";
$tn1 = $turn[$l1][$i]??"-";
echo "
<tr>
<td width=20 align=center id=bg0><b>$j</b></td>
<td width=43 align=center bgcolor=black><b>$td4</b></td>
<td width=192 align=center height=24 style=table-layout:fixed; id=bg2>$tn4</td>
<td width=43 align=center bgcolor=black><b>$td3</b></td>
<td width=192 align=center height=24 style=table-layout:fixed; id=bg2>$tn3</td>
<td width=43 align=center bgcolor=black><b>$td2</b></td>
<td width=192 align=center height=24 style=table-layout:fixed; id=bg2>$tn2</td>
<td width=43 align=center bgcolor=black><b>$td1</b></td>
<td width=192 align=center height=24 style=table-layout:fixed; id=bg2>$tn1</td>
<td width=20 align=center id=bg0><b>$j</b></td>
<?php endforeach; ?>
<tr>
<td colspan="5" style='text-align:right;'>
<?=chiefTurnTable()?>
</td>
<td colspan="5" style='text-align:left;'>
<input id='turnPush' type='hidden' style=background-color:<?=GameConst::$basecolor2?>;color:white;width:58px;font-size:13px; value='미루기▼' onclick='turn(0)'>
<input id='turnPull' type='hidden' style=background-color:<?=GameConst::$basecolor2?>;color:white;width:58px;font-size:13px; value='▲당기기' onclick='turn(1)'>
<br>
<?=chiefCommandTable()?>
<input id='setCommand' type='hidden' style='background-color:<?=GameConst::$basecolor2?>;color:white;width:55px;font-size:13px;' value='실 행'>
</td>
</tr>
<tr>
<td class='bg1 center'>.</td>
<td colspan=2 class='bg1 chiefNamePlate level12'>- :</td>
<td colspan=2 class='bg1 chiefNamePlate level10'>- :</td>
<td colspan=2 class='bg1 chiefNamePlate level8'>- :</td>
<td colspan=2 class='bg1 chiefNamePlate level6'>- :</td>
<td class='bg1 center'>.</td>
</tr>
<?php foreach([11, 9, 7, 5] as $turnIdx): ?>
<tr class='turnIdx<?=$turnIdx?>'>
<td class='bg0 center turnIdxHeader'><?=($turnIdx+1)?></td>
<td class='chiefTurnTime level11'></td>
<td class='chiefTurnText level11 bg2'>-</td>
<td class='chiefTurnTime level9'></td>
<td class='chiefTurnText level9 bg2'>-</td>
<td class='chiefTurnTime level7'></td>
<td class='chiefTurnText level7 bg2'>-</td>
<td class='chiefTurnTime level5'></td>
<td class='chiefTurnText level5 bg2'>-</td>
<td class='bg0 center turnIdxHeader'><?=($turnIdx+1)?></td>
</tr>
";
if($totaldate[$l4]??'') { $totaldate[$l4] = addTurn($totaldate[$l4], $admin['turnterm']); }
if($totaldate[$l3]??'') { $totaldate[$l3] = addTurn($totaldate[$l3], $admin['turnterm']); }
if($totaldate[$l2]??'') { $totaldate[$l2] = addTurn($totaldate[$l2], $admin['turnterm']); }
if($totaldate[$l1]??'') { $totaldate[$l1] = addTurn($totaldate[$l1], $admin['turnterm']); }
}
if($k == 0) {
echo "<form action=processing.php method=post><tr><td colspan=5 align=right>";
echo CoreTurnTable();
echo "</td><td colspan=5>
<input type={$btn2} style=background-color:".GameConst::$basecolor2.";color:white;width:58px;font-size:13px; value='미루기▼' onclick='turn(0)'>
<input type={$btn2} style=background-color:".GameConst::$basecolor2.";color:white;width:58px;font-size:13px; value='▲당기기' onclick='turn(1)'>
<br>";
CoreCommandTable();
echo "<input type={$btn} style=background-color:".GameConst::$basecolor2.";color:white;width:55px;font-size:13px; value='실 행'></td></tr></form>";
}
}
?>
<?php endforeach; ?>
</tbody>
</table>
<table align=center width=1000 class='tb_layout bg0'>
<tr><td><?=backButton()?></td></tr>
+2
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@@ -1,3 +1,5 @@
@charset "UTF-8";
#container{
width:1024px;
margin:auto;
+55
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@@ -0,0 +1,55 @@
@charset "UTF-8";
#chiefTurnSelector{
width:50px;
color:white;
background-color:black;
font-size:13px;
}
.chiefTurnTable{
display:flex;
flex-flow:row nowrap;
}
.chiefTurnTable .flexDisplay{
justify-content: center;
}
.chiefTurnBox{
width:240px;
}
.chiefTurnBox .turnHeader{
font-weight: bold;
text-align: center;
}
.chiefTurnBox .turnList{
}
.chiefNamePlate{
font-weight: bold;
text-align: center;
}
.turnIdxHeader{
font-weight: bold;
text-align: center;
width:20px;
}
.chiefTurnTime{
font-weight: bold;
background: black;
text-align: center;
width:43px;
}
.chiefTurnText{
table-layout: fixed;
width:192px;
}
+2
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@@ -1,3 +1,5 @@
@charset "UTF-8";
#scoutMsgForm .viewer{
max-height:200px;
overflow: hidden;
+1
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@@ -1,3 +1,4 @@
@charset "UTF-8";
.rankView {
width:1100px;
+7
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@@ -67,4 +67,11 @@ color:white;
.nation_info td{
height:18px;
}
#generalTurnSelector{
width:50px;
color:white;
background-color:black;
font-size:13px;
}
+2
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@@ -1,3 +1,5 @@
@charset "UTF-8";
.world_map{
width:700px;
background:black;
+2
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@@ -1,3 +1,5 @@
@charset "UTF-8";
.container{
width:1000px;
margin:0 auto;
+2
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@@ -1,3 +1,5 @@
@charset "UTF-8";
#troop_list .cityText{
display:none;
}
+1 -1
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@@ -485,7 +485,7 @@ function printCommandTable() {
<?php
}
function CoreCommandTable() {
function chiefCommandTable() {
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
$connect=$db->get();
+5 -5
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@@ -83,7 +83,7 @@ function pushNationCommand(int $nationID, int $level, int $turnCnt=1){
if($turnCnt < 0){
pullNationCommand($nationID, $level, -$turnCnt);
}
if($turnCnt >= GameConst::$maxNationTurn){
if($turnCnt >= GameConst::$maxChiefTurn){
return;
}
@@ -93,10 +93,10 @@ function pushNationCommand(int $nationID, int $level, int $turnCnt=1){
'turn_idx'=>$db->sqleval('turn_idx + %i', $turnCnt)
], 'nation_id=%i AND level=%i', $nationID, $level);
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxNationTurn),
'turn_idx'=>$db->sqleval('turn_idx - %i', GameConst::$maxChiefTurn),
'action'=>'휴식',
'arg'=>'{}'
], 'nation_id=%i AND level=%i AND turn_idx >= %i', $nationID, $level, GameConst::$maxNationTurn);
], 'nation_id=%i AND level=%i AND turn_idx >= %i', $nationID, $level, GameConst::$maxChiefTurn);
}
function pullNationCommand(int $nationID, int $level, int $turnCnt=1){
@@ -112,14 +112,14 @@ function pullNationCommand(int $nationID, int $level, int $turnCnt=1){
if($turnCnt < 0){
pushNationCommand($nationID, $level, -$turnCnt);
}
if($turnCnt >= GameConst::$maxNationTurn){
if($turnCnt >= GameConst::$maxChiefTurn){
return;
}
$db = DB::db();
$db->update('general_turn', [
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxNationTurn),
'turn_idx'=>$db->sqleval('turn_idx + %i', GameConst::$maxChiefTurn),
'action'=>'휴식',
'arg'=>'{}'
], 'nation_id=%i AND level=%i AND turn_idx < %i', $nationID, $level, $turnCnt);
+17 -1
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@@ -925,7 +925,23 @@ function getItemCost($weap) : int {
return $weapcost;
}
function getNameColor(int $npcType):?string{
if($npcType >= 2){
return 'cyan';
}
if($npcType == 1){
return 'skyblue';
}
return null;
}
function getColoredName(string $name, int $npcType):string{
$color = nameColor($npcType);
if($color === null){
return $name;
}
//TODO: font 폐기.
return "<font color='{$color}'>{$name}</font>";
}
function ConvertLog(?string $str, $type=1) : string {
if(!$str){
+28 -43
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@@ -12,54 +12,39 @@ namespace sammo;
function turnTable() {
$turnList = [];
$turnList[] = "<option selected value='0'>1턴</option>";
foreach(range(1, GameConst::$maxTurn - 1) as $turnIdx){
$turnText = $turnIdx + 1;
$turnList[] = "<option value='{$turnIdx}'>{$turnText}턴</option>";
}
$turnText = join("\n", $turnList);
return "
<select name=turn[] size=11 multiple style=width:50px;color:white;background-color:black;font-size:13px;>
<option value=100>전체</option>
<option value=99>홀턴</option>
<option value=98>짝턴</option>
<option selected value=0> 1턴</option>
<option value=1> 2턴</option>
<option value=2> 3턴</option>
<option value=3> 4턴</option>
<option value=4> 5턴</option>
<option value=5> 6턴</option>
<option value=6> 7턴</option>
<option value=7> 8턴</option>
<option value=8> 9턴</option>
<option value=9>10턴</option>
<option value=10>11턴</option>
<option value=11>12턴</option>
<option value=12>13턴</option>
<option value=13>14턴</option>
<option value=14>15턴</option>
<option value=15>16턴</option>
<option value=16>17턴</option>
<option value=17>18턴</option>
<option value=18>19턴</option>
<option value=19>20턴</option>
<option value=20>21턴</option>
<option value=21>22턴</option>
<option value=22>23턴</option>
<option value=23>24턴</option>
<select id='generalTurnSelector' name=turn[] size=11 multiple>
<option value='-3'>전체</option>
<option value='-1'>홀턴</option>
<option value='-2'>짝턴</option>
{$turnText}
</select>
";
}
function CoreTurnTable() {
return "
<select name=turn[] size=3 multiple style=color:white;background-color:black;font-size:13px;>
<option selected value=0> 1턴</option>
<option value=1> 2턴</option>
<option value=2> 3턴</option>
<option value=3> 4턴</option>
<option value=4> 5턴</option>
<option value=5> 6턴</option>
<option value=6> 7턴</option>
<option value=7> 8턴</option>
<option value=8> 9턴</option>
<option value=9>10턴</option>
<option value=10>11턴</option>
<option value=11>12턴</option>
function chiefTurnTable() {
$turnList = [];
$turnList[] = "<option selected value='0'>1턴</option>";
foreach(range(1, GameConst::$maxChiefTurn - 1) as $turnIdx){
$turnText = $turnIdx + 1;
$turnList[] = "<option value='{$turnIdx}'>{$turnText}턴</option>";
}
$turnText = join("\n", $turnList);
return "
<select id='chiefTurnSelector' name=turn[] size=3 multiple>
{$turnText}
</select>
";
}
-2
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@@ -242,7 +242,6 @@ else if($session->userGrade == 4){
</div>
</td>
</tr>
<form name=form2 action=preprocessing.php method=post target=commandlist>
<tr>
<td rowspan=3 width=50 valign=top><?=turnTable()?></td>
<td style="width:650px;border:none;text-align:center;"><?php cityInfo(); ?></td>
@@ -272,7 +271,6 @@ else if($session->userGrade == 4){
<input id="mainBtnSubmit" type=button style=background-color:<?=GameConst::$basecolor2?>;color:white;width:110px;font-size:13px; value='실 행' onclick='refreshing(this, 3,form2)'><input type=button style=background-color:<?=GameConst::$basecolor2?>;color:white;width:110px;font-size:13px; value='갱 신' onclick='refreshing(this, 0,0)'><input type=button style=background-color:<?=GameConst::$basecolor2?>;color:white;width:160px;font-size:13px; value='로비로' onclick=location.replace('../')><br>
</td>
</tr>
</form>
</table>
<table class="tb_layout bg0" style="width:1000px;">
<tr>
+80
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@@ -0,0 +1,80 @@
<?php
namespace sammo;
include "lib.php";
include "func.php";
//로그인 검사
$session = Session::requireGameLogin()->setReadOnly();
$userID = Session::getUserID();
$db = DB::db();
$gameStor = KVStorage::getStorage($db, 'game_env');
increaseRefresh("사령부", 1);
$me = $db->queryFirstRow('SELECT no,nation,level,con,turntime,belong FROM general WHERE owner=%i', $userID);
[$nationLevel, $secretLimit] = $db->queryFirstList('SELECT level, secretlimit FROM nation WHERE nation = %i', $me['nation']);
$con = checkLimit($me['con']);
if($con >= 2) { printLimitMsg($me['turntime']); exit(); }
if($me['level'] == 0 || ($me['level'] == 1 && $me['belong'] < $secretLimit)) {
Json::die([
'result'=>false,
'reason'=>'수뇌부가 아니거나 사관년도가 부족합니다'
]);
}
$date = TimeUtil::now();
// 명령 목록
[$year, $month, $turnterm] = $gameStor->getValuesAsArray(['year', 'month', 'turnterm']);
$lv = getNationChiefLevel($nationLevel);
$turn = [];
$generals = [];
foreach($db->query('SELECT no,name,turntime,npc,city,nation,level FROM general WHERE nation = %i AND level >= 5') as $rawGeneral){
$generals[$rawGeneral['level']] = new General($rawGeneral, null, $year, $month, false);
}
$nationTurnList = [];
foreach(
$db->queryAllLists(
'SELECT level, turn_idx, action, arg FROM nation_turn WHERE nation_id = %i ORDER BY level DESC, turn_idx ASC',
$me['nation']
) as [$level, $turn_idx, $action, $arg]
){
if(!key_exists($level, $nationTurnList)){
$nationTurnList[$level] = [];
}
$nationTurnList[$level][$turn_idx] = [$action, Json::decode($arg)];
}
$nationTurnBrief = [];
foreach($nationTurnList as $level=>$turnList){
if(!key_exists($level, $generals)){
$general = Util::array_first($generals);
}
else{
$general = $generals[$level];
}
$nationTurnBrief[$level] = [
'name'=>$general->getName(),
'turnTime'=>substr($general->getVar('turntime'), 11, 5),
'levelText'=>getLevel($general->getVar('level'), $nationLevel),
'npcType'=>$general->getVar('npc'),
'turn'=>getNationTurnBrief($general, $turnList)
];
}
$date = substr(TimeUtil::now(), 14);
Json::die([
'result'=>true,
'reason'=>'success',
'date'=>$date,
'nationTurnBrief'=>$nationTurnBrief,
'isChief'=>($me['level'] > 4)
]);
-85
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@@ -1,85 +0,0 @@
if (document.all) {
document.onkeydown = function () {
var key_f5 = 116; // 116 = F5
var key_enter = 13; // 13 = 엔터
if (key_f5 == event.keyCode) {
event.keyCode=0;
refreshing(null, 0,0);
return false;
} else if(key_enter == event.keyCode) {
event.keyCode=0;
refreshing(null, 4,message);
return false;
}
return true;
}
}
function refreshing(obj, arg1, arg2) {
if(obj !== null){
var $obj = $(obj);
if($obj.find('button:disabled').length > 0){
console.log('locked');
return;
}
}
// if(term <= 0) {
switch(arg1) {
case 0: location.reload(); break;
case 1: go(arg2); break;
case 2: turn(arg2); break;
case 3: arg2.submit(); break;
case 4:
arg2.submit();
message.msg.value = "";
document.getElementById("msg").value = "";
message.msg.focus();
break;
}
}
function moveProcessing(commandtype, turn){
console.log(commandtype, turn);
$.redirect("processing.php",{ commandtype: commandtype, turn: turn}, 'post');
}
function go(type) {
if(type == 1) location.replace('b_nationboard.php');
else if(type == 2) location.replace('b_troop.php');
else if(type == 3) location.replace('b_nationrule.php');
else if(type == 4) location.replace('b_chiefboard.php');
else if(type == 5) location.replace('b_chiefcenter.php');
else if(type == 6) window.open('b_genList.php');
else if(type == 7) location.replace('b_myKingdomInfo.php');
else if(type == 8) location.replace('b_myCityInfo.php');
else if(type == 9) location.replace('b_myGenInfo.php');
else if(type == 10) location.replace('b_myBossInfo.php');
else if(type == 11) location.replace('b_currentCity.php');
else if(type == 12) location.replace('b_myPage.php');
else if(type == 13) location.replace('b_dipcenter.php');
else if(type == 14) location.replace('b_diplomacy.php');
else if(type == 15) window.open('b_tournament.php');
else if(type == 16) window.open('b_betting.php');
else if(type == 17) window.open('b_auction.php');
else if(type == 18) window.open('b_battleCenter.php');
}
function turn(type) {
num = form2.sel.value;
commandlist.location.replace('turn.php?type=' + type + '&sel=' + num);
}
jQuery(function($){
$('#message').submit(function(event){
var $this = $(this);
var target = $('[name="genlist"]').val();
var msg = $('#msg').val();
console.log(target, msg);
return false;
});
$('#mainBtnSubmit').click(function(){
});
});
+1 -1
View File
@@ -98,7 +98,7 @@ class GameConstBase
/** @var int 최대 턴 */
public static $maxTurn = 30;
public static $maxNationTurn = 12;
public static $maxChiefTurn = 12;
public static $statGradeLevel = 5;